I do like that the Creaking has tendrils on its head like the Warden. You know a mob is intimidating when a weeping-angel-wood-spirit version of it is tame by comparison. It also might be a coincidence but, when I found the pale garden, because of the altitude at which it generated, there turned out to be an ancient city beneath it. It felt very fitting to find them together.
@@Wifies Thank you. It’s one of my favorite details in their designs so it really sticks out to me I guess 😅 It makes it look like they have pagan looking antlers/horns so I really like it.
I've also found the Pale Garden generated above/near Ancient Cities in at least one world I made. One had a Woodland Mansion right next to a Pale Garden and both were above an Ancient City adjacent to snowy mountains. Glad to see it may not have been a total coincidence. This does have some interesting lore implications given how/where they generate.
@@bluejayofevil Yeah, I think that their generating in such close proximity is very intentional. I also think that Mojang might be heavily implying a lore connection between the illagers, the ancient cities, and the pale gardens that might be more important to the game’s overarching lore than it initially seems. As if the illagers’ manipulation of the natural world, similarly to the players and the ancient builders, is slowly corrupting the over world by unintentionally inviting more dangerous and mysterious forces into it.
The Totem of Undying applied to this theory is even more fascinating. 'Totem like biome' happenstantially leads me towards the thought aswell. The totem of undying may not have been an attempt to cheat death, but to instead, harness the life force of others to restore that of the Illagers, once stolen by the Creaking Heart.
I bet it's a combination of gold and resin and soul Magic illegar have been tapping into soul Magic experiments like this guy said the pale Garden was originally a dark oak forest it's probably Dumping Ground for the failed experiment creaking heart in a way the illager followed the ancient builders too dam well since the ancient Builders were messing around with soul Magic and soul sand research and end up making the Wither
What's really terrifying is that all music and sounds(Except walking if I'm not mistaken) stop when in the pale garden, which adds to the creepiness of the whole thing
I remember hearing something Mojang said in a page on Illagers that they can't reproduce. And with the fact that killed Illagers can't respawn in woodland mansions, maybe the Creaking is the reason why.
@@kvp2249 i was about to comment this lmao RetroGamingNow has way better lore imo Game Theory's lore is very sensationalist, it doesnt sound as serious as RGN's lore theories
I think "garden" is also a tell. A garden is created and curated. I think it is telling g us am entity from the game created it. If the creaking is only a puppet, it couldn't be them... so who? This break down was incredibly compelling. New sub Edit: apparently you totally addressed this wording clue xD
THEORY: What if the biome was already there? The pillagers tried to build some sort of mansion there, tried to cut down the trees. In an attempt to cut them, they created wounds in the trees, which quickly healed by resin, the blood of the trees. They kept harvesting the resin only to wound the logs even more, till one day, hearts began to form, to let the blood (resin) flow faster through the tree to heal the wounds. Resin was much harder to gather now and the trees healed too fast for the pillager's liking, so the evokers used magic to prevent the healing and make harvesting resin much easier. But the magic caused extreme mutations, and based on evolution, one was very successful, so successful in fact that it made the tree almost uncuttable by the pillagers, making it spread its genes all around the garden. The mutation was a self defense mechanism, it allowed roots of the tree containing resin (creaking has resin inside, cuz resin eyes), to be controlled remotely by none other than the source of resin, the heart. It allowed the trees to protect themselves against anyone whod try to do them harm. The pillagers learnt that the hard way, losing dozens, if not hundreds in an attempt to cut down the trees, harvest resin or fight back. With their friends and families gone, its safe to say the creakings have caused some OCD to the illagers, or it just taught them not to come anywhere close to those things, so they dont have to defend themselves (aka the heart). But what keeps it invincible? When a player tries to hurt the creaking, the heart sends resin particles through the air to heal it, as the resin's main purpose is to heal the tree or creaking, thats how resin drips down the creaking heart, allowing us to harvest it. But as you might have seen, there are some gray particles flying from the creaking to the heart. We can assume this is the "used up" resin, just like our blood has a different colour when all its oxygen has been used up by the body, the creaking returns the used resin to make up space for the orange one. That makes it technically unkillable, unless of course we kill the heart, which acts as a brain at the same time. The players (as well as the ancient builders who came before them), are the only mobs in the game willing to cut down the trees for their wood, so the flowers that bloom at night, see the players and warn the hearts about their presence (or the hearts just sense the players). Then the creaking tries to kill them, and not something like a creeper, who will destroy the trees only if attacked. The hearts need one log above and one log below to work. Why is that? Because around the logs there is bark which acts like our skin, but on the top and bottom... it is cut, there is the "flesh" with all the tiny ''veins'' and ''arteries'' that allow resin to flow inside the tree. Just like our heart requires a body to function (even a small one like a baby's body), it needs some wood to circulate the resin and probably take some nutrients and other substances the logs have gotten from the leaves, just like our blood takes oxygen filtered by our lungs. The strength of the creaking is the element of surprise. If it is seen moving from far away, someone can just run away and return at day when the creaking has perished due to the trees focusing their energy on photosynthesis, instead of self defense. Thats why the creaking's secret is stealth, killing the enemies before they have a chance to react. I THINK THATS ALL? I have a theory about the deep dark, tell me if u want me to spend another hour explaining it.
