What is the Most Pointless Stat in TF2?

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  • เผยแพร่เมื่อ 16 มิ.ย. 2024
  • TF2's weapons are really cool... usually. Sometimes they'll throw a random stat on there that serves zero purpose, though, and leave us all wondering what they were thinking. This video is about those stats, you know the ones: you completely forget they're even on the weapon because they do absolutely nothing, and if you removed them there wouldn't be any difference. Let me know if I missed any!
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ความคิดเห็น • 1.1K

  • @Imirui
    @Imirui 2 ปีที่แล้ว +5974

    The Sydney Sleeper has “No random critical hits” because when it used to have random criticals because it couldn’t headshot. They had to manually remove it later on.

    • @dabmasterars
      @dabmasterars 2 ปีที่แล้ว +792

      people are pissed off when they die because of a guarantied crit headshot, but imagine getting random crit bodyshot instead...

    • @user-sn5bw3gh5f
      @user-sn5bw3gh5f 2 ปีที่แล้ว +172

      I love the Sydney sleeper but hitting a really cool shot which would have headshotted just for it to do 68 damage really sucks

    • @saba-rr8dw
      @saba-rr8dw 2 ปีที่แล้ว +348

      @@dabmasterars "people are pissed off" and sydney sleeper, creates a great pun

    • @Redokev
      @Redokev 2 ปีที่แล้ว +128

      @@saba-rr8dw guess people are pissed on then

    • @dewb8053
      @dewb8053 2 ปีที่แล้ว +22

      Maybe true, but what's the point of saying that there's no random crits when sniper rifles don't get random crits in the first place?

  • @jamesr.2017
    @jamesr.2017 2 ปีที่แล้ว +3234

    8:09 During the pyro update, there was a sort of scavenger hunt and if you equipped that set on medic, it help you find clues by changing certain item descriptions.

    • @SentenceToDESU
      @SentenceToDESU 2 ปีที่แล้ว +356

      Damn, it sucks that I missed all this Pyromania update stuff. There was so much things and I couldnt be able to play tf2 all this time :'(

    • @koklu3
      @koklu3 2 ปีที่แล้ว +44

      Can you elaborate more on that?

    • @MadGameBoy
      @MadGameBoy 2 ปีที่แล้ว +25

      They did this again for the pre release of the mvm update

    • @koklu3
      @koklu3 2 ปีที่แล้ว +2

      I really don't get what you three are talking about

    • @10Tie
      @10Tie 2 ปีที่แล้ว +25

      @@theburningkitten4019 you misunderstand, KOKLU is illiterate

  • @prickliestcactus
    @prickliestcactus 2 ปีที่แล้ว +2061

    8:54 During Halloween, I put on the Mk50 helmet when playing pyro with the napalmer on the off-chance that I run into a scout running the alien loadout. It's only happened once, but the real kick in the jaw was that we were on the same team when it happened.

    • @davidhong1934
      @davidhong1934 2 ปีที่แล้ว +273

      (mission successfully failed)

    • @kirtil5177
      @kirtil5177 2 ปีที่แล้ว +176

      for once, autobalance would've been nice

    • @khemically6124
      @khemically6124 2 ปีที่แล้ว +35

      Task failed successfully

    • @TheWhiskySix
      @TheWhiskySix ปีที่แล้ว +3

      Same, but for me it was twice
      The horror

  • @DNDpaintmichigan
    @DNDpaintmichigan 2 ปีที่แล้ว +3654

    Short circuit primary fire, need I say anything more?

    • @Ravioactive09
      @Ravioactive09 2 ปีที่แล้ว +362

      I think I saw that used one time, and it was when Uncle Dane was talking about engineer vs Demoknight. It shredded demo, but honestly still useless.

    • @bow-89
      @bow-89 2 ปีที่แล้ว +155

      aKtuAlly, it's the stock pistol, but you do not have to aim.

    • @eoetoast
      @eoetoast 2 ปีที่แล้ว +95

      Does it do anything? I’ve never hit anyone with it

    • @victoremanuel3800
      @victoremanuel3800 2 ปีที่แล้ว +17

      @@eoetoast its shit

    • @h3611
      @h3611 2 ปีที่แล้ว +11

      Based

  • @GmNdWtchr96
    @GmNdWtchr96 2 ปีที่แล้ว +492

    The "mystery solving time" stat was used to tease an update, iirc. It doesn't do anything anymore, but still.

    • @PootisWizard
      @PootisWizard 2 ปีที่แล้ว +43

      You'd be correct on that! It was used during the Pyormania update ARG

    • @Paris_France2005
      @Paris_France2005 ปีที่แล้ว +2

      What does “iirc” stand for?

    • @nm5329
      @nm5329 ปีที่แล้ว +5

      @@Paris_France2005 "If I Remember Correctly"

    • @LiroRaeriyo
      @LiroRaeriyo ปีที่แล้ว +3

      or possibly "If I Recall Correctly" which means the exact same thing

  • @mrspiffy8587
    @mrspiffy8587 2 ปีที่แล้ว +1307

    The increased damage against scouts wearing the alien set technically makes the nostromo napalmer a direct upgrade, even if the chance you get to use it is so astronomically small.
    It does look pretty slick, though

    • @SentenceToDESU
      @SentenceToDESU 2 ปีที่แล้ว +66

      I would say chance is even higher then you think, bcoz there is a bunch of scouts who wears full alien set bcoz it looks pretty cool

    • @breadspy5974
      @breadspy5974 2 ปีที่แล้ว +164

      Not a direct upgrade, you take 4x more melee damage from scouts with the set

    • @45.chuminh81
      @45.chuminh81 2 ปีที่แล้ว +134

      @@breadspy5974 yes, scout will insta kill you with a melee weapon that normally deal 35 damage. Which mean: stock bat, the sandman, any stock reskin, and the boston basher. When was the last time you see a scout running at you with their melee out insteal of ANY scatter gun in a serious game? Youre a pyro, fuck over melee class is like, your thing, so even if that scout is meming he wouldnt want to come near you
      Unless he is in a Dewill video lmao

    • @KLIXORthe
      @KLIXORthe 2 ปีที่แล้ว +94

      the real reason the nostromo is a direct upgrade to stock is that the model is so much shorter. normally a pyro around a corner or thin wall can be given away by the long flamethrower model, but the nostromo's is uniquely shorter by a substantial margin. you can door camp without having to face perpindicular to the door, and reduce the enemies time to react very slightly when rounding a corner.

