🔥 Previous episode I powered up with a big coal generator expansion, quadrupling my setup to handle the factory’s needs! After hours of building, I also jump-started steel production with a basic setup to get things rolling. It’s a big day for progress as I build the groundwork for even more exciting advancements to come. Join me as I dive into this new phase of development-one step closer to a proper factory! 😄 ➡ th-cam.com/video/7F1SXY9wkVs/w-d-xo.html
19:10 - _"here is my uploader and here i have put something of everything (but can't see it in the cloud)"_ you need to put items in the uploader to upload them, and when one item type is at the limit (1-5 stacks, depending on mam research), it jams. i also could not see any belt or lift between the output of that storage and the input of the uploader. the storage is a good idea to "prime" the cloud with lots of things, but you need to watch that it doesn't jam when full. simply open the uploader (and not the storage that you showed in the video) and when the uploader is jammed simply shift-click on the upload slot to move the items to your inventory and let the storage+uploader continue their work. the most important next research for the cloud (imho) is the personal uploader so that you can at any time add more items to the cloud no matter where you are, and that includes consumables (food, fuel, ammo, and also eg coupons) as well as the additional items that you find near wrecks, or the harddisks themselves. that "personal uploader" has 5 slots where you can put up to 5 stacks of items for upload, and on those slots, jammed item types are marked with a warning icon and then skipped. after that research, i would recommend the first of the "more stacks" researches since it only costs 3 spheres, and several (maybe up to 60 or 120) of the cheaper speed researches (popup text is a bit misleading: every research doubles the upload speed, but the tooltip says 50%, 25%, etc, probably speaking of the waiting times between uploading two items which is half/quarter/etc for double/quadrupel/etc speed). For more upload speed of few specific item types (especially the big 500 stacks, eg concrete or wires), you later can build more uploaders for the same item type instead of doing more research. example: i had 6 uploaders for wires, each doing 120, for a total of 720/min, or almost 3 stacks of wires in two minutes, instead of spending 23 more spheres for research and still only getting 240 upload speed. those later costly researches are worth it when you have many different items that all need more upload speed.
There is of course a lift at the back, so there is a connection between the storage container and the dimensional depot. I just went into the game to see if it might be jammed but that's not the case, it's full 100/100 The only reason there are all these item in is that the advise was to put a stack of all sorts into the container and start uploading which is exactly what I did. I intended to do that this episode but I honestly forgot. that's why I grabbed the mentioned Spheres where I saw them in between episodes. 5 stacks, just to be clear; can be 1 stack of 5 different items? Yes, the idea was to go for uploading and then more stacks, you and/or others advised that and I agree. Sounds amazing to have this system going the way intended! Much love from grandma Wendy 💖
@@GramGrendy just to be clear: "5 stacks" appears in two contexts ... - depending on the mam research for number of stacks, you have 1-5 stacks for every type of items (i recommend none or only one research at first since speed is more important, but 3 spheres is still pretty cheap) - the "personal uploader" has 5 slots for 5 stacks of items that are uploaded in the background, also while the window is closed and you do something else. and to not jam the entire upload, items in those 5 slots that jam are simply marked with a warning icon and skipped.
27:07 Always look at the per minute. How many it makes at once doesn't matter. That goes for everything. You just need to make sure the per minute matches. Don't pay attention to the other number, ignore it completely. The only time that number matters is when you want to make a specific amount of something, but we want a continuous flow of production.
You need to remember how many per minute of something you're producing, and carrying on your belt. It's all about the per minute. Everything. If we take the assembler at 32:36 as an example, how many steel beams per minute are you producing? How many modular frames per minute are you producing? You need to know these things first. For example, if you're producing 10 modular frames per minute, then you can supply 4 of these assemblers, consuming 2.5 per minute each. I cannot stress enough how important it is that you get a proper grasp of what resources you have and are producing. I recommend you write down what you're producing and how many per minute. It's all about the per minute, don't even entertain the other numbers. Once you truly grasp this concept it should be a lot easier to understand how many of what you can have running. Think of everything as a flow of items per minute.
I did start an excel sheet in where I started writing down what I have and am making Maybe for now I am going to make my steps even smaller so I know exactly what I am doing/producing. I am truly trying and I would love to have a world in the end where things might not be in the biggest amounts available but it's working, all done by a grandma with the help of a lovely community! Dreams come true 🌹 Much love from grandma Wendy 💖
@@GramGrendy there are several external utilities (websites) to do such calculations, and even draw a complete plan when inputs and outputs are given. one of them even can show a complete map of everything, and allows to edit savegames. but that partially can spoiler you, and it's usefull to have at least some of that work done "manually" to understand how it works. on the other hand, i would consider it a waste of time to create a spreadsheet for 150 items myself in the late midgame or endgame, including all their properties, lots(!) of alternative recipes, etc. As long as you are doing fine (yes, you do!) you probably should continue to play like now.