Nice theory, but I think it's built on more speculation than what the video captures, and the fact the biome is called a garden alludes to the fact that it's manmade
@@Sweaty2998 If the biome name was given for this exact reason, maybe we can assume that it was all dark oak till the mutation took place, which changed the color of the trees. Also maybe the pale color of the leaves means that the trees sacrificed photosynthesis for whatever reason, but I dont have a good enough theory to suggest what alternative source of renewable energy (if not sunlight) the trees use to stay alive. Ill try to think of a way the flowers blooming during the night are connected to all these, it probably doesnt have to do with moonlight since everything works the same whether the moon is full or not...
Great Video! I want to offer a few counterarguments: 1. If Mojang truly intended eye blossoms to suck the life force of bees, wouldn't they make them inflict a more applicable option effect, such as withering or harming? 2. We can’t really definitely say that the resin came first based on the chest loot of the woodland mansions; the whole argument that, because they are naturally generated, they came first is somewhat mute, given the fact that creaking hearts also generate naturally, and the only way we known of to create resin in the game, is by utilizing creaking hearts, not the other way around. If this were true, though, it would lead to a much less interesting story/video, and a scenario similar to what you mentioned with the larger expedition parties.
@@TyrannosaurusTrain or a outpost in a lifeforce draining area wouldn't be a good idea. Idk maybe they could code outposts to spawn right next to pale gardens, idk how the code would work for that, but maybe
I like your theory on the Creaking being the wish version of the Warden, and that the Creaking heart syphoned the life force of everything around it and turned it into resin. But I dont think resin is formed around the Heart because it takes the players life force when a Creaking is hit. I believe that punching the Creaking transfers the damage to the Heart, causing it to bleed resin, which is similar to a plants sap. So, the illagers pumped a block full of soul energy, causing it to become sentient and draw the life force from everything around it, including the life from the plants, creating a concentrated area of resin for the Heart. This would mean that the Heart came before the resin blocks.
Ancient Builders: Don't create the Torment Nexus! Illagers: We studied the block that created the Torment Nexus and created a copy of the Torment Nexus.
What if instead of the creaking, he was the freaking, and instead of attacking you when you’re not looking, he gives you backshots when you’re not looking
SUPER interesting stuff for SURE!! Thanks for the vid @ Wifies! P.s. My jaw DROPPED whenever you made the villager and paleness comparison and stealing the life force and turning them pale WOULD make sooooo much sense tho really! Loved ur thoughts on the creaking!! Thanks again!
So this is what Wifies has been up to in his spare time while parrot was off amalgamating factions to unite an army in the farlands, what an exciting revelation 😂💀
@@BboyReso It is quite possible for plants to be conscious. It's difficult to say for sure when they don't have a brain, but plants do show signs of consciousness.
I love these theory videos! I used to watch them all the time and I hadn't realized until recently how much of it I've just accepted as what happened in the games lore, the stuff about the endermen especially. I really like how they tie back to each other
SO WHAT I FIND WEIRD: Wardens can only hear Sniffers can only smell and creakings can only exist when you dont look at them Seems minecraft has alot to do with senses in mobs now huh?
What’s interesting is that these blocks defend themselves when there is only one player in the entire world, meaning that something must have come before in order to make them want to defend themselves.
The only Pale Garden I've found was after around 4~5 hours of exploring and it was literally close to a mansion, thought it was cool and sparked the same idea in my mind
I agree with you. The creaking forest itself, looks like a dead gray version of the dark oak forest. Given we do know the Illagers have done unspeakable things, it’s not far off to imagine that there were some failed experiments in their process? This would explain why they wish to stay away from The Creaking, because it’s one of their failed experiments that they don’t want to be around. Or they’re terrified to what their own creation could do to them? 🤔 The eyes on this thing reminds me of the Enderman, and its mechanic is opposite to the Enderman. While it is a stretch to claim the creaking is an Enderman, I think it’s interesting. 🤔 I’m excited to see what other mysteries people will find, and if we will find a solid answer. 😀
I love this theory but I think instead of the ancient builders making the warden, the warden invaded their home and the illagers misunderstood what happened
Interesting theory, mild disagreements; overall a wonderful watch. I'd ask people to consider... - Illagers hold the little spirits captive, meaning there is another life-force/soul to potentially implement into objects/blocks. - Lapiz, a near forgotten little detail where some of the illagers control others via placing magickal lapiz into peoples heads (detail in certain woodland mansion statues) - The former two notes means without mentioning the Warden, Illagers can remote control something, change a creature's nature/functions, AND have a life source fuel that is not from the deep cities. - Woodland mansions have a mock up of an ender portal, NOT anything from the deep cities; suggesting they don't have knowledge of the warden nor the blocks associated with it. - Woodland mansions also do not have soul sand (last I checked) meaning the illagers don't have knowledge that souls are stored in soul sand. Personally, IF the illagers are the genuine creators to the creaking, I would think they did it via plants. Woodland mansions hold treasure, small prisons, but also have those varying plant rooms. Without mentioning the Warden nor the deep cities at all. It would be a simple stroke to point out that illagers applied magick via lapiz to plants. An possibly implimented souls via the creatures they hold captive. We also know if those little winged sprites are controlled successfully, they are vile to players; imagine how they would act if not controlled.
