Since so many of you asked for my cinematic composite I made a video about it right here. Enjoy! 1 CLICK Solution for CINEMATIC Blender Scenes th-cam.com/video/AapOTvuzjqc/w-d-xo.html
Because it doesn't have the water physics of water separation caused by the power and push of the turbines, it looks unrealistic. This is when the VFX Supervisor comes in and ask you if you need a crash course in physics.
The initial concept is intriguing; however, there are a few aspects that could be improved upon. When the object is moving towards the viewer, the visual effect is quite appealing. However, when it moves away, the distinction between the model and the real world becomes apparent, particularly due to the presence of stones in the lake or river.Additionally, the distance from the shore is limited to a maximum of 100 meters, which further restricts the size of the object. It would be advantageous to consider an alternative angle. And the best part is that you can now generate 3D models in a flash! Good luck.
@@tyrantdroid it's 6 - 12 360 degrees images in different exposures which gives you lighting and reflection information which is super useful for photorealistic scenes. Thank you for the kind words
@@kadamin it all depends on the power of the computer and the time you're willing to wait. I usually render in full HD for social media. And noise threshold under 0.05 Especially in dark scenes you want to keep it as low as possible In a bright scene like mine here I could get away with a higher threshold. And samples around 500 usually does it for me. Some people say you can go as low as 50 or 20. I never had the guts to render that low tho. Experiment with it 👍🏻👍🏻👍🏻
Easy, it doesn't have the water separation caused by the power and push of the turbines, which would split and particles of water on the side, it looks unrealistic. This is when the VFX Supervisor comes in and ask you if you need a crash course in physics.
Hello brother I'm trying to get into this should I start from video 1 of urs and go from there? Or do u have a specific starting point i should start at
You can go through my blender tutorials playlist. That'll teach you everything you need to know. But remember have fun. It's a super fun skill to learn
Hey Phil. Ive had this idea for a veryyyy long time. How could you place a person on the rocks in the water, but have the rock sway as if there are occasional waves making the rock float and flop around slightly.
Is you need a lot of details in the water you'd need to do that with a fluid simulation. I have tutorials on that on my channel. But I can make one specifically for that
@@PhilFlock ahh I see yeah I have 14900k 4090 64gb ddr4 upgrading to 128gb just in case for large scenes. Will be using large data sets . Your video is cool because it shows that you can have the same workflow as unreal engine by using premade assets.
@@PhilFlock thanks just need to practice more in blender , My job we started to use blender and I have to learn everything from scratch , I learned 3d like 16 years ago back in 2008 but times where different then we used XSI so I'm currently diving deep into blender.
@@TrailsAndForces it's hand made by a subscriber unfortunately. But if you go on Amazon and look for pink beanies I'm sure you'll find something you like
@@PhilFlock Thanks for the info Phil. It's so beautiful and of course something that money can't buy. 😊 I am not a beanie type, but this one is something I'd be wearing all the time.
Could be multiple reasons Are you working in cycles Did you apply the scale to your volume object. Is the volume object big enough (or too big) Is the density of the fog high enough Is it plugged in into volume output Is the anisotropy 0.6? Lastly Sometimes blender is just broken and it helps to make another volume object and apply the principled volume shader Check out my last tutorial which goes more into volumetrics if the tips didn't help.
Hey Phil I just subscribed to your channel. I like your style, however, I'm kinda hampered by what my computer will allow me to use. Grin. I'm maxxed out on power . I use Blender 2.9 and sometimes 3.5...( but it'll crash alot). But here is a video I made as a tribute to Hobo Shoestring. He was a good guy. Let me know what you think. th-cam.com/video/DcR9hyXP9Z0/w-d-xo.htmlsi=vjsuZWnhO-OZc8TU Thanks again, Phil. Do you think some of the aspects in your video will work in Blender 2.9 - 3.5?
@@olehippy13 I think so. Blender doesn't change that much. The big problem is you don't have eevee next and that's a biggie. You can get some great results without using cycles
Since so many of you asked for my cinematic composite I made a video about it right here.
Enjoy!
1 CLICK Solution for CINEMATIC Blender Scenes
th-cam.com/video/AapOTvuzjqc/w-d-xo.html
🙏🏾🙏🏾🙏🏾🙏🏾
🔥🔥🔥
Wowowow wow
Great piece of cinema
Definitely want that particle video. I love your content brother. Plz keep going I've been learning so much
@@theisaacsuffren I will work on it soon !
Why this video does not have 1 Million Viewer?
It Super Amazing!
