The Elves have dexterity and perception but humans beat them out in strength and endurance. The only thing that really seperates them is the amount of time Elves have to train. Empire swordsmen need 70 leadership imo
I was wondering why Skinks were used instead of Saurus Sword and Board, and then I looked at the cost. At which point, I looked at the 800 cost and went "oh, oh no, that wouldn't have even been a competition."
Saurus are good mid-tier infantry that can comfortably tussle with everything short of elite anti-infantry, and with unexpectedly high AP can even do some damage before they go on Seordmasters and Executioners. They would have stomped even a mid-tier infantry contest, let alone this.
At least skinks have 46 speed and they can outrun most infantry. They can easily flank and will still beat many missile units so they are not bad units for their price. Also, they are AqUaTiC!!!
@@tunemaki_izlasitrlv6835 This is where the test falls apart. Different units serve a different purpose within their rosters: State Troops are the backbone of the frontline, while Skinks are a specialized supplement.
They're good overall but more often than not the empire finds itself fighting against enemies with better basic infantry, with the only real exception being undead.
@@GaldirEonai if you play as Gelt they can be pretty cracked on the cost side, they get up to 55 armor guaranteed and with some items/perks up to 70, with their attack and defence being boostable, even the standard swordsman become pretty tough, and the greatswords can get over 130 armor.
I’m absolutely surprised by the performance of Empire Swordsmen. I thought High Elf Spears and Marauders would just run them over but they beat all of them, and even one dryad unit somehow lost against them. Thats some Sigmar’s blessing
The state troops are absolutly fine. They lose against higher tier infantery, but in the beginning theyre very powerfull and you just need a lvl 5 general and few turns in campaign, to create very scary early game monsters.
My hypothesis on why marauders lose to swordsmen, despite higher stats: Swordsmen have a SMALLER unit model than marauders, thus there are more of them squeezed into the front rank and actively contributing to the unit's DPS
Elves: "We're the Elves, Each individual Elf has been training in the art of warfare for 1000 years! No one can beat us!" Empire Rabble: "Hold my beer"
High Elves train their citizens for like 20-40 years at max. That's why on the tabletop basic bitch elves have the stats of human proffesional soldiers. But regular elves do not even live for a 1000 years (not anymore).
If i am not mistaken, the Empire fields professional armies while the lower ranked troops (spearmen and archers) of the high elves are levies and militia. Meanwhile Dwarfs are entirely militia.
@@Athalwolf13 The ENTIRE High Elf army is militia, the "Special units" are not really considered military (Swordmasters are monks, White Lion's are King's Guards, Phoenix Guards are Temple Guards etc.). The only part of the military that IS NOT militia are Sea Guards and their ships, bolt throwers etc. High elves just require EVERY citizen to undergo military training (Around 20 years if I am not mistaken - that's why basic bitch elven archers and spearmen in the tabletop have the same Weapon skill as Empire Greatswords and bretonnian knights - they just train for simmilar periods of time). Empire has a proffesional army, but that army is VERY often only the core of the army on the field, as it is usually supported by conscripted soldiers and militia. And Ogres. I do not know about Dwarves though.
@@kompatybilijny9348 If i am not mistaken, almost every dwarf upkeeps his own armour and weapons , often having a trade outside the militiary (besides most likely rangers and thanes) The basic Archers and Huntsmen of the Empire are technicially not professional soldiers. Sigmarite pilgrims ( i forgot what they are called. Frenzy and twin-hand maces) are also not professionally career soldiers. The Empire is more based on 1600~1806 Holy Roman Empire where being a soldier was a career thing with conscripts and militia being only used in times of invasion/war.
Maurauder would probably have the advantage if they actually wore functional armor, but they are one of the lowest armor unit, so they have a major weakness against everything cheap.
Yeah, I'm pretty sure to be fair he should have uses saurus instead of skinks. They are closer to orcs and Gor, where Skink are closer to ungor and goblins. High elves wise, I wonder if he shouldn't have been using the twin sword wielding ones. Spearmen are naturally disadvantaged vs sword type units.
@@Galatorm a bit late for the party, but saurus are closer to chaos warriors (obviously worse). They both were the kind of Basic yet Elite type of unit in TT, alongisde Longbeards and Big'Uns. After them, all elves (ethernal guard being the obvious winner) and gors were next in line for best basic infantry. Also, demons and ogres (but not really in the same category).
The thing I love most about the lizardmen is how different they are to every other faction in terms of unit parallels. The Saurus are ridiculously expensive, but they can stomp basically anything not specialised into anti infantry, whereas the skinks are utter crap, but excel at doing what the saurus can’t, chasing down routing units and flanking.
I would've guessed on the Dwarf Warriors to win because of the armor but didn't really think about the waaagh factor. Seeing the Beastmen do that well was surprising though
As a red-green colorblind person, I'd like to ask if you could use a deeper green next time for the chart? I'm having a really hard time making out anything of it.
I think the Lizardmen should have done the Javelin cohort. The entire point of them is that they are melee units with a limited amount of ranged potential. The vanilla cohort requires no fewer buildings, and costs a pittance less, and should literally only be hired when you are making as cheap of a stack as possible/expendable stack.
My prediction: Without buffs, probably Dwarf Warriors , especially versus Dryads because of their inherent magic resistance, though maybe they lose against Eternal Guard because of the ap damage? With buffs, almost definitely the Orc Boys. Hell, it wouldn't surprise me if regular goblins best half of the field if they're allowed to have the Waagh.
@@ByTheGrace0fGod I'd have updated the comment, but I wanted to avoid spoiling the video :P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - But I pretty much predicted right. If we don't allow the Waagh, Dwarf Warriors sit comfortably at the top in every match-up, save for Eternal Guard, thanks to their good stats and high armor.
the fact that the norsca buff takes 2.25 min to take off and can't even reach that time vs other same tier units makes it obivious that the 45 sec timer is to long for norsca who wants to rush and deal their damage quickly, not on prolonged fights
If you want marauders to last long enought to proc rage you shoud either support them on the charge with monsters/ charriots, choose weaker/defensive units for early engagements or Chevron them up a bit to make them more resilient. Rage works best for swiping from the bottom, so you can advance on its stages without crippling your unit in the process.
It is just a bonus on a cheap unit. If they survive long enough(either through support or just luck), they will start to perform better. Berserkers are just the advanced version of this(30 seconds instead of 45, plus bigger buffs) with better base stats.
@@fendelphi the fact is that even vs the WoC variant vs a fight that should drag out a bit (low tier infantry vs low tier infantry) that it isnt even that helpfull. they barely came on top making the rage kinda insignificant. not even to mention when you have SEM, chariots or other actual threats use against them then it is just wasted yet you do have to pay for it
@@artje90 It is 2 highly aggressive units(34 MA, 18 Charge) that fight against each other, so it is not strange that they wont last long in a head on fight. If they fought "realistically", they would try to flank or make rear charges, which usually means less damage taken, since less enemy models would be fighting back. I am not saying that they couldnt use a small buff, but this ability is not really what defines their most basic unit anyway. Rage's effect is much more noticable on their higher tier units, like Marauder Champions, since they have the survivability to benefit from it more. Point is, you do get the benefit from it, even on the lower tier ones. And in this case, it was enough to win against their "mirror" unit.