    • @xuavrice2338
      @xuavrice2338 2 ปีที่แล้ว +16

      @@45.chuminh81 Yeah, Scout being one of my favorite classes, there’s a good chance I have the atomizer and I prefer keeping my distance and using my pistol against pyros anyways.

  • @Swordhaxor
    @Swordhaxor 2 ปีที่แล้ว +792

    7:20 fun fact, the sudney sleepers "no random critical hits" is not useless, beacuse in release sydney sleeper didn't had this atribute, which made that sydney sleepr COULD ACTUALLY SHOOT A RANDOM CRIT. Valve later added this atrubute to remove these random crits from it.

    • @Aaron762
      @Aaron762 2 ปีที่แล้ว +27

      Ye because on release they either did the mistake of giving it random crits or it was based of a weapon that could random crit

    • @luigifan4585
      @luigifan4585 2 ปีที่แล้ว +106

      @@Aaron762 It was more Valve forgot that a weapon incapable of headshots is automatically eligible for random crits

    • @Davtwan
      @Davtwan 2 ปีที่แล้ว +9

      I mean I’m pretty sure you can add an attribute _without_ adding the flavor text.

    • @Swordhaxor
      @Swordhaxor 2 ปีที่แล้ว +12

      @@Davtwan they could, but when weapon had random crits since release it would be confusing for some players, that it can no longer random crit

    • @worth779
      @worth779 2 ปีที่แล้ว

      Gag comment?

  • @sheacorduroy5565
    @sheacorduroy5565 2 ปีที่แล้ว +706

    I will stand by this, the shortstop shove is good for one thing and one thing only.
    In MVM, it makes it so you don’t have to run a pyro to pit giants, air blast meds or prevent super scouts from capping.
    I’m not kidding, I was playing two cities the other day and the shortstop shove literally saved a cap by a super scout that leaked through lmao.

    • @drivanradosivic1357
      @drivanradosivic1357 2 ปีที่แล้ว +17

      IMO, IF Valve were to give the mercs a light rework with mouse 2 and mouse 3 for abilities(stock items getting alt fires that are appropriate, or just a " hold R with shotgun/rocket launcher/sticky bomb you can load 1 more shot or scattergun/grenade launcher for 2 more shots, no random crits have to reload when whole mag is empty" or a "third hit with stock melee does XYZ on enemy" and definitely alt fire on medic primary and melee items does burst healing with med kits for syringe guns(throwables) and injector syringes(plus 33% range melee hit buffers that give 25% HP that can overheal) as upsides.) I see the Shove as a mouse 3 ability, if it was improved and the Shortstop gets the 20% healing boost when active back.
      I would make the shove be 15 damage instead of 1 damage and minicrits are crits, as well as make it the Humiliating ability, by which I mean SHOVE HIT and SHOVE KILL are to be seen in the kill feed. as well as "when airborne: shoves do kicks, which are plus 100% damage(meaning 30 damage kicks), can also turn minicrits into crits and can kick off surfaces and drop kick players" plus KICK HIT and KICK KILL in the kill feed.

    • @harrogeorge7878
      @harrogeorge7878 2 ปีที่แล้ว +8

      Fair point, it’d still be nice if they made it so at least you can upgrade the push force for credits.

    • @drivanradosivic1357
      @drivanradosivic1357 2 ปีที่แล้ว

      @@harrogeorge7878 make it push force and damage.

    • @eclecticspaghetti
      @eclecticspaghetti 2 ปีที่แล้ว +9

      And them there’s me, shoving a sentry buster into our heavy, medic, and pyro. It was an accident I swear

    • @btf_flotsam478
      @btf_flotsam478 2 ปีที่แล้ว +2

      On the other hand, it's generally regarded in the MvM community that knockback is a gimmick at best and fucks up everyone trying to shoot the bots in most cases.

  • @darkridoom
    @darkridoom 2 ปีที่แล้ว +380

    The Eliminating the Impossible set used to change the descriptions of some of the craft items added in the days leading up to Pyromania, however these items don’t exist anymore so yeah, it does nothing

    • @seronymus
      @seronymus 10 หลายเดือนก่อน

      Based and wikipilled

    • @randommeogamer
      @randommeogamer 9 หลายเดือนก่อน +2

      Based? Based on what?

    • @SniperOnSunday
      @SniperOnSunday 9 หลายเดือนก่อน

      ​@@randommeogamerBased on the hardware that's installed in it

  • @the_weezman
    @the_weezman 2 ปีที่แล้ว +206

    I feel so bad about the shortstop, I forgot about the 80% knockback, dude we used to launch the map, one dude on the enemy team with a force a nature and one of us with a shortstop. I miss it

    • @mothichorror446
      @mothichorror446 2 ปีที่แล้ว +23

      I miss its increased healing effect, running it with the Candy Cane was a neat combo I used to use all the time

    • @Elenrai
      @Elenrai 2 ปีที่แล้ว +3

      @@mothichorror446 same...I think that was the issue honestly 😆

  • @UnknownCleric2420
    @UnknownCleric2420 2 ปีที่แล้ว +464

    The Shortstop knockback vulnerability thing can actually come into play in MvM sometimes. When you have the bullet/blast and crit resistance and you're being flung around from crockets and Heavy-bot lasers like a ragdoll before you've even died, the 20% can add up quickly.
    Though at the same time, you'll be knocked back like a fucking launching missile either way so eh.
    Also sondsmit said shove good because shove funni so therefore shove good

