The Game Over Paradox

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  • เผยแพร่เมื่อ 30 ธ.ค. 2024

ความคิดเห็น • 117

  • @bmi8958
    @bmi8958 17 วันที่ผ่านมา +30

    This channel convinced me to buy cyberpunk last year ill always be grateful. Its in my top 3 games of all time now. Thank you👍

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +7

      It’s awesome to see the reception on the game has turned around so much, it’s one of the all time greats for sure

    • @bmi8958
      @bmi8958 17 วันที่ผ่านมา

      Absolutely one of the greats

    • @nickbriggs8059
      @nickbriggs8059 14 วันที่ผ่านมา +1

      Me also. Love cp77. Sad to see what’s becoming of CDPR now tho. RIP CDPR 😢

    • @sciathain
      @sciathain 8 วันที่ผ่านมา

      ​@@nickbriggs8059what happened to cdpr?

  • @Soldier-J7
    @Soldier-J7 16 วันที่ผ่านมา +20

    I'll never understand people's fascination with making things difficult for themselves. Not discounting their enjoyment but personally if a single player game gets tedious i immediately hack it and give myself infinite health, 1 hit kill, no clip and blaze through everything. I value my time personally and gain 0 validation from beating some virtual monster. I play for the story.
    Again not saying im right and others are wrong, i just dont see the enjoyment there. But to each his own.

    • @FranklyGaming
      @FranklyGaming  16 วันที่ผ่านมา +2

      I address this in the final 3rd of the video you might like that part! And it’s less an argument about making this difficult and more about making them immersive, for example I mentioned in the video having systems like hades where death just means losing something other than my time having to click reload etc.
      Appreciate you taking the time to watch

    • @elkston
      @elkston 15 วันที่ผ่านมา

      ...and i *hate* the term, "save scumming".

    • @iamkurogane
      @iamkurogane 13 วันที่ผ่านมา

      I realize that you didn’t ask but still figured I’d share. I died easily over a couple dozen times in my 3.5hr struggle to beat Erlang. First the fight/die/repeat loop is perfectly justified within the narrative. Second it’s one of the most well designed fights I’ve ever played. It never feels unfair but rather a culmination of everything the game has taught you up until that point. All this to say I was emotionally invested in beating him fairly without cheesing/cheating. Beating Erlang pushed me to the limit of mastering his moves but also my own emotions. The high that I got from beating him hit harder than any story revelation/ending has ever given me

  • @astercast
    @astercast 14 วันที่ผ่านมา +2

    Less than a minure in and id like to say thank you man. Your effort is seen and you are one of my favorite channels nowadays to get some real good perspective

  • @jcburgess2009
    @jcburgess2009 17 วันที่ผ่านมา +5

    Your production values are getting so good! That intro song was choice!

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา

      Glad you guys liked it! The music is always a key thing I look into

  • @sadstarfish
    @sadstarfish 16 วันที่ผ่านมา +6

    Speaking of honor mode, I tried playing XCOM 2's ironman mode, which deletes when you die and is not reloadable. It was a crazy playthrough, where people died left and right. I got through about 50 hours of play, but my game crashed, and it corrupted my only save file. While I do like the concept of ironman mode or honor mode, I always bear that scar of losing my progress when it was due to a game crash. Sadly, it soured my perspective on ironman/honor mode. I'm a little too cautious about those modes now.

    • @icdansheep1873
      @icdansheep1873 13 วันที่ผ่านมา

      If you're on PC, you can probably back up the save anyway just in case of corruption.

    • @jettrooper101
      @jettrooper101 11 วันที่ผ่านมา

      Yep, had the same thing happen to me the one time I tried iron man mode on Xcom. Also on stellaris. So I rarely do Iron mans anymore, but I do have the self control to not savescum when I don't want to.

