Arcs may be Leder's best game yet - TCbH Review

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  • เผยแพร่เมื่อ 27 ก.ค. 2024
  • 00:00 - Intro and blighted reach
    01:43 - Game concept & overview
    03:00 - Taking actions
    05:46 - Declarative scoriae via ambitions
    07:06 - 2 player
    08:26 - Asymmetry, expert craft, and critical odds and ends
    10:55 - Final thoughts
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ความคิดเห็น • 57

  • @mbrochh82
    @mbrochh82 19 วันที่ผ่านมา +10

    Cole is definitely one of the greatest game designers alive. Hope he has many many more games in him.

  • @lukesanwick4840
    @lukesanwick4840 19 วันที่ผ่านมา +31

    I’ve played Arcs a bunch of different times now, including the expansion and asymmetric leaders. It’s a testament to how solid the fundamental mechanics of the game are that I still look forward to playing the base game, without any of the extras.

    • @Schrogs
      @Schrogs 19 วันที่ผ่านมา +2

      Usually means the expansions failed to do something right then because expansions should enhance the base game and if it takes away from it then it had failed.
      For me that’s everdell. Love the base game but every expansion just takes away from it and I don’t use any of them despite having them all.

    • @lukesanwick4840
      @lukesanwick4840 19 วันที่ผ่านมา +5

      @@Schrogs I'd say that's true in many cases. Expansions can just make a game "flabby". In Arcs case, the Leaders and Lore add an asymmetry that is very cool, but do not fundamentally change that game, so I think it's valid to prefer the game either way. In the case of the Blighted Reach, it creates an utterly different experience on top of Arcs. Where you are constantly fighting for every point in the base game, you are more interested in pursuing your own unique objectives in the campaign, and may find yourself allied with other players depending on what you want to do. This stands in stark contrast to the base game, where supporting or negotiating with other players only really happens when one player is literally going to win.
      I can see someone really loving the strategic competitiveness of the base game, but not liking asymmetry that could unbalance things, or the more free-wheeling storytelling of the Blighted Reach. I could also see the opposite, where a big fan of something like Oath would only ever want to play the Blighted Reach version of the game.
      It's relatively unique in my experience, which is what makes it so special.

    • @MLKshit
      @MLKshit 8 วันที่ผ่านมา

      Do you think that eventually you will play more of the expansion or base game? This is of course very group specific, but I'm still curious.
      I preordered the base game and leader pack, but still on the fence for the expansion. My group does not care about a single bit about storytelling or lore, and just wants good gameplay. For example, Gloomhaven is a very story heavy game, but we never read any of the story and only play for the objectives. Would you personally still recommend getting the expansion for a group like that?

  • @FBracht
    @FBracht 19 วันที่ผ่านมา +14

    Root has been "my favorite game of all time" ever since I first read the first 3 or 4 pages of the PDF Law of Root in a wild stupor after doing the first couple of tutorials for the digital version. I couldn't believe in that game's design. I couldn't believe that level of asymmetry was even possible on a board game. On top of that, it has, to this day, my favorite art direction of any game, and is still my shining gold standard for games that perfectly marry mechanics and theme in a way that pushes both to eleven. From not only this video, but your older videos about Root, I am very confident in saying I like Root at least just as much as you do.
    Root was also my doorway into so many other amazing games, from Cole Wehrle's own other games (all of which I came to add to my collection after Root, and all of which are firmly somewhere in my Top 20 at least, despite none ever toppling Root), to other Leder Games, to COIN stuff, to Pax stuff, and so much more.
    And yet.
    Arcs is better.
    IT FEELS SO WEIRD TO SAY! But it is. It actually is. The more I play it, the more it becomes clear. Arcs is so good, it's so well designed, that I've been writing a piece all about the ways in which particular design choices and elements in it are direct refinements or improvements over similar design elements in Wehrle's previous works.
    Base Arcs is, at release, every bit as viable and interesting and deep as fully-expanded Root as a competitive game.
    Campaign Arcs is, at release, better than Oath at most of what Oath was trying to do. As Tom from SU&SD very wisely put it in his review, "Arcs has Oath's cake and it eats it TWICE".
    And it will only get better.
    Root will always have the most unique theme, and the most wild and delicious and fascinating asymmetry. Arcs is not better than Root at these specific things. Arcs will not replace Root. Ever.
    But it is, overall, shockingly, an even better game. And, hey, time will tell, but, as of right now, I believe it… is……… my new favorite game of all time.

