Whew, that is some work for sure. I can see this type of stuff more in SP scenarios. It does add some nice immersion and or humor! But usually a Task with description gets the job done as well. Great job walking through this one.
Thats my exact use case. I want a few short but sweet "Hey my names Major Dickens and these are your orders" before each task in a multi mission series im working on. Just 15 seconds or so for each interaction, enough to add some atmosphere.
Just subscribed to you mate. Thank you for this simple, fluid, and easy to understand and track guide. I need this for a character who will sing in some scenes of my videos. Appreciate the work mate. Also good to see another aussie here in the ArmA community. Keep up the good work!
Hey man, appreciate you for what you do. 3den without guidance is insanity, there is no floor lol. I'm sure someone has said this before, but the reason why this is important is because it adds to the story telling element. Some people play the game just to shoot big guns, but some people truly enjoy the immersion. even in multiplayer. I love history, I'm a history nerd and a half. I can't always get my 30 year old friends to play along with my WW2 fantasyland, but sometimes if it is injected into the game through NPC's, play a little well timed heroic WW2 brass music, and I find that it brings out the inner Lt. Spiers in everyone. It's like a direct adrenaline injection, if done correctly (WITH GOOD, CONVINCING, HUMAN VOICE ACTING). I would love to know if there is a more efficient way to do this for bulk... even if It's in the Arma 3 tools. Thanks again for what you do!
thank you so much, it took a bit of work but I got this going, just wondering if there's a way to adjust the volume in the scripting? Great work as always.
Hey the discord dosent work anymore. How do I add more Conversations? I am having trouble with that. So I can add more Dialog to one say Dialog1. But when I want other Npcs to chat a Diffrent Dialouge I don't know how to do that.
Excellent video, thank you so much 🙏 Can I create multiple audio files and have the AI say different audio each time I approach / activate the trigger ?
This is great bro, what should I do to remove the text lines if I don't want them? My idea is that my other players only listen to the audio and that the script is not shown.
Greetings, really like your tutorials. I have a question, and i would be really obliged if you could answer or make a video about it. I would like to create a grand scale battle between teams. I don't won't a ticket system like the usual TvT matches but the victory conditions should be based on the destruction of the enemy force as a whole. I would also like for capture points to exist in the map and be visible so the teams can see who's controlling what area. More specifically, i would like the capture points/sectors, belong to a specific team at start, so a dynamic battle can take place, where the teams fight over villages etc. The sectors should be located all across the map but with each team owning their own sectors, so they can constitute a team's "home area". After, that the teams should battle and end up in the enemy's base where they capture it, killing their last troops and achieving victory. Thanks
Love your tutorials man, thank you for this! Is there a way to make an object the trigger? Say, extraction scenario, where you pop a smoke THEN the helo comes/land. If there's no smoke, no helo. Is that possible?
I have it set to where the dialog starts when my character gets into a vehicle, problem is I can hear my character doing his lines but I cant hear the other guy in the car? how do I fix that?
Hey man I been working on this and I figured it out you need multiple brief1-2 ect .bikb files and multiple chat1-2 ect .sqf files but only one description.ext file for them all and you can add your .ogg sound files into the same file as the other .ogg sound files
Hi fela! i wanted to ask you, is it possible to sort of a way to hear a conversation in both in presence of the unit and also through the radio? To clarify, lets say im next to the unit that is talking, if for some reason i distance from him it would be awesome if i were still able to hear it talk through the radio of the side channel. I don't know if im clear enough, if you want me to specify more let me know.
this is a great tutorial thank you, i'm wondering how do you make multiple separate chat sessions with the scripts? I have just one chat with one trigger right now but i'd like to have another trigger with another chat session in another location. how would I script that? do you use the same description.ext with more .bikb files? I feel like this would be a really huge help to ARMA 3 Creators if they knew how to do this...
Hey, I have a problem saying that "chat1.sqf" is not found. Although I have my folders extracted to Mission files and all the files are there including the chat one. Could you help me out here?
Do you know of a way to have a civilian interaction where the player can select a line to say and then the NPC will respond? For example a single player police mod where the officer questions civilians. Good video, very informative.
Sure. Instead of an area trigger, you could set up radio triggers which are selectable from the scroll menu and tie them to triggers for AI responses. It would be a lot of work to do but you could do it.