  • @browsertriesbb8686
    @browsertriesbb8686 9 วันที่ผ่านมา +1

    One game wich i totally agree with in the freedom to experiment section is death loop it is an amazing game and all deaths are explained and such. this i all have to thatnk to arkane studions who also made pray and disohnodr i love theyre games and it is sad to see them shut down

    • @FranklyGaming
      @FranklyGaming  9 วันที่ผ่านมา +1

      @browsertriesbb8686 have a video all about their style coming up next

  • @BradsWorkbench
    @BradsWorkbench 15 วันที่ผ่านมา +2

    One day you'll see your last game over screen but will not realize it at the time

    • @FranklyGaming
      @FranklyGaming  15 วันที่ผ่านมา

      The final game over

  • @IamtheLexx
    @IamtheLexx 16 วันที่ผ่านมา +3

    I don't enjoy butting my head for hours and hours on a game, but I agree that death should be more than a game over screen. I'm surprised you didn't mention Death Stranding (maybe you showed clips of the game, but I just listened to the video while playing Valheim ironically enough, which can be brutal as fuck when it comes to dying), because when you get swallowed by a BT, it changes the environment itself. I love it.

  • @Curt_Randall
    @Curt_Randall 17 วันที่ผ่านมา +2

    There is one classic arcade game that I can remember could be won and did have a happy ending. Dragon's Lair. Of course it did take a pile of quarters to memorize all the QTEs. But once I was able to do that, people watching me at the arcade were so impressed watching me play it through.

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +1

      The arcade days must have been something

  • @4everhdt
    @4everhdt 17 วันที่ผ่านมา +3

    Totally agree. They are billions was a good example of this where you could not save within a mission and thus as it went on the stakes grew and thus increased engagement.

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +2

      @@4everhdt would love to see more games make death actually interesting, thanks for watching!

  • @kot-duott
    @kot-duott 17 วันที่ผ่านมา +11

    In Disco Elysium, failing is just as fun as losing. This game doesn't make you want to try again, you just get your (equally entertaining) outcome and move on.

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +2

      Exactly, failure should be part of the experience

  • @DEVILTAZ35
    @DEVILTAZ35 17 วันที่ผ่านมา +4

    You are missing one very important distinction here though. Unless the game has non removable auto save you are choosing to make the game easier by saving your progress. You can make a game much harder by limiting saves for instance. Then you start to see real consequences for your character/characters and your whole approach will change from then on.
    This can then be very rewarding or frustrating in equal measure.

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +1

      @@DEVILTAZ35 ya allowing players to only have a set amount of saves or at certain spots can help too for sure, in terms of giving the players the choice to limit it themselves though, I don’t think that works which I addressed in the middle of the video why player choice isn’t good

  • @r58302
    @r58302 17 วันที่ผ่านมา +2

    love your videos man! Greatly written and well spoken

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา

      Thanks for the support!

  • @AstrobioMike
    @AstrobioMike 14 วันที่ผ่านมา

    3:24 I don’t know if you did this on purpose or not, but either way it’s pretty funny to be mentioning a part of being human is making mistakes, while calling that “our infallibility”, haha
    Great video!

  • @samgonzalez8662
    @samgonzalez8662 17 วันที่ผ่านมา

    Fantastic video. You’ve put a lot of things I’ve been thinking about into the language of games, and that’s something I really needed right now. Excellent work!

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา

      @@samgonzalez8662 glad you enjoyed and thanks for taking the time to support

  • @VicerExciser
    @VicerExciser 3 วันที่ผ่านมา

    Ironman modes, Hardcore modes, Honor modes etc. are how I play all games that have the options. It just makes it so much more fun when your actions actually matter and you have to use your brain (I know, scary thought for most people). My favorite game, Crusader Kings III, has an Ironman mode. I've played it for 3300 hours and only made it to the end date twice, yet I still love it and play it almost daily.

  • @Xpl0rerX
    @Xpl0rerX 15 วันที่ผ่านมา +1

    Be careful what you wish for.I've played Fallout 3 from 08-15 and went to fallout 4- 2015 until present, but I haven't completed either. I restart when I die. I've threw away 17 years with the perma death thing now. I'm 50 and realize I'll never have the time to finish my backlog and the stories I'll probably never have time for. Something to consider, I suppose. I liked your video.

