FYI, how the wolves' AI work is that when you tell them to stay, they will patrol around the radius of where you told them to stay, so if a wolf sees an enemy they will chase until the max radius of its "stay-point" and then return. It's to prevent them from chasing a deer or w/e for miles and you risk losing them.
I'm going to build a base with a funnel entrance with a raven throne right at the gate. When a raid happens I shall sit at the throne and calmly say "release the hounds". I shall watch as my glorious fur Armada decimates the foolish rabble that dare to enter my sanctum!!!
Wolves also after you let them just respawn everywhere will be found alllll over your island that you've put your base on. They will get outside your base walls and then will breed outside as they kill deer/boar and eat the meat, they will drop puppers everywhere... my island literaly has about 120+ wolves all over it... lol.
Yep, every time I go chop wood I find a bunch more tame wolves running around murdering everything they can find. I usually bring back any I can get to and set them up in spots around my base for defense. It's pretty funny though that the game is actually mimicking the ecological destructions humans enact with invasive species pretty well.
Same. I started with just a mated pair in front of my main gates and they just started feeding on deer/necks. I don't even have an accurate estimate as to how many I have. They have started crossing the water to another island and are starting to breed there. At this point the exterior of my base is an auto farm for all the basic resources.
The key to wolf defense, is to have the wolves stationed at the perimeter of the base, and then further towards your base. The wolves will kill the creatures the moment they spawn. also make sure to have some wolves that you NEVER pet, because then those wolves will roam around without limits. aaaaand now you have the whole biome secured (maybe even neighboring biomes too).
I know a lot of people are against it, but it would be cool if you could get late-game shackles or something that have runes engraved into them to control some weak enemies like skeletons. Imagine having a handful of archers stationed in towers or along walls around a base.
I've used Wolves as base defense for awhile and it's amazing. Wolves will stay within a range but that range depends on if you clicked on them and told them to 'Stay' or if they are new wolves that grow from Pups in which case their roam distance is about twice as far. Try to build where there is a population of deer or boar that might roam through. If that's not the case you will have to feed them often yourself to keep them healthy and to grow their numbers. As a safety measure I keep a small pen inside my base walls with a few 2 tar wolves in case I lose all the ones outside.
Nice, yes. I started with a pair and they’ve now taken over half my island. Lol. New playthru, I haven’t tamed yet. Just found the 1st snowy peak to scout out.
For those of you short on time, the TL;DR is Yes* *Except wolves won't attack the wolf raid. *Can't attack the Drakes obviously. *Can't kill Fulings unless you have a lot of 2-stars or a wolf trench.
I have been using wolves for a while. They are within my base walls with access to the trench and to the outside. In the travel from the third base of the wolf location, we took 4 and they dropped babies along the way. so we have wolves all over to run around without any issues on our main island. Now we easily have 50+ in the vicinity of our main base. Great video!
made an unlimited lox farm near my base and let them roam around, your pretty much safe from all the raids but drakes. its for sure interesting to watch with so many lox roaming and attacking dear, bore, necks, greywarfs and anything that decides to step near your base.
I'd recommend building a barn/kennel with a roof before the drake raids start to protect your boars and wolves. My friends and I play together on a dedicated server, we have been holding off on killing Bonemass because one of us went out of town. It's given us time to prepare for the drakes with defensive towers and barns to protect our tamed creatures.
Wow. Thanks. I didn't think of this and actually had a drake raid at my first base while I was working there....my wolves and boars will now have roofs over them! Thanks so much! I'm going for Moder tonight! Long prep...
