The shape of the room in Underground Coin Collecting is the same as the original Mario Bros for arcade. That's a really neat reference (They even put the pipes!) that definitley moves the level up a bit.
As someone who speedruns the Story Mode regularly, I find some of your rankings quite interesting, when taking into account my personal experience with these levels. Some levels like "Dirty Donuts" and "Secret of the Dry Bones Shell" I fully agree with placement-wise, but there are others that shocked me when I saw where they were placed. For example, "With A Lantern" has a really cool strategy where you can grab a 30 coin halfway through the level much sooner than intended by hitting the very first P-Switch and combining it with super tight movement. It makes the level MUCH more intense, especially when you consider all the enemies lurking in the dark you have to maneuver around along the way. "Para-Beetle Transfer" is another level I appreciate, because you can bypass waiting through the entire last half of the level by leaving the Para-Beetles behind and precisely bouncing off of the two Goombas at the end. (It kind of makes me think that Nintendo knew people were going to speedrun the Story Mode, in all honestly.) On the other hand, "Red Yoshi's Highway of Flames" has my vote for the worst level, because even experienced players can die multiple times in a row to the towers of Munchers. I realize the challenge is intentional, but most of the time it feels like you die to that obstacle just because you were unlucky, rather than it being a skill issue. Not exactly a fun feeling, whether you're speedrunning or just playing through casually. :/ I realize that speedrunning the game puts me in a rather biased position with most of these levels, but I think that's part of what makes lists like these so interesting to compare and contrast. This was overall a good watch!
Its a good ranking but i don't really like that he judges the levels on one single thing sometimes. Like, with your example, im pretty sure he just put it low because it's a dark level and that's it. It's pretty annoying how he sees the dark levels as inherently bad,like anything else in the game it's just a tool that can be used good or be used bad. It's kinda dumb to dismiss every dark level simply for being a dark level
Thats a long coment, its like spaming eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
6:37 I feel like you would've ranked it the same or lower if it wasn't an autoscroller. The autoscroll is the only thing enabling the lava bubbles to be a consistent obstacle throughout the entire level, without it, you could simply wait at the start for them to pass and then follow after them, at which point it would just be a pretty standard water level.
I agree, plus I feel like this also applies to a lot of the other auto scroll levels on this list. Without the auto scroll, the vast majority of these levels would either not be fun, or just break apart, since the mechanics used compliment the auto scroll feature. I kinda feel like Odyssey Central is missing the point of a lot of these levels.
@@SennaTheSennaI disagree. He has said he doesn't like auto scrollers. So he isn't missing the point he is just stating his opinion. And personally I would rather be able to speedrun through auto scrollers instead of waiting. No disrespect to you though :)
Sea of sorrow is one of my favorite levels. The fact that underwater levels are (insert whatever synonym for boring) never occurred to me, it uses some well designed puzzle solving mechanics, and It’s just a solid level
suggestion for odyssey- ranking every SMO capture. i'm positive you've received this request quite a bit, and if you want to do it, i would enjoy it :)
2:55 “The obstacles are extremely easy to avoid in this level” he says while taking damage (Also, this is easily the funniest odyssey central video yet. Nice Job)
What I personally enjoy about #50 (the dry bones shell smb1 castle one) is that every pipe that spawns a Dry Bones Shell, you have an option to enter them for a small challenge for some coins (usually big coins). It makes the level very unique
27:23 you see how this level has you massacre dry bones? Well this obviously indicates combat against dry bones, so this is 100% without doubt foreshadowing dry bones getting into super smash bros.
The only story levels I remember from this game were a desert one where you fall down a vertical sub area, and a really really cool puzzle level using the SMW sky theme. I also remember the stone and toad levels specifically because I kept wondering why I couldn’t use them in my own levels (don’t remember anything else about them though lmao) The only story levels I remember from this game were a SMB desert one where you fall down a vertical sub area, and a really really cool puzzle level using the sky theme. I also remember the stone and toad levels specifically because I kept wondering why I couldn’t use them in my own levels (don’t remember anything else about them though lmao) Edit: These levels were #9 Ancient Seesaw Fortress and… idk what the cloud one was, might’ve just not been a story level after all lol
Hey, I'm glad to see the return of the Mario Maker 2 ranking videos, speaking of returning video series how about doing more Mario Maker 2 Tips videos, I really enjoyed that series and just incase you can't think of any ideas here are some suggestions: How to make a good first level, how to use Dry Bones effectively, how to make good auto scroll levels, and how to make good underwater levels. (BTW, you may have already done some of these my memory is a bit fuzzy).