I got an issue that ive been trying to figure out through watching tutorials online im trying to get a specific ai to not talk with a voice line but for a side chat bar to pop up once the player gets in the triggers boundry. When I use the hq enitiy and try doing that way that I saw in a tutorial i set up the code the same way he did it and everything making sure every detail of it is correct however the side chat doesnt pop up. Im wondering if it may be a mod issue or if theres another way to pop up a side chat message
@OnlineCombatBN yeah like a message that pops up to the left of the screen like how in this video the script that the voice line is saying pops up the the left
@chapzcoletz2217 ok, that's not hard, but on a different trigger or script. There is also a script that pops it up centre bottom of the screen. Would that help?
@OnlineCombatBN yeah basically I want to know how can I get a ai character to talk to the player without doing that whole process of recording a line and doing all that I just want them to talk to me through a pop up message like you would see in old rpg games marrow wind.
@OnlineCombatBN I'd like to ask. I'm a newbie if I want to make a second dialog so I have to make a new folder in the mission folder e.g. dialog1 and dialog2 folder and in each folder make separate chat1 , description , etc... or I don't know how to split it . I tried to put it all in one description but it didn't work.
private _background = uiNamespace getVariable ["RscDisplaySOGWatch_background", controlNull]; private _overlay = uiNamespace getVariable ["RscDisplaySOGWatch_overlay", controlNull]; I was given this code by the guy that created the mission but no instruction on how to implement it in mission while time acceleration is happening. Maybe this can help you figure it out
Thank you. Can you halp me how can i create another conversation with other npc? i want conversation at base and to do another in the mission but i another place.
@@OnlineCombatBN Thank you for your answer, I try to explain. I do the same like you and is work nice and easy. But I try to do one more coversation, I called her "conversationAfterBattle"in the same mission. and create chat2 put another classname in description. Do the same like the first put another trigger put the nul=" " chat2. this didnt work can you halp me?
Hey man I been working on this and I figured it out you need multiple brief1-2 ect .bikb files and multiple chat1-2 ect .sqf files but only one description.ext file for them all and you can add your .ogg sound files into the same file as the other .ogg sound files
Whew, that is some work for sure. I can see this type of stuff more in SP scenarios. It does add some nice immersion and or humor! But usually a Task with description gets the job done as well. Great job walking through this one.
Thats my exact use case. I want a few short but sweet "Hey my names Major Dickens and these are your orders" before each task in a multi mission series im working on. Just 15 seconds or so for each interaction, enough to add some atmosphere.
its actually not as bad as i thought itd be, great work
Just subscribed to you mate. Thank you for this simple, fluid, and easy to understand and track guide. I need this for a character who will sing in some scenes of my videos. Appreciate the work mate. Also good to see another aussie here in the ArmA community. Keep up the good work!
Glad to see you're still working on the Videos!
Hey man, appreciate you for what you do. 3den without guidance is insanity, there is no floor lol. I'm sure someone has said this before, but the reason why this is important is because it adds to the story telling element. Some people play the game just to shoot big guns, but some people truly enjoy the immersion. even in multiplayer. I love history, I'm a history nerd and a half. I can't always get my 30 year old friends to play along with my WW2 fantasyland, but sometimes if it is injected into the game through NPC's, play a little well timed heroic WW2 brass music, and I find that it brings out the inner Lt. Spiers in everyone. It's like a direct adrenaline injection, if done correctly (WITH GOOD, CONVINCING, HUMAN VOICE ACTING).
I would love to know if there is a more efficient way to do this for bulk... even if It's in the Arma 3 tools. Thanks again for what you do!
@@Adam-vl2nu I'm not aware of any other way to achieve these npc voice scripts. If you find one, I'd love to test it.
well , great job . i really wanted this one and found it . congrat sir you have 1 sub more . Thanks for your service . we need more like that please
thank you so much, it took a bit of work but I got this going, just wondering if there's a way to adjust the volume in the scripting? Great work as always.
Hey the discord dosent work anymore.
How do I add more Conversations?
I am having trouble with that.
So I can add more Dialog to one say Dialog1.
But when I want other Npcs to chat a Diffrent Dialouge I don't know how to do that.
Thank you so much man!
No probs mate. I hope it's what you were wanting and I hope it wasn't too confusing.
Excellent video, thank you so much 🙏
Can I create multiple audio files and have the AI say different audio each time I approach / activate the trigger ?
getting "conner does not exist for converstaitionatbase /breifing"
This is great bro, what should I do to remove the text lines if I don't want them?
My idea is that my other players only listen to the audio and that the script is not shown.
