Yeah I think I'll keep going with the 3055 ones at least! I feel like I'm settling into a pattern of one mech-rating video and then one actual tactics video on alternating weeks
The Gargoyle I straight up rate an A. The C and D are just incredible, and even the prime is not at all bad. Incredibly cheap and can try for head hits to hurt pilots and sandblast while still forcing PSRs. If you play with quirks stabilized is SO GOOD. Great to run with a madcat and some 5/8 mediums.
@@TrailblazerBT In a vacuum against a single other mech I'd agree, but it's great as part of a star. Being incredibly cheap means you can invest in other heavier hitters to open up the holes its guns are designed to pop.
The Warhawk was my favorite mech in Mechcommander. Just load them up with clan ER PPCs and they delete everything. Can't wait to play MW5 clans and deck these guys out with clan LP Lasers.
Gargoyles are cool becuase every weapon you mount in the arms gets a -1 to hit (Stabilized Weapon Left/Right Arm). Even the SRMs and the cluster bullets on the Prime.
Fwiw I believe all of the 3050 omnimechs hard mount the maximum ammount of heat sinks that can be placed into their fusion engines as part of the base config
Not quite. The Gargoyle has one or two more than can be mounted crit-free, and the Warhawk fills up its side torsos with DHS that don't fit in the engine, seeing as it packs 20 fixed DHS.
the gargoyle is a neat little thing, it's funny how putting too much engine and too heavy weapons into an assault mech ends up being one of its saving points. only 1500 for the prime is kind of a steal with the way it compresses the roles of anti-infantry, anti-vehicle, crit-seeking and battle armour transport into one. plus those aren't streak SRMs so they can have alternative munitions. infernos, ahoy! playing with more than mechs really saves a lot of mech variants.
I'm still convinced the prime variant is the result of someone looking at the clan weapons table and saying "you couldn't make a bad mech with these if you tried" and the other guy going "hold my beer" and even making it an assault with all of the clan goodies like the XL engine. That said, the video does make a good point about the critseeking and general toughness for the BV that makes it head and shoulders over IS equivalents like the Banshee and Charger.
@@katmandomo oh yeah, if we just went by tonnage the prime would be pathetic. the BV system is a saint to this guy. it's the inverse of all those clan mechs that get packed so full of gun they can't fire them all without popcorning and their BV-to-toughness ratio gets dunked down a well
I know the Gladiator B seems inefficient at first but damn if it does not perform way better than you would think in practice. I find it to be a nasty hunter of Inner Sphere assaults as it outmaneuvers them and its weaponry is still terrifying to lighter mechs.
The Man O'War Prime makes sense when you consider Clan society. During the original Clan invasion the Prime had an enormous kill count because of the quality of its pilots. "I am so skilled.I can defeat you with a weak load out. "
Funny lore tidbit about the Man o'War: due to it's huge enigne and most weapons located in the arms veteran IS pilots simply amputated the arms of the Mech and then left it alone, leaving an angry Clan pilot behind. Of course how that would work in a table top game is another story.
13:56 The Arms are only a problem as long as you fail to mention *Battle Armor*. Those BIG LRM Launchers on both the Mad Dog and Timber Wolf are nice but only come into play AFTER you drop off your passengers...
Yep, and I've come to use BA a lot because they're a great way to hold territory or locations as a Clanner when your mechs are otherwise rather poorly armored for the BV.
Best bang for buck- Direwolf A or Warhawk C? I’ve got a 7.5k game and 4/4 pilots coming up in a few months, can take only one. Leaning towards the Warhawk C so I don’t eat half my bv in one mech but damn is the Direwolf A almost an instant win decision ~ Pirate
In Classic BT, the LB-5X autocannon are way better than they seem, at first. In fact, i prefer them to the 10x many times. Not every time. But many times
I picture the Executioner as requiring to be in a Nova with a point elementals giving it 11points of extra armor on the torsos and short range fire power
The problem is that all those large pulse laser combo's are basically the fun police, especially things like the Warhawk C with the bucket of cheese combo of Clan Large Pulse lasers and a targetting computer. That's just monstrous and with the LPL's absurd range you can just hit with them almost all the time save for extreme enemy manouvers and terrain. Good 'mechs yes, but fun to face? No.
Aye if I was to make a change to the game, i'd make Clan pulse weapons have the same range as the bog standard IS lasers, this means the X-pulse is relevant when it comes out and that the ER weapons are really the long range guns whereas the pulsers are much more weighted towards brawling, instead of out ranging anything but ER lasers.
