How to set up a 3D Main Menu | Unreal Engine Tutorial
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- เผยแพร่เมื่อ 10 ก.ย. 2024
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Thank you! Exactly the type of tutorial I've been looking for, the camera movement is a nice touch :)
Underrated Asf my guy, best tutorial ive seen so far, prefect tempo, and exactly what ive been looking for, keep up the good shit
Exactly what i was thinking of. Thank you!
nice video, thank you
I cant even add the first thing before running into trouble. My widget is different
nice video,one thing im stuck on though is how to make the menu go away when you click play?I know some people just do a new level for a main menu but im trying to play on the level i have the menu on,if that makes sense,i have tried remove from parent but that didnt work any help would be greatly appreciated
Hi andrew. Drag off the on clicked event and make a remove from parent node. Should close the widget once clicked on the button. 🫡
Very nice!
hey, thanks for the tutorial. One problem I have is that when I start preview, i don't hop in the camera. I guess it has something to do with default pawn or something?
Hi thanks for commenting. Try ticking the auto play check box on your level sequencer :)
@@studiobitbytegames6872 Thanks for the answer. I did but even with autoplay, I couldn't jump in the camera as soon as i start preview. I had to go in the level blueprint and set up a "set view target with blend" on begin play. I think it is because i am on 5.1.
@@debilami hmm that's weird. Should work the same on UE5. Double check you have a camera cuts track in the sequencer and is using the camera in the scene as the track.
Ok, this was nice, but how do you escape out of the play-level back to the load screen to exit the game after playing?
In case anyone needs to know the Widget class is "User".
Can you do a tutorial on how to get the camera to switch to another camera in the same level with a widget over it with a back button
Is this what your talking about? th-cam.com/video/4sxxe9_w9Zs/w-d-xo.html
süper knka