How to Make a Game in UE4 Blueprints: Main Menu and Save Game

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

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  • @tobiaspritchard
    @tobiaspritchard 2 ปีที่แล้ว +12

    I wish this actually was a tutorial. It's a quick look at how someone has solved this issue, but there is a *lot* that isn't explained or dealt with. I was hoping to use this as a basis for using something similar in UE5, but with the amount here that *isn't* explained, I'm up a certain creek without a certain implement.

  • @rifat.ahammed
    @rifat.ahammed 2 ปีที่แล้ว +6

    BTW A A RON and JAQUELIN part was the best part of this video 🤣🤣🤣

  • @twiggy_SR
    @twiggy_SR 3 ปีที่แล้ว +6

    appreciate the "A A ron" and "jay quelin" reference

  • @musikalniyfanboichik
    @musikalniyfanboichik 2 ปีที่แล้ว

    i wish you'd come back, your videos were so good and on point

  • @bercouli399
    @bercouli399 2 ปีที่แล้ว

    i love the key and peele ref xd

  • @cbjaxx1413
    @cbjaxx1413 ปีที่แล้ว

    Im trying to debug why my main menu widget is not hiding when i cast from the main menu widget to the game instance but when i use strings in the game instance to check the visibility of my main menu widget, my game instance does not see my main menu widget. im refrencing my main menu widget with a object reference. am i doing something wrong.

  • @Suffi8150
    @Suffi8150 3 ปีที่แล้ว +4

    how did you manage to change the new game text to the new name?
    what did you do for the bind can't get it to work.

    • @TFx2TV
      @TFx2TV ปีที่แล้ว

      yeah its a function bind I can walk you through it or i'd recommend just downloading his sample project and then working through it, and send me a comment if you get stuck. I think he purposefully did it this way so you have to look through and get a better understanding by working out whats not working by comparing your project with his.
      it should take you to long but as I say i can get you a hand if you need it

  • @hurleyman77
    @hurleyman77 3 ปีที่แล้ว +2

    GUID = "Guaranteed Unique IDentifier" or "Globally Unique IDentifier", it's often important to guarantee that a given set of data will never EVER have duplicated IDs.

  • @skinny_bred
    @skinny_bred 2 ปีที่แล้ว

    subscribed because of the aaron and jaqueline reference

  • @rifat.ahammed
    @rifat.ahammed 2 ปีที่แล้ว

    Thank you very much

  • @aidan_726
    @aidan_726 3 ปีที่แล้ว +5

    Underrated channel

  • @haikodekoster5129
    @haikodekoster5129 3 ปีที่แล้ว

    how did u add the string reference on the create widget?

  • @nassergreatdeveloper3745
    @nassergreatdeveloper3745 2 ปีที่แล้ว

    which blueprint class in time 8:58

    • @tomasgameiro8007
      @tomasgameiro8007 ปีที่แล้ว

      was asking myself that, did you found out?

    • @nassergreatdeveloper3745
      @nassergreatdeveloper3745 ปีที่แล้ว

      @@tomasgameiro8007 I think he was explaining what are differences between the three functions.

  • @unidaboss8133
    @unidaboss8133 2 ปีที่แล้ว

    When I'm in the pause menu and go to the graphics settings, pressing the escape button again causes a bug: the graphics settings are overlaid on the game, it's hard to see, but at the edges of the screen you can see it. This bug is solved only by pressing the escape button again - that is, launching the pause menu and then exiting the game. How can I solve this problem? Is it possible for me, for example, to attach the escape key to the back button of the graphics settings so that they exit to the main menu

  • @elijahgames192
    @elijahgames192 3 ปีที่แล้ว

    is there a way to change an objects material and then add it into the save system and then load it?
    like have two green cubes change one red and save the cubes material change.

  • @richardvancott9505
    @richardvancott9505 3 ปีที่แล้ว

    hey so how did you get a variable to go into the widget node

    • @TheTrifel
      @TheTrifel 2 ปีที่แล้ว +1

      In the widget make the variable expose on spawn and instance editable
      Then where you create the widget if it's already selected in the create node , select none and then reselect the widget and your exposed variables will pop up on the create widget
      If you just compile it won't always work its a engine glitch
      So after compiling find the create widget node your using set it to none compile , then reselect your widget
      Hope that helps

  • @yessnowww5345
    @yessnowww5345 3 ปีที่แล้ว

    good Job :) Thx for tuto

  • @lollerkiller900
    @lollerkiller900 3 ปีที่แล้ว +11

    why didn't you make a actual tutorial? it would be better than just showing what you did offscreen

    • @thesdadhanneldsadas
      @thesdadhanneldsadas 3 ปีที่แล้ว +1

      I agree, this is too complicated, it's not connected properly, I will just find another tutorial

    • @lollerkiller900
      @lollerkiller900 3 ปีที่แล้ว

      @@thesdadhanneldsadas i tried but didn't find something so tell me if you got something :)

    • @thesdadhanneldsadas
      @thesdadhanneldsadas 3 ปีที่แล้ว

      @@lollerkiller900 Sure bro, this one works for me :D I added new game button and load game button and save button on pause menu, so without any problems im loading the game from load game and when i press new game it starts from level 1 (but i made a small changes in nodes in this case, on both true and false i added open level 1 so it doesnt load from the current level you are already on, if you need help in this case i can send you my blueprints for better explanation)
      This tutorial is only for level save and load not for health and skills th-cam.com/video/TM7LcO78Cbo/w-d-xo.html

    • @lollerkiller900
      @lollerkiller900 3 ปีที่แล้ว

      @@thesdadhanneldsadas thank you very much, i'll try something like this soon! :}

    • @firstreality3867
      @firstreality3867 2 ปีที่แล้ว

      Yeah it sucks since this is one of the few save menus I could find that lets the player add their own name to the save across multiple slots. I downloaded the project file he included in the description but the project uses some paid plugins that I don't have. I also have no idea how he added a String input to the Create Widget node.

  • @HubertKnoblauch3DContentOnline
    @HubertKnoblauch3DContentOnline ปีที่แล้ว

    watching some Key & Peele is see hahahah!