I swear I like this game, I just want Maxx c gone. #yugioh #yugiohtcg #masterduel #masterduelhighlights #dkayed #yugiohmasterduel #yugiohduellinks #videoessay #konami #farfa #dzeeff
Maxx C isn’t a problem. Cards combos like crimson dragon into archfeiend dragon lock, branded lock and artifact lock are far worse. Maxx C gives you the opportunity to play, you make the decision how far you wanna test your luck. The combos I mentioned legitimately stop you from playing the game at all.
@@JohnnyPaco81you know that people playing locks can also play Maxx "C" right? It isn't a rogue deck exclusive card, when it hits the field it completely removes the back and forth of the game, imagine the opponent has set a full board with 4-5 interruptions and activates Maxx "C" what can you do? Even if you can board wipe him, the next turn you're dead.
Having no PvE events really blows. I would've loved to have an additional more interactive Solo Mode event for a chance to get SRs and URs of the thematic archetype of the event.
real, they could’ve really done more for World Legacy and Duel Terminal (ally of justice). It would’ve been so cool to have more involved duels as World Chalice vs Krawler/Mekk Knight/Knightmare, Crusadia vs Orcust, AoJ vs Worms, etc. And by more involved, I mean better loaner decks, midgame dialogue, special gimmicks, etc
Bc that’s what they should be doing. Lmao they are in the business to make money not satisfy the needs of nerds. Y’all keep buying it too so why would they stop 😂
*tries to play TCG* Mmmm yes 50 dollars for 1 card third market or 100 dollars for the chance of getting a highly wanted/needed card only printed secret rare when there is only 1 guarnteed SR in a the package. Very cheap.
@@phantomgg7790 if you're taking a month or 2 months to build a single deck you are simply just bad at the game. I had been playing the game very seldom until the snake eye pack came out, but I was still able to build both snake eye and infernoble completely ftp by saving up some crafting points and gems.
@phantomgg7790 Bro Chill your being cringe. Heres some grass, I heard touching it can help calm you down.... unless your a goblin then I heard you'll get turned to a pile of salt like a vampire turns to ash in the sun. 🎍🎍🎍 But shit posting aside you do need to calm down a bit. Besides when it comes to the actual topic of pricing TCG vs Master Duel, Master Duel is alot cheaper. My deck irl is priced around 250 to 300 bucks and thats rogue using Destruction Sword cards with the more required cards being the bigger punch to the gut like Triple Tactics Talent before it was reprinted. Now lets see spending about $35 USD on Master Duel nets you about 2350 gems if I remember correctlys. So that's a bit more than 2 10 pack pulls with each pack containing 8 cards. So thats 184 cards for 35 bucks. Phantom Nightmare atm is going for 78-80 USD which has 24 packs of 9 cards. So thats 216. So you get 32 extra cards in a box with only 1 gaurnteed SR for an upcharge of 45 bucks. Which now doing the math if you spent that on gems thats doubles you amount with 10 bucks left over so you'd get 368 cards on Master Duel for a bit less than you'd spend in TCG, and with Master Duel having protections for 10 pulls if you don't pull an Secret Rare you be garunteed 2 Secret Rares if your pulls are completely garbage. When it comes to pricing of TCG VS Master Duel , Master Duel wins. But you don't even need to spend money if you have patience and self control over your spending you can make that many gems from events alone. Heck right now two events are up with 3100 gems each for even just slogging through with loaners. So that 6200 gems which is 6 10 pulls. I.E. 496 cards for free not counting daily challanges giving you even more gems.
It doesn't need to, TCG players made this more confusing than it needs to be. It should just be that everything with a quick effect can respond to anything, this includes quick play spells and normal traps, but nothing can respond to counter traps unless it's another counter trap. Spell speed 4 is bullshit the card just cannot be responded
The problem with Master Duel is Modern YGO lmao. Master Duel needs separate ban lists to play under. Modern YGO is hell. My son watches the anime but HATES Master Duel. He LOVES the anime and wants to learn the game but MD is just too much for him.
Nah Maxx C its fine (but it shouldn't) it makes duels that otherwise would last 1 turn now last 2 (which its still pretty low but it's something) so the "need" for Maxx C its kind of a consequence of the game's evolution into a competition of who's the one to make the opponent surrender on turn 1 (usually decided by the coin) but yeah, they should make something to teach players how to build decks and how to play them at higher levels IN THE GAME, not just the beginner stuff in Solo Mode.
"Two turn duel" in this instance is typically: Turn 2 player activates Maxx C on Turn 1 player. Turn 2 player builds their board instead and steals the game with a poorly designed card.
@@gunvolt5246 In higher tiers, deck building its so insane that you have a better chance of drawing some way(s) to start your full combo than you have of drawing a single Maxx C on your first hand, Maxx C sucks, for sure, it is "pOoRLy DeSiGnEd" of course, but it is the need of having it at 3 copies what sucks more than the card itself. I mean, you can't just rely on the RNG gods to give you a Maxx C on your first hand in order to make it a 2 turn game, more times than not (2/3 games) having 3 copies of Maxx C in your deck will not do anything to stop your opponent from making you want to scoop before you even start playing. So having the possibility to "steal the game" in a few matches every full moon or mercury retrograde (because even if you draw it, it can still get negated, and most of the time it is) makes the game a bit (and only a bit) more balanced.
Its funny because i just did the MD survey and said that the biggest failing of the game is the economy is poor and there needs to be more rewarded formats outside of just ranked
Agreed! I would like a rotating event even if they didn’t always have gem rewards just for an alternative to ranked for completing dailies. I like Ranked but sometimes I want to do something else.
Yeah, I find it baffling how the ONLY way to get Gems from missions or Proficiency tests is to play Ranked. After a point, it just gets obnoxious. And considering how quick you can exhaust Solo Mode of its rewards, Ranked is gonna be the only way to get Gems without paying up, besides the occasional event.
@@ajgameguy3674 yeah. I get why you can’t get gems in solo mode and duel rooms. But casual not letting you complete dailies makes no sense. It’s a random matchup so it functions almost the same way as ranked. Not like they don’t want people to play Casual.
You know the one big issue I see no one talking about- the lack of a rotating soundtrack on ranked. The music’s great but it feels like I’m hearing the same 2 or 3 songs over and over unless someone has the foreign capital duel field
yeah if they just add different format ladders, or just let you make rooms with them or something that'd be cool. I really want to play Edison on master duel
Every online game is wary of adding too many separate game modes. Segmenting the playerbase too much and giving people too many choices can hurt the game in the long term.
@@FakeHeroFangExcluding events we only have a single option, a single game mode. We don't even have tag dueling... MD was a gold mine and Konami were so unbelievably greedy that they managed to fuck it up.
@@axelnova123I don’t think “greedy” is the right word here. Despite it being basically a Gacha game, one can absolutely obtain many meta decks without resorting to paying money. I believe you meant Konami is a company that just makes poor choices.
@@FakeHeroFang I hear that argument of segmentation a lot but i don't think it's entirely true. The reason for that is that there is a shit ton of people who like old yugioh but not the new one and if you added different formats they would want to play Master Duel. However, saying that removing that format would "unify" the player base is wrong since those type of players just wouldn't play the game at all so you're not losing anyone by offering different formats. Sure, there would be some cannibalization of modern players switching to other formats but overall i think the effect of new players joining, that otherwise would stay away and the chance of those players being curious about modern yugioh after joining would massively overshadow the effect of a segmented/cannibalized player base.
The problem with your argument is that it DID exist. As you pointed out the memories people have is of the playground. There are thousands of people who grew up with that playground experience. It was a reality for them/us. And even if that version of the game wasn’t official, if you’ve played Goat you can see that it’s still slow enough to make sense to those people who grew up playing playground YuGiOh. The modern game by comparison is almost unrecognizable. The problem is that there is nothing in YuGiOh that bridges the gap between the two play styles outside of Time Wizard, which Master Duel doesn’t support. And Konami makes this worse because they still advertise the game using those old anime characters, inviting playground players to revisit their nostalgia only to run face first into a wall when their Blue Eyes deck does nothing. I have no doubt that there are tons of other people like me who would learn the new mechanics and fall in love with YuGiOh all over again, but Konami doesn’t do enough to help those people understand the modern game. This video is spot on.
loved Yugioh as a kid. Played Duel Links a few times, made a deck that I thought was decent, and then went into the ranked playlist because the literal game was telling me to try it and I was ready. Holy crap in the Nile did I get my butt handed to me because I had modelled my deck after what I knew growing up as powerful. Nope, it was useless! Still can`t wrap my head around pendulum cards but I now know how to XYS, Synchro (hate this one the most), and Link summon. Had to give my deck some serious polish to give it combo capabilities and fusion strengths but damn, was that a learning curve. I still get my butt handed to me by pendulum players, though
@@shadowguy321 lol that was my experience in Master Duel. I built an updated version of my Red Eyes deck and jumped in the Branded format. I got utterly destroyed 😂 If I weren’t the way I am I’d probably have quit. Pendulum took me a while to understand but it helps to learn a bit of what they do. Sometimes they just have an unstoppable hand but once you learn it, they have some heavy choke points. And if you want a fun pendulum deck that an old school player would like, I recommend pure Abyss Actors. Really fun beat down strategy with a built in Creature Swap. Fatzoid has a great tutorial for it on TH-cam
@@Kintaku thanks, I'll look into those. I'm an old school player from when Yugioh first came to North America...yup this shit is NOT the same from when I was a kid on the playground talking about how cool it was when Yugi took out the Exodia deck in season 2!
@@shadowguy321 yeah it’s not the same at all. I’ve found new love for it though. The game still has a lot to offer. I just wish Konami did a better job of bridging the gap.
Tbh as fun as Duel Master is, as soon as I meet ppl trying a 1 round win (which is often outside the newbie rank) I decided to try and make a deck to counter it and... it was boring. I got halfway through and realised "this wasn't fun" so I came up with a solution. If you can't win without a 1 round win deck and using one isn't fun for me; the solution should be to use a deck where you can win faster than round 1 AND it requires no skill, just luck. That way it's all a roll of a dice and if you lose, well it's just bad luck. But what deck could win faster than 1 round? What card could possibly beat someone in a round 0? *Exodia Enters the Chat*
@@aberidha6489 I did after a while, but it doesn't really solve the problem of wanting to play yugioh with other without 1 turn wins. I used to play the tag force games which were great but they stopped doing it after a while. Last singleplayer yugioh game is on steam which is great; but my fave deck atm was released just after it came out, so I can't use those cards. I hope one day they will fix the bugs the game have in the card game and if round 1 wins are still a thing; have more counters to make a 1 round win more risky. Tbh a campaign mode against famous duelists in master duel would be a fix for me since it's prtty much a singleplayer mode for the online game.
I'm going to be honest the only reason why I dont play as much, is watching people combo too long, I don't have the attention span to watch it every single game everything else like Floodgate Max c are minor to me.
I agree with what you said about new players. Thankfully, before Master Duel was released, i played Legacy of the Duelist and got ABSOLUTELY WRECKED FOR WEEKS STRAIGHT, but once i got the hang of the new stuff, i started doing okay!
I don't get why every "boomer" video claims it's the "summoning mechanics bad" that is the issue with modern. Aside from some parts of pendulum (nobody plays) it's something you can explain a player from 20 years ago in a couple minutes. It's the intricacies of timings, building chains and some effect interactions that are the biggest barrier IMO. The biggest issue I have after all this time is that MD uses OCG rulings and does a bit too much for you without much feedback for why certain things happen at certain times. The yellow glow ensures that most players that get good at master duel will have an even harder time to ever get into the paper format, where such a thing doesn't exist obviously. EDIT: The server issues, especially ingame with the constant back and forth animations with priority is so frustrating that it really keeps me from playing more than 2-3 games at a given time. Compared to EDOPro it's like night and day.
Yeah, as someone who was only familiar with the game up until the release of the Zexal anime, the other summoning methods weren't hard to learn at all, it was all the interactions between cards and deckbuilding around that that ended up being the hardest parts to learn.
Honestly I just get the morbid thought of is the oversees player im going against a shut-in? when they start doing some insane meta combo. Especially considering how harsh society and workplaces are overseas in Japan or South Korea... but then again that might just be the salt going when I see someone tomahawk, Auroradon, and slap 5 omni negates on board from there. Bad enough I found out the hard way that Dis Pater can pull P.S.I Framelord Omega from the banish pool after it rips your hand and then can banish itself once again to rip your hand a second time. Its almost like once per turn should be a much stricter ruling on alot of cards that would balance them out.
I literally don't play Maxx C, I don't hate it either. Just don't special summon. Maybe if you guys didn't run it or cards trying to counter it, you'd have room in your decks. The only hand trap I play is literally Imperm, because you can't called by it and instead of Ashing their search just negate the monster that used it or just let them search and negate the card they just searched.
yeah and then your win rate drops massively because your opponent resolves maxx c every 3rd duel and you basically guaranteed lose. Maybe, instead of forcing players to play sub optimally if they want to ignore maxx c, it just gets banned?
@@Binzob I don't need to Special Summon though, plus by the time it resolves I'm already in the battle phase and a single activation in the battle phase is game. I say it's perfectly balanced, since they play it, that means if they brick they're going to have to play it on the field in order to survive. I don't even see why most people even play it if just about everyone is running anti Maxx C cards.
@@BinzobI played Chain Burn. Never needed Maxx C since that card can't be controlled for maximum effect for predictable chain counts. Problem is everything dominant wins without needing Maxx C, Maxx C only made degenerate decks more efficient.
@@DexLeroy because even with 90% of the player base running Ash and other cards to stop maxx c, it still resolves often enough to be worth 3 slots in your deck.
THANK YOU! Maxx C is the bane of fun for me and so many other players...Lowkey ash too, but at that point I'd be asking for too much. I really hope Konami actually makes their own separate banlist, rather than going off of TCG. At this point, I doubt they'd do anything about it, but only...If only.
@@hakopkyuregyan7542I'm bronze and I saw a Tearlaments deck at least once when I was still playing ranked. Probably would've seen more if I kept on playing ranked (while still staying as Bronze).
@hakopkyuregyan7542 I was in ranked, bronze, and it's possible with things like Gem knights/Gem dragon and such. Dudes just sit there playing solitaire until they have a full board and there's nothing you can do about it.
Personally I'd like to see permanent goat, but I'd also like to see a permanent mode with even modern cards but where the first turns don't end up taking ages and results in an instant lose or hand traps. I just want to put a card or two down and end my turn...