    • @drivanradosivic1357
      @drivanradosivic1357 2 ปีที่แล้ว +6

      IMO, IF Valve were to give the mercs a light rework with mouse 2 and mouse 3 for abilities(stock items getting alt fires that are appropriate, or just a " hold R with shotgun/rocket launcher/sticky bomb you can load 1 more shot or scattergun/grenade launcher for 2 more shots, no random crits have to reload when whole mag is empty" or a "third hit with stock melee does XYZ on enemy" and definitely alt fire on medic primary and melee items does burst healing with med kits for syringe guns(throwables) and injector syringes(plus 33% range melee hit buffers that give 25% HP that can overheal) as upsides.) I see the Shove as a mouse 3 ability, if it was improved and the Shortstop gets the 20% healing boost when active back.
      I would make the shove be 15 damage instead of 1 damage and minicrits are crits, as well as make it the Humiliating ability, by which I mean SHOVE HIT and SHOVE KILL are to be seen in the kill feed. as well as "when airborne: shoves do kicks, which are plus 100% damage(meaning 30 damage kicks), can also turn minicrits into crits and can kick off surfaces and drop kick players" plus KICK HIT and KICK KILL in the kill feed.

    • @Rafelandroid2
      @Rafelandroid2 2 ปีที่แล้ว +11

      funny weapon = good weapon

    • @Ratchetpower2
      @Ratchetpower2 2 ปีที่แล้ว +8

      I do remember bonking my head on the skybox several times on wave 666 while using the Shortstop...

    • @digiquo8143
      @digiquo8143 2 ปีที่แล้ว +2

      Wouldn't the shove actually be pretty decent in MvM since you could use it to push back bomb carriers, even into pits of death?

    • @Rafelandroid2
      @Rafelandroid2 2 ปีที่แล้ว +2

      @@digiquo8143 outshined by airblast

  • @eevee_mon
    @eevee_mon 2 ปีที่แล้ว +1513

    7:09 the crossbow has the no headshots stat not JUST because it used the huntsman arrow model but it also used to actually headshot because the crossbow used the huntsman as a basis for its mechanics so there was a short time were the crossbow did headshots (like a sniper rifle or the huntsman)
    Edit: Yea Nvm I'm Dumb

    • @eevee_mon
      @eevee_mon 2 ปีที่แล้ว +32

      @@RdTrler it was when the crossbow was first added so i'm not quite sure myself

    • @puppieslovies
      @puppieslovies 2 ปีที่แล้ว +74

      You people really need to read the wiki before posting whatever you think is true
      The crossbow did at one point use the huntsman arrow model. It also used to have 75 base damage instead of 50 with reverse falloff, but it never did headshots.

    • @zenstars
      @zenstars 2 ปีที่แล้ว +44

      @@puppieslovies Yeah it was more a warning of "I know this looks the same, but it can't headshot" rather then something added in after it could originally

    • @eevee_mon
      @eevee_mon 2 ปีที่แล้ว +3

      @@puppieslovies oh really? though it did at one point

    • @puppieslovies
      @puppieslovies 2 ปีที่แล้ว +5

      @@eevee_mon nope, it never had any headshot stat. It would be even more busted if it did
      The crossbow was not really designed as an offensive tool even though it does damage. It's much better for healing and you can't get a critical heal lol

  • @BasicallyGoblin
    @BasicallyGoblin 2 ปีที่แล้ว +202

    There is exactly one situation where the fire vulnerability is an issue, and that's Uber Dragon's Fury pushes. The DF does exceptional building damage, and doesn't need a pause to reload between killing buildings and people unlike rockets and pipes. and because it penetrates targets the engineer is likely to melt if he tries to Dispenser armor, making it REALLY hard for him to use the Wrangler and/or Recue Ranger to save the nest/stall the push long enough for his team to counter.
    Bear in mind, this is also assuming his team is completely absent, and there isn't a single allied pybro ready and willing to stuff with airblast, or demo with stickies to punish a premature push.

    • @Jpeg.g
      @Jpeg.g 2 ปีที่แล้ว +1

      Even with a demo he can air blast or use a shotgun/scorch shot stickies away if he’s got the reaction time, also depending on the range a pybro might not be able to save everything or the engineer

    • @LuLurret
      @LuLurret 2 ปีที่แล้ว +8

      Dragon fury can also tend to melt other pyros quite well (provided they cant time their airblasts)

    • @cheddartaco
      @cheddartaco 2 ปีที่แล้ว +1

      yeah but nobody ever uses the dragon's fury

    • @BasicallyGoblin
      @BasicallyGoblin 2 ปีที่แล้ว +4

      @@cheddartaco I do :(

    • @disgustingg
      @disgustingg 2 ปีที่แล้ว +4

      @@cheddartaco god have mercy on your soul should you encounter one of us

  • @DelphanGruss
    @DelphanGruss 2 ปีที่แล้ว +130

    The Mysteries Solved stat used to be good back when Valve still cared about ARGs and making cool updates because it actually helped solve a Pyro related ARG.
    It was actually great.

    • @incog0956
      @incog0956 2 ปีที่แล้ว

      what's arg?

    • @nothere1578
      @nothere1578 2 ปีที่แล้ว +3

      @@incog0956 Alternative Reality Game.

    • @KingKayro87
      @KingKayro87 ปีที่แล้ว

      @@nothere1578 and that means?

    • @mariustan9275
      @mariustan9275 10 หลายเดือนก่อน

      @@KingKayro87 Basically youget clues form somewhere that you have to get in real life, like a scavenger hunt but the clues are online sometimes and you sovle puzzles to go to real life places.

  • @MegapiemanPHD
    @MegapiemanPHD 2 ปีที่แล้ว +131

    The fact that the alien items stats against each other isn't just flavor text and is actually a real mechanic is one of those little things that makes TF2 that much more awesome.

  • @aetu35
    @aetu35 2 ปีที่แล้ว +79

    While the Pyromania ARG was still a thing, some items that don't exist anymore would have their item descriptions changed to clues for the ARG.

