I always love reading through Legends and finding that a dwarven civilisation, at some point, had a goblin king or queen. I have to imagine this could eventually be done.
@kyler3035 was he already the king before you made your fortress though? And they came when you became a mountain home? Or did you actually have any influence over them becoming the king?
@ he was the king prior to coming to my fort, But then a second goblin that lived in my fort, had a conversation with him then became the new king. Maybe the fact that the first king was a goblin allowed the second one to become one?! I think the requirement is they need to be citizens of your fort, ( my fort is like 400 yr old, so a lot of stuff has happened)
I had an elven bard become king of civilization once, so it is possible. The new king is seemingly chosen at random, so you would need to kill a lot of dwarves to increase your chances.
I dont know how to describe this, but with the scene of you repeatedly killing the incoming nobles gave me as much hype as some scenes from GoT hahahsdah your way of creating and telling stories from this game is amazing. Youre exactly the kind of player and narrator this game needs to exploit its full potential of storytelling!! Glad you keep creating this masterpieces hoodie!!
You can do some complicated stuff with adventure mode and retiring/unretiring forts to move any adventure mode characters to your fort, which would be a really fast way to replace your dwarves with anything you want compared to this strat
This was a theme in one of my fortress. I ended up abandoning since the tombstones don't get auto assigned to non dwarves. I had over 100 elves (all previously bards) residents in my fortress
YES. Literally my favorite dwarf fortress channel. Watching this while my hallway of death minces the 250+ invaders I've left to fester in my caverns at 5 FPS.
This would be fun to see, I started a game as a necromancer construct or however you would put that and found where the head necromancer lived and slayed only to be destroyed myself by the other necromancers and construct but I would like to know if that shifted anything in the kingdom
I once had a whole bunch of human citizens (through the same method), but beside a single one, they had no kids with each other, as most of their spouses resided elsewhere or they were already to old. Also after a while there were no new human visitors arriving, hence my human fortress sadly failed. But thanks for reminding me, I will try it again :D
Trust me i've tried a polar bear person fort and without mods its not an enjoyable experience. Animal people work by applying a template to the base animal's traits. So fox men are carnivores because foxes themselves have that trait for example. One extremely common trait is Meanderer. And what it does is unless the animal is engaged in combat or performing a task (pathfinding to that task doesn't count) they will occasionally jostle around from tile to tile. This helps make animals feel less like robots that stand still in pens all day. Almost any animal person you would want to play as has the Meanderer trait. Polar bears included. It would take my Polar bear woman in game weeks to reach the magma forges a few floors down from the entrance. And by the time she made it she would be hungry or thirsty and turn around to get something to eat. Stumbling around along the way and getting more and more hungry and thirsty. She was an excellent smith, but she made like 10 items across the same time my dwarves made hundreds and hundreds and was consistently upset. Some animal people are also Grazers, which you CAN work around by muddying your floors and letting moss grow. As well as making wider corridors so moss doesn't all get trampled. But most Grazers are also Meanderers. The only safe animal men to recruit into a fort are snake people, vermin people (who suffer from being small and weighed down a lot by armor) Boar people but they might have some aggression problems like wolverine men. And a few seal men. Flying sentients also have weird pathfinding problems in fortress mode I find. Like I had to build a staircase to the top of the map to let a parakeet scholar in one time.
Cool Idea. One of my fortress started with a king right from the start, didn't know why 🤷🏻♂️ He wanted a royal throne room, royal bedroom, royal dinning room and a mausoleum right from the start 😅 what did he expected when the group arrived deep in the wilderness? 😂
I tried to get a bunch of tavern visitors my first time playing thinking it would be just a two year wait, it was not and caused a drink shortage that spiraled and combined with other issue killing a few dozen of my colonists
Oddly enough, this video makes me wish for the ability for stray animal people on the map to ask for citizenship. My most recent fort had a snapping turtle woman getting attacked by a stray dog right at the start of the fort before getting beaten to death by my seven dwarves when she tried to defend herself by shaking it off.
I'm unsure whether the dorfs of a civilization share a common ancestor. If so you'd have no choice but to wipe out all dorfs but your non-dorfs to stop from having nobles I guess 😁 Thank you for the relaxing content. You have a very pleasant voice 😊
From the Zones menu create a garbage dump zone. It can be 1x1 or larger, it does not matter. Using the mass-dump tool select all the stone in the fort. Make sure to check buildings and un-dump their materials. (optional) Change the Hauling labor to Everybody does this. Watch as your dwarves pick up and move (very slowly) all loose stone to your garbage area.
