@@IKysizzle video is unlisted before going public, that way I can share it with sponsors/Patreon Comments are allowed on unlisted videos and the time stamps are when the comments are made not when the video is live :)
Ibis cel is an example of the game trying to teach you how tracking works. With the aword swipes it predicts where you will go provided you keep holding the stick in its current direction, like what all of your attacks do. The response then is to go a different direction or throw off the tracking. In this case the former.
“If you come in expecting mech dark souls, you will be disappointed. But if you come in expecting a good game, then you won’t.” I almost teared up at the amount of truth in that statement
The Cataphract is awesome because it has an MT just hanging between its treadlegs like a nutsack for you to use as a speedbag. It's also an example, I think, of why having an AI run your organization is sometimes very stupid cause it leads to ridiculous design decisions like this. The cataphract is literally just a backpack they can attach to a generic PCA MT design. I'm pretty sure that MT is the same one with the Balteus backpack. They're literally just "optimized for cost" and slapped together shit by chatGPT that has decided that adding ridiculous weapons to an MT is the Optimal Decision.
Also the fact that the reason why the Cataphract has the weak point in the Front is due to "having such amount of firepower , the possibility of a frontal assault is minimal" , which if you know anything about weapons , you will notice how stupid it is , which reinforces your point, for the AI maybe it makes sense , but humans *will* do unpredictable things , something that the AI didn't factor into the equation it seems
@@ulforcemegamon3094 Ironically by making the front unarmored and thus the most effective avenue of attack, they made a frontal assault the MOST predictable thing 😂
Here's a potential idea: "Can you beat the game as...." In the Arena, and possibly other requirements i'm not sure of, you get the ability to use pre-made loadouts of various pilot mechs. What I'm thinking of for a challenge run is a Nuzlock style run where you take the various factions/squads and see how far you can go with each of their loadouts. NG+++ and all unlocks recommended. Example: For the Vespers, if Iguazu gets shot down while piloting them, you can no longer use Iguazu's loadout for the rest of the game. Same if you used Swinburne or Rusty. You are not restricted to *staying* as a Vesper when you pick one, simply that all of them are available options for you until you lose a mission when piloting one. This can be done for any of the factions, or just groups such as the bottom rungs of the arena like Mister Invincible Chainsaw Guy. EDIT: I'm an idiot, Iguazu's a Redgun. You get the idea though.
@@DoomWolfOfficial If there is one thing I can say will help, however it can, you *are* allowed to practice in the Arena or in the Training Sim to get a feel for how their mechs perform. otherwise, when you start a mission, either complete it or get shot down.
I wasn't doing it Nuzlocke style but I was calling it "Armored Cosplay" where I've just been trying to run through the game with different arena builds. It's genuinely a really fun way to play the game and forces you to think differently and optimize your own combat.
LC stands for light cavalry. Yes this means there is heavy cavalry as well. LCs tend to be quicker while HCs hit harder. Also, you typically want to use reverse joint legs if you want more of a zippy build. The drawback is that most reverse joint legs have very low weight limits meaning your weapon and other AC part choices are rather limited.
@DoomWolfOfficial your welcome. My personal favorite build is the alba set, laser handguns, and laser orbits. It is almost nonstop laser fire towards whatever poor shmuck is in my crosshairs.
And that RJ legs have lower overall movement speed than light biped legs, but they make up for it with good grounded quick boost distance and high jump height, they also are very good for kicking with very big range on the kick and very big damage/acs strain on the kick.
The reason enemies "track" so well is because they use the same predictive FCS system the player does. Adjusting the reticle speed to an target changing its speed in the same direction (e.g. boosting right and then quickboosting right to dodge stuff) is a lot easier than adjusting to the whole opposite direction (e.g. quickboosting left). Also, the music in the mission after you choose to side with Ayre is the same as the one that plays when you first meet her during the Balteus bossfight - "Contact With You".
Honestly, an interesting detail about the PCA machines (like Balteus, Cataphract, the warships, etc.) is that seem less designed for war and more for overwhelming an unruly public that can't fight back, kinda like a swat team. The warships and helicopters especially stick out like this, with their pressuring air-to-ground weapons, but the moment you get above them and/or up close, there's not much they can do to stop you, and you can REALLY see this in Breach the Karman Line when it becomes clear very quickly that Arquebus is using these warships wrong. Cataphract feels like the same kinda deal. A frontal shield wouldn't be necessary against people not properly prepared to deal with it, so they didn't add one, likely both to save costs and maximize speed, given how much that thing ZOOMS. Balteus heavily invests in homing missiles and its pulse shield, which a good enough pilot can deal with without too much trouble, but the RLF, outside of their few AC pilots, would very much struggle with. It all leans very heavily into portraying the PCA as something controlling Rubicon with an iron fist, and honestly, I love just how much you can glean from the various factions just by analyzing how their design their weapons and machines and such.
PCA is more like a police force than an army. PCA is employed to maintain and enforce law and order against unruly public and protestors. The army that actually makes war machinery is probably different.
@@cosmic2750makes me hope if we get ac6 fires of raven, or whatever they decide to call the sequel, we get to fight the actual military behind the PCA. Hopefully they bring something like a Warhammer 40k titan.
I loved this video! At the beginning it felt very funny, and later it was just too relatable. I was reluctant to change my "build" too (which started establishing some time before balteus, and was completed some time after it). The only mission that made me take completely new weapons was a particular mission in ng++ with wheelmonks. But in other missions my life was harder than it could be too :) Some old AC fans say that it's AC6 flaw that it can be beaten without changing build, but I like it. 9:26 I think it was creators' pun, that they at institute deliberately named it "sea" because it counds like "c", and sea spiders are a thing irl. Although it's only an assumption, it's never mentioned anywhere else in the game, and even ice worm doesn't have similar pun.
thanks! and same, I didn't really start getting into making different mechs until NG++ (or rather when I started trying to S rank things and my low damage slow mech just wasnt' cutting it lol
Hey doom i just wanted to let you know that the stun needle launchers that you can put on your back are some of the greatest weapons available in the game
the Cataphract's design doctrine actually fits quite well with its combat philosophy. it was built for immense linear mobility and doing hit-and-runs and direct charges, and frequently fires with its heavily armored broadsides facing towards us. the front of the Cataphract is both its weakspot and its most dangerous line of fire, with it having 2 explosive rotary cannons and being fully capable of ramming you from the front. the combat doctrine doesn't _expect_ someone to be suicidal/dumb/knowledgeable enough to sit in front of it and gun down the central MT unit.
@@tadferd4340 the comment was about the design and combat doctrine, not whether or not it was "good" if that mattered then I'd be talking about how all the mechs should be replaced with tanks and how all the enemies should be unfun/impossible to fight
I think a good challenge run for AC6 could be something like "melee only" or "can the default AC make it through the entire game". Outside of those two, there... honestly isn't that much challenge run potential. Maybe specific corporation loyalty? But that'd lock you out of using certain kinds of weapons (since there are weapon manufacturers that don't offer frame parts).
i can see kick and fist only (as 2 seperate runs) and maybe like a budget run where you get money for new parts depending on some rule, but yeah that's mostly it
Melee only, no death, no hit, and default mech were the only 4 I could think of X weapon only wouldn't work mostly because of the ammo limitations, but that could be changed to x weapon _type_ I suppose I do like your idea of only using certain corporation parts but i'm not sure how much of a challenge that would be lol
@@DoomWolfOfficial i think the best challenge runs would be: "can this arena AC beat the game" because you get the AC data for each arena AC after beating them, so you can use the arena AC's in new game plus for the entire thing, other options would be: maximum weight (you always have to have the heaviest parts available in each slot) and minimum weight
I got the fighting Ayre ending first, and having to kill bother her and rusty killed me inside. I love this game so much, probably spent as much time mech building as I did actually doing missions in this game lol
While it’s still mission based like AC6, Armored Core 3 can be very souls-y in routing its challenge runs. In Elden Ring, when you’re routing, you take quests, choices, and specific dungeons to get the gear needed for the challenge, while also working towards the ending you want. In AC3, because you can sell any part and you can complete the arena before touching a mission, your routing is now entirely part focused, with your mission choices primarily being there to unlock different parts on each initial playthrough.
To go off of what he said about half way through the video: LC stands for Light Cavalry There are quite a few of these, and i like how anything abbreviated actually stands for something in this game and not just placed there to be fancy. Some more examples: HC - Heavy Cavalry MT - Muscle Tank AH - Attack Helicopter C-Weapons - Coral Weapons AC - Armored Core Edit: another that I like is (for example) V.IV Rusty. The V at the beginning stands for Vesper, the enforcement squad of Arquebus
Thanks for the clarification! Yeah some of them like the V for vesper I got eventually,but I don recall if anyone ever says what LC and HC stands for haha
Plenty of challenge options. You get AC Data for every Arena win. Pick one, use only that build for the run. No back weapons. No arm weapons. Firing stance weapons only but no Quad or Tank legs. Kinetic/Explosive/Thermal damage only. A specific generator only. Weight limit. Cosplay runs. Part type runs.
Yes but from a creator perspective doing "only arm weapons" and "only back weapons" are essential the same thing, ya know? I mean obviously different weapons go on the different parts but conceptually speaking I mean Anyway, weight limit and cosplay runs (I didn't even know you got the load outs after the arena fights or what have you) could make something interesting, who knows maybe I'll do it haha
This video is two weeks old so I'm sure someone's mentioned this but A lot of the boss attack tracking comes from the fact they they have FCS just like you do, so every single boss will actively lead their shots and aim at where you're about to be relative to their own attack's protectile speed You dodge them by changing direction/velocity, not just by steadily strafing because your speed often won't matter if you're in their ideal FCS range.