@@TrailblazerBT In general, the BV system overvalues weapons with to-hit penalties (MRMs, heavy lasers) and undervalues weapons with to-hit bonuses (pulse lasers). It's one of the areas where BV has issues. Also doesn't help that IS pulse laser range is excessively short. It's terrible: X-Pulse should have been the default range at the very least.
Masakari all the way. LPL x4 + Targeting Computer. Put your best gunner in it. You're using them to blow off legs on harder targets after taking out lighter ones at range; anyone stupid enough to keep fighting after having one leg blown off gets the other blown off and you're _done._ Everyone else screens for this guy.
Just a stupid question but aren't the special variants like the Dire Wolf Widowmaker a legit variant? Specially that thing is maybe even better than the Dire Wolf A.
I'm actually a huge fan of the 'non-stock' format for matches: it can be fun, frantic, and fair under certain conditions. It's gotta be on Megamek, everyone has to have a mech design program, and you need to play multiple times a week. (I played this way all through highschool with Heavy Metal Pro, Megamek from Sourceforge and custom mech designs burned to CD) Oh, that's another thing, you have to share all the designs you create. I'm not saying that's the best way to play, and no judgment for stock only folks. The 'right' way to play is any format that's fun and fair. 'non-stock' can totally be that though.
Gargoyle is hideously over sinked. There's no rule saying you have to install all possible sinks into the engine. The Gargoyle shouldve come with 12 or 14 stock sinks. Strictly speaking it's tonnage limited, not space limited.
The BV return for what you put into the Executioner is just not worth it. There are better mechs and options. The only reason to take it would be lore reasons.
Gargoyle in general is a pretty decent mech for BV balanced games. It's a Clan mech that provides a lot of armor for its BV; yes it has less armor than the Timber Wolf, but more armor per point of BV. And besides the B, they make good use of their pod space. The H is fun because it's got only one heavy laser. And if you're using Called Shots, the Prime is a nasty beast. +3 to hit on the punch table with cluster shot is great. Low enough BV to increase the Gunnery one or two points, plus the -1 for Cluster, can basically remove that +3 to hit penalty. And if you're using the old Solaris dueling rules, the Prime again becomes incredibly dangerous because it can fire every turn without issue. But the Executioner I can't bring myself to take to games because its BV is so bloody high. It's that damn MASC+JJ penalty, plus the poor armor placement. But both have most weapons in the arms, which is very useful for mechs that are going to truck BA into battle. In fact, taking cheap BA is a good way to shore up the armor on the Executioner.
@@TrailblazerBT Our local games usually limit to something like 4000-6000 BV. With that kind of limitation in play, I usually find it easy to take a couple mediums and a couple BA suits. The Gargoyle is nice because it has lots of armor for the BV I throw down on it. Though I also make use of protos a lot, and they tend to take up my light/medium slot. Having a heavy or (BV cheap) assault that has most of its weapons in the arms is really helpful.
When people rank mechs its always from what you get in the BV or other such systems. None of them can really rate them based on the lore and logistics and economies of the world. Like yeah a MADCAT is going to always rank as a WORLD CLASS ALLSTAR mech. But the world lore says the timberwolf is actually a very complicated and technical machine to manufacture. Which is why they are very rare in the inner sphere cause most of them were made in clan space and the majority were held by clan wolf who have lost tons of them during years of war and only now started up new production lines. While the gargoyle costs more, but it is easier to make replacements for it with Inner sphere facilities as its systems are less complicated. The Warhawks in the Current timeline Inner sphere all have to come from Goliath Scorpians empire so though rare they still have new ones being made. And the Dire Wolf, the Howeworld clans have shut off sending any too the Inner sphere and the facilities to make more don't exist. Kurita prob has enough data from all salvaged ones it got from the Jaguars but has not tried to make a production line of them. They just keep the ones they have running. So ranking them based on lore. Gargoyles would prob come out on top. with the warhawk and Timberwolf as second depending on how many the new production lines can make and if they are going to sell more then a few to other powers. Followed by the DireWolf which while as scary as the Atlas. The homeworlds are not sending anymore to the sphere.
Outside of the A configuration, never understood why the Dire Wolf was considered good, most of the other builds just feel overpriced and underwhelming, especially when compared to Inner Sphere 3/5 assault mechs, like the Devastator or Thunder Wolf.
@@TrailblazerBT well yeah, but I mentioned the Thunder Hawk (mistype, sorry!) for a reason, and those mechs are sometimes 500+ BV cheaper. Same thing with the Doloire, Awesome 11H or C, or the Alpha Wolf on the clan side.
