How to get a strong start with Morathi on Legendary
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- เผยแพร่เมื่อ 10 ก.ย. 2024
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I know these are super work-heavy, which is why I'm so grateful when I see these style of videos come up. Thanks man, you're a true 🐐
Strategy, tactics, economics, diplomacy, battle lessons... This is everything I have needed and wanted. A brilliant idea and a 100 minute video that I happily watched all of because all of it was interesting. Thanks Legend, can't wait to see more of this series
strategy and tactics were true until min 30. then it was more like a cheese and abusing ai. this is why ca devs especially fixed this on three kingdoms because its stupid.
@@chapteriv3053 Cheese for the Cheese God!
Also.
"If you find yourself in a fair fight, your tactics suck." -John Steinbeck
Love the concept, I have no doubt you'll make this a really valuable series.
Agreed.
I've been hoping for this exact kind of series from Legend
One problem though, the guide pretty much ends @46:00 because in order to get that confederation Clar Karond needs to have Underdog and not have Rightly Suspicious. Restarted like 10+ times before I was able to get both which just isn't ideal for a general guide
@@benjamin8459 ... But he said, several times over, that it wasn't needed, and that it was a "Take it if you get it" situation.
@@JagEterCoola ... which is a rare occurrence that most people won't get
Really enjoyed this guide. Probably because he isn't constantly interrupted by the same stupid questions about WH3.
I'm 2000+h in tw2 and am playing legendary all the time, but still learn from your videos. Appreciate it. Keep it up mate :)
Morathi is the one of the most interesting campaign, a lot of shenanigans, unexpected turns .... This is the best start for her, thanks Legend
Hey Legend, great guide (loved the first turn bait out!). One thing to add is "Rightly Suspicious" isn't as important as "Underdog" which effectively overrides "Supremacy" and everything else, making them an absolute breeze to confederate. In short, making sure they have Underdog is the easiest trick to guaranteed quick confeds. Cheers for showing my DE's some love!
I have a different strategy with Lokhir that requires minimum skill and you will have 5-6 provinces(!) at turn 16-20. So, basically this mini (KEKW) guide
Turn 1: Do 2 turns Star Tower strat. Force march Lokhir into the sea, recruit the lord at Chupayotl and recruit 3 dark shards for new lord and 1 dreadspear for Ark
Turn 2: Attack Star Tower. You can autoresolve it or manually fight it for saving units (not manticore, he is trash).
When you press end turn, reload your save file to cause the Teclis attack on you, fight it manually if you autoresolved Star Tower. This battle isn’t so hard.
Manually fight him, and, these are steps to fight this battle easier:
1) Make sure to lure the artillery shots to your damaged melee infantry and save your full hp 2 corsairs and 1 with shields
2) Eagle will attack you aggresively, but even your damaged darkshards will shred him
3) bombard their archers and loremasters infantry
4) Don't let Loremaster Hero going close to your Black ark lord
5) Shred loremasters and Teclis with archers
Make sure you always get slaves option for battles
Turn 3: finish Teclis if he is there, recruit corsairs handbows for Lokhir, disband manticore if he is alive still
Turn 4: sack and occupy Fuming Serpent. Recruit masters or corsairs if you have money for it.
Recruit masters if you can, demolish masters building as soon as you recruited masters and build gold
Upgrade black ark to level 3 as fast as you can after that
Turn 5: rush for the marks of the old ones skaven settlement. If you will have rebels soon, pop down Khaine’s rite to repell them. Recruit corsairs if you can
You should sack the marks at the turn 7-8 and then you SHOULD get Karond Kar, but if you didn’t, Chupayotl garrison will beat up rebels and then you get it.
Discover Malekith ASAP. Give gifts both to him and Rakarth.