For me I always thought this game would do way better if it did a couple things Different game modes that are permanent which included different eras:DM, gx, 5Ds that could be played that had their own banlist(maybe even a changing banlist) etc. Older formats that people still have nostalgia for and still play to this day. An actually story mode where you play from the start of DM to the link era duels with an ever evolving deck(bit of stretch) would definitely bring in a lot of people just wanting to enjoy an story based yugioh game. And an more up to date card pool whether than be 3 months behind or 2 because currently it’s still 6-7 months every update and it’s more fun to test cards elsewhere than master duel simple as that. The only way this could eventually happen is if Konami stops releasing a product every other month Also consider banning the problem cards of the format if they have the data for cards that make people surrender or close the game address them they are causing people to leave the game for a reason(maxx c)
yugioh can't keep new players because its a bad and flawed card game, the truth is that lmao. max c is actually what makes it decently playable in master duel. do you really think a new players is gonna have fun watching someone combo for 10 minutes? this community is out of their mind lmao. 90% of the cards need an errata for the game to be new player friendly. they should take notes from magic and pokemon who are thriving.
are you really comparing no max c tcg meta to master duel all you have to do is see tornaments results and see how much healthier the deck pool is. no need to continue. there's a reason yugioh is going downhill can't attract new players and is losing old ones while other card games thriving. but lets pretend the games is in a good state and complain about max c. max c is a band aid and a bad one at it. the game needs a complete overhaul. master duel did an great job bringing back new and old people, its the card game that failed to keep them here.@@BreadBoyWeeb
So I am an oldschool Yugioh player (up to and including stardust dragon early synchro era) and have played my fair share of modern Yugioh with master duel. I've kinda grown to like the new summoning mechanics and interesting new archetypes and interactions, however theres 2 things that bother me incredibly hard: 1.: The Maxx C package. The way this card (and also nibiru to an extend) just guts play of almost every off meta, for fun/D tier deck is saddening. This makes play on ladder extremely stale. 2. The power level of some decks feels too high and anti fun. I'm all here for a crazy combo deck, however if my opponent plays 15 minutes of solitaire, just for me to start my turn with 4 handcards into 3 negates on the board, something has gone wrong. Me not being able to play yugioh, because I didn't draw/want to play the handtrap package is just terrible game design. I feel like the 1st and 2nd point also feed into each other, because the existence of maxx c and nibiru give combo decks an excuse to be excessively degenerate because "tHeRe Is a CoUnTeR!1".
As a Yugioh fan I’ve beaten every yugioh game and to this day I do love that master duel keeps updating but the major issue is just a lot of people use the same decks so you’ll just have to find a way to beat those decks that’s how it’s always been.
Yeah, that freaking loading animation caught me off-guard when I started the game, I legit thought my connection was messing up. The pacing of the gameplay was also a bit jarring. It feels really slow and kinda overly animated. The delay between playing a card and it hitting the field is too noticeable and chains TAKE TOO MUCH ANIMATION TO RESOLVE. 😑
Konami should release an update where the newest TCG banlist AND OCG Banlist are available. They don't have to change the OCG/TCG format, but adding a TCG mode, where Maxx Chaos is forbidden would be great. And also the function, that you can freely change the music during a duel or in the home screen
9:10 if you ban maxx c then you have hit every combo deck like they’re hit in the TCG. So every combo deck gets neutered. I see both sides of the maxx c argument and I’ll adapt to whether the game is more like the OCG (like it is right now) or like the TCG (which is what you’ll get if they ban maxx c).
I mean the TCG has had insane combo decks throughout its history like the halq don stuff ish tear and all the link spam stuff. But honestly yeah that trade is completely fine with a B01 needs more restrictions to prevent a single game from being too swingy
@@gamakujira64e23 did you read my post? You say disagree and then repeat what I said in the very paragraph but with specific card names… don’t be so quick to disagree that you don’t even read what you say you disagree with. I mentioned that Konami would do just that and MD’s ban list would look more like TCG than OCG
@@gamakujira64e23 I mean now we’re just arguing over semantics. I said, and I quote, “if you ban maxx c then you have to hit every combo deck like they’re hit in the TCG.” And it seems like you agree with that statement. What you seem to disagree is the follow up sentence where I express my opinion that every combo deck that uses those tools at present, would be neutered. Seems like splitting hairs over diction to me, but you do you.
A lot of us are NOT okay with the fact that the game no longer resembles its roots. Evolution is one thing, a good thing even, but what Konami did to the game was a bastardisation. You know the game has problems when half the deck HAS to contain hand traps and other unstoppable omni-negates. The game went from an epic clash of strategies to being settled on turn one. Instead of the game being long with lots of turns of back and forth, it ended up being long because those one or two turns take 20 minutes to setup a full board. The TCG itself is way too toxic and relies too heavily on cards that prevent your opponent from playing, leading to an incredibly frustrating experience, especially if you have no interest in adopting the newest broken shit they release. There’s a very good reason why Duel Links had such a strong start. It was simple and clean, it was fun, it was GOOD! Even when they started adding combos and consistency, it was game at first, leading to players actually strategising and enjoying the game. But then they started to add more and more broken shit and now the game is in the same state as the TCG and Master Duels.
Maxx “C” was printed in an era where the power creep wasn’t so bad yet that its open ended effect let you net 10+ draws off an opponent. The power creep continually rising is what made maxx “C” a more and more broken card over the years. If it is banned then the stun hits need to return to a certain degree. Vanity’s Emptiness included. They won’t return such cards though because they want to promote crazy limitless special summoning to promote their new spammy archetypes, so if they kept easy flippable counters unbanned it would discourage players from making decks with those new cards, to a certain degree.
@@thekingofcookies4877 Because someone telling me to just shut up is toxic. I don't mind if people disagree but there's nothing toxic with telling people I want to run my channel my way. How is that toxic at all?
Yeah. The whole "you have to wait a bunch of months for an event" thing is really stupid. Why dont they make them permanently avalible after the new event came out? Duel Links gets this right. You can still collect previous log in prize cards by just doing bonus missions and you can access different dueling styles by selecting them on casual mode.
good points until you mentioned maxx c. I closed the video because I know it will be just a hate rant from that point. I believe the greatest misplay they made was not implementing a goat/legacy format from the start. Too many returning players left because they we're forced to play modern yugioh.
As a Kaiba fan I care about winning but i also like trash trolly decks like Toon World 😂 I managed to beat full power Drytron, and peak Zoodiac all in the same day with Toon World once as I played the Toon World theme song 😂
MaxxC isn't an issue. More things to do in the game would be nice including an actual GOAT format that isn't for a weekend. This game has so much potential but Konami does Konami things when it comes to their products they don't actually utilize them to their full potential.
The problem with Maxx C is that it's an cure that's worse than the disease. Just looking and the OCG and TCG ban lists and you'll see that the latter is a lot bigger. And the former uses semi limited more whereas the TCG has only that one destiny hero there. There is a lot, I mean a lot, of bullshit power creep that Maxx C keeps in check. So much so that the OCG is practically resigned to it's existence. Entire archetypes can be crippled due to the harsher ban lists. All this in mind, Maxx C is STILL overly centralizing. OCG players don't like the bug. They just put up with it cause they don't want the cards they invested in to be banned to oblivion. Master duel puts up with it because in a "best of 1" format, there is no side deck and the only feasible solution to break a ton of top boards is to "draw the out" and there is only one bug that increases those odds.
it's because everyone complaining about it summons a stupid amount of monsters each turn so someone using Maxx C on them either stops their combo from going any further than not great monsters or their opponent ends up with half a deck in their hand.
@@thekingofcookies4877 and it's most likely they came from the format that play on BO3 which maxx c is not fine on BO1 it's a must have since obviously you cannot side deck.
Huh... My comment got deleted, but I still get updates when new comments get added. That's dumb. Well... to reiterate, Maxx C is OP stupid. The OCG players hate it as well, but they like playing the OTHER OP cards that Maxx C keeps in check more.
Rush duels on duel links is exactly that and its fucking amazing. It should be the standard format for the game. It fixed all of my issues with modern yugioh. I haven't had fun with the game since the zexal era
I dropped this game by the time Dinomorphs were coming out. I knew the deck wasn't the best, but like the kinda risky playstyle it has. So after the first set came out, I drained my gems on the pack, knowing full well that not all the cards I needed where in to make the deck I wanted. In the end I had some of the copies I needed for a not a even a meta deck, but was still missing a massive part of what I needed for my deck. Eventually the new set came out, and I didn't have enough resources to finish my deck, and I just kinda stopped playing. Also, I wanted to note I really think they should print some sort of limited version of Maxx C with heavy restrictions in play, like not being able to special summon until the end of your next end phase. I ran a lot of silly no special or little special summoning decks and Maxx C was a god send in the game for me, not only because my shitty decks stood a chance with it, but because the other deck often had to run a deck card against me.
Power creep. It literally became sitting waiting like 15 minutes of combos just to get full negated. Eldlitch was actually a cool deck as a returner because it stopped all the bs combo spam. Imo I find it ridiculous how online Yu-Gi-Oh is so sweaty, I feel like there definitely should be formats where you choose what era you want to play in so you can play your old ass deck without having to deal with new powercreep.
Fushion no longer needs fushion cards, any monster can just stack up and become a stronger monster, 12.000 cards but if you don't have 2 specific cards on your hand then you're doomed the first turn, people can just add cards to their hand without any cost. Geez, Idk why it failed at all.
When I came back to play yugioh on master duel, I need a whole month to re-learn this game because the last time I played was in 2013. It was pain in the ass because I got bombarded with Drytron and Eldlich stun. Then I tried to introduce this game to my best friend and he gave up after a week trying to learn this game, because he never played yugioh before and had no nostalgic feeling like I did (the only reason why I keep on playing this god-awful game). Good job, Konami.
Not their fault. If people dont get into it thats their choice and preference. Nobodys saying that you have to get into ygo. Also sounds like you just went straight into ranked battles when starting out again. Dont do that. Explore the tutorial that the game provides and the solo gates of the different archetypes of cards. Youre just explaining how you messed up, not how konami messed up
@@louieniall6890tf ye it's not his friends fault it's the game's fault. The solo mode is braindead and when you go competitive the game is full of sweats. Most casual players/streamers enjoyed the nostalgia that came from battling their friends and watching the anime, only to return to disgusting powercreep of waiting for boring ass combos while not being able to play the game.
@@louieniall6890 my brother in christ, there was only like two solo modes when the game launched and what are you gonna learn when you only faced the same bot with the same deck
@@KPD_KPDsorry but hes right. i introduced a friend to yugioh through master duel who had no prior experience and now hes even more into yugioh than i am. sometimes its just different strokes for different folks
how is a game without 'maxx c' not balanced? blame it on Konami for making a summoning 6 board 1 card combo viable!! coin flip turn 1 always wins without it unless you draw the 'out' and drawing cards from 'maxx c' doesnt even guarantee to draw the out either, it keeps the tier 1 in check and rogue decks more viable to play, that tcg event happened coupled of days ago was the worst win experience ever, all u have to do is win the coinflip pick first and win the duel, otherwise if u lose that coinflip might as well surrender the game and save you couple of excruciating combo hours on the t1 player, its not fun to play a game if the game ends on t2-3 lol.
I will say the fact that you can't complete daily missions in casual mode feels so bad. It's a waste of time to play casual it feels like. Maybe I don't always feel like facing the top meta decks all the time in rankedI will say the fact that you can't complete daily missions in casual mode feels so bad. It's a waste of time to play casual it feels like. Maybe I don't always feel like facing the top meta decks all the time in ranked. On the topic of Maxx C. It feels worse when you go second, your oppenent sets up thier board with negates and then shotguns Maxx C at the start of your turn.
Can you guys guess how many people I used to play Yu-Gi-Oh with who were really interested when I told them about Master Duel but immediately dropped it as soon as they got a glimpse of the modern game? ALL OF THEM. Every single one of my old group went from thinking it sounded fun to never, ever touching it. I personally know like twenty people who might be playing this game right now if Konami would just pull their head out of their ass and introduce older formats to bring in older players.
"I felt like the weight of the world had removed from my shoulders"... Man, couldn't have said it better. I enjoyed that Duel Trial until the last moment . Thankfully, in those new events, Maxx C is banned
Timelords: Swiggity swooty we're here to ruin your fun and booty. Thsts the only thing I hate about events that limit decks is seeing timelords unbanned.
homie cooked again. Yeah you literally just put into words almost all the grievances I’ve had with this dropped ball in my year of playing. I only even stuck with it for that long cause I was coming back from hiatus and older card pool meant less new cards to learn. I had so much hope for it and just like Pokemon Unite, clearly the company had vastly different (and arguably shittier) plans for it ON TOP OF THIS, they literally promised in teasers that you could play TCG/OCG in it, that’s been a massive fking lie. As a CS student, coding prio can’t be that hard, just add another chain prompt for the turn player after each of their actions (with different UI text to indicate that it’s prio). Also the loading thing I’ve heard is just an inherent issue with the 3rd party(?) engine they use and they can’t change it. I’ve gotten used to it and don’t care but it definitely makes the game still feel unfinished. I also cannot overstate how shitty konami infrastructure around advertising and teaching YGO is; they will never let DM and BE out of their fking cages when we have so many other cooler (imo) decks with amazing art, lore, and/or more accurate representations of what modern YGO is like and they refuse to show that. They don’t even do the bare minimum and give an overview of what the intended combo is for new decks
If they ban max c then they must stop printing new high combo decks ,it will be unfair to let ur opponnent summon full negate board nd u keep watching him without benefit from it
@@kauanjos3199 it allows u ti draw nib and ash and some other hand traps,well the whole game is ruined tbh,im not a fan of hand traps but konami is one to blame
Max c is not the issue with Master duel The issue with Master dual is people only want to play decks that will win 100% of the time maxi is a perfect balance to the game for the people who like to play on other people's turn and for the people that only play metadatex that make sure they win 100% a time by locking their opponent out of playing the game
I’m gonna be that guy and I will die on this hill: Maxx C is only “annoying” because it’s a reflection of _you._ Each card drawn represents how many times you/your opponent special summoned. People say you shouldn’t have half your deck in your hand. Okay, but it’s totally fairer for someone to turbo out half their deck on Turn 1? You think it’s fair to floodgate your opponent before they’ve even had a chance to draw? Nah. It’s pure hypocrisy. If your opponent plays Maxx C and has massive hand advantage, it’s literally 100% your own fault cause you were trying to stop them from even playing. Keep in mind, Maxx C would’ve been completely useless in OG format, and mid-tier pre-Vrains era. In other words, it’s only OP cause special summoning has gotten out of control ever since links were introduced.
@@darksword0928 That was part of my point. Drawing 2 isn’t as big a deal as drawing half your deck. I’m not saying the draw effect isn’t broken, I’m saying it’s no different than crushing your opponent with floodgates and board advantage before they even had their turn.
@@bsgfan1it’s a lot different my opponent have more hand traps and have going second boredbreakers they’re gonna use And you’re not having a disruption every time you special summon D-link for example have to special summon 15 times to get borrelend plus savage which if you don’t know is just 2 negates and it’s the same for every deck
Its really a problem with the overabundance of babies that stated the game at latest around 2016. For them the game has always been a toxic sludge of turbo spamming special summons and as such they cannot imagine a game where you work towards your end board instead of puking it out on your first turn. Even explaining to them that pot of greed or graceful charity were actually fairly mid cards back in the day because getting +2 could still easily give you two cards that could still do nothing(like for example getting a Jinzo + trap hole). Getting even a +1 only became busted once Konami started printing cards that basically have 3+ effects with 0 cost for their activation. About 60% of the games issues could have been avoided if Konami simply did not insist on making every card a swiss army knife.