So. Yes, but (I think) I said I sometimes dodge after the projectile is out, and _still_ get hit. So like...do them projectiles be reading my movements? It should be assumed I attempted to quick boost in multiple directions, even if I didn't show it lol
@DoomWolfOfficial some projectiles are so fast that you have to either dodge the literal frame the weapon fires, or - more practically - suddenly change direction so that their FCS is stuck trying to correct the shot when the weapon goes off. Suddenly quick-boosting in the opposite direction you were moving makes a lot of tougher boss attacks like Ibis's Coral beam much more forgiving. Non-missile weapons don't home in, but big boss attacks usually have a fast projectile and an AoE to make them extremely punishing if you're not airborne or not changing direction to confuse the boss's FCS. Cause getting hit when you dodge after the shot is fired can usually be blamed on the shot having an AoE, I think
The coolest challenge run I've thought of for AC6 would be "Only using each weapon once" So the idea is you can use any weapon, but once it's been used on a mission you're not able to bring it along on any future missions. So there's an incentive to not bring a full loadout along on missions. You also need to consider when the strongest weapons need to be brought along, since you can't cheese with miniguns or Zimmermans. Dying and coming back at checkpoints is fine, but you can't switch up your build. Since there's an issue of money and buying parts, for farming purposes you can use whatever you'd like on whatever your farming mission of choice is. Arena fights can probably be skipped, but that's your call if you want some upgrades This only applies to weapons and not body parts ofc. Change up the body to fit with whatever you need (though one consistent AC design would be nice) I think it's a cool way to use a lot of weapons and force some of the lesser weapons to shine. And since there's already a NG weaponless run video, you're guaranteed to succeed... eventually.
There is some amount of routing, this is because you have to plan out which secret chests you wanna go for to get different weapons. Bad Example : you want to use the single worst melee weapon ever made, the double trouble chainsaw, that leaves you rooted in place for like 3 seconds. Good Example : The ephemera set. The problem with Balteus compared to something like Malenia is that, in a souls like you get I-frames, in an armored core game you have to DODGE. Not just roll so hard you phase through attacks. Oh also Invincible Rummy is a drug addict who gets so high he thinks he's an invincible demi god and forgets he lost by the next day. You get to finish him off though. One last thing : ''What am I supposed to do? Punch it to death?'' Yes, that's exactly what you do. If you run out of ammo you get to punch them to death. It's actually a pretty good melee weapon too. Oh he figured that out later.
with NG+ functioning the way it does there are runs that can be done like "double trouble chainsaw" only, but if it was done from a fresh save it wouldn't be possible because you start and...can't get it. yes but I didn't think punching would be as strong as it was, because...ya know, should be a last resort lol
The smart cleaner boss was challenging because I was like you and didn’t like the way the tetrapod legs looked so I brute forced it by shooting him in the hole on his face so I might have made it a little harder on myself
yeah, if I had build a more ground based mech I figured it would be harder, but even with only limited flight the hole and all of his attacks being ground based made him easy (or at least easier lol)
Trying to understand the design behind the Cataphract is like trying to understand any of Elon Musk's designs. It's basically him looking at a tank and saying "this works, but I hate it and I want it to be centered around ME and I shall make it so wile also making it less efficient."
I remember when Armored Core was Student Debt Simulator: The Game. Even though this game is different from the rest, i love it either way. Oh, and to those who say the stagger came from Sekiro, no it came from Armored Core V/VD, just your bar was invisible.
Student debt simulator: the game made me laugh lol unfortunately I haven't had a chance to play any of the other ones, which do you recommend as a good follow up to this?
The Sea Spider name could be considered a pun. Sea Spider like the animal, yes, and also C-spider because it's a C-weapon: a Coral-based weapon. EDIT: I'm guessing that the Cataphract wasn't developed by the PCA. It was likely originally an autonomous weapon and the PCA hastily adapted it for manned control by bolting an MT onto it.
7:04 for that boss when he fires a bunch of missiles, you can combat boost into him and do a bunch of damage like that in his face. If you have a sword, it breaks his shield even faster.
Spent most of the game with the Bi Pedals, Mind Alpha were pretty good imo. Had a decent load limit but it should be worth noting I went for Aesthetics over overall stats and efficiency
@@DoomWolfOfficial I mean I can't walk into a cutscene looking all raggedy. I had the songbird, minigun combo with a tankier AC set up during the first Rusty fight and I felt embarrassed lol.
Fun fact the mt weakpoint of the cataphract is there to help control it because its such a unique vehicle it uses standard mt controls that an ai or something changes to become tank controls. You can even see the legs move left and right when it turns
I...idk I mean, maybe? I feel like in this advanced future world that still shouldn't be a thing right? if it's all AI regardless then like...why? haha
24:10 The song that plays during this mission (until you fight Carla and Chatty) is named "Contact with You", it also plays during your fight with Balteus at the Watchpoint, which surprised me, as I didn't think they would play it outside of that boss fight...
Hillarious for my build and play style, face tanking the sea spider while just hammering it with everything i've got and boost kicking it into oblivion is what worked. Actually, it's really funny how effective boost kicking and just throwing everything you have at an enemy works. I just went full missile mode Also, spamming boost kick is an amazing way to travel far distances across maps if you're trying to skip around the map without getting spotted. You can actually skip right to the ibis by boost kicking across the map lol
one of my builds, the rotation is literally "break poise, big damage sword > boost kick > sword again" lol it's crazy damage and I love it. Boost kick is so strong, wish I had realized it sooner
Nice job always interesting to see how different people play. Personally I leaned heavily into melee and used plasma missiles to take out grunts due to their damage being so high. And it meaning I only needed to hit 1 missile for full damage on a given enemy. Since apparently they can't be hit by more than one of the overlapping AOE's at once. Personally I would have argued that the fight against the final boss of the fires route is harder than Ibis/Cell 240. Considering that Ibis is a glass cannon and made of paper. And once you figure out her attacks is very predictable, almost like a dance in a way. While the final boss of the fires route is a lot more tanky especially in phase 1. And in phase 2 has very little time to get damage/impact in before they dash off to attack again. Honestly Assault Armour carried me to the win the first time. As I used it to tank a melee attack and get a stagger where I could deal super high damage.
Nice! like you say it's interesting to see how everyone handles and feels about fights. I thought the fires route boss was easier than the either of the other two ending bosses haha also, Assault armor probably would have helped me a ton damage wise, but terminal armor just, always came in clutch haha
The only boss that gave me real trouble was Balteus and the 2 of the final bosses. Funnily enough, the supposed hardest boss (Ibis) was beat first try by me Anyway I'm gonna S rank the entire game now
Nice! I actually found the true final boss easier than the other two boss endings, also nice, i've been on and off trying to S rank everything since finishing NG++, basically one mission a day because other responsibilities, but i'll get there!
@@DoomWolfOfficialif they wanted to make it impossible the two sea spiders should have had a ground mode with collision detection to make it "fair" so they don't gang up on you at the same time, just one after the other, lol
The more I played Armored Core 6, the more I fell in love with it. I've already finished two playthroughs and am now trying to unlock everything I missed. FromSoftware did an amazing job ❤. Also, so far the most powerful build I've made is double Gatling gun and double energy sentry turrets. It is a more costly build and always has the risk of running out of ammo if you don't finish a fight quickly, but damn it melts literally everything. Just quickly launch all 3 turrets near the enemy at various spots, and just get up close and blast away with double Gatling. Use the jumpy legs to quickly dip out when your weapons overheat, and then repeat.
Nice! Armored core 6 was my first AC game and I absolutely loved it! I ended up beating the game three times on launch weekend lmao, still need to back back and S rank everything tho haha
Thanks doom. Your warm and honest words for a stable series that started when i was ten and is for me at its highest peak ever with this iteration. Even though it startet kinda clunky with the first few games. With mechanics that were... Hard to even get into... Especially as a ten year old that can't really understand every word in the game. (I'm from germany and the games only released with english language, as far as i know) I loved the dread of being responsible for the damage your ac recived and how much and what kind of ammo you ised up during a mission. It's something that from the beginning on told you, you won't be handled with care throughout the games. And i still love it...
I never played the earlier entries, but ACVI was fantastic, I've heard the earlier ones were a bit clunkier and slower, but I bet it was a fun serious to grow up playing!
@@DoomWolfOfficial Just need a strong Boss killing setup. The template Zimmermans and Stun Needles fit on the Wheelchair legs. The NG++ alt mission is much harder in my opinion.
So I've only used assault armor throughout the whole game. If you can at least get the 2nd charge of it, then you're looking at a lot of damage(especially if your opponent is staggered) or it can bring the enemy closer to being staggered while your weapons are reloading/cooldown. I believe it also screws with Snail/Balteus' pulse shield too. While terminal armor is nice and saves you, more damage generally helps with beating bosses. Also against Ibis, assault armor is a free way to get it staggered in the very beginning of the boss fight. Good video!
Basic challenge runs I want to do is play with a pre-made mech from the game. Like Mad Stomp, Ziyi, Snail. Not a super difficult challenge, but gets you to play differently
@@DoomWolfOfficial I've been having some fun playing with Walter's build and I did see a good IBIS fight with Mad Stomp on TH-cam. Also saw someone take the wall roleplaying as an ATLAS from Mechwarrior.