You need to have 16 units in your army, because you will get that sweet artillery from black ark
If you have artillery, go to Oyxl and fight this battle manually. Make sure bombardments are available for this battle
This siege isn't too hard
Also, recruit some units to black ark to stop rebel at Chupayotl
Dark conduit is really strong in autoresolve
If Skrolk has a port, you can make it a sack city, if he doesn't, well, he could occupy Subatuun as well. And he can not to occupy anything at all. He is random, but not as much as he could fail your strategy
So, now your goal is beat Itza.
Hardest part
If Gor-rok has an army and you are not in war with him, you should be fine because he will not attack you with unbreakable sauruses, yet
Beat him manually in Subatuun, IF HE IS THERE, then move to Axlotl, you should beat armies even if it is Pyrrhic victory, because you are replenishing fast. Also you can pop down Atharti rite as soon as you confeded Karond Kar
Always check your diplomacy
Even if Gor-rok will fight you with unbreakable sauruses, you should beat him. Hardly, but beat him
Make sure you can withdraw your artillery just in case
So you can outrun sauruses
Head up to Itza, attack, win it(middle difficulty). And you have Itza on turn 15-20 based on luck
But you will have it, even if your hands are claws just like mine
Good luck trying confederating Malekith. You can confed Rakarth for mone for his sweeeeeet port.
P.S. These series is cool. Hope you will continue. Yes-Yes
I never focus on Lustria tbh, what i do is this:
1) Sack settlement with Lokhir and Force march towards Chupayotl.
Build T2 Barracks for Masters.
Move Black Ark to Star Tower, upgrade and get two corsair handbows.
Get non aggression pact with Cult of Sotek if you want.
Turn 2) Attack Star Tower with Ark, you can win this if you waste their ammo, if you want to make it trivial, set a 20 min timer and keep bombing them each time you get a draw.
Sack and occupy, sail Lokhir towards Star Tower. Upgrade Ark barrack.
Turn 3) Kill Teclis and secure the other settlement (sack and occupy so you unlock sacrifice to Khaine).
Put the public order edict.
Recruit two masters from the Ark.
By now Lokhir should catch up with the Ark.
Turn 4) Attack the Awakening, loot and occupy, it will revolt anyway so might as well get the money.
Turn 5) Finish off Luthor, loot and occupy the settlement south of Awakening. Confed Karond Kar.
Turn 7) Secure the Vampire Coast province by killing the Mutineers, don't worry when it revolts, rebels are bugged and can't attack the Awakening.
From this onwards migrate to Ulthuan, you have four Black Arks and Dark Conduit, you are unstoppable, just drown them in corsair handbows
@@JustSome462 Your method is roughly the same as the 'Lokhir migrates to Eataine' strategy, just that you'd have taken Lothern by turn 8 with that strategy.
@@S3Cs4uN8 i dunno if you can get Lothern by turn 8, but 11-13 easily
@@nikitclaw8763 You definitely can, it's a fairly breakneck pace. Legend of Total War did a livestream of it and I've copied the method he used and it worked out well enough.
@@S3Cs4uN8 huh, i just waited some time to besiege easier and wipe out some of Tyrion armies because of docked ark bug
Looking forward to more videos in this series, I've kinda wanted something like this for multiple factions ever since you did the Kroq Gar 10turn guide, where you can show off some really unorthodox strong starts that isn't obviously apparent for most players
I've always struggled with starting as the DE, so this should be at least entertaining but hopefully useful too :D
Malekith was my first campaign in TW2 ever. He has a really, really easy start :)
I swept the map with malekith but struggled hard with morathi as clan riktus, naggaryte, the brass bull and the tomb king exiles all dog piled early on and was having serious revolt issues trying to build up corruption
@@Tommonius blessed dread is strongest de faction if you watch his bee line to ulthuan it's pretty dang good.
@@datuputi777 Whole faction is overtuned broken garbage tbh.
@@carbonjohnson6414 We're not talking about Skaven here.
I'm working up my courage, to tackle legendary with Morathi! She's S Tier and then some, but man, what a hairy start position she has.
