Why You NEED to use MetaSound Patches | Unreal Engine 5

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  • เผยแพร่เมื่อ 9 ก.พ. 2025

ความคิดเห็น • 23

  • @TheSoundFXGuy
    @TheSoundFXGuy  6 หลายเดือนก่อน +2

    2:36 - Technically you can trigger and play sounds from within a patch, you just won't hear it until it's put into a MetaSound Source with an audio output.

    • @VRchitecture
      @VRchitecture 6 หลายเดือนก่อน

      Yep, because in Unreal’s Audio Engine it’s a MetaSound Source “who”* renders audio
      *there’re also other renderers, see Source Bus

  • @mrbackzpace
    @mrbackzpace 6 หลายเดือนก่อน +2

    Great video and glad you highlighted how useful they are! The patches have become such a critical part of my workflow. I use them way more then presets, which I find to be restrictive. Patches all the way!!

  • @GameAudioLearning
    @GameAudioLearning 6 หลายเดือนก่อน +1

    Awesome video, appreciate the insight!

  • @marcfruchtman9473
    @marcfruchtman9473 6 หลายเดือนก่อน +2

    Thank you for making this video.

  • @ShapeNoise
    @ShapeNoise 6 หลายเดือนก่อน +2

    🍿🍿

  • @c.codyflick2210
    @c.codyflick2210 6 หลายเดือนก่อน +2

    And when one needs to make any change to one's Patch, it now updates for all instances in your Sources. So it saves time not only in CREATING new assets, but also in maintaining and updating your assets. In the footstep example, if he wanted to add aditional logic to the random wave player patch, he will only need to do it once and then perhaps make small changes in the source assets instead of big changes x10!
    Just to mention it explicitly for those that are learning.

    • @TheSoundFXGuy
      @TheSoundFXGuy  6 หลายเดือนก่อน

      That is an absolutely fantastic point that I completely forgot to mention so thank you for bringing it up.

  • @ShapeNoise
    @ShapeNoise 6 หลายเดือนก่อน +2

    Nice OTT btw 🤩time to make some Unreal Dubstep 🤘

    • @TheSoundFXGuy
      @TheSoundFXGuy  6 หลายเดือนก่อน +2

      I was actually trying to model the functionality of the Waves C6 or FabFilter but I'll 100% take OTT.

  • @TheCptCrl
    @TheCptCrl 6 หลายเดือนก่อน +1

    This is great man! thank you!

  • @StefanJann
    @StefanJann 6 หลายเดือนก่อน +1

    Thank you

  • @JohnTosom
    @JohnTosom 6 หลายเดือนก่อน +1

    It's so powerfull giving modularity to the metasounds.

  • @VRchitecture
    @VRchitecture 6 หลายเดือนก่อน +1

    Epics should add drag-n-drop order editing for inputs/outputs, like they did for Blueprint functions. It would be faster and easier then entering numbers manually

  • @yevheniihryhoriev6870
    @yevheniihryhoriev6870 6 หลายเดือนก่อน

    Wwise is perfect solution for all audio problems)))

    • @YigitSener
      @YigitSener 4 หลายเดือนก่อน

      I am searching internet for a guy who thinks Wwise or FMOD still necessary for all audio `problems` after UE5.4 , and i finally found one.. If you have a company that can hire 20 sound designers for a game and you have 4M+ sound assets, you might be right. I think Metasounds system can handle everything that Wwise provides now. Plus midi implementation etc. I really wonder your opinion btw.

  • @ASharkwav
    @ASharkwav 3 หลายเดือนก่อน +1

    Очень круто! Спасибо тебе мужик!

  • @fnm1900
    @fnm1900 6 หลายเดือนก่อน +1

    So, Meta Sound Patch is similar to bpatcher in MaxMSP?

    • @c.codyflick2210
      @c.codyflick2210 6 หลายเดือนก่อน +2

      Yes, although it's more like the [patcher] or [p] object as you don't get the "window" into the sub patch the same way as with [bpatcher]. But very much same idea!

  • @Phoenix_VR
    @Phoenix_VR 2 หลายเดือนก่อน

    In other words Meta Sound Patch is a "Blue Print Function"?

  • @VELVET462
    @VELVET462 หลายเดือนก่อน +1

    Great, but as a beginner i dont realy know how to use that Footsteps MetaSource on a character..

    • @TheSoundFXGuy
      @TheSoundFXGuy  หลายเดือนก่อน +2

      @@VELVET462 No worries. I’ve got you covered: th-cam.com/video/SXBEbs69sZ8/w-d-xo.htmlsi=1dOjtg4o7z7RTSjZ
      Then, once you have that down and want to move into dynamic footsteps, you can check this one out: th-cam.com/video/pYxocPdtHBw/w-d-xo.htmlsi=Bvnu57Rn5j8nrwbN

    • @VELVET462
      @VELVET462 หลายเดือนก่อน +1

      @@TheSoundFXGuy Thanks so much! Still sitting here and playing around all night long :D a completely new world, but very complicated at first as most things are. I will check your videos, thanks again!