Yeah the challenges are pretty few and far between outside of the basics like "melee weapons only" or "no weapons only". I have a few ideas. Shoulder weapons only (punching permitted) Hand weapons only (punching also permitted) Assault kick only And the potentially hellish one "double overburdened" Use legs with low carry weight and arms with low arm load and burden both of them heavily. Slower movement and worse weapon tracking. I'd say triple burdened but the game flat out won't allow you to sortie while in EN shortfall. At the very least it could make for a fun video
right? I've seen a couple creative ideas, and like your double overburdened one, so maybe one day i'll do something that is a proper attempt at a challenge run haha
Could be fun, they are strong but the recharge is slow and low ammo, plus never getting a posture break (or at least not fully being able to capitalize on one haha)
I think the reason most level is so easy beside the few is because of the fact older game are also quite similar and because sometime Fromsoft do make lore=difficulty, and in Armored Core case the AC suppose to be one of the strongest thing ever so for the most part you are a god, that and the fact you are mercenary so the difficulty are rather random
@@DoomWolfOfficial Still nothing compared to rick soldier of god and prowling magus (two bosses that I'm sad to admit I died to on my first playthrough(s) )
For balteus shields you have to puck a weapon that has the stat pa interference. There arent many of them but those will eat through the shields much faster.
23:40 Coral is essentailly fancy brain matter shared by many different, individual minds. Arya is such a mind. She got fused to player in same way coral does with humanity in true ending.
All pca tech is named after ancient units/equipment: Balteus is a type of belt. LC and HC are light and heavy cavalry. Cataphract is a type of armored cavalry Ekdromoi are soldier who would run out from a phalanx to surprise the enemy. Institute tech is mostly named after plant related terms: Helianthus is the genus containing sunflowers. Nepenthes is the genus containing pitcher plants. Xylem is the part of the plant that carries water. Vascular plants are a type of plant.
@@DoomWolfOfficial no problem a few other naming conventions are Balam parts are all named after entomologists, the redguns are bodies of water, vespers are intellectuals; with 2 exceptions. Rusty, who is a double agent and Snail, though Sigmund Freud's brain was described as a snail.
9:23 I think the better approach to this is by getting weapon bay in the os tuning, and have 2 grenade launchers in the back and 2 gatling guns in the arms, I killed it 2nd try with that build. I also recommend tetrapod legs because when you press the jump button while in the air then you float, consuming very little energy.
Here's how they lost Institute City; See the altimeter on the right hand side of the screen? You were dozens of kilometers underground in the previous mission. While in Institute City,your altimeter is displaying an error,presumably because it either underflowed or violated an integer minimum. And the sole entrance was hidden,heavily guarded,and far away from where everyone was looking. As for the warning alarm for attacks,you're meant to dodge at the end of the warning. Not at the start,nor after. The timing's a little weird.
I mean it's fair but that drill (drill?) was directly above the hole, it's possible we just got there first but idk haha yeah I getcha, thanks for the clarification!
I propose a challenge I call the Stingy Raven. You can only use weapons and parts you get for free from the story, tutorial, loghunt, and treasure in the field. Anything costing CUOM is out of the question, because Raven needs to earn ALL the credits. You do get access to some of the best weapons and parts in the game! But the inbetween is gonna be rough with limited weapons. I think your first alternative for the left arm slot is the chainsaw.
Amazing video, Doom. I find that the Ibis fight is the closest thing to Malenia from Elden Ring. That with just a pinch of the starscourge himself thrown in. It's a hell of a fun fight though.
If you want a good challenge ideas try completing the game as the various arena ACs like Invincible Rummy with only the ice worm mission requiring a specific weapon.
I was able to beat an astounding amount of the game only using dual laser pistols. Except for the Escorting the Strider mission. That mission is practically impossible with dual laser pistols. Trust me, I tried for hours to no avail.
An unfortunate aspect of that mission is that the enemies are extra weak to explosives and resistant to other damage types. There’s, like, one tutorial that mentions damage types, and the people who paid attention to that little window thought “oh, Pulse weapons vs Balteus!”, not explosives vs certain enemies. If you want to go back and S rank it, I recommend a missile boat or a tetra with a couple bazookas and shoulder missiles.
It's interesting to see where you struggled vs my first playthrough. The Sea Spider definitely gave me trouble, but nowhere near the amount you describe, and same with Balteus, but then the smart cleaner killed me a handful of times. I wonder if it's the fact that I was willing to vary up my builds. I do have many thoughts about the normal missions being too easy but they roughly amount to the fact that they absolutely butchered the checkpoint system and it is the root of everything wrong with the game (which is, to be clear, not that much. It's an amazing game). In old AC games (which I've not played), normal enemies were a threat not because they were individually difficult but because resource attrition really mattered. There are a few missions in this game where the normal enemy fights are really engaging and interesting, not because they're any harder than any other normal enemy fights (though there are of course also what I'd call the "miniboss" encounters for things like the LCs and tetrapod MTs and whoever, which are each individually challenging) but because they're followed immediately, without a checkpoint, by a harder fight, like an AC. There's a mission where you have to kill G1 Michigan, but first you have to fight through several waves of mooks, and it's a great mission because even though a 1v1 with an AC is normally easy, you have to do it immediately after fighting a bunch of normal enemies, which means you can't just burn all your health and ammo and expect to win. What this game really needed was a checkpoint system which doesn't refresh your resources, which would let you have both the upside of "resource consumption actually matters" and the upside of "don't be too frustrating" The thing with the Ibis boss fight laser sweeps is that they have really good leading and quick boost doesn't actually let you move significantly faster than you normally move. What quick boost gives you is the potential to _change direction_ extremely fast. If you want to dodge the laser sweeps, you need to dodge back and forth, which lets you use quick boost's very high max acceleration to fool the aim on those shots. That said, Ibis still gave me more trouble than any other boss in the game and it put me on edge for second health bars throughout the entirety of the rest of the game through the end of NG++. Won't say whether that wariness was warranted. I too beat it first try with a sliver of health left on my first attempt and the reaction was literally just like "FUCK YEAH" "NEVER MIND" (these were messages I sent in a chat with one message in between where I described why "fuck yeah") and it's the first time I've gone into a FromSoft boss and not known it had a second health bar. But yeah. Dodge back and forth.
I also have not played older AC games but I too have heard they are difficult for other reasons than what makes AC6 difficult I hated that mission with Michigan, I def spent all my ammo before getting to him the first time lmao yeah but I still struggle when quick boosting forward and back, though it was likely more me just not timing the boost correctly and his laser correctly targeting me
@@DoomWolfOfficial Huh, as mentioned, I found it to be one of the more interesting missions, because it actually makes you respect the smaller enemies. Like, DS at least makes you respect the smaller enemies because even if you don't need to kill them, you at least need to carefully avoid them because your mobility only outstrips theirs by a little bit and if they hit you, they can do half your health bar. Here, basic enemies are practically stationary compared to you and they do chip damage, so you really don't need to respect them at all in the missions which don't make you fight them and then fight something hard with no checkpoints. As a result, they end up just being pointless filler. I think they would have worked much better if resource management was a bigger part of the game, and enjoyed the missions where it was.
I actually love that the non-boss missions are easy, dying to a boss is part of the fun, dying to adds is just annoying, I am rarely having less fun in video games than when I'm repeatedly dying to a swarm of enemies and getting overehelmed. I think the adds serve their purpose here, and there are times when they can actually bring some intensity, and if I had to choose between this, and add encounters where they repeatedly kill me, I'd pick this any day.
Even as an AC vet, I had a bear of a time fighting the boss on the wall, and an even worse time fighting the Cleaner. At the same time, I absolutely wiped the floor with Balteus and the Sea Spider and don't understand why people found them hard. I guess I was playing a fragile lightweight and didn't invest as much in stagger, but I wonder if balancing was different on 1.00.
9:23 This is the Sea Spider, you say? Is it an Institute relic left to haunt Rubicon? Perhaps even a weapon created by a bunch of mad scientists? Who would leave a C-weapon for someone to stumble over? Guess you just can't beat the Institute.
Maybe it was because you didn't get too deep into the different parts, but the game stores the AC parts down to the paint job for Loghunt AC's you've collected. I'm doing an Iguasu playthru for the irony 😂
There are ways to do challenge runs. It’s just more on you, the player, to MAKE it hard. I have done runs with the lightest mech possible in all slots, and least AP possible. I’ve also considered “slowest biped possible” or cosplay runs as shitty NPCs like Rummy or Dunham. You can also restrict weapons to a single type only, or only use certain weapon slots, there are many ways to keep it fun!