Can you tell if these non-dwarves are coming as migrants to the new fortress? Dwarves live about 150 years, and Goblins and elves do not die of old age.
Actual game question: ive always turned down upgrades like barony due to the noble hassles. If i kill off the nobles after earning my title, what are thr negatives? I dont even like managers.
Ah, my favorite game, -Dwarf- Elven, Human, Goblin and Gorlak Fortress.
this game is just called fortress
I love a good Gorlak fortress
Cosmopolitan Fortress
Tourism club
@@quarreneverett4767 "here on the left you can see the obsidian farm and it's beautiful magma falls.
Next the capybara devil's cage".
I always love reading through Legends and finding that a dwarven civilisation, at some point, had a goblin king or queen. I have to imagine this could eventually be done.
Somewhere in the distance, an undead wyvern unfurls its wings and Cacame rides once more.
My Fortress has a goblen king, its neat
@kyler3035 was he already the king before you made your fortress though? And they came when you became a mountain home? Or did you actually have any influence over them becoming the king?
@ he was the king prior to coming to my fort, But then a second goblin that lived in my fort, had a conversation with him then became the new king. Maybe the fact that the first king was a goblin allowed the second one to become one?!
I think the requirement is they need to be citizens of your fort, ( my fort is like 400 yr old, so a lot of stuff has happened)
Can confirm. I had a goblin king move in two forts ago. My last fort had a human necromancer for a king.
All Hail Kit, the TRUE high king!
HAIL KIT
He's like the one pulling the strings on the kingdom.
The de facto ruler of the nation.
I had an elven bard become king of civilization once, so it is possible. The new king is seemingly chosen at random, so you would need to kill a lot of dwarves to increase your chances.
I dont know how to describe this, but with the scene of you repeatedly killing the incoming nobles gave me as much hype as some scenes from GoT hahahsdah your way of creating and telling stories from this game is amazing. Youre exactly the kind of player and narrator this game needs to exploit its full potential of storytelling!! Glad you keep creating this masterpieces hoodie!!
Diggin the long play format, gives more time to enjoy your exceptional narratives. Much appreciated!
Really neat! A Gorlak Duke is the best.
Duke gorlack has a ring to it. Sounds mildly starwars/dune.
lmao, couldnt expel noble dwarf, so had to deal with him the "other way". Amazing game
Everything but dwarf fortress
You can do some complicated stuff with adventure mode and retiring/unretiring forts to move any adventure mode characters to your fort, which would be a really fast way to replace your dwarves with anything you want compared to this strat
the smoothest voice on youtube, honestly. i love listening to your commentary cause you have such a pretty voice.
Dwarf Fortress and Dwarven Rights Violations, does a more iconic duo exist?
Dwarven rights? What dwarves?
This was a theme in one of my fortress. I ended up abandoning since the tombstones don't get auto assigned to non dwarves. I had over 100 elves (all previously bards) residents in my fortress
YES.
Literally my favorite dwarf fortress channel.
Watching this while my hallway of death minces the 250+ invaders I've left to fester in my caverns at 5 FPS.
It's a good day when new Hoodie drops
You could do some kingmaking in adventuremode 👀
This would be fun to see, I started a game as a necromancer construct or however you would put that and found where the head necromancer lived and slayed only to be destroyed myself by the other necromancers and construct but I would like to know if that shifted anything in the kingdom
I once had a whole bunch of human citizens (through the same method), but beside a single one, they had no kids with each other, as most of their spouses resided elsewhere or they were already to old. Also after a while there were no new human visitors arriving, hence my human fortress sadly failed.
But thanks for reminding me, I will try it again :D
This is by far my favorite DF channel on youtube. Thank you for the awesome videos hoodie hair :)
congrats you've found the one thing you weren't supposed to in this game
Great video man I had no idea this was possible
My last fortress had essentially about 50 elves living in it out of 200 citizens, not a dwarfless fortress but close enough.
This game is evergreen
Yay, new hoodie hair video!
I really wish there was a better way to get animal people to join your fortress. I want a polar bear people fort.
Trust me i've tried a polar bear person fort and without mods its not an enjoyable experience. Animal people work by applying a template to the base animal's traits. So fox men are carnivores because foxes themselves have that trait for example.