Also wdym I’m not clicking some random bs number I’m just gonna get bated into some scam or something. I’ve got one of these “you won a prize” replies before, and I don’t know what they mean.
1:14 "I like having full control over how fast you can complete something." It's a good thing Mario Wonder removed level time limits in 2D Mario games, then
This is such a cool idea! Awesome video, with an even better length: 47 minutes of quality content. 🍿🍿🍿Also how did snack blocks in the sky make it in I legitimately thought you were trolling us with how bad it is.
4:04 Yeah this happened to me when I played "with a lantern". Freddy jumpscared me and I wondered how nintendo thought someone could beat such a hard level.
Let's go, I agree qith your first place without a doubt, too me the reason it's the best levek in my opinion is it feels like a minigame sort of level, like you can do and try a bit of everything. When I first got smm2 I didn't have the nintendo online so I just played this and this is what got me hooked on the game, I love playing this so much, even more then smbud so far. Also, as for number 39 this is the only level that made look at a walk through cause I just didn't know that yoshi's tounge can break through walls lol. Anyways, great video.
26:51 he said this one was a better level than the other one with the same clear condition but in his video about things that are in story mode but arent in the level editor, he said the other level with the same clear condition was better... so which one does he like more??
This video reminded me of how much I struggled during some of the levels (mainly because I did the story mode very early and MM2 is my first MM game) and I didn’t need that. Good video though.
I've had I idea from what you said about sail the sky without jumping, is in mario maker 3 it they brought back clear conditions and specifically the no landing one if they added a "soft landing" block that wouldn't fail the clear condition if landed on so doors can still be functional for situations such as where the had the twister elevator
Really all the typical "complaining points" for mario games - Dark levels ✔ - Underwater levels ✔ - Upside down levels ✔ Basically anything that prevents him from just dashing to the end
@@Boomtime-d1q attention to what? A blank level with a few coins scattered and no challenge? It's literally just a waiting game to people who are skilled.
Is this emulator footage? i'm noticing the dry bones's thrown bones have weird rendering artifacts coming off of them (like at 40:05) and my only guess is that it's an emulation error.
I've really never understood why they added elements that are impossible for players to use in their own levels into the story mode. Like, the point is to show people what you can do with the game...
The thing with autoscrollers is that they are insanely useful for level makers. 1: They can ensure that enemies and things always spawn in the same exact way each playthrough 2: They make otherwise easy to dodge enemies like the angry sun and poison mushroom more difficult
You can avoid falling into the pit by staying on the snake block, which you'd naturally do anyway. It's not an obstacle, it's the level designers forgetting to place ground blocks.
Lava Bubble Limbo: The scrolling is actually probably what's keeping you from just leaving the lave bubbles off screen, so I feel it actually has a purpose here.
I genuinely enjoyed every single level in this game, even though some were too easy and simple and others too difficult and frustrating, I still had a good time on every level. I was super surprised by the quality of the story mode
I will never understand why there are levels in A LEVEL CREATION GAME that can’t be recreated in THE LEVEL CREATION MODE THAT THE LEVEL CREATION GAME IS NAMED AFTER
I’m sure you get this question a lot, so I apologize for being lazy and not putting in effort to look for the obvious answer, but I was wondering where you get your sound effects from. They’re some of my favourite sounds and I’d love to use them in videos I send to my friends. Sounds like *bonk* *wump* *boom* etc.
I was looking through my SMM2 levels I made and saw you played and beat it...wish I knew if you recorded it or not. It was called USS. Mario BB-64. Hope you liked it. I am new at making level in SMM
> wants fast-paced courses
> hates anything with swimming
Why is Sonic reviewing a Mario game?
Cause.
@@nathansos8480 cause.
@@geodangoori0 cause.