@@humanhaggis Best IS Gauss boat is the KGC 001 imo, and I would certainly say it's more BV efficient than the DW. I don't like Thunder Hawks because of the exploding Gauss torsos but the other mechs you're talking about are not bad deals, I guess I would say that a DW prime is worth 300 extra BV to me vs a DVS. The Clan MPLs are not as insane as the LPLs but they are still better than Inner Sphere lasers by a very wide margin
The Warhawk is a mech you field when you're ready to really test your friendship.
The Gargoyle D is like a hidden gem of a variant on a mech that is generally written off as poor by most due to the first impression of the Prime.
@@Skringly I always pass over this mech for one of the others but the D config has me intrigued.
The Prime can take infernos. Knock out tanks or heat up enemy mechs, kill infantry and elementals... it's good for its BV.
Yep Single prime gargoyle can solo a tank lance pretty quick
Energy Gargoyles are good
I hope you continue to do these for other TROs too.
For sure
Yeah I think I'll keep going with the 3055 ones at least! I feel like I'm settling into a pattern of one mech-rating video and then one actual tactics video on alternating weeks
Gargoyle is absolutely fantastic for the variety of loadouts and bv. Easy to throw In games.
babe wake up, new trail got blazed
None of us have women. Who are you kidding? Lol
The Gargoyle I straight up rate an A. The C and D are just incredible, and even the prime is not at all bad. Incredibly cheap and can try for head hits to hurt pilots and sandblast while still forcing PSRs. If you play with quirks stabilized is SO GOOD. Great to run with a madcat and some 5/8 mediums.
I totally respect that. Gargoyle gets noticeably worse if you play with the "no physical attacks" honor rules, especially with the Prime
@@TrailblazerBT In a vacuum against a single other mech I'd agree, but it's great as part of a star. Being incredibly cheap means you can invest in other heavier hitters to open up the holes its guns are designed to pop.
The Warhawk was my favorite mech in Mechcommander. Just load them up with clan ER PPCs and they delete everything. Can't wait to play MW5 clans and deck these guys out with clan LP Lasers.
The Gargoyle is one of the mechs that is "saved by BV", its a clan mech that doesn't have enough tonnage to mount extra weapons it cant use
Gargoyles are cool becuase every weapon you mount in the arms gets a -1 to hit (Stabilized Weapon Left/Right Arm). Even the SRMs and the cluster bullets on the Prime.
@@Based_Lord_Humongous I don't play with quirks but that's super good
Oh that is definitely good... oh God the Gargoyle J is even more disgusting with quirks then...
I like both yalls contents 💪🏽💯💯
@@Based_Lord_Humongous ❤️
Warhawk (none of those filthy Spheroid names) was my first true love in Battletech, those ER PPCs in old Mechwarrior games were just so gross.
The Direwolf A is just stupidly powerful.
Fwiw I believe all of the 3050 omnimechs hard mount the maximum ammount of heat sinks that can be placed into their fusion engines as part of the base config
Not quite. The Gargoyle has one or two more than can be mounted crit-free, and the Warhawk fills up its side torsos with DHS that don't fit in the engine, seeing as it packs 20 fixed DHS.
the gargoyle is a neat little thing, it's funny how putting too much engine and too heavy weapons into an assault mech ends up being one of its saving points. only 1500 for the prime is kind of a steal with the way it compresses the roles of anti-infantry, anti-vehicle, crit-seeking and battle armour transport into one. plus those aren't streak SRMs so they can have alternative munitions. infernos, ahoy! playing with more than mechs really saves a lot of mech variants.
I'm still convinced the prime variant is the result of someone looking at the clan weapons table and saying "you couldn't make a bad mech with these if you tried" and the other guy going "hold my beer" and even making it an assault with all of the clan goodies like the XL engine. That said, the video does make a good point about the critseeking and general toughness for the BV that makes it head and shoulders over IS equivalents like the Banshee and Charger.
@@katmandomo oh yeah, if we just went by tonnage the prime would be pathetic. the BV system is a saint to this guy. it's the inverse of all those clan mechs that get packed so full of gun they can't fire them all without popcorning and their BV-to-toughness ratio gets dunked down a well
I know the Gladiator B seems inefficient at first but damn if it does not perform way better than you would think in practice. I find it to be a nasty hunter of Inner Sphere assaults as it outmaneuvers them and its weaponry is still terrifying to lighter mechs.
I am a fan of the heavily armed and armoured print/copy/scan/fax machines.
The Man O'War Prime makes sense when you consider Clan society.
During the original Clan invasion the Prime had an enormous kill count because of the quality of its pilots.
"I am so skilled.I can defeat you with a weak load out. "
I enjoy all of Trailblazer videos 🎉🎉😊
Funny lore tidbit about the Man o'War: due to it's huge enigne and most weapons located in the arms veteran IS pilots simply amputated the arms of the Mech and then left it alone, leaving an angry Clan pilot behind. Of course how that would work in a table top game is another story.