  • @cosmicblooper6264
    @cosmicblooper6264 2 ปีที่แล้ว +86

    If you ask me, the widowmaker amage bonus helps reach the threshold of you doing enough damage to gain more metal than you're using.
    So I wouldnt say it's that useless when talking thresholds.

    • @alargeredlizard3003
      @alargeredlizard3003 2 ปีที่แล้ว +10

      It doesn't make that much of a difference considering Its just 9 more damage. Plus it always let you gain enough metal than you shoot its why everyone thinks its the straight upgrade.

    • @luigifan4585
      @luigifan4585 2 ปีที่แล้ว +7

      It's also a very useful stat in MvM because you can get upgrades to increase your survivability, and thus help out your sentry kill giants faster.
      Keep in mind, the Widowmaker is just a shotgun with no Reload downtime against giants and tanks

    • @uwuowo214
      @uwuowo214 9 หลายเดือนก่อน +1

      IT HELPS YOU SUPPORT YOUR GUN!
      WORKING WITH YOUR GUN HELPS YOU KEEP IT UP AND RESTOCK IT!

  • @reagansido5823
    @reagansido5823 2 ปีที่แล้ว +40

    Shortstop shove: exists.
    Force of nature: look what they need to mimic a fraction of our power!

  • @XxguaxinimxX.
    @XxguaxinimxX. 2 ปีที่แล้ว +148

    imagine a game mode where one (or a group of) pyro wearing the astronaut set must fight against an horde of scouts wearing the alien set. The scout obviously can respawn while the pyro can't.
    That would be nice, at least in my head.

    • @edfreak9001
      @edfreak9001 2 ปีที่แล้ว +48

      that just sounds like a modified zombie fortress, but a good one nonetheless

    • @Emrirwastaken
      @Emrirwastaken 2 ปีที่แล้ว +7

      some tf2uber did that a couple times before, search it up

    • @TheNewGuard
      @TheNewGuard 2 ปีที่แล้ว +16

      @@Emrirwastaken yep.. its dewill. he made it a few months ago
      warning: if you want to watch it, reduce your volume..

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 2 ปีที่แล้ว +16

      Sounds like a better Aliens Colonial Marines. Don't tell Randy Bitchfork I said that.

    • @davidhong1934
      @davidhong1934 2 ปีที่แล้ว +7

      @@the_furry_inside_your_walls639
      Why would I need to say anything when he's already at your house?

  • @Amalgam03
    @Amalgam03 2 ปีที่แล้ว +35

    The reason they needed to specify that Sydney sleeper can’t random crit is because it could actually random crit at first. The only reason snipers can’t random crit is because they crit on headshots, so because Sydney sleeper can’t headshot, it was never given that no crit virtue. You can probably understand why am infinite range 450 damage body shot could be considered unbalanced, so they specified that the sleeper can’t random crit.

  • @WyattJardon
    @WyattJardon 2 ปีที่แล้ว +24

    On the topic of cosmetics that give you stats, “the bootie time” a set of elf boots for scout has the negative downside of “jingle all the way”, every time scout walks with it equipped, there’s a jingling noise.

    • @ericb3157
      @ericb3157 ปีที่แล้ว +2

      i know of a few cosmetic items that make the player leave a trail of flames or other effects when moving...
      now imagine trying to play as a SPY that way!

  • @frank8273
    @frank8273 2 ปีที่แล้ว +49

    2:24
    "The Pomson, Bison, and Manmelter can be hurt by the damage penalty, specialy if they are your long range option but they mainly have that stat for the sake of consistensy"
    But the Manmelter has no "Only does 20% damage to buildings" stat despite being a laser weapon, same applies to the phlog.

    • @riversimms8652
      @riversimms8652 2 ปีที่แล้ว +2

      probably another hidden stat tbh

    • @wenlock8069
      @wenlock8069 ปีที่แล้ว +3

      @@riversimms8652 nah, manmelter still does that 30dmg it does to players to buildings

  • @filthytea328
    @filthytea328 2 ปีที่แล้ว +291

    I’d say the Manmelter’s projectile speed increase is pretty useless. Flares are already faster than the Direct Hit so there really isn’t a need for it.

    • @joaopedrosambatti2474
      @joaopedrosambatti2474 2 ปีที่แล้ว +75

      It's actually a very real downside, since it fucks with your muscle memory

    • @Mochaccina
      @Mochaccina 2 ปีที่แล้ว +13

      it was actually in response to the community saying the manmelter was slower than the rest of the flareguns

    • @sparkling925
      @sparkling925 2 ปีที่แล้ว +4

      @@joaopedrosambatti2474 very true and learing new muscle memory just for it itsnt worth it as much as i like the man melter

    • @alargeredlizard3003
      @alargeredlizard3003 2 ปีที่แล้ว +7

      I actually find myself hitting more shots than I do with the Flare Gun since I'm used to tf2 mobile bullets (virtual hitscan but not actually hitscan) so unlike others, this actually helps me play more effectively!

    • @themonkeyman2910
      @themonkeyman2910 2 ปีที่แล้ว +7

      It’s the Direct Hit of the flares.
      Except it’s just bad.

  • @user-pd4ye3fs4v
    @user-pd4ye3fs4v 2 ปีที่แล้ว +16

    -10% of hunger

  • @davitdavid7165
    @davitdavid7165 2 ปีที่แล้ว +20

    The no random crits is explained in a recent video about weapons with the no critical hits stat. It is because it was able to random crit for a while.
    No headshots is probably there because the crusaidors is based on the huntsman in some way.

  • @aperks
    @aperks ปีที่แล้ว +8

    0:19 HOLY F###### S*** IS THAT UNCLE DANE

  • @wing-glider9982
    @wing-glider9982 2 ปีที่แล้ว +107

    How about the Overdose's damage penalty? It brings a single syrige's damage from 10 to 9

    • @exploertm8738
      @exploertm8738 2 ปีที่แล้ว +39

      1 hit point difference adds up pretty quickly actually. In Overwatch devs IIRC increased S76 primary damage from, what 23 to 24 I think? And he went from "Mediocre meh DPS" to "Mustpick Meta". Given Syringe gun clip size 1 damage per projectile is quite a chunk of damage.

