Red Ball Tool-Assisted Speedrun World Record Explained

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 1K

  • @xdxboxjaja
    @xdxboxjaja 3 ปีที่แล้ว +2523

    Explain why this comment got PINNED!

  • @Vertic03
    @Vertic03 3 ปีที่แล้ว +3448

    The fact that red ball experienced such pressure from the car tells us a lot about the role of technological industry in the wellbeing of the society

    • @thetwizard9290
      @thetwizard9290 3 ปีที่แล้ว +165

      Truly enlightened take here

    • @Maximum
      @Maximum  3 ปีที่แล้ว +597

      this really does say a lot about society guys

    • @soccch
      @soccch 3 ปีที่แล้ว +70

      train good, car bad

    • @vaskedagame880
      @vaskedagame880 3 ปีที่แล้ว +46

      damn, the industrial revolution and its consequences really do be disastrous tho

    • @Gabowsk
      @Gabowsk 3 ปีที่แล้ว +48

      @@vaskedagame880 The fact the spikes don't make any damage to Red Ball despite its' nature correlates to the worldwide political pressure on the masses and the people's vulnerability.

  • @__8120
    @__8120 3 ปีที่แล้ว +2163

    "one would probably expect the TAS to be just a moderate improvement"
    *Anyone who has seen a TAS before:* yeah no I wouldn't really expect that

    • @michaelb4415
      @michaelb4415 3 ปีที่แล้ว +143

      I was actually expecting a bigger time improvement

    • @rogervanbommel1086
      @rogervanbommel1086 3 ปีที่แล้ว +68

      @@michaelb4415 ME AS WELL, probably because of the fact that levels cannot be skipped with any known bug

    • @Ghajestis
      @Ghajestis 3 ปีที่แล้ว +29

      celeste tas be like

    • @rogervanbommel1086
      @rogervanbommel1086 3 ปีที่แล้ว +5

      @@Ghajestis ?, can you explain that, I have not heard about that game

    • @Ghajestis
      @Ghajestis 3 ปีที่แล้ว +45

      @@rogervanbommel1086 well celeste is a precision platformer (that i 100% recommend you play, its 20 bucks on steam or switch), and people have made TASes for it, where due to the way the physics engine works, you can gather some pretty ridiculous speed.

  • @coolssh3979
    @coolssh3979 3 ปีที่แล้ว +678

    Only recently have I truly learned how useful TAS's are for speedrunning. They break down the game in question, sometimes in ways that most humans cannot achieve, in order to discover what the fastest methods of completing said game are. And seeing one broken down like this makes them even more awe-inspiring.

    • @Maximum
      @Maximum  3 ปีที่แล้ว +109

      The Red Ball TAS efforts have majorly helped out RTA speedruns. Strats like bird 3, max 6, and pbird 11 completely changed top level play and were only discovered because of the TAS hack.

    • @sage5296
      @sage5296 3 ปีที่แล้ว +11

      Also there's a lot of setups pushing the IL times down significantly!

    • @anytuna
      @anytuna 2 ปีที่แล้ว +3

      Look at minecraft bridging, 3.8 is the wr legit and 3.45 is the record for TAS

  • @ExplodingWaffle101
    @ExplodingWaffle101 3 ปีที่แล้ว +901

    i can’t believe spike glitch is so scuffed under the hood. what a world

    • @sage5296
      @sage5296 3 ปีที่แล้ว +71

      Atleast we finally know how it works. I think there have been atleast 3-4 different theories before this point. Iit was pretty hard to tease out since there's nothing in the code itself that directly causes it, just a bunch of individually innocuous lines of code and some unusual internal flash interactions

    • @rogoznicafc9672
      @rogoznicafc9672 3 ปีที่แล้ว

      @@sage5296 how does it work? dont have time to watch the vid

    • @kamikage2747
      @kamikage2747 3 ปีที่แล้ว +26

      @@rogoznicafc9672 Basically, by pausing the game for a frame at the very start, it offsets the way the game processes and renders frames. This causes the game to not realize Red Ball made contact with a spike. That's what I understood, but I might have missed part of it

