That miniboss in stage 9 made me rage so hard the first time I played the game. If I were to do a speedrun, I would play as the pink ranger since they can simply fly over most of the obstacles in the zord stages. It would make the Headache run somewhat safer.
Yeah that’s the hardest stage in the game. I had to use 3 continues on hard my initial playthrough and haven’t used any elsewhere before or after. I had more trouble dodging stray fire with Teradactyl when I messed around but it is a potentially good strategy 👍. The most rage I had in the game was that skeleton boss phase 3 with the tiny hit box and 75% of the time invulnerable. Tough stages almost back to back for sure!
The characters including Green Ranger all have near identical move sets making 6 characters feel like 1. No charge attacks and only one attack button with limited juggling and no OTGs limit combo potential. A lot of states where bosses can’t be damaged and can’t even finish a basic combo when they are vulnerable making them more tedious than they should be (Think Rat King in SR). It’s not a bad game thanks to the music, solid Zord/bike levels but feels like it should be a lot better with more depth, especially with the move sets/enemy variety.
Relaunching characters Off the Ground (OTG) after knockdown like in Streets of Rage 4 or MvC3. Disappointingly can’t even hit characters on the ground after a hard knockdown which was in the 90s classic Konami X-Men arcade all with custom animations. Just slows down the game a lot especially when down to 1-2 enemies left
Yea Mike summed it up well. Not worth $30 IMO. When the gimmicks are better than the Beat Em Up aspects of the game when its labeled a Beat Em Up you know it missed the mark a bit. It sadly lacks the things TMNT SR Engine did well. Lack of Juggling and followups really hurt the fun factor. Also lack character depth and ability to do damage as all attacks do the same damage with the exception of the Super Attack. Also whats up edgerector? I'll probably start attempts in TMNT SR next week I know you're been waiting for me to get back to Single Segment runs. Goal is 54:54 or lower.
"Unleashed the Power"
Power Rangers Dino Charge Transformation.
That miniboss in stage 9 made me rage so hard the first time I played the game. If I were to do a speedrun, I would play as the pink ranger since they can simply fly over most of the obstacles in the zord stages. It would make the Headache run somewhat safer.
Yeah that’s the hardest stage in the game. I had to use 3 continues on hard my initial playthrough and haven’t used any elsewhere before or after. I had more trouble dodging stray fire with Teradactyl when I messed around but it is a potentially good strategy 👍. The most rage I had in the game was that skeleton boss phase 3 with the tiny hit box and 75% of the time invulnerable. Tough stages almost back to back for sure!
New Zealand early access %. LMAO
LOL lot of great runners in that time zone 🤔
@@FBIMichaelScarn You're the best New Zealand player I currently know of. LOL
That's too bad, man. What made it so basic?
The characters including Green Ranger all have near identical move sets making 6 characters feel like 1. No charge attacks and only one attack button with limited juggling and no OTGs limit combo potential. A lot of states where bosses can’t be damaged and can’t even finish a basic combo when they are vulnerable making them more tedious than they should be (Think Rat King in SR). It’s not a bad game thanks to the music, solid Zord/bike levels but feels like it should be a lot better with more depth, especially with the move sets/enemy variety.
@FBIMichaelScarn Got it. Might try it on sale. What is OTG?
Relaunching characters Off the Ground (OTG) after knockdown like in Streets of Rage 4 or MvC3. Disappointingly can’t even hit characters on the ground after a hard knockdown which was in the 90s classic Konami X-Men arcade all with custom animations. Just slows down the game a lot especially when down to 1-2 enemies left
Yea Mike summed it up well. Not worth $30 IMO. When the gimmicks are better than the Beat Em Up aspects of the game when its labeled a Beat Em Up you know it missed the mark a bit. It sadly lacks the things TMNT SR Engine did well. Lack of Juggling and followups really hurt the fun factor. Also lack character depth and ability to do damage as all attacks do the same damage with the exception of the Super Attack. Also whats up edgerector? I'll probably start attempts in TMNT SR next week I know you're been waiting for me to get back to Single Segment runs. Goal is 54:54 or lower.
@@4n6 Yeah, man! Get this WR back!