I mean, I could make anything a challenge if I really wanted to, but I also have to think about how entertaining it would be, obviously this video was less challenge and more wanted to have fun, but you get my point haha
Just recently got around to finally playing this game as someone who has played several AC games, though not all of them, in the past. With a rough idea of what i was in for and previous information that the game had 5 chapters, i decided to think of one playstyle and build type at the beginning of each chapter and stick to that core (heh) idea no matter what the game throws. Unfortunately i had an uncanny ability to pick exactly the things would end up getting royally fucked each chapter. Chapter 1 and 3 dont really have any difficult fights and / or you dont have enough parts to really make a "wrong" choice but: C2 my buddies talked me into a light build with tank tracks which i historically despise, so queue mild discomfort upon finding out that BOTH bosses in that chapter had extremely threatening ground based attacks and i just left all my mobility in the garage C4 i decided to take it back to basics and finally use normal legs, so i ended up on a medium - heavy biped with a shield, flamethrower and the laser lance ... only for the bosses to be a much bigger and scarier version of me and the gundam aerial lookalike that decidedly did not want to stay in range of the flamethrower C5 you finally have some decent long range FCS parts, so in homage to my tetra sniper from AC V i decided to build the Hover tank tracks with two heavy laser rifles and the Drone Swarm shoulder weapons to help with my newly aquired CEL ptsd ... and then Arquebus Balteus showed up an i realized very quickly that while these lasers do some decent damage if carefully timed, they burn down their ammo faster than the Observers burn down a well of Coral And the best part is, it was an absoloute hoot all the way through and made the game so much more memorable than it would have been had i just stuck with light reverse joints
You are aware that Walter isn't fighting to complete his mission. He's fighting because he's been Tortured ineffectively reprogrammed in other words, he's not fighting you because he's doing his mission. He's fighting you because he doesn't have a choice
So to make note of the Sea Spider fight, it’s literally countered by just flying via tetrapods It’s tracking is good but having enough energy for you to dodge with a QB is fine while you can just run like 4 Missile Salvos (everyone’s gonna shame cause Missile Boat meta) I decided to say fuck it and grab my Pile Bunker, Soup Missiles, and a Linear Rifle to just stab it in its many sides
My problem with the AC games has always been the sense of scale. The ACs just don't feel like big. Look at the intro video to AC4, with Supplice tearing through buildings and lesser mechs without issue. It's shot from a somewhat 'human' perspective which really shows how big the ACs are...and then the game itself just upscales everything else to the point where the AC just feel like people in jetpacks. Still, I might give this game a chance at some point, since the fights do look very fluid and visually cool.
I understand that feeling, lots of huge things to make the ACs look smaller, but then there's like regular trucks on the ground that are tiny but it doesn't get noticed haha
@@DoomWolfOfficial enjoyed it enough to beat it thrice. I'm glad that they buffed the machine gun and rifle. They were definitely underwhelming before the patch. The toughest part was beating balteus because I mainly used the starter weapons. I didn't want to use tank treads or cannons because I didn't want the game to be too easy. On my second and third run I used tank treads and cannons, lol.
8:18 The overwhelming amount of people who don't realize the boss has a gaping hatch on the front at ground level is saddening 😭like gonna be real the most the game will encourage you to use a different build is just on long outside open air missions being easier with the infamous infinite EN larger Loghunt coral generator (and maybe quads) so you can just stay in the air the entire time and AB fly to the end. 99% of weapons/builds in the game work on any mission cuz 99% of weapons are insanely good.
Hey doom have you thought about doing an actual challenge run of ac6 like only shoulder weapons or only weapons w/ 75~50 meter effective range? -and to whoever reads this have a good day
To be fair to AC, there's not a lot to get into a giant weaponized robot FOR. Like, if you're in a mecha, it is exclusively to hurt something. There's not a lot of mission variety because there's really no other reason to use a mecha, like, ever. So I can't really fault any mecha game for being all fighty missions, because what else are they gonna have you do? Carry cargo? Despite cargo ships 100% being a thing and your mech being loaded with weapons and ammo and zero cargo space?
@DoomWolfOfficial honestly it's great just to plau through normally. I hope you find some content to work with this game its so great to replay. Like you said tho it's a bit more difficult to make content for compared to elden ring
Get an exclusive Surfshark deal! Enter promo code DOOMWOLF for an extra 3 months free at surfshark.deals/doomwolf
How is this three days old when the vid came out less than an hour ago
@@IKysizzle video is unlisted before going public, that way I can share it with sponsors/Patreon
Comments are allowed on unlisted videos and the time stamps are when the comments are made not when the video is live :)
Oh mb
Did you grab the moonlight greatsword in the game
Ibis cel is an example of the game trying to teach you how tracking works.
With the aword swipes it predicts where you will go provided you keep holding the stick in its current direction, like what all of your attacks do.
The response then is to go a different direction or throw off the tracking. In this case the former.
“If you come in expecting mech dark souls, you will be disappointed. But if you come in expecting a good game, then you won’t.” I almost teared up at the amount of truth in that statement
This was my first armored core game, and I had to make sure I wasn't approaching it wrong.
I'm glad I didn't because by gosh this game is great haha
Mech Dark Souls? Nah.
Mech Ace Combat? Pretty Much
@@Laevatrien2not enough tinnitus inducing sound effects tho
Try playing Armored Core 1 then go to six. It's beautiful seeing things grow
“There’s only one pilot that can keep up with me”
The Cataphract is awesome because it has an MT just hanging between its treadlegs like a nutsack for you to use as a speedbag. It's also an example, I think, of why having an AI run your organization is sometimes very stupid cause it leads to ridiculous design decisions like this. The cataphract is literally just a backpack they can attach to a generic PCA MT design. I'm pretty sure that MT is the same one with the Balteus backpack.
They're literally just "optimized for cost" and slapped together shit by chatGPT that has decided that adding ridiculous weapons to an MT is the Optimal Decision.
I like the idea of an AI just being like "trust me bro" and everyone is just sitting there like "uhhhh" lol
Also the fact that the reason why the Cataphract has the weak point in the Front is due to "having such amount of firepower , the possibility of a frontal assault is minimal" , which if you know anything about weapons , you will notice how stupid it is , which reinforces your point, for the AI maybe it makes sense , but humans *will* do unpredictable things , something that the AI didn't factor into the equation it seems
It's like dealing with a big truck owner, they compensating for a lot until getting hit in the nuts.
@@ulforcemegamon3094 Ironically by making the front unarmored and thus the most effective avenue of attack, they made a frontal assault the MOST predictable thing 😂
Here's a potential idea: "Can you beat the game as...."
In the Arena, and possibly other requirements i'm not sure of, you get the ability to use pre-made loadouts of various pilot mechs. What I'm thinking of for a challenge run is a Nuzlock style run where you take the various factions/squads and see how far you can go with each of their loadouts. NG+++ and all unlocks recommended.
Example: For the Vespers, if Iguazu gets shot down while piloting them, you can no longer use Iguazu's loadout for the rest of the game. Same if you used Swinburne or Rusty. You are not restricted to *staying* as a Vesper when you pick one, simply that all of them are available options for you until you lose a mission when piloting one.
This can be done for any of the factions, or just groups such as the bottom rungs of the arena like Mister Invincible Chainsaw Guy.
EDIT: I'm an idiot, Iguazu's a Redgun. You get the idea though.
This is definitely the most interesting idea I've heard for a challenge in this game! I like it!
Okay gonna mention it before someone who might take it worse does, Iguazu is a Redgun not a Vesper (sorry lol)
@@sindra77 Agh! I keep forgetting that.
@@DoomWolfOfficial If there is one thing I can say will help, however it can, you *are* allowed to practice in the Arena or in the Training Sim to get a feel for how their mechs perform. otherwise, when you start a mission, either complete it or get shot down.
I wasn't doing it Nuzlocke style but I was calling it "Armored Cosplay" where I've just been trying to run through the game with different arena builds. It's genuinely a really fun way to play the game and forces you to think differently and optimize your own combat.
LC stands for light cavalry. Yes this means there is heavy cavalry as well. LCs tend to be quicker while HCs hit harder. Also, you typically want to use reverse joint legs if you want more of a zippy build. The drawback is that most reverse joint legs have very low weight limits meaning your weapon and other AC part choices are rather limited.
Thanks for the definition!
Later builds I made used reverse joined for this exact reason, I now have several builds for speed, balance, and tanky haha
@DoomWolfOfficial your welcome. My personal favorite build is the alba set, laser handguns, and laser orbits. It is almost nonstop laser fire towards whatever poor shmuck is in my crosshairs.
Spring Chimkin goes BOING
And that RJ legs have lower overall movement speed than light biped legs, but they make up for it with good grounded quick boost distance and high jump height, they also are very good for kicking with very big range on the kick and very big damage/acs strain on the kick.
Actually the heavy reverse joint can take a lot of weight. I use it in most my builds flawlessly. You don't need more weight than that can get
"No hit runs but youd have to be insane to try that"
Leave Vaati alone man. Hes still recovering from the AC1 platforming section
lol I haven't watched his other armored core videos, but this line was directly because of his no hit run so haha
Challenge or no challenge this was still enjoyable
glad you enjoyed it my friend :)
The reason enemies "track" so well is because they use the same predictive FCS system the player does. Adjusting the reticle speed to an target changing its speed in the same direction (e.g. boosting right and then quickboosting right to dodge stuff) is a lot easier than adjusting to the whole opposite direction (e.g. quickboosting left).
Also, the music in the mission after you choose to side with Ayre is the same as the one that plays when you first meet her during the Balteus bossfight - "Contact With You".
It's a good song, I remember hearing it during that fight now, though I didn't while writing lol
Honestly, an interesting detail about the PCA machines (like Balteus, Cataphract, the warships, etc.) is that seem less designed for war and more for overwhelming an unruly public that can't fight back, kinda like a swat team. The warships and helicopters especially stick out like this, with their pressuring air-to-ground weapons, but the moment you get above them and/or up close, there's not much they can do to stop you, and you can REALLY see this in Breach the Karman Line when it becomes clear very quickly that Arquebus is using these warships wrong. Cataphract feels like the same kinda deal. A frontal shield wouldn't be necessary against people not properly prepared to deal with it, so they didn't add one, likely both to save costs and maximize speed, given how much that thing ZOOMS. Balteus heavily invests in homing missiles and its pulse shield, which a good enough pilot can deal with without too much trouble, but the RLF, outside of their few AC pilots, would very much struggle with. It all leans very heavily into portraying the PCA as something controlling Rubicon with an iron fist, and honestly, I love just how much you can glean from the various factions just by analyzing how their design their weapons and machines and such.