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา +2

      Wild, isn't it? Ever consider writing some board game reviews because you just summarized what so many of us "content creators" have been taking hours to convey.
      Thanks for sharing & cheers from Alaska!

    • @FBracht
      @FBracht 19 วันที่ผ่านมา +3

      @@TheCardboardHeraldThanks, Jack! Actually does mean a lot to hear from someone whose writing I admire.
      That said, I actually did go straight from the publish button here to the publish button on BGG. Posted a very minimally tweaked version of this comment over there as a review. I wish I could be this expressive all the time…

    • @craigandrews7544
      @craigandrews7544 19 วันที่ผ่านมา

      Which came first, this or the same exact post on BGG 😂

    • @FBracht
      @FBracht 18 วันที่ผ่านมา

      @@craigandrews7544 this one

  • @colesrootchannel
    @colesrootchannel 19 วันที่ผ่านมา +21

    Root got me into the hobby at large and as such will probably always be my favorite game (could you tell from my channel name?😆) but I completely agree with you about how amazing Arcs is. All I want to do is play more Arcs and when I’m not playing it, I’m thinking about it, talking about it, writing about it…😅

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา +3

      Hahaha, I feel the exact same way! Also cool to see your channel, I'm checking it out now.

  • @LuisGarcia-gv8hu
    @LuisGarcia-gv8hu 19 วันที่ผ่านมา +10

    Can’t wait for your blighted reach review!

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา +5

      Thanks! I got something good cooking, but I want to be able to dive deep.

  • @NickMaruca
    @NickMaruca 19 วันที่ผ่านมา +10

    Arcs is blowing up on youtube.

  • @upchuckles243
    @upchuckles243 19 วันที่ผ่านมา +6

    You get dice for all your ships, not just the fresh ones. Ship damage only matters for control and intercept.

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา +2

      You are totally right, I definitely misspoke there. Great catch!

  • @ellismccoy
    @ellismccoy 17 วันที่ผ่านมา +1

    Dang, your explanation of the card system while only 15 seconds really helped me understand how it worked vs the other how to videos. I didn't realise you placed your card and carried out the actions in one go. I thought it was like a pre round phase. I'm such a doughnut.

    • @TheCardboardHerald
      @TheCardboardHerald  16 วันที่ผ่านมา

      Hey it’s easy to miss rules all the time. My first few games of Castles of Burgundy I wasn’t aware that tiles had to be placed adjacent to your existing tiles!
      Glad the explanation helped though, cheers from Alaska!

  • @nalder4x4runnerfamilyoverl93
    @nalder4x4runnerfamilyoverl93 19 วันที่ผ่านมา +3

    I have loved this game so far. Still only a couple games under my belt, but it is amazing for all the reasons cited here. highly recommend.

  • @blurryface123
    @blurryface123 19 วันที่ผ่านมา +2

    Nice! I got a better understanding of this game from your video than any other so far. Well done! The scoring does look amazing!

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา

      Hey, glad I could help. That's high praise considering the wealth of coverage the game is getting. Cheers from Alaska!

    • @windyhillbomber
      @windyhillbomber 19 วันที่ผ่านมา

      I concur

  • @thegamebard
    @thegamebard 10 วันที่ผ่านมา

    Excellent review! I’m much more interested now.

  • @andrewp3043
    @andrewp3043 18 วันที่ผ่านมา +1

    I agree with you about the 2-player experience. It’s not only their best 2-player game, it’s a great 2-player game. 5 of my 6 player have been with two, and I didn’t feel like I was missing out on anything unlike most of the other Leder Games titles.

    • @merkingGuy
      @merkingGuy 18 วันที่ผ่านมา

      Would that translate to the campaign too? I’ve just read that it’s super mean at 2 player which isn’t necessarily a bad thing

    • @TheCardboardHerald
      @TheCardboardHerald  17 วันที่ผ่านมา +1

      I think mean is relative. This is a mean game in general, and it's just all the more cutthroat at two because your competition and prey is only one other opponent. In the running for resources on one of the ambitions? Well you have one obvious target to steal from.
      But honestly if you aren't playing "mean" in 3+, you aren't really playing the game as intended anyway. There are few paths to victory that don't at the least come from denial to your opponents, and in most cases comes from some direct interaction.