@@sonicandgodzillafancause.
@@nathansos8480cause.
42:26 this level, being shown in trailers, is what made us think we can overlap Arrows with Semi-Solids.
But we can't :(
You can't overlap arrows with shit, I think that's the sole reason why they're so unpopular honestly
This is one of the many reasons why I like Odyssey. He still makes Mario Maker 2 videos in 2022. True legend
The games still good, though I haven’t played it in a hot minute
Ikr
I hope we get a MM3 soon
@@joaboveaverage mario maker and pikmin are made by the same develping group, and I’d much rather have Pikmin 4. Just my opinion.
@@Aostrele Pikmin 4 is thankfully confirmed.
02:56 "the obstacles are easy to avoid"
**proceeds to die from enemy**
Lol
FUCKING BOTS MAN
Lol
I thought the same thing, haha.
Lol
yo that transition at 23:00 was sick. I really liked that it looked like mario was getting pushed up by a twister when in reality it wasn't there
The shape of the room in Underground Coin Collecting is the same as the original Mario Bros for arcade. That's a really neat reference (They even put the pipes!) that definitley moves the level up a bit.
So I am not the only one
Time stamp?
@@TheCupcakeMan77712:08
"you get to execute an entire family of Twisters and I find that really funny"
I'm worried about you, Odyssey.
As someone who speedruns the Story Mode regularly, I find some of your rankings quite interesting, when taking into account my personal experience with these levels. Some levels like "Dirty Donuts" and "Secret of the Dry Bones Shell" I fully agree with placement-wise, but there are others that shocked me when I saw where they were placed.
For example, "With A Lantern" has a really cool strategy where you can grab a 30 coin halfway through the level much sooner than intended by hitting the very first P-Switch and combining it with super tight movement. It makes the level MUCH more intense, especially when you consider all the enemies lurking in the dark you have to maneuver around along the way. "Para-Beetle Transfer" is another level I appreciate, because you can bypass waiting through the entire last half of the level by leaving the Para-Beetles behind and precisely bouncing off of the two Goombas at the end. (It kind of makes me think that Nintendo knew people were going to speedrun the Story Mode, in all honestly.)
On the other hand, "Red Yoshi's Highway of Flames" has my vote for the worst level, because even experienced players can die multiple times in a row to the towers of Munchers. I realize the challenge is intentional, but most of the time it feels like you die to that obstacle just because you were unlucky, rather than it being a skill issue. Not exactly a fun feeling, whether you're speedrunning or just playing through casually. :/
I realize that speedrunning the game puts me in a rather biased position with most of these levels, but I think that's part of what makes lists like these so interesting to compare and contrast. This was overall a good watch!
Its a good ranking but i don't really like that he judges the levels on one single thing sometimes. Like, with your example, im pretty sure he just put it low because it's a dark level and that's it. It's pretty annoying how he sees the dark levels as inherently bad,like anything else in the game it's just a tool that can be used good or be used bad. It's kinda dumb to dismiss every dark level simply for being a dark level
Thats a long coment, its like spaming eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
@@ICEEJR7070 😐
WAIT UR THE GUY WHO HAS THE WR RIGHT?????
@@AK_804 That would be me, yup!
6:37 I feel like you would've ranked it the same or lower if it wasn't an autoscroller. The autoscroll is the only thing enabling the lava bubbles to be a consistent obstacle throughout the entire level, without it, you could simply wait at the start for them to pass and then follow after them, at which point it would just be a pretty standard water level.
* 6:24
I agree, plus I feel like this also applies to a lot of the other auto scroll levels on this list. Without the auto scroll, the vast majority of these levels would either not be fun, or just break apart, since the mechanics used compliment the auto scroll feature. I kinda feel like Odyssey Central is missing the point of a lot of these levels.
@@SennaTheSennaI disagree. He has said he doesn't like auto scrollers. So he isn't missing the point he is just stating his opinion. And personally I would rather be able to speedrun through auto scrollers instead of waiting. No disrespect to you though :)
Sea of sorrow is one of my favorite levels. The fact that underwater levels are (insert whatever synonym for boring) never occurred to me, it uses some well designed puzzle solving mechanics, and
It’s just a solid level
suggestion for odyssey- ranking every SMO capture. i'm positive you've received this request quite a bit, and if you want to do it, i would enjoy it :)
I think he already did this before
@@marcotanooky9651 he did
he did a top 10 4 years ago but that's all i could find
@@marcotanooky9651 Nathaniel Bandy also did this
I hope he ranks your balls.