Because it doesn't have the water physics of water separation caused by the power and push of the turbines, it looks unrealistic. This is when the VFX Supervisor comes in and ask you if you need a crash course in physics.
Wonderful tutorial. Would love to see a video about the compositing node please! Appreciate you sharing your knowledge.
You're not the first one asking for it. I'll do that
@@PhilFlock pls do
Video is out 👍🏻👍🏻
@ watched it earlier today, going to watch again once home! a reference I’ll always have. Thank you so much!!
@ hope it'll help 🙏🏻
Work smarter not harder. Fantastic tutorial!
Thanks for watching! 🙏🏻yea. Sometimes less is more
Its a very satisfying tutorial, thank you very much! I wondered that cinematic compositing, hope to see that if you have time for it
Yes. I'll break it down in not the next video because it's already recorded but the one after that
You can subscribe so you won't miss it. 👍🏻
@@PhilFlock The ring is activated... My eyes on you 🖖
@ 🙏🏻🙏🏻
From day 1, this video will go viral🔥
Seems like it
Nice and proper beginners tutorial thanks a lot
Awesome tutorial. So happy I subscribed the other day.
@@nomadicreels welcome to the squad!
Would love to see a tutorial on the water particles! Needing something similar on a project i have coming up and not sure where to start!
Yes will do.
Very soon
Great tutorial. I'm still new to Blender. Subscribed.
Yeyyy that's exciting.
If you have any questions let me know and most of all. Have fun!!
I learn something cool today on your video, thank you!
Good luck and let me know if you have any questions
Great Video . Please also make a video to add water splash in the same scene.
I will do that
Thank you for the feedback!
wow this looks so good! thank you
def subbing for the compositing tree tutorial
Haha. Gotcha. I'll work on it after the holidays
Video is out 👍🏻👍🏻
Thanks ti create step by step and slow tutorial …esy to understand
The initial concept is intriguing; however, there are a few aspects that could be improved upon. When the object is moving towards the viewer, the visual effect is quite appealing. However, when it moves away, the distinction between the model and the real world becomes apparent, particularly due to the presence of stones in the lake or river.Additionally, the distance from the shore is limited to a maximum of 100 meters, which further restricts the size of the object. It would be advantageous to consider an alternative angle.
And the best part is that you can now generate 3D models in a flash!
Good luck.
Cheers 🙏🏻
What is Flash?
Wow I truly likes this kind of tutorial, I like ❤ it. So what it is the HDRSI exactly
@@tyrantdroid it's 6 - 12
360 degrees images in different exposures which gives you lighting and reflection information which is super useful for photorealistic scenes.
Thank you for the kind words
Can you please make a video on how you do your compositing ? ♥
Yes. Many asked for it. In 2 videos from now I'll make one
Video is out 👍🏻
while adding the keyframe you can just write a code "#frame/2(any value you want)"
Yes. I just feel like keyframes are easier to understand. But you're right
Hi! Nice movie :D Any tips for render setings for the animation? Denoiser, Noise treshold? To be use, or not to be... ; )
@@kadamin it all depends on the power of the computer and the time you're willing to wait.
I usually render in full HD for social media.
And noise threshold under 0.05
Especially in dark scenes you want to keep it as low as possible
In a bright scene like mine here I could get away with a higher threshold.
And samples around 500 usually does it for me. Some people say you can go as low as 50 or 20. I never had the guts to render that low tho. Experiment with it 👍🏻👍🏻👍🏻
nice video.. i just recommend you use a noise gate on your audio
@@junglejackbeats i use a lav. But I'll see if I find a solution
Thanks for the feedback
@ understanding.. I was listening with headphones and could hear the fan distracting me at first.. could just be my supersonic hearing for sound
@ my computer is extremely loud. That's true
Easy, it doesn't have the water separation caused by the power and push of the turbines, which would split and particles of water on the side, it looks unrealistic. This is when the VFX Supervisor comes in and ask you if you need a crash course in physics.
Absolutely 😂
Whoah Bessie. If it's an electrogravitic antigravity craft, then the water might not be disturbed at all. Otherwise, it looks plenty realistic.
Hello brother I'm trying to get into this should I start from video 1 of urs and go from there? Or do u have a specific starting point i should start at
You can go through my blender tutorials playlist. That'll teach you everything you need to know. But remember have fun. It's a super fun skill to learn
Nice going 👍
Cool tutorial, please make a deepdive in the Compositior! Thanks...
Will do. In one of the next videos
Hey Phil. Ive had this idea for a veryyyy long time. How could you place a person on the rocks in the water, but have the rock sway as if there are occasional waves making the rock float and flop around slightly.