    • @bobczech7774
      @bobczech7774 ปีที่แล้ว +3

      Red ball runs at a very unusual 31 fps. *vine boom*

    • @YEWCHENGYINMoe
      @YEWCHENGYINMoe ปีที่แล้ว +1

      800th like

  • @declanquintanilla6305
    @declanquintanilla6305 3 ปีที่แล้ว +688

    I love how it’s become a staple when explaining video game physics to play the SM64 file select song

    • @TheBaxes
      @TheBaxes 3 ปีที่แล้ว +95

      But first we have to talk about parallel universes

    • @potatobearsmo
      @potatobearsmo 3 ปีที่แล้ว +72

      pannenkoek2012 has changed the explaining community forever with this, despite it being used mostly in speedrun explained videos and not challenge run explained videos like pannen popularized.

    • @yellowdragon101
      @yellowdragon101 3 ปีที่แล้ว +11

      i wonder what his thoughts on it are, given his thoughts on the video

    • @qsyki
      @qsyki 3 ปีที่แล้ว +4

      thanks, i now want to watch pannenkoek

    • @YEWCHENGYINMoe
      @YEWCHENGYINMoe ปีที่แล้ว +1

      600th like

  • @orangepaprika67
    @orangepaprika67 3 ปีที่แล้ว +340

    I remember playing this game many many years when I was younger, wow didn't expect people to do a complicated tas on this

  • @BradenBest
    @BradenBest 3 ปีที่แล้ว +488

    19:12 "note that down is the positive y direction in flash"
    This is actually true of all 2D game engines. It's just simpler to set the origin at the top left since that's the direction that raster/framebuffer rendering goes in. You'll generally only see Y+ pointing upwards in 3D engines where the 1:1 render-area-to-screen relationship ceases to exist (example: in minecraft, Y+ is up).
    The reason more specifically has to do with framebuffers, which are a software representation of the pixels on a screen, where coordinates are actually 1D (an offset into the buffer) rather than 2D (an X and Y value). The transformation function from (X,Y) to an offset is `(width * y) + x`, where width is the number of pixels that make up a full row before it wraps back to the other side of the screen, one pixel lower. So "one Y" is worth "width Xes". This can be further extrapolated to 3D ((X,Y,Z) => ZHW + YW + X) but that's not really how 3D rendering works and is more something you would do to manage a 3D grid of data with a 1D array when a 3D array is insufficient performance-wise (rare but not impossible). 3D rendering involves using several transformation functions to simulate a camera looking at the scene, painting what the camera "sees" to a virtual canvas, and then 2D-rendering the canvas (and then there's things like raycasting which is the same thing but done on a 2D scene to make it look 3D, which is why games like Doom are said to be 2.5D--a typically top-down 2D scene rendered to look 3D, which is distinct from taking a 3D scene and rendering it to look 3D). Graphics libraries tend to allow you to use framebuffers directly (even the HTML5 canvas 2D rendering context provides an "image data" object that lets you "skip the middle man" for more efficient rendering), though it's rarely seen in practice because the increase in complexity isn't usually warranted.

    • @Maximum
      @Maximum  3 ปีที่แล้ว +142

      Interesting, that makes a lot of sense. This is a far more detailed explanation of something than I ever thought I’d see in my comments lol

    • @glassramen
      @glassramen 3 ปีที่แล้ว +19

      And now I finally know the reason why positive Y is down.

    • @michaelj9153
      @michaelj9153 3 ปีที่แล้ว +1

      I know bc that’s how it is in the engine I use

    • @noxim_
      @noxim_ 3 ปีที่แล้ว +20

      This is mostly true, and good information, though it should be mentioned that these days a lot of 2D games are really just 3D games with orthographic/isometric projection and textured planes facing the camera. Here the coordinate spaces are more flexible as we are no longer directly accessing the pixels

    • @sage5296
      @sage5296 3 ปีที่แล้ว +13

      Likely this dates back to TVs where data was drawn line by line onto the screen, from left to right and top to bottom, with the data coming over the air in 1D waves. Additionally, especially in web design it makes a lot more sense as we typically start at the top, so it makes sense to anchor your coordinate system at the top of the page

  • @matthewfanous8468
    @matthewfanous8468 3 ปีที่แล้ว +63

    10:16 the sudden pannenkoek music really got me. It’s so ingrained into my brain that I’m about to have a long complicated minut detail of a video game explained to me whenever I hear this song. It’s so fitting.