35:42 - _"now let me see"_ ... above the inventory, all "relevant items" are shown, inputs and outputs when looking at a machine, or in this case (when looking at milestones) all the items that are needed for the milestone. thus you can click the items on the top instead of searching for them in the inventory. And you also can shift-click or ctrl-click on them to quickly move them (especially useful when more than one stack is needed) instead of lots of manual dragging or multiple shift-clicking.
Shift click for 1 stack and ctrl click for everything you have of it 😊 It's once again just a habit to have to drag/click items from inventory into another area plus I didn't think about clicking on the icons in the machine. Left or right, I managed to get 3 nice milestones done which I am extremely happy with 😄 Much love from grandma Wendy 💖
34:22 - when you run and jump, it looks to me as if you only run and jump, but don't run and crouch-jump which is a lot faster: start running fast, then crouch to start sliding, and while still holding the crouch key all the time, jump, land and start sliding again, jump, land and start sliding again, etc. This method of crouch-jumping or slide-jumping allows for really fast travel. btw: do you use a hotkey to run fast, or did you already set the game option to use the hotkey to toggle running instead of "hold to run"? since the game has no stamina stats, it doesn't hurt to always run, except when you want to walk precisely (eg to an edge of a cliff). therefore i have redefined that hotkey to some "far away" key (right of the "9" key) to not accidentally toggle running all the time when using other hotkeys with shift (eg moving entire stacks with shift-click). now i only need to push that key once after every loading or resetting of a save (on game start, or after death) and always run, which is also beneficial eg during fights.
I normally always crouch too but not always when I am higher up as my arthritis hands sometimes have a life of their own and presses buttons without me know which make me jump off... I hold shift as that is a (Minecraft) habit and very easy to do (and remember) for me. 😊 Much love from grandma Wendy 💖
These are my favourite of the Satisfactory episodes!! When you unlock a bunch oof new things in the MAM and upgrade the Hub or elevator further. Loved seeing you finally get the blueprint thingy and another vehicle too! It took me aback a bit to hear you swear I must say though XD Someone else has probably said it already but I think I get how the numbers on input and output of assemblers work. The grey numbers on input is how much of the material will be used to make one of the chosen item while the orange smaller number below that is how much of that inputed material will be usd by the assembler in one minute. As for the output I think it works the same way where the grey number is how many of the item will be produced by one lot of the input and the orange number is how many lots of the output will be made per minute. Eg: with the 2 versatile fraeworks and then orange number saying 5 per minute I think it means it will make 5 lots of 2 versatile framework within a minute. Gosh I hope the wording of that came through xD Aaaaaaaaaanywhos, can't wait for next episode! Much love, Quack 💜
38:00 - _"space problems are a 'you' problem"_ ... this is an insider joke where CSS mocks the players who (as long as blueprints are in the game) have complained about the max size of 4x4x4 being too small. btw: as a surprise on 1.0, CSS introduced bigger blueprints (MK2 with 5x5x5 and MK3 with 6x6x6) in higher tiers of the next phases.
@@GramGrendy i create more blueprints than i use :-) LOL creating them to have very compact setups of many machines in little space is some kind of puzzle ("game in tge game") for me. but a few basic ones help a lot to build identical machines in a row, eg 4 or 5 smelters on 2x4 foundatiins, or some other machines, and it's especially useful (even for a single assembler, foundry, etc, or later bigger machines) when using some setup with splitters, lifts and belts to feed them. one important fact to remember for blueprints: they do not connect belts, rails or power cables to other blueprints. you need to build the blueprints first and tgen manually add missing belts, powerlines, etc. but that is pretty easy when the bluprint contains the complicated parts already.
To reinforce what others said… when planning a factory, look only at the “per minute” numbers. But… when deciding what recipe to use if you have alternates, the “simple” numbers help you decide how efficiently you’re using resources. (Alternate recipes will either be more resource-efficient or faster producing… and very rarely… both
Correct me if I am wrong but I think I need to already have the beginning right to be able to make things further down the line. If I for example don't have the right amount of wire coming out then I will struggle to get the right amount of anything that requires wire. I will look at the "per minute" amounts now and try to get everything right from the beginning so I know what I have 🌹 Much love from grandma Wendy 💖
@@GramGrendy what you have and what you need changes over time. many people start production chains with ore and work their way up. others start with the endproduct and work their way down to ore. and yet some others have some basic production starting from ore and then build the factory from the top (what they want to produce) down to the basics (that they already have somewhere). and with all the changes because of more phases and tiers, and many new items, and new alt recipes, etc, you probably will have to re-plan, re-build, etc some more times, with the current factory being a good base for basic resources, to build new factories with them :-) you also will get new methods of transport and accessing items, from faster belts to trucks, to the cloud, to , to , and thus have many new options to splitup or centralize the factory, or combine parts, etc... thus nobody (at least in the first or second playthrough) can have "everything right". there are enough resources in the world to build a multiple of what you have now. thus my suggestion: have fun, build however you want, don't forget to explore and research, and don't fear building separate units/outposts whenever new items or resources require it ...