True. Although, something I realized during this video is that Mojang is adding back that feeling of unknown creepiness that was lost as Minecraft updated over the years. We may not have The Fog, which indeed was ominous and spooky, but now we got full-blown terrors that track us by sound and smell as they blind us, and creepy statue-like stalkers that only move when you've got your back turned. tldr: minecraft is no longer generally spooky, but now it is very spooky if you want to go find it. Good design, common Mojang W (their Ls are equally common)
Interesting theory, but it can't be correct. Illagers existed during the time of the ancient builders, so they can't be created by the builders. The endermen can also not be ancient builders, because they also existed during the time of the builders, both can be seen in minecraft legends. I see you are following game theory's saga, but that one is very incorrect and has much guesswork. I recommend expanding on Xatrix's broken god saga, as it has no prove of being incorrect as of yet (if anyone DOES have proof, please tell). It has also become only more likely the more minecraft updated and released new content like the movie. Perhaps give it a go?
Illagers are already known to be racist to both of the other human races- villagers and players- as well as to sheep, since evokers change blue sheep red
I think you’re looking too deep into the sculk catalyst part, that’s just a coding thing where it detects nearby entities dying and produces sculk based off XP
1:pigglins have fear of campfires because gases produced by the pigglinsl is what made nether into this hell 2: the ancient humans do not created directly the warden, they created its portal to try to escape from the wither and released the warden 3: pillagers lore are explained in minecraft legends, so I do believe in your teory that the pillagers created the creaking, but they where not villagers back there
Another theory: maybe that's why other villagers created the golem. They thought that thing they created (creaking) was horrible and tried to destroy it and maybe that's why illagers hate villagers and traps them.
I would say I agree, but there is one or two things you missed. As in, when you break the creaking heart, your killing the creaking, who could be the monster that your hunting, and that I think the creaking want’s to die, tired of being under the heart’s control, so it gives players the path to free it. Also,I think the creaking stays in the 30 block range of the heart, because it has invisible chains, and if it gets out of the range of the chains the creaking kills it. I think the creaking was a passive mob before the heart started corrupting it. The question is, which passive mob and why? I think the mooshroom, and before you call me crazy, think. What connection does the creaking have with the mooshroom? Well on the mushroom island, there are no hostile mobs, but in the pale garden,, there are only hostile mobs, so what if the creaking is a corrupted version of the mooshroom? That’s all the lore I have, so bye!!!
this explains, why zombies don't attack Illagers (from jebb named - ill means Affected by illness) the illagers are lifeless, zombies only agro at villagers and players (both have life energy)
I have an even better theory, more grounded: -Illagers need wood for their conquest, and live in Dark Forest. -They try to grab wood from Pale Garden, and get their ass kicked to fright. That's about it.
The explanation of the illagers skin being gray because their life force is being drained also could tie into the official minecraft video where they say the they are called Ill-agers for a reason (they basically implied that they are ill/sick and this is the reason why they are gray)
Yo bro, I would like to see the full story/lore of Minecraft. I know couple TH-camrs did it but I think I'm not only one who'd like to see your version of this. As for me, your theories are the most accurate))
I want to point out a crucial fact: -The Creaking doesn't attack ANY MOB but the player. I could make the case that the sheeps made the creaking because they aren't attacked by them and doesn't fear them.
I think it only attacks those that it thinks of as a threat, so it doesn't attack the Illagers because just creating the Creaking is enough to scare them, so why waste energy chasing them
@@Vinni-2K villagers probably don't drop exp from a gameplay perspective, encouraging the player to trade with them to earn exp instead of just killing them.
The creaking looks more of reverse Warden to me. Think about it Warden:big, muscular, stable structure, blue/black color, lack of eyes, attacks when you make a sound. Creaking: small, skinny, unstable structure, orange/brown color,lack of mouth, attacks when you don't see him(but the last one is indeed more of reverse mechanic of enderman) And something that I noticed is that they both have similar antennas on their heads
I have a theory on how whatever formed the pale gardens is what was responsible for turning villagers into illagers in the first place. I mean, the most obvious connection is how illagers look like pale, drained versions of villagers, just like how the pale garden is a pale, drained version of a dark oak forest. There is definitely something to run with there, could explain why they fear the creaking, they know what its capable of and are trying to limit the spread of resin by not attacking it. Hell, instead of them being based on the warden, it could be the other way round, with them taking a creaking heart and corrupting it with skulk
Great video, your conclusions are super similar to ones I came up with on my own, with some extra details that really strengthen your theory, very well done as always
that's an interesting correlation you made with the illagers losing color, however I do have one pet peeve with your theory and that is that it doesn't address the creaking only spawning at night. Mojang rarely does things without reason. They could've easily made the mob always present, but the fact that it is only active at night is definitely a clue that needs to be addressed
What Secret is the Wifies Hiding...