    • @deoplo5988
      @deoplo5988 3 ปีที่แล้ว +2

      It's a great homage to pannenkoek, but the music itself is from the sm64 file select screen.

    • @matthewfanous8468
      @matthewfanous8468 3 ปีที่แล้ว +7

      @@deoplo5988 i’m very well aware already, thank you

  • @notverygood6817
    @notverygood6817 3 ปีที่แล้ว +260

    :) pleasure helping you with this max! thank you for you and the rest of the team's work on this!

    • @Maximum
      @Maximum  3 ปีที่แล้ว +46

      Couldn't have done it without yall!

    • @jonnyblade3234
      @jonnyblade3234 3 ปีที่แล้ว +27

      I derived too much enjoyment from someone named Notverygood making a TAS run

  • @CactusStrike
    @CactusStrike 3 ปีที่แล้ว +661

    NINE NINE NINE NINE NINE NIEN NINE (my favorite part)

    • @bwburkeGaming
      @bwburkeGaming 3 ปีที่แล้ว +28

      Nein.

    • @revbigmoney
      @revbigmoney 3 ปีที่แล้ว +28

      Thought u were hitler for a sec

    • @steffenvikenvalvag4576
      @steffenvikenvalvag4576 3 ปีที่แล้ว +9

      @@revbigmoney thought you were rev hitlerster for a second

    • @dragonomicon1788
      @dragonomicon1788 3 ปีที่แล้ว +7

      9 9 9 9 9 no 9

    • @PROPLAYEN
      @PROPLAYEN 3 ปีที่แล้ว +4

      @@steffenvikenvalvag4576 i thought you where Steffen Vitler Valvåg for a second

  • @qbking3377
    @qbking3377 3 ปีที่แล้ว +122

    I love how complex level one is.

  • @EliteElite
    @EliteElite 3 ปีที่แล้ว +280

    These videos are so well made man keep it up and you may grow way bigger!

    • @stillgeneric
      @stillgeneric 3 ปีที่แล้ว

      funny nut hell man

    • @WhymeR
      @WhymeR 3 ปีที่แล้ว +2

      funny tower kill zombie man

    • @nathannelson4464
      @nathannelson4464 3 ปีที่แล้ว +1

      Star code E

  • @broran_
    @broran_ 3 ปีที่แล้ว +229

    That was a fast 40 minutes, wow.
    10/10 🔴

    • @Maximum
      @Maximum  3 ปีที่แล้ว +29

      🙏 thanks my man. good luck with the bob

    • @KingMagenta
      @KingMagenta 3 ปีที่แล้ว +2

      It’s truly an S Tier Video when you can produce a 40 minute video but it’s entertainment value is packed tightly into that 40 minutes that you never stop to look at the time.

    • @DeamLinX
      @DeamLinX 3 ปีที่แล้ว

      ball 🔴

    • @Redokev
      @Redokev 3 ปีที่แล้ว

      I didnt knos i watched a 40 min vid until i read this comment lmao

  • @haniyasu8236
    @haniyasu8236 3 ปีที่แล้ว +290

    I don't think I've ever played this game before, but as someone who has made a physics engine before, it is _incredibly_ amusing to see this game's engine be _completely_ abused.

    • @DigitalJedi
      @DigitalJedi 3 ปีที่แล้ว +35

      You'll love the Trackmainia TAS community. Those guys are abusing ubisoft's code in ways I didn't think was possible.