Once you have a blueprint stored, you’ll see other build options. Hitting Q will let you access blueprints in addition to building and customizing… a “blueprint” build mode will also appear
grats to the huge research advancements ! although some were skipped (yes, it can be a bit overwhelming), eg two researches for alternate inhalers were enabled but then not researched, as well as the additional hand slot (handy with the new additional detonator, or having multiple scanners to easily switch between them with the mousewheel), and i think you should also be able to do some more cloud research (first "personal upload", then a little speed) and that probably was the reason to have some items prepared that you no longer remembered what to use them for. most of the other "strange items" in the research tree that are needed next are from the oil phase. ps (a little history): turbofuel is much more effective than normal fuel and thus many people hunted for those two alternate recipes, but were quite annoyed when the luck was not in their favor and it took dozens of harddisks to research in the mam before finding first one and later the other of those two recipes and only then being able to make and use turbofuel. Thus CSS decided to eliminate luck for those two recipes and moved them from the random harddisk research to an almost normal branch in the other mam researches, but kept the requirement to spend one harddisk for each of them to still have some balance for the useful and previously much more difficult recipes.
Thank you so much 🌹 You have no idea how long my list is with all the things I want to and need to do 😂 and before I know it I have been recording for hours and still didn't do half of it... When you have never played this game it is a lot to take in. I truly do my best and I promise you that eventually I will get it all done. 😊 That's why I sometimes need hard disks to unlock/progress - that is so clever! I admire your knowledge, how long have you been playing this game for Anson?
Your factory is really coming together, it looks gorgeous. I'm in a bit of a dilemma when it comes to using normal foundation vs concrete. On one hand, concrete looks really nice compared to normal foundation, but you can't really colour it and it ends up with that clinical look. I love colour coding and decorating with colours. On the other hand, I find normal foundation to be really ugly, as well as the walls, but you're able to colour them. I really wish they'd add more variety to foundation and walls, because the current ones are not what I'm looking for. Your base looks a lot nicer than mine though. Always fun to watch you play 💛
imho, concrete foundations and walls can be colored just as well as standard foundations and walls, but only not as bright or vibrant which i would even consider an advantage, making them much less ugly, and less distracting from the factory itself. but for me another property of concrete foundations and walls make them the style of my choice: they use 7 concrete instead of 5 concrete plus 2 iron, thus needing only one type of resource instead of two, and allowing the same bigger stacksize for all seven, making inventory handling easier. btw: also asphalt foundations use the same 7 concrete to build.
@@Anson_AKB I'm not sure what you mean. Coloured concrete is barely visible. Not comparable at all. It's got a slight tint of something, barely recognizable.
I haven't used a lot of paint yet but I did use a bit around the 2nd iron "factory" - the top of the "entrance" is brown and from below that is perfectly visible. The strange thing is that even though I have 1 colour on it the top layer shows different (lighter) then the sides and the bottom which I really find a pity. I do hope there is maybe glass or another block available later on which will help break this pattern and make it less dull for me. I truly do love to keep the trees and rocks and so on involved in the buildings as it gives such a nice vibe to it, it really makes it feel alive for me 😊 Much love from grandma Wendy 💖
@@GramGrendy glass foundations are available in the shop. but they are a bit "hidden": bundled with lots of frame foundations for a steep cost of coupons. you might not have seen them or they were not selectable before research for steel and probably quartz is done.
@@decomposedcorpse5186 for much later, and then you will probably need even more, thus requiring to setup some production chain anyway while you now could get lots of easy coupons (btw: with the help of somersloops, animal remains or protein can give lots of coupons too, as well as hundreds of liquid biofuel for the jetpack, in a refinery but before setting up any oil production) ... but some of them also should be kept to open some of the wrecks before you can make these items yourself.
@@GramGrendy I won't spoil what they're used for, but they're used in pairs of 3, so keep like 30 and sink the rest. I also recommend you just start buying all the stuff in the awesome shop.
I think you can unlock glass already. You need silica from the quartz tree in the MAM and then the glass windows from the awesome shop. there is also a bunch of other wall shapes, and doors and smaller windows. Overflow can be done using the smart splitter in the caterium tree in the MAM. Always use the per minute value when planning factories. This is the number of items per minute, not the number of runs per minute, so you don't need to multiply the two numbers. I find bolted iron plate to be the wort alternative in the game. It is faster than the standard recipe, but uses much more resources of the same type as the basic recipe. The improved fuel recipes are amazing. Compacted coal is only of use to make the others, but from turbofuel onwards they are amazing (one of them is too good to make sense)
it will be helpful to manually make one or two dozen of automatic miners and put them in the cloud. they will be automatically used when building new or upgrading old miners. the game handles these upgrades a bit strangely: it returns all resources from the old one and uses resources for the new one, but does not immediately use the old ones. thus you need to upgrade to MK2 while having two automatic miners (or 3 for MK3), and end up with one (when upgrading from MK1, or 2 when upgrading from MK2) in the inventory afterwards. having a few in the cloud and being able to "personally upload" those one or two that were returned will make it a lot easier to build or upgrade.