Personally, i do not fully agree with the waaagh use in the test: since waagh activacion cost/timer depends, if i am not mistaken, on the number of units in your army as well as the number of units in meele combat at the moment, i think that 2/3 waaghs are a bit too mutch for the test, since in a "real" scenario they would probably only get one. I get the testing purposes and the idea of allowing the use of faction mechanics, but i think that wiith just one waagh the test could have been a little bit more accurate. That said, i may be wrong and i do not think it would have changed that mutch in the end, maybe just the first position. Really fun and well done video as always :)
Yeah, I think Dwarf warriors had a fighting chance after WAAGH #1, but when the second one started immediately after the first one ended, I knew it was over. Very, very rare to see in an actual battle.
Glad he mentioned the campaign differences like if you were playing as Sigvald your marauders get rage too and even berserk after a certain rank would make a massive difference in multi
As disappointing as the Skinkbros getting beaten was, I just remember that Skink Cohort Javelins exist, and could probably take this contest handily if given an opportunity.
@@ogrimbothesour2976 I'd argue neither of those are F Tier. They are so incredibly cheap and anoying that they are often worth bringing. Slaves are actually better than Clanrats for Camapign just down to the amount of value you get for coin spent on recruitment and upkeep. Basic Corpse Cart and Unholy Lodestone Cart are also worth it in campaign, since you often run crap-stacks with free skeletons and a couple of these can cheaply make them a lot more dangerous to low and mid-tier enemy units. The Balefire Corpse cart is absolute trash though.
@@Mancboy2000 You know im not too proud to admit you're right. Big swarmy expendable units do hit a different (and much more useful) mark than some of the other things mentioned here.
@@BH-ms2vw That 550 limit is just what he decided because it fit "what was already on the list". Rangers have less upkeep than any other HE unit(and lower than several of the other units on this list), is still very cheap for the HE lineup and is MADE for low-tier infantry grinds. He also said "low tier", but Gor Herds(tier 3), Man-at-arms with shields(tier 3) and Eternal Guards with shield(tier 2) are higher than tier 1. So why not Crypt Ghouls? They cost 500 and are tier 2, and vastly superior to Skeleton Warriors for the Vampire Counts. Or Nehekhara Warriors instead of Skeleton Warriors for the Tomb Kings(cost 525 and is tier 2)? If he had said the limit was 600, it would not change the lineup a whole lot. High Elves and Lizardmen(as LM would get Redcrested Skinks, which also is a low tier infantry grinder), and maybe Gor Herd(without shields) since they trade MD and shield block for more MA, AP and charge bonus. He is free to make his list as he wants, but the rules for choosing units is not very consistent, is all I am saying.
@@fendelphi because he has been doing this shit like this, his way, his liking, giving no shit for balancing and the sake of fairness. some first who's the best videos he let ror fight normal unit, ror already has 9 chevron, which normal units have to pay alot more gold to get, but he still think somehow that's fair? take these kind of videos from him with a grain of salt, it's just a content video, nothing from it have any value
@@fendelphi anyway his favorite faction is greenskins, that's probably why all of his whothebest videos are always bias and sometimes will yield most of the results to any orc's units
I was routing for Orc Boys the entire time, but also cynically sure the damned dawi stunties would win. Guess they're not as obnoxiously tanky outside of campaign.
I had kind of an idea for units with shields: the problem with them is that they do don't hold the line as much as we would expect them to do so. Their melee defence isn't that great. It would be quite cool if CA changed their stats in function of the quality if the shield: - bronze: +5 melee defence - silver: +8 md - good: +10 md IF they are fighting on the front. Wouldn't apply if they best rear-charged. Or sth like that. It would make them maybe more useful? Idk. Just an idea. The shield for now only increases their missile resistance.
Prediction: Dwarf Warriors. Second place... Maybe Vampire Counts for their Scare? Or High Elves. Although if Saurus Warriors without shields are included they win big time.
Having watched the first 3 minutes he is using Skinks, but tbh I find the Skink Javelin cohorts make great low tier infantry (until you can replace most/all of them with Saurus Warriors). Edit: he uses just the basic skinks, so not that surprised by their ranking.
@@sandwhichishere Yeah, odd choice. The base Skink Cohort is the worst and cheapest unit on the Lizardmen roster. The jav version, or heck, the Red Crested Skink would be better fits.
9:00 I was gonna say "why dryads, arnt the glad guard spears their basic troops?" NM carry on. In campaign at least, if you pick prince sigveld as your starting lord for chaos the chaos marauders do get the rage ability.
@@Bob-C im mostly joking, but in the video "is grimgor the best?" He deliberately ran his test poorly so grimgor always came on top. I went ahead and tested myself the fight against tyrion, on average is a 50/50 which basically comes down to luck. Most of the times it was very close, but the RNG is so bad that in one of them Tyrion fucking steamrolled grimgor without even triggering his regen.
Hey Zerk! Have you ever considered doing a BEST comparison without a direct VS match? For example 1. Determining best Calvary/Anti-Infantry Calvary/Shock Cavalry/Monstrous Infantry by having them charge into a common Infantry unit, Ex:Orc Boys, and either cycle charging them or leaving them in melee and then comparing how long they take to route that unit/how much damage they do on charge. 2. Best Anti-Large Cavalry by having them attack a common non-Anti-Large Cavalry/Monstrous Infantry/Single Entity Monster. Ditto for Anti-Large Monstrous Infantry/Anti-Large single entity Monsters. 3. Best Anti-Large infantry by having a common Cavalry Ex: Empire Knights, charge into them, seeing how long they take to route that unit/how much damage they do against it. 4.Best Ranged/Artillery(of various possible tiers) by having a common Infantry Ex: Empire Swordsmen, advance on them and comparing how much damage those units receive before they can engage in melee(Skirmishing off). I think those kinds of contests would be super interesting to watch and rather useful. Great Video as always, best part is you cracking up at your own silly jokes lol.
Spearmen: The problem with Martial Prowess, is that the ability will stop as they hit 50% HP. It helps them stay aboe half health a bit longer, but after that they loose performance. So unless they could deal a lot of damage above 50% HP, they will invariably looses once they drop below. It is a bit better with buffs of course - Martila Prowess is all about incentivising buff and healing spells. Frenzy: Murderouds Prowess, Waagh, Frenzy. Those are all about staying in the fight for long. The plan is to have enough models left, that the boost can be translated into outkilling the enemy while it lasts. Vanguard Deployment: While all those units are melee so they will end up in melee combat, it does sometimes mater how long it takes them to get there. Waaagh has a plain old cooldown. While Murderous Prowess will also be build by Ranged attacks. So for those abilities, being in the melee quicker does mater to some degree. It gives you more time before the enemy buff kicks in. I have no idea how to model that in those scenarios, but they would be helpfull in practice.