You mentioned Maxx C doesn't harm combo decks, but then you make a point that if you completely ignore its effect and just pop off with no regard for the implications then you'll lose. This seems like a contradiction. This is just an observation on my part based on what you had to say. Regarding my personal experiences on the matter, I don't use your "Maxx C package" or even really Maxx C itself for that matter, nor do I worry about losong to it. Usually if my opponent plays it they are going anywhere between -1 to +2. So at best, it's like a slow conditional pot of greed and at worst they drew a brick (Maxx C being the brick as it drew 0 cards that turn). My best advice is to expand your options. If you only play a specific style, or worse, a specific deck, then you're going to get countered by something. Today it's Maxx C for you, but once that's gone people will just find something else that shuts down your particular play style. Combo decks are dangerous and OTK easily. It makes sense that literally everyone is going to bring SOMETHING in order to stop that. Reactionary plays are a part of the game. The opponent isn't going to sit there and just let you steamroll them. I hope my comment is helpful to you. I don't do this often and I hope I'm not coming across the wrong way. I've seen other players go on long winded rants like this before, but I've come to realize that it's often because they they don't know all of the options that are actually available to them. I had a friend like this who's improved a lot with some advice and guidance.
Found a giant flaw within the first minute of the video. Yu Gi Oh basically NEVER played like you said it did. The closest meta that resembles what you said was the summoned skull meta where the first person that tribute summoned him likely won since no level 4 gets over 2500, and people's overall deckbuilding skills weren't great. By the time most "twenty somethings" were watching and playing yu gi oh we were already in a tier 0 chaos meta that resulted in the first banlist. The version of yu gi oh you're talking about only ever existed when you and your ten year old friends got together at lunch or after school, didn't read the rulebook, and just slapped whatever cards you had randomly into a deck. Even when you go back and watch the anime you realize they were just making up the rules to look cool as they went along and the game could never actually function if played that way, and it only stopped when they got to battle city, and even then the god cards were still doing bullshit and they occassionally had ridiculous asspulls the conflicted with the standardized rules in the anime. This is also part of why it's boring to watch "massive streamers" that don't know how to play or deckbuild play, if someone even builds semi optimally for that time period its exactly as boring and slow paced to watch as you would expect since the game was literally drain your opponents resources then beat them to death over 5 or 6 turns while they set monsters.
3:26 "GOAT is everything the nostalgia audience would want". No, no it isn't. This is my problem with the whole "Formats can save the game guys!" mentality. Have you ever tried playing a Dark Magician deck in GOAT? Is not only borderline unplayable, but you will be lucky if you actually see the Dark Magician and the deck gets carried by literally every other card. Try selling that to a nostalgia player who just wants to play Dark Magician. Same applies to any other nostalgic archetype, let alone anything after GX's season 1. It isn't only a problem with GOAT either, but formats in general. Formats are only nostalgic to those who have actually played the card game before, not to new players, because realistically, formats are just pick your poison in terms of competitive meta cancer. As an introductory newbie friendly format? Sure, GOAT is not as complex, but at that point, that's not really YGO by modern standards either regardless of it's popularity.
As new player i just build DM. I almost reach plat but damn everyone is playing kashira, snake-eye, branded if you not draw hand trap there is no counter play. Sometimes i feel like i don’t even have enough handtrap to stop their combo. It feel terrible
You could make your own variation pure DM has exploitable weaknesses even DM the Dragon knight isn't guaranteed back row protection. Not to mention pure DM can be very slow so maybe go branded/DM or Bystial/DM might help more
Play other decks, DM sucks, and I'm telling you to play tier decks, you can play more competent decks that can play through interruptions, there's multiple play styles but the one that's close to DM is labyrinth because it's the same principle using back row to interrupt plays. There's also orcurst as well but it's a little more dated and still better than DM. Dark magician problem is the deck needs something that searches circle consistently, rod is not enough
I've thought about making a Snake Eyes Dark Magician, but haven't really bothered since I either enjoy playing Buster Blader cards as my boomer pick or bullying meta decks with Ghoti. Im more worried about the resurgence of Tearlamemts because well this guy may complain about Maxx C there are far more problematic cards. Fairy Tail Snow, Predaplant Verte, the recent unbanning of Zoodiacs problem cards and Monkey Keyboard (cause yeah Konami I wanna see Vaylanze FTK with Monkey Keyboard support) Spright Elf, Auroradon, and Galaxy Tomahawk... Mathmech CIRCULAR. Plus the hits to Kashtira are alot better than the ones in TCG. Fenrir 100% needed to be limited not just because of how powerful it is, but because it was so splashable. Its still at 3 in TCG. While Kashtira Birth makes sense to hit I feel that Theosis would have been a more meaningful spell to limit, and then finally the only card in the the TCG they hit was Arise... which dropping it to 1 would be fair, especially with how easy it was to counter it since Kash doesn't have omni negates in pure. So fire off a change of heart or book of the moon/eclipse and your opponent is dead in the water. The issue I saw alot is people aren't smart enough to play around Kash. If you got maxx c to begin with and your opponent is going first in master duel then fire off the maxx c in either Draw or Standby, run more imperms than ash blossoms, ash at 3 isn't really reliable anymore since most combos from SHS and Snake Eyes will just shrug and start a new 1 card combo.
maybe snake eye dark magician is good since diabelestar is a spellcaster thats also level 7 which could allow for some rank 7s and the snake eye engine doesn't look you, should be a nice mix when thrown with maybe 9-12 hand traps idk size of dm engine but snake eyes can shrink down to maybe 15 ish cards allowing plenty of space for dark magicians
Konami can't make balanced game, they are brain dead the people that rules the games aren't real players so they can't do things right well for Dark Magician they could help this deck loved by a lot of fan by unban Dragoon to add some strong support to DM and Red Eyes and ban Verte Anaconda in the same time, i still don't know why this card is still not banned well i know it, they can't think logical in Konami office
The loading screens also bothered me and it's not a server problem. The game should NOT be making a server request for every single thing you do, especially when it already has the information from a previous request that doesn't need to be updated.
While I do agree with everything that was said, If MaxxC goes what's stopping people from playing a ton of board breakers instead, imagine running into evenly every game, same complaints different cards, I'm having a hard time imaging a win either way, id like too hear the thoughts on fixing the issue as a whole, what could konami do differently?
My friends and I don't play much anymore but when we did we soon realized how much we hate the staples like ash and maxx c, so when we do play we never use them because each one was usually a game winner. And you know what? We find deck building and playing significantly more fun, because we no longer have 6 to 15 card spaces dedicated solely to countering the other guy's moves. Instead we have to look for cards that work in our build and can bring us back from disadvantageous position, I'm able to add fun come back cards because the counters don't exist and I'm able to play fun silly shit that would insta lose to ash.
Taking out maxx c would be great but problem is boards are to stacked, maybe if they limited the amount of special summons you can have on the field for the first couple of turns (ex: you would get 1 special summon monster zone and the amount of special summon zones would increase every turn)
Some decks need to special summon 6-8 times before getting to their first boss monster meanwhile a deck like swordsoul gets to their first one in 3. That's a terrible idea and would make the meta revolves around which deck turbos out boss monsters the fastest.
While you have some nice criticisms here, I'm not sure I completely agree with your ban list statements discussing goat format. As you even mention, they have provided modified lists for events before, so it's not like they can't or haven't done it before. Regarding changes to the game mechanics, that has less to do with the ban list and more to do with master rule changes and such that have occurred over time. It's more likely that we'll get different ban lists in master duel than it is we get old master rules. I don't know what master duel's player numbers are, but if I had to guess a reason why that don't add additional permanent modes or ranked play with different ban lists, it's probably to avoid fragmenting the player base. An alternative, but also likely reason is that they want to push the current active format, which isn't too terribly different from the live card game (yes I know master duel is behind on card releases) and drive sales of the physical cards (master duel doesn't do much to earn revenue itself and mostly serves as a big advertisement of the physical card game, which is also likely the reason it doesn't get much in the way of content and even simple stuff like cosmetics were slow to release as you mentioned). On a personal note, I think it would be nice if they provided the option to create a custom ban list for duel rooms and playing with friends. I've asked for this and tag duels whenever they have surveys, but I don't expect much to be done about it.
No,its yugioh in general. Konami made a cluster fuck of a game. Draw half your deck and make an unbreakable board. Before it was "get over my powerful monster" or "get over my powerful spell/trap combo"
@@soulbreaker625 Outside of SHS nothing's really that unbreakable in the actual meta if you don't draw any staples. Snake eyes is extremely beatable and that's apparently gonna be the top deck and has zero negates. Kashtira has zero negates, purrely has zero negates, Vanquish Soul has zero negates, Labrynth have zero negates. Also the game getting faster isn't an issue.
@@roxas4587that's also Konami's fault tbh. They control the license to a game they don't understand despite making the cards and managing the rules. It's a shame that in magic the gathering, Commander (100 card decks with no duplicates of most cards) is popular with casuals despite allowing cards from 1993 be options if they aren't banned.
@@pnyhmsmx in my opinion, there just isn't a way to make it easier for beginners. best I can think of is maybe have a ladder with older formats? like goat or edison. then new players can play those 1st to learn the basics then slowly get to learn the new format..... maybe. I played Duel Links for 2yrs before Master Duel. that's why I was able to understand the jump (from DL to MD). I can tell how hard it is to learn the format from the get go.
Personally I think Max C is fine. its danger comes from the other hand traps it lets you draw into... I have never had a problem with Max C itself, it just the number of times I have had the perfect out to my opponents board, only to get Ash Blossomed, then realise that the game is lost... then scoop. Max C is fine, Droll & locke Bird is fine, Honest and Honesty Neos is fine, Ghost Ogre and Ghost belle are fine... Maybe put Effect Veiler and Infinite Impermanence down to 1.... it's just Ash Blossom, Nibiru and maybe Evenly Matched that need to be nerfed. I dont run hand traps at all and I do alright at the game. I get Plat 4 at best, but I don't really try all that hard as I play for fun, so I mostly collect gems and stop duelling when I have enough for the thing I want to buy.
I do feel like there needs to be more consistent and regular balancing of the master duel format, I don’t play the game once I reach gold rank nowadays and I only play the events for more gems.
What I think master duel should do is do different formats for all players. Current format, Goat format, & an anime format where the character dictates what cards you can use & keywords as well. Also, there will be a set card pool for anime format on what character you pick.
Been playing yugioh since 2007, and i can't even keep up. New players have so much to learn, oh wait they can just net deck like the rest of the competitors on rank Edit: millennial duels had the best filter system. Down to the effects on a card. You know how hard it is to rogue deck without knowing what cards you could possibly be missing for a combo?
The most obvious method of getting more players into competitive is to make the difference between competitive and casual play smaller. the casual player wants to play the game in different ways like slow burn stall, deck out, or beatdown. But none of those play styles are competitively viable. the casual players who don't want to play turbo have no place in competitive, except as a jobber to every other player.
@@kauanjos3199 I've only seen vanquish soul in a replay for MD once so far, since I only recently picked up MD again. To me it's just another archetype that can spam monsters
@@pnyhmsmx It doesn't spam monsters, the deck sits on a really big boss monster and the link 1, and it interrupts the opponent by destroying cards and also burning because of it
At the end of this rant about nothing he says he will continue to play master duel…………maybe you might be contributing to the problem if you don’t care enough to take a stand lmao why would Konami change the game if you’re gunna keep playing ????? 💀
In my opinion, Yugioh needs to change Rulings and Card Texts to make it better. We need meta changing rules like "A Player Cannot summon more than X number of monsters in his turn". Also, card texts should have symbols specified info for when certain things happen, such as "when a card starts chain", or when something "triggers". Not just interpretation based on dots and comma's. Also, Master Duel just have many rarities just like Pokemon TCG LIVE. I mean, saying that a card is an "Ultra Rare" but has no foil in art is just "meh".
No limiting summons would make 90% of cards useless. You think Yugioh is bad? In magic the gathering I can summon 50 creatures in one turn give them all a million attack and eliminate 3 other players in one turn... Let's not limit.
@@gnarleytarley3870 that type of argument is just like saying "I can steal just because in the other country stealing is allowed". Which means: just because you can do something in a card game, doesnt mean that it should be done everywhere. I cant say how Magic works. I only played once many many years ago and I remember at the time I didnt like it. However, I play YGO since a kid. I do understand that mechanics should change and improve. But the game is clearly getting out of hand. And the bug proof of this is that Konami is literally trying for like the 5th time different game option to make a slower version of the game: we had Speed Duels, Rush Duels, Master Duel with different banlists... and many other options created to make the game slow of different. Limiting summons would not affect many cards. There is basically NO card that says: "summon 5 monsters". Cards are generic, and limiting summons would only make you think more what you should summon instead of summoning everything at once. When they released Links, they were heading to a nice path. However, they instead created something even worse adding bizarre summoning effects to promote the cards and (once again) sell packs. They noticed the shit they did and had to change the rulings AGAIN just because they couldnt control their greedy stupidity. If we had once per turn summons effs in link monsters, we most likelly would've gone through a good path. Still, likiting summons is only one example. I think that should be more new rules to speed down the game. But its needed them to sit and think instead of thinking only about sellings new powerful cards
@@OLHAMA that's not at all what it means because that's just stupid, let's boil it down to my first statement, you limit the special summons you limit 90% of the created cards and then there is no card game, no reason to sell packs no reason to do anything because they game can't evolve. There is a limit on normal summon, you need effects to special summon. You cannot change the rules on a mass scale like that without making so many cards useless. If you want something like that create a format with your friends, because that will not save Yugioh that would be the nail in the coffin that is the card game.
@@gnarleytarley3870 Do you really play yugioh? I mean, you forgot what Konami did with Pendulums? They literally screwed up by inventing a mechanic that summons a bunch of shit out of nothing and what happened? Its considered not only the worst mechanic but Konami needed it to change. You are comparing a single normal summon saying "its limited. SS only happens because of effects". Yeah, thats why we literaly summon like 10 times per turn and IN SOME CASES are able to normal summon like twice per turn. And bro, I'm not saying you should limit summons in about "1 SS per turn". Of course not. But lets say: "you can only SS up to 5 times per turn". Come on. That would not break the game at all. It would only limit some plays. But not make cards useless. Instead of perhaps summoning 3 Extra Deck monsters, you would only be able to summon about 1 or 2. Lets not forget that, by the moment you limit a mechanic, every other oposite mechanic would emerge. In that case, if you cannot SS a bunch of monsters that would protect your board, not you need to depend on the protection of more spells or traps. It would make game slower and have way more interactions. You are just considering monsters, but forgot the game has Spell and Traps. In the past, what made the game interesting was the interection os diverse Spells and Traps to boost or protect field. Now you can summon 5 monsters a turn and have like 3 Hand Traps and thats it: Game 2. The game is almost fully decided in Coin Flip. If thats fair for you...