:3 ello
Fix Wembu comment like count
What secret is the Wemmbu content hiding…
@@Cartoon079 hewwo :3
Wemmbuuuu!!!!
I was increasingly getting excited at the end, and when u mentioned the pillager grey skin link I just FREAked oUt
THE PILLAGER SKIN AND CREAKING HEART REALLY HAD ME BLOWN AWAY TOO
you were inCREAKingly excited?
@@janman3660 I was CREAKped out
SAME I GOT SO STOKEDDDD
i loved that link
I do like that the Creaking has tendrils on its head like the Warden. You know a mob is intimidating when a weeping-angel-wood-spirit version of it is tame by comparison.
It also might be a coincidence but, when I found the pale garden, because of the altitude at which it generated, there turned out to be an ancient city beneath it. It felt very fitting to find them together.
Ooohh. That's good. I've been restoring an ancient city myself, I should use pale plants for foliage and shrubs there.
Wait I didn't even notice the tendrils that's a fire connection
@@Wifies Thank you. It’s one of my favorite details in their designs so it really sticks out to me I guess 😅 It makes it look like they have pagan looking antlers/horns so I really like it.
I've also found the Pale Garden generated above/near Ancient Cities in at least one world I made. One had a Woodland Mansion right next to a Pale Garden and both were above an Ancient City adjacent to snowy mountains. Glad to see it may not have been a total coincidence. This does have some interesting lore implications given how/where they generate.
@@bluejayofevil Yeah, I think that their generating in such close proximity is very intentional. I also think that Mojang might be heavily implying a lore connection between the illagers, the ancient cities, and the pale gardens that might be more important to the game’s overarching lore than it initially seems. As if the illagers’ manipulation of the natural world, similarly to the players and the ancient builders, is slowly corrupting the over world by unintentionally inviting more dangerous and mysterious forces into it.
MATPAT:Retires
Evrybody: Losses intrest in Minecraft Lore
Wifes: But I'm still standing
everybody: starts to favor unstable universe
this comment was not it dawg 😭
Retrogamingnow is still standing too
Nobody lost interest, matpat had ass theorys
what about tom...
The Totem of Undying applied to this theory is even more fascinating. 'Totem like biome' happenstantially leads me towards the thought aswell.
The totem of undying may not have been an attempt to cheat death, but to instead, harness the life force of others to restore that of the Illagers, once stolen by the Creaking Heart.
What if then totem of undying isn't made out of gold but instead...resin
@pie662 Wow, that'd be crazy
and that's why they're hostile to villagers, they want to take their life away from them to replenish their own
I bet it's a combination of gold and resin and soul Magic illegar have been tapping into soul Magic experiments like this guy said the pale Garden was originally a dark oak forest it's probably Dumping Ground for the failed experiment creaking heart in a way the illager followed the ancient builders too dam well since the ancient Builders were messing around with soul Magic and soul sand research and end up making the Wither
@J0hnzie in a way it's a consequence of their own soul Magic research
What's really terrifying is that all music and sounds(Except walking if I'm not mistaken) stop when in the pale garden, which adds to the creepiness of the whole thing
Sounds are fine and in fact more amoke in the gardens
I think it’s kind of interesting that while the warden is completely blind, the Creaking has 3 eyes
ActuallyThe wardin looks like it’s blind but actually, I got blinded by light, so it keeps his eyes close😊🎉 I feel bad for the warden
The illagers’ behavior makes me think- do we know why creepers are afraid of cats?
ngl, i did not expect wifies to COOK this hard.
how tf did he manage to connect the pale garden to the illagers so eloquently 😭
Ikr!?!
My spine is creaking
That doesn’t seem good
@@kookikidsfamily3347 if you liked the old mincraft just go play it
Mine too 😞💔 also my knees 💔
Same 😔
@@Wifies😔 me too
I remember hearing something Mojang said in a page on Illagers that they can't reproduce. And with the fact that killed Illagers can't respawn in woodland mansions, maybe the Creaking is the reason why.
Nah that’s from a non-canon book. It’s confirmed in Minecraft Dungeons’ prequel book (which is canon) that illagers can reproduce
@@sboy2044 Thank you for the information 👍
r34 artists must not read books then
@@sboy2044 Hi.
