great revision of the already incredible AGx series you had released a few months back. i have a feeling that that video series had a lot to do with why blender has made such a big switch in it's color transform options. you were the first one to get the concept of Agx spread to the blender masses i think. you should be proud of that!
Hey Riley, Never stray from this format of content; your ability to convey information is amazing. It's absolutely restressing. You've gain a paid subscriber outta me.
Hey I really appreciate the support, thank you!! I'll have more coming with the same approach. It's taken a while to develop, and really glad people enjoy!
I loved the unique and new approach to explaining AgX! I've watched a few of the other videos that came out a month or so ago. I tried AgX and loved the dynamic range and better display of values and color saturation. Although I stuck to aces for the rest of a client project despite being tempted to swap, I'm excited to see this color transform improve the visual quality even if its under my perception of quality and not the "accurate". I think many assign the "accuracy" to the fact that it is closest to the dynamic range of the best cameras, even though they are not perfect either.
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I have the same issue, AgX seems great and I saw grading is way better than ACES, but ACES give me the same color display in all my software without question myself and it's not the case with AgX from Blender (I use OCIO system variable to init it). In Blender great, in nuke, not the same picture including with the look "High contrast" I used in Blender and in Davicni, same, differents result. This is not good for a good pipeline for VFX but AgX is far better on grading and rendering. I just need maybe the good setup in Nuke and Davinci to match like ACES, but for now on Reddit, same, people complaining about color differences. I'll try to use the master AgX from github and put the "look" inside the file and see if it solve me this problem. If you have tips to solve this, I get them ;)
Great job, sir! This is not the first video I try to understand that AGX is better, yet your explaination about color sweep thing convinced me to switch to Blender 4.0. I'm grateful :))) subbed and liked
This is amazing and informative. BTW one thing as a science student, I think the X in AgX signifies Halogen compounds only. That being either one of Chlorine, Fluorine, Bromine, Iodine or Astatine.
AgX я уже использую - смотрел твои предыдущие видео об этом - классная система, мне очень понравилось. Сюда пишу для продвижения и поддержки твоих роликов. Ёмко, коротко, полезно и без лишней болтовни,. Спасибо тебе, нужное дело делаешь. P.S. Твоё видео про ящики с яблоками изменило моё понимание архитектурной визуализации)), серьёзно. Спасибо ещё раз.
@@rileyb3d Было бы интересно узнать больше о возможностях видео монтажа в blender. Дело в том, что у меня есть одна идея создать полноценный проект силами, только одной программы. Создание сцены, текстур, анимация монтаж и так далее. И вот с монтажом в blender я пока застрял. Простые переходы и затемнение, это я умею, но это явно не всё на что способен blender. Если есть возможность уделить этой теме время, будет здорово. Спасибо.
Oh man. I really loved that 3 part series you did, I thought it was made quite well. Only now found out the videos it's been privated. Can't watch them as the links and embeds stopped working. Tis a shame. Perhaps, could you set those to 'unlisted' instead of completely unviewable?
Got a question. As soon as your original AgX series dropped I jumped ship from filmic to agx, but since then I've been fighting one specific issue: blackbody radiation, specifically for explosions. They simply don't look correct without a lot more tweaking, and it's somewhat annoying. The reds, oranges, and yellows all appear washed out, and yellow extremely so; meaning color grading can't really bring the bright yellows back easily... and even then, something just looks off. I read somewhere that the blackbody node needs a rewrite for some reason or another, and that got me thinking. Is it possible to create our own, physically correct, adjustable blackbody node, taking a temperature input and outputting a color? Even if the actual blackbody node in AgX is fine as it is, an adjustable one would be great for explosions and whatever else would need changing blackbody radiation temperature values.
I swear if Dehancer makes a plugin for blender/maya, the 3d world will blow up! or sumt idk, i just started blender last year coz i was bored with making videos lol
Hey Riley, loved the video. Any chance you could share the blender scene at the end. It's night and day different! I'm with you, the AGX render looked stunning
My goal in this video is to reframe so you understand the fallacy with the idea of “correct” or “incorrect” when it comes to color. I spend the majority of time in the video on that. The correct one is the one that works best for you and brings the results you like for your unique and valuable style. Sorry for the annoying answer 😉. “Which is correct” for my own work, in this moment is AgX. It offers the results I like, and is convenient and consistent to use. If you’re a beginner and not sure where to start, feel free to lean on that and use AgX. It’s a good option. Yes it’s possible to get aces into blender but I would say it’s not convenient, thus not widely used in blender specifically, so you’d be fighting a battle if you plan to collaborate with others.