Is you need a lot of details in the water you'd need to do that with a fluid simulation. I have tutorials on that on my channel. But I can make one specifically for that
Nice video! Do you also have a link for the compositing node you imported?
I'll open it up for patreons and TH-cam members soon
@@PhilFlock Which tutorial did you get inspired by? You mention Matt Scott if I heard that correctly?
Video is out.
And I was talking about Matt Tkocz
Cool, thanks!
Can you share the link of that composting node you added for lens flare please its so hard to add those in after effect
I'll make a video specifically for that
Muito boooooom !!!
Brigadoooo quero começar no vfx mas ainda estou meio perdido vou maratonar o seu canal!
If you have any questions please lemme know. I'm here to help
Woow ❤❤, can u make a tutorial on game of thrones sword stab scene in blender or after effects
@@BnfOfficiel absolutely. The problem is. With violent effects TH-cam doesn't like to share it to an audience
@PhilFlock Oh ! Ok thanks
@ my pleasure
thank you this was a fun watch , what was your PC specs used to make this?
@@msg360 RTX 4090
128gb ram
AMD processor
@@msg360 tool around 5 seconds per frame to render in full HD
0.5 noise threshold
@@PhilFlock ahh I see yeah I have 14900k 4090 64gb ddr4 upgrading to 128gb just in case for large scenes. Will be using large data sets . Your video is cool because it shows that you can have the same workflow as unreal engine by using premade assets.
@ you've got a good machine there yourself
@@PhilFlock thanks just need to practice more in blender , My job we started to use blender and I have to learn everything from scratch , I learned 3d like 16 years ago back in 2008 but times where different then we used XSI so I'm currently diving deep into blender.
Great tut! Maybe an off-topic here, but can you share the link for a beanie. I love it!
@@TrailsAndForces it's hand made by a subscriber unfortunately.
But if you go on Amazon and look for pink beanies I'm sure you'll find something you like
@@PhilFlock Thanks for the info Phil. It's so beautiful and of course something that money can't buy. 😊 I am not a beanie type, but this one is something I'd be wearing all the time.
@ I should have one and sell it as merch. I thinks that's what TH-camrs do right? 🤪
@@PhilFlock That would be a bestseller for sure 😁
Would love to see a video where you would spend 5 days on a scene like this.
@@onesilentbird just posted a scene into my shorts I spent multiple weeks on. Feel free to check it out
hey bro i subscribed, if you put out that cinematic compositer set up in a video or patreon thatd be awesome. otherwise great video thank you!
I'll open it up for patreons and TH-cam members soon
Any Idea why i dont get any fog from principled volume? everything is like in the video except from the fog.
Could be multiple reasons
Are you working in cycles
Did you apply the scale to your volume object.
Is the volume object big enough (or too big)
Is the density of the fog high enough
Is it plugged in into volume output
Is the anisotropy 0.6?
Lastly
Sometimes blender is just broken and it helps to make another volume object and apply the principled volume shader
Check out my last tutorial which goes more into volumetrics if the tips didn't help.
@PhilFlock I will check it tomorrow. Thx for your detailed answer.
Trying my best to help out when I can
Thanks
Wowowow wow !
tnq for the tutorial
☺️☺️
Bro what’s your graphice card…or cpu …advanced thanks
@@Xponpubg 4090
I tried to follow the tutorial and it was going well until the particles arrived, if you could do this tutorial it would be perfect
@@ASTTERAMA of course. I'll make a separate video for it.
It would just get too long if I smushed it all into one
it'll be more better if the water getting splashed by the spaceship's Speed
@@Naman_2005 I added this a little. Might be too subtle?
Do the video bro
@@KUZA-q4m which one
@@PhilFlock the water sparkles
@@PhilFlock the video where the water splashes
Hey Phil I just subscribed to your channel. I like your style, however, I'm kinda hampered by what my computer will allow me to use. Grin. I'm maxxed out on power . I use Blender 2.9 and sometimes 3.5...( but it'll crash alot). But here is a video I made as a tribute to Hobo Shoestring. He was a good guy. Let me know what you think. th-cam.com/video/DcR9hyXP9Z0/w-d-xo.htmlsi=vjsuZWnhO-OZc8TU Thanks again, Phil. Do you think some of the aspects in your video will work in Blender 2.9 - 3.5?
@@olehippy13 I think so. Blender doesn't change that much. The big problem is you don't have eevee next and that's a biggie. You can get some great results without using cycles
Subscribe yesterday …..
Welcome to the squad!