    • @noon7866
      @noon7866 2 ปีที่แล้ว +5

      @@DigitalJedi dude these unknown games are amazing, brought by wirtual and maximum…

    • @ImXyper
      @ImXyper 2 ปีที่แล้ว +2

      @@DigitalJedi nadeo* ubisoft just released tm2020, not the older games

    • @znefas
      @znefas 2 ปีที่แล้ว +4

      @@ImXyper even in TM 2020, it's mostly Nadeo's decisions and Nadeo's staff and devs, seen as they choose COTD and even host events

    • @ImXyper
      @ImXyper 2 ปีที่แล้ว

      @@znefas damn

  • @GJDZ02
    @GJDZ02 3 ปีที่แล้ว +46

    I want to tell you that I truly appreciate this video... It's long, and I can see it has a lot of careful editing behind it... That is not to mention the in-depth explanations that made me understand so much of a game I never played and didn't know existed until last year.
    Thank you for putting so much effort into this video and all the others, mad respect to you.

  • @Abyssoft
    @Abyssoft 3 ปีที่แล้ว +33

    This was a really good video, I didn't even think there would be a barrier to TASing Flash games

    • @Maximum
      @Maximum  3 ปีที่แล้ว +17

      Yeah, really hoping that flash emulators step it up in the next few years

  • @Zebo12345678
    @Zebo12345678 3 ปีที่แล้ว +33

    I love how it doesn't even matter what game we're talking about. Whenever a TAS has an in-depth explanation of an unintuitive trick, ya gotta play the SM64 file select music, to honor the greatest TAS maker, Pannenkoek.

  • @kingofgrim4761
    @kingofgrim4761 3 ปีที่แล้ว +41

    YESSS A NEW VIDEO TO WATCH love these commentarys

  • @NickAndriadze
    @NickAndriadze 3 ปีที่แล้ว +18

    It's crazy just how complex the mechanics of this seemingly simple physics game are and how dedicated it's small but faithful community is.

  • @InsaneJetman
    @InsaneJetman 3 ปีที่แล้ว +66

    Nice work Maximum. Seeing the TAS is all the more impressive when it's understood!

  • @StickStep
    @StickStep 2 ปีที่แล้ว +64

    After seen at 27:02 in contact list "koleco2" instead of "wheel2", I became so proud of the author and scared by imagine how much bad code is in the game
    Upd8: Same story about "vagon" at 30:33. The author was really good at naming objects in English

    • @yablock7346
      @yablock7346 ปีที่แล้ว +2

      thats how its named in the game

    • @yablock7346
      @yablock7346 ปีที่แล้ว +2

      @@kisacapisaca "The more you know"

    • @snowrose124
      @snowrose124 ปีที่แล้ว +7

      29:34 "forthBarier" instead of "fourthBarrier" :) barrier being spelled barier also applies to the other barriers

    • @Siwdvi
      @Siwdvi ปีที่แล้ว

      Pol right before the car

    • @schrodingerskitten7206
      @schrodingerskitten7206 ปีที่แล้ว

      "rampa" at 22:48. idk if that's what "ramp" is in russian, but it _is_ the portuguese word for ramp

  • @Niftski
    @Niftski 3 ปีที่แล้ว +36

    Epic video and great explanations of everything!

    • @Maximum
      @Maximum  3 ปีที่แล้ว +14

      Thanks Niftski! Your mastery of Super Mr. Krabs TASsing is truly inspirational

  • @Artsia
    @Artsia 3 ปีที่แล้ว +16

    The next 40 minutes and 51 seconds will surely be delightfully spent :) Thank you!

  • @soildarr598
    @soildarr598 3 ปีที่แล้ว +9

    I love how he fully explains how the TAS did the spike glitch instead of giving a general half assed explanation

  • @DoctorSwellman
    @DoctorSwellman 3 ปีที่แล้ว +84

    Incredible video, I had no idea how crazy it was to TAS flash games 👀

    • @Maximum
      @Maximum  3 ปีที่แล้ว +31

      Thanks Doc! Flash game TASsing is currently in its infancy, but I think it will greatly expand in the next few years as flash emulators start supporting more games.

    • @angelcaru
      @angelcaru 3 ปีที่แล้ว

      @@Maximum And as those flash emulators start having TAS tools

  • @TaKeSte
    @TaKeSte 3 ปีที่แล้ว +10

    Oh my the Bismuth style explanations, along with some of his playlist, IS ABSOLUTELY AMAZING

  • @astrofish6163
    @astrofish6163 3 ปีที่แล้ว +12

    I've been waiting for some new content, keep it up man, hope you see some big growth.