@@rileyb3d ohhhh mannnn thank you for that clear explanation. Although these color things still confuses me even though i am a digital painter still I need to work on that much more. Btw thank you you did explain very well
Format = 11/10 Info = 11/10 Quality = 11/10 Surprise FX = 15/10 Now I"m afraid I just lost my soul in a trade-off of a colour management information video about blender, WORTH ! XD
Yes and no. A lot of the B-Roll is from the original 3 part series. I re-did the script to update some points, as well as condensed the previous 3 videos down to a single video. It's a re-work with some similar points.
Looks like I went overboard with the film grain effect.
I think it was just on the crop-ins. if you apply the grain after you do your crops, the grain size will stay a nice size :)
A fantastic explainer of what color is, as a psychophysical concept, and how AgX is different from Filmic as a view transform. Thanks Riley!
Gleb! Thanks for paying my channel a visit. Been watching your stuff for years and have loved your courses ♥
great revision of the already incredible AGx series you had released a few months back. i have a feeling that that video series had a lot to do with why blender has made such a big switch in it's color transform options. you were the first one to get the concept of Agx spread to the blender masses i think. you should be proud of that!
Just started using agx and agx log to fusion for compositing is 👍 👌
Hey Riley, Never stray from this format of content; your ability to convey information is amazing. It's absolutely restressing. You've gain a paid subscriber outta me.
Hey I really appreciate the support, thank you!! I'll have more coming with the same approach. It's taken a while to develop, and really glad people enjoy!
Incredibly digestible primer on this technology; great work.
I loved the unique and new approach to explaining AgX! I've watched a few of the other videos that came out a month or so ago. I tried AgX and loved the dynamic range and better display of values and color saturation. Although I stuck to aces for the rest of a client project despite being tempted to swap, I'm excited to see this color transform improve the visual quality even if its under my perception of quality and not the "accurate". I think many assign the "accuracy" to the fact that it is closest to the dynamic range of the best cameras, even though they are not perfect either.
I have the same issue, AgX seems great and I saw grading is way better than ACES, but ACES give me the same color display in all my software without question myself and it's not the case with AgX from Blender (I use OCIO system variable to init it). In Blender great, in nuke, not the same picture including with the look "High contrast" I used in Blender and in Davicni, same, differents result. This is not good for a good pipeline for VFX but AgX is far better on grading and rendering. I just need maybe the good setup in Nuke and Davinci to match like ACES, but for now on Reddit, same, people complaining about color differences. I'll try to use the master AgX from github and put the "look" inside the file and see if it solve me this problem. If you have tips to solve this, I get them ;)
I´ve been subscribed for a year now and you never fail to amaze me with things I can do to keep improving! Thanks!
Great summary on AgX! I've already been testing it in the beta and loving it. Can't wait to use it more.
Top quality content with good editing thank you!
This is too freaking cool. My brain wants more
Ive always gotten the best real life color accuracy using filmic
incredible
dude I love grains.
Great job, sir! This is not the first video I try to understand that AGX is better, yet your explaination about color sweep thing convinced me to switch to Blender 4.0. I'm grateful :))) subbed and liked
This is amazing and informative. BTW one thing as a science student, I think the X in AgX signifies Halogen compounds only. That being either one of Chlorine, Fluorine, Bromine, Iodine or Astatine.
I loved the description you have In your original agx series and this a more digestible version.
Great work as always.
You would be perfect for the role of Albus Dumbledore if Warner Bros. remade the Harry Potter movies.
Thank's man! It was very interesting to watch the video. I appreciate the great work you have done
You seem like a super guy and a good person. You make great videos! Great work!
AgX я уже использую - смотрел твои предыдущие видео об этом - классная система, мне очень понравилось. Сюда пишу для продвижения и поддержки твоих роликов. Ёмко, коротко, полезно и без лишней болтовни,. Спасибо тебе, нужное дело делаешь.
P.S. Твоё видео про ящики с яблоками изменило моё понимание архитектурной визуализации)), серьёзно. Спасибо ещё раз.
