In Photoshop you generate a 50% grey image, with Camera Raw you add noise/grain. With this image you can add grain without messing with the image brightness. You will use overlay, softlight or linear light to archive this. If you do the same in blender...mix your noise with 50% grey color, your composit won't mess with the brightness. Also you could scale the noise beforehand, to simulate different noise patterns, like filmnoise, artistic noise etc... With math 'power' node you can soften it up. hope that helps.
In realistic film grain, the highlights and midtones generally have less grey in them than the shadows, so I am wondering if there's a way to accomodate this process for this. Also, is there an effective way to do this using live action footage, and is it at all possible to create realistic film grain, noise and dirt, in Blender? If so, I'd love to see a tutorial on these at some point.
Ill have to play around with this specifically but I think you could do this by taking your original image, plugging that into a color ramp to create a grayscale map indicating where you want the grain to be, then plugging that into the factor of a mix node.
Hey! For some reason when I get to the halation part it doesn't work. Followed the steps correctly yet I can't see any change when connecting nodes. Using 4.1.
Hey there! Could you send me a screenshot of the nodes, so that I can maybe see where the problem is? - because halation is working well for me - also in 4.1
Honestly - I never did a blender course, all I used for learning is just the donut tutorial (2.8 version) and then I just made stuff in blender every day or so, and If I didn't know how to do something I just googled it - I think that's probably the way I would recommend to learn blender, because 1. You'll only learn what you actually need, 2. It's fun because you can very quickly just make stuff (I tried some blender courses in the past, but I found them really really boring) 3. You'll remember everything better, because you google it to use it, and once you do use it, you'll remember it better, cause well you used it :) - I hope that helps!
@@edinspiegel DUDE thats what I did! i did the donut, then just self learned. googled stuff when I needed to! It honestly is a lot less boring doing it that way.
NEVER add noise before any lens effect! It will make it 100 times more CGI-ask instead of film like😮💨 Never use og noise from blender for anything realistic. Use Low scale cloud insted.
Hey there - to answer your 2 Points: 1. I did not add noise before the lens effects - the noise is the last step in the node graph - so while lens is the last chapter - I do go back to the beginning of the node setup to add the lens effects 2. I actually tried a low scale cloud texture while making this video & concluded it made no difference - because at the point where it is small enough, you cant see a big difference Hope that cleared things up - Thanks for the feedback though
@@edinspiegel Vanilla noise in blender is skipping half of the pixels and overall not even really random in chroma and luma distribution. Anything is better noise than vanilla noise itself😅 So it should be avoided everywhere if possible if you really care about image overall
In Photoshop you generate a 50% grey image, with Camera Raw you add noise/grain. With this image you can add grain without messing with the image brightness. You will use overlay, softlight or linear light to archive this.
If you do the same in blender...mix your noise with 50% grey color, your composit won't mess with the brightness. Also you could scale the noise beforehand, to simulate different noise patterns, like filmnoise, artistic noise etc... With math 'power' node you can soften it up.
hope that helps.
pfffff ive been looking for video like that since litteraly 2 years, how to make 3D render look realistic, thx dude!
This was useful!! Thnx:)
FYI, the soften node is called the filter node now
Needed this
Amazing man
Keep up
Thank you so much! I will!
In realistic film grain, the highlights and midtones generally have less grey in them than the shadows, so I am wondering if there's a way to accomodate this process for this. Also, is there an effective way to do this using live action footage, and is it at all possible to create realistic film grain, noise and dirt, in Blender? If so, I'd love to see a tutorial on these at some point.
I wish there was a long version of this vid
Thank you so much! This is so smart and useful! Yoг are a genius!
There should be more grain in the dark areas. Any way to do it?
Ill have to play around with this specifically but I think you could do this by taking your original image, plugging that into a color ramp to create a grayscale map indicating where you want the grain to be, then plugging that into the factor of a mix node.
@JeremyWeed 🤔 I'll give this a try. Thanx.
Good one!
Hey! For some reason when I get to the halation part it doesn't work. Followed the steps correctly yet I can't see any change when connecting nodes. Using 4.1.
Hey there! Could you send me a screenshot of the nodes, so that I can maybe see where the problem is? - because halation is working well for me - also in 4.1
Sure thing! I’ll send that once I get back home later🤝🏾thanks man.
Any blender cource that you would recommend?
Honestly - I never did a blender course, all I used for learning is just the donut tutorial (2.8 version) and then I just made stuff in blender every day or so, and If I didn't know how to do something I just googled it - I think that's probably the way I would recommend to learn blender, because 1. You'll only learn what you actually need, 2. It's fun because you can very quickly just make stuff (I tried some blender courses in the past, but I found them really really boring) 3. You'll remember everything better, because you google it to use it, and once you do use it, you'll remember it better, cause well you used it :) - I hope that helps!
@@edinspiegel wohh glad to hear . Thanks for your honest suggestion
@@edinspiegel DUDE thats what I did! i did the donut, then just self learned. googled stuff when I needed to! It honestly is a lot less boring doing it that way.
I can't find the "Add" Node? Where can i find it?
@Alexander-jo6jy hey there! Yeah what I actually mean is a math node, set to add.
Hope that helps!
NEVER add noise before any lens effect! It will make it 100 times more CGI-ask instead of film like😮💨
Never use og noise from blender for anything realistic. Use Low scale cloud insted.
Hey there - to answer your 2 Points:
1. I did not add noise before the lens effects - the noise is the last step in the node graph - so while lens is the last chapter - I do go back to the beginning of the node setup to add the lens effects
2. I actually tried a low scale cloud texture while making this video & concluded it made no difference - because at the point where it is small enough, you cant see a big difference
Hope that cleared things up - Thanks for the feedback though
@@edinspiegel Vanilla noise in blender is skipping half of the pixels and overall not even really random in chroma and luma distribution. Anything is better noise than vanilla noise itself😅
So it should be avoided everywhere if possible if you really care about image overall
The film grain should be more visible in the darker areas of the image rather than the brighter ones.
This isn't it, like at all..
very helpful, thanks!
But don't show me your face next time please