Dude are people still in denial about this? Modern Yu-Gi-Oh! Is a niche game. Casual people ain't playing it. A lot of casual people did try Master Duel. You know what happened? They got destroyed. They play Blue-Eyes White Dragon deck. Simple deck, you special/summon a blue-eyes, you attack and maybe the enemy doesn't Mirror Force or a monster that can beat over 3000 atk. This isn't how Yu-Gi-Oh! works anymore, at least the meta decks aren't. The game is to stop the other guy from playing. And you have to stop them because if you don't then you are the one who won't be playing. And you are going to wait more than 5 minutes for your opponent's turn to finish if they know what they are doing. Longer if you are going against specific decks. Maxx C won't change shit because just like TCG crybabies always said: "Maxx C doesn't stop combo decks" but then proceed to lose because they got Maxx C'ed. "I want Maxx C banned because I lose to it" is what you should say.
What I love about Maxx C defenders is they don't have a real point defending the card, they just yap about how they perceive TCG players, it's great. But no, I win just as many games as I lose with Maxx C if not more, like I said in the video the wins just don't mean much when I go first, combo, then drop Maxx C and they lose. That's just not a fun experience even when I win from it, because it happens just as often.
@@BreadBoyWeebHow do they lose if you Maxx C when it doesn't stop combo decks? Which is it? Maxx C should get banned because it doesn't stop combo decks which is what it is for? Does it stop combo decks or not? Because I'm pretty sure even with Maxx C banned you still have to draw the outs if you go second. And you need multiple "outs" to even break boards against meta decks.
@@MillenniumEarl014 maxx C doesn’t stop combo decks. Said that in the video. Because 99% of decks need to special summon a few times. Since it affects pretty much a majority of the decks it doesn’t make one any stronger, it just makes some games require if you’re going second to break someone board and let them draw 5 cards in the process, even if you’re playing something more control based on
It doesn't make anyone stronger? Wtf are you talking about? If it doesn't make a player stronger then why ban it? Why would you make the enemy draw 5 cards when breaking boards when you you also Maxx C? If there is a board to break then you have a lot of cards in your hand at that point. Again you still need to draw the out even without Maxx C you still play around negates. Without Maxx C players will add more extenders on their decks and going second will still be a disadvantage.
The only problem I had when playing YuGiOh Master Duel was when my opponent had full-effect negation monsters on the field. I mean, I can't do anything. If I activate my card, they will negate it. That's why when I got a second turn, I just surrendered because I knew my effect in my turn would get negated.
Even the OCG community agrees with the removal of the bug. Farfa did a video highlighting the Chinese player comments on a tcg banlist and they were big fans of the card's lack of inclusion.
There was a survey after the event where they found OCG players didn't really care either way and they were happy to try a different set of regulations. It's mostly the TCG that complains, which is funny considering it's already banned for them.
As a mere mortal whose game strategy doesn't revolve on the roach. You can interact way more often with your opponent's actions without neeeding it, and if you are so eager to keep on making profits, you can make a separate tcg/ocg ladder for players to face persons from their specific regions, and for new players, there is a ton of information on the web about archetypes and cards, struggle is reading a bible,when you were used to,back in the day, normal summon a guy, set some backrow and end your turn
Maxx C is literally double edge sword, it's good to keep your opponent combo in check but also horrible if your opponent activate Maxx C on 2nd turn when you try to break opponent established board.
It will be easier tho since you'll have more cards if you have to break the enemy's board if they continue playing after Maxx C. You'll have handtraps in your hand by that point. If there is no Maxx C you'll still have to break the same board but without the extra cards you drew from it when the opponent did play through it. You better have what you need in that first 6 cards that you drew when you go second.
@@MillenniumEarl014 Yes that's a good sequence, but the opposite also could happen where I don't have Maxx C on opponent turn 1 but my opponent have Maxx C for my turn 2. So I need to deal with opponent established board + opponent resolved Maxx C that could draw into hand trap for more interruption.
@@randalljollaIt isn't it has caused more problems than any solutions it has solved Tearlaments was way less of a problem in the TCG than in the OCG or Master Duel because of there being no Maxx C so we were able to take out called by and ash and replace them with bystials and D.D crow which actually dealt with the deck. It was still tier 0 but at least you could have more of a chance to beat them Maxx C helps meta decks more than anything and in fact keeps rogue decks from standing a chance.
@@MillenniumEarl014It really only takes one card to break those kinds of board or to stop those kinds of combos anyways. Say if I replaced Maxx C for dark ruler no more, bam board outed, say if I drew droll, bam no combo (that card is a problem that needs to be dealt with later), Droplet, Nibiru, I can keep going but the point is you'd be able to run more cards that singlehandedly out boards like that instead of running called by, crossout and ash in every matchup even in ones where they aren't even good That's 6 cards that don't do it when those 6 could've been any of the cards I've mentioned. What's better 3 cards in a deck that break a board but can be used by the first turn player or 9 cards in a deck which mainly benefits going second.
Yes because losing to hand rip, or alternatively any of the 2 quadrilion 1 ofs everyone plays in goat is so much fun than losing to a stun deck But also honestly I think Edison is also too hard for "mr I just want to activate pot of greed and do a silly voice"? But that could just be me underestimating them
GOAT definitely isn't perfect and is far from my favorite format, but its style of play palpable to people who like the old style of Yugioh, which valuable
Hey a new yugi tuber. I definitely support that. So heres a video idea, and i want to hear your thoughts on it. What can yugioh do to improve the game from here? As in the cards themselves. We already have all the summoning mechanics, we already have rush, what can yugioh do to make tge game spectacular again ( as in the cards themselves). I have a VERY GOOD idea but i want to hear your opinion on it
This is a pretty good one. I like to balance yugioh with gaming videos so this one might not come to pass for a while but I can see a vid for it. I’ll put your comment at the end as the source lol
@@BreadBoyWeeb great I look forward to listening to your thoughts. HOWEVER, I'll tell you about my opinions on the game and how it can move forward lol. 1.) RELEASE BETTER CARDS. yugioh needs better cards to be released with more thought to the released cards. preferably cards that expand on lore etc. an example? let's talk about DARK MAGICIAN GIRL, she needs more cards and she's supposed to be the successor to dark magician... so wouldn't it be great to see a set revolving around her becoming great? maybe a retrain of DMG herself etc. most of the cards being released feel like random combo pieces that have absolutely no significance to the story/lore at all. many of the game's effects need to make sense and most boss monsters shouldn't be just a "big boi Omni negate". this will make the game more exciting and fun to pick up new boxes. also how about adding flavor text onto the cards without an excess amount of text. Flavor allows you to sit down and read the cards during your down time, and it's exciting to read. the goal is to add extreme value to every card making you enjoy the collection rather than just having boring combo pieces like "Block Dragon" or "Clock Wyvern" etc. for example, compare ANY mtg card and any effect monster from yugioh lol. 2.) KEY WORDS... this is definitely the move forward. many fans say no this is a terrible idea, but this is actually a great idea and can possibly save yugioh entirely. many yugioh cards are cluttered with too many words, and most already use keywords like (piercing damage, etc) but then take up extra room on the card to explain the keyword for no reason. keywords IMO should also be treated as non-effects..........so even if a card has the key word "Piercing" and nothing else, its still treated as a non-effect monster. Why tho? because the keywords are typically traits of the monster itself and not an effect, like gaia and his lance can pierce with no needed additional effect. this also would give new life to the HUNDREDS of useless vanilla monsters that nobody uses lol. by retraining them with new keywords you can easily change the game for the better. examples "Steel oger groto" has the key-word "Invincible" letting you know it can't be destroyed by battle and giving you a reason to play with him. "Dark Magician" has a ability like "Magecraft" from mtg and gains 300 attacks whenever you activate a spell card till end of turn. "Blue eyes" has the ability "Pierce" allowing him to shatter defenses and make him a terrible threat. "Mystical Elf" has an ability like "Ward" and she can't be targeted by opponent's card effects and would fit great with her 2k defense. "Silent Magician" this card has "Ward" as well as "Mage-Craft" etc. IMO this will give the game more creativity and the need for "Omi-Negates" will decrease and be replaced by actual nice strategies. to sum up everything my improvements would be the Quality of the game itself, refining the rules and re-introducing FUN back into the game. i kinda went off but those are my thoughts on improving the game lol.
@@kingjalon7591 I agree we need more key words, but I think that might be a tad too extreme on the amount. I don't wish to leave u hanging but I will leave my way on it in that next video. I genuinely appreciate your enthusiasm, when that vid drops leave a comment and we can talk more about it or just add me on twitter, its in the bio. I think the legacy support we get is good but feels a bit weak, I like it when decks like Unchained and Fire king get cards that make them meta relevant again, but mystical elf will prob never be good lol
This was pretty good all around, fair points that can and should be acknowledged even by people who enjoy and play the game regularly. I guess the only caveat to add to that would be regarding dkayed's leaks, master duel DOES announce its packs ahead of time and gives a couple examples and rarities for specific cards coming up. You can argue they should announce more of them or earlier, but that's a much more subjective point
Hey man... A new player here, well not exactly new but I played yu gi oh after ~20 years. In my country we don't have yu gi oh here. Last time I played ygh was the power of chaos games. So you can call me a modern yu gi oh noob when I started playing master duel last year (last feb when the spright pack was released), and I freaking love this game. I love the complexity and how much you need to understand to play optimally. I fucking enjoy it that it's not easy. This game (yu gi oh in general) rewards me on the basis of how many hours that i have put into it. It's not casual friendly for sure, but does every game has to be? Everyone in 2024 has access to all the resources one can ask for, there are so many great content creators that help you explain every card and teaches you how to combo and what's an optimal play in general. I do not agree this is not a new player friendly game. It's not a casual friendly game.
I legit just stopped playing Master Duel and deleted the app from my phone. Just like I started boycotting and ceased supporting the TCG sealed product line & distribution model weeks before that. The game is progressing too rapidly, in both the TCG & MD, with such a poor and pricey distribution model that it’s not worth the stress of playing paper outside my home or virtually.
i will always look favorably on master duel. it was my entry point back in after literally 20 years of not playing yugioh and in that sense i have nothing but praise for it. the accessibility for returning players is still probably the games strongest asset to me. that said its actually insane just how much will be improved in this game if maxx c is banned please just DO IT.
Maxx "C" should really have an errata or be banned. Your opponent plays a meta slave deck like SHS and set up a board of 4 negates. Then at your Standby Phase, they drop Maxx "C". What in the world is that Komoney? A Dark Souls rip off card game?
Even without Maxx C you already lost. How can you let your opponent build a board with 4 negates and you didn't negate Maxx C? People keep making these hypothetical scenarios in their head where they already lost anyway and then blame Maxx C lmaooo
Funny thing about MD is it didn't fulfill ANY of the demographic's expectations. For the casuals, there were tryhards playing the game how it should be played and they had to run into them constantly. For tryhards, the game is a BO1 of an older format already explored. (Which are 2 really bad things) Conclusion: it didnt particularly appeal to anyone except for the fact that it was an official sanctionned game.
None of this would have happened if Gustav Max was meta.
Just you wait. Gustav Maxx C is comin......
Maxx C isn’t a problem. Cards combos like crimson dragon into archfeiend dragon lock, branded lock and artifact lock are far worse. Maxx C gives you the opportunity to play, you make the decision how far you wanna test your luck. The combos I mentioned legitimately stop you from playing the game at all.
They need to fix the mobile version. It crashes constantly
@@JohnnyPaco81 maxx c justifies the printing of those cards.
@@JohnnyPaco81you know that people playing locks can also play Maxx "C" right? It isn't a rogue deck exclusive card, when it hits the field it completely removes the back and forth of the game, imagine the opponent has set a full board with 4-5 interruptions and activates Maxx "C" what can you do? Even if you can board wipe him, the next turn you're dead.
none of this would have happened if GX didnt go off the air
But on the other hand, that would only mean airing 27 more episodes before moving onto 5D's.
GX was a failure in Japan, they had to move on.
Gx was trash
@@professortrickroom3777 25 more episodes still waiting for the last ones sure is taking forever
Having no PvE events really blows. I would've loved to have an additional more interactive Solo Mode event for a chance to get SRs and URs of the thematic archetype of the event.
Would love to see more PvE modes in this game. 🙂
I'd play more if there was PvE.
real, they could’ve really done more for World Legacy and Duel Terminal (ally of justice). It would’ve been so cool to have more involved duels as World Chalice vs Krawler/Mekk Knight/Knightmare, Crusadia vs Orcust, AoJ vs Worms, etc. And by more involved, I mean better loaner decks, midgame dialogue, special gimmicks, etc
Agreed solo mode is a snooze
single player event will draw no one to the game, lol
Konami truly doesn't care about their game sometimes and prioritizes profit a little too much
A little?
*looks at the TCG*
Yes
Sometimes?
*looks at YGO cross duel*
Agreeable statement
Bc that’s what they should be doing. Lmao they are in the business to make money not satisfy the needs of nerds. Y’all keep buying it too so why would they stop 😂
My only problem is the cost of cards. Cards for decks that are rouge at best or tier 3 having more than half being UR is a scam
Out of all thing MD learn from TCG, it's their horrible rarity system that has plagued the game for 2 decades now.
*tries to play TCG* Mmmm yes 50 dollars for 1 card third market or 100 dollars for the chance of getting a highly wanted/needed card only printed secret rare when there is only 1 guarnteed SR in a the package. Very cheap.
Be wise with your gems/crafting points. It can be frustrating at times but rouge or bad decks in the TCG cost 100-150 dollars to build from scratch
@@phantomgg7790 if you're taking a month or 2 months to build a single deck you are simply just bad at the game. I had been playing the game very seldom until the snake eye pack came out, but I was still able to build both snake eye and infernoble completely ftp by saving up some crafting points and gems.
@phantomgg7790 Bro Chill your being cringe. Heres some grass, I heard touching it can help calm you down.... unless your a goblin then I heard you'll get turned to a pile of salt like a vampire turns to ash in the sun. 🎍🎍🎍
But shit posting aside you do need to calm down a bit.
Besides when it comes to the actual topic of pricing TCG vs Master Duel, Master Duel is alot cheaper. My deck irl is priced around 250 to 300 bucks and thats rogue using Destruction Sword cards with the more required cards being the bigger punch to the gut like Triple Tactics Talent before it was reprinted. Now lets see spending about $35 USD on Master Duel nets you about 2350 gems if I remember correctlys. So that's a bit more than 2 10 pack pulls with each pack containing 8 cards. So thats 184 cards for 35 bucks. Phantom Nightmare atm is going for 78-80 USD which has 24 packs of 9 cards. So thats 216. So you get 32 extra cards in a box with only 1 gaurnteed SR for an upcharge of 45 bucks. Which now doing the math if you spent that on gems thats doubles you amount with 10 bucks left over so you'd get 368 cards on Master Duel for a bit less than you'd spend in TCG, and with Master Duel having protections for 10 pulls if you don't pull an Secret Rare you be garunteed 2 Secret Rares if your pulls are completely garbage.
When it comes to pricing of TCG VS Master Duel , Master Duel wins. But you don't even need to spend money if you have patience and self control over your spending you can make that many gems from events alone. Heck right now two events are up with 3100 gems each for even just slogging through with loaners. So that 6200 gems which is 6 10 pulls. I.E. 496 cards for free not counting daily challanges giving you even more gems.
Master Duel doesn't even explain the different kinds of Spell and Traps Spell Speed, nor PSCT 😬
It also needs to explain what's the difference between activating a spell card vs activating a spell effect from another zone.