3:00
“The obstacles are so easy to doge in this level” proceeds to take damage them dies
2:55 “The obstacles are extremely easy to avoid in this level” he says while taking damage (Also, this is easily the funniest odyssey central video yet. Nice Job)
Famous last words
...
4:52 that was the most silent "dry bones for smash" i've ever heard!!
33:21 is so awesome i love moments like these in your videos. Keep up the great work on your amazing videos!
27:37 Mario is tactically breaking them, he knows that they'll be ok and they'll rebuild offscreen
17:43 “and even actvating exclamation mark blo-“
**VINE BOOM**
He literally said this in the video when I saw this comment XD
What I personally enjoy about #50 (the dry bones shell smb1 castle one) is that every pipe that spawns a Dry Bones Shell, you have an option to enter them for a small challenge for some coins (usually big coins). It makes the level very unique
Personally, I like darkness levels. I think they can be done well as long as there are lights to guide you.
I agree. I'm even thinking of making one myself
I had an idea I tried to execute where you carry a pow block in the SMW style, completing puzzles without having it explode.
You sir are a madlad
har har harhar har har harhar har...
They can be good as long as the creator is good
What I got from this guy-
Hates snake blocks
Loves dry bones and puzzle levels
Plays Mario maker way too much
*Welcome my brother*
27:23 you see how this level has you massacre dry bones?
Well this obviously indicates combat against dry bones, so this is 100% without doubt foreshadowing dry bones getting into super smash bros.
Odyssey Central:*likes a level with a snake block*
The first three: “and I took that personally”
Thank you for using the elytra minigame music for the cape level; REALLY good music choice!
Glide is probably in my top 5 smash bros remixes, it's so good!
Yeah, remember playing the old Xbox version with my friends. Good times!
20:35, I thought I would be stuck here for really long but when I got there I surprisingly first tried it, I also did stone of destiny on my third try
The only story levels I remember from this game were a desert one where you fall down a vertical sub area, and a really really cool puzzle level using the SMW sky theme. I also remember the stone and toad levels specifically because I kept wondering why I couldn’t use them in my own levels (don’t remember anything else about them though lmao)
The only story levels I remember from this game were a SMB desert one where you fall down a vertical sub area, and a really really cool puzzle level using the sky theme. I also remember the stone and toad levels specifically because I kept wondering why I couldn’t use them in my own levels (don’t remember anything else about them though lmao)
Edit: These levels were #9 Ancient Seesaw Fortress and… idk what the cloud one was, might’ve just not been a story level after all lol
Hey, I'm glad to see the return of the Mario Maker 2 ranking videos, speaking of returning video series how about doing more Mario Maker 2 Tips videos, I really enjoyed that series and just incase you can't think of any ideas here are some suggestions: How to make a good first level, how to use Dry Bones effectively, how to make good auto scroll levels, and how to make good underwater levels. (BTW, you may have already done some of these my memory is a bit fuzzy).
Great video🎉 I love watching rankings, especially well put together rankings like yours.
oddysey : "these obsticals are so easy to avoid" , also oddysey : "dies after 3 seconds"
I actually got scared by the bully jumpscare 33:21
8:38 "it easily has the most creative method of murder yet" is there a murder tier list? if so, i wanna see one
35:09 "The Thwomps and The Piranha Creepers both work weally well"
I absolutely love the color and humor Odyssey adds to the commentary, really entertaining to listen to.
First of all why u stealing Odyssey’s profile picture
Also wdym I’m not clicking some random bs number I’m just gonna get bated into some scam or something. I’ve got one of these “you won a prize” replies before, and I don’t know what they mean.
Is it concerning that I actually got jumpscared at 17:45
Really happy that you started uploading Maria Maker 2 videos again they're so good
Who's Maria?
@@octanproductions6492 I hate speech to text
@@octanproductions6492 Yk, from Sonic?