  • @villagemessenger4849
    @villagemessenger4849 3 ปีที่แล้ว +5

    I'm glad to have found this channel. I've had a fondness for flash games and how they influenced me today, and to see their speedruns explained on this channel only helps to show how time has changed things. subbed

  • @J_-_
    @J_-_ 3 ปีที่แล้ว +7

    Great video Max, been looking forward to some more red ball content for a while. You never disappoint!

  • @hunter-tm2kl
    @hunter-tm2kl 2 ปีที่แล้ว +2

    just found your channel recently and I've basically been binging it because it's great, looking forward to your future content.

  • @nimishvermani5123
    @nimishvermani5123 3 ปีที่แล้ว +7

    I legit got a red bull ad before the video started

  • @ghostlymeteor2747
    @ghostlymeteor2747 3 ปีที่แล้ว +12

    Your videos are gold, glad another is out.

  • @dave2.077
    @dave2.077 3 ปีที่แล้ว +6

    i started to watch this video after work and fell asleep, usually i just watch something else when i wake up again but this video was just so enchanting that i went back and found the exact time i dozed off just to not miss anything. i havent even heard of a single red ball in my life before i found these videos but god damn i love it

  • @thaias9654
    @thaias9654 3 ปีที่แล้ว +11

    Love that a TAS has someone named “NotVeryGood” as one of the creators.

  • @WollaWinkie
    @WollaWinkie 3 ปีที่แล้ว +12

    This is so in-depth wow, good job

  • @whatthewhatthe9117
    @whatthewhatthe9117 3 ปีที่แล้ว +9

    This madlad near single handedly revived the red ball fandom after the dead periods

  • @Mateo-vz4fl
    @Mateo-vz4fl 3 ปีที่แล้ว +4

    Amazing video!
    This is really interesting to watch, and I didn't expect the Pannenkoek reference with the SM64 music xD
    It really fits well with complicated explanations somehow

  • @opalbinia
    @opalbinia 7 หลายเดือนก่อน +2

    The wubbzy game was my childhood and it makes me unreasonably happy to know it has a tas :)

  • @thefrub
    @thefrub 3 ปีที่แล้ว +9

    Imagine some guy making this game in a week, and then a community forms around it tearing it apart for the next 12 years

  • @05pincat10
    @05pincat10 2 ปีที่แล้ว +1

    "However thanks to the immense dedication of a select group of individuals..."
    *procedes to show a lego star wars character, a duck banana, and a juicebox*

  • @TheRealRustyIsHere
    @TheRealRustyIsHere 3 ปีที่แล้ว +3

    Watching this at night and loving it every second! This is so good, I love this content

  • @TheWikiMax
    @TheWikiMax 2 ปีที่แล้ว +1

    you're the pannenkoek of red ball, no matter how long is your videos, we want to watch from begin to end !

  • @RandomGuyCDN
    @RandomGuyCDN 3 ปีที่แล้ว +18

    Seeing how fast TAS's have exploited the insane movement in Celeste I expected nothing less from a TAS to also destroy this game's record

  • @xarxos5274
    @xarxos5274 3 ปีที่แล้ว +8

    Fuck yeah, new ItsMaximum video! I'm legitimately considering grabbing some popcorn for this one.

    • @xarxos5274
      @xarxos5274 3 ปีที่แล้ว +2

      Alright I've watched it now, excellent as always, the amount of technical detail is astounding!
      And yes I did grab some popcorn to watch it.

    • @Maximum
      @Maximum  3 ปีที่แล้ว +3

      Thanks! Definitely a wise choice.

  • @l9m241
    @l9m241 3 ปีที่แล้ว +6

    I didn't even know this game existed, but the explainations and detail for speedrunning is great to listen too!
    And a TAS run? Heck yeah

  • @adamnielson42
    @adamnielson42 3 ปีที่แล้ว +5

    What a fun reason for spike glitch. Also very interesting. Good video!