13:56 The Arms are only a problem as long as you fail to mention *Battle Armor*. Those BIG LRM Launchers on both the Mad Dog and Timber Wolf are nice but only come into play AFTER you drop off your passengers...
Yep, and I've come to use BA a lot because they're a great way to hold territory or locations as a Clanner when your mechs are otherwise rather poorly armored for the BV.
Gargoyle Prime is scary for the BV. Pack infernos too. I had 4 kills in a game with it once and it is now respected in my gaming group.
17:53 fun fact, the Direwolf Prime is cheaper in BV than the Timberwolf Prime
Best bang for buck- Direwolf A or Warhawk C? I’ve got a 7.5k game and 4/4 pilots coming up in a few months, can take only one. Leaning towards the Warhawk C so I don’t eat half my bv in one mech but damn is the Direwolf A almost an instant win decision ~ Pirate
@@toumanihon641 Wait Dire Wolf A is a little bit cheaper right? Both are basically 2900?
@@toumanihon641 I would say that the insane armor on the Daishi is a decisive advantage
@@TrailblazerBT Unless it's an objective game where you need to get to a place in a reasonable time.
In Classic BT, the LB-5X autocannon are way better than they seem, at first. In fact, i prefer them to the 10x many times. Not every time. But many times
Yay some love for the Gargoyle .
I picture the Executioner as requiring to be in a Nova with a point elementals giving it 11points of extra armor on the torsos and short range fire power
The problem is that all those large pulse laser combo's are basically the fun police, especially things like the Warhawk C with the bucket of cheese combo of Clan Large Pulse lasers and a targetting computer. That's just monstrous and with the LPL's absurd range you can just hit with them almost all the time save for extreme enemy manouvers and terrain. Good 'mechs yes, but fun to face? No.
@@sharlin648The Clan LPL is undercosted in BV is the bottom line
We used to call it the Masakari Cheese variant. Clan LPLs were a mistake.
@@TrailblazerBT Aye, and that fact, combined with its stats/performance makes it a monster.
Aye if I was to make a change to the game, i'd make Clan pulse weapons have the same range as the bog standard IS lasers, this means the X-pulse is relevant when it comes out and that the ER weapons are really the long range guns whereas the pulsers are much more weighted towards brawling, instead of out ranging anything but ER lasers.
@@TrailblazerBT In general, the BV system overvalues weapons with to-hit penalties (MRMs, heavy lasers) and undervalues weapons with to-hit bonuses (pulse lasers). It's one of the areas where BV has issues.
Also doesn't help that IS pulse laser range is excessively short. It's terrible: X-Pulse should have been the default range at the very least.
I think just like the Gargoyle you should have mentioned the variants of the Executioner with the UAC20
Masakari all the way.
LPL x4 + Targeting Computer. Put your best gunner in it. You're using them to blow off legs on harder targets after taking out lighter ones at range; anyone stupid enough to keep fighting after having one leg blown off gets the other blown off and you're _done._ Everyone else screens for this guy.
Just a stupid question but aren't the special variants like the Dire Wolf Widowmaker a legit variant? Specially that thing is maybe even better than the Dire Wolf A.
I'm not rating unique variants because they're not legal at most events, but yeah the Widowmaker is insane
Nerfed mechs is part of the game. If every mech was optimized every match would be a slug fest. So make a flaw in that perfect mech.
I'm actually a huge fan of the 'non-stock' format for matches: it can be fun, frantic, and fair under certain conditions.
It's gotta be on Megamek, everyone has to have a mech design program, and you need to play multiple times a week. (I played this way all through highschool with Heavy Metal Pro, Megamek from Sourceforge and custom mech designs burned to CD)
Oh, that's another thing, you have to share all the designs you create.
I'm not saying that's the best way to play, and no judgment for stock only folks. The 'right' way to play is any format that's fun and fair. 'non-stock' can totally be that though.
1:14 I've never noticed that before 😂
Will you rating the Clan Battlemechs as well?
@@TheLordOfAllDucks Probably I'll move on to the 55 ones soon yeah
@@TrailblazerBT Just the 55s eh? I really like their 45s.
Gargoyle is hideously over sinked.
There's no rule saying you have to install all possible sinks into the engine.
The Gargoyle shouldve come with 12 or 14 stock sinks.
Strictly speaking it's tonnage limited, not space limited.
Ah yes the trailer park mechs. I can never not see the chicken walking assault mechs as anything else then a trailer park come to life.