Make watcher's towers around your base, being the wolf den below each tower. They will be protected from drakes and they'll get rid of melee threats while you haunt ranged ones
Wolves need a bit of "boarder control building" to be at their best. For starters, imo, you should always have a trench around your main structure. Large enough to prevent a troll or equally larger enemies from hitting your base. This will also prevent your wolf pack from attacking your own structure during raids. Rear your wolves in a pit or a thick stone structure outside of this trench. Once tamed, either build a staircase for them to get out, destroy a portion of your Stone Wall, or you can always raise the ground up until they can just simply walk out. I also recommend in your main trench to either breed two star boars or have one main two star wolf for stragglers that fall over the edge. Nothing can destroy ground, so this is a great thing to remember while building trenches or outer ground walls. Adding in free roaming high level boars is also beneficial. They will take down the stray wolves that come in the horde, as well as skeletons. If you are building a stone castle, and it is high off the ground level, you can always keep one wolf inside to breed again if you loose them all. Archers are by far the worst for wolves. This can be remedied by the free-born bred wolves, or large boar. Obviously drakes and high level goblins are issues as seen above for both tamed creatures. Side note: Lox do not co-exist with Wolves or Boar! Be forewarned. They will be destroyed as Lox just kill everything that comes near them. So make sure to keep trenches separating them from your other tame animals. Also, they are not as smart finding their food again once they've gone aggro. You will constantly have to check to see if they are near a food source or they will remain hungry. If you have a herd of Lox outside your main trench, pretty much everything that attacks will be killed. (Minus Drakes and a few other high level enemies.) Hope this helps!
Ideally you would have a bunch of two star wolves spread out around the place, and you'd be helping them out, so I'd say realistically the goblin raid probably wouldn't be too concerning as long as you were throwing arrows down range at targets.
Keep em safe inside your base perimeter as a last ditch defense. in raids players can kill armies of them quicker than rely on AI NPCs which can risk damage to your base.
How do you get to tame 10 wolves at once? You terraform a pit in square shape and wait for the "you are hunted event". The wolves will be out to eat you and you will lead them across the narrow bridge you constructed above the pit with a little gap towards another point where you safe. You will then turn around and destroy the first part of the bridge having all wolves falling into the pit. Now you have a bunch of wolves to feed. Don´t know if it works, I built the pit but never triggered the hunt event, it works in my mind though :-D.
I have been breeding a rather large wolf pack that i stationed all around my base. I have only managed to tame and breed 1 star wolves and no star and the skeletons massacre my wolf packs. Last time that event happened while i was relighting my lighthouse. When i came down most of my 20ish wolves near the event were dead. I always keep some inside so I am in the process of breading them back. But the skeletons are no joke. The surtlings will also take out quite a few mostly from fire damage.
If I understand it correctly, they'll only patrol a certain radius from where the "stay" order was given. So if you spaced them out more when you told them to stay, they might not have the same issues with ranged.
I love your vids man! Every time i got one in my inbox and i watch it after looking i instantly switch to the game so Adictive.. Greetings from Belgium ;)
does anyone know what happens if you have patroling wolves with you in the swamp, and you enter a crypt? Also probably there's not much sense taking them into mountains, becuase they won't attack wolves at all, right?
The best defense is to make a tunnel with spikes (a hole into your base as mobs love those) and at the end of it 20 bee hives that will murder anything that is not a flying. Goblins however can still destroy spikes.
Wolves vs Horde would run better with you operating as Ranged Fire Support targeting shamen and softening up Berserkers use the best Bow at hand and your best available Arrows then go to town from a rock or other high place raining death rom above.
2 star wolves on free roam around the base for ages, slowly multiplying on deers and other meaty dudes. Well, I have no idea how many are over there, but I think I have 3 concentrated packs about 30+ wolves each. I must admit I stopped to care about ground raids long ago, since they literally decimate ANYTHING, and yes, goblins included. It looks like 20+ wolves in a pack cross that "critical mass" line when they just stunlock any target and shred it. All I have to do in terms of maintenance is to collect loot once in a while (mostly as a cleanup, really) and throw away some extra meats I got from exploration runs. Luckily i haven't got a single drake raid (his majesty random I guess), and bats are not a big deal either. More an annoyance rather than a threat. TLDR: 2 star wolves, no less than 30 in a pack, with steady supply of meat (Meadows / BF) = totally self sufficient horde of destruction
I don't think you'd need 50-100 to handle the goblins. 2x the wolves (20) would be twice the DPS output... which translates into 1/2 the incoming damage (due to enemies dying quicker). In military tactics this "concentration of firepower" is understood to have effectiveness which is closer to multiplication than simple addition. The movie 300 is based entirely on the idea of denying a large force that advantage. 10 wolves + 10 more after they're all dead does NOT equal the power of 20 wolves all at once. I would guess that around 20-30 wolves would work (with some losses) if they were all spawned from the start.