  • @bnmc
    @bnmc 3 ปีที่แล้ว +28

    every long-winded explanation of complicated game mechanics isn't complete without the sm64 file select music lmao

  • @frogpile
    @frogpile 3 ปีที่แล้ว +1

    love this video. i've never heard of red ball before but i got so invested that i started trying to guess what techniques were used before you explained them. 10/10

  • @oPUMAo
    @oPUMAo 3 ปีที่แล้ว +4

    I love watching these vids even though I have never touched the game :)

  • @TheKidsAreSOnotOkay
    @TheKidsAreSOnotOkay 3 ปีที่แล้ว +2

    I haven’t ever heard of this game and don’t know how I ended up on this video but I don’t regret clicking on this video.

  • @JediSteve-J3-
    @JediSteve-J3- 3 ปีที่แล้ว +8

    I have always loved the ideas of TAS runs, especially in games where the methods between human and TAS use entirely different parts of a game.
    To be honest, I enjoy the strats of a run more than actually watching the run. That being said, I respect both the speedrunners and strategy makers (even in glitchless runs).

    • @JediSteve-J3-
      @JediSteve-J3- 3 ปีที่แล้ว +2

      Keep being crazy, and keep pushing the games you love

  • @seventy_eight
    @seventy_eight 5 หลายเดือนก่อน +1

    this has been added to the video essay banger club, for making me marvel at how spaghetti-code flash is for 40 minutes straight

  • @gigogrom216
    @gigogrom216 3 ปีที่แล้ว +10

    26:59 koleco means колесо (The wheel in russian)

    • @Maximum
      @Maximum  3 ปีที่แล้ว +6

      yep, a lot of the objects are internally named in Russian

  • @aroma2057
    @aroma2057 3 ปีที่แล้ว +2

    10:36 the pannenkoek reference :’)
    I’m so happy people still talk about him

  • @sky.is.winning
    @sky.is.winning 3 ปีที่แล้ว +6

    This was really interesting. I never knew how spike glitch worked before, only that it did.

  • @arabidllama
    @arabidllama 3 ปีที่แล้ว +2

    Fantastic visualization work! Everything was very clear

  • @bennjay
    @bennjay 3 ปีที่แล้ว +9

    These vids r so insane I watched the whole world record history vid high asf with 1 of my friends we were just so blown away and amazed barely spoke any words to each other just emotive grunts

  • @phroggu
    @phroggu 3 ปีที่แล้ว +8

    I like how he played the sm64 music for the spike glitch as if he was explaining half a presses

  • @fmfkdlxmdmalznfb
    @fmfkdlxmdmalznfb 3 ปีที่แล้ว +3

    i just watched a man talking about people making robots play ball game very fast and enjoyed it thoroughly

  • @GMPranav
    @GMPranav 3 ปีที่แล้ว +4

    Oh cool thanks youtube for putting this in my recommendations, despite me being subbed and not putting it in sub feed.

    • @Maximum
      @Maximum  3 ปีที่แล้ว +3

      Seems like TH-cam kinda dropped the *ball*

    • @GMPranav
      @GMPranav 3 ปีที่แล้ว +2

      @@Maximum yeah, a ball that is red in colour like their logo

  • @wingdingfontbro
    @wingdingfontbro 3 ปีที่แล้ว +4

    3:10 the nostalgia hit me like a truck I USED TO PLAY THIS OMG

  • @minexenim9526
    @minexenim9526 3 ปีที่แล้ว +3

    Pog tas 10 content. Good vid as always !

  • @liamwhite3522
    @liamwhite3522 3 ปีที่แล้ว +36

    So, is there a Squint% TAS, where you play the game at the ridiculously low quality such that spikes disappear?

    • @Kalaphant
      @Kalaphant ปีที่แล้ว +1

      I wish there was XD

  • @Sytchie
    @Sytchie 3 ปีที่แล้ว +2

    Really awesome video! You've really outdone yourself this time!