I did make a few of those miners and placed them in the container - I need more space in my dimensional storage so I can see/use them. I am truly thinking about simplifying even further and therefor might as well upgrade the miners (MK2) and belts MK2 or MK3 if I can afford it already. Dinosaurbob, this means that my 120 iron node will then give me 240 if I am correct? And that is good to know about the miner upgrade! I did make a few, have to check if I used them come to think of it.. Much love from grandma Wendy 💖
@@GramGrendy in the cloud, you already can have one full stack of any and every item type that exists. Upgrading space in the cloud will not give more space for other types (you already have it for all types), but it only will extend the number of stacks for each type up to 5, but there should never be a limit to some partial stacks, or to X stacks of one type and less entire stacks for another. when only part of what you think that you have (partial stacks) is shown, it was not uploaded yet, and there might be a bottleneck or jam. check the uploader again whether it shows a message like "storage full" besides such a "100/100" display, and remove that input from the uploader. then more items from the other container should arrive over the connecting belt/lift. my wild guess: you tested the uploader with one single item and later put an entire stack of that type in the container so that the uploader is now jammed with the 101st item. too bad that in the video you only looked at the container and not the uploader so that we can't check and give better hints. Although your upload speed is very low, without jams and over the time of the entire episode there should be a few more items uploaded.
Three things required for enemies to stop spawning: you have to kill existing ones… you have to take what they’re guarding… you have to construct a powered building in the near vicinity. (Just foundations won’t do it… you need power poles)
"just power poles" was good enough many versions ago (and it even stopped respawns in 200 meter radius), but they changed the "respawn rules" quite a few times. i think they now use some kind of point system with a threshold that stops new spawns, where powered machines are very effective, but without power consumers or producers you would need lots of foundations and powerpoles. i just had a "street" (row of foundations with a belt and powerpoles) built over an island with a hog and a hatcher, and they both returned on each of the next days until i stacked two more belts on the existing belt). I don't remember whether or what they had protected, but i usually would collect that immediately after killing them.
I am thinking.. there where I have my steel production now, there were 2 animals in the back (once of them might have killed me once or twice...) But once I placed a miner on the limestone node (not in use) and made the little bridge with a few foundation from where I could shoot them, I never saw them back once I killed them? Much love from grandma Wendy 💖
😊love the video Gram , from hearing the first beep of a video game to playing satisfactory today at 57 years of age you make me feel young ...er ..lol im trying to figure out your accent reminds me of my mom .
That is so beautiful, age doesn't matter but having fun does FK.Force1 😊 I live in Sweden, I speak English and my roots go everywhere: from Sweden to Germany, Belgium, Holland, France,... so I would say I am quite the mixture 😂 Much love from grandma Wendy 💖
Yes, I noticed.. shame really as it wouldn't hurt to have half this size available. Ah well, will need to change it more then once so I can correct it 😊 Much love from grandma Wendy 💖
Others may disagree, but i’m going to suggest you ignore blueprints for now. You’re building factories to fit the landscape; you’re not going to get much benefit from blueprints. They’re good for big, repetitive builds, but you’re not really doing that (yet).
I don't know what the rest of the world looks like yet but if I can I will keep doing what I am doing now, I love what this looks like 😄 So yes I do agree (for now) and I am not going to build/use the blueprints (yet). Much love from grandma Wendy 💖
It's in my excel sheet now. I sometimes wish I had a third monitor so I can keep all these files open to peek at while recording 😄 thank you! Much love from grandma Wendy 💖
You might want to take the Molded Steel Pipe recipe. It uses concrete and a bit of steel to make steel pipe. You already have iron pipe, but molded steel pipe is one of those “much faster production” recipes.
🔥 Previous episode I powered up with a big coal generator expansion, quadrupling my setup to handle the factory’s needs! After hours of building, I also jump-started steel production with a basic setup to get things rolling. It’s a big day for progress as I build the groundwork for even more exciting advancements to come. Join me as I dive into this new phase of development-one step closer to a proper factory! 😄
➡ th-cam.com/video/7F1SXY9wkVs/w-d-xo.html
19:10 - _"here is my uploader and here i have put something of everything (but can't see it in the cloud)"_
you need to put items in the uploader to upload them, and when one item type is at the limit (1-5 stacks, depending on mam research), it jams. i also could not see any belt or lift between the output of that storage and the input of the uploader. the storage is a good idea to "prime" the cloud with lots of things, but you need to watch that it doesn't jam when full. simply open the uploader (and not the storage that you showed in the video) and when the uploader is jammed simply shift-click on the upload slot to move the items to your inventory and let the storage+uploader continue their work.
the most important next research for the cloud (imho) is the personal uploader so that you can at any time add more items to the cloud no matter where you are, and that includes consumables (food, fuel, ammo, and also eg coupons) as well as the additional items that you find near wrecks, or the harddisks themselves. that "personal uploader" has 5 slots where you can put up to 5 stacks of items for upload, and on those slots, jammed item types are marked with a warning icon and then skipped.
after that research, i would recommend the first of the "more stacks" researches since it only costs 3 spheres, and several (maybe up to 60 or 120) of the cheaper speed researches (popup text is a bit misleading: every research doubles the upload speed, but the tooltip says 50%, 25%, etc, probably speaking of the waiting times between uploading two items which is half/quarter/etc for double/quadrupel/etc speed).