Hey man, cool video. Was wondering what triggers the events and which ones specifically? I have read which ones can come after killing which bosses, but I have built a base in the meadows with forest and mountain boimes near me. Every event I have had has been drakes and fire guys. I have killed bonemass, but no further. But have killed almost every other monster in other biomes. Would be cool to know if adjacent biomes affect events as well.
i mean moat and wall defends me from invasions. problem i have things spawning inside. i know i can remove all the grass inside and nothing will spawn but that's ugly. im set up between planes and black forest so sometimes goblins spawn inside. i had 5-6 wolfs inside compound and two star goblin with couple friends spawned and annihilated them.
I think you can remove the grass and then add grass back in with the tool and that counts as like a player area and stuff wont spawn, might be worth a shot
You can use the cultivator to replace the natural grass that's removed, haven't tested it myself, but I think it should prevent spawning and keep up the aesthetic of the base.
Apperantly mobs have set spots where can they spawn. I identified the place and removed grass. Not much like 5x5 area right at the wall. They spawn outside of the wall now. I dont think worktables denay spawn btw. And i will try residing the grass and lets see what happens.
Lox will defend against wolf raid. I have 12 tamed lox scattered together with 200+ 2 star wolves outside of my huge base. Yes, I have low fps when I'm on that huge base lmao. Wolves count either goes up or down, at night, fulings are spawning and raiding my base and at morning deathsquitos are spawning and sniping wolves. Dead wolves drops meat, so they kept breeding wolves before night. Sometimes I cull them because I get too much FPS drops.
I think the "confusion" against ranged attackers is a mechanic created so that they can dodge arrows when you are fighting the wolves. I think the AI in the game does serpentine movements to dodge any ranged attacks by the player.
Wolves that are idle have a max engagement range. If you use them for defense they become limited to their chase range. Just leave em in your base as a basic protection or travel with them to build outposts in safety without distractions. Use them for boss fights too, as they can be used to idle near a weak boss spawner to farm them for loot.
@@PsyTramper - True, but if you build the fence around them, let the timer for the raid count down, then you leave the area and let them go to stasis, you may have just hacked a quick way to get a free wolf pack hahahahhahaha
1 put about 30 arround my base. they killed all animals and now i have more then 200 arround my base and a large area. dangerous for fps (15 instead 140) xD but the "free" born wolfes have no range limit and hunt every enemy till he´s dead
i manage to tame em....and i duno where they run off just to attack surrounding enemies. LOL then when wolves increased in numbers...my potato comp started to lag. >.
Another thing I have noticed with animal AI, and what may be making tames seem to 'vanish'. And this goes for the AI of everything. The AI will always try and pat all the mobs and enemies back to their spawn location. So say you found a boar or wolf you want to tame, you drag it off back to your taming pen... now watch it. Does it hug a wall, roam back and forth and kinda... act like it wants to run back to where it was? Yes, that is exactly what is happening. Even after tamed, the AI will still attempt to make it return back to its spawn area. Now the issue comes in that this can cause them to glitch through walls if you say leave the base, and have the area unloaded. Loading back in they can slip though and may appear to have vanished. But if you go back to where you found them, they'll be wandering about. This does not effect animals that are bred and born in an area, as it seems then it sets the spot it popped into as the spawn and the area it should stay at. I use to think some of my tames were just up and vanishing and I was getting annoyed by it, until I happend to return to base and notice a boar outside its pen... it then booked it out of there. Following it, it ended back up where it had been found. I than did this for all the other animals I had tamed, and sure enough, all the tames that were still wild tamed that I thought had vanished, is instead roaming where they had been originally.
@@Revenant483 This is what I recommend until they fix the ai or so. I was having the issue of my boars and wolves vanish until I caught the one boar glitch through the wall and saw it running off. So it seems best to get them where you want them, tame them, and right off breed them before you head off anywhere.
@@Revenant483 Def make sure where you breed them is where you want them to stay put. So if something does happen, say a raid damages their pen and they escape.. they will return back to that area. I now actually allow my animals to free roam the yard of my base instead of penning them up, they don't go anywhere sense they were all born there and stay in a nice little area of their own. With this wolf idea. I'm thinking of setting up the mass breeding system he showed in another video thats all confined inside my base, but dumps the animals outside as there born to build up a defense army while keeping the