Informative. Thanks. 👍
@@sboy2044nightmares
The secret of the Creaking is almost as secret as Mojang's eula changes
Bars
bro be spitting bars🗣🗣🗣🗣🗣🗣
@@WifiesThere r 3 eyes in creaking, 3 souls in wardens chestplate, 3 heads in wither 😊
i love big companies not adhering to laws and getting 0 repercussions 🔥
@@Wifies 🗿
The "scrapped Walmart Version of the warden" got me laughing 😂
Came here to say this too, what a great line 😂
Came here to say this too, what a great line 😂
Also came here to say this, such a great line 😂
Also also came here to say this, such a great line 😂
This is my go-to Minecraft lore theorist channel. Ever since Mat Pat left, so did the interesting lore. Thanks for continuing his legacy.
FR not to be mean but Tom really doesn't cut it
check retrogaming
@@kvp2249 i was about to comment this lmao RetroGamingNow has way better lore imo
Game Theory's lore is very sensationalist, it doesnt sound as serious as RGN's lore theories
Mine is RetroGamingNow.
@grandmasteryoda6717 oh he's super cool too, he takes an eerier spin on the lore
I think "garden" is also a tell. A garden is created and curated. I think it is telling g us am entity from the game created it. If the creaking is only a puppet, it couldn't be them... so who?
This break down was incredibly compelling. New sub
Edit: apparently you totally addressed this wording clue xD
THEORY: What if the biome was already there? The pillagers tried to build some sort of mansion there, tried to cut down the trees. In an attempt to cut them, they created wounds in the trees, which quickly healed by resin, the blood of the trees. They kept harvesting the resin only to wound the logs even more, till one day, hearts began to form, to let the blood (resin) flow faster through the tree to heal the wounds. Resin was much harder to gather now and the trees healed too fast for the pillager's liking, so the evokers used magic to prevent the healing and make harvesting resin much easier. But the magic caused extreme mutations, and based on evolution, one was very successful, so successful in fact that it made the tree almost uncuttable by the pillagers, making it spread its genes all around the garden. The mutation was a self defense mechanism, it allowed roots of the tree containing resin (creaking has resin inside, cuz resin eyes), to be controlled remotely by none other than the source of resin, the heart. It allowed the trees to protect themselves against anyone whod try to do them harm. The pillagers learnt that the hard way, losing dozens, if not hundreds in an attempt to cut down the trees, harvest resin or fight back. With their friends and families gone, its safe to say the creakings have caused some OCD to the illagers, or it just taught them not to come anywhere close to those things, so they dont have to defend themselves (aka the heart).
But what keeps it invincible? When a player tries to hurt the creaking, the heart sends resin particles through the air to heal it, as the resin's main purpose is to heal the tree or creaking, thats how resin drips down the creaking heart, allowing us to harvest it. But as you might have seen, there are some gray particles flying from the creaking to the heart. We can assume this is the "used up" resin, just like our blood has a different colour when all its oxygen has been used up by the body, the creaking returns the used resin to make up space for the orange one. That makes it technically unkillable, unless of course we kill the heart, which acts as a brain at the same time.
The players (as well as the ancient builders who came before them), are the only mobs in the game willing to cut down the trees for their wood, so the flowers that bloom at night, see the players and warn the hearts about their presence (or the hearts just sense the players). Then the creaking tries to kill them, and not something like a creeper, who will destroy the trees only if attacked.
The hearts need one log above and one log below to work. Why is that? Because around the logs there is bark which acts like our skin, but on the top and bottom... it is cut, there is the "flesh" with all the tiny ''veins'' and ''arteries'' that allow resin to flow inside the tree. Just like our heart requires a body to function (even a small one like a baby's body), it needs some wood to circulate the resin and probably take some nutrients and other substances the logs have gotten from the leaves, just like our blood takes oxygen filtered by our lungs.
The strength of the creaking is the element of surprise. If it is seen moving from far away, someone can just run away and return at day when the creaking has perished due to the trees focusing their energy on photosynthesis, instead of self defense. Thats why the creaking's secret is stealth, killing the enemies before they have a chance to react.
I THINK THATS ALL? I have a theory about the deep dark, tell me if u want me to spend another hour explaining it.
I loved reading this omg Pls tell me more
Dude you deserve attention by Wifies
Nice theory, but I think it's built on more speculation than what the video captures, and the fact the biome is called a garden alludes to the fact that it's manmade
@@Sweaty2998 If the biome name was given for this exact reason, maybe we can assume that it was all dark oak till the mutation took place, which changed the color of the trees. Also maybe the pale color of the leaves means that the trees sacrificed photosynthesis for whatever reason, but I dont have a good enough theory to suggest what alternative source of renewable energy (if not sunlight) the trees use to stay alive. Ill try to think of a way the flowers blooming during the night are connected to all these, it probably doesnt have to do with moonlight since everything works the same whether the moon is full or not...
I think that the creaking heart is just like a blood clot but with trees and the magic of the evokers gave the resin blood clots life.
Great Video! I want to offer a few counterarguments:
1. If Mojang truly intended eye blossoms to suck the life force of bees, wouldn't they make them inflict a more applicable option effect, such as withering or harming?