@@WonkyWater-YT Oh that makes sense
@@Transgenderpikmin5739 Oh that makes sense
2:50 Another bad thing about the level is that they didn't even fill in the ceiling.
I really hope you rank every character in The Mario Movie when that comes out
4:03 I knew it. I knew he just had to do it. It was so predictable, and yet...
It's still funny.
9:04 Mario, why can't you swim properly 😂😂😂
1:14 "I like having full control over how fast you can complete something."
It's a good thing Mario Wonder removed level time limits in 2D Mario games, then
This is such a cool idea! Awesome video, with an even better length: 47 minutes of quality content. 🍿🍿🍿Also how did snack blocks in the sky make it in I legitimately thought you were trolling us with how bad it is.
Why does every channel have this scam
@@zanmolecules4105 Fr. I reported it you, should do the same.
@@zanmolecules4105 Fr. I reported it, you should do the same.
@@informationnotavailable6433 I saw this on DGR and TWD98 as well
12:11 also the rooms in this level reference the original mario bros arcade game
15:02 I give up, Mario swimming is just too funny 😂😂😂
4:04 Yeah this happened to me when I played "with a lantern". Freddy jumpscared me and I wondered how nintendo thought someone could beat such a hard level.
😂😂😂 S teir comment
I love when odyssey central posts 47 minute videos on ranking all the story mode levels in Mario maker 2, I wish he would do that more often☹️
17:53 my headphones cut out when you said "autoscroller" so I thought you said this one isn't a bitch
Odyssey central uploaded, Today is Gigachad day
Number 48, threat level porupuffer, had an infinite coins route where you can keep getting one ups then dying to get infinite coins
The ranking we never asked for, but really needed
Also, I love how I was able to predict the worst level in your ranking
Who couldn't predict the worst level on the list unless you have never played the game, or just forgot about it because of how bad it really is.
Snake blocks in the Sky dev team be like:
Welp, were out of ideas. you got any, little Timmy?
17:45 almost gave me a heart attack. lol
Let's go, I agree qith your first place without a doubt, too me the reason it's the best levek in my opinion is it feels like a minigame sort of level, like you can do and try a bit of everything.
When I first got smm2 I didn't have the nintendo online so I just played this and this is what got me hooked on the game, I love playing this so much, even more then smbud so far.
Also, as for number 39 this is the only level that made look at a walk through cause I just didn't know that yoshi's tounge can break through walls lol.
Anyways, great video.
I never even realized the on/off block reduces your vision in dark levels 🤦♂️
I think that is just if you have the lightbulb sound effect on the block
No, it’s always like that.
@@RedstoneItems64 that’s stupid.
@@imagery5425I know, right?
Great. An odyssey imposter has entered the replies.
I like how the final level of the story mode ends with a reference to 3D world.
26:51 he said this one was a better level than the other one with the same clear condition but in his video about things that are in story mode but arent in the level editor, he said the other level with the same clear condition was better... so which one does he like more??
I really like how story mode shows what you can do with the maker like it shows you creative ideas you can do in the course maker
This video reminded me of how much I struggled during some of the levels (mainly because I did the story mode very early and MM2 is my first MM game) and I didn’t need that.
Good video though.
2:56
“Obstacles are EXTREMELY EASY TO AVOID in this leve-“
Gets hit
I've had I idea from what you said about sail the sky without jumping, is in mario maker 3 it they brought back clear conditions and specifically the no landing one if they added a "soft landing" block that wouldn't fail the clear condition if landed on so doors can still be functional for situations such as where the had the twister elevator
Bro has beef with autoscrollers 💀
Really all the typical "complaining points" for mario games
- Dark levels ✔
- Underwater levels ✔
- Upside down levels ✔
Basically anything that prevents him from just dashing to the end
@@pointyorbFor real man i swear the guy has no attention span to speak of
@@Boomtime-d1q attention to what? A blank level with a few coins scattered and no challenge? It's literally just a waiting game to people who are skilled.
I couldn't blame him😂, but autoscroll levels are pretty cool
He needs to chill. I've seen many levels that use those mechanics very well
Is this emulator footage? i'm noticing the dry bones's thrown bones have weird rendering artifacts coming off of them (like at 40:05) and my only guess is that it's an emulation error.
