Arma 3 Eden Editor | Have AI Chopper ready for when briefing finished

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  • เผยแพร่เมื่อ 21 เม.ย. 2021
  • This tutorial will show you how to have a helicopter ready to transport your team following a briefing.
    Arsenal Script: place into the init field of any object:
    ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal;
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ความคิดเห็น • 14

  • @stealthisoptional2711
    @stealthisoptional2711 3 ปีที่แล้ว +4

    never have i ever been this early to a video

  • @brenbear1979
    @brenbear1979 3 ปีที่แล้ว +2

    Genius. Everday is a school day. Keep up the good work pal!

  • @clej219
    @clej219 2 ปีที่แล้ว +3

    Thanks man.. These tutorials are simple and very useful...

  • @WhiteRaven798
    @WhiteRaven798 11 หลายเดือนก่อน +1

    Very nice. Thank you

  • @johnk5165
    @johnk5165 3 ปีที่แล้ว +3

    The concern here is that if you don't get everyone to the chopper before the timeout, the aircraft will leave people behind. I've found that if you use the 'Get In' waypoint from your player, and a 'Load' waypoint on the chopper, have them connect by activation waypoint along with your enableAI/disableAI scripts, then the chopper will never leave until all are onboard. So on the 'chopper' still have the 'h1 disableAI "MOVE"' and on the 'Load' waypoint use 'h1 enableAI "MOVE". Basically what happens is that once you board the chopper will turn the engines on.

    • @TheOldDutchGamer
      @TheOldDutchGamer 3 ปีที่แล้ว +3

      you can also use the 1st waypoint condition "SL1 in h1;" , set the waypoint on the heli.
      That way the heli only flies away when SL1 is in the heli, So let the SL1 always enter the heli last :)
      I like it that the heli won't start up before you enter the trigger.

  • @alleviatixn
    @alleviatixn 11 หลายเดือนก่อน

    Working on a mission, theoretically I can group 2 chopper teams to the one I’m getting in, and it won’t take off until we do, and all the AI gets out because of Transport unload. That’s what I’m working on currently. I think using this video I’ll be able to set it up. Still a lot of details to go through

  • @thegamingfez117
    @thegamingfez117 3 ปีที่แล้ว +3

    Great series of videos! I'm trying to get into mission making for singleplayer, and was wondering is there any way to boot AI out of vehicles on a land command, say a different non player controlled squad in a heli for example?

    • @OnlineCombatBN
      @OnlineCombatBN  3 ปีที่แล้ว +2

      If you have AI in a chopper that you want to get out of it on landing, set the waypoint at the landing area as "transport unload". That should kick all the AI out.

    • @thegamingfez117
      @thegamingfez117 3 ปีที่แล้ว +1

      @@OnlineCombatBN Awesome, will try that! Thank you!

  • @jeanthiery9801
    @jeanthiery9801 2 ปีที่แล้ว +1

    Did bohemia patch something ? I have an issue with the heli getting stuck mid air

    • @OnlineCombatBN
      @OnlineCombatBN  2 ปีที่แล้ว

      There has been an update since but I don't think it should freeze a helicopter

    • @jeanthiery9801
      @jeanthiery9801 2 ปีที่แล้ว +1

      @@OnlineCombatBN i don't know man i'm still learning great videos by the way