My initial thought is that the ironbreakers ought to win that one. They've got less weapon damage and only hit one unit at a time as opposed to the Tree Kin's 3, but they've got a lot more models, more hp, a fair bit more armor (+35), more attack, a lot more melee defense (+20) and more resistance (25 % magic resistance vs 20 % physical on the tree kin). Also there's the blasting charges too. Edit: ran a few tests and the Ironbreakers won very convincingly every time. The 26 melee attack of the Tree Kin have an extraordinarily hard time punching through the 66 melee defense of the Ironbreakers, where the Ironbreakers' 30 melee attack have a much easier time punching through the comparatively modest 46 melee defense of the Tree Kin.
It would be neat to have the stat cards up in the corner while they fight so I, the casual viewer, have a reference of weapon skill and such. Good job on this!
The Whaaggh mechanic is a huge factor. I knew the winner before you even started. Even Goblins can trash low tier units (i.e., clanrats, skeletons, etc.) because of it. The testing scenario is kind of stilted, though, as greenskins, with their low armor (in most cases), are usually whittled down by missiles before closing to melee. But it's a nice "lab test", as it shows you that you should never go "melee only" against the orcs.
Their biggest problem, in campaign at least, was requiring too high a building tier to get to. In MP though, I totally agree: they give you solid output and vanguard for a not terrible price.
I asked for this and the Zerk delivered. Gotta be happy with that. The surprise for me was Clanrats making the middle 5. I guess we've done low tier infantry and high tier infantry. Is there a middle tier infantry? Saurus warriors, big 'uns. A little bit surprised you didn't go with Dwarf miners for low tier. Dwarves don't have trash tier as such. Miners would still make middle 5 I think. I would also like to request a "whose da best" in a mis-match situation. eg best non-bonus vs large vs large (vs single entity as well as vs cav). Skirmish cav vs heavy cav. Physical damage vs ethereal. Magic damage vs magic resistance. Also maybe a bonus vs bonus comp assessment bonus v large infantry vs bonus v infantry monsters/cav/mounted lords.
@@borklazer5907 not too often. Most battles they'll be able to get at least two WAAAAAGHS in. You can't counter that with shock damage because they're tough and don't break that easily.
Good video, particularly because I love my low tier infantry when buffed in campaign. I do have a question though. Was it an unfair advantage for the Green Skins to use Waaagh? Just curious what everyone else thinks.
Good to see that the dwarfs and beastmen, despite years of neglect and total neglect respectively, put up a strong fight. Honestly, with how much CA LOVES the rats, I am surprised the Skaven didn't manage to take it all.
@@ghorstbusters6238 Having the expendable trait on any undead unit is useless. As it only negates LD debuff to things that aren't expendable when the unit is routing.
Corpse on corpse action... can I say that??" lol. Between that, the presentation, the work and everything else - that's a sub from me right there. Thank you for your work!
@@datorin2653 Pretty much. That lack of air units or true cavalry is SO punishing amirite? That's what happens when your head of development insists he is not-not Ikit Claw
mainly cause he chose the 550 gors over the 300 cost ungors... so actually placed BM higher cause they had a higher cost unit then most others. ungors even lose vs the empire swordmen
@@toddwittie4421 Gors are only mid tier infantry because CA decided to put them in that category for... whatever reason. I mean if I remember correctly (haven't played TW:W in a while) Greatswords are a tier III unit while Bestigors for some reason are tier IV unit. In tabletop, Gors were pretty much basic beastmen footmen while ungors were chaff or in 6th edition nothing more than a meatshield for Gors (they litellary shared the same unit with Gors and were treated here like trash)
@@NBeaver-bx4yl It is really strong yes, but it should be here since it is used in multiplayer. Also if you look at the stat boosts it gives it's not that much better than murderous mastery
@@oivametsola7624 he doesn't allow the miners with blasting charges or ironbreakers to throw their charges as a feature of the unit and something they have in multiplayer; he should not be using the Waagh for the orcs as an active ability that influences the fight if he wont let them throw
@@oivametsola7624 but waagh only recharges when your leader is in combat no? In their test waagh poped more than once, and lets be real, in real games the greenskin player is very lucky to have their lord live for a second waagh. So sure let them get a single waagh but no more as these units nor their lord would ever be in good shape by the second waagh if even alive by that point.
Saurus Warriors aren't low tier infantry? They're available from turn 1 in the Tier 1 recruitment building that all Lizardmen factions start with even Tehenhauin. Cult of Sotek has to demolish the Saurus recruitment in order to build the Skink recruitment building.
Im impressed by Bretonnia Men at Arms and Disappointment in the High Elven Spearmen. The Orcs however i expected and thought the Dwarfs would be number 2.
@@liamclifforth7046 Clanrats and Pirate Deckhand Mob are "meatshield", so are technically not intended to do a lot of damage, but tarpitting enemies so that such enemies dont deal damage to more important units. To be honest, I am not sure of the exact rules he applies here.
@@fendelphi Expandable is a trait that makes units without the expandable trait not take LD debuffs from routing expandables. So layering a GS front line with gobbos between orcs help to mitigate LD loss from routing friendlies. LD debuff still applies to other units that count as expanable though.
@@fendelphi Also, clanrats are not expandable. Which is both good and bad, as they don't care about slaves routing; but affect other units when they rout.
@@liamclifforth7046 I know. The point is, both Expendable and Meatshield(it is a tag) units are "tarpits" or sacrificial units, because their job is to get in there and hold up the enemy. You dont count on them to kill stuff. A unit that is both Meatshield and Expendable will have the least negative impact on your army(they are supposed to take a heavy beating, and if they route, they wont impact morale on non-expendable units). The confusion is, this list was supposed to be of units that were not just chaff, but actually have some decent damage output(hence no skaven slaves, peasent mobs or zombies), but we still get units that are in a similar category/with the same tags.
night gobbos would be an interesting extra comparison or just in general, orcs always feel a little more mid tier compared to the night gobbos, more like low tier saurus warrior tier vs skinks for lizards, also I bet dryads/any woodelf with the forest bonus would be a nice addition :< wtb a spell that lets you magically give them it for a while so you dont have to hide in the corners of every map. 15% melee defense for every single unit now is kind of insane for sitting in the woods.
As soon as I saw you'd picked the skinks to embarrass the Lizardmen, I knew they were the very bottom of the barrel. They should have been considered the same tier as the expendable, near-worthless units. I've never used any skink infantry units, they just aren't worth it.
@@amphitheremajesticon4928 that’s what I was thinking. Very weird that he used Skinks for Lizardmen but then not Skavenslaves for the Skaven. I know Skavenslaves are expendable but given how cheap the Skinks are I’d argue they have very similar roles, plus Saurus Warriors are really not that much more expensive. They’re also the unit you get from a Tier 1 Barracks in campaign, just like the Empire’s Swordsmen. Saurus are still low tier infantry.
@@amphitheremajesticon4928 Isn't it 650 in custom, if I recall correctly? That would be pushing it too far. Besides I think Zerk was trying to go for the best low tier infantry each faction has in the range of 300-500 gold, that is not a throwaway expendable tarpit unit like Skavenslaves,Peasants or zombies. That's the only reason why I can't think of why he picked HE Spearmen over rangers, since rangers cost 550 like Gor Herd. I also think that Gor Herd without shields might potentially have done better in this test, as there are no missiles to block, as such the extra cost is somewhat wasted.