It doesn't need to, TCG players made this more confusing than it needs to be. It should just be that everything with a quick effect can respond to anything, this includes quick play spells and normal traps, but nothing can respond to counter traps unless it's another counter trap. Spell speed 4 is bullshit the card just cannot be responded
@@kauanjos3199 to me, Konami only decided to do spell speed 4 out of convenience for tournaments
@@kauanjos3199exactly. Spell speed is a failure of an explanation especially when people conflate it with “spell speed 4”
The sad part is the loading animation used to be way slower at one time.
The problem with Master Duel is Modern YGO lmao. Master Duel needs separate ban lists to play under.
Modern YGO is hell. My son watches the anime but HATES Master Duel. He LOVES the anime and wants to learn the game but MD is just too much for him.
Nah Maxx C its fine (but it shouldn't) it makes duels that otherwise would last 1 turn now last 2 (which its still pretty low but it's something) so the "need" for Maxx C its kind of a consequence of the game's evolution into a competition of who's the one to make the opponent surrender on turn 1 (usually decided by the coin) but yeah, they should make something to teach players how to build decks and how to play them at higher levels IN THE GAME, not just the beginner stuff in Solo Mode.
"Two turn duel" in this instance is typically:
Turn 2 player activates Maxx C on Turn 1 player.
Turn 2 player builds their board instead and steals the game with a poorly designed card.
@@gunvolt5246 In higher tiers, deck building its so insane that you have a better chance of drawing some way(s) to start your full combo than you have of drawing a single Maxx C on your first hand, Maxx C sucks, for sure, it is "pOoRLy DeSiGnEd" of course, but it is the need of having it at 3 copies what sucks more than the card itself.
I mean, you can't just rely on the RNG gods to give you a Maxx C on your first hand in order to make it a 2 turn game, more times than not (2/3 games) having 3 copies of Maxx C in your deck will not do anything to stop your opponent from making you want to scoop before you even start playing.
So having the possibility to "steal the game" in a few matches every full moon or mercury retrograde (because even if you draw it, it can still get negated, and most of the time it is) makes the game a bit (and only a bit) more balanced.
Its funny because i just did the MD survey and said that the biggest failing of the game is the economy is poor and there needs to be more rewarded formats outside of just ranked
Agreed! I would like a rotating event even if they didn’t always have gem rewards just for an alternative to ranked for completing dailies.
I like Ranked but sometimes I want to do something else.
Duel links has this
Yeah basically and you get stuck in a higher tier where you can’t progress or be demoted and are only given legacy tickets when you play anyways
Yeah, I find it baffling how the ONLY way to get Gems from missions or Proficiency tests is to play Ranked.
After a point, it just gets obnoxious. And considering how quick you can exhaust Solo Mode of its rewards, Ranked is gonna be the only way to get Gems without paying up, besides the occasional event.
@@ajgameguy3674 yeah. I get why you can’t get gems in solo mode and duel rooms. But casual not letting you complete dailies makes no sense. It’s a random matchup so it functions almost the same way as ranked.
Not like they don’t want people to play Casual.
the event without maxx c was also shit becuse instead evry startin hand hawin maxx c it was ash or drool yea had alot off fun
Hey genius, even the normal ranked ladder with Maxx C was full of people running ash and drolll
@@BreadBoyWeebthen Maxx C is not the problem if people will run Droll and Ash with ot without anyway?
You know the one big issue I see no one talking about- the lack of a rotating soundtrack on ranked. The music’s great but it feels like I’m hearing the same 2 or 3 songs over and over unless someone has the foreign capital duel field
That's why I modded the game. Can listen to whatever I want now lol replaced Deck Edit music with Shadow Realm from Tag Force 4.
@@MaleficWeegeewait, how?
Which would be fine if the one song was fang of critias
Bro theres a huge ost and yeah plays same 3 tracks repeatedly
@@Lagonic bruh
yeah if they just add different format ladders, or just let you make rooms with them or something that'd be cool. I really want to play Edison on master duel
Every online game is wary of adding too many separate game modes. Segmenting the playerbase too much and giving people too many choices can hurt the game in the long term.
@@FakeHeroFang true, if they could actually get them to stay playing it.
@@FakeHeroFangExcluding events we only have a single option, a single game mode. We don't even have tag dueling...
MD was a gold mine and Konami were so unbelievably greedy that they managed to fuck it up.
@@axelnova123I don’t think “greedy” is the right word here. Despite it being basically a Gacha game, one can absolutely obtain many meta decks without resorting to paying money. I believe you meant Konami is a company that just makes poor choices.
@@FakeHeroFang I hear that argument of segmentation a lot but i don't think it's entirely true. The reason for that is that there is a shit ton of people who like old yugioh but not the new one and if you added different formats they would want to play Master Duel. However, saying that removing that format would "unify" the player base is wrong since those type of players just wouldn't play the game at all so you're not losing anyone by offering different formats. Sure, there would be some cannibalization of modern players switching to other formats but overall i think the effect of new players joining, that otherwise would stay away and the chance of those players being curious about modern yugioh after joining would massively overshadow the effect of a segmented/cannibalized player base.
The problem with your argument is that it DID exist. As you pointed out the memories people have is of the playground. There are thousands of people who grew up with that playground experience. It was a reality for them/us.
And even if that version of the game wasn’t official, if you’ve played Goat you can see that it’s still slow enough to make sense to those people who grew up playing playground YuGiOh. The modern game by comparison is almost unrecognizable.
The problem is that there is nothing in YuGiOh that bridges the gap between the two play styles outside of Time Wizard, which Master Duel doesn’t support.
And Konami makes this worse because they still advertise the game using those old anime characters, inviting playground players to revisit their nostalgia only to run face first into a wall when their Blue Eyes deck does nothing.
I have no doubt that there are tons of other people like me who would learn the new mechanics and fall in love with YuGiOh all over again, but Konami doesn’t do enough to help those people understand the modern game.
This video is spot on.
loved Yugioh as a kid. Played Duel Links a few times, made a deck that I thought was decent, and then went into the ranked playlist because the literal game was telling me to try it and I was ready. Holy crap in the Nile did I get my butt handed to me because I had modelled my deck after what I knew growing up as powerful. Nope, it was useless!
Still can`t wrap my head around pendulum cards but I now know how to XYS, Synchro (hate this one the most), and Link summon. Had to give my deck some serious polish to give it combo capabilities and fusion strengths but damn, was that a learning curve. I still get my butt handed to me by pendulum players, though
@@shadowguy321 lol that was my experience in Master Duel. I built an updated version of my Red Eyes deck and jumped in the Branded format. I got utterly destroyed 😂
If I weren’t the way I am I’d probably have quit.
Pendulum took me a while to understand but it helps to learn a bit of what they do. Sometimes they just have an unstoppable hand but once you learn it, they have some heavy choke points.
And if you want a fun pendulum deck that an old school player would like, I recommend pure Abyss Actors. Really fun beat down strategy with a built in Creature Swap. Fatzoid has a great tutorial for it on TH-cam
@@Kintaku thanks, I'll look into those. I'm an old school player from when Yugioh first came to North America...yup this shit is NOT the same from when I was a kid on the playground talking about how cool it was when Yugi took out the Exodia deck in season 2!
@@shadowguy321 yeah it’s not the same at all. I’ve found new love for it though. The game still has a lot to offer. I just wish Konami did a better job of bridging the gap.
Tbh as fun as Duel Master is, as soon as I meet ppl trying a 1 round win (which is often outside the newbie rank) I decided to try and make a deck to counter it and... it was boring. I got halfway through and realised "this wasn't fun" so I came up with a solution.
If you can't win without a 1 round win deck and using one isn't fun for me; the solution should be to use a deck where you can win faster than round 1 AND it requires no skill, just luck. That way it's all a roll of a dice and if you lose, well it's just bad luck. But what deck could win faster than 1 round? What card could possibly beat someone in a round 0?
*Exodia Enters the Chat*
Except you can 100% cheese out exodia for a ftk. Check out Selene and Blue Dragon Summoner loop combo.
Or just delete the “game” and not play it
@@aberidha6489 I did after a while, but it doesn't really solve the problem of wanting to play yugioh with other without 1 turn wins.
I used to play the tag force games which were great but they stopped doing it after a while. Last singleplayer yugioh game is on steam which is great; but my fave deck atm was released just after it came out, so I can't use those cards.
I hope one day they will fix the bugs the game have in the card game and if round 1 wins are still a thing; have more counters to make a 1 round win more risky.
Tbh a campaign mode against famous duelists in master duel would be a fix for me since it's prtty much a singleplayer mode for the online game.
I'm going to be honest the only reason why I dont play as much, is watching people combo too long, I don't have the attention span to watch it every single game everything else like Floodgate Max c are minor to me.
I agree with what you said about new players. Thankfully, before Master Duel was released, i played Legacy of the Duelist and got ABSOLUTELY WRECKED FOR WEEKS STRAIGHT, but once i got the hang of the new stuff, i started doing okay!
Yeah, and in Legacy, once you unlocked a pack, it stayed unlocked. That helped a lot too. The secret pack system of Master Duel is just stupid.
We need the alt formats and some of the events, N/R and limit one, to be active playlists. Advanced Format gets old way too quickly
the problem isn't the game its the cards not being once per turn if a move takes 30 min to do then there is something wrong
I don't get why every "boomer" video claims it's the "summoning mechanics bad" that is the issue with modern. Aside from some parts of pendulum (nobody plays) it's something you can explain a player from 20 years ago in a couple minutes. It's the intricacies of timings, building chains and some effect interactions that are the biggest barrier IMO.
The biggest issue I have after all this time is that MD uses OCG rulings and does a bit too much for you without much feedback for why certain things happen at certain times.
The yellow glow ensures that most players that get good at master duel will have an even harder time to ever get into the paper format, where such a thing doesn't exist obviously.
EDIT: The server issues, especially ingame with the constant back and forth animations with priority is so frustrating that it really keeps me from playing more than 2-3 games at a given time.
Compared to EDOPro it's like night and day.
Yeah, as someone who was only familiar with the game up until the release of the Zexal anime, the other summoning methods weren't hard to learn at all, it was all the interactions between cards and deckbuilding around that that ended up being the hardest parts to learn.
Remember, this game isn’t really for tcg players. It’s mainly for ocg and we are honored to play with them
Honestly I just get the morbid thought of is the oversees player im going against a shut-in? when they start doing some insane meta combo. Especially considering how harsh society and workplaces are overseas in Japan or South Korea... but then again that might just be the salt going when I see someone tomahawk, Auroradon, and slap 5 omni negates on board from there.
Bad enough I found out the hard way that Dis Pater can pull P.S.I Framelord Omega from the banish pool after it rips your hand and then can banish itself once again to rip your hand a second time. Its almost like once per turn should be a much stricter ruling on alot of cards that would balance them out.
I literally don't play Maxx C, I don't hate it either. Just don't special summon. Maybe if you guys didn't run it or cards trying to counter it, you'd have room in your decks. The only hand trap I play is literally Imperm, because you can't called by it and instead of Ashing their search just negate the monster that used it or just let them search and negate the card they just searched.
yeah and then your win rate drops massively because your opponent resolves maxx c every 3rd duel and you basically guaranteed lose.
Maybe, instead of forcing players to play sub optimally if they want to ignore maxx c, it just gets banned?
@@Binzob I don't need to Special Summon though, plus by the time it resolves I'm already in the battle phase and a single activation in the battle phase is game. I say it's perfectly balanced, since they play it, that means if they brick they're going to have to play it on the field in order to survive. I don't even see why most people even play it if just about everyone is running anti Maxx C cards.
@@BinzobI played Chain Burn. Never needed Maxx C since that card can't be controlled for maximum effect for predictable chain counts. Problem is everything dominant wins without needing Maxx C, Maxx C only made degenerate decks more efficient.
@@DexLeroy because even with 90% of the player base running Ash and other cards to stop maxx c, it still resolves often enough to be worth 3 slots in your deck.
Hate people never talk about this y can't we do our daily in causal or grind bp, were pretty much stuck playing rank or waiting for a event
no one talk about this???? people complain about the C all the damn time.
THANK YOU!
Maxx C is the bane of fun for me and so many other players...Lowkey ash too, but at that point I'd be asking for too much.
I really hope Konami actually makes their own separate banlist, rather than going off of TCG.
At this point, I doubt they'd do anything about it, but only...If only.
As someone who just wants to play my stardust deck online. The 1 turn kill is absolutely fucking annoying.
Where do you even run into them what rank were you or was this in casual play
@@hakopkyuregyan7542I'm bronze and I saw a Tearlaments deck at least once when I was still playing ranked. Probably would've seen more if I kept on playing ranked (while still staying as Bronze).
@hakopkyuregyan7542 I was in ranked, bronze, and it's possible with things like Gem knights/Gem dragon and such. Dudes just sit there playing solitaire until they have a full board and there's nothing you can do about it.
Ignoring the fact that stardust is an OTK deck-
Stardust fairs just fine online though. I use one.
Personally I'd like to see permanent goat, but I'd also like to see a permanent mode with even modern cards but where the first turns don't end up taking ages and results in an instant lose or hand traps. I just want to put a card or two down and end my turn...
For me I always thought this game would do way better if it did a couple things
Different game modes that are permanent which included different eras:DM, gx, 5Ds that could be played that had their own banlist(maybe even a changing banlist) etc. Older formats that people still have nostalgia for and still play to this day.
An actually story mode where you play from the start of DM to the link era duels with an ever evolving deck(bit of stretch) would definitely bring in a lot of people just wanting to enjoy an story based yugioh game.
And an more up to date card pool whether than be 3 months behind or 2 because currently it’s still 6-7 months every update and it’s more fun to test cards elsewhere than master duel simple as that. The only way this could eventually happen is if Konami stops releasing a product every other month
Also consider banning the problem cards of the format if they have the data for cards that make people surrender or close the game address them they are causing people to leave the game for a reason(maxx c)
yugioh can't keep new players because its a bad and flawed card game, the truth is that lmao. max c is actually what makes it decently playable in master duel. do you really think a new players is gonna have fun watching someone combo for 10 minutes? this community is out of their mind lmao. 90% of the cards need an errata for the game to be new player friendly. they should take notes from magic and pokemon who are thriving.
People have been comboing in Master Duel despite having Maxx C for the entire lifespan of the game. What are you talking about?
are you really comparing no max c tcg meta to master duel all you have to do is see tornaments results and see how much healthier the deck pool is. no need to continue. there's a reason yugioh is going downhill can't attract new players and is losing old ones while other card games thriving. but lets pretend the games is in a good state and complain about max c. max c is a band aid and a bad one at it. the game needs a complete overhaul. master duel did an great job bringing back new and old people, its the card game that failed to keep them here.@@BreadBoyWeeb
So I am an oldschool Yugioh player (up to and including stardust dragon early synchro era) and have played my fair share of modern Yugioh with master duel. I've kinda grown to like the new summoning mechanics and interesting new archetypes and interactions, however theres 2 things that bother me incredibly hard:
1.: The Maxx C package. The way this card (and also nibiru to an extend) just guts play of almost every off meta, for fun/D tier deck is saddening. This makes play on ladder extremely stale.