Спасибо! Всегда приятно видеть здесь ваши комментарии. Если бы вы могли выбрать любую тему для будущего видео, что бы это было?
@@rileyb3d Было бы интересно узнать больше о возможностях видео монтажа в blender. Дело в том, что у меня есть одна идея создать полноценный проект силами, только одной программы. Создание сцены, текстур, анимация монтаж и так далее. И вот с монтажом в blender я пока застрял. Простые переходы и затемнение, это я умею, но это явно не всё на что способен blender. Если есть возможность уделить этой теме время, будет здорово. Спасибо.
Oh man. I really loved that 3 part series you did, I thought it was made quite well. Only now found out the videos it's been privated. Can't watch them as the links and embeds stopped working. Tis a shame.
Perhaps, could you set those to 'unlisted' instead of completely unviewable?
your explain better than my leture
Nicely done! 🎬👏
Got a question.
As soon as your original AgX series dropped I jumped ship from filmic to agx, but since then I've been fighting one specific issue: blackbody radiation, specifically for explosions.
They simply don't look correct without a lot more tweaking, and it's somewhat annoying. The reds, oranges, and yellows all appear washed out, and yellow extremely so; meaning color grading can't really bring the bright yellows back easily... and even then, something just looks off.
I read somewhere that the blackbody node needs a rewrite for some reason or another, and that got me thinking. Is it possible to create our own, physically correct, adjustable blackbody node, taking a temperature input and outputting a color? Even if the actual blackbody node in AgX is fine as it is, an adjustable one would be great for explosions and whatever else would need changing blackbody radiation temperature values.
What an awesome video dude! chapeau!
Great video. Thank you.
Btw
Is that Mike Oldfield in the background? Killing Fields?
Agx looks great but it turns pink on high values in my renders.
¡Gracias!
agx =dark, flimic =chalky
great choice :)
I swear if Dehancer makes a plugin for blender/maya, the 3d world will blow up!
or sumt idk, i just started blender last year coz i was bored with making videos lol
I give you a like for the beautiful music..to begin...
Hey Riley, loved the video. Any chance you could share the blender scene at the end. It's night and day different! I'm with you, the AGX render looked stunning
I feel like I've seen this video before... You spoke about this train picture before
Good video, thx
You have an incredible amount of hair and beard hair
I haven't watched the video yet
Winter is coming. It gets pretty cold where I'm from! I'll most likely shed this winter coat come Spring.
now, why is in it by default is beyond me! thank you for illuminating us with such topic!
But which one is correct???? And how agx is different from aces?
And blender have aces???? I am new to it
My goal in this video is to reframe so you understand the fallacy with the idea of “correct” or “incorrect” when it comes to color. I spend the majority of time in the video on that.
The correct one is the one that works best for you and brings the results you like for your unique and valuable style.
Sorry for the annoying answer 😉. “Which is correct” for my own work, in this moment is AgX. It offers the results I like, and is convenient and consistent to use. If you’re a beginner and not sure where to start, feel free to lean on that and use AgX. It’s a good option.
Yes it’s possible to get aces into blender but I would say it’s not convenient, thus not widely used in blender specifically, so you’d be fighting a battle if you plan to collaborate with others.
@@rileyb3d ohhhh mannnn thank you for that clear explanation. Although these color things still confuses me even though i am a digital painter still I need to work on that much more. Btw thank you you did explain very well
Great video, script and editing, I'd decrease/remove the grain in your video though, kinda distracting imho.
Sorry about that. It looked a bit different on my monitor 😅
Format = 11/10
Info = 11/10
Quality = 11/10
Surprise FX = 15/10 Now I"m afraid I just lost my soul in a trade-off of a colour management information video about blender, WORTH ! XD
dankie
The film grain got you an instant subscribe
Hernandez Kevin Lee Ronald Miller Matthew
did you write The You You Are, the book from Severance? you sound just like him! jk. but you do writr very well
yeah agx is better ngl
Well, I nearly went blind spending a half hour trying to read the domain in the hidden URL. Good luck, everyone!
Weird. I don't know what you're talking about, but I pinned a comment you might be interested in.
Sorry about that.
watching halfway just to realize its reupload
Yes and no. A lot of the B-Roll is from the original 3 part series. I re-did the script to update some points, as well as condensed the previous 3 videos down to a single video. It's a re-work with some similar points.