For more upload speed of few specific item types (especially the big 500 stacks, eg concrete or wires), you later can build more uploaders for the same item type instead of doing more research. example: i had 6 uploaders for wires, each doing 120, for a total of 720/min, or almost 3 stacks of wires in two minutes, instead of spending 23 more spheres for research and still only getting 240 upload speed. those later costly researches are worth it when you have many different items that all need more upload speed.
There is of course a lift at the back, so there is a connection between the storage container and the dimensional depot. I just went into the game to see if it might be jammed but that's not the case, it's full 100/100
The only reason there are all these item in is that the advise was to put a stack of all sorts into the container and start uploading which is exactly what I did.
I intended to do that this episode but I honestly forgot. that's why I grabbed the mentioned Spheres where I saw them in between episodes.
5 stacks, just to be clear; can be 1 stack of 5 different items?
Yes, the idea was to go for uploading and then more stacks, you and/or others advised that and I agree. Sounds amazing to have this system going the way intended!
Much love from grandma Wendy 💖
@@GramGrendy just to be clear: "5 stacks" appears in two contexts ...
- depending on the mam research for number of stacks, you have 1-5 stacks for every type of items
(i recommend none or only one research at first since speed is more important, but 3 spheres is still pretty cheap)
- the "personal uploader" has 5 slots for 5 stacks of items that are uploaded in the background, also while the window is closed and you do something else. and to not jam the entire upload, items in those 5 slots that jam are simply marked with a warning icon and skipped.
27:07 Always look at the per minute. How many it makes at once doesn't matter. That goes for everything. You just need to make sure the per minute matches. Don't pay attention to the other number, ignore it completely. The only time that number matters is when you want to make a specific amount of something, but we want a continuous flow of production.
You need to remember how many per minute of something you're producing, and carrying on your belt. It's all about the per minute. Everything. If we take the assembler at 32:36 as an example, how many steel beams per minute are you producing? How many modular frames per minute are you producing? You need to know these things first.
For example, if you're producing 10 modular frames per minute, then you can supply 4 of these assemblers, consuming 2.5 per minute each. I cannot stress enough how important it is that you get a proper grasp of what resources you have and are producing. I recommend you write down what you're producing and how many per minute.
It's all about the per minute, don't even entertain the other numbers. Once you truly grasp this concept it should be a lot easier to understand how many of what you can have running. Think of everything as a flow of items per minute.
I did start an excel sheet in where I started writing down what I have and am making
Maybe for now I am going to make my steps even smaller so I know exactly what I am doing/producing.
I am truly trying and I would love to have a world in the end where things might not be in the biggest amounts available but it's working, all done by a grandma with the help of a lovely community! Dreams come true 🌹
Much love from grandma Wendy 💖
@@GramGrendy there are several external utilities (websites) to do such calculations, and even draw a complete plan when inputs and outputs are given. one of them even can show a complete map of everything, and allows to edit savegames. but that partially can spoiler you, and it's usefull to have at least some of that work done "manually" to understand how it works.
on the other hand, i would consider it a waste of time to create a spreadsheet for 150 items myself in the late midgame or endgame, including all their properties, lots(!) of alternative recipes, etc.
As long as you are doing fine (yes, you do!) you probably should continue to play like now.
35:42 - _"now let me see"_ ... above the inventory, all "relevant items" are shown, inputs and outputs when looking at a machine, or in this case (when looking at milestones) all the items that are needed for the milestone. thus you can click the items on the top instead of searching for them in the inventory. And you also can shift-click or ctrl-click on them to quickly move them (especially useful when more than one stack is needed) instead of lots of manual dragging or multiple shift-clicking.
Shift click for 1 stack and ctrl click for everything you have of it 😊
It's once again just a habit to have to drag/click items from inventory into another area plus I didn't think about clicking on the icons in the machine.
Left or right, I managed to get 3 nice milestones done which I am extremely happy with 😄
Much love from grandma Wendy 💖
@@GramGrendy yes, nicely done, and much better than some other youtubers.