2. The power level of some decks feels too high and anti fun. I'm all here for a crazy combo deck, however if my opponent plays 15 minutes of solitaire, just for me to start my turn with 4 handcards into 3 negates on the board, something has gone wrong. Me not being able to play yugioh, because I didn't draw/want to play the handtrap package is just terrible game design.
I feel like the 1st and 2nd point also feed into each other, because the existence of maxx c and nibiru give combo decks an excuse to be excessively degenerate because "tHeRe Is a CoUnTeR!1".
As a Yugioh fan I’ve beaten every yugioh game and to this day I do love that master duel keeps updating but the major issue is just a lot of people use the same decks so you’ll just have to find a way to beat those decks that’s how it’s always been.
Yeah, that freaking loading animation caught me off-guard when I started the game, I legit thought my connection was messing up.
The pacing of the gameplay was also a bit jarring. It feels really slow and kinda overly animated. The delay between playing a card and it hitting the field is too noticeable and chains TAKE TOO MUCH ANIMATION TO RESOLVE. 😑
Are you on mobile? The mobile port sucks ass
Konami should release an update where the newest TCG banlist AND OCG Banlist are available. They don't have to change the OCG/TCG format, but adding a TCG mode, where Maxx Chaos is forbidden would be great. And also the function, that you can freely change the music during a duel or in the home screen
Also a mode where you can play Edison or other Retro formats would be amazing for newer players and old school players
What is Maxx Chaos? If you mean the earth insect, its full name is Maxx "Cockroach"
@@marvinehre9770 Maxx Degenerate fits better
they should make like , structure deck duel , so people don''t get their ass beat by chew my ass 5000 combo deck that negate your human rights
9:10 if you ban maxx c then you have hit every combo deck like they’re hit in the TCG. So every combo deck gets neutered.
I see both sides of the maxx c argument and I’ll adapt to whether the game is more like the OCG (like it is right now) or like the TCG (which is what you’ll get if they ban maxx c).
I mean the TCG has had insane combo decks throughout its history like the halq don stuff ish tear and all the link spam stuff. But honestly yeah that trade is completely fine with a B01 needs more restrictions to prevent a single game from being too swingy
Disagree, banning Maxx c would mean that obviously bannable combo tools like tomahawk, verte, auroradon, etc would have to be banned
@@gamakujira64e23 did you read my post? You say disagree and then repeat what I said in the very paragraph but with specific card names… don’t be so quick to disagree that you don’t even read what you say you disagree with.
I mentioned that Konami would do just that and MD’s ban list would look more like TCG than OCG
@@aviatinggamer9051 that isn’t necessarily neutering every combo deck, that’s just hitting certain tools that should’ve already been banned
@@gamakujira64e23 I mean now we’re just arguing over semantics. I said, and I quote, “if you ban maxx c then you have to hit every combo deck like they’re hit in the TCG.” And it seems like you agree with that statement.
What you seem to disagree is the follow up sentence where I express my opinion that every combo deck that uses those tools at present, would be neutered. Seems like splitting hairs over diction to me, but you do you.
A lot of us are NOT okay with the fact that the game no longer resembles its roots. Evolution is one thing, a good thing even, but what Konami did to the game was a bastardisation. You know the game has problems when half the deck HAS to contain hand traps and other unstoppable omni-negates. The game went from an epic clash of strategies to being settled on turn one. Instead of the game being long with lots of turns of back and forth, it ended up being long because those one or two turns take 20 minutes to setup a full board. The TCG itself is way too toxic and relies too heavily on cards that prevent your opponent from playing, leading to an incredibly frustrating experience, especially if you have no interest in adopting the newest broken shit they release. There’s a very good reason why Duel Links had such a strong start. It was simple and clean, it was fun, it was GOOD! Even when they started adding combos and consistency, it was game at first, leading to players actually strategising and enjoying the game. But then they started to add more and more broken shit and now the game is in the same state as the TCG and Master Duels.
The real problem and many people know it is generic boss monsters and floatgates
Maxx “C” was printed in an era where the power creep wasn’t so bad yet that its open ended effect let you net 10+ draws off an opponent. The power creep continually rising is what made maxx “C” a more and more broken card over the years. If it is banned then the stun hits need to return to a certain degree.
Vanity’s Emptiness included. They won’t return such cards though because they want to promote crazy limitless special summoning to promote their new spammy archetypes, so if they kept easy flippable counters unbanned it would discourage players from making decks with those new cards, to a certain degree.
I really do hate Maxx C with a burning passion
Go play tcg then
What a lame argument @@johnnycapote9817
I like Maxx C cuz you can use it as a bait for Called by the grave.
@@watermelonpizza7824yeah it’s so fun seeing your opponent combo then activate maxx c after they ended their combo on your turn…
Ash blossom is just freaking annoying too
I reinstalled this game last week then uninstalled it after realizing Crossout was at 1. Maxx C unironicly made me quit the game.
My opponent: *Plays Maxx C*
Me, a Speedroid player: FUCK IT. WE BALL.
Heck yeah Speedroids
Ngl, hearing people cry about maxx c is starting to get old, just shut up and play the game.
Nah, my channel I say what I want on it
pretty toxic responses to comments, how are people subbed to someone like you?@@BreadBoyWeeb
@@thekingofcookies4877 Because someone telling me to just shut up is toxic. I don't mind if people disagree but there's nothing toxic with telling people I want to run my channel my way. How is that toxic at all?
Yeah. The whole "you have to wait a bunch of months for an event" thing is really stupid. Why dont they make them permanently avalible after the new event came out?
Duel Links gets this right. You can still collect previous log in prize cards by just doing bonus missions and you can access different dueling styles by selecting them on casual mode.
good points until you mentioned maxx c. I closed the video because I know it will be just a hate rant from that point.
I believe the greatest misplay they made was not implementing a goat/legacy format from the start. Too many returning players left because they we're forced to play modern yugioh.
Yea... I'm part of THAT group.
Nobody cares about winning. I just want... Playground Nostalgia.
If you aren't verbally saying your plays out loud and making exaggerated gestures, are you really even playing ygo?
As a Kaiba fan I care about winning but i also like trash trolly decks like Toon World 😂 I managed to beat full power Drytron, and peak Zoodiac all in the same day with Toon World once as I played the Toon World theme song 😂
MaxxC isn't an issue. More things to do in the game would be nice including an actual GOAT format that isn't for a weekend. This game has so much potential but Konami does Konami things when it comes to their products they don't actually utilize them to their full potential.
I want to understand the “Maxx C” hate is it just because we don’t play OCG?
The problem with Maxx C is that it's an cure that's worse than the disease. Just looking and the OCG and TCG ban lists and you'll see that the latter is a lot bigger. And the former uses semi limited more whereas the TCG has only that one destiny hero there.
There is a lot, I mean a lot, of bullshit power creep that Maxx C keeps in check. So much so that the OCG is practically resigned to it's existence. Entire archetypes can be crippled due to the harsher ban lists.
All this in mind, Maxx C is STILL overly centralizing. OCG players don't like the bug. They just put up with it cause they don't want the cards they invested in to be banned to oblivion.
Master duel puts up with it because in a "best of 1" format, there is no side deck and the only feasible solution to break a ton of top boards is to "draw the out" and there is only one bug that increases those odds.
it's because everyone complaining about it summons a stupid amount of monsters each turn so someone using Maxx C on them either stops their combo from going any further than not great monsters or their opponent ends up with half a deck in their hand.
@@thekingofcookies4877 and it's most likely they came from the format that play on BO3 which maxx c is not fine
on BO1 it's a must have since obviously you cannot side deck.
A quarter of the video explains why I hate Maxx C dude just listen to it
Huh... My comment got deleted, but I still get updates when new comments get added. That's dumb.
Well... to reiterate, Maxx C is OP stupid. The OCG players hate it as well, but they like playing the OTHER OP cards that Maxx C keeps in check more.
If only Master Duel Daily Mission could be cleared by playing casual or room.
They really should just added a dedicated “causal” format, maybe something like Tengu or Edison.
Rush duels on duel links is exactly that and its fucking amazing. It should be the standard format for the game. It fixed all of my issues with modern yugioh. I haven't had fun with the game since the zexal era
@@LuciferArc1imo duel links powercreep has also been a bit too much....
@@joshuab3918 not in rush duels
@@LuciferArc1 Give it a couple months, Komoney will ruin it soon
I dropped this game by the time Dinomorphs were coming out. I knew the deck wasn't the best, but like the kinda risky playstyle it has. So after the first set came out, I drained my gems on the pack, knowing full well that not all the cards I needed where in to make the deck I wanted. In the end I had some of the copies I needed for a not a even a meta deck, but was still missing a massive part of what I needed for my deck. Eventually the new set came out, and I didn't have enough resources to finish my deck, and I just kinda stopped playing.
Also, I wanted to note I really think they should print some sort of limited version of Maxx C with heavy restrictions in play, like not being able to special summon until the end of your next end phase. I ran a lot of silly no special or little special summoning decks and Maxx C was a god send in the game for me, not only because my shitty decks stood a chance with it, but because the other deck often had to run a deck card against me.
Power creep. It literally became sitting waiting like 15 minutes of combos just to get full negated. Eldlitch was actually a cool deck as a returner because it stopped all the bs combo spam.
Imo I find it ridiculous how online Yu-Gi-Oh is so sweaty, I feel like there definitely should be formats where you choose what era you want to play in so you can play your old ass deck without having to deal with new powercreep.
Fushion no longer needs fushion cards, any monster can just stack up and become a stronger monster, 12.000 cards but if you don't have 2 specific cards on your hand then you're doomed the first turn, people can just add cards to their hand without any cost. Geez, Idk why it failed at all.
When I came back to play yugioh on master duel, I need a whole month to re-learn this game because the last time I played was in 2013. It was pain in the ass because I got bombarded with Drytron and Eldlich stun.
Then I tried to introduce this game to my best friend and he gave up after a week trying to learn this game, because he never played yugioh before and had no nostalgic feeling like I did (the only reason why I keep on playing this god-awful game). Good job, Konami.
Not their fault. If people dont get into it thats their choice and preference. Nobodys saying that you have to get into ygo.
Also sounds like you just went straight into ranked battles when starting out again. Dont do that. Explore the tutorial that the game provides and the solo gates of the different archetypes of cards. Youre just explaining how you messed up, not how konami messed up
@@louieniall6890tf ye it's not his friends fault it's the game's fault. The solo mode is braindead and when you go competitive the game is full of sweats. Most casual players/streamers enjoyed the nostalgia that came from battling their friends and watching the anime, only to return to disgusting powercreep of waiting for boring ass combos while not being able to play the game.
@@louieniall6890 my brother in christ, there was only like two solo modes when the game launched and what are you gonna learn when you only faced the same bot with the same deck
@@KPD_KPDsorry but hes right. i introduced a friend to yugioh through master duel who had no prior experience and now hes even more into yugioh than i am. sometimes its just different strokes for different folks
Best way to introduce someone to it is by helping them make a deck that is simple to play but good enough to beat solo...IMO
how is a game without 'maxx c' not balanced? blame it on Konami for making a summoning 6 board 1 card combo viable!! coin flip turn 1 always wins without it unless you draw the 'out' and drawing cards from 'maxx c' doesnt even guarantee to draw the out either, it keeps the tier 1 in check and rogue decks more viable to play, that tcg event happened coupled of days ago was the worst win experience ever, all u have to do is win the coinflip pick first and win the duel, otherwise if u lose that coinflip might as well surrender the game and save you couple of excruciating combo hours on the t1 player, its not fun to play a game if the game ends on t2-3 lol.
I will say the fact that you can't complete daily missions in casual mode feels so bad. It's a waste of time to play casual it feels like. Maybe I don't always feel like facing the top meta decks all the time in rankedI will say the fact that you can't complete daily missions in casual mode feels so bad. It's a waste of time to play casual it feels like. Maybe I don't always feel like facing the top meta decks all the time in ranked.
On the topic of Maxx C. It feels worse when you go second, your oppenent sets up thier board with negates and then shotguns Maxx C at the start of your turn.
Ya casual mode sucks ass and should be changed. And the fact that the scenario you described happens all the time is why bug gotta go
@@BreadBoyWeeb Two year of the players complaining about it and wanting it banned. Konami just does the opposite
Can you guys guess how many people I used to play Yu-Gi-Oh with who were really interested when I told them about Master Duel but immediately dropped it as soon as they got a glimpse of the modern game?
ALL OF THEM.
Every single one of my old group went from thinking it sounded fun to never, ever touching it. I personally know like twenty people who might be playing this game right now if Konami would just pull their head out of their ass and introduce older formats to bring in older players.
"I felt like the weight of the world had removed from my shoulders"... Man, couldn't have said it better. I enjoyed that Duel Trial until the last moment . Thankfully, in those new events, Maxx C is banned
Timelords: Swiggity swooty we're here to ruin your fun and booty.
Thsts the only thing I hate about events that limit decks is seeing timelords unbanned.
homie cooked again. Yeah you literally just put into words almost all the grievances I’ve had with this dropped ball in my year of playing. I only even stuck with it for that long cause I was coming back from hiatus and older card pool meant less new cards to learn. I had so much hope for it and just like Pokemon Unite, clearly the company had vastly different (and arguably shittier) plans for it
ON TOP OF THIS, they literally promised in teasers that you could play TCG/OCG in it, that’s been a massive fking lie. As a CS student, coding prio can’t be that hard, just add another chain prompt for the turn player after each of their actions (with different UI text to indicate that it’s prio). Also the loading thing I’ve heard is just an inherent issue with the 3rd party(?) engine they use and they can’t change it. I’ve gotten used to it and don’t care but it definitely makes the game still feel unfinished. I also cannot overstate how shitty konami infrastructure around advertising and teaching YGO is; they will never let DM and BE out of their fking cages when we have so many other cooler (imo) decks with amazing art, lore, and/or more accurate representations of what modern YGO is like and they refuse to show that. They don’t even do the bare minimum and give an overview of what the intended combo is for new decks
If they ban max c then they must stop printing new high combo decks ,it will be unfair to let ur opponnent summon full negate board nd u keep watching him without benefit from it
Literally the only sane take, tired of people acting like Maxx C isn't necessary to stop bs combo decks from rampaging.
@@Cursed888 strongest deck in the ocg at the moment is a combo deck, Maxx c does not do shit against combo decks
@@kauanjos3199 it allows u ti draw nib and ash and some other hand traps,well the whole game is ruined tbh,im not a fan of hand traps but konami is one to blame
@@CrimsonDemon311 Combo decks are still the best in the game even with Maxx c
Max c is not the issue with Master duel The issue with Master dual is people only want to play decks that will win 100% of the time maxi is a perfect balance to the game for the people who like to play on other people's turn and for the people that only play metadatex that make sure they win 100% a time by locking their opponent out of playing the game
I’m gonna be that guy and I will die on this hill:
Maxx C is only “annoying” because it’s a reflection of _you._ Each card drawn represents how many times you/your opponent special summoned. People say you shouldn’t have half your deck in your hand. Okay, but it’s totally fairer for someone to turbo out half their deck on Turn 1? You think it’s fair to floodgate your opponent before they’ve even had a chance to draw? Nah. It’s pure hypocrisy. If your opponent plays Maxx C and has massive hand advantage, it’s literally 100% your own fault cause you were trying to stop them from even playing. Keep in mind, Maxx C would’ve been completely useless in OG format, and mid-tier pre-Vrains era. In other words, it’s only OP cause special summoning has gotten out of control ever since links were introduced.