  • @Technology-Repair-Proto
    @Technology-Repair-Proto 17 วันที่ผ่านมา +4

    I might add that the other big issue is that many games just are not worth the squeeze. You play a game that is insanely hard, and you feel mastery off said game, but if the story is weak, then it's still going to be a more hollow experience, at least to me. This being said, games from the 8 Bit, 16 bit and even 32 bit eras, are incredibly strict with game over conditions, and they can be insanely good because they have excellent mechanics, art design, gameplay and other things that make them great. Modern games tend to be a visual delight, with often times a great story, but the gameplay is dull as dishwater. Heck, I used to play a game called Burnout Paradise, and it wasn't a hard game, it was actually pretty damn open, but to make it hard, I chose the worst car for challenges, like barrel rolls, 360 spins and so forth as I wanted a challenge. That car was the Hunter Citizen, an extremely heavy, unwieldy and just plain annoying car to drive, but it was my only car for over 1000 hours of play both online, and where I could, offline as well. Some people, myself included, tend to set the bar higher because it's a fun thing to do, not because it's a requirement, so I can certainly understand why you are making this video, and it's masterfully done! :D

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +2

      100% a game still has to be good regardless and storytelling a big part of that for me

  • @SkyRunner21
    @SkyRunner21 15 วันที่ผ่านมา

    The Ironman mod in Lords of The Fallen made me realize how crucial difficulty and a lack of a third or forth or fifth or so on and so forth is!
    You die, you transition to the Umbral world, you get out you have your 1 chance back and if you die in Umbral you go back to the beginning of the game but you keep your inventory and level ups.
    It took me 84 hours to beat the game with over 40 resets! I had other modifiers active as well but the worst one was the tremendous vestige decay which makes you have 3 checkpoints in the game! And you have to travel on foot all the time!
    But when I did it, I felt like I had accomplished the greatest thing ever!

  • @bunnygals1661
    @bunnygals1661 5 วันที่ผ่านมา

    I get what you’re saying, and %100 agree it is impossible to replicate the feeling of terror and the joy of success that come with true and absolute consequence. But that’s something I like about games. In my life I’ve seen friends almost die a few times,... and I’ve seen what happens when one actually does. My point is I know the feeling of true stakes well enough from real life, I don’t need that in my games 😅 but sincerely that was an excellent essay.

  • @Youssless
    @Youssless 16 วันที่ผ่านมา +1

    You should try tarkov, now that's where death truly matters. I have 4000+ hours in the game, and my heart still beats every time i get into an engagement, especially since EVERYTHING is on the line.

  • @jojoke2909
    @jojoke2909 17 วันที่ผ่านมา +1

    Pathologic 2 has my favorite punishment, the games already hard enough, but every time you die the game gets harder and harder, you can even get locked out of some moments in the story for dying so much, the next bit is spoilers but eventually you die and see this guy that says they can remove the punishments in exchange for something, you don't know what it is but if you agree you see him again, what they took from you is your ending and now everything just leads back to them, no way to escape but to restart and refuse the next time they ask

  • @wispe1
    @wispe1 15 วันที่ผ่านมา

    Excellent content as always!

  • @leaskie
    @leaskie 16 วันที่ผ่านมา +1

    I think alot of the arguments presented here are very reminiscent of those about Fast Travel. There are a sub-set of gamers who hate Fast Travel, and hate what developers have done. They hate how it changes the experiences they feel when they play, how it trivalises the world and lessens the experience. And some of them even make video essays arguing how bad Fast Travel is. And every single time, they forget one important thing: Fast Travel is an accessibility feature. This video has the same vibe, it forgets that saving is probably one of the first accessibility features.I think videos like this need to remember that, and let people decide how they approach these accesibility features, rather than demonise the feature and the players who use them.

    • @FranklyGaming
      @FranklyGaming  16 วันที่ผ่านมา +1

      @@leaskie I have a full part about the accessibility argument near the middleish of the video! I totally get it but think people use accessibility as a crutch too much

    • @leaskie
      @leaskie 16 วันที่ผ่านมา

      @@FranklyGaming I get that, and I agree about the crutch, just like the fast travel videos rightly point out how something is lost from world building and exploration when fast travel is overused. I even understand where these accessibility features become too annoying, such as the overly helpful sidekick who won't shut up. In this video, you are advocating making Honor mode the default mode for games, but it works because it is an optional hard mode. It would be better to develop more options around these features, like turning off fast travel, or turning on cheat mode for saving (I remember that was a thing for football games back in the day). Some developers have the budget (both time/money and in game resources) to do this, some have to be more selective.

    • @FranklyGaming
      @FranklyGaming  16 วันที่ผ่านมา

      @@leaskie I’m not advocating for honor mode as default, I’m just advocating for coming up with ways to make death an actual mechanic, whether that’s honor mode, hadas type, my stalker example etc

  • @omrilapidot6770
    @omrilapidot6770 15 วันที่ผ่านมา

    Yes, I load saves when I die all the time. Yes, I get a sense of accomplishment when I finish a game this way.