I am happy that you commented this, to give me more perspective into the design From soft was likely going for, thank you!
Especially with how you can just fly up to the warship and bang bang
PCA is more like a police force than an army. PCA is employed to maintain and enforce law and order against unruly public and protestors. The army that actually makes war machinery is probably different.
@@cosmic2750makes me hope if we get ac6 fires of raven, or whatever they decide to call the sequel, we get to fight the actual military behind the PCA. Hopefully they bring something like a Warhammer 40k titan.
I loved this video! At the beginning it felt very funny, and later it was just too relatable. I was reluctant to change my "build" too (which started establishing some time before balteus, and was completed some time after it). The only mission that made me take completely new weapons was a particular mission in ng++ with wheelmonks. But in other missions my life was harder than it could be too :) Some old AC fans say that it's AC6 flaw that it can be beaten without changing build, but I like it.
9:26 I think it was creators' pun, that they at institute deliberately named it "sea" because it counds like "c", and sea spiders are a thing irl. Although it's only an assumption, it's never mentioned anywhere else in the game, and even ice worm doesn't have similar pun.
thanks!
and same, I didn't really start getting into making different mechs until NG++ (or rather when I started trying to S rank things and my low damage slow mech just wasnt' cutting it lol
Hey doom i just wanted to let you know that the stun needle launchers that you can put on your back are some of the greatest weapons available in the game
thanks for the tip! I actually tried to use them after watching Press's video, and agreed, they are really good lol
the Cataphract's design doctrine actually fits quite well with its combat philosophy. it was built for immense linear mobility and doing hit-and-runs and direct charges, and frequently fires with its heavily armored broadsides facing towards us. the front of the Cataphract is both its weakspot and its most dangerous line of fire, with it having 2 explosive rotary cannons and being fully capable of ramming you from the front. the combat doctrine doesn't _expect_ someone to be suicidal/dumb/knowledgeable enough to sit in front of it and gun down the central MT unit.
"they will never be dumb enough to stand directly in front of our Cataphract!"
me: allow myself to introduce... myself
You don't really want to be standing in front of it. What I did was assault boost in there and unload shotguns into the MT's face.
It's still a bad design. They could have easily had the MT behind armor.
@@tadferd4340 the comment was about the design and combat doctrine, not whether or not it was "good"
if that mattered then I'd be talking about how all the mechs should be replaced with tanks and how all the enemies should be unfun/impossible to fight
I think a good challenge run for AC6 could be something like "melee only" or "can the default AC make it through the entire game".
Outside of those two, there... honestly isn't that much challenge run potential. Maybe specific corporation loyalty? But that'd lock you out of using certain kinds of weapons (since there are weapon manufacturers that don't offer frame parts).
i can see kick and fist only (as 2 seperate runs) and maybe like a budget run where you get money for new parts depending on some rule, but yeah that's mostly it
Melee only, no death, no hit, and default mech were the only 4 I could think of
X weapon only wouldn't work mostly because of the ammo limitations, but that could be changed to x weapon _type_ I suppose
I do like your idea of only using certain corporation parts but i'm not sure how much of a challenge that would be lol
Maybe random loadouts every missio?.@@DoomWolfOfficial
Only one I can think of is "can you beat Armoured core with no arms" where you only use shoulder weapons.
@@DoomWolfOfficial
i think the best challenge runs would be: "can this arena AC beat the game"
because you get the AC data for each arena AC after beating them, so you can use the arena AC's in new game plus for the entire thing,
other options would be: maximum weight (you always have to have the heaviest parts available in each slot) and minimum weight
I got the fighting Ayre ending first, and having to kill bother her and rusty killed me inside. I love this game so much, probably spent as much time mech building as I did actually doing missions in this game lol
I hated having to fight Rusty and Ayre D: I still think the walter fight got me more though because I didn't expect it + his dialog
I couldn't kill Carla or chatty my 1st playthrough. It hurted.
LC stands for 'Light Cavalry'. The HCs seen in some missions and bosses are, accordingly, 'Heavy Cavalry '
Thanks for the definitions!
How to spot a souls player: "I won't change my equipment! I'll brute force it even when the game tells me not to!"
good ol rock, nothing beats rock!
While it’s still mission based like AC6, Armored Core 3 can be very souls-y in routing its challenge runs. In Elden Ring, when you’re routing, you take quests, choices, and specific dungeons to get the gear needed for the challenge, while also working towards the ending you want. In AC3, because you can sell any part and you can complete the arena before touching a mission, your routing is now entirely part focused, with your mission choices primarily being there to unlock different parts on each initial playthrough.
Neat! Unfortunately AC6 is my first and so far only AC game, but maybe i'll try out the older ones just for fun and see what they are like! :)
To go off of what he said about half way through the video:
LC stands for Light Cavalry
There are quite a few of these, and i like how anything abbreviated actually stands for something in this game and not just placed there to be fancy.
Some more examples:
HC - Heavy Cavalry
MT - Muscle Tank
AH - Attack Helicopter
C-Weapons - Coral Weapons
AC - Armored Core
Edit: another that I like is (for example) V.IV Rusty. The V at the beginning stands for Vesper, the enforcement squad of Arquebus
Thanks for the clarification! Yeah some of them like the V for vesper I got eventually,but I don recall if anyone ever says what LC and HC stands for haha
Small correction, MT is actually Muscle Tracer. Although I cant blame ya for thinking the T stands for Tank, makes more sense then the actual name.
@@DoomWolfOfficialno one says it but they appear on top of the boss health bars
I will come into this game with a Touhou mentality, AKA:
WHY ARE THERE SO MANY BULLETS, SCREAM AMD RUN IN EVERY DIRECTION!
that'll get you pretty far tbh lmao
How did it go?
Plenty of challenge options.
You get AC Data for every Arena win. Pick one, use only that build for the run.
No back weapons.
No arm weapons.
Firing stance weapons only but no Quad or Tank legs.
Kinetic/Explosive/Thermal damage only.
A specific generator only.
Weight limit.
Cosplay runs.
Part type runs.
Yes but from a creator perspective doing "only arm weapons" and "only back weapons" are essential the same thing, ya know? I mean obviously different weapons go on the different parts but conceptually speaking I mean
Anyway, weight limit and cosplay runs (I didn't even know you got the load outs after the arena fights or what have you) could make something interesting, who knows maybe I'll do it haha
This video is two weeks old so I'm sure someone's mentioned this but
A lot of the boss attack tracking comes from the fact they they have FCS just like you do, so every single boss will actively lead their shots and aim at where you're about to be relative to their own attack's protectile speed
You dodge them by changing direction/velocity, not just by steadily strafing because your speed often won't matter if you're in their ideal FCS range.
So. Yes, but (I think) I said I sometimes dodge after the projectile is out, and _still_ get hit. So like...do them projectiles be reading my movements? It should be assumed I attempted to quick boost in multiple directions, even if I didn't show it lol
@DoomWolfOfficial some projectiles are so fast that you have to either dodge the literal frame the weapon fires, or - more practically - suddenly change direction so that their FCS is stuck trying to correct the shot when the weapon goes off. Suddenly quick-boosting in the opposite direction you were moving makes a lot of tougher boss attacks like Ibis's Coral beam much more forgiving. Non-missile weapons don't home in, but big boss attacks usually have a fast projectile and an AoE to make them extremely punishing if you're not airborne or not changing direction to confuse the boss's FCS. Cause getting hit when you dodge after the shot is fired can usually be blamed on the shot having an AoE, I think
The coolest challenge run I've thought of for AC6 would be "Only using each weapon once"
So the idea is you can use any weapon, but once it's been used on a mission you're not able to bring it along on any future missions. So there's an incentive to not bring a full loadout along on missions. You also need to consider when the strongest weapons need to be brought along, since you can't cheese with miniguns or Zimmermans. Dying and coming back at checkpoints is fine, but you can't switch up your build.
Since there's an issue of money and buying parts, for farming purposes you can use whatever you'd like on whatever your farming mission of choice is. Arena fights can probably be skipped, but that's your call if you want some upgrades
This only applies to weapons and not body parts ofc. Change up the body to fit with whatever you need (though one consistent AC design would be nice)
I think it's a cool way to use a lot of weapons and force some of the lesser weapons to shine. And since there's already a NG weaponless run video, you're guaranteed to succeed... eventually.
that sounds like fun!
Fighting Walter was truly emotional
It really was, like. I didn't expect to feel so much. I didn't even show the heart wrenching part after you win lol
@@DoomWolfOfficial what he says about the surgery and living during the battle is enough...they had to destroy us with what was said after we won tho
There is some amount of routing, this is because you have to plan out which secret chests you wanna go for to get different weapons.
Bad Example : you want to use the single worst melee weapon ever made, the double trouble chainsaw, that leaves you rooted in place for like 3 seconds.
Good Example : The ephemera set.
The problem with Balteus compared to something like Malenia is that, in a souls like you get I-frames, in an armored core game you have to DODGE. Not just roll so hard you phase through attacks. Oh also Invincible Rummy is a drug addict who gets so high he thinks he's an invincible demi god and forgets he lost by the next day. You get to finish him off though.
One last thing : ''What am I supposed to do? Punch it to death?'' Yes, that's exactly what you do. If you run out of ammo you get to punch them to death. It's actually a pretty good melee weapon too.