Even if you draw 2 cards that's still a big card advantage and it's important because that's the minimum required for any extra deck play
@@darksword0928 That was part of my point. Drawing 2 isn’t as big a deal as drawing half your deck. I’m not saying the draw effect isn’t broken, I’m saying it’s no different than crushing your opponent with floodgates and board advantage before they even had their turn.
@@bsgfan1it’s a lot different my opponent have more hand traps and have going second boredbreakers they’re gonna use
And you’re not having a disruption every time you special summon D-link for example have to special summon 15 times to get borrelend plus savage which if you don’t know is just 2 negates and it’s the same for every deck
"to special summon 15 times to get borrelend plus savage " THAT IS TOO MANY SUMMONS FOR ONE TURN @@MortadaYt9865
Its really a problem with the overabundance of babies that stated the game at latest around 2016. For them the game has always been a toxic sludge of turbo spamming special summons and as such they cannot imagine a game where you work towards your end board instead of puking it out on your first turn. Even explaining to them that pot of greed or graceful charity were actually fairly mid cards back in the day because getting +2 could still easily give you two cards that could still do nothing(like for example getting a Jinzo + trap hole).
Getting even a +1 only became busted once Konami started printing cards that basically have 3+ effects with 0 cost for their activation. About 60% of the games issues could have been avoided if Konami simply did not insist on making every card a swiss army knife.
You mentioned Maxx C doesn't harm combo decks, but then you make a point that if you completely ignore its effect and just pop off with no regard for the implications then you'll lose. This seems like a contradiction. This is just an observation on my part based on what you had to say.
Regarding my personal experiences on the matter, I don't use your "Maxx C package" or even really Maxx C itself for that matter, nor do I worry about losong to it. Usually if my opponent plays it they are going anywhere between -1 to +2. So at best, it's like a slow conditional pot of greed and at worst they drew a brick (Maxx C being the brick as it drew 0 cards that turn).
My best advice is to expand your options. If you only play a specific style, or worse, a specific deck, then you're going to get countered by something. Today it's Maxx C for you, but once that's gone people will just find something else that shuts down your particular play style. Combo decks are dangerous and OTK easily. It makes sense that literally everyone is going to bring SOMETHING in order to stop that. Reactionary plays are a part of the game. The opponent isn't going to sit there and just let you steamroll them.
I hope my comment is helpful to you. I don't do this often and I hope I'm not coming across the wrong way. I've seen other players go on long winded rants like this before, but I've come to realize that it's often because they they don't know all of the options that are actually available to them. I had a friend like this who's improved a lot with some advice and guidance.
Found a giant flaw within the first minute of the video. Yu Gi Oh basically NEVER played like you said it did. The closest meta that resembles what you said was the summoned skull meta where the first person that tribute summoned him likely won since no level 4 gets over 2500, and people's overall deckbuilding skills weren't great. By the time most "twenty somethings" were watching and playing yu gi oh we were already in a tier 0 chaos meta that resulted in the first banlist.
The version of yu gi oh you're talking about only ever existed when you and your ten year old friends got together at lunch or after school, didn't read the rulebook, and just slapped whatever cards you had randomly into a deck. Even when you go back and watch the anime you realize they were just making up the rules to look cool as they went along and the game could never actually function if played that way, and it only stopped when they got to battle city, and even then the god cards were still doing bullshit and they occassionally had ridiculous asspulls the conflicted with the standardized rules in the anime.
This is also part of why it's boring to watch "massive streamers" that don't know how to play or deckbuild play, if someone even builds semi optimally for that time period its exactly as boring and slow paced to watch as you would expect since the game was literally drain your opponents resources then beat them to death over 5 or 6 turns while they set monsters.
3:26 "GOAT is everything the nostalgia audience would want". No, no it isn't.
This is my problem with the whole "Formats can save the game guys!" mentality. Have you ever tried playing a Dark Magician deck in GOAT? Is not only borderline unplayable, but you will be lucky if you actually see the Dark Magician and the deck gets carried by literally every other card. Try selling that to a nostalgia player who just wants to play Dark Magician. Same applies to any other nostalgic archetype, let alone anything after GX's season 1. It isn't only a problem with GOAT either, but formats in general. Formats are only nostalgic to those who have actually played the card game before, not to new players, because realistically, formats are just pick your poison in terms of competitive meta cancer.
As an introductory newbie friendly format? Sure, GOAT is not as complex, but at that point, that's not really YGO by modern standards either regardless of it's popularity.
As new player i just build DM. I almost reach plat but damn everyone is playing kashira, snake-eye, branded if you not draw hand trap there is no counter play. Sometimes i feel like i don’t even have enough handtrap to stop their combo. It feel terrible
You could make your own variation pure DM has exploitable weaknesses even DM the Dragon knight isn't guaranteed back row protection. Not to mention pure DM can be very slow so maybe go branded/DM or Bystial/DM might help more
Play other decks, DM sucks, and I'm telling you to play tier decks, you can play more competent decks that can play through interruptions, there's multiple play styles but the one that's close to DM is labyrinth because it's the same principle using back row to interrupt plays. There's also orcurst as well but it's a little more dated and still better than DM. Dark magician problem is the deck needs something that searches circle consistently, rod is not enough
I've thought about making a Snake Eyes Dark Magician, but haven't really bothered since I either enjoy playing Buster Blader cards as my boomer pick or bullying meta decks with Ghoti. Im more worried about the resurgence of Tearlamemts because well this guy may complain about Maxx C there are far more problematic cards. Fairy Tail Snow, Predaplant Verte, the recent unbanning of Zoodiacs problem cards and Monkey Keyboard (cause yeah Konami I wanna see Vaylanze FTK with Monkey Keyboard support) Spright Elf, Auroradon, and Galaxy Tomahawk... Mathmech CIRCULAR.
Plus the hits to Kashtira are alot better than the ones in TCG. Fenrir 100% needed to be limited not just because of how powerful it is, but because it was so splashable. Its still at 3 in TCG. While Kashtira Birth makes sense to hit I feel that Theosis would have been a more meaningful spell to limit, and then finally the only card in the the TCG they hit was Arise... which dropping it to 1 would be fair, especially with how easy it was to counter it since Kash doesn't have omni negates in pure. So fire off a change of heart or book of the moon/eclipse and your opponent is dead in the water. The issue I saw alot is people aren't smart enough to play around Kash. If you got maxx c to begin with and your opponent is going first in master duel then fire off the maxx c in either Draw or Standby, run more imperms than ash blossoms, ash at 3 isn't really reliable anymore since most combos from SHS and Snake Eyes will just shrug and start a new 1 card combo.
maybe snake eye dark magician is good since diabelestar is a spellcaster thats also level 7 which could allow for some rank 7s and the snake eye engine doesn't look you, should be a nice mix when thrown with maybe 9-12 hand traps idk size of dm engine but snake eyes can shrink down to maybe 15 ish cards allowing plenty of space for dark magicians
Konami can't make balanced game, they are brain dead the people that rules the games aren't real players so they can't do things right
well for Dark Magician they could help this deck loved by a lot of fan by unban Dragoon to add some strong support to DM and Red Eyes and ban Verte Anaconda in the same time, i still don't know why this card is still not banned
well i know it, they can't think logical in Konami office
The loading screens also bothered me and it's not a server problem. The game should NOT be making a server request for every single thing you do, especially when it already has the information from a previous request that doesn't need to be updated.
Is MD designed in an outdated manner or done in an inefficient manner to combat cheating?
Ban maxx C ffs. Even the pros over in asia people spout about "liking" it so much hates the damn card.
Like who?
While I do agree with everything that was said, If MaxxC goes what's stopping people from playing a ton of board breakers instead, imagine running into evenly every game, same complaints different cards, I'm having a hard time imaging a win either way, id like too hear the thoughts on fixing the issue as a whole, what could konami do differently?
My friends and I don't play much anymore but when we did we soon realized how much we hate the staples like ash and maxx c, so when we do play we never use them because each one was usually a game winner. And you know what? We find deck building and playing significantly more fun, because we no longer have 6 to 15 card spaces dedicated solely to countering the other guy's moves. Instead we have to look for cards that work in our build and can bring us back from disadvantageous position, I'm able to add fun come back cards because the counters don't exist and I'm able to play fun silly shit that would insta lose to ash.
Taking out maxx c would be great but problem is boards are to stacked, maybe if they limited the amount of special summons you can have on the field for the first couple of turns (ex: you would get 1 special summon monster zone and the amount of special summon zones would increase every turn)
Some decks need to special summon 6-8 times before getting to their first boss monster meanwhile a deck like swordsoul gets to their first one in 3. That's a terrible idea and would make the meta revolves around which deck turbos out boss monsters the fastest.
While you have some nice criticisms here, I'm not sure I completely agree with your ban list statements discussing goat format.
As you even mention, they have provided modified lists for events before, so it's not like they can't or haven't done it before. Regarding changes to the game mechanics, that has less to do with the ban list and more to do with master rule changes and such that have occurred over time. It's more likely that we'll get different ban lists in master duel than it is we get old master rules.
I don't know what master duel's player numbers are, but if I had to guess a reason why that don't add additional permanent modes or ranked play with different ban lists, it's probably to avoid fragmenting the player base. An alternative, but also likely reason is that they want to push the current active format, which isn't too terribly different from the live card game (yes I know master duel is behind on card releases) and drive sales of the physical cards (master duel doesn't do much to earn revenue itself and mostly serves as a big advertisement of the physical card game, which is also likely the reason it doesn't get much in the way of content and even simple stuff like cosmetics were slow to release as you mentioned).
On a personal note, I think it would be nice if they provided the option to create a custom ban list for duel rooms and playing with friends. I've asked for this and tag duels whenever they have surveys, but I don't expect much to be done about it.
Master Duel Yugioh is "be the first to stop your opponent from playing."
No,its yugioh in general. Konami made a cluster fuck of a game. Draw half your deck and make an unbreakable board. Before it was "get over my powerful monster" or "get over my powerful spell/trap combo"
@@soulbreaker625 they've gone too far. but normal summon pass was not engaging gameplay
@@Binzob edison was right in the middle
@@BinzobSpeak for yourself. Normal Summon pass had us sweating back in the day
@@soulbreaker625 Outside of SHS nothing's really that unbreakable in the actual meta if you don't draw any staples. Snake eyes is extremely beatable and that's apparently gonna be the top deck and has zero negates. Kashtira has zero negates, purrely has zero negates, Vanquish Soul has zero negates, Labrynth have zero negates.
Also the game getting faster isn't an issue.
The game has gotten considerably better since launch so I’m happy with it
It’s much less a fault of Master Duel itself more Konami and the actual MR5 format itself.
The game. Is too. Fucking. Gatekept.
sad part is the game gatekeeps itself. not even like the fandom or shit. it's too complicated for beginners/newcomers.
@@roxas4587that's also Konami's fault tbh. They control the license to a game they don't understand despite making the cards and managing the rules. It's a shame that in magic the gathering, Commander (100 card decks with no duplicates of most cards) is popular with casuals despite allowing cards from 1993 be options if they aren't banned.
@@pnyhmsmx in my opinion, there just isn't a way to make it easier for beginners. best I can think of is maybe have a ladder with older formats? like goat or edison. then new players can play those 1st to learn the basics then slowly get to learn the new format..... maybe.
I played Duel Links for 2yrs before Master Duel. that's why I was able to understand the jump (from DL to MD). I can tell how hard it is to learn the format from the get go.
Personally I think Max C is fine. its danger comes from the other hand traps it lets you draw into...
I have never had a problem with Max C itself, it just the number of times I have had the perfect out to my opponents board, only to get Ash Blossomed, then realise that the game is lost... then scoop.
Max C is fine, Droll & locke Bird is fine, Honest and Honesty Neos is fine, Ghost Ogre and Ghost belle are fine... Maybe put Effect Veiler and Infinite Impermanence down to 1.... it's just Ash Blossom, Nibiru and maybe Evenly Matched that need to be nerfed.
I dont run hand traps at all and I do alright at the game. I get Plat 4 at best, but I don't really try all that hard as I play for fun, so I mostly collect gems and stop duelling when I have enough for the thing I want to buy.
A simple errata to Maxx C would suffice: cap the number of draws at two
Thats still just Pot of Greed. 😂
I do feel like there needs to be more consistent and regular balancing of the master duel format, I don’t play the game once I reach gold rank nowadays and I only play the events for more gems.
What I think master duel should do is do different formats for all players. Current format, Goat format, & an anime format where the character dictates what cards you can use & keywords as well. Also, there will be a set card pool for anime format on what character you pick.
Its too nerdy for it to be truly accessible and too accessible for it to be truly nerdy. What a paradox.
nerdy ??? more like too much unnecessary text
It’s not easily accessible if you want to be competitive.
Been playing yugioh since 2007, and i can't even keep up. New players have so much to learn, oh wait they can just net deck like the rest of the competitors on rank
Edit: millennial duels had the best filter system. Down to the effects on a card. You know how hard it is to rogue deck without knowing what cards you could possibly be missing for a combo?
The most obvious method of getting more players into competitive is to make the difference between competitive and casual play smaller. the casual player wants to play the game in different ways like slow burn stall, deck out, or beatdown. But none of those play styles are competitively viable. the casual players who don't want to play turbo have no place in competitive, except as a jobber to every other player.
Agreed. Konami dropped the ball with not standardizing expectations of mechanics for each monster attribute.
Who says burn isn't viable? Play vanquish soul lmao
@@kauanjos3199 I've only seen vanquish soul in a replay for MD once so far, since I only recently picked up MD again. To me it's just another archetype that can spam monsters
@@pnyhmsmx It doesn't spam monsters, the deck sits on a really big boss monster and the link 1, and it interrupts the opponent by destroying cards and also burning because of it
At the end of this rant about nothing he says he will continue to play master duel…………maybe you might be contributing to the problem if you don’t care enough to take a stand lmao why would Konami change the game if you’re gunna keep playing ????? 💀
In my opinion, Yugioh needs to change Rulings and Card Texts to make it better.
We need meta changing rules like "A Player Cannot summon more than X number of monsters in his turn".
Also, card texts should have symbols specified info for when certain things happen, such as "when a card starts chain", or when something "triggers". Not just interpretation based on dots and comma's.
Also, Master Duel just have many rarities just like Pokemon TCG LIVE. I mean, saying that a card is an "Ultra Rare" but has no foil in art is just "meh".
No limiting summons would make 90% of cards useless. You think Yugioh is bad? In magic the gathering I can summon 50 creatures in one turn give them all a million attack and eliminate 3 other players in one turn...
Let's not limit.