2. We can’t really definitely say that the resin came first based on the chest loot of the woodland mansions; the whole argument that, because they are naturally generated, they came first is somewhat mute, given the fact that creaking hearts also generate naturally, and the only way we known of to create resin in the game, is by utilizing creaking hearts, not the other way around. If this were true, though, it would lead to a much less interesting story/video, and a scenario similar to what you mentioned with the larger expedition parties.
16:31 Pure Wifies nostalgia.
I would believe this more if there were abandoned illiger outposts in the pale garden.
That would be so sick if there were - pretty much would confirm it
@@WifiesMabey they purposely left that out knowing that we would catch on and didn’t want us to know something…
@@TyrannosaurusTrain or a outpost in a lifeforce draining area wouldn't be a good idea.
Idk maybe they could code outposts to spawn right next to pale gardens, idk how the code would work for that, but maybe
@ yeah or maybe they could Guarantee a spawn somewhere in it and make the biome bigger
@@TyrannosaurusTrainWhy Do You Call My Name
I like your theory on the Creaking being the wish version of the Warden, and that the Creaking heart syphoned the life force of everything around it and turned it into resin.
But I dont think resin is formed around the Heart because it takes the players life force when a Creaking is hit. I believe that punching the Creaking transfers the damage to the Heart, causing it to bleed resin, which is similar to a plants sap.
So, the illagers pumped a block full of soul energy, causing it to become sentient and draw the life force from everything around it, including the life from the plants, creating a concentrated area of resin for the Heart. This would mean that the Heart came before the resin blocks.
Its like if walmart made a model replica of some highly praised artistic thing, everyone can use the cheaper version, and in mass
the idea that the creaking heart is what turned the illagers grey is super cool, a connection I didn't even think about
Plot twist the creaking is haunted by Deanthebean9
noooooooo
bro😭😭😭
greenbean13
DUN DUN DUUUUN
Who is that?
Ancient Builders: Don't create the Torment Nexus!
Illagers: We studied the block that created the Torment Nexus and created a copy of the Torment Nexus.
Warden: Works all over Sound, and occasionally Smell.
Freaking: Works around Sight, only moving when you're not looking.
That's just a theory.
OH NO NOT THE FREAKING
THE FREAKING AAAAHHHHH
FREAKING
What if instead of the creaking, he was the freaking, and instead of attacking you when you’re not looking, he gives you backshots when you’re not looking
@JaSeanCarter_1 NO!
SUPER interesting stuff for SURE!! Thanks for the vid @ Wifies!
P.s.
My jaw DROPPED whenever you made the villager and paleness comparison and stealing the life force and turning them pale WOULD make sooooo much sense tho really! Loved ur thoughts on the creaking!! Thanks again!
12:24 THE LORE
Let’s just hope that 1.23 finally gives the Illagers a redemption.
Dawg not even 1.22?💀
@ 1.22 seems to be carrying on from the drop that gave us the creaking, which these things are apparently scared of.
My reaction was priceless at 14:47 as my mind discombobulated at what I was hearing.
So this is what Wifies has been up to in his spare time while parrot was off amalgamating factions to unite an army in the farlands, what an exciting revelation 😂💀
4:07 I will say that that's not uncommon among plants
“Alive” in this context connotes some semblance of consciousness/sentience, which is uncommon among plants wouldn’t you think
@@BboyReso It is quite possible for plants to be conscious. It's difficult to say for sure when they don't have a brain, but plants do show signs of consciousness.
@@smipner that’s fair
Real💀
14:41 Actually blew my mind off
I can't believe I've never discovered your channel. This adds so much depth to my ever growing love for this beautiful beautiful game.
Wifies can make lore out of thin air
Fr tho
It's magical fr
12:01 aint no way bro pulled out the "scrapped walmart" description 🤣
I love these theory videos! I used to watch them all the time and I hadn't realized until recently how much of it I've just accepted as what happened in the games lore, the stuff about the endermen especially. I really like how they tie back to each other
Which is better? LIKE for Creaking! Comment for Creeper!
Can I do both??!
Creaking Toilet or Crepper??
*insert kid noises*
Both!!
From this reality please
Spoke the creeper is a classic
SO WHAT I FIND WEIRD:
Wardens can only hear
Sniffers can only smell
and creakings can only exist when you dont look at them
Seems minecraft has alot to do with senses in mobs now huh?
I’m going to trust this theory until game theory makes one
Minecraft is now a horror game, and I love it
🧑🚀 Always was
always was
why is the word NO spelled out with dandelions 1:44
What’s interesting is that these blocks defend themselves when there is only one player in the entire world, meaning that something must have come before in order to make them want to defend themselves.
0:38 "Wiftheory, the show that always jumps for the heart"
peak fiction mentioned
turned the illagers grey too... nice detail i would have never thought of, but yeah i like that and its my new headcannon. thanks wifeory
“Scrapped Walmart version of Walmart”… personally, I would NOT TAKE THAT
"Walmart Warden"
10:12 bro is running from the entire creaking family tree
I love how, with every update, the theories become more intertwined and change other theories
The only Pale Garden I've found was after around 4~5 hours of exploring and it was literally close to a mansion, thought it was cool and sparked the same idea in my mind
You are a genius! Great content btw. I subscribed.