34:22 - when you run and jump, it looks to me as if you only run and jump, but don't run and crouch-jump which is a lot faster:
start running fast, then crouch to start sliding, and while still holding the crouch key all the time, jump, land and start sliding again, jump, land and start sliding again, etc. This method of crouch-jumping or slide-jumping allows for really fast travel.
btw: do you use a hotkey to run fast, or did you already set the game option to use the hotkey to toggle running instead of "hold to run"?
since the game has no stamina stats, it doesn't hurt to always run, except when you want to walk precisely (eg to an edge of a cliff). therefore i have redefined that hotkey to some "far away" key (right of the "9" key) to not accidentally toggle running all the time when using other hotkeys with shift (eg moving entire stacks with shift-click). now i only need to push that key once after every loading or resetting of a save (on game start, or after death) and always run, which is also beneficial eg during fights.
I normally always crouch too but not always when I am higher up as my arthritis hands sometimes have a life of their own and presses buttons without me know which make me jump off...
I hold shift as that is a (Minecraft) habit and very easy to do (and remember) for me. 😊
Much love from grandma Wendy 💖
These are my favourite of the Satisfactory episodes!! When you unlock a bunch oof new things in the MAM and upgrade the Hub or elevator further. Loved seeing you finally get the blueprint thingy and another vehicle too! It took me aback a bit to hear you swear I must say though XD
Someone else has probably said it already but I think I get how the numbers on input and output of assemblers work. The grey numbers on input is how much of the material will be used to make one of the chosen item while the orange smaller number below that is how much of that inputed material will be usd by the assembler in one minute. As for the output I think it works the same way where the grey number is how many of the item will be produced by one lot of the input and the orange number is how many lots of the output will be made per minute. Eg: with the 2 versatile fraeworks and then orange number saying 5 per minute I think it means it will make 5 lots of 2 versatile framework within a minute.
Gosh I hope the wording of that came through xD
Aaaaaaaaaanywhos, can't wait for next episode! Much love, Quack 💜
Nice gameplay
You are amazing, thank you Uni-Volt 🌹
Much love from grandma Wendy 💖
38:00 - _"space problems are a 'you' problem"_ ... this is an insider joke where CSS mocks the players who (as long as blueprints are in the game) have complained about the max size of 4x4x4 being too small.
btw: as a surprise on 1.0, CSS introduced bigger blueprints (MK2 with 5x5x5 and MK3 with 6x6x6) in higher tiers of the next phases.
They also added the "obviously portable miners don't have an output" lol, people really didn't get that.
@@decomposedcorpse5186 there is only one item in the game that has an invisible output: Ficsmas trees :-)
Do you use a lot of blueprints Anson?
Much love from grandma Wendy 💖
@@GramGrendy i create more blueprints than i use :-) LOL
creating them to have very compact setups of many machines in little space is some kind of puzzle ("game in tge game") for me.
but a few basic ones help a lot to build identical machines in a row, eg 4 or 5 smelters on 2x4 foundatiins, or some other machines, and it's especially useful (even for a single assembler, foundry, etc, or later bigger machines) when using some setup with splitters, lifts and belts to feed them.
one important fact to remember for blueprints: they do not connect belts, rails or power cables to other blueprints. you need to build the blueprints first and tgen manually add missing belts, powerlines, etc. but that is pretty easy when the bluprint contains the complicated parts already.
To reinforce what others said… when planning a factory, look only at the “per minute” numbers. But… when deciding what recipe to use if you have alternates, the “simple” numbers help you decide how efficiently you’re using resources. (Alternate recipes will either be more resource-efficient or faster producing… and very rarely… both
Correct me if I am wrong but I think I need to already have the beginning right to be able to make things further down the line. If I for example don't have the right amount of wire coming out then I will struggle to get the right amount of anything that requires wire.
I will look at the "per minute" amounts now and try to get everything right from the beginning so I know what I have 🌹
Much love from grandma Wendy 💖
@@GramGrendy what you have and what you need changes over time.
many people start production chains with ore and work their way up. others start with the endproduct and work their way down to ore. and yet some others have some basic production starting from ore and then build the factory from the top (what they want to produce) down to the basics (that they already have somewhere).
and with all the changes because of more phases and tiers, and many new items, and new alt recipes, etc, you probably will have to re-plan, re-build, etc some more times, with the current factory being a good base for basic resources, to build new factories with them :-)
you also will get new methods of transport and accessing items, from faster belts to trucks, to the cloud, to , to , and thus have many new options to splitup or centralize the factory, or combine parts, etc...
thus nobody (at least in the first or second playthrough) can have "everything right".
there are enough resources in the world to build a multiple of what you have now.
thus my suggestion: have fun, build however you want, don't forget to explore and research,
and don't fear building separate units/outposts whenever new items or resources require it ...