    • @wing-glider9982
      @wing-glider9982 2 ปีที่แล้ว +20

      @@exploertm8738 How good are you with hitting your syringes? More than five are pretty good if the enemy is not running in a straight line

    • @exploertm8738
      @exploertm8738 2 ปีที่แล้ว +4

      @@wing-glider9982 depends on range, close to mid are relatively easy to land.

    • @herus1
      @herus1 2 ปีที่แล้ว +8

      You hit one - you hit them all

    • @exploertm8738
      @exploertm8738 2 ปีที่แล้ว

      @@unityofvitality-5875 ?

  • @DonderNashawk
    @DonderNashawk 2 ปีที่แล้ว +27

    8:47 I love how there's just a random t-posing scout in the bottom corner of the scope

  • @AceTheOcarinaMaker
    @AceTheOcarinaMaker 2 ปีที่แล้ว +12

    The Southern's fire vulnerability gets me killed more times then I would have imagined by fire magically going through my buildings or the several times a cow mangler charge shot hit my dispenser and lit me on fire in the process. Burning me to death before I could get back to the resupply.

  • @wojtekpolska1013
    @wojtekpolska1013 ปีที่แล้ว +15

    8:00 Actually a weird thing here - "Imbued with an ancient power" is listed as an upside, but Spy-cicle's "Backstab turns victim to ice" is listed as a downside, even tho both do almost the same thing - turn the corpse into a statue after kill

    • @MaeIsOkay
      @MaeIsOkay ปีที่แล้ว +22

      I think it's because when you see a golden statue you just think "oh someone has a golden weapon cool", but ice statues make you go "ok the enemy team has a spy so I'll be on the lookout for one", which genuinely can make the spies job a bit harder

  • @GuyFromCanada
    @GuyFromCanada 2 ปีที่แล้ว +25

    I will argue that the 10% damage from the sentry target is relevant in MvM, and it does boosts the engi’s damage by a noticeable amount if you decide to whip out the widowmaker

    • @Yawyna124
      @Yawyna124 2 ปีที่แล้ว +2

      Given it is something your sentry is shooting at, hitting them for the bonus damage could up ttk on light classes.

  • @themrmcnuggett2529
    @themrmcnuggett2529 2 ปีที่แล้ว +9

    The most unused stat is the ambassadors headshot ability.

  • @zenstars
    @zenstars 2 ปีที่แล้ว +13

    8:45 if my memory serves, technically it does so something, as the tombstone doesn't spawn on deadringing spies, meaning you can tell they did it (of course you can do this with the enemy death list on the HUD but y'know)

    • @egon3705
      @egon3705 ปีที่แล้ว

      also in the same vein as the spycicle it makes you less stealthy, but i'd imagine this only ever comes up for scout and maybe pyro

  • @airagog
    @airagog 2 ปีที่แล้ว +9

    About the widowmaker: it's entirely for Mann vs machine. It's meant to be a delete button for tanks and large robots if you use crit canteens. Due to that oddball stat engy actually has the best tank damage of any class

    • @thefunny6015
      @thefunny6015 ปีที่แล้ว

      I use the widowmaker to lobotomize myself and kill everyone

  • @gravity1537
    @gravity1537 2 ปีที่แล้ว +41

    Something I've found rather redundant is the Homewrecker's double damage to buildings stat. I don't find it useless, but removing the stat wouldn't do much of anything considering everybody just uses it to destroy sappers. I have a similar reasoning for questioning the Neon Annihilatior's destroying sappers bonus because people only use it to get crits on wet enemies.

    • @somekinnn
      @somekinnn 2 ปีที่แล้ว +50

      Sappers count as buildings, which is why the Homewrecker oneshots them whilst the Neon Annihilator requires two swings.

    • @anne.eyewitness
      @anne.eyewitness 2 ปีที่แล้ว +22

      It's pretty useful on the Homewrecker because sappers are technically buildings for code purposes and the extra damage to buildings lets Pyro destroy them in one hit

    • @t-rexxxx
      @t-rexxxx 2 ปีที่แล้ว +8

      maybe its because the neon annihilator has to do with electricity so it overloads the sapper and it gets destroyed

    • @burnaboa
      @burnaboa 2 ปีที่แล้ว +10

      having an intelligent medic amongst a bad team can be a niche for homewrecker. I've used mine before at end of ubers when sentry is still alive/wrangled/blocked/etc. 1 hit is usually enough for your team to destroy it after you, and only 2 to kill. Other than that I use it to clean up nests as I gotta raise those strange part stats somehow

    • @EpicGamerScout
      @EpicGamerScout 2 ปีที่แล้ว +6

      It also lets the homewrecker instagib minisentries; And while that isn't revolutionary, it's hardly uncommon to get use from when you're playing aggressively. Sure, you COULD W+M1 the minisentry from slightly longer range, but when you do find yourself in melee range of engineer buildings it's the perfect option to mix into your degreaser combos. Just like you weave in flaregun shots to destroy people more quickly.

  • @Bluejay756
    @Bluejay756 ปีที่แล้ว +4

    0:34 Uncle Dane's ultimate guide to battle engineer made this part somewhat age like milk

    • @ArrowPandaFode
      @ArrowPandaFode 5 หลายเดือนก่อน +1

      like… *mad milk?*

    • @Bluejay756
      @Bluejay756 5 หลายเดือนก่อน

      @@ArrowPandaFode well mad milk's a good weapon
      and the widowmaker's a good weapon
      so yeah I'd say that's right, transitive property en all

    • @ArrowPandaFode
      @ArrowPandaFode 5 หลายเดือนก่อน

      @@Bluejay756 I meant- it was like it aged like milk and uh.. the mad milk.. like works there and it’s a tf2 thing so like it’s a joke idk

    • @Bluejay756
      @Bluejay756 5 หลายเดือนก่อน

      @@ArrowPandaFode oh I know, I was just being very literal about it

  • @jaderabbit898
    @jaderabbit898 2 ปีที่แล้ว +7

    The Alien reference stat does actually work in game, courtesy of After Breakfast's vid on the highest possible Pyro damage.