This'll help. Cheers Legend.
A tier list of hardest starting positions in Mortal Empires would be interesting.
Morathi is definitely up there when all of Ulthuan gets called in and several stacks are sailing towards you every turn. Then Hexoatl gets called in to fight you and Alith Anar somehow manages to survive after fleeing north only to come back with a full stack of shadow walkers.
You summed my every fucking Morathi game man. It is so annoying.
I play modded game but it's exactly like that as well, every time.
I have 2 pieces of advice for the early part. On the first turn do not forced march as far south stop on the road by the reversed L shape lava lake. You will still be attacked there but they can't March back to the city so you get another battle and an easier battle at the city.
Second piece of advice is in the early battles it really pays to use skirmish mode on the dark riders when using them as a distraction. It saves greatly on casualties.
Would love to see one of these for Tehenhauin. His first 40+ turns are such a pain.
I completely blame it on lustria being a nightmare to navigate for races without the underway or massive movement range buffs (like vamp coast)
Tehenhauin also borders with VC, empire, skaven, HE and DE if you push south east. Their corruption also destroy public order in starting province.
That awkward starting province doesn't help. I found I had to sit in each minor settlement until it had walls before moving on to the next. I much rather have my LL be out fighting in the early game.
It's mostly the fact Lustria is garbage without underway
I believe Lustria suffered from such a massive influx of dlc LLs that it made everyone's life there painful. I hope proper planning goes into game 3 with the map design.
Great idea! I hope the views will reward the work you put in this, and we'll mark this as a start of a new successful series
So good, such a tight series of events, and holy crap powering through the calm winds, that would have been a restart for me, props for powering through.
Awesome guide. IF you get the confederation with Clar Karond I would advise to send your third master to Lokhir and save him from Lustria - he's worth it
Just wanted to say thank you for this. I followed this guide and I've never had a smoother campaign. Taking out Alith Anar early and bringing the fight to Ulthuan early means no one has stepped foot near Quintex and I'm on turn 120. All 5 Lords confederated, all of the north, all of Ulthuan, parts of Lustria, and I'm raiding the Empire. Great guide!
I always wanted to do a Morathi campaign but her start and dark elves are such a pain but now I saw this video, nice job
Lovely to see these cheesy diplomacy starts, loving it
It's so weird to see Legend advocate for getting alliances. But I like it!
I think the AI-Beastmen don't use money. I doubt the AI needs favour for anything, deciding which items to buy is a lot of complex thinking that can be replaced with just giving the AI items at random. And building up Hordes+Herdstones with a simple algorithm, eliminating money-management would be my go-to method.
And I am 100% sure they don't need dread as well, but unlock certain caps and milestones automatically. That cuts back on alot of computing power. Yes it would make the AI more "playerlike" but not more challenging as an opponent.
In the end the "diplomatic cost" to request money form the AI depends on how much they like you and how much money they can spare. And if Beastmen don't need money. They have everything to spare :D [Didn't know that and it's a great trick for the early game or tight situations]
A couple of minutes into the video and I was already like 'wtf?!' I can barely ever get AI factions to give me more than the minimum 300 gold and that's with high relations and here he is getting 2000 on turn 1... Always find out something new.
Morathi was the first ever campaign I played in TWW2 but I never tried it on Legendary. Videos like this always make me want to play the subject factions.
that only works with beastmen. Since they have no upkeep nor recruitment costs the AI doenst value the money that well. If you get moderate for the lowest amount, chances are you'll get the highest amount.
Tried to do a Mortahi campaign a few months ago, gave up after 20-ish turns. This is really helpful, thanks!
Bless you for doing this, Morathi has always been a rough start for me on legendary no doubt!
Quick tip, on the fight with the fleet footed one for Ironspike. After wasting their ammo wait until Lord has rested back to fresh before starting nuking and running.