@@rubz1390 Wrong. Unshielded Saurus are actually Tier 1, but I wouldn't classify them as low-tier - in that case, you would need to replace marauders with Chaos warriors (tier 2 unit) and remove Gor herd (tier 3 unit for some reason).
I's love to see how you plan on "testing" missile infantry and artillery. Obviously head-to-head wouldn't be a fair test. Maybe you could see how many zombies they can each gun down before running out of ammo!
While it makes sense why it was done how it was done, gotta say: Vampires skeletons did have a mini-nerf in their fight. They are a bit weaker, but are buffed by heals from the faction and heros. Abilities that keep them going, and slowly regen them some. So think they hit a bit more above the weight class shown in campaign/battles v. this 1v1
TWWH2: a game where you can play as exotic factions such as sex elves, talking rats, satanic vikings and the French.
frenchs who dont make sex!
@@diogovieira5563 only within the family
You know it's fantasy when the French are fighting instead of running away :P
@@j.a.b.nijenhuis8124 Half of those victories came from a Corsican
@@OneGoldenCat BRUH, have you seen the discipline on their infantry? Are you sure about that?
"Dwarfs topped by the beastmen"
"Greenskins edging the beastmen"
We might have to call the witch hunter general on this video
Moo
thank you for this comment
I! _Am! _*_HEEEEEEERE!!!_*
*Barged in with Steam Tanks*
I guess I'm kinda off topic but do anyone know of a good place to watch newly released tv shows online ?
@Reyansh Tomas thanks, I signed up and it seems like a nice service :) Appreciate it !!
We need the expendables tournament now goblins vs skavenslaves vs peasants vs zombies
Every fight takes 40 minutes^^
Well that would be easy - zombies cause fear and not run.
@@jktuert8630 well if miners are included (as the crappiest dwarfen unit than they would win)
@@alexd832 they are not expendable.
@@jktuert8630 Zombies are also not expendable, but miners cost almost to nothing
Empire general looking at results: Hmmm, best roll out the cannons lads.
lol
Well, most Power of the empire comes from Blachpowder, so not really surprising.
Surprising though, they won against the elves.
The Elves have dexterity and perception but humans beat them out in strength and endurance. The only thing that really seperates them is the amount of time Elves have to train.
Empire swordsmen need 70 leadership imo
-Skinks: "Well at least we still have Happy Skink!"
-Happy Skink: :'(
I was wondering why Skinks were used instead of Saurus Sword and Board, and then I looked at the cost. At which point, I looked at the 800 cost and went "oh, oh no, that wouldn't have even been a competition."
Saurus are good mid-tier infantry that can comfortably tussle with everything short of elite anti-infantry, and with unexpectedly high AP can even do some damage before they go on Seordmasters and Executioners. They would have stomped even a mid-tier infantry contest, let alone this.
You will ever go for the skinks with javalins when you can. For 400 they will ever pay for their price.
At least skinks have 46 speed and they can outrun most infantry. They can easily flank and will still beat many missile units so they are not bad units for their price. Also, they are AqUaTiC!!!
@@tunemaki_izlasitrlv6835 This is where the test falls apart. Different units serve a different purpose within their rosters: State Troops are the backbone of the frontline, while Skinks are a specialized supplement.
Honestly all I learned is that the empire swordsmen are better than I thought.
They're pretty good fodder against missile heavy armies like elves.
They're extremely good value for your money. Super cost-effective way of holding a line.
They're good overall but more often than not the empire finds itself fighting against enemies with better basic infantry, with the only real exception being undead.
@@GaldirEonai if you play as Gelt they can be pretty cracked on the cost side, they get up to 55 armor guaranteed and with some items/perks up to 70, with their attack and defence being boostable, even the standard swordsman become pretty tough, and the greatswords can get over 130 armor.
I’m absolutely surprised by the performance of Empire Swordsmen. I thought High Elf Spears and Marauders would just run them over but they beat all of them, and even one dryad unit somehow lost against them. Thats some Sigmar’s blessing
"Faith, Steel and Gunpowder."
The Swordsman shows what Empire Steel is made of.
I was surprised because just today I tested Norscan Marauders and they beat Bleakswords in a 1v1. (granted, the DE didn't get murderous prowess)
Humanity has no equal heh
The state troops are absolutly fine. They lose against higher tier infantery, but in the beginning theyre very powerfull and you just need a lvl 5 general and few turns in campaign, to create very scary early game monsters.
High elves spearman is probaly lowest damaging infantry in the game
My hypothesis on why marauders lose to swordsmen, despite higher stats:
Swordsmen have a SMALLER unit model than marauders, thus there are more of them squeezed into the front rank and actively contributing to the unit's DPS
Which honestly fits, in a way. Empire soldiers fight together, while Marauders fight for themselves.
Those swordsmen did the empire proud this day
All the cost effectiveness, none of the waste.
Elves: "We're the Elves, Each individual Elf has been training in the art of warfare for 1000 years! No one can beat us!"
Empire Rabble: "Hold my beer"
High Elves train their citizens for like 20-40 years at max. That's why on the tabletop basic bitch elves have the stats of human proffesional soldiers. But regular elves do not even live for a 1000 years (not anymore).
If i am not mistaken, the Empire fields professional armies while the lower ranked troops (spearmen and archers) of the high elves are levies and militia.
Meanwhile Dwarfs are entirely militia.
@@Athalwolf13 The ENTIRE High Elf army is militia, the "Special units" are not really considered military (Swordmasters are monks, White Lion's are King's Guards, Phoenix Guards are Temple Guards etc.). The only part of the military that IS NOT militia are Sea Guards and their ships, bolt throwers etc. High elves just require EVERY citizen to undergo military training (Around 20 years if I am not mistaken - that's why basic bitch elven archers and spearmen in the tabletop have the same Weapon skill as Empire Greatswords and bretonnian knights - they just train for simmilar periods of time). Empire has a proffesional army, but that army is VERY often only the core of the army on the field, as it is usually supported by conscripted soldiers and militia. And Ogres. I do not know about Dwarves though.
@@kompatybilijny9348 If i am not mistaken, almost every dwarf upkeeps his own armour and weapons , often having a trade outside the militiary (besides most likely rangers and thanes)
The basic Archers and Huntsmen of the Empire are technicially not professional soldiers. Sigmarite pilgrims ( i forgot what they are called. Frenzy and twin-hand maces) are also not professionally career soldiers.
The Empire is more based on 1600~1806 Holy Roman Empire where being a soldier was a career thing with conscripts and militia being only used in times of invasion/war.
@@Athalwolf13 Yes. But In lore, The Empire is invaded all the time.
You would think that a scary, buffed Norscan raider could just easily cave the skull of a puny Southlander in, but here we go again
Maurauder would probably have the advantage if they actually wore functional armor, but they are one of the lowest armor unit, so they have a major weakness against everything cheap.
Those buff guys are all muscle, no stamina.
You see, the Southlander fights FOR SIGMAR!
Discipline beats the charge, Romans v gauls etc
Well it was not just puny southlanders. It was their trained soldiers. Real southlanders in this matchups was actually men at arms.
I was expecting some serious saurus domination, and then was reminded we do in fact have skink cohorts in the roster
ikr i don't think i have ever recruited skinks, always saurus...