Once you have a blueprint stored, you’ll see other build options. Hitting Q will let you access blueprints in addition to building and customizing… a “blueprint” build mode will also appear
grats to the huge research advancements !
although some were skipped (yes, it can be a bit overwhelming), eg two researches for alternate inhalers were enabled but then not researched, as well as the additional hand slot (handy with the new additional detonator, or having multiple scanners to easily switch between them with the mousewheel), and i think you should also be able to do some more cloud research (first "personal upload", then a little speed) and that probably was the reason to have some items prepared that you no longer remembered what to use them for.
most of the other "strange items" in the research tree that are needed next are from the oil phase.
ps (a little history): turbofuel is much more effective than normal fuel and thus many people hunted for those two alternate recipes, but were quite annoyed when the luck was not in their favor and it took dozens of harddisks to research in the mam before finding first one and later the other of those two recipes and only then being able to make and use turbofuel. Thus CSS decided to eliminate luck for those two recipes and moved them from the random harddisk research to an almost normal branch in the other mam researches, but kept the requirement to spend one harddisk for each of them to still have some balance for the useful and previously much more difficult recipes.
Thank you so much 🌹
You have no idea how long my list is with all the things I want to and need to do 😂 and before I know it I have been recording for hours and still didn't do half of it...
When you have never played this game it is a lot to take in. I truly do my best and I promise you that eventually I will get it all done. 😊
That's why I sometimes need hard disks to unlock/progress - that is so clever!
I admire your knowledge, how long have you been playing this game for Anson?
Your factory is really coming together, it looks gorgeous. I'm in a bit of a dilemma when it comes to using normal foundation vs concrete. On one hand, concrete looks really nice compared to normal foundation, but you can't really colour it and it ends up with that clinical look. I love colour coding and decorating with colours. On the other hand, I find normal foundation to be really ugly, as well as the walls, but you're able to colour them. I really wish they'd add more variety to foundation and walls, because the current ones are not what I'm looking for. Your base looks a lot nicer than mine though. Always fun to watch you play 💛
imho, concrete foundations and walls can be colored just as well as standard foundations and walls, but only not as bright or vibrant which i would even consider an advantage, making them much less ugly, and less distracting from the factory itself.
but for me another property of concrete foundations and walls make them the style of my choice: they use 7 concrete instead of 5 concrete plus 2 iron, thus needing only one type of resource instead of two, and allowing the same bigger stacksize for all seven, making inventory handling easier.
btw: also asphalt foundations use the same 7 concrete to build.
@@Anson_AKB I'm not sure what you mean. Coloured concrete is barely visible. Not comparable at all. It's got a slight tint of something, barely recognizable.
I haven't used a lot of paint yet but I did use a bit around the 2nd iron "factory" - the top of the "entrance" is brown and from below that is perfectly visible. The strange thing is that even though I have 1 colour on it the top layer shows different (lighter) then the sides and the bottom which I really find a pity.
I do hope there is maybe glass or another block available later on which will help break this pattern and make it less dull for me.
I truly do love to keep the trees and rocks and so on involved in the buildings as it gives such a nice vibe to it, it really makes it feel alive for me 😊
Much love from grandma Wendy 💖
@@GramGrendy The bottom being darker is just the lighting engine being weird, I imagine.
@@GramGrendy glass foundations are available in the shop.
but they are a bit "hidden": bundled with lots of frame foundations for a steep cost of coupons.
you might not have seen them or they were not selectable before research for steel and probably quartz is done.
If you've got any turbo motors from your doggo they're worth 240496 sink points each.
19:19 You've got 50 of them, so that's 12 million sink points right there lol. Keep some for later though, they're a pain to make.
@@decomposedcorpse5186 for much later, and then you will probably need even more, thus requiring to setup some production chain anyway while you now could get lots of easy coupons (btw: with the help of somersloops, animal remains or protein can give lots of coupons too, as well as hundreds of liquid biofuel for the jetpack, in a refinery but before setting up any oil production) ...
but some of them also should be kept to open some of the wrecks before you can make these items yourself.
So keep 50 and sink the rest, what do you advice?
Much love from grandma Wendy 💖
@@GramGrendy I won't spoil what they're used for, but they're used in pairs of 3, so keep like 30 and sink the rest. I also recommend you just start buying all the stuff in the awesome shop.
I think you can unlock glass already. You need silica from the quartz tree in the MAM and then the glass windows from the awesome shop. there is also a bunch of other wall shapes, and doors and smaller windows.
Overflow can be done using the smart splitter in the caterium tree in the MAM.
Always use the per minute value when planning factories. This is the number of items per minute, not the number of runs per minute, so you don't need to multiply the two numbers.
I find bolted iron plate to be the wort alternative in the game. It is faster than the standard recipe, but uses much more resources of the same type as the basic recipe.
The improved fuel recipes are amazing. Compacted coal is only of use to make the others, but from turbofuel onwards they are amazing (one of them is too good to make sense)
You now have mk 2 miners and mk 3 belts. You can double the production from any/every mining node you have tapped.
it will be helpful to manually make one or two dozen of automatic miners and put them in the cloud. they will be automatically used when building new or upgrading old miners.
the game handles these upgrades a bit strangely: it returns all resources from the old one and uses resources for the new one, but does not immediately use the old ones. thus you need to upgrade to MK2 while having two automatic miners (or 3 for MK3), and end up with one (when upgrading from MK1, or 2 when upgrading from MK2) in the inventory afterwards. having a few in the cloud and being able to "personally upload" those one or two that were returned will make it a lot easier to build or upgrade.
