Thanks so much for the report and also the honest remarks at the start AND at the end!! Love to see such positivity around Old World and it's making me excited to see the old guard getting back together. So very special. Cheers mate
Hey there, good to have you back. Loving your content, keep it coming! There's quite an important thing that I think you've been getting wrong about panic 32:04 . When a unit panics, it flees away from the nearest enemy units (or the one that caused the panic test, if the panic is caused by heavy casualties), not from the source of the panic. In the case of your first tomb king game, your dragon would have ended up back towards your deployment zone. I think that avoids the weird feeling you had about panicking for advantage!
Great thanks for this. I am so glad I never made the charge now. I will have a re read of panic. I think this is my old Warhammer knowledge interfering with the current game
I think that your dragon should have fled from the nearest enemy unit rather than away from the destroyed friendly unit. Page 161 Nearby Friend Destroyed: If a unit with a Unit Strength of 5 or more is destroyed, all friendly units within 6" must immediately make a Panic test. Leave the destroyed unit in place until the tests are made in order to give a point to measure from. Once all tests have been made, any unit that failed its Panic test will flee directly away from the nearest enemy unit which is not itself fleeing.
Great to see you back. Bit shit regarding the comments on your breathing, fuck em. Buzzing for AOS4. You going to be covering it Russ, or is it TOW full steam ahead?
Regular chaos knights dont get counter charge unfortunately . The new faq gave counter charge to chaos steeds which only affects characters on chaos steeds
Details for the Hampshire event can be found here - www.ughobby.com/old-world-2024
Thanks so much for the report and also the honest remarks at the start AND at the end!! Love to see such positivity around Old World and it's making me excited to see the old guard getting back together. So very special. Cheers mate
No problem. Thanks for the support and in loving it so far
Hey mate glad your back was awesome keep it up I’m old school like you and appreciate what your doing . Don’t let the haters get to you
Great to see you back, and hope things are doing better now.
Hey there, good to have you back. Loving your content, keep it coming!
There's quite an important thing that I think you've been getting wrong about panic 32:04 . When a unit panics, it flees away from the nearest enemy units (or the one that caused the panic test, if the panic is caused by heavy casualties), not from the source of the panic. In the case of your first tomb king game, your dragon would have ended up back towards your deployment zone. I think that avoids the weird feeling you had about panicking for advantage!
Great thanks for this. I am so glad I never made the charge now. I will have a re read of panic. I think this is my old Warhammer knowledge interfering with the current game
Great to have you back recording mate.
Was a great tournament and was a pleasure playing you in game 4 Russ - see you at the next one I hope!
Yeah we had a blast. Thanks for being my best opponent
Good to see you back recording Russ.
You sound just fine mate, love your content appreciate the effort you put into your vids
It was a great first tournament back! Loved it.
I think that your dragon should have fled from the nearest enemy unit rather than away from the destroyed friendly unit. Page 161
Nearby Friend Destroyed: If a unit with a Unit Strength
of 5 or more is destroyed, all friendly units within 6" must
immediately make a Panic test.
Leave the destroyed unit in place until the tests are made in
order to give a point to measure from. Once all tests have been
made, any unit that failed its Panic test will flee directly away
from the nearest enemy unit which is not itself fleeing.
Yes , thanks for the page number , I was probably gonna play this wrong.
Agreed. All the causes of panic result in a flee or FBIGO away from the nearest enemy unit. Much more sensible that way too.
Welcome back!
Great report Russ
Great to see you back. Bit shit regarding the comments on your breathing, fuck em. Buzzing for AOS4. You going to be covering it Russ, or is it TOW full steam ahead?
Regular chaos knights dont get counter charge unfortunately . The new faq gave counter charge to chaos steeds which only affects characters on chaos steeds
Yeah this came to my attention when I went to the one day mid week event. Someone mentioned it to me. Did seem to make them really good
Well done fella.
Shame no legacy factions but hey, GW 🤷♂️
There’s the face!
I’ve also lost interest in AoS since old world came out. Just feels like a real war game with actual strategy.
agree 100%
👍👍
Thanks for the report. Hope the nose issue don´t put you off more.