Greetings, really like your tutorials.
I have a question, and i would be really obliged if you could answer or make a video about it.
I would like to create a grand scale battle between teams. I don't won't a ticket system like the usual TvT matches but the victory conditions should be based on the destruction of the enemy force as a whole. I would also like for capture points to exist in the map and be visible so the teams can see who's controlling what area. More specifically, i would like the capture points/sectors, belong to a specific team at start, so a dynamic battle can take place, where the teams fight over villages etc. The sectors should be located all across the map but with each team owning their own sectors, so they can constitute a team's "home area". After, that the teams should battle and end up in the enemy's base where they capture it, killing their last troops and achieving victory. Thanks
Love your tutorials man, thank you for this!
Is there a way to make an object the trigger? Say, extraction scenario, where you pop a smoke THEN the helo comes/land. If there's no smoke, no helo. Is that possible?
Can you help me with how to talk to several NPCs? I've already done what the tutorial teaches but it's only in the first dialogue.
I have it set to where the dialog starts when my character gets into a vehicle, problem is I can hear my character doing his lines but I cant hear the other guy in the car? how do I fix that?
If one of them, or you, is in a vehicle, the sound will obviously change.
@@OnlineCombatBNI figured it out... the other character just needed a radio... thank you for the video though! fantastic tutorial!
but how to create several? example in trigger 1 two characters speak and stop and in trigger 2 two other characters and stop?
Hey man I been working on this and I figured it out you need multiple brief1-2 ect .bikb files and multiple chat1-2 ect .sqf files but only one description.ext file for them all and you can add your .ogg sound files into the same file as the other .ogg sound files
@@mrdabsgaming9000Hey bro. I did the same thing but when I tried to play it with 3 AI, only one had the sound. The rest are muted.
Thanks, but I have one question. How to set a delay between messages? "sleep" doesn't work.
Did you add a number to 'sleep'? Like 'sleep 10';
?
Excellent tutorials 👌🏻
Hi fela! i wanted to ask you, is it possible to sort of a way to hear a conversation in both in presence of the unit and also through the radio?
To clarify, lets say im next to the unit that is talking, if for some reason i distance from him it would be awesome if i were still able to hear it talk through the radio of the side channel.
I don't know if im clear enough, if you want me to specify more let me know.
I understand, but no, you can't do this.
the third voic line dosnet work(just lips no sound).Can anyone HELP?
You probably have a sound file incorrectly named or incorrectly referenced in your code.
Start again and check all the names match.
this is a great tutorial thank you, i'm wondering how do you make multiple separate chat sessions with the scripts? I have just one chat with one trigger right now but i'd like to have another trigger with another chat session in another location. how would I script that? do you use the same description.ext with more .bikb files? I feel like this would be a really huge help to ARMA 3 Creators if they knew how to do this...
I think you can just create multiple instances just need to have different variable names. Never tested it.
Excellent work and the video was very instructive. I have a question: does it work in Multiplayer?
Yes it does.
um can I ask something, it seems the chat text isn't appear for me.. dunno why or how could this happen, can you help me??
So i tried this for a c-47 paradrop mission. The ai's do talk but cannot hear them inside the cabin. Too bad. Thanks for the tutorial.
So turns out the AI's need a radio in order for them to speak out those Audio files. It took me a day but I solved it.
I wanted to come back and thank you for this tutorial - you helped tremendously !
Hey, how to volume up the sound? I can't find info about it in a video. Great tutorial btw
That's a good question. There is nothing in those codes/scripts that deals with volume as far as I can see. Really not sure.
Hey, I have a problem saying that "chat1.sqf" is not found. Although I have my folders extracted to Mission files and all the files are there including the chat one. Could you help me out here?
Check the full path to the file. Is it just in the mission folder, or is it in something like scripts/chat1.sqf ?
what is the file name thing you are using?
for description.ext???
What if I want to make another script for another part of the mission? For example brief and debrief?
Just repeat this process, using different variables
@@OnlineCombatBN thanks! Also where can I find the pbo app? I downloaded from somewhere but I'm not sure it's safe to install.
Do you know of a way to have a civilian interaction where the player can select a line to say and then the NPC will respond?
For example a single player police mod where the officer questions civilians.
Good video, very informative.
Sure. Instead of an area trigger, you could set up radio triggers which are selectable from the scroll menu and tie them to triggers for AI responses. It would be a lot of work to do but you could do it.