  • @Orang3Eric
    @Orang3Eric 2 ปีที่แล้ว +3

    9:28 Scottish Resistance destroying stickies is one of the best stats of that weapon

  • @talosine2963
    @talosine2963 2 ปีที่แล้ว +8

    The Sydney Sleeper says no random crits because it used to have random crits for several days after it was released.

  • @TheJonyfication
    @TheJonyfication 2 ปีที่แล้ว +25

    If i remember right, most of the "Balance" changes were based around the competitive scene, of all the horrid things.

  • @genghisdingus
    @genghisdingus 2 ปีที่แล้ว +6

    Valve should have just added seeing enemy HP to the bonesaw and make the Solemn Vow a reskin.

  • @auulauul9328
    @auulauul9328 2 ปีที่แล้ว +10

    6:28 I think that that stat is there because of theming. The shortstop's name implies small size, And smaller things are easier to push back.

    • @donovanjoseph737
      @donovanjoseph737 2 ปีที่แล้ว

      Exactly. The shortstop is obviously lighter than the more standard scatterguns, so scout is weighed down less as a result

    • @M4x_P0w3r
      @M4x_P0w3r 2 ปีที่แล้ว +3

      @@donovanjoseph737 Okay. So how come the weapon that makes you lighter allows you to push any class around with a shove? I'd argue that you would need to be heavier for that

    • @link_team3855
      @link_team3855 2 ปีที่แล้ว

      @@M4x_P0w3r ... when you poke someone with the shortstop you turn em into short stuff?

  • @generalkenobi9524
    @generalkenobi9524 2 ปีที่แล้ว +7

    I've found that the shortstop shove can actually be pretty useful, in the sense that you can push enemies away from vulnerable teammates and/or off the map. It's nice to keep the medic alive.

  • @ClonedGamer001
    @ClonedGamer001 2 ปีที่แล้ว +4

    It's worth pointing out that the maximum damage boost the Widowmaker gets from the 10% damage boost is nine. Nine damage. That's it.

  • @rhamieljoseph9775
    @rhamieljoseph9775 2 ปีที่แล้ว +5

    "What's the most pointless excuse to keep talking about TF2?"

  • @lamzey.
    @lamzey. ปีที่แล้ว +3

    1:25 OH, TANK + SENTRY + WIDO MAKER

  • @TheZett
    @TheZett 2 ปีที่แล้ว +4

    4:25 a lit huntsman arrow counts entirely as 'fire damage', as opposed to it usually being 'bullet damage', and would make you take 20% more damage from the arrow as well.
    This means a fully charged bodyshot arrow goes from 120 damage to 144 damage + immediate afterburn.

  • @deaglan6641
    @deaglan6641 2 ปีที่แล้ว +4

    The stat on the loose cannon that says the projectile travels 20% faster is useless because of the shorter fuse time and how the cannonballs travel slower then default pills due to source stuff.

  • @Leonardo_H.
    @Leonardo_H. 2 ปีที่แล้ว +5

    what about the thermal thruster extinguishing allies? I've never once used it because you know, airblast exists and using a charge for extinguishing is just a waste, also if you are using the phlog you can just equip the manmelter and actually help your team

    • @getaround1276
      @getaround1276 ปีที่แล้ว

      Nice argument but consider this: it funy

  • @bhizzle64
    @bhizzle64 2 ปีที่แล้ว +8

    If I had to guess, the widowmaker sentry damage is there not as any kind of actual buff, but a way to encourage a certain playstyle to new players. Like you said, using the widowmaker with the mini sentry is a good idea regardless of the damage buff. The listed stat helps encourage people to try out said playstyle.

  • @thewindwakinghero7423
    @thewindwakinghero7423 2 ปีที่แล้ว +4

    0:45
    I have had this stat come into use ONCE

  • @cornybrain7282
    @cornybrain7282 ปีที่แล้ว +2

    7:30 the Sydney Sleeper could originaly randomly crit because it is the only sniper rifle without any form of guaranteed crits but this was later changed because of balance

  • @phantonormia3790
    @phantonormia3790 2 ปีที่แล้ว +4

    the 10% bonus damage against your sentry's target on the widowmaker actually also applies to the metal you gain. It's supposed to encourage using your mini sentry instead of going full shotgun engineer, by making the mini pay itself off.

  • @sweglord227
    @sweglord227 2 ปีที่แล้ว +3

    crossbow has the "no headshots" stat because it uses the huntsman as a base, which can
    sidney sleeper has the "no random crits" stat because (likely) the "crits on scoped headshot" part of stock is removed, but includes the "no random crits" in that stat itself

  • @ghost_ship_supreme
    @ghost_ship_supreme 2 ปีที่แล้ว +11

    The “reduces mystery solving time by 88%” was related to the fireproof diary I believe.
    Also I’m pretty sure the Nostromo stats actually do a LOT more damage

    • @eden3669
      @eden3669 2 ปีที่แล้ว +1

      the nostromo stats are really big (iirc he said +200% and +500% damage which is fucking HUGE) but you're almost never gonna use them, since an emeny scout has to use the other full set

  • @Ravioactive09
    @Ravioactive09 2 ปีที่แล้ว +14

    There is no way that the damage penalty only affecting the primary fire of the short circuit is on purpose, right?

  • @charleshaskell2056
    @charleshaskell2056 2 ปีที่แล้ว +3

    Fun fact about weapon switching: on weapons with a switch speed penalty, it doesn't actually activate unless the weapon you switched from was pulled out all the way. A similar thing happens with honorbound on the half-zatoichi, as putting it away won't damage you unless it's fully unsheathed.