  • @escapedtovalhalla6870
    @escapedtovalhalla6870 15 วันที่ผ่านมา +1

    Can anyone please link me the song used in the beginning? i needs it. Also amazing video

    • @FranklyGaming
      @FranklyGaming  15 วันที่ผ่านมา

      Deathpact - soothsayer, thanks for the support!

  • @JoaoVictor-rg5ix
    @JoaoVictor-rg5ix 13 วันที่ผ่านมา

    "Its only over...
    When i say Its over."
    White,Walter (Aka: Heisenberg)

  • @LuciferHunter-kt7pm
    @LuciferHunter-kt7pm 15 วันที่ผ่านมา

    This is more of a topic for Max Derrat’s channel. “The philosophical GENIUS of the game over screen”

    • @FranklyGaming
      @FranklyGaming  15 วันที่ผ่านมา +1

      Love that guys videos

    • @LuciferHunter-kt7pm
      @LuciferHunter-kt7pm 15 วันที่ผ่านมา

      @ so do I. You beat him to the punch with the game over theory

  • @SinisterChris
    @SinisterChris 14 วันที่ผ่านมา

    Two things: For some people life is hard enough already, so having a reprieve where you can fail as many times as you feel like is nice.
    The other thing is that when you fail in the real world, most of the time, you can try again. Nothing was created without dozens to thousands of iterations before hand being absolute failures.

    • @FranklyGaming
      @FranklyGaming  14 วันที่ผ่านมา

      Ya that’s what the second half of the video is about I’d say more solutions that you continue on but in a more immersive and elegant way because agreed a middle ground is sometimes needed, appreciate the support !

  • @Beeyo176
    @Beeyo176 14 วันที่ผ่านมา

    12:44
    Im sorry, what? That sounds amazing. I gotta play Baldurs Gate

    • @FranklyGaming
      @FranklyGaming  14 วันที่ผ่านมา +1

      It’s an amazing game you won’t regret it

  • @ietsbram
    @ietsbram 16 วันที่ผ่านมา

    Bro doesnt realize that the temple/creche exploding is a "fail state" off its own

  • @serhio-3861
    @serhio-3861 15 วันที่ผ่านมา

    You dig deep. Wishing you all the grails that waiting for you there😅

  • @stanleysmith278
    @stanleysmith278 15 วันที่ผ่านมา +1

    This was an insightful video. My only critique is that Alber Camus' last name is pronounced cam-moo. Besides that great work. 😂

    • @FranklyGaming
      @FranklyGaming  15 วันที่ผ่านมา

      Pronunciation is my arch nemesis lol, thanks for the support

  • @Fr0zenLegend
    @Fr0zenLegend 17 วันที่ผ่านมา +1

    Good video, good points, couldnt agree more

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา

      @@Fr0zenLegend thanks for watching!

  • @tomislavmidanovic8666
    @tomislavmidanovic8666 2 วันที่ผ่านมา

    so with this massive 3rd eye opening realization does that mean you will now go forward playing all games as if it was a BG3 honor mode run? one save only used to continue on the next day you play?

    • @FranklyGaming
      @FranklyGaming  2 วันที่ผ่านมา

      Only if they have a mode otherwise honestly like most people i would want to but revert to doing what’s easiest and save scum lol.
      The reason I love honor mode in Baldur’s gate is it forces you to actually commit to it which results in some really awesome moments

  • @Jules_Diplopia
    @Jules_Diplopia 17 วันที่ผ่านมา +4

    Rather than having no save scumming, or genuine game over, there is another option. In place of either, as you finally suggested, make it that losing a fight sets you back into a medical location, having to re-assess and regroup, that the world has gone on, time doesn't stop, but now you have extra scars, less armour etc, but greater experience. Get you battered team back together, replace any who actually died in that battle.

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +1

      Exactly I think this is actually the best solution, it’s immersive, interesting, and still serves the overall purpose. Thanks for watching!

  • @jettrooper101
    @jettrooper101 11 วันที่ผ่านมา

    I will happily take the diversity we have now, as I certainly wouldn't want games converging to a single model of death/endgame/gameover.
    I save scummed in Dragon Age Origins often before companion interaction. Influence was tough to get and sometimes there would be 6 equivalent answers that gave positive/negative/neutral influence. Maybe I was just too stupid back then to understand the nuance, sadly now I've replayed it so many times I know what the optimal dialogue choices are for the most part.