@Ledgend, have now tried both your new guides and have never had better campaign starts, like the concept. Thanks for a good job done.
Thank you legend~! Morathi is the only start I have always struggled with
Yeah, I've tried Morathi a lot because objectively her starting province is insanely wealthy, it's just hard to protect and you have so many powerful enemies.
i started Morathi on vortex during the weekend and yeah everyone just gang up on morathi,. wpn against alithanar then was busy fighting the the Sisters when all of ulthuan decided to gang up on me...
thanks Legend!
I like when you do this because it teaches players what's important early and what can be cheesed.
I have played TW for a long time, but I'm still learning useful stuff. Thank you, Legend! Keep this Series up! :)
> like a 20 turns guide only much shorter
> Much shorter
> 1hr 41
Nobody tell him or he'll stop
Been waiting for you to do another one of these guides similar to your 20 turn guides - especially for Morathi as I uave always found her start really rough! Thanks so much for this and keep up the good work!
Always wanted to play a Morathi campaign all the way through, but the start has always been such a pain. Thank you for making this!
Always remember gentlemen, if she’s giving you small gifts over and over again, very soon she’s going to demand 2 grand out of you.
On the first end turn, I bet you can reliably keep the army from running back to Ss'ildra Tor if you don't force march quite as far down. You really only want to force march down JUST far enough that the army there sees you and can come out to attack. Then it won't have enough movement to force march back after it loses.
I think he stood where he did to ensure he got the specific map, so that might be part of it.
Then you wouldn't have enough movement points to sack and occupy the settlement on the 2nd turn.This start is so tight in terms of mp, that even slightest mismanagement with it wont allow you to do the same sack$occupy on turn 2 and 3. And your power will not increase fast enough to do that diplomacy shenanigans. But you can make Morathi lvl 6 in turn 4 because of that. Specific map really doesn't matter. Just do that 3 first fight about the same. You have enough space to do more mistakes and even be in better shape for 3rd battle.
@@danielkirpichnikov2007 I've pulled this trick many times, just not in this particular campaign. There's a distance from a city where an engaging enemy can reach you but can't force march back to the city after a loss, and you still have enough move to reach the city on regular march the next turn. This is because force march only adds 50% to your movement.
Theoretically this would mean that if your distance from the city is anywhere between 100% of a full move from the city and 75% of a full move away from the city, it would work. In practice, The range where it works is smaller because the enemy is closer to the city than you are when the battle ends. But there is still usually a margin where it works.
Can't wait for this type of content going into game 3, just your little bit of insight in the beginning of a campaigns has informed me about so much I didn't know before, one thing I wish you would put in these videos is recommending units for that specific campaign for different stages of the game. Like at the end just have a little piece on where you might go from here
Thank you so much for this. Great concept, huge help for people like me trying to get some momentum in legendary campaigns.
I think this was your most usful master class in how to use/abuse the diplomacy system in Warhammer. While your battles were good, the overworld management was the engaging part of this.
I think this is a good idea and I hope the guides are popular enough to warrant a few more. 20-Turn guides were great, but for most factions 20 turns is too much.
In the first days of playing Total War: Warhammer 2, I used to watch your livestreams with the particular lord and try to emulate the first few turns to get the best start. Sometimes a little longer, but as stuff gets more random that doesn't help ofc.
I remember starting my first legendary campaign with Mannfred because on lower difficulties the vision range is higher and you cannot kill the army AND attack the Castle in the first turn. So I had to start on legendary [kept the battle difficulty on normal though] ^^
Except for how to level up the legendary lords. Searching the later VODs for a glimpse of the skilltree of a late-game lord was a little tricky. But I understand that "How to level up legendary Lord X" wouldn't make for good videos :D
I rely on less and less turns as I got better (and level the lords up on my own now *gg*) but having a solid "This is a good strategy to get a great start" video will really help especially players just getting into legendary or trying to play a new faction. And I think this format works better for most people than the livestream VODs because your interaction with the chat (which is great!