  • @maryamikrisha8224
    @maryamikrisha8224 3 ปีที่แล้ว +11

    everybody gangsta till he starts talking about parallel universes

  • @MChatlakk
    @MChatlakk 3 ปีที่แล้ว +7

    Finally another banger video

  • @TheEgglet
    @TheEgglet 3 ปีที่แล้ว +5

    a 40minute long video, time to get the popcorn

  • @dblockjumper6929
    @dblockjumper6929 3 ปีที่แล้ว +2

    Spikes: exists
    Redball: I'ma just pretend I didn't notice that

  • @томни
    @томни ปีที่แล้ว +3

    35:18 knockoff pacman got me dying 😂😂😂

  • @KaitiKat216
    @KaitiKat216 3 ปีที่แล้ว +1

    26:52 Maximum: *explains how the glitches work*
    Me: *car, car, car, car, car, car, car, …*

  • @matthewroth4078
    @matthewroth4078 3 ปีที่แล้ว +2

    On a scale from 1 to 10 of this explanation and its quality, I would give it a 9999999999999999999999999/10.

  • @ivanek333
    @ivanek333 3 ปีที่แล้ว +9

    27:00 подождите, разработчики что-ли русские?
    en: wait, are the developers Russian?
    koleco (колесо) in russian means wheel
    upd: 30:30 vagon (вагон) means cart

  • @SiMeGamer
    @SiMeGamer 3 ปีที่แล้ว +2

    You have the Red Ball Discord link twice in the description. Interesting video in term of how to develop a game. Pretty cool :]

  • @ElonMozg
    @ElonMozg 3 ปีที่แล้ว +3

    2009 game: exists
    adults with way too much free time:

  • @LoadingError0
    @LoadingError0 3 ปีที่แล้ว +2

    how to kill your liver:
    - take a shot every time max says “corner boost”

    • @CuongTruong-cb3mk
      @CuongTruong-cb3mk 2 หลายเดือนก่อน

      instructions unclear
      i am on the wanted list due to killing 36 people

  • @sodiboo
    @sodiboo 2 ปีที่แล้ว +4

    I feel like instead of saying "-y velocity (flash is upside down btw)" and then later also "a massive -15 vertical velocity", it'd be easier just to say "a massive 15 upwards velocity", reading it as the abs velocity + the actual direction humans would intuitively understand

    • @Maximum
      @Maximum  2 ปีที่แล้ว +1

      good feedback 👍

  • @netcurry7794
    @netcurry7794 3 ปีที่แล้ว +1

    25:45 Dude the mustard on that mustyflick is unreal haha

  • @gradient41
    @gradient41 3 ปีที่แล้ว +5

    0:27 i see myself for 2 frames i'm famous!!! nah but in all seriousness great vid and I hope you keep up the good work as always

    • @NorXor
      @NorXor 3 ปีที่แล้ว

      my mom is there longer than you

    • @gradient41
      @gradient41 3 ปีที่แล้ว

      @@NorXor damn...

    • @ethanbarker7955
      @ethanbarker7955 3 ปีที่แล้ว

      I was only there for 1 frame 😎

    • @odiugretsam1597
      @odiugretsam1597 3 ปีที่แล้ว

      so true...

    • @Maximum
      @Maximum  3 ปีที่แล้ว +1

      itsmaximum viewers when they see their name in the video for 0.033 seconds

  • @PutitinDaramen
    @PutitinDaramen 2 ปีที่แล้ว +2

    18:21 no, the reasons are not very obvious. we are programming extra lines of code into the game to process hitboxes differently. cant see why changing the resolution goes against any moral code here.

    • @XENON2028
      @XENON2028 หลายเดือนก่อน

      no, the only code changed is to make the tweening actually consistent

    • @PutitinDaramen
      @PutitinDaramen หลายเดือนก่อน

      @@XENON2028 you're still changed the code. changing the resolution is entirely vanilla.

  • @Qwerty-kt4bt
    @Qwerty-kt4bt 3 ปีที่แล้ว +4

    Beautiful video once again. I love your content they are so well crafted ❤️

  • @andalouchien
    @andalouchien 3 ปีที่แล้ว

    I'm 4 minutes in and I'm so hooked on that spike glitch. This is a great video to learn about this game I had no idea existed!