  • @justinrisen1929
    @justinrisen1929 16 วันที่ผ่านมา

    Love the idea of dying in a game having more real in game consequences however as an adult with children and a full time job i just cannot deal with hours of progress lost after mistep. Absolutely feel this makes games more engaging but yeah kind of a double edged sword for us 30+ year olds who refused to leave our love of gaming behind but unfortunately no longer have the time to devote as much of our lives to it.

  • @legallearnedgoron
    @legallearnedgoron 16 วันที่ผ่านมา

    as a quasi hater I gotta say this is a really good video. might be your best

  • @michi444624
    @michi444624 15 วันที่ผ่านมา

    I mean... probably the most significant reason why I play games is the story... telling me that I should push myself to the extremes to experience the immersion and feeling of potential loss after hours of work when I can finaly enjoy a good story is imo bullshit, because that is literally the opposite I and many others are looking for :) there are ppl enjoying good difficulty, looking for challenges, but that doesn't mean "pointless" game over note makes the game worse or denies the fun to the players, quite the opposite :)

    • @FranklyGaming
      @FranklyGaming  15 วันที่ผ่านมา

      @@michi444624 it’s more about keeping the immersion, not stopping the story just integrating it seamlessly with a death mechanic, look at my hades which I mentioned as a perfect example, or the stalker idea I brought up

  • @SkyRunner21
    @SkyRunner21 15 วันที่ผ่านมา

    Still waiting for the final game over of my life...

  • @shallendor
    @shallendor 16 วันที่ผ่านมา

    But companies want you to buy games, and if you spend so much times replaying the game to win, you wouldn't need to buy any more games for a long time!
    Some of my favorite games are the Angband style of games, which are Roguelikes, many of which i have never finished, because spending hundreds of hours playing a game can get boring and frustrating and time is important!

  • @codenukes5701
    @codenukes5701 17 วันที่ผ่านมา +9

    I just finished "playing" INSIDE. What ? Why? That's it ? 💀😭

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +3

      Love that game

    • @ipointmistakes
      @ipointmistakes 16 วันที่ผ่านมา +2

      The way I see it, it's a fictional story, the answer to what, why are pretty pointless as the writer might not have even thought of it, they can change it as many times as they wish. Whereas if a game is based on something rooted in reality it can quit at a cliffhanger and we can further ponder over it. That's just my thoughts.

    • @codenukes5701
      @codenukes5701 16 วันที่ผ่านมา

      @@ipointmistakes I agree.

  • @phaydhaygaming6388
    @phaydhaygaming6388 16 วันที่ผ่านมา

    After losing a level 76 character on diablo 3 because my co op buddy ran into a room full of mobs I will never play permadeath or 1 save file game modes again lol

    • @FranklyGaming
      @FranklyGaming  16 วันที่ผ่านมา

      Ya they can be rough for sure 😂, doing it like hades is probably the way to go most times

  • @sicnarfghost
    @sicnarfghost 16 วันที่ผ่านมา

    2 tinks I don't understand. These game modes are always associated with harder game difficulties, why? These games won't generally offer equally rewards for failling.
    There is generally positive and negative consequences in a choice, so games should branch so played feel immersed in theirs choices and respect theirs skills, even the average player like myself.
    Suggesting "The Concil" for the way it manage the saving and the choice branching, where action are reflected in the playthrought

    • @FranklyGaming
      @FranklyGaming  16 วันที่ผ่านมา

      Definitely agree a game doesn’t need to be hard to have good failure states, and design by council sucks I prefer just one person taking the charge and being a real leader

  • @Cheesieplays_
    @Cheesieplays_ 6 วันที่ผ่านมา

    that Deathpact track is classico

  • @MustafoMuxtorov-r3m
    @MustafoMuxtorov-r3m วันที่ผ่านมา +1

    I guess the text is AI generated 😮😅

  • @HotShotLion
    @HotShotLion 4 วันที่ผ่านมา

    I dont care about this video. But how do you feel about being wrong about the mass effect ending?

  • @dglodi
    @dglodi 17 วันที่ผ่านมา +1

    New frankly day!