14:58 YOOOO THIS IS GENIUS
Fun fact: the creaking and the warden are dating
0:05 DOCTOR WHO MENTIONED
Nobody gonna talk about the fact he said “Pale Forest”?
Man this was fire it just makes so much sense thanks wifies i appreciate you
I agree with you. The creaking forest itself, looks like a dead gray version of the dark oak forest. Given we do know the Illagers have done unspeakable things, it’s not far off to imagine that there were some failed experiments in their process? This would explain why they wish to stay away from The Creaking, because it’s one of their failed experiments that they don’t want to be around. Or they’re terrified to what their own creation could do to them? 🤔
The eyes on this thing reminds me of the Enderman, and its mechanic is opposite to the Enderman. While it is a stretch to claim the creaking is an Enderman, I think it’s interesting. 🤔
I’m excited to see what other mysteries people will find, and if we will find a solid answer. 😀
wifies i watch these all the way through! Love your vids! Keep up the good work!
Welcome to "wifeory" Game theory's jealous
This was an epic video! Keep up the good content :)
I love this theory but I think instead of the ancient builders making the warden, the warden invaded their home and the illagers misunderstood what happened
6:43 because it triggers PTSD is crazy
Fr💀
Interesting theory, mild disagreements; overall a wonderful watch. I'd ask people to consider...
- Illagers hold the little spirits captive, meaning there is another life-force/soul to potentially implement into objects/blocks.
- Lapiz, a near forgotten little detail where some of the illagers control others via placing magickal lapiz into peoples heads (detail in certain woodland mansion statues)
- The former two notes means without mentioning the Warden, Illagers can remote control something, change a creature's nature/functions, AND have a life source fuel that is not from the deep cities.
- Woodland mansions have a mock up of an ender portal, NOT anything from the deep cities; suggesting they don't have knowledge of the warden nor the blocks associated with it.
- Woodland mansions also do not have soul sand (last I checked) meaning the illagers don't have knowledge that souls are stored in soul sand.
Personally, IF the illagers are the genuine creators to the creaking, I would think they did it via plants. Woodland mansions hold treasure, small prisons, but also have those varying plant rooms. Without mentioning the Warden nor the deep cities at all. It would be a simple stroke to point out that illagers applied magick via lapiz to plants. An possibly implimented souls via the creatures they hold captive. We also know if those little winged sprites are controlled successfully, they are vile to players; imagine how they would act if not controlled.
0:12 My guy did not just call it “Pale Forest” 💀
Well it definitely isn’t a garden
It’s literally called pale forest are you lost
@acryaa7587 it's called the pale garden bro...
Garden@@acryaa7587
@carter_63same thing bro dont argue over small things ;-;
now
we need a whole video explaining the whole lore of minecraft
I think it’s weird that they just form nowhere ads a mob that is like horror themed🤔
True. Although, something I realized during this video is that Mojang is adding back that feeling of unknown creepiness that was lost as Minecraft updated over the years. We may not have The Fog, which indeed was ominous and spooky, but now we got full-blown terrors that track us by sound and smell as they blind us, and creepy statue-like stalkers that only move when you've got your back turned.
tldr: minecraft is no longer generally spooky, but now it is very spooky if you want to go find it.
Good design, common Mojang W (their Ls are equally common)
Wifies is a very good youtube
I mean youtuber
The pale garden should spread like corruption, hallow and crimson in terraria
Idk since skulk already fulfills that role🤷
not really. Corruption has trees
the armor stands had enough of being treated like nothing
7:25 heh check the new snapshot 👀
I love your videos so much man they entertain me more than any other minecraft stories or theories ever do. Keep it up ❤
Interesting theory, but it can't be correct. Illagers existed during the time of the ancient builders, so they can't be created by the builders. The endermen can also not be ancient builders, because they also existed during the time of the builders, both can be seen in minecraft legends. I see you are following game theory's saga, but that one is very incorrect and has much guesswork. I recommend expanding on Xatrix's broken god saga, as it has no prove of being incorrect as of yet (if anyone DOES have proof, please tell). It has also become only more likely the more minecraft updated and released new content like the movie. Perhaps give it a go?
cant wait for the hero of the illagers effect
Yo Babe wake up, Wifies uploaded!
Frfr but not what I was expecting. I was expecting a arg vid😂❤
what if the pale garden was once a dark forest but it burnt down and the ash just remained.
7:04 it's racisim dark to pale
Illagers are already known to be racist to both of the other human races- villagers and players- as well as to sheep, since evokers change blue sheep red
I'm just waiting on bro to explain what cats are hiding...
WHAT DO THE CREEPERS KNOW!?