Oh he figured that out later.
with NG+ functioning the way it does there are runs that can be done like "double trouble chainsaw" only, but if it was done from a fresh save it wouldn't be possible because you start and...can't get it.
yes but I didn't think punching would be as strong as it was, because...ya know, should be a last resort lol
Iirc Double trouble, like the plasma mace, can block bullets and put the hurt if their acs is cooling down
@@emperorcokelord1021 Still taking damage tho
The smart cleaner boss was challenging because I was like you and didn’t like the way the tetrapod legs looked so I brute forced it by shooting him in the hole on his face so I might have made it a little harder on myself
yeah, if I had build a more ground based mech I figured it would be harder, but even with only limited flight the hole and all of his attacks being ground based made him easy (or at least easier lol)
If you use boosters with a high vertical boost stat you can play chicken with the roomba pretty efficiently.
@@DoomWolfOfficial yea I kept in the air to dodge most of his attacks but playing chicken with him was more fun for me even if it made him harder
@@DoomWolfOfficial also thanks for responding to me you are one of my favorite TH-camrs and being able to interact with you is really cool
I basically t-posed on it by just hovering directly above it with machine guns and charging laser cannons lol
For Cel's sword slashes, you dodge the opposite direction your moving cause he tracks your current tragectory and swings accordingly.
didn't help me much, he just shot the second slash in the other direction lol
What I found worked was backing up. The slashes come in at an angle, so backing up usually takes you out of the arc.@@DoomWolfOfficial
Trying to understand the design behind the Cataphract is like trying to understand any of Elon Musk's designs. It's basically him looking at a tank and saying "this works, but I hate it and I want it to be centered around ME and I shall make it so wile also making it less efficient."
Lmao that's comparison got me
That but the same for Balteus. Why would you include a vulnerable MT in the design?
It's kind of odd how that's NOT actually a weakpoint on Balteus...
I remember when Armored Core was Student Debt Simulator: The Game. Even though this game is different from the rest, i love it either way.
Oh, and to those who say the stagger came from Sekiro, no it came from Armored Core V/VD, just your bar was invisible.
Student debt simulator: the game made me laugh lol unfortunately I haven't had a chance to play any of the other ones, which do you recommend as a good follow up to this?
@@DoomWolfOfficialI'd say AC 3rd and 4th gen
The Sea Spider name could be considered a pun. Sea Spider like the animal, yes, and also C-spider because it's a C-weapon: a Coral-based weapon.
EDIT: I'm guessing that the Cataphract wasn't developed by the PCA. It was likely originally an autonomous weapon and the PCA hastily adapted it for manned control by bolting an MT onto it.
I do enjoy me a good word play haha
God I love bolteus. It’s the definitive skill check. Bolteus would qualify as a final boss in any game.
My fav fight is IBIS tho
I'm not sure which fight is my favorite... probably any of the final boss fights? haha
7:04 for that boss when he fires a bunch of missiles, you can combat boost into him and do a bunch of damage like that in his face. If you have a sword, it breaks his shield even faster.
If only I had kept the sword haha
Spent most of the game with the Bi Pedals, Mind Alpha were pretty good imo. Had a decent load limit but it should be worth noting I went for Aesthetics over overall stats and efficiency
It's nice to see that regardless of game, the fashion over functionality mindset wins lol
@@DoomWolfOfficial I mean I can't walk into a cutscene looking all raggedy. I had the songbird, minigun combo with a tankier AC set up during the first Rusty fight and I felt embarrassed lol.
Fun fact the mt weakpoint of the cataphract is there to help control it because its such a unique vehicle it uses standard mt controls that an ai or something changes to become tank controls.
You can even see the legs move left and right when it turns
I...idk I mean, maybe? I feel like in this advanced future world that still shouldn't be a thing right? if it's all AI regardless then like...why? haha
24:10 The song that plays during this mission (until you fight Carla and Chatty) is named "Contact with You", it also plays during your fight with Balteus at the Watchpoint, which surprised me, as I didn't think they would play it outside of that boss fight...
Yeah, when I was playing the game for the first time I was like "isn't this the boss music? ..but it's so fitting that's it's here!" Lol
The song represents more of Ayre and Raven more than Balteus
Hillarious for my build and play style, face tanking the sea spider while just hammering it with everything i've got and boost kicking it into oblivion is what worked. Actually, it's really funny how effective boost kicking and just throwing everything you have at an enemy works. I just went full missile mode
Also, spamming boost kick is an amazing way to travel far distances across maps if you're trying to skip around the map without getting spotted. You can actually skip right to the ibis by boost kicking across the map lol
one of my builds, the rotation is literally "break poise, big damage sword > boost kick > sword again" lol it's crazy damage and I love it. Boost kick is so strong, wish I had realized it sooner
Nice job always interesting to see how different people play. Personally I leaned heavily into melee and used plasma missiles to take out grunts due to their damage being so high. And it meaning I only needed to hit 1 missile for full damage on a given enemy. Since apparently they can't be hit by more than one of the overlapping AOE's at once.
Personally I would have argued that the fight against the final boss of the fires route is harder than Ibis/Cell 240. Considering that Ibis is a glass cannon and made of paper. And once you figure out her attacks is very predictable, almost like a dance in a way.
While the final boss of the fires route is a lot more tanky especially in phase 1. And in phase 2 has very little time to get damage/impact in before they dash off to attack again. Honestly Assault Armour carried me to the win the first time. As I used it to tank a melee attack and get a stagger where I could deal super high damage.
Nice! like you say it's interesting to see how everyone handles and feels about fights. I thought the fires route boss was easier than the either of the other two ending bosses haha
also, Assault armor probably would have helped me a ton damage wise, but terminal armor just, always came in clutch haha
The only boss that gave me real trouble was Balteus and the 2 of the final bosses. Funnily enough, the supposed hardest boss (Ibis) was beat first try by me
Anyway I'm gonna S rank the entire game now
Nice! I actually found the true final boss easier than the other two boss endings, also nice, i've been on and off trying to S rank everything since finishing NG++, basically one mission a day because other responsibilities, but i'll get there!
@@DoomWolfOfficial Walter was the easy one to me. AC fights were basically a joke for my build lol
@@DoomWolfOfficialif they wanted to make it impossible the two sea spiders should have had a ground mode with collision detection to make it "fair" so they don't gang up on you at the same time, just one after the other, lol
The more I played Armored Core 6, the more I fell in love with it. I've already finished two playthroughs and am now trying to unlock everything I missed. FromSoftware did an amazing job ❤. Also, so far the most powerful build I've made is double Gatling gun and double energy sentry turrets. It is a more costly build and always has the risk of running out of ammo if you don't finish a fight quickly, but damn it melts literally everything. Just quickly launch all 3 turrets near the enemy at various spots, and just get up close and blast away with double Gatling. Use the jumpy legs to quickly dip out when your weapons overheat, and then repeat.
Nice! Armored core 6 was my first AC game and I absolutely loved it! I ended up beating the game three times on launch weekend lmao, still need to back back and S rank everything tho haha
I still remember Armoured Core 1 when I was a kid, that game was so amazing, especially for the time, and I'm so glad they've brought it back.
AC6 was my first, and I'm so glad that they brought it back too because it's a great game lol
Thanks doom.
Your warm and honest words for a stable series that started when i was ten and is for me at its highest peak ever with this iteration.
Even though it startet kinda clunky with the first few games. With mechanics that were... Hard to even get into... Especially as a ten year old that can't really understand every word in the game. (I'm from germany and the games only released with english language, as far as i know)
I loved the dread of being responsible for the damage your ac recived and how much and what kind of ammo you ised up during a mission. It's something that from the beginning on told you, you won't be handled with care throughout the games.
And i still love it...
I never played the earlier entries, but ACVI was fantastic, I've heard the earlier ones were a bit clunkier and slower, but I bet it was a fun serious to grow up playing!
*looks at title as someone who hasnt played it yet*
"isnt that the point? is there magic? i want to be a wizard in a magic mobile suit"
Some people out here going hard with melee only, or hitless, but I'm taking the most extreme route, the guns blazing path!
there is never enough dakka@@DoomWolfOfficial
damn, balteus' missile spam puts macross to shame lol.
facts lol
Ah yes, the Covetous demon... so hard to dodge, that brings back painful memories...
right, I honestly have no idea how I manage to handle him, it's always just blind luck!
For Ibis, having high ground speed and a strong QB is important. This basically means Alula Booster or Wheelchair legs.
Thanks for the tip! I still haven't S ranked that mission so maybe I'll try
@@DoomWolfOfficial Just need a strong Boss killing setup. The template Zimmermans and Stun Needles fit on the Wheelchair legs.
The NG++ alt mission is much harder in my opinion.
So I've only used assault armor throughout the whole game. If you can at least get the 2nd charge of it, then you're looking at a lot of damage(especially if your opponent is staggered) or it can bring the enemy closer to being staggered while your weapons are reloading/cooldown. I believe it also screws with Snail/Balteus' pulse shield too.
While terminal armor is nice and saves you, more damage generally helps with beating bosses.
Also against Ibis, assault armor is a free way to get it staggered in the very beginning of the boss fight.
Good video!
When I went back to try and S rank missions I started using the assult armor just for the crazy high damage, you are correct it is good haha, thanks!
Basic challenge runs I want to do is play with a pre-made mech from the game. Like Mad Stomp, Ziyi, Snail. Not a super difficult challenge, but gets you to play differently
that sounds fun! If you do it let me know!
@@DoomWolfOfficial I've been having some fun playing with Walter's build and I did see a good IBIS fight with Mad Stomp on TH-cam.
Also saw someone take the wall roleplaying as an ATLAS from Mechwarrior.
Yeah the challenges are pretty few and far between outside of the basics like "melee weapons only" or "no weapons only".