One extremely common trait is Meanderer. And what it does is unless the animal is engaged in combat or performing a task (pathfinding to that task doesn't count) they will occasionally jostle around from tile to tile. This helps make animals feel less like robots that stand still in pens all day.
Almost any animal person you would want to play as has the Meanderer trait. Polar bears included. It would take my Polar bear woman in game weeks to reach the magma forges a few floors down from the entrance. And by the time she made it she would be hungry or thirsty and turn around to get something to eat. Stumbling around along the way and getting more and more hungry and thirsty. She was an excellent smith, but she made like 10 items across the same time my dwarves made hundreds and hundreds and was consistently upset.
Some animal people are also Grazers, which you CAN work around by muddying your floors and letting moss grow. As well as making wider corridors so moss doesn't all get trampled. But most Grazers are also Meanderers.
The only safe animal men to recruit into a fort are snake people, vermin people (who suffer from being small and weighed down a lot by armor) Boar people but they might have some aggression problems like wolverine men. And a few seal men. Flying sentients also have weird pathfinding problems in fortress mode I find. Like I had to build a staircase to the top of the map to let a parakeet scholar in one time.
Cool Idea. One of my fortress started with a king right from the start, didn't know why 🤷🏻♂️ He wanted a royal throne room, royal bedroom, royal dinning room and a mausoleum right from the start 😅 what did he expected when the group arrived deep in the wilderness? 😂
Ah yes my favorite game, Dwarfn't Fortress
I actually halfway understand what this game is like now, it might not sit in my library forever after all! :D
Neat. How many nobles need to be alive to prevent new ones being sent? Can you have your people marry into the dwarf nobility?
I tried to get a bunch of tavern visitors my first time playing thinking it would be just a two year wait, it was not and caused a drink shortage that spiraled and combined with other issue killing a few dozen of my colonists
WOAH, FORTRESS with no DWARF! O:
Ha, this turned into "French Revolution Fortress" by the end.
Imagine the history books of that civilization having to explain how multiple generations of monarchy died in rapid succession
I'm not sure inheritance is family based, at least not all the time. Might have been you eventually won the lottery if you kept killing.
Oddly enough, this video makes me wish for the ability for stray animal people on the map to ask for citizenship. My most recent fort had a snapping turtle woman getting attacked by a stray dog right at the start of the fort before getting beaten to death by my seven dwarves when she tried to defend herself by shaking it off.
You make the best DF vids 😎
Oh yes the revolution
In a fortress I’m running now, I noticed dwarves where only hauling/military while the visitor elves and humans manned the forges
I don't understand myself. I love this content so much and I don't even play this game! You are so entertaining, man!
Hell yeah new video! :D Thanks hoodie hair!
a long time ago Kruggsmash made a Mushroom Kingdom and raised Yoshi's
You're a master.
Yay! Another video!
amazing!
Building a fortress in dwarf fortress? What an unbelievable thing
I'm unsure whether the dorfs of a civilization share a common ancestor. If so you'd have no choice but to wipe out all dorfs but your non-dorfs to stop from having nobles I guess 😁
Thank you for the relaxing content. You have a very pleasant voice 😊
Incredible
hey! how do you clear out all the stone on the floors? I cant get rid of it for the life of me.
From the Zones menu create a garbage dump zone. It can be 1x1 or larger, it does not matter.
Using the mass-dump tool select all the stone in the fort.
Make sure to check buildings and un-dump their materials.
(optional) Change the Hauling labor to Everybody does this.
Watch as your dwarves pick up and move (very slowly) all loose stone to your garbage area.
Cool stuff! New sub keep it up
Kobold Fortress when??? ♥
it's really annoying to me that the game allows non-dwarf kings and such in the legends menu but not in actual gameplay.
Do non dwarf citizens get bad thoughts if they have to drink water instead of booze?
writing a youtubeless comment (TH-cam comment)
(i love your vids)
cool af
squim goblingus
Fortress
do you play with mods or vanilla ?
New video!
Yay :D
The goriest gacha game ever conceived! Marvellous!
Still a better diversity story than dustborn. 😄
Can you tell if these non-dwarves are coming as migrants to the new fortress?
Dwarves live about 150 years, and
Goblins and elves do not die of old age.
Actual game question: ive always turned down upgrades like barony due to the noble hassles.
If i kill off the nobles after earning my title, what are thr negatives? I dont even like managers.
How much damage can you do in the course of 200 years? You couldnt have released the barnum boys more than twice, right?
-test-