Nope it’s on switch, my capture card just does that to certain items for some reason
@@Odyssey_Central strange! thanks for the quick reply though
I've really never understood why they added elements that are impossible for players to use in their own levels into the story mode.
Like, the point is to show people what you can do with the game...
Awesome ranking!
Great video man also here's a video suggestion super Mario maker 2 on/off switch tips and tricks
Amazing video!
The amount of effort he puts into every single video is incredible
20:25 I'm pretty sure when i got to this part of the level i didn't even think of that and tried for a long time to slide under the chain chomp
1:45 The void
33:25 I have a bad memory with this level, I got softlocked litterally touching the pipe.
love the transitions
Lets go! Hype ranking for sure! 🎉
The thing with autoscrollers is that they are insanely useful for level makers.
1: They can ensure that enemies and things always spawn in the same exact way each playthrough
2: They make otherwise easy to dodge enemies like the angry sun and poison mushroom more difficult
28:37 Personally, I think Nintendo was going to add a desert underground theme at one point, but the idea was scrapped.
Someone: [insert any Nintendo related stuff here] kinda sucks
Nintendo: so you have chosen *D E A T H*
Everyone in the comments: Wow this video is so cool.
Me: Cursed image of toadette using a sideways joycon in the thumbnail
Notes:
1:46 What about the pit?
6:36 Well if it wasn't an autoscroller the podaboos wouldn't be much of an obstacle
You can avoid falling into the pit by staying on the snake block, which you'd naturally do anyway. It's not an obstacle, it's the level designers forgetting to place ground blocks.
Nice video Odyssey. 👍😁
No it’s not
@@houdino4518 if you dont want to watch the video then dont watch it
@@tmac_2717 no
The level in 5:42 references Super Mario 2 but Mario does wait for the donuts instead of digging.
27:47 what is the song that starts playing here?
Pigstep from Minecraft
Let's gooo I've been waiting for so long
7:41 I'm sorry why do you have Super Mario Galaxy music? Any explanations?
7:45 THIS MUSIC
(I recognize it from Maximum's Red Ball WR Progression video lol)
12:11 This is a reference to the first Mario game. Not Super Mario, just Mario
Lava Bubble Limbo: The scrolling is actually probably what's keeping you from just leaving the lave bubbles off screen, so I feel it actually has a purpose here.
27:21 QUICK, HIT A P SWITCH HE’S ON BRICK BLOCKS
I feel like 120 was a reward for the chaos you ensued during the other levels
Thanks for making these videos i like them so much
I genuinely enjoyed every single level in this game, even though some were too easy and simple and others too difficult and frustrating, I still had a good time on every level. I was super surprised by the quality of the story mode
14 No jumping allowed, oh sorry 14 NO JUMPING ALLOWED!
that gets me every time
The madlad himself, you actually did it
I will never understand why there are levels in A LEVEL CREATION GAME that can’t be recreated in THE LEVEL CREATION MODE THAT THE LEVEL CREATION GAME IS NAMED AFTER
Oh yes I’ve been wanting this for so long:)
I’m sure you get this question a lot, so I apologize for being lazy and not putting in effort to look for the obvious answer, but I was wondering where you get your sound effects from. They’re some of my favourite sounds and I’d love to use them in videos I send to my friends. Sounds like *bonk* *wump* *boom* etc.
1:44 void:AM I A JOKE TO YOU?!?!
A TH-camr named Skawo ranked them when he played the story mode. He made rom hack levels so he has experience in level design.
10:06 The entire vertical sub world of that level is auto, except for the part where you have to enter the pipe at the end
The more I look at this game, the more it feels like the first one was just a tech demo
Save me snake block actually was one of my favorites before this video.
I was looking through my SMM2 levels I made and saw you played and beat it...wish I knew if you recorded it or not. It was called USS. Mario BB-64. Hope you liked it. I am new at making level in SMM
12:08 Thats the layout for the original mario bros game that came out before super mario bros
9:22 I didn't see this level in Story Mode! Which one is it?
33:21 top 10 scariest Bully jumpscares