Thanks for bringing this system to my attention. I downloaded the free version and am looking forward to making character when I have some spare time. The conquered sun edition seems to bring a lot of extra's to the system, but it seems the PDF is currently unavailable from exalted funeral. I'd love to buy a physical copy, but shipping from the States plus import taxes are too much for me to handle. I wish the book came to amazon or lulu.
I agree. That is why I printed my own copy. I think exalted funeral will set up their UK/EU store so hopefully UK/EU customers will be able to save from the shipping
Great, thorough review! Really helps! But could you clarify... their product description says the Conquered Sun Ed "ADDS" the narrative component to the original game, but you review says it REPLACES the more random "Four Against Darkness"-esque way it used to run. Does the CSEd allow you to still run with that original random dungeoncrawl? Or does it only provide for and assume "Ironsworn"-esque type play?
I would say it replaces the original structure. In the basic edition, a quest will normally include a concrete objective. For example a “Find Artefact mission” will ask player to travel to 2 dungeons, Defeat “Elite” Monster in the Final Room to find a piece of artefact. Bring the 2 pieces back to the quest giver. You can decide to keep the Artefact or sell them to the quest giver for 500 gold etc… In the Conquered Sun edition, the Quest generator will be like Ironsworn. For example: You can roll on the Mission tables and they will give you a general idea of “Defend” + “Caravan” + “3 Hexes away” in “Everscar Highlands”. However, You will have to interpret what it means by “Defend Caravan” by asking oracles or create your own concrete objectives.
@Mel Li so in your estimation, someone unfamiliar with Bone and Shadow, taking up the Conquered Sun edition, would have no choice of being able to do a simple, defined, "devling" adventure and would have to play a more narrative, imagination and judgement-necessary, Ironsworn-like game? If someone wanted to be able to do both styles, in your knowledge and experience, would you say it would be better to keep the basic edition and get the Narrative Supplement, and avoid the Conquered Sun?
@@DeirdreCeridwen There is still a lot of simple hex crawl / dungeon delving in conquered sun without needing the narrative / oracles system as there are lots of event / encounter tables (for both Hex and Dungeon crawl) with specific test / consequences. The only thing missing is missions / quests structured in the traditional sense: i.e. Go to A, Do B, Recieve C as reward. Which I think can be easily add back by rolling on the correct tables (like how D100 dungeons generate quest) Roll on Dungeon Room table to get - where to go: Fountain room Roll on Elite Beastiary table to get - what to kill: Giant Spider Roll on Rare Find table to get - what reward: Gold Ring worth 500. All the tables are already included so it should be easy to create a strucutred mission. =================== As for the Narrative supplement. I have not read it so I cannot comment but the basic edition is missing a lot of useful tables that are only included in the conquered sun edition - the likes of regional hexcrawl and encounter tables are a must in my opinion to keep the gameplay fresh.
Thanks so much again for the detailed overview, and for the extremely useful feedback! I'll definitely take it into consideration moving forward!
Thanks for bringing this system to my attention. I downloaded the free version and am looking forward to making character when I have some spare time. The conquered sun edition seems to bring a lot of extra's to the system, but it seems the PDF is currently unavailable from exalted funeral. I'd love to buy a physical copy, but shipping from the States plus import taxes are too much for me to handle. I wish the book came to amazon or lulu.
I agree. That is why I printed my own copy. I think exalted funeral will set up their UK/EU store so hopefully UK/EU customers will be able to save from the shipping
@@MelvLee That would fantastic! Thanks again for the great review!
Great, thorough review! Really helps! But could you clarify... their product description says the Conquered Sun Ed "ADDS" the narrative component to the original game, but you review says it REPLACES the more random "Four Against Darkness"-esque way it used to run. Does the CSEd allow you to still run with that original random dungeoncrawl? Or does it only provide for and assume "Ironsworn"-esque type play?
I would say it replaces the original structure.
In the basic edition, a quest will normally include a concrete objective.
For example a “Find Artefact mission” will ask player to travel to 2 dungeons, Defeat “Elite” Monster in the Final Room to find a piece of artefact. Bring the 2 pieces back to the quest giver. You can decide to keep the Artefact or sell them to the quest giver for 500 gold etc…
In the Conquered Sun edition, the Quest generator will be like Ironsworn.
For example: You can roll on the Mission tables and they will give you a general idea of “Defend” + “Caravan” + “3 Hexes away” in “Everscar Highlands”.
However, You will have to interpret what it means by “Defend Caravan” by asking oracles or create your own concrete objectives.
@Mel Li so in your estimation, someone unfamiliar with Bone and Shadow, taking up the Conquered Sun edition, would have no choice of being able to do a simple, defined, "devling" adventure and would have to play a more narrative, imagination and judgement-necessary, Ironsworn-like game?
If someone wanted to be able to do both styles, in your knowledge and experience, would you say it would be better to keep the basic edition and get the Narrative Supplement, and avoid the Conquered Sun?
@@DeirdreCeridwen There is still a lot of simple hex crawl / dungeon delving in conquered sun without needing the narrative / oracles system as there are lots of event / encounter tables (for both Hex and Dungeon crawl) with specific test / consequences.
The only thing missing is missions / quests structured in the traditional sense: i.e. Go to A, Do B, Recieve C as reward.
Which I think can be easily add back by rolling on the correct tables (like how D100 dungeons generate quest)
Roll on Dungeon Room table to get - where to go: Fountain room
Roll on Elite Beastiary table to get - what to kill: Giant Spider
Roll on Rare Find table to get - what reward: Gold Ring worth 500.
All the tables are already included so it should be easy to create a strucutred mission.
===================
As for the Narrative supplement. I have not read it so I cannot comment but the basic edition is missing a lot of useful tables that are only included in the conquered sun edition - the likes of regional hexcrawl and encounter tables are a must in my opinion to keep the gameplay fresh.