  • @oleksandrv7752
    @oleksandrv7752 17 วันที่ผ่านมา +3

    Kudos for mentioning Stalker 2! I am quite sure that the modder community (which is enormous for the Stalker franchise) will implement an "honor" mode at some point 😉

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +1

      Ya I am loving the game such an awesome experience

  • @garboy13
    @garboy13 16 วันที่ผ่านมา +1

    Love your videos dude, but man I would've appreciated a spoiler tag for Cyberpunk at the end 😅

    • @FranklyGaming
      @FranklyGaming  16 วันที่ผ่านมา +1

      Ya I saw some comments about spoilers in some older videos so in this one I put a big windup to any spoilers by mentioned I was going to talk about the endings but I might need to explicitly say spoilers or put it on screen

  • @tickleishpickle9269
    @tickleishpickle9269 16 วันที่ผ่านมา +1

    so....is this just a video saying " im so smart i dont like game over screens and im way better and enlightened " because thats what it looks like to me XD i think if watching this youtube video was a game. i beat it because i chose not to play it lol

    • @FranklyGaming
      @FranklyGaming  16 วันที่ผ่านมา

      No not saying that lol just saying I think game over screens could be handled better and would be way more interesting with some of the ideas I talk about in the last half

  • @PowuhToSeven
    @PowuhToSeven 17 วันที่ผ่านมา

    I'm here baby

  • @oumaida3784
    @oumaida3784 17 วันที่ผ่านมา

    why does the thumbnail look ai generated lmao

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +1

      I paid an artist to make it but it’s a mix 😂

  • @talluna8619
    @talluna8619 16 วันที่ผ่านมา +3

    ew ai art thumbnail

    • @FranklyGaming
      @FranklyGaming  16 วันที่ผ่านมา

      I paid an artist for it it’s rough 😂

    • @talluna8619
      @talluna8619 16 วันที่ผ่านมา

      @ credit your artist then, but also they absolutely used ai man. the lamp blends into the arm of the couch. the tv is sat on top of another tv. the skyline makes no sense and neither do the pictures on the wall

    • @FranklyGaming
      @FranklyGaming  16 วันที่ผ่านมา

      @ oh ya that’s what I’m saying, and I do whenever they ask for it check the other videos.

    • @talluna8619
      @talluna8619 16 วันที่ผ่านมา

      @@FranklyGaming then my original comment stands: ew ai art thumbnail

    • @FranklyGaming
      @FranklyGaming  15 วันที่ผ่านมา

      @@talluna8619 ya that’s fair I like AI and if it has the best result then I’ll use it, but that’s fine to not like it

  • @vdis
    @vdis 17 วันที่ผ่านมา +4

    You are packing quite a lot of assumptions on top of each other. By assuming "most people" are looking to "master" a game I strongly feel compelled to just walk away. Please. Don't project _your_ point of view onto others. I like hearing your opinions. But I don't like being coerced. By means of the "average person" device.

    • @skippyzk
      @skippyzk 17 วันที่ผ่านมา

      You're wrong

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +2

      For that point it definitely can vary from person to person for sure but the overall idea of game over actually mattering I think works in almost all of them

    • @davidludwig7501
      @davidludwig7501 14 วันที่ผ่านมา

      Bye bye.

  • @racmanov
    @racmanov 17 วันที่ผ่านมา

    All god m8 but roguelikes exist :)

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา

      Ya I mentioned hades think it’s a great example of how to do it great!

    • @racmanov
      @racmanov 17 วันที่ผ่านมา

      @FranklyGaming yea i saw. But imo the pinnacle is Noita. I mean yes you die and you are done with the run. You can only start again. But there is also a true game over. On the other hand you can also become so strong and with some ingame mechanic it is almost impossible to die
      But i agree with the most. I played heavily modded fallout 4 where everyone, including me, was a glass cannon. 2 bulkets at most and you are dead. Where is the safe file? Well so long ago that you had to come back since one of the mods only allowed saves in your settlements. It forced you to use different mechanics like traps and mines since you couldn't just f9 and reload. Or f5 before combat....

  • @DriftaholiC
    @DriftaholiC 16 วันที่ผ่านมา

    100% my man. Just a shame the majority doesn't agree.

  • @Renas_Is_My_King
    @Renas_Is_My_King 17 วันที่ผ่านมา

    0 views in 10 seconds bro fell off

    • @FranklyGaming
      @FranklyGaming  17 วันที่ผ่านมา +1

      I miss the old frankly