I have a few ideas.
Shoulder weapons only (punching permitted)
Hand weapons only (punching also permitted)
Assault kick only
And the potentially hellish one "double overburdened"
Use legs with low carry weight and arms with low arm load and burden both of them heavily. Slower movement and worse weapon tracking.
I'd say triple burdened but the game flat out won't allow you to sortie while in EN shortfall.
At the very least it could make for a fun video
right? I've seen a couple creative ideas, and like your double overburdened one, so maybe one day i'll do something that is a proper attempt at a challenge run haha
I'm 100% sure no-hit is not possible. If I saw one, saying that I was shocked would be a severe understatement.
Idk about the later chapters, but no hit run of chapter 1 is apparently possible
No hit is possible. Vaadi's Video has it
Vaati's was only up to chapter 2 (or 1) iirc
I think it's possible, but it would just be ludicrously difficult with some of the attacks in this game
Video idea: can you beat armored core 6 with only shoulder weapons like missiles
Could be fun, they are strong but the recharge is slow and low ammo, plus never getting a posture break (or at least not fully being able to capitalize on one haha)
You could try challenge runs that make use of weapons that are really underestimated or just interesting
that's true, I do that with elden ring so it's the same lol
I think the reason most level is so easy beside the few is because of the fact older game are also quite similar and because sometime Fromsoft do make lore=difficulty, and in Armored Core case the AC suppose to be one of the strongest thing ever so for the most part you are a god, that and the fact you are mercenary so the difficulty are rather random
hmm, interesting, thanks for sharing my friend! :)
6:49 covetous demon xD
idk how I ever get through that boss, it's so hard!
@@DoomWolfOfficial Still nothing compared to rick soldier of god and prowling magus (two bosses that I'm sad to admit I died to on my first playthrough(s) )
yo doom you should play blasphemous 2. its a great game which hasnt gotten anywhere near the attention it deserves
I haven't even played the first one lol
For balteus shields you have to puck a weapon that has the stat pa interference. There arent many of them but those will eat through the shields much faster.
Yeah, I ended up doing that (I think? Lol) for balteus 2.0, would have helped if I did it the first time too haha
23:40 Coral is essentailly fancy brain matter shared by many different, individual minds. Arya is such a mind.
She got fused to player in same way coral does with humanity in true ending.
neat, thanks for the explanation! :)
All pca tech is named after ancient units/equipment:
Balteus is a type of belt.
LC and HC are light and heavy cavalry.
Cataphract is a type of armored cavalry
Ekdromoi are soldier who would run out from a phalanx to surprise the enemy.
Institute tech is mostly named after plant related terms:
Helianthus is the genus containing sunflowers.
Nepenthes is the genus containing pitcher plants.
Xylem is the part of the plant that carries water.
Vascular plants are a type of plant.
I appreciate this! I don't know much about AC do thanks for explaining :)
@@DoomWolfOfficial no problem a few other naming conventions are Balam parts are all named after entomologists, the redguns are bodies of water, vespers are intellectuals; with 2 exceptions. Rusty, who is a double agent and Snail, though Sigmund Freud's brain was described as a snail.
9:23 I think the better approach to this is by getting weapon bay in the os tuning, and have 2 grenade launchers in the back and 2 gatling guns in the arms, I killed it 2nd try with that build. I also recommend tetrapod legs because when you press the jump button while in the air then you float, consuming very little energy.
That does sound like it would melt things lol
Here's how they lost Institute City; See the altimeter on the right hand side of the screen? You were dozens of kilometers underground in the previous mission. While in Institute City,your altimeter is displaying an error,presumably because it either underflowed or violated an integer minimum. And the sole entrance was hidden,heavily guarded,and far away from where everyone was looking.
As for the warning alarm for attacks,you're meant to dodge at the end of the warning. Not at the start,nor after. The timing's a little weird.
I mean it's fair but that drill (drill?) was directly above the hole, it's possible we just got there first but idk haha
yeah I getcha, thanks for the clarification!
I propose a challenge I call the Stingy Raven. You can only use weapons and parts you get for free from the story, tutorial, loghunt, and treasure in the field. Anything costing CUOM is out of the question, because Raven needs to earn ALL the credits.
You do get access to some of the best weapons and parts in the game! But the inbetween is gonna be rough with limited weapons. I think your first alternative for the left arm slot is the chainsaw.
That's a pretty neat idea! Thanks for the suggestion!
Amazing video, Doom. I find that the Ibis fight is the closest thing to Malenia from Elden Ring. That with just a pinch of the starscourge himself thrown in. It's a hell of a fun fight though.
I hadn't really thought about there being a Malenia comparison there, but I can see it lol. It is fun though!
If you want a good challenge ideas try completing the game as the various arena ACs like Invincible Rummy with only the ice worm mission requiring a specific weapon.
I do like the arena AC idea!
You can actually beat the Ice Worm mission without the stun needle, G1 Michigan even yells at you for it
@@Groby50000 true but attempting to do it without it is pretty difficult especially if the AC doesn't have any back weapons like Rummy's.
I'll say two words: Laser Lance. That thing alone trivialized all ACxAC fights so much I killed Walter before even half the dialogue was finished.
Thanks! I actually still haven't S ranked all missions so I'll have to give it a try
Pile bunker is better dps wise if you can close the distance to 50 meters
"LC" stands for Light Cavalry and "HC" stands for Heavy Cavalry
Thanks, I was hoping for the clarification :)
I was able to beat an astounding amount of the game only using dual laser pistols. Except for the Escorting the Strider mission. That mission is practically impossible with dual laser pistols. Trust me, I tried for hours to no avail.
really? I wonder why they did so horrible for me then, maybe an effective range skill issue who knows haha
An unfortunate aspect of that mission is that the enemies are extra weak to explosives and resistant to other damage types. There’s, like, one tutorial that mentions damage types, and the people who paid attention to that little window thought “oh, Pulse weapons vs Balteus!”, not explosives vs certain enemies.
If you want to go back and S rank it, I recommend a missile boat or a tetra with a couple bazookas and shoulder missiles.
@@DoomWolfOfficialThey do more damage depending on what generator you're using
It's interesting to see where you struggled vs my first playthrough. The Sea Spider definitely gave me trouble, but nowhere near the amount you describe, and same with Balteus, but then the smart cleaner killed me a handful of times. I wonder if it's the fact that I was willing to vary up my builds.
I do have many thoughts about the normal missions being too easy but they roughly amount to the fact that they absolutely butchered the checkpoint system and it is the root of everything wrong with the game (which is, to be clear, not that much. It's an amazing game). In old AC games (which I've not played), normal enemies were a threat not because they were individually difficult but because resource attrition really mattered. There are a few missions in this game where the normal enemy fights are really engaging and interesting, not because they're any harder than any other normal enemy fights (though there are of course also what I'd call the "miniboss" encounters for things like the LCs and tetrapod MTs and whoever, which are each individually challenging) but because they're followed immediately, without a checkpoint, by a harder fight, like an AC.
There's a mission where you have to kill G1 Michigan, but first you have to fight through several waves of mooks, and it's a great mission because even though a 1v1 with an AC is normally easy, you have to do it immediately after fighting a bunch of normal enemies, which means you can't just burn all your health and ammo and expect to win. What this game really needed was a checkpoint system which doesn't refresh your resources, which would let you have both the upside of "resource consumption actually matters" and the upside of "don't be too frustrating"
The thing with the Ibis boss fight laser sweeps is that they have really good leading and quick boost doesn't actually let you move significantly faster than you normally move. What quick boost gives you is the potential to _change direction_ extremely fast. If you want to dodge the laser sweeps, you need to dodge back and forth, which lets you use quick boost's very high max acceleration to fool the aim on those shots. That said, Ibis still gave me more trouble than any other boss in the game and it put me on edge for second health bars throughout the entirety of the rest of the game through the end of NG++. Won't say whether that wariness was warranted. I too beat it first try with a sliver of health left on my first attempt and the reaction was literally just like "FUCK YEAH" "NEVER MIND" (these were messages I sent in a chat with one message in between where I described why "fuck yeah") and it's the first time I've gone into a FromSoft boss and not known it had a second health bar. But yeah. Dodge back and forth.
I also have not played older AC games but I too have heard they are difficult for other reasons than what makes AC6 difficult
I hated that mission with Michigan, I def spent all my ammo before getting to him the first time lmao
yeah but I still struggle when quick boosting forward and back, though it was likely more me just not timing the boost correctly and his laser correctly targeting me
@@DoomWolfOfficial Huh, as mentioned, I found it to be one of the more interesting missions, because it actually makes you respect the smaller enemies. Like, DS at least makes you respect the smaller enemies because even if you don't need to kill them, you at least need to carefully avoid them because your mobility only outstrips theirs by a little bit and if they hit you, they can do half your health bar. Here, basic enemies are practically stationary compared to you and they do chip damage, so you really don't need to respect them at all in the missions which don't make you fight them and then fight something hard with no checkpoints.
As a result, they end up just being pointless filler. I think they would have worked much better if resource management was a bigger part of the game, and enjoyed the missions where it was.
Great stuff man... Glad to see the rest of the game because I gave up at Balteus.
Yeah... I thought I was ready for this game. 😅
haha yeah the game spikes in difficulty with Balteus, I hope you go back and push through though, its worth it!
I actually love that the non-boss missions are easy, dying to a boss is part of the fun, dying to adds is just annoying, I am rarely having less fun in video games than when I'm repeatedly dying to a swarm of enemies and getting overehelmed. I think the adds serve their purpose here, and there are times when they can actually bring some intensity, and if I had to choose between this, and add encounters where they repeatedly kill me, I'd pick this any day.