  • @shadowwarrior97
    @shadowwarrior97 2 ปีที่แล้ว +3

    4:45 snippet of what's probably an anti lolicon conversation lol

  • @JamUsagi
    @JamUsagi 2 ปีที่แล้ว +2

    The Widowmaker's 10% damage to Sentry targets doesn't cross thresholds by itself, but remember that you're shooting your Sentry's target. As in, the Sentry is already dealing damage, so the thresholds aren't as high. 10% damage could easily be the difference between an enemy getting away and getting shot down by the Sentry.
    Also, it's a SHOTGUN. Not all the pellets are gonna hit, so more damage gives you more leeway.

  • @quack3891
    @quack3891 2 ปีที่แล้ว +4

    9:57, if you watch the sniper you can see him flick to the scout

  • @ForwardStory
    @ForwardStory 2 ปีที่แล้ว +10

    6:21 I’m the hardcore Shortstop user with a really strong opinion on the stat.
    Credentials: 7365 kills on the only strange unusual shortstop in the game.
    I love the knockback increase. I’ve done some insane damage surfing that only barely got me to a ledge which reaffirms that it was the knockback that did it, and I find that being AWAY from knockback/damage sources is pretty beneficial after a first hit. As for pyros on cliffs, it’s an active stat. I can just switch to the Atomizer (ever-present in my loadout) to stay afloat for a bit, best case scenario.

  • @banoonoo5
    @banoonoo5 2 ปีที่แล้ว +3

    7:38 unlucky spy

  • @IAteMySink
    @IAteMySink 2 ปีที่แล้ว +2

    Another thing I'd like to point out.
    The golden weapons stat for turning people to gold is an upside, but on the Spycicle, it's ability to turn players to ice on a backstab is listed as a downside. Why? As Medic would say, "I HAVE NO IDEA!"

    • @saucedealer
      @saucedealer 2 ปีที่แล้ว +2

      well someone sees a person who was frozen they'll just think "oh there's a spy around" but if they see a golden statue they're way more likely to think "oh wow someone has a saxxy/gold pan" and will probably look around for it, are you really gonna pass up the chance to pick up a gold pan/saxxy?

    • @IAteMySink
      @IAteMySink 2 ปีที่แล้ว

      @@saucedealer True. But you can still tell it's a spy with the golden weapon by the killfeed, you'd see a backstab with a golden background instead of a red one, unless the Spy very unlikely Butterpans/Buttersaxes the victim, displaying the normal kill icon.

  • @jare3459
    @jare3459 ปีที่แล้ว +4

    3:51 was not a random crit that was a Karma Crit in its purest form.
    sadly wrong heavy got the wrath of a universes karma crit.

  • @nicolasrage1104
    @nicolasrage1104 2 ปีที่แล้ว +6

    The Dual Purpose set’s 13% hungriness reduction stat is actually very useful. I’ve used it to lose over 50 pounds

    • @egon3705
      @egon3705 ปีที่แล้ว +2

      it also makes you have to take breaks less often, the fruit shoot is busted

  • @mattthekiller9129
    @mattthekiller9129 2 ปีที่แล้ว +6

    The Huo Long's Heater damage penalty
    Why? A dps penalty, on a dps class, for a dps increase only at practically point blank range (where if you shoot someone there's probably no difference whatsoever)
    Also the firing speed penalty, the one that the manmelter had
    Why?

    • @drivanradosivic1357
      @drivanradosivic1357 2 ปีที่แล้ว

      if the Huo Long Heater had a "tap the weapon slot to change firing mode or hold R to change firing mode" and it can choose between Fire ring and Incendiary Ammo(ignite on hit) but it still causes 4 ammo consumption, what that make it better? Also, if stock had a choice between Normal Fire and "tap the weapon slot or hold R to change to Hollow point rounds(bleed on hit)" with the new firing mode using 4 more ammo consumption and no random crits, would that be fine?
      Manmelter could take all debuffs expect the bleeding(meaning afterburn, mad milk, jarate and Gas passer Gasoline status) since bleeding is solved with surgery/getting healed instead of vacuum cleaners. plus a fire mode switch when holding R between fire bolt and a explosive shot would work.

  • @techzacharyzn6296
    @techzacharyzn6296 2 ปีที่แล้ว +2

    2:37 I mean, the short circuit shoots electricity so I guess in real life electric doesn't hurt something powered by it as much.

  • @KatloverrFohDahWinandStuff
    @KatloverrFohDahWinandStuff 2 ปีที่แล้ว

    I genuinely had no idea the Widowmaker even *had* that particular stat, which should tell you all you need to know about how frequently that came up in my own gameplay. Great video!

  • @ducke9848
    @ducke9848 2 ปีที่แล้ว +3

    Shortstop is a mvm game changer if used right. If bots are about to cap even giant bots you can stand in the center aim at them and shove them for just enough time for your teammates to kill before they can cap. It’s insane how many times we’ve been saved because of it.

  • @somegalnamedseelpit3713
    @somegalnamedseelpit3713 2 ปีที่แล้ว +3

    Frankly, in MvM, I only notice the 10% bonus damage as really useful against tanks. It helps out a tiny, tiny bit; because of the sheer amount of shots you bust into a tank + usually being at point blank, the slight damage increase builds up over time. Really, though, it matters very little anyway. Wow, 99 damage instead of 90.

  • @justacatwithghostlygibus9823
    @justacatwithghostlygibus9823 2 ปีที่แล้ว +2

    I remember finding one Isolationist Pack Scout on a Halloween map last year
    So i decided to use Natrotomo pack to deal more to him

  • @Lttsumm
    @Lttsumm 2 ปีที่แล้ว +2

    the thing about the shortstop is that the shove lets you get back to the midrange situation that the short stop is nice for, and the nock back speed is a debuff because if you get knockbacked less, you don't get hit into the range that the shortstop likes best.