@@OnlineCombatBN thank you for the reply. I'm up for the challenge. I will look into that.
I got an issue that ive been trying to figure out through watching tutorials online im trying to get a specific ai to not talk with a voice line but for a side chat bar to pop up once the player gets in the triggers boundry. When I use the hq enitiy and try doing that way that I saw in a tutorial i set up the code the same way he did it and everything making sure every detail of it is correct however the side chat doesnt pop up. Im wondering if it may be a mod issue or if theres another way to pop up a side chat message
Side chat bar? Like top right of the screen?
@OnlineCombatBN yeah like a message that pops up to the left of the screen like how in this video the script that the voice line is saying pops up the the left
@chapzcoletz2217 ok, that's not hard, but on a different trigger or script. There is also a script that pops it up centre bottom of the screen. Would that help?
@OnlineCombatBN yeah basically I want to know how can I get a ai character to talk to the player without doing that whole process of recording a line and doing all that I just want them to talk to me through a pop up message like you would see in old rpg games marrow wind.
th-cam.com/video/cFV0Ds_Iugo/w-d-xo.html
All I get when I try to add a second set of conversation all with new variables is [BIS_fnc_kbTopicConfig] class ‘Crator’ not found in CfgSentences
Separate file?
Yes should it be in same one
@OnlineCombatBN I'd like to ask. I'm a newbie if I want to make a second dialog so I have to make a new folder in the mission folder e.g. dialog1 and dialog2 folder and in each folder make separate chat1 , description , etc... or I don't know how to split it . I tried to put it all in one description but it didn't work.
Hey, when 2/3 players are in the trigger, AI repeat the briefing multiple time, do you have solution please ?
Sure, I'll do a super quick guide for you in the next hour or so.
@@OnlineCombatBN Thx you 😁!
@@Moshoweu uploading now. Shouldn't be too long.
This should do it. Some more general info on triggers as well. Hope this helps.
th-cam.com/video/BlxT0dpm2Hc/w-d-xo.html
@@OnlineCombatBN Thanks a lot !! 😊
Pestering works I see. How about that watch animation while using time acceleration?
createDialog "RscDisplaySOGWatch";
(uiNamespace getVariable ["RscDisplaySOGWatch", displayNull]) closeDisplay 0;
private _background = uiNamespace getVariable ["RscDisplaySOGWatch_background", controlNull];
private _overlay = uiNamespace getVariable ["RscDisplaySOGWatch_overlay", controlNull];
I was given this code by the guy that created the mission but no instruction on how to implement it in mission while time acceleration is happening. Maybe this can help you figure it out
Nope, that doesn't help. It looks like part of a function call, and I'm not sure how to make that work.
Do you know how to change the color of the name next to the text? This happens in the campaign, but I'm not sure how to do it.
Try using the color codes as seen in the scripts in this video.
th-cam.com/video/NK9tbrTFXms/w-d-xo.html
@@OnlineCombatBN I don't know where to put them, but i also don't know anything about arma 3 coding. Thank you anyway :)
the audios with more running time the npc just stops moving his lips
That's an Arma thing. No fix for it that I'm aware of.
@@OnlineCombatBNthanks
Thank you. Can you halp me how can i create another conversation with other npc? i want conversation at base and to do another in the mission but i another place.
Just do the same as you ha e done in this tutorial in another place. Simples.
@@OnlineCombatBN
Thank you for your answer, I try to explain.
I do the same like you and is work nice and easy.
But I try to do one more coversation, I called her "conversationAfterBattle"in the same mission. and create chat2 put another classname in description. Do the same like the first put another trigger put the nul=" " chat2.
this didnt work can you halp me?
Hey man I been working on this and I figured it out you need multiple brief1-2 ect .bikb files and multiple chat1-2 ect .sqf files but only one description.ext file for them all and you can add your .ogg sound files into the same file as the other .ogg sound files
@@mrdabsgaming9000 sounds about right. When I was asking people if they had separate files, I was meaning all of the files required as separate sets.
Thank a lot i try it out
Bless you
Tnx Man.. Can u make the volume of the audiofiles louder in game or with scripting?
I did mention in the video how to adjust the volume.
@@OnlineCombatBN man, i have reviewed three times the video, but you don't mention it
it would be so helpful if you could answer, great work btw!!
does it work in multiplayer?
Yes
Just use side chats damn it
I had a request specifically for this, so I guess whoever asked for this doesn't want to just use side chat...