    • @andrewp3043
      @andrewp3043 15 วันที่ผ่านมา

      @@merkingGuy we had a great time playing the campaign at two, but I wonder if some of the Fates will be easier than others without more competition. My fate wanted me to interact a lot with the court. I only had one player to compete with for the cards, so I felt like I had an easier time accomplishing my objectives.

  • @tomscott3376
    @tomscott3376 19 วันที่ผ่านมา

    Great vid, thanks!

  • @donaldshults2230
    @donaldshults2230 18 วันที่ผ่านมา

    You got me wanting to play this bad boy

  • @DizzySaxophone
    @DizzySaxophone 19 วันที่ผ่านมา +1

    Arcs is incredible. Agreed, maybe better than root, but roots deep flavor, rules, lore, interactions, is something that will be incredibly difficult to surpass!

  • @royalsapphire1196
    @royalsapphire1196 19 วันที่ผ่านมา

    4:25 You don’t need to control the system to build a building there, you only need a loyal piece present! It would be built damaged, however

  • @SpackJarrow94
    @SpackJarrow94 19 วันที่ผ่านมา +1

    "One consistent thing aside from top notch artwork"

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา +1

      Can't wait for them to release their sister game FART.

  • @user-cw4zj6kc8u
    @user-cw4zj6kc8u 19 วันที่ผ่านมา

    I was skeptical of Arcs, though the campaign sounded interesting to me so I backed. I really like it a lot! Root and Oath are my favorite games but I can never get my friends to play them with be since they're both too complicated. Hoping my gaming group will think it's more simpler. Otherwise since it doesn't have a solo mode It'll sadly just collect dust. Which would suck since I really like it. Personally I think Cole Wehrle should just have solo modes in all of his games because he's notorious for making complex games that mostly only gamers really understand. I find myself playing Root and Oath solo all the time and love them. But if they didn't have a solo mode I might as well just not have them because no one would ever play them with me. Especially during Cvd I felt like Will from Stranger Things S2. (Guy's can we just play D&D?)

  • @HeyImBode
    @HeyImBode 19 วันที่ผ่านมา +2

    I'm in a similar boat but with Oath swapping in for Root. Both games are weirdly closer and now even symbiotic after reading the Oath KS designer diaries.
    Right now, I consider Arcs the objectively better game, but once I get to the campaign it might also earn that favorite spot.
    Regardless, you take a step back for a second and realize you're asking yourself if this is dethroning a favorite... Yeah, Arcs is quite special isn't it.

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา +1

      Absolutely! So wild, and what a time to be playing games.

  • @andrewjones4612
    @andrewjones4612 19 วันที่ผ่านมา +1

    My group really loves Root. We tried to get into Arcs but it just hasn't landed with us the way Root has.

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา

      Hey that's totally fair. They are very, very different games so I don't think liking one is confirmation that you'll like another, even if there's some similar DNA in there.

  • @michaeljoesph8687
    @michaeljoesph8687 19 วันที่ผ่านมา

    Ohhh boy just wait for the blighted reach… arcs is about to come for that #1 spot

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา

      Yeah, I've been thinking that just might happen :D

  • @lastburning
    @lastburning 19 วันที่ผ่านมา +4

    The trick taking makes the game more abstract because it has no connection to the theme. I don't like mechanics for the sake of mechanics. I want there to be a thematic justification. Well, unless the game is clearly not supposed to be a thematic game.

    • @zanedavies8054
      @zanedavies8054 19 วันที่ผ่านมา +1

      The theme for the trick taking is more political. Think of something like the space race and us and Russia fighting over developing technology or like one country declaring war and others following suite

    • @louisnooope
      @louisnooope 19 วันที่ผ่านมา +4

      the cards represent the orders you may give to your part of the empire. It's a mechanized metaphor : as a politician you have to play the card's you're dealt. You want to play aggressively and go to war but your supporter (cards in hand) don't have the appetite fro war that's okay.. maybe another player leads with agression and then you have a justification to copy. Imagining the cards as the political discourse of the fragmented empire really ties it all into the theme. It's with those same cards that you also declare your ambitions.