WTHHHH😊
I think you’re looking too deep into the sculk catalyst part, that’s just a coding thing where it detects nearby entities dying and produces sculk based off XP
1:pigglins have fear of campfires because gases produced by the pigglinsl is what made nether into this hell
2: the ancient humans do not created directly the warden, they created its portal to try to escape from the wither and released the warden
3: pillagers lore are explained in minecraft legends, so I do believe in your teory that the pillagers created the creaking, but they where not villagers back there
Another theory: maybe that's why other villagers created the golem. They thought that thing they created (creaking) was horrible and tried to destroy it and maybe that's why illagers hate villagers and traps them.
I would say I agree, but there is one or two things you missed. As in, when you break the creaking heart, your killing the creaking, who could be the monster that your hunting, and that I think the creaking want’s to die, tired of being under the heart’s control, so it gives players the path to free it. Also,I think the creaking stays in the 30 block range of the heart, because it has invisible chains, and if it gets out of the range of the chains the creaking kills it. I think the creaking was a passive mob before the heart started corrupting it. The question is, which passive mob and why? I think the mooshroom, and before you call me crazy, think. What connection does the creaking have with the mooshroom? Well on the mushroom island, there are no hostile mobs, but in the pale garden,, there are only hostile mobs, so what if the creaking is a corrupted version of the mooshroom? That’s all the lore I have, so bye!!!
Maybe I’m wrong, but I think that’s what’s happening
I think the design of the creaking is actually one of the concept arts of the warden
I'll be honest, if your Ender Dragon video was anything to go by, I'm a little hesitant to take your theory videos at face value.
this explains, why zombies don't attack Illagers (from jebb named - ill means Affected by illness)
the illagers are lifeless, zombies only agro at villagers and players (both have life energy)
I have an even better theory, more grounded:
-Illagers need wood for their conquest, and live in Dark Forest.
-They try to grab wood from Pale Garden, and get their ass kicked to fright.
That's about it.
so your theory is that the pale garden was created because it felt like it awesome
Fantastic GT-esque lore video!!
Leaving this here, to show ppl the abridged version; 12:24
The explanation of the illagers skin being gray because their life force is being drained also could tie into the official minecraft video where they say the they are called Ill-agers for a reason (they basically implied that they are ill/sick and this is the reason why they are gray)
Yo bro, I would like to see the full story/lore of Minecraft. I know couple TH-camrs did it but I think I'm not only one who'd like to see your version of this. As for me, your theories are the most accurate))
I want to point out a crucial fact:
-The Creaking doesn't attack ANY MOB but the player.
I could make the case that the sheeps made the creaking because they aren't attacked by them and doesn't fear them.
I think it only attacks those that it thinks of as a threat, so it doesn't attack the Illagers because just creating the Creaking is enough to scare them, so why waste energy chasing them
MY GOAT WIFIES PLEASE DON'T BE DEAD ON UNSTABLE
1:52 it doesn't spread bcuz the creaking doesn't drop exp, sculk catalists spread based on the amount of exp the mob drops.
xp is essentially the life force of things, the fact the player can use it speaks volumes of the power or whatever
@@xxizcrilexlxx1505 so why do villagers not drop any
are they dead now
@@Vinni-2K villagers probably don't drop exp from a gameplay perspective, encouraging the player to trade with them to earn exp instead of just killing them.
@@Vinni-2K they dont? huh, reminds me that new mobs dont either...
I really hope the creaking is in the minecraft movie
Ah yes, the reverse enderman
The creaking looks more of reverse Warden to me. Think about it
Warden:big, muscular, stable structure, blue/black color, lack of eyes, attacks when you make a sound.
Creaking: small, skinny, unstable structure, orange/brown color,lack of mouth, attacks when you don't see him(but the last one is indeed more of reverse mechanic of enderman)
And something that I noticed is that they both have similar antennas on their heads
15:06 best logic of pillager
WAFFLE HOUSE
WIFFLE HOUSE!
I have a theory on how whatever formed the pale gardens is what was responsible for turning villagers into illagers in the first place.
I mean, the most obvious connection is how illagers look like pale, drained versions of villagers, just like how the pale garden is a pale, drained version of a dark oak forest.
There is definitely something to run with there, could explain why they fear the creaking, they know what its capable of and are trying to limit the spread of resin by not attacking it.
Hell, instead of them being based on the warden, it could be the other way round, with them taking a creaking heart and corrupting it with skulk
Maybe it sucked the life out of the illagers too, and that's why they are so pale!
Great video, your conclusions are super similar to ones I came up with on my own, with some extra details that really strengthen your theory, very well done as always
8:37, PETA is gonna be on your back for that lol
Omg it all makes sense now… I love Minecraft lore. Can you make a super long detailed Minecraft lore video? Starting with the Ancient builders?
VIRGIN creaking vs CHAD warden
that's an interesting correlation you made with the illagers losing color, however I do have one pet peeve with your theory and that is that it doesn't address the creaking only spawning at night. Mojang rarely does things without reason. They could've easily made the mob always present, but the fact that it is only active at night is definitely a clue that needs to be addressed
The Creaking Heart is Herobrine's Heart put in a tree and the creaking is his puppet...