I did make a few of those miners and placed them in the container - I need more space in my dimensional storage so I can see/use them.
I am truly thinking about simplifying even further and therefor might as well upgrade the miners (MK2) and belts MK2 or MK3 if I can afford it already.
Dinosaurbob, this means that my 120 iron node will then give me 240 if I am correct?
And that is good to know about the miner upgrade! I did make a few, have to check if I used them come to think of it..
Much love from grandma Wendy 💖
@@GramGrendy in the cloud, you already can have one full stack of any and every item type that exists. Upgrading space in the cloud will not give more space for other types (you already have it for all types), but it only will extend the number of stacks for each type up to 5, but there should never be a limit to some partial stacks, or to X stacks of one type and less entire stacks for another.
when only part of what you think that you have (partial stacks) is shown, it was not uploaded yet, and there might be a bottleneck or jam. check the uploader again whether it shows a message like "storage full" besides such a "100/100" display, and remove that input from the uploader. then more items from the other container should arrive over the connecting belt/lift.
my wild guess: you tested the uploader with one single item and later put an entire stack of that type in the container so that the uploader is now jammed with the 101st item. too bad that in the video you only looked at the container and not the uploader so that we can't check and give better hints. Although your upload speed is very low, without jams and over the time of the entire episode there should be a few more items uploaded.
@ yes. Pure nodes will give 240 with mk 2 miners. (Mk 3 belts will move 270… don’t forget to upgrade the belts too)
I will show you in Episode 17 Anson, I might have a problem then?
Much love from grandma Wendy 💖
Three things required for enemies to stop spawning: you have to kill existing ones… you have to take what they’re guarding… you have to construct a powered building in the near vicinity. (Just foundations won’t do it… you need power poles)
"just power poles" was good enough many versions ago (and it even stopped respawns in 200 meter radius), but they changed the "respawn rules" quite a few times. i think they now use some kind of point system with a threshold that stops new spawns, where powered machines are very effective, but without power consumers or producers you would need lots of foundations and powerpoles.
i just had a "street" (row of foundations with a belt and powerpoles) built over an island with a hog and a hatcher, and they both returned on each of the next days until i stacked two more belts on the existing belt). I don't remember whether or what they had protected, but i usually would collect that immediately after killing them.
I am thinking.. there where I have my steel production now, there were 2 animals in the back (once of them might have killed me once or twice...)
But once I placed a miner on the limestone node (not in use) and made the little bridge with a few foundation from where I could shoot them, I never saw them back once I killed them?
Much love from grandma Wendy 💖
😊love the video Gram , from hearing the first beep of a video game to playing satisfactory today at 57 years of age you make me feel young ...er ..lol im trying to figure out your accent reminds me of my mom .
That is so beautiful, age doesn't matter but having fun does FK.Force1 😊
I live in Sweden, I speak English and my roots go everywhere: from Sweden to Germany, Belgium, Holland, France,... so I would say I am quite the mixture 😂
Much love from grandma Wendy 💖
@GramGrendy lol awesome I actually said all those lol mix spice :)
I'm Canadian dutch, soo I am sorry ,for being awesome 😎
The only way to avoid having partial stairs is to ensure your levels are some multiple of 4m apart.
Yes, I noticed.. shame really as it wouldn't hurt to have half this size available.
Ah well, will need to change it more then once so I can correct it 😊
Much love from grandma Wendy 💖
Others may disagree, but i’m going to suggest you ignore blueprints for now. You’re building factories to fit the landscape; you’re not going to get much benefit from blueprints. They’re good for big, repetitive builds, but you’re not really doing that (yet).
I don't know what the rest of the world looks like yet but if I can I will keep doing what I am doing now, I love what this looks like 😄
So yes I do agree (for now) and I am not going to build/use the blueprints (yet).
Much love from grandma Wendy 💖
Pressing O lets you look up recipes that you know… and tells you what machine is needed
"N" can also be used to search many things,
and when entering numbers and arithmetic operators, it serves as a primitive calculator.
It's in my excel sheet now. I sometimes wish I had a third monitor so I can keep all these files open to peek at while recording 😄 thank you!
Much love from grandma Wendy 💖
You might want to take the Molded Steel Pipe recipe. It uses concrete and a bit of steel to make steel pipe. You already have iron pipe, but molded steel pipe is one of those “much faster production” recipes.
Someone else mentioned to take this recipe too so I will.
thank you dinosaurbob, for all your help 🌹
Much love from grandma Wendy 💖
The Awesome shop has lots of windows
I have tickets waiting so I guess we go shop soon!
Much love from grandma Wendy 💖
There are 4 MAM researches that consume an UNSCANNED hard drive. Don’t worry… there are more available on the map than you need for recipes
Thank you for all your clear explanations. I truly appreciate it every time 🌹
Much love from grandma Wendy 💖