Have you ever played Brigador? One of the factions is literally mechs made out of trailer park stuff welded together. (The Corvids)
@@StarlightSocialist No, but it’s on the list now!
The BV return for what you put into the Executioner is just not worth it. There are better mechs and options. The only reason to take it would be lore reasons.
Yeah I feel bad for the Ghost Bears
@@TrailblazerBT Yeahhhhhhh but then they get cool stuff like the Grizzly and newer mechs at least
ive never heard the "pro wrestler" vs "hood" before, thats hilarious
Gargoyle in general is a pretty decent mech for BV balanced games. It's a Clan mech that provides a lot of armor for its BV; yes it has less armor than the Timber Wolf, but more armor per point of BV. And besides the B, they make good use of their pod space. The H is fun because it's got only one heavy laser.
And if you're using Called Shots, the Prime is a nasty beast. +3 to hit on the punch table with cluster shot is great. Low enough BV to increase the Gunnery one or two points, plus the -1 for Cluster, can basically remove that +3 to hit penalty. And if you're using the old Solaris dueling rules, the Prime again becomes incredibly dangerous because it can fire every turn without issue.
But the Executioner I can't bring myself to take to games because its BV is so bloody high. It's that damn MASC+JJ penalty, plus the poor armor placement.
But both have most weapons in the arms, which is very useful for mechs that are going to truck BA into battle. In fact, taking cheap BA is a good way to shore up the armor on the Executioner.
@@Xeno426 For sure.... Though unless you've got a full size nova I'd usually hope there's a faster mech for the elementals to ride
@@TrailblazerBT Our local games usually limit to something like 4000-6000 BV. With that kind of limitation in play, I usually find it easy to take a couple mediums and a couple BA suits. The Gargoyle is nice because it has lots of armor for the BV I throw down on it.
Though I also make use of protos a lot, and they tend to take up my light/medium slot. Having a heavy or (BV cheap) assault that has most of its weapons in the arms is really helpful.
Wtf is a Mad Cat? What is a Man o' war? ??
Someone, Please help this person! Clearly his battle ROM listing is not up to date! Think of the Children, Freebirth!
Just a bad dream, quiaff? Go back to sleep, warrior.
When people rank mechs its always from what you get in the BV or other such systems. None of them can really rate them based on the lore and logistics and economies of the world. Like yeah a MADCAT is going to always rank as a WORLD CLASS ALLSTAR mech. But the world lore says the timberwolf is actually a very complicated and technical machine to manufacture. Which is why they are very rare in the inner sphere cause most of them were made in clan space and the majority were held by clan wolf who have lost tons of them during years of war and only now started up new production lines. While the gargoyle costs more, but it is easier to make replacements for it with Inner sphere facilities as its systems are less complicated. The Warhawks in the Current timeline Inner sphere all have to come from Goliath Scorpians empire so though rare they still have new ones being made. And the Dire Wolf, the Howeworld clans have shut off sending any too the Inner sphere and the facilities to make more don't exist. Kurita prob has enough data from all salvaged ones it got from the Jaguars but has not tried to make a production line of them. They just keep the ones they have running.
So ranking them based on lore. Gargoyles would prob come out on top. with the warhawk and Timberwolf as second depending on how many the new production lines can make and if they are going to sell more then a few to other powers. Followed by the DireWolf which while as scary as the Atlas. The homeworlds are not sending anymore to the sphere.
The Goliath Scorpionsa re also weirdos who don't use the -1 part of the targeting computer and ONLY use it for called shots.
basically the Gladiators and Gargoyles can be made with Inner sphere equipment. The others need special Clan tech.
Outside of the A configuration, never understood why the Dire Wolf was considered good, most of the other builds just feel overpriced and underwhelming, especially when compared to Inner Sphere 3/5 assault mechs, like the Devastator or Thunder Wolf.
@@humanhaggis Devastator is going to die way quicker on average with that IS XL, the Clan engine really improves survivability
@@TrailblazerBT well yeah, but I mentioned the Thunder Hawk (mistype, sorry!) for a reason, and those mechs are sometimes 500+ BV cheaper. Same thing with the Doloire, Awesome 11H or C, or the Alpha Wolf on the clan side.
@@humanhaggis Best IS Gauss boat is the KGC 001 imo, and I would certainly say it's more BV efficient than the DW. I don't like Thunder Hawks because of the exploding Gauss torsos but the other mechs you're talking about are not bad deals, I guess I would say that a DW prime is worth 300 extra BV to me vs a DVS. The Clan MPLs are not as insane as the LPLs but they are still better than Inner Sphere lasers by a very wide margin
Personally the BV is too much on these except the Gargoyle imo