Yeah, I'm pretty sure to be fair he should have uses saurus instead of skinks. They are closer to orcs and Gor, where Skink are closer to ungor and goblins.
High elves wise, I wonder if he shouldn't have been using the twin sword wielding ones. Spearmen are naturally disadvantaged vs sword type units.
I’d I do get the skink cohort I get the javelin ones
@@Galatorm a bit late for the party, but saurus are closer to chaos warriors (obviously worse). They both were the kind of Basic yet Elite type of unit in TT, alongisde Longbeards and Big'Uns.
After them, all elves (ethernal guard being the obvious winner) and gors were next in line for best basic infantry. Also, demons and ogres (but not really in the same category).
@@Galatorm Saurus cost 750 to 800 so they are not low tier infantry. Doesn't quite make sense to use mid tier infantry in a low tier infantry test.
Must be hard for the prideful Dark elves to get beaten by mushrooms and goats
It's ok, in any real fight there'd be a line of Darkshards to back em up ;)
"Oh that Skeleton lost his head :o"
"Well atleast he is immune to Headshots now"
Damn that killed me bro xD
Would not have expected that the empire swordsmen do so well...
Easily the best for money
Honestly they're right where I hoped they would be
Well the fit what the empire infantry just need to do hold the line and shred them to bits with artillery
And the dwarfs
Try playing almost universally with shitty Ungor
You appreciate the inherent tankiness of Empire chod
The thing I love most about the lizardmen is how different they are to every other faction in terms of unit parallels. The Saurus are ridiculously expensive, but they can stomp basically anything not specialised into anti infantry, whereas the skinks are utter crap, but excel at doing what the saurus can’t, chasing down routing units and flanking.
Now I wonder how the Saurus Warriors would compare seeing as Skink Cohort are almost an expendable unit
Saurus Warriors would win every matchup in this fight, I don't think they would struggle against any of these units except Gors
I love that you did this, can I request mid-tier infantry next?
Anti-infantry damage dealers, Dryads and Rangers and Berserkers
I would've guessed on the Dwarf Warriors to win because of the armor but didn't really think about the waaagh factor. Seeing the Beastmen do that well was surprising though
I called Dwarf or Orc boys as top, with the other right behind... Did not see those Beastmen or Eternal Guards coming. (It's those damn woods)
Nothing a staunch line of Elven spears can't handle
Except a well placed pendulum
Laughs in *YARI ASHIGARU spear wall*
I understood this reference
A line of even cheaper Elven Swords?
*laughs In empire knights
With the Skaven doing Infantry matchups, I've found flanking tunnel rats does absolute wonders. Double the units, damage, and that morale loss too.
Praise be the happy skink!
They have better things to do than fight, anyway!
As a red-green colorblind person, I'd like to ask if you could use a deeper green next time for the chart?
I'm having a really hard time making out anything of it.
I'm actually surpriced Dwarf Warriors weren't able to beat Beastmen.
100 gold cost difference. Gor herd are kind of higher tier.
@@PhilosophicallyAmerican gor herd is beastman´s mid tier infantry essencially
@@M.J.D.R yeah found it weird they were in this competition
ya, the low tier inflantry for beastmen's are ungors
I love when zerk cracks himself up with his dumb jokes XD
would love to see how saurus warriors do against things in their bracket
Definitely. Skinks are basically gobos...
They can stomp every mid tier infantry even chaos warriors (not sure about longbeards)
They do have decent armor piercing, think they would beat longbeards
Pretty sure the main reason the orc infantry is so strong is cause of the waagh, that's a huge help
I think the Lizardmen should have done the Javelin cohort. The entire point of them is that they are melee units with a limited amount of ranged potential. The vanilla cohort requires no fewer buildings, and costs a pittance less, and should literally only be hired when you are making as cheap of a stack as possible/expendable stack.
My prediction: Without buffs, probably Dwarf Warriors , especially versus Dryads because of their inherent magic resistance, though maybe they lose against Eternal Guard because of the ap damage?
With buffs, almost definitely the Orc Boys. Hell, it wouldn't surprise me if regular goblins best half of the field if they're allowed to have the Waagh.
They would probably lose to eternal guards yeah as they already struggle vs Bret's polearms
@@ByTheGrace0fGod I'd have updated the comment, but I wanted to avoid spoiling the video :P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
But I pretty much predicted right. If we don't allow the Waagh, Dwarf Warriors sit comfortably at the top in every match-up, save for Eternal Guard, thanks to their good stats and high armor.
the fact that the norsca buff takes 2.25 min to take off and can't even reach that time vs other same tier units makes it obivious that the 45 sec timer is to long for norsca who wants to rush and deal their damage quickly, not on prolonged fights
I wish they made that shorter
If you want marauders to last long enought to proc rage you shoud either support them on the charge with monsters/ charriots, choose weaker/defensive units for early engagements or Chevron them up a bit to make them more resilient. Rage works best for swiping from the bottom, so you can advance on its stages without crippling your unit in the process.
It is just a bonus on a cheap unit. If they survive long enough(either through support or just luck), they will start to perform better. Berserkers are just the advanced version of this(30 seconds instead of 45, plus bigger buffs) with better base stats.
@@fendelphi the fact is that even vs the WoC variant vs a fight that should drag out a bit (low tier infantry vs low tier infantry) that it isnt even that helpfull. they barely came on top making the rage kinda insignificant. not even to mention when you have SEM, chariots or other actual threats use against them then it is just wasted yet you do have to pay for it
@@artje90 It is 2 highly aggressive units(34 MA, 18 Charge) that fight against each other, so it is not strange that they wont last long in a head on fight. If they fought "realistically", they would try to flank or make rear charges, which usually means less damage taken, since less enemy models would be fighting back.
I am not saying that they couldnt use a small buff, but this ability is not really what defines their most basic unit anyway.
Rage's effect is much more noticable on their higher tier units, like Marauder Champions, since they have the survivability to benefit from it more.
Point is, you do get the benefit from it, even on the lower tier ones. And in this case, it was enough to win against their "mirror" unit.
Personally, i do not fully agree with the waaagh use in the test: since waagh activacion cost/timer depends, if i am not mistaken, on the number of units in your army as well as the number of units in meele combat at the moment, i think that 2/3 waaghs are a bit too mutch for the test, since in a "real" scenario they would probably only get one. I get the testing purposes and the idea of allowing the use of faction mechanics, but i think that wiith just one waagh the test could have been a little bit more accurate.
That said, i may be wrong and i do not think it would have changed that mutch in the end, maybe just the first position. Really fun and well done video as always :)
Yeah, I think Dwarf warriors had a fighting chance after WAAGH #1, but when the second one started immediately after the first one ended, I knew it was over. Very, very rare to see in an actual battle.
I would have thought rangers for the high elves.
Glad he mentioned the campaign differences like if you were playing as Sigvald your marauders get rage too and even berserk after a certain rank would make a massive difference in multi
Ironically I just finished a tehenhauin skink only playthrough.
I can confirm ... they are awful.
Fun, my next campaing is going to be Goblin revenge on Orcs
It's not the size of the shield that counts, it's how you use it. And smaller shields are easier to use and parry blows with.