  • @d_camara
    @d_camara 2 ปีที่แล้ว +3

    For the Sydney sleeper, basically the reason snipers don't random crit is because they can headshot, so in dev the SL was probably intended to random crit as it doesn't headshot, but gladly they realized there's other reasons a sniper rifle shouldn't random crit (or any weapon tbh) and gave it a no random crits stat

    • @YeetZmeN
      @YeetZmeN 2 ปีที่แล้ว

      You’re really close. They didn’t just consider making it random crit, it straight up COULD random crit on release. It only took them a week to remove its random crits, and that downside was listed as a result.

  • @annoyannoy
    @annoyannoy 2 ปีที่แล้ว +3

    1:20 i'm sorry but why are you hogging the dispenser when there are two 200 metal boxes practically next to you

  • @zacheryvincentcallahan4485
    @zacheryvincentcallahan4485 2 ปีที่แล้ว +1

    Reduced mystery solving was used in an ARG for a pyro update; I think it was the pyromania update but anyway.
    Basically it changed specific item descriptions of no longer existing pyro weapons that together created a poem.
    Remnants are the slightly melted capacitator and the fire prove diary.
    So back then it was useful but today it really just like that apple hat with an arrow through it that reduces hunger.

  • @LordRemiem
    @LordRemiem 5 หลายเดือนก่อน +1

    The Widowmaker's 10% damage against your sentry's target was (according from Lister's History of Engineer) introduced to encourage players to build sentries, since at first they ignored them and just spent the metal on shots 😮

  • @sergentjohncaptain2557
    @sergentjohncaptain2557 2 ปีที่แล้ว +4

    0:21 ankle daen?

  • @covetousix
    @covetousix 2 ปีที่แล้ว +4

    Nerf miner.

    • @NopeNoJoke
      @NopeNoJoke หลายเดือนก่อน

      Buddy don't look behind you but i think i see some barbarians with helmets behind you

  • @succ6031
    @succ6031 2 ปีที่แล้ว +1

    this is random but at 3:25 that aim snap to the left when you saw the spy made me giggle

  • @testgamer571
    @testgamer571 2 ปีที่แล้ว

    great humor, great editing, interesting concept, great video!

  • @gibusvisionguy5814
    @gibusvisionguy5814 2 ปีที่แล้ว +4

    0:21 uncle dane?

  • @LordPsyx
    @LordPsyx ปีที่แล้ว

    These are some of my favorite videos to fall asleep to for no reason.

  • @chahleybrosfullsignal
    @chahleybrosfullsignal 4 หลายเดือนก่อน

    7:14 - The Sydney sleeper did actually have a secondary weapon viewmodel made and it's been leaked for a while now. It was actually so far into development alongside a scrapped Revolver sniper that the QC file for Snipers animationset referenced it up until it was removed in the "Fixed crash caused by Sniper trying to eat his gun" bug.

  • @TheTexanTiger_
    @TheTexanTiger_ 2 ปีที่แล้ว

    Great video, lots of funny quips too.

  • @deathvideogame
    @deathvideogame 10 หลายเดือนก่อน +1

    One thing that really sets TF2 apart from other games is the wide variety of weapons you have access to

  • @wintercoldfront
    @wintercoldfront 2 ปีที่แล้ว

    I love that you are producing weapon balance analysis. It just tells me that TF2 would be in a better place if several of the community took over balancing and updating TF2. Thanks!

  • @nathancardon233
    @nathancardon233 2 ปีที่แล้ว +1

    4:22 amen to that, rusty station wagon

  • @3chmidt
    @3chmidt 2 ปีที่แล้ว +2

    a normal grenade launcher would had for sure missed that shot at 7:04

  • @ChopieTheCat
    @ChopieTheCat 2 ปีที่แล้ว

    I was going to say that the first section of the video felt like an afterthought and then later in the video you literally said that, hats off to you for being honest lmao

  • @falonthorne445
    @falonthorne445 2 ปีที่แล้ว +1

    7:46
    That was damn hilarious.

  • @Rob30k
    @Rob30k ปีที่แล้ว

    8:08 the mystery solving stat was actually used in the ARG which lead up to the hype of MVM, during the whole ARG some random bits of items would drop and if you had that equipped on medic it would reveal a hidden message along with those items

  • @Cookie_Magika
    @Cookie_Magika 2 ปีที่แล้ว

    I love the short stop! Its my fav scattergun... although i never use the shove... i miss the healing

  • @uihirasawa843
    @uihirasawa843 2 ปีที่แล้ว +1

    Good MvM Engineers can make use of the extra 10% damage on Widowmaker to squeeze out a bit more tankbusting DPS in since it's such an easy target. Using the Wrangler and crit canteens is redundant since the sentry firing speed caps at 3x (the canteen actually boosts sentry firing speed to the max), so running Widowmaker in that instance makes more sense.

  • @dontaskquestions8721
    @dontaskquestions8721 ปีที่แล้ว +1

    I love your content, have been watching for so long- why do you sound kinda like Spencer Reid from Criminal Minds?

  • @scootymaster5256
    @scootymaster5256 ปีที่แล้ว

    The mystery solving stat actually did do something. Before the pyromania update a bunch of items were added such as the scorched diary and when equipping the set, the description of these items changed

  • @wojtekpolska1013
    @wojtekpolska1013 ปีที่แล้ว +1

    another "stats" would be
    -transports user to pyroland
    -only visible in pyroland
    -only visible during halloween

  • @fallendeus5641
    @fallendeus5641 ปีที่แล้ว +1

    Widow Maker: it incentivizes you even more to target the enemies targeted by the sentry gun because you will get 10% MORE METAL BACK PER SHOT as well as 10% more damage.

  • @That3th3
    @That3th3 2 ปีที่แล้ว

    The two sets doing crazy damage against each other could make a fun little minigame

  • @Railgunner66
    @Railgunner66 2 ปีที่แล้ว +2

    Fun fact, fire damage negates level 2 and below dispenser healing entirely due to the heal reduction on it.

  • @paskoracer_4644
    @paskoracer_4644 2 ปีที่แล้ว

    I love the short stop.