PS: Once you get your well deserved rest form livestreaming, this is one kind of content I'd like to have available :)
I hope you enjoy your holidays (you said the videos are prerecorded until you come back mid-january).
I like this series idea a lot. also I literally just bought the first sundering book Malekith. I've never cared for DElves but I'm starting to come around
Legend. You absolute mad man. You've done it. This is absolutely fabulous content. More of this spectrum of shenanigans!
Also, happy new year! :D
Morathi is my favourite campaign due to the unexpected. Really enjoyed this video, keep up the great work 👊
I have so many issues with Morathi campaigns. Thank you for this.
Long videos are always a treat ;)
"Much shorter" at 1 hr 41 mins. 😲 Love it though, keep it coming!
big respect for this, morathi campaign is a prue shitshow where everything can go wrong and usually does. im a long time viewer and dont need it but man materials like this are goldmine,everything you need to GIT GUD in a small chunk of cheese.
Good idea for a series. Some of the more obscure ones you need to do. Thanks Ledge. Happy 2022 man
way more of these please hopefully for wh3 as well when it comes round, love the content legend !
I usually have no problem with Morathi's first 10 turns, but its the moment after that. Hexloatl, more high elves and sisters of twilight, and khatep declaring war
This serie is a very good idea, i learned a lot from this. Good start for 2k22 so far legend !
Terrific concept for a series! Look forward to more.
I absolutely love the idea of making a full series of videos like this. I love all of your first 20 turns videos but find some of them to be a bit outdated at this point, which totally isn't your fault obviously lol. So something like this could replace that pretty much and also save you a lot of questions I'm sure you are spammed with regularly on your streams lol.
Love this video. Excited for what you choose next
This is perfect. Perhaps a bit more discussion about mid-game (a what-comes-after-this) army compositions, thanks!
Shades doomstack. You can get it at tier 2
Love the idea of this series! Will help keep us sated until WH3 is out
I love this video idea. I would love to see a Cult of Sotek start position because of their difficulty and them being the strongest of the lizardmen factions.
They are one of my favourite factions but man they really are tough, just bought his dlc for my friend to do a coop campaign and cause hes new i cn actually keep up with ikit
Paid more attention to this video than most of my college classes.
"I don't need the money so it's fine"
Minutes later
"The problem is I'm running low on money now."
I love Legend streams. XD
i got waxed my last campaign as morathi this is definitely super helpful
Thank you Legend! Will be good to see the same video for Clan Pestilence
Good for a new series idea. I hope it will work.
I personally always struggle to make enough casualities to the enemy during the first fight. So it is harder to win the second one.
I always use skirmish mode on ranged "distraction" cavalry and it works really well.
And thanks for the Guide. Gonna try a short Marathi campaign next week.
i got a decisive victory on the bad map i wanted to branch out cause i started with scaven and wanted to try dark elves love youre guides and strats legend!
Literally few days back i said to myself "Morathi is the only DE i didnt play shiit" Thanks Legend
These guides are an actual lifesaver
Love this style of video and this one specifically as I love Morathi as a lord/campaign
Cheers Legend! Looking forward to more of these
The loan shark diplomacy is kind of hilarious.
Perfect, just did 3 legendary starts with her yesterday and none went too well
i really like morathi campaign because if you get your early game together it is actually the easiest to finish ... or at least a very comfortable one to finish due to the high elfs basically feeding your lords and heroes exp for free
I had no idea to survive as morathi on legendary, so you kinda saved me with this video 😅
Legend’s dog at 1:00:24 “I SHALL FLAY THIS TRAITOR MYSELF!!!!”
Hello I believe the Rightfully Suspicious trait is now locked in on Clar Karond I couldn’t find out 100% but I restarted about 10-15 times to test and they had it every time.
Good content.