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา +2

      I get it, but I feel like it fits well within the ecosystem of the game. In truth all mechanics are abstractions of real events, even if they are representing something thematic.

    • @tylerdryden
      @tylerdryden 18 วันที่ผ่านมา

      Theme = one alien race did something, now you have to do it better. I'm sure we can all come up with a reason why that would have to be the case.

  • @tylerdryden
    @tylerdryden 18 วันที่ผ่านมา

    Isn't leder just the publisher? Shouldn't the title say cole wehrle?

    • @TheCardboardHerald
      @TheCardboardHerald  17 วันที่ผ่านมา

      It was intentional. I think this is Leder's best game, however I think Pax Pamir may still be the best design by Wehrle. Good catch and observation though!

    • @tylerdryden
      @tylerdryden 17 วันที่ผ่านมา

      @@TheCardboardHerald I guess i'm confused, you wouldn't say "the eminem show" is Dr. Dre's best album, or "X" is Penguin Authors House best book or "Fearless" is Big Machine's best album (Taylor Swift). I don't really know what Leder has anything to do with the actual game other than getting it printed. Does Leder have more to do with the game than I'm thinking?

    • @TheCardboardHerald
      @TheCardboardHerald  17 วันที่ผ่านมา +2

      @@tylerdrydenyes, though I also disagree with your comparison. Dr. Dre or Rick Reuben or Trent Reznor or whoever you name as a producer definitely has an influence on an album and is worth considering and critiquing their skills and what they bring to the table even if they aren’t the artist making the product.
      Now Leder games is kind of unique in the board game space as they have a large, consistent creative team heavily involved in all their products and produce a small number of games for their size of team. As such there is a vibe to their work that draws comparison between them. And sure, Cole is the designer of Root and Oath and Arcs, but he is only one component of the creative work that makes their products, which is why his work in house feels familiar but somewhat apart from what he’s doing through Wehrlegig.
      I think a better comparison would be like if you looked at a list of best A24 or Hammer horror films, or best Chess Records or Motown albums. There’s a creative team at work and an overall company philosophy that creates through lines. I think if Arcs or Oath or Root had been pitched to a different publisher the resulting games would have been very different.

    • @tylerdryden
      @tylerdryden 17 วันที่ผ่านมา

      @@TheCardboardHerald I did not realize this! That's great to know how involved they are.

  • @goldengriffon
    @goldengriffon 19 วันที่ผ่านมา +1

    Arcs is, undoubtedly, a lightening strike of game design. And yet, it leaves me feeling cool.
    For me, at least, I've come to accept that theme is as just important - if not more - than mechanics and design. And unfortunately Arcs is sub-par in that category.
    I fully understand that this perspective seems very unfair. I'm rather upset with myself because of it! Pero, así es.

    • @TheCardboardHerald
      @TheCardboardHerald  19 วันที่ผ่านมา

      @@goldengriffon not unfair in the least. We all come to games for different reasons and if theme were meaningless we would all just be playing on spreadsheets. It matters more to some than others, and like great art and craft, the theme of a game can speak more strongly to some than others.

  • @ultragamer4884
    @ultragamer4884 4 วันที่ผ่านมา

    I prefer Eclipse still…

  • @ozlantern4707
    @ozlantern4707 19 วันที่ผ่านมา

    I dont like the look at all , maybe its fun but it look so cheap

    • @tylerdryden
      @tylerdryden 18 วันที่ผ่านมา

      Doesn't feel cheap, components and board look great on the table

  • @chrisedwards6573
    @chrisedwards6573 16 วันที่ผ่านมา +3

    I really tried to like Root, but I don't. I crowd-funded Arcs with the all-in pledge, and I regret it. I don't like the game. I liked it better in it's earlier iterations. The game feels much more luck-based than previously, and it's driven me away from the game entirely after playing it several times. In 3 and 4 player game it's common to see one player become the table punching bag and basically eliminated, regardless of how well they're doing, entirely based on the luck of the hand draw, and the court. What was looking to be a great game instead became a tedious slog that takes more than twice the listed length to play. It doesn't feel balanced, and ultimately I don't think this game has any staying power.