Who would win?
A host of ancient nigh-immortals who have trained for centuries to master the spear and shield...
or...
a bunch of ANGRY SIGMAR BOIS
As disappointing as the Skinkbros getting beaten was, I just remember that Skink Cohort Javelins exist, and could probably take this contest handily if given an opportunity.
I kinda thought they are better
@@javierescserr1520 yeah, I'd like to have seen them win A MATCHUP
Best F tier units match when? who will win between the grail relique, the corpse cart, and the carrion!
Definitely carrion
@@capttelush539 peasent mob and slaves are here too!
@@ogrimbothesour2976 I'd argue neither of those are F Tier. They are so incredibly cheap and anoying that they are often worth bringing. Slaves are actually better than Clanrats for Camapign just down to the amount of value you get for coin spent on recruitment and upkeep.
Basic Corpse Cart and Unholy Lodestone Cart are also worth it in campaign, since you often run crap-stacks with free skeletons and a couple of these can cheaply make them a lot more dangerous to low and mid-tier enemy units. The Balefire Corpse cart is absolute trash though.
@@Mancboy2000 You know im not too proud to admit you're right. Big swarmy expendable units do hit a different (and much more useful) mark than some of the other things mentioned here.
Why did Wood Elves get Dryads instead of Eternal Guard, but High Elves got Spearmen instead of Rangers?
Price range- rangers cost 600, he said 550 was limit.
Watch the end
@@BH-ms2vw That 550 limit is just what he decided because it fit "what was already on the list". Rangers have less upkeep than any other HE unit(and lower than several of the other units on this list), is still very cheap for the HE lineup and is MADE for low-tier infantry grinds. He also said "low tier", but Gor Herds(tier 3), Man-at-arms with shields(tier 3) and Eternal Guards with shield(tier 2) are higher than tier 1. So why not Crypt Ghouls? They cost 500 and are tier 2, and vastly superior to Skeleton Warriors for the Vampire Counts. Or Nehekhara Warriors instead of Skeleton Warriors for the Tomb Kings(cost 525 and is tier 2)?
If he had said the limit was 600, it would not change the lineup a whole lot. High Elves and Lizardmen(as LM would get Redcrested Skinks, which also is a low tier infantry grinder), and maybe Gor Herd(without shields) since they trade MD and shield block for more MA, AP and charge bonus.
He is free to make his list as he wants, but the rules for choosing units is not very consistent, is all I am saying.
@@fendelphi because he has been doing this shit like this, his way, his liking, giving no shit for balancing and the sake of fairness. some first who's the best videos he let ror fight normal unit, ror already has 9 chevron, which normal units have to pay alot more gold to get, but he still think somehow that's fair? take these kind of videos from him with a grain of salt, it's just a content video, nothing from it have any value
@@fendelphi anyway his favorite faction is greenskins, that's probably why all of his whothebest videos are always bias and sometimes will yield most of the results to any orc's units
I was routing for Orc Boys the entire time, but also cynically sure the damned dawi stunties would win. Guess they're not as obnoxiously tanky outside of campaign.
I had kind of an idea for units with shields: the problem with them is that they do don't hold the line as much as we would expect them to do so. Their melee defence isn't that great. It would be quite cool if CA changed their stats in function of the quality if the shield:
- bronze: +5 melee defence
- silver: +8 md
- good: +10 md
IF they are fighting on the front. Wouldn't apply if they best rear-charged.
Or sth like that. It would make them maybe more useful? Idk. Just an idea. The shield for now only increases their missile resistance.
Prediction: Dwarf Warriors.
Second place... Maybe Vampire Counts for their Scare? Or High Elves.
Although if Saurus Warriors without shields are included they win big time.
Having watched the first 3 minutes he is using Skinks, but tbh I find the Skink Javelin cohorts make great low tier infantry (until you can replace most/all of them with Saurus Warriors).
Edit: he uses just the basic skinks, so not that surprised by their ranking.
@@sandwhichishere
Yeah, odd choice. The base Skink Cohort is the worst and cheapest unit on the Lizardmen roster. The jav version, or heck, the Red Crested Skink would be better fits.
9:00 I was gonna say "why dryads, arnt the glad guard spears their basic troops?" NM carry on.
In campaign at least, if you pick prince sigveld as your starting lord for chaos the chaos marauders do get the rage ability.
Did not expect empire swordsmen to do that well
High Elf Spearmen used to beat Bleak Swords when the game first came out 3 years ago as far as I recall from my own tests.
Wait, what?
Darn, those elf spear lines are hella staunch then.
Could we have a “who’s the best” for melee lords? I know there are some much stronger than others, but I still think it would be interesting!
There is a lot of RNG in there, which Zerkovich won't account in order to fit a narrative lol (necessary /s)
@@Salderosan99 lol what narrative exactly?
@@Bob-C im mostly joking, but in the video "is grimgor the best?" He deliberately ran his test poorly so grimgor always came on top.
I went ahead and tested myself the fight against tyrion, on average is a 50/50 which basically comes down to luck.
Most of the times it was very close, but the RNG is so bad that in one of them Tyrion fucking steamrolled grimgor without even triggering his regen.
@@Salderosan99 Yes that was done for comedic effect
Hey Zerk! Have you ever considered doing a BEST comparison without a direct VS match? For example
1. Determining best Calvary/Anti-Infantry Calvary/Shock Cavalry/Monstrous Infantry by having them charge into a common Infantry unit, Ex:Orc Boys, and either cycle charging them or leaving them in melee and then comparing how long they take to route that unit/how much damage they do on charge.
2. Best Anti-Large Cavalry by having them attack a common non-Anti-Large Cavalry/Monstrous Infantry/Single Entity Monster. Ditto for Anti-Large Monstrous Infantry/Anti-Large single entity Monsters.
3. Best Anti-Large infantry by having a common Cavalry Ex: Empire Knights, charge into them, seeing how long they take to route that unit/how much damage they do against it.
4.Best Ranged/Artillery(of various possible tiers) by having a common Infantry Ex: Empire Swordsmen, advance on them and comparing how much damage those units receive before they can engage in melee(Skirmishing off).
I think those kinds of contests would be super interesting to watch and rather useful.
Great Video as always, best part is you cracking up at your own silly jokes lol.
As a Beastman player it's nice to see them performing well, even if they are overcosted.
Will we get a battle of the meatshields at some point?
Not overpriced anymore.
Spearmen:
The problem with Martial Prowess, is that the ability will stop as they hit 50% HP. It helps them stay aboe half health a bit longer, but after that they loose performance. So unless they could deal a lot of damage above 50% HP, they will invariably looses once they drop below. It is a bit better with buffs of course - Martila Prowess is all about incentivising buff and healing spells.
Frenzy:
Murderouds Prowess, Waagh, Frenzy. Those are all about staying in the fight for long. The plan is to have enough models left, that the boost can be translated into outkilling the enemy while it lasts.
Vanguard Deployment:
While all those units are melee so they will end up in melee combat, it does sometimes mater how long it takes them to get there.