A fun part of high and dark elf campaigns is the early confederation game.
Never had issue with Morathi's start on Leg TBH. If you get Quartermester + Renowned and Feared + Tenacious you get 53 % upkeep reduction and heaps of post-battle loot money and can afford Shades doomstack by turn 25-30 and roll over anyone. Assuming you fight a lot and get enough XP by sacking cities and farming revolts.
UPD: I don't get why Legend doesn't put any points to Scavenge on the Assassin - it's just free loot money. Super handy in early game
Ah yes the exact video that I was hoping to find
"Lickitty bloody split"
~ Legend 2022
LoTW the toll tariff officer.
Who does that, sad beastman noises*
Cant wait for Skrolk early game guide :D!
I would highly recommend to give 2nd army 2 darkshard in addition. It would make that battle easier, it would make enemy army attack morathi in field (as she would have 2 less units), which you would easily win and it would make capturing port much much easier. For me it is quite reliable to recreate.
I really like this idea for a series
All my support for this series
The trusty Jildou the flame sorceress
I love these guides!
Absolutely love the morathi start
Defo my favourite
I didn't really think of wasting ammo as an exploit. When you say "without exploits" I assumed more..."no spawning infinite rebel lords to hit max level with a bunch of items on turn 2".
Love this concept for a series!
'...only much shorter.'
Stares at the video timer..
Looking forward to the series, if any any point you could do Gelt I would appreciate it. In the current patch I can take the capital turn two without recruiting and then take the other two settlements as fast as I can walk to them, but then for some reason the dwarves declare war on me, and if I take time dealing with them, which takes forever since they can underway, the vampires just get out of control and swarm me with vargist spams.
Nice. I would love one of these for Chevaliers de Lyonesse. I always have trouble at the start of the campaign. I always feel absolutely beset on all sides by Settra, Arkhan, Strygos and the Prospectors
Chevaliers have probably one of the fastest possible early expansions. Your early enemies are literally all undead garbage, and you can start spamming archers plus knights errant immediately. You do even get generic lords with lore of life.
It's worth getting both income buildings in t2 settlements as they still grow, before specializing at t3. No one but Bretonnia can get 500+ gold from only 2 t1 buldings in a settlement. They are the ones that can blob and start reaping the benefits immediately, with minimum investment.
@@ggleplussuxx4787 Thank you. I think I probably play her too slowly rather than taking advantage of the complete chaff the tomb kings put out. Makes sense to just steamroll everything with bowman asap and recruit new ones if needed rather than relying on Bretts piss poor replenishment in settlements
When I go to recruit a lord on turn 2 it doesn't give me the option to recruit a sorceress. Only a regular male or female lord. Edit: this is because I don't have "The Queen and the Crone" DLC which I just realized was a thing.
How do you lower the cool down for dark conduit? Whenever I used it the cool down is 120 seconds and it applies the same cool down to all of my magic
This would have bin help for a few days agoe when i got ass handed to me by high and dark elf at once. Thank you.
Wait... I thought Legend and others say your want Decisive Victories for the extra experience, especially for characters. Is there really no difference between Decisive and Close?
Pretty sure you got more XP from decisive victories, but not 100% sure.
So far as I know, you'd have only heard the "and others" say that. iirc, he's said that it only makes a difference for Brettonia, because Close and Decisive have different Chivalry payouts.
Tremendous guide, thank you!
Noice.. The 20 turn was great but this focuses. thanks mate.
great vids, keep em coming
On turn 3 when I attack Ironspike with the second lord I don't have movement to both sack and occupy (I have 16% movement range after attack just like in video). Is it random how far back this lord will move after sacking?
"At least we've(Morathi, the mother) made relations with him (Malekith, the son) now... Relations coming in real quick." --LegendofTotalwar, circa 2022.
Their family tree is a line segment.
god i loved this, please do more
Please do Angrund next. Up until you capture K8P.