"dying to adds is just annoying"
ya know what, fair lol
Even as an AC vet, I had a bear of a time fighting the boss on the wall, and an even worse time fighting the Cleaner. At the same time, I absolutely wiped the floor with Balteus and the Sea Spider and don't understand why people found them hard. I guess I was playing a fragile lightweight and didn't invest as much in stagger, but I wonder if balancing was different on 1.00.
It's interesting to see how we all differ for the difficulty of encounters
9:23 This is the Sea Spider, you say? Is it an Institute relic left to haunt Rubicon? Perhaps even a weapon created by a bunch of mad scientists? Who would leave a C-weapon for someone to stumble over? Guess you just can't beat the Institute.
this is worded to feel like a reference to something _external_ to AC6 and it's making me lack the understanding to understand it lol
@@DoomWolfOfficial it's just Carla's lines while you fight it. They're stuck in my brain forever now, because of how much that thing killed me.
Maybe it was because you didn't get too deep into the different parts, but the game stores the AC parts down to the paint job for Loghunt AC's you've collected. I'm doing an Iguasu playthru for the irony 😂
I didn't know until watching a zullie the witch video it stores the enemy AC load outs, I might have to try those for fun at some point haha
It's the Arena fights that store builds actually.
LC is Light Cavalry
THANK YOU, no one has told me until now lol
There are ways to do challenge runs. It’s just more on you, the player, to MAKE it hard.
I have done runs with the lightest mech possible in all slots, and least AP possible. I’ve also considered “slowest biped possible” or cosplay runs as shitty NPCs like Rummy or Dunham.
You can also restrict weapons to a single type only, or only use certain weapon slots, there are many ways to keep it fun!
I mean, I could make anything a challenge if I really wanted to, but I also have to think about how entertaining it would be, obviously this video was less challenge and more wanted to have fun, but you get my point haha
I tought he was gonna do a run where you moved dodge and the rest by attacking
you mean I just threw down arms and went for it? lol
Based for using the shitty turner starting gun for most the playthrough
is it bad? that thing carried me far lol
its pretty slept on honestly but theres much better rifles. More so for pvp @@DoomWolfOfficial
Just recently got around to finally playing this game as someone who has played several AC games, though not all of them, in the past.
With a rough idea of what i was in for and previous information that the game had 5 chapters, i decided to think of one playstyle and build type at the beginning of each chapter and stick to that core (heh) idea no matter what the game throws. Unfortunately i had an uncanny ability to pick exactly the things would end up getting royally fucked each chapter.
Chapter 1 and 3 dont really have any difficult fights and / or you dont have enough parts to really make a "wrong" choice but:
C2 my buddies talked me into a light build with tank tracks which i historically despise, so queue mild discomfort upon finding out that BOTH bosses in that chapter had extremely threatening ground based attacks and i just left all my mobility in the garage
C4 i decided to take it back to basics and finally use normal legs, so i ended up on a medium - heavy biped with a shield, flamethrower and the laser lance ... only for the bosses to be a much bigger and scarier version of me and the gundam aerial lookalike that decidedly did not want to stay in range of the flamethrower
C5 you finally have some decent long range FCS parts, so in homage to my tetra sniper from AC V i decided to build the Hover tank tracks with two heavy laser rifles and the Drone Swarm shoulder weapons to help with my newly aquired CEL ptsd ... and then Arquebus Balteus showed up an i realized very quickly that while these lasers do some decent damage if carefully timed, they burn down their ammo faster than the Observers burn down a well of Coral
And the best part is, it was an absoloute hoot all the way through and made the game so much more memorable than it would have been had i just stuck with light reverse joints
I am glad to hear that even though all the bosses hard countered you, you still had fun my friend, that's whats most important :)
Wait until you get to the AllMind ending and see how little Arye helps.. That fight is pure insanity..
I finished the true ending before this video was released I just didn't show it to keep from spoiling other people lol
Nah bro, you already a good pilot with only using those range weapons and that super thicc legs beating all bosses til the last decision missions.
Haha well thanks my friend!
Beat armoured core being RLF
Alternative titel
I mean, the only true way to play anyway right? Lol
You are aware that Walter isn't fighting to complete his mission. He's fighting because he's been Tortured ineffectively reprogrammed in other words, he's not fighting you because he's doing his mission. He's fighting you because he doesn't have a choice
i'll be honest I haven't played since the game launched, so uh..no I don't remember lol
I love the tetrapods legs! They have a disgustingly unbalanced hover ability
Yeah that hover is no joke haha
I just don't like the way they look personally:P
21:04 That description of the Ibis is hilarious. Well said Doom
Glad you enjoyed it lol
i liken it to fighting malenia, but she also has the moves of the elden beast in addition to her other moves and she can fly now.
Good video but now when are doing challenge runs on this game that's the real question 🤔✌🏻
as soon as I figure out what some interesting ones are lol
So to make note of the Sea Spider fight, it’s literally countered by just flying via tetrapods
It’s tracking is good but having enough energy for you to dodge with a QB is fine while you can just run like 4 Missile Salvos (everyone’s gonna shame cause Missile Boat meta)
I decided to say fuck it and grab my Pile Bunker, Soup Missiles, and a Linear Rifle to just stab it in its many sides
I went back and owned it pretty hard with the pile bunker too lol
@@DoomWolfOfficial Welcome to the club
Now do it again to the Incel if you haven't already
Zero Lenny shout-out ftw! Using your weapons effective range will save you ammo. Alot of your sea spider shots ricocheted off
love ZeroLenny! and yes I learned this after the fact haha
My problem with the AC games has always been the sense of scale. The ACs just don't feel like big. Look at the intro video to AC4, with Supplice tearing through buildings and lesser mechs without issue. It's shot from a somewhat 'human' perspective which really shows how big the ACs are...and then the game itself just upscales everything else to the point where the AC just feel like people in jetpacks. Still, I might give this game a chance at some point, since the fights do look very fluid and visually cool.
I understand that feeling, lots of huge things to make the ACs look smaller, but then there's like regular trucks on the ground that are tiny but it doesn't get noticed haha
Every time you said "Coral" I just pictured the Walking Dead meme. loll
COOOORRRRAAAALLL
Your problem with cel-240 was not that you were mis-timing your dodge its the fact you were essentially fat rolling
Fair enough lol
Grrrrrrrrr big robot with sword and gun
sword and gun and no boost kick cuz Doom is dumb lol
Me too
Wow. Good job at beating the game with only weapons. I tried this challenge a few times myself, tbh.
Nice! did you enjoy it! I really think the machine gun is the underdog of the run, what about you??
@@DoomWolfOfficial enjoyed it enough to beat it thrice. I'm glad that they buffed the machine gun and rifle. They were definitely underwhelming before the patch. The toughest part was beating balteus because I mainly used the starter weapons. I didn't want to use tank treads or cannons because I didn't want the game to be too easy.
On my second and third run I used tank treads and cannons, lol.
8:18 The overwhelming amount of people who don't realize the boss has a gaping hatch on the front at ground level is saddening 😭like gonna be real the most the game will encourage you to use a different build is just on long outside open air missions being easier with the infamous infinite EN larger Loghunt coral generator (and maybe quads) so you can just stay in the air the entire time and AB fly to the end. 99% of weapons/builds in the game work on any mission cuz 99% of weapons are insanely good.
I don't remember if I cut it out or not, but I def attacked the front hatch, I just knew I could fly so it was a lot easier to do that lol
Hey doom have you thought about doing an actual challenge run of ac6 like only shoulder weapons or only weapons w/ 75~50 meter effective range?
-and to whoever reads this have a good day
I have! Don't know if I will though lol
Doom wolf: i am fast as f boi
I def tried to be , took me a long time to figure out how to build for that though lol
I hit the sweeper on the top to stagger and fill him with songbirds from above.
Raining justice from above I see haha
The Sea Spider mech is based on, you guessed it, a sea spider. The oceans are not safe. Run. Or swim.
no where is safe after seeing that thing lol
Dammit, I was expecting a no booster challenge
Oh lord, I didn't even think about that
I mean, there are mission that really requires the booster jump, but if you can find a way around it...@@DoomWolfOfficial
11:57 my answer is "Money". You could repeat mission. But you're repeating mission.
the answer for losing to a boss is money? I mean that's the irl strat lmao
@@DoomWolfOfficial I meant repetitions but losing to a boss is repetitions so it's alright.
To be fair to AC, there's not a lot to get into a giant weaponized robot FOR. Like, if you're in a mecha, it is exclusively to hurt something. There's not a lot of mission variety because there's really no other reason to use a mecha, like, ever. So I can't really fault any mecha game for being all fighty missions, because what else are they gonna have you do? Carry cargo? Despite cargo ships 100% being a thing and your mech being loaded with weapons and ammo and zero cargo space?
Mecha fighter by day
Resource manager by night
I'd play that lol
Ohhhh i thought you were gonna avoid booster/fcs/generator upgrades ngl
didn't even know I could do that until now (like, conceptually I mean, didn't think about just not upgrading anything except for changing weapons lol)
@DoomWolfOfficial honestly it's great just to plau through normally. I hope you find some content to work with this game its so great to replay. Like you said tho it's a bit more difficult to make content for compared to elden ring
Covetous demon as hard as Malenia, lol
for real though, no idea how any one ever beats that boss, must be pure luck lol
The SEA SPIDER was the hardest boss for me none of the others gave me near as much difficulty
That boss really did a number on me for a while