  • @atomgutan8064
    @atomgutan8064 3 ปีที่แล้ว +3

    Wow i didnt expect a double rounding error in this video

  • @ujkloin
    @ujkloin 3 ปีที่แล้ว +1

    0:27 using frame advance YES I AM IN THE VIDEO (maximize)

  • @Luciousness
    @Luciousness 3 ปีที่แล้ว +4

    Another banger video!

  • @starbird6659
    @starbird6659 2 ปีที่แล้ว

    This probably the most dedication and admiration on a short flash game I have ever seen

  • @EvilCherry3
    @EvilCherry3 3 ปีที่แล้ว +5

    If you modified the game code to implement TAS tools you could also modify the code to fix the spikes glitch and have a TAS that is kinda "fair" when compared to human runs.

    • @Maxawa0851
      @Maxawa0851 3 ปีที่แล้ว +1

      The tas isnt meant to be fair, its to show whats possible

    • @EvilCherry3
      @EvilCherry3 3 ปีที่แล้ว

      @@Maxawa0851 I know. It would have several TAS categories that's it. One with the glith and one without. Because some runners complained about that glitch if i remember well.

  • @cadaeib65
    @cadaeib65 2 ปีที่แล้ว +1

    35:18 Oh my god I've watched this four times now and I just noticed it

  • @epsilonthedragon1249
    @epsilonthedragon1249 3 ปีที่แล้ว +3

    About that ending bit: as a self-proclaimed representative of the Snailiad community (join our Discord please we need more fan mods and content and whatnot) I'm excited about the potential of TAS runs. Our world record by humans has already been knocked down to under three minutes WITHOUT a TAS, so I'm curious as to if one would bring it down much further

  • @hats1642
    @hats1642 3 ปีที่แล้ว +1

    The SM64 music during long-winded explanations is perfect.

  • @AxelTheAussie
    @AxelTheAussie 3 ปีที่แล้ว +3

    Great vid as always, Maximum
    Car, car, car, car, car, car, car, car, car, car/10

  • @TheHadMatters
    @TheHadMatters 3 ปีที่แล้ว +1

    7:20 - "If this video doesn't contain a bus metaphor, I will complain to TH-cam's management.

  • @thomasgrimes6664
    @thomasgrimes6664 3 ปีที่แล้ว +4

    I just spent 40 minutes listening to this guy say ‘red ball’ over 314 times

  • @cheesescientist8180
    @cheesescientist8180 3 ปีที่แล้ว +2

    Hell yea time for 40 minutes of a TAS explanation for a flash game I've never played!!!!

  • @but9l471
    @but9l471 3 ปีที่แล้ว +3

    26:59 koleco translating on russian like wheel, but it writtn with error. it pronounce like "koleso"

    • @Maximum
      @Maximum  3 ปีที่แล้ว +3

      im aware, a lot of the objects in the red ball games are internally referred to in Russian, the native language of the developer

    • @ivanek333
      @ivanek333 3 ปีที่แล้ว +2

      on russian it writes like "колесо", c means s

  • @winglessdraco4865
    @winglessdraco4865 ปีที่แล้ว +1

    BRO I WAS NOT READY TO REMEMBER THAT FAR BACK INTO MY CHILDHOOD AT 3:10 !!! Give a guy a warning shesh

  • @jakesteampson7043
    @jakesteampson7043 3 ปีที่แล้ว +4

    27:00 I don't know what's funnier. The fact that the front wheel is no.2. or that it's named "little wheel"

    • @CuongTruong-cb3mk
      @CuongTruong-cb3mk 2 หลายเดือนก่อน

      car, car, car, car, car, car, car, car, car, car

  • @AnOmniMoose
    @AnOmniMoose 3 ปีที่แล้ว +1

    The File Select song being used to explain the spike glitch was the best reference

  • @tacopinky
    @tacopinky 3 ปีที่แล้ว +4

    OMG LONG VIDEO IM SO EXCITED. I LOVE YOU (NO HOMO)

  • @b2198.
    @b2198. 3 ปีที่แล้ว +1

    That Home - Resonance at the end reminds me of some guy that invokes sodium chloride, and I love it XD
    (Would talk about the legendary SM64 file select song usage, but that has been noted already in another comment)
    Really nice explanation, btw