Waaagh has a plain old cooldown. While Murderous Prowess will also be build by Ranged attacks. So for those abilities, being in the melee quicker does mater to some degree. It gives you more time before the enemy buff kicks in. I have no idea how to model that in those scenarios, but they would be helpfull in practice.
You know what we need? The Iron Breaker vs Tree Kin matchup.
My initial thought is that the ironbreakers ought to win that one. They've got less weapon damage and only hit one unit at a time as opposed to the Tree Kin's 3, but they've got a lot more models, more hp, a fair bit more armor (+35), more attack, a lot more melee defense (+20) and more resistance (25 % magic resistance vs 20 % physical on the tree kin). Also there's the blasting charges too.
Edit: ran a few tests and the Ironbreakers won very convincingly every time. The 26 melee attack of the Tree Kin have an extraordinarily hard time punching through the 66 melee defense of the Ironbreakers, where the Ironbreakers' 30 melee attack have a much easier time punching through the comparatively modest 46 melee defense of the Tree Kin.
It would be neat to have the stat cards up in the corner while they fight so I, the casual viewer, have a reference of weapon skill and such. Good job on this!
Honestly the miners with blasting charges would have killed everyone... They are also cheaper then dwarf warriors
That's a bit like saying Shades with Great Weapons are among the best elite melee infantry because they can beat Swordsmasters after two volleys...
@@OniGanon but shades are a mainly ranged unit while miners arent
@@alexd832 Fact of the day : miners with blasting charges are considered ranged units in tournaments.
There’s something very satisfying about watching the empire stick it to the elves
It would be interesting to see a similar comparison of the exact same units vs low tier archers, just to compare thier missile resistance
Dwarf warriors would win if the archers sat there - but lose if they had skirmish turned on.
The Whaaggh mechanic is a huge factor. I knew the winner before you even started. Even Goblins can trash low tier units (i.e., clanrats, skeletons, etc.) because of it. The testing scenario is kind of stilted, though, as greenskins, with their low armor (in most cases), are usually whittled down by missiles before closing to melee. But it's a nice "lab test", as it shows you that you should never go "melee only" against the orcs.
Skinks being for lizarmen would be like goblins being for greenskins
Yeah thats what i thought, like saurus warriors are better right? and they are low tier
@@jacobskals4143 Saurus Warriors roll over Ork Boyz so fast it's not even funny. That's definitely not low tier.
@@sd501st5 well they come from a tier 1 building. They may be really good, but they are low tier
These are such good videos. Appreciate the massive amounts of work that must be going into them!
I've been saying for years, now, that Gor Herds with Shields are actually really good units.
Their biggest problem, in campaign at least, was requiring too high a building tier to get to. In MP though, I totally agree: they give you solid output and vanguard for a not terrible price.
I hope that happy skink does well. He looks so pleased to be there.
The humble swordsmen did better than I expected.
Markus Kruber trained them.
Well tbh they are well equipped and well disciplined frontline troops with like half a decade of training
Anybody that uses the skink cohort without the javelin to act as a glorious Roman soldier throwing their pila at the enemy before they charge
How about a 'The Strongest Elite Cavalary' in the next? by the way, great video
I asked for this and the Zerk delivered. Gotta be happy with that. The surprise for me was Clanrats making the middle 5. I guess we've done low tier infantry and high tier infantry. Is there a middle tier infantry? Saurus warriors, big 'uns. A little bit surprised you didn't go with Dwarf miners for low tier. Dwarves don't have trash tier as such. Miners would still make middle 5 I think.
I would also like to request a "whose da best" in a mis-match situation. eg best non-bonus vs large vs large (vs single entity as well as vs cav). Skirmish cav vs heavy cav. Physical damage vs ethereal. Magic damage vs magic resistance. Also maybe a bonus vs bonus comp assessment bonus v large infantry vs bonus v infantry monsters/cav/mounted lords.
Prediction: gor herd :)
EDIT: gotdam waagh put my precious goats in the bin why ca why
Orc boys are pretty much slower gor herds without vanguard. GS just have a better faction ability overall.
Waagh too strong. I think he should test without that buff
@@superstar5042 I mean, I get it, but how often are GS's NOT going to be able to use Waagh?
WAAAAAAAGH > Chaos
@@borklazer5907 not too often. Most battles they'll be able to get at least two WAAAAAGHS in. You can't counter that with shock damage because they're tough and don't break that easily.
I love seing these videos over and over again. Gotta love Zerkovich trying to make TK skeleton vs VP skeleton sound interesting😹
Prediction: Orks. They are too op right now, cheap and do a lot of damage
Every faction has a few things that they do a bit better. For greenskins it's their low-tier infantry.
@@DarthRadical for greenskins it's everything xD
Expect lords, they legendary lors is too boring
@@СерикДаулет-х5я isn't Grom fucking op? Not quite sure, don't play them
Unlike Ariel, Grim and Orion - like imbalace lords orcs hast our imbalord. And poor pool og school of mages(without any heals or summons)
Love the Dawi and the Wood Elves so I was conflicted when they fought
Good video, particularly because I love my low tier infantry when buffed in campaign. I do have a question though. Was it an unfair advantage for the Green Skins to use Waaagh? Just curious what everyone else thinks.
GREAT video idea mate !!! Also thanks for some love for the necrophiliacs :)
Orcs
Beastmen
Dwarves
Did not expect that.
Good to see that the dwarfs and beastmen, despite years of neglect and total neglect respectively, put up a strong fight.
Honestly, with how much CA LOVES the rats, I am surprised the Skaven didn't manage to take it all.
This is the first time I noticed the Deckhands are not officially expendable.
I reckon they should be. For sure coast are not overpowered anymore for it to be acceptably implemented.
@@ghorstbusters6238 Having the expendable trait on any undead unit is useless. As it only negates LD debuff to things that aren't expendable when the unit is routing.
Corpse on corpse action... can I say that??" lol.
Between that, the presentation, the work and everything else - that's a sub from me right there.
Thank you for your work!
I'm surprised the clan rats did as well as they did
You shouldn't be Skaven are laughably powerful in every aspect of the game.
@@datorin2653
Pretty much.
That lack of air units or true cavalry is SO punishing amirite?
That's what happens when your head of development insists he is not-not Ikit Claw
@@datorin2653 yes yes, skaven control corporate
@@Jousef9 I mean I've recently been playing a lizard men campaign and Skaven clanrats are able to go toe to toe with saurus warriors. Like what?
@@datorin2653 Not entirely true, the low leadership really hurts sometimes early on
I love these videos, good evidence that skinks need a buff, maybe poison.
Hig elf rangers are low rier higelf.
I feel you make the best total war: Warhammer content. Thank you for your hard work!
Next video, best chaff! Like time how long they can hold a certain unit :D
Greenbois, Dwarf bois, and beast boys are my most played factions. I am not disappointed with the results.
Beastmen actually placed in high spot? Nice
@vez nan gor herd shield also was almost the most expensive unit among them so does not really prove anithing. BM infantry is not so great infact
Gors are their 'middle tier' unit...ungors would have placed in the bottom 5
mainly cause he chose the 550 gors over the 300 cost ungors... so actually placed BM higher cause they had a higher cost unit then most others. ungors even lose vs the empire swordmen
Because he chose the Beastmen Mid Tier infantry and placed it against the other factions low tier units or Chaff units like the Skinks.