@@gnarleytarley3870 that type of argument is just like saying "I can steal just because in the other country stealing is allowed". Which means: just because you can do something in a card game, doesnt mean that it should be done everywhere. I cant say how Magic works. I only played once many many years ago and I remember at the time I didnt like it. However, I play YGO since a kid. I do understand that mechanics should change and improve. But the game is clearly getting out of hand. And the bug proof of this is that Konami is literally trying for like the 5th time different game option to make a slower version of the game: we had Speed Duels, Rush Duels, Master Duel with different banlists... and many other options created to make the game slow of different.
Limiting summons would not affect many cards. There is basically NO card that says: "summon 5 monsters". Cards are generic, and limiting summons would only make you think more what you should summon instead of summoning everything at once.
When they released Links, they were heading to a nice path. However, they instead created something even worse adding bizarre summoning effects to promote the cards and (once again) sell packs. They noticed the shit they did and had to change the rulings AGAIN just because they couldnt control their greedy stupidity. If we had once per turn summons effs in link monsters, we most likelly would've gone through a good path.
Still, likiting summons is only one example. I think that should be more new rules to speed down the game. But its needed them to sit and think instead of thinking only about sellings new powerful cards
@@OLHAMA that's not at all what it means because that's just stupid, let's boil it down to my first statement, you limit the special summons you limit 90% of the created cards and then there is no card game, no reason to sell packs no reason to do anything because they game can't evolve. There is a limit on normal summon, you need effects to special summon.
You cannot change the rules on a mass scale like that without making so many cards useless.
If you want something like that create a format with your friends, because that will not save Yugioh that would be the nail in the coffin that is the card game.
Ok Mr summons 23 things on turn 1@@gnarleytarley3870 enjoy getting Maxx C'd
@@gnarleytarley3870 Do you really play yugioh? I mean, you forgot what Konami did with Pendulums? They literally screwed up by inventing a mechanic that summons a bunch of shit out of nothing and what happened? Its considered not only the worst mechanic but Konami needed it to change. You are comparing a single normal summon saying "its limited. SS only happens because of effects". Yeah, thats why we literaly summon like 10 times per turn and IN SOME CASES are able to normal summon like twice per turn.
And bro, I'm not saying you should limit summons in about "1 SS per turn". Of course not. But lets say: "you can only SS up to 5 times per turn".
Come on. That would not break the game at all. It would only limit some plays. But not make cards useless. Instead of perhaps summoning 3 Extra Deck monsters, you would only be able to summon about 1 or 2. Lets not forget that, by the moment you limit a mechanic, every other oposite mechanic would emerge. In that case, if you cannot SS a bunch of monsters that would protect your board, not you need to depend on the protection of more spells or traps. It would make game slower and have way more interactions. You are just considering monsters, but forgot the game has Spell and Traps.
In the past, what made the game interesting was the interection os diverse Spells and Traps to boost or protect field. Now you can summon 5 monsters a turn and have like 3 Hand Traps and thats it: Game 2.
The game is almost fully decided in Coin Flip. If thats fair for you...
This came out, played like 1 week, got sick of the duels. Deleted it. Stayed playing Duel Links and still having a lot of fun there.
Dude are people still in denial about this? Modern Yu-Gi-Oh! Is a niche game. Casual people ain't playing it.
A lot of casual people did try Master Duel. You know what happened? They got destroyed. They play Blue-Eyes White Dragon deck. Simple deck, you special/summon a blue-eyes, you attack and maybe the enemy doesn't Mirror Force or a monster that can beat over 3000 atk.
This isn't how Yu-Gi-Oh! works anymore, at least the meta decks aren't.
The game is to stop the other guy from playing. And you have to stop them because if you don't then you are the one who won't be playing. And you are going to wait more than 5 minutes for your opponent's turn to finish if they know what they are doing. Longer if you are going against specific decks. Maxx C won't change shit because just like TCG crybabies always said: "Maxx C doesn't stop combo decks" but then proceed to lose because they got Maxx C'ed. "I want Maxx C banned because I lose to it" is what you should say.
What I love about Maxx C defenders is they don't have a real point defending the card, they just yap about how they perceive TCG players, it's great. But no, I win just as many games as I lose with Maxx C if not more, like I said in the video the wins just don't mean much when I go first, combo, then drop Maxx C and they lose. That's just not a fun experience even when I win from it, because it happens just as often.
@@BreadBoyWeebHow do they lose if you Maxx C when it doesn't stop combo decks? Which is it? Maxx C should get banned because it doesn't stop combo decks which is what it is for?
Does it stop combo decks or not?
Because I'm pretty sure even with Maxx C banned you still have to draw the outs if you go second. And you need multiple "outs" to even break boards against meta decks.
@@MillenniumEarl014 maxx C doesn’t stop combo decks. Said that in the video. Because 99% of decks need to special summon a few times. Since it affects pretty much a majority of the decks it doesn’t make one any stronger, it just makes some games require if you’re going second to break someone board and let them draw 5 cards in the process, even if you’re playing something more control based on
It doesn't make anyone stronger? Wtf are you talking about? If it doesn't make a player stronger then why ban it?
Why would you make the enemy draw 5 cards when breaking boards when you you also Maxx C? If there is a board to break then you have a lot of cards in your hand at that point.
Again you still need to draw the out even without Maxx C you still play around negates. Without Maxx C players will add more extenders on their decks and going second will still be a disadvantage.
@@MillenniumEarl014 adding a random card that reads “win the game” against literally every deck in the game benefits no one.
The only problem I had when playing YuGiOh Master Duel was when my opponent had full-effect negation monsters on the field.
I mean, I can't do anything. If I activate my card, they will negate it. That's why when I got a second turn, I just surrendered because I knew my effect in my turn would get negated.
Even the OCG community agrees with the removal of the bug. Farfa did a video highlighting the Chinese player comments on a tcg banlist and they were big fans of the card's lack of inclusion.
There was a survey after the event where they found OCG players didn't really care either way and they were happy to try a different set of regulations. It's mostly the TCG that complains, which is funny considering it's already banned for them.
Which community? The one in your imagination?
@isleep5835 the Chinese, I said it in the post. Go watch his video for the comment breakdown.
I wish there was a way I could just duel with others who use yugioh zexal themed decks cause that show is the whole reason I play
imagine the 6slots suddenly free without the BUG in there 😅
6? You mean 9, right?
@isamyaza so wat to replace it with 20 cards for the meta since ur still gonna play the same card in the slot and add more
@@isamyazaMost decks would probably still play ash, so yes, 6.
Most decks would still play called by to prevent ash and other handtraps or stop branded from using it's gy effects.@ultimate_capper3643
@@ultimate_capper3643not really I wouldn’t play ash in tear format nor SHS format if maxx c wasn’t there
As a mere mortal whose game strategy doesn't revolve on the roach. You can interact way more often with your opponent's actions without neeeding it, and if you are so eager to keep on making profits, you can make a separate tcg/ocg ladder for players to face persons from their specific regions, and for new players, there is a ton of information on the web about archetypes and cards, struggle is reading a bible,when you were used to,back in the day, normal summon a guy, set some backrow and end your turn
Maxx C is literally double edge sword, it's good to keep your opponent combo in check but also horrible if your opponent activate Maxx C on 2nd turn when you try to break opponent established board.
That’s how I feel about Max C. It’s a necessary evil
It will be easier tho since you'll have more cards if you have to break the enemy's board if they continue playing after Maxx C.
You'll have handtraps in your hand by that point.
If there is no Maxx C you'll still have to break the same board but without the extra cards you drew from it when the opponent did play through it. You better have what you need in that first 6 cards that you drew when you go second.
@@MillenniumEarl014 Yes that's a good sequence, but the opposite also could happen where I don't have Maxx C on opponent turn 1 but my opponent have Maxx C for my turn 2.
So I need to deal with opponent established board + opponent resolved Maxx C that could draw into hand trap for more interruption.
@@randalljollaIt isn't it has caused more problems than any solutions it has solved
Tearlaments was way less of a problem in the TCG than in the OCG or Master Duel because of there being no Maxx C so we were able to take out called by and ash and replace them with bystials and D.D crow which actually dealt with the deck. It was still tier 0 but at least you could have more of a chance to beat them
Maxx C helps meta decks more than anything and in fact keeps rogue decks from standing a chance.
@@MillenniumEarl014It really only takes one card to break those kinds of board or to stop those kinds of combos anyways. Say if I replaced Maxx C for dark ruler no more, bam board outed, say if I drew droll, bam no combo (that card is a problem that needs to be dealt with later), Droplet, Nibiru, I can keep going but the point is you'd be able to run more cards that singlehandedly out boards like that instead of running called by, crossout and ash in every matchup even in ones where they aren't even good
That's 6 cards that don't do it when those 6 could've been any of the cards I've mentioned. What's better 3 cards in a deck that break a board but can be used by the first turn player or 9 cards in a deck which mainly benefits going second.
Yes because losing to hand rip, or alternatively any of the 2 quadrilion 1 ofs everyone plays in goat is so much fun than losing to a stun deck
But also honestly I think Edison is also too hard for "mr I just want to activate pot of greed and do a silly voice"? But that could just be me underestimating them
GOAT definitely isn't perfect and is far from my favorite format, but its style of play palpable to people who like the old style of Yugioh, which valuable
Hey a new yugi tuber. I definitely support that.
So heres a video idea, and i want to hear your thoughts on it.
What can yugioh do to improve the game from here? As in the cards themselves.
We already have all the summoning mechanics, we already have rush, what can yugioh do to make tge game spectacular again ( as in the cards themselves).
I have a VERY GOOD idea but i want to hear your opinion on it
This is a pretty good one. I like to balance yugioh with gaming videos so this one might not come to pass for a while but I can see a vid for it. I’ll put your comment at the end as the source lol
@@BreadBoyWeeb great I look forward to listening to your thoughts. HOWEVER, I'll tell you about my opinions on the game and how it can move forward lol.
1.) RELEASE BETTER CARDS.
yugioh needs better cards to be released with more thought to the released cards. preferably cards that expand on lore etc. an example?
let's talk about DARK MAGICIAN GIRL, she needs more cards and she's supposed to be the successor to dark magician... so wouldn't it be great to see a set revolving around her becoming great? maybe a retrain of DMG herself etc.
most of the cards being released feel like random combo pieces that have absolutely no significance to the story/lore at all. many of the game's effects need to make sense and most boss monsters shouldn't be just a "big boi Omni negate".
this will make the game more exciting and fun to pick up new boxes.
also how about adding flavor text onto the cards without an excess amount of text.
Flavor allows you to sit down and read the cards during your down time, and it's exciting to read. the goal is to add extreme value to every card making you enjoy the collection rather than just having boring combo pieces like "Block Dragon" or "Clock Wyvern" etc.
for example, compare ANY mtg card and any effect monster from yugioh lol.
2.) KEY WORDS...
this is definitely the move forward. many fans say no this is a terrible idea, but this is actually a great idea and can possibly save yugioh entirely.
many yugioh cards are cluttered with too many words, and most already use keywords like (piercing damage, etc) but then take up extra room on the card to explain the keyword for no reason.
keywords IMO should also be treated as non-effects..........so even if a card has the key word "Piercing" and nothing else, its still treated as a non-effect monster.
Why tho?
because the keywords are typically traits of the monster itself and not an effect, like gaia and his lance can pierce with no needed additional effect.
this also would give new life to the HUNDREDS of useless vanilla monsters that nobody uses lol. by retraining them with new keywords you can easily change the game for the better.
examples
"Steel oger groto" has the key-word "Invincible" letting you know it can't be destroyed by battle and giving you a reason to play with him.
"Dark Magician" has a ability like "Magecraft" from mtg and gains 300 attacks whenever you activate a spell card till end of turn.
"Blue eyes" has the ability "Pierce" allowing him to shatter defenses and make him a terrible threat.
"Mystical Elf" has an ability like "Ward" and she can't be targeted by opponent's card effects and would fit great with her 2k defense.
"Silent Magician" this card has "Ward" as well as "Mage-Craft" etc.
IMO this will give the game more creativity and the need for "Omi-Negates" will decrease and be replaced by actual nice strategies.
to sum up everything my improvements would be the Quality of the game itself, refining the rules and re-introducing FUN back into the game. i kinda went off but those are my thoughts on improving the game lol.
@@kingjalon7591 I agree we need more key words, but I think that might be a tad too extreme on the amount. I don't wish to leave u hanging but I will leave my way on it in that next video. I genuinely appreciate your enthusiasm, when that vid drops leave a comment and we can talk more about it or just add me on twitter, its in the bio. I think the legacy support we get is good but feels a bit weak, I like it when decks like Unchained and Fire king get cards that make them meta relevant again, but mystical elf will prob never be good lol
THEY NEED TO ADD TAG TEAM DUELS
Master Duel is the highest quality yugioh sim that rarely has fun formats because of the monthly banlists and Maxx c
Sounds like someone who lost to Maxx C
This was pretty good all around, fair points that can and should be acknowledged even by people who enjoy and play the game regularly. I guess the only caveat to add to that would be regarding dkayed's leaks, master duel DOES announce its packs ahead of time and gives a couple examples and rarities for specific cards coming up. You can argue they should announce more of them or earlier, but that's a much more subjective point
Hey man... A new player here, well not exactly new but I played yu gi oh after ~20 years. In my country we don't have yu gi oh here. Last time I played ygh was the power of chaos games. So you can call me a modern yu gi oh noob when I started playing master duel last year (last feb when the spright pack was released), and I freaking love this game. I love the complexity and how much you need to understand to play optimally. I fucking enjoy it that it's not easy. This game (yu gi oh in general) rewards me on the basis of how many hours that i have put into it. It's not casual friendly for sure, but does every game has to be?
Everyone in 2024 has access to all the resources one can ask for, there are so many great content creators that help you explain every card and teaches you how to combo and what's an optimal play in general. I do not agree this is not a new player friendly game. It's not a casual friendly game.
I legit just stopped playing Master Duel and deleted the app from my phone. Just like I started boycotting and ceased supporting the TCG sealed product line & distribution model weeks before that. The game is progressing too rapidly, in both the TCG & MD, with such a poor and pricey distribution model that it’s not worth the stress of playing paper outside my home or virtually.
i will always look favorably on master duel. it was my entry point back in after literally 20 years of not playing yugioh and in that sense i have nothing but praise for it. the accessibility for returning players is still probably the games strongest asset to me. that said its actually insane just how much will be improved in this game if maxx c is banned please just DO IT.
Maxx "C" should really have an errata or be banned.
Your opponent plays a meta slave deck like SHS and set up a board of 4 negates. Then at your Standby Phase, they drop Maxx "C".
What in the world is that Komoney? A Dark Souls rip off card game?
Even without Maxx C you already lost. How can you let your opponent build a board with 4 negates and you didn't negate Maxx C?
People keep making these hypothetical scenarios in their head where they already lost anyway and then blame Maxx C lmaooo
Funny thing about MD is it didn't fulfill ANY of the demographic's expectations. For the casuals, there were tryhards playing the game how it should be played and they had to run into them constantly. For tryhards, the game is a BO1 of an older format already explored. (Which are 2 really bad things) Conclusion: it didnt particularly appeal to anyone except for the fact that it was an official sanctionned game.