@@toddwittie4421 Gors are only mid tier infantry because CA decided to put them in that category for... whatever reason. I mean if I remember correctly (haven't played TW:W in a while) Greatswords are a tier III unit while Bestigors for some reason are tier IV unit.
In tabletop, Gors were pretty much basic beastmen footmen while ungors were chaff or in 6th edition nothing more than a meatshield for Gors (they litellary shared the same unit with Gors and were treated here like trash)
Love to see Night Goblins, both normal and fanatic versions
Prediction: Bleakswords due to their solid stats or dwarf warriors with their high armor.
Edit spoilers:
Forgot about the waaagh. Shite
Yeahh puting the whaagh here is kinda unfair. It makes weak unit have ridiculous stats, goblins can be deadly with it.
@@NBeaver-bx4yl It is really strong yes, but it should be here since it is used in multiplayer.
Also if you look at the stat boosts it gives it's not that much better than murderous mastery
@@NBeaver-bx4yl Oh shit nvm the m mastery gives more missile dmg, not weapon dmg. So not nearly as good as the waagh.
@@oivametsola7624 he doesn't allow the miners with blasting charges or ironbreakers to throw their charges as a feature of the unit and something they have in multiplayer; he should not be using the Waagh for the orcs as an active ability that influences the fight if he wont let them throw
@@oivametsola7624 but waagh only recharges when your leader is in combat no? In their test waagh poped more than once, and lets be real, in real games the greenskin player is very lucky to have their lord live for a second waagh. So sure let them get a single waagh but no more as these units nor their lord would ever be in good shape by the second waagh if even alive by that point.
You should do High Elf spearmen against Empire spearmen with shields, that would give a more equal fight, in terms of unit type anyway.
I guess Saurus Warriors can't be considered low tier xD
my prediction is either bleakswords or orc boyz taking the win with empire swordsman placing firmly in the middle of the rankings.
before video: dwarf warrior, high elves spear man and saurus warrior , they hold pretty well for low tier infantry
Sad Saurus not even in the lineup
Saurus warriors aren't low-tier infantry
@@Parra_Parra yeah, i was surprise about that but in fact they cost pretty much for being low-tier infantry
Saurus Warriors aren't low tier infantry? They're available from turn 1 in the Tier 1 recruitment building that all Lizardmen factions start with even Tehenhauin. Cult of Sotek has to demolish the Saurus recruitment in order to build the Skink recruitment building.
@@Parra_Parra Saurus Warriors are Tier 1 infantry. Gor Herds aren't available until Tier 3.
Im impressed by Bretonnia Men at Arms and Disappointment in the High Elven Spearmen. The Orcs however i expected and thought the Dwarfs would be number 2.
Aren't Bret Men-at-Arms still classified as "expendable?"
Yes. Are clan rats expendable as well? Or is that just the skaven slaves?
@@liamclifforth7046 Clanrats and Pirate Deckhand Mob are "meatshield", so are technically not intended to do a lot of damage, but tarpitting enemies so that such enemies dont deal damage to more important units. To be honest, I am not sure of the exact rules he applies here.
@@fendelphi Expandable is a trait that makes units without the expandable trait not take LD debuffs from routing expandables. So layering a GS front line with gobbos between orcs help to mitigate LD loss from routing friendlies. LD debuff still applies to other units that count as expanable though.
@@fendelphi Also, clanrats are not expandable. Which is both good and bad, as they don't care about slaves routing; but affect other units when they rout.
@@liamclifforth7046 I know. The point is, both Expendable and Meatshield(it is a tag) units are "tarpits" or sacrificial units, because their job is to get in there and hold up the enemy. You dont count on them to kill stuff. A unit that is both Meatshield and Expendable will have the least negative impact on your army(they are supposed to take a heavy beating, and if they route, they wont impact morale on non-expendable units).
The confusion is, this list was supposed to be of units that were not just chaff, but actually have some decent damage output(hence no skaven slaves, peasent mobs or zombies), but we still get units that are in a similar category/with the same tags.
night gobbos would be an interesting extra comparison or just in general, orcs always feel a little more mid tier compared to the night gobbos, more like low tier saurus warrior tier vs skinks for lizards, also I bet dryads/any woodelf with the forest bonus would be a nice addition :< wtb a spell that lets you magically give them it for a while so you dont have to hide in the corners of every map. 15% melee defense for every single unit now is kind of insane for sitting in the woods.
As soon as I saw you'd picked the skinks to embarrass the Lizardmen, I knew they were the very bottom of the barrel. They should have been considered the same tier as the expendable, near-worthless units. I've never used any skink infantry units, they just aren't worth it.
Always love these competitions, they're informative and you make them entertaining
interesting that you went skinks and not saurus warriors
Saurus aren't low tier.
@@rubz1390 but they are. you can get unshielded ones at tier 2. they cost like 500-550 in custom too
@@amphitheremajesticon4928 that’s what I was thinking. Very weird that he used Skinks for Lizardmen but then not Skavenslaves for the Skaven. I know Skavenslaves are expendable but given how cheap the Skinks are I’d argue they have very similar roles, plus Saurus Warriors are really not that much more expensive. They’re also the unit you get from a Tier 1 Barracks in campaign, just like the Empire’s Swordsmen. Saurus are still low tier infantry.
@@amphitheremajesticon4928 Isn't it 650 in custom, if I recall correctly? That would be pushing it too far. Besides I think Zerk was trying to go for the best low tier infantry each faction has in the range of 300-500 gold, that is not a throwaway expendable tarpit unit like Skavenslaves,Peasants or zombies. That's the only reason why I can't think of why he picked HE Spearmen over rangers, since rangers cost 550 like Gor Herd. I also think that Gor Herd without shields might potentially have done better in this test, as there are no missiles to block, as such the extra cost is somewhat wasted.
@@rubz1390 Wrong. Unshielded Saurus are actually Tier 1, but I wouldn't classify them as low-tier - in that case, you would need to replace marauders with Chaos warriors (tier 2 unit) and remove Gor herd (tier 3 unit for some reason).
That will be a grudge ton put in the book!
WHEN 'DA BOSS SAYS WE ARE 'DA BEST, WE ARE.
I's love to see how you plan on "testing" missile infantry and artillery. Obviously head-to-head wouldn't be a fair test. Maybe you could see how many zombies they can each gun down before running out of ammo!
I'm honestly kind of shocked bleakswords made it that high. That murderous prowess propped them up quite a bit.
That and the fact they've really just got very good base stats.
While it makes sense why it was done how it was done, gotta say: Vampires skeletons did have a mini-nerf in their fight. They are a bit weaker, but are buffed by heals from the faction and heros. Abilities that keep them going, and slowly regen them some. So think they hit a bit more above the weight class shown in campaign/battles v. this 1v1
can't wait for the best chariots
I want to see 1vs1 monsters
@@mermeoth7178 he already did that
@@mermeoth7178 well maybe you should watch the videos zerk already posted becase SEM were done already
@@vcount6676 @Cedain Oh I missed that one. Good to know I can watch what I wish right now :D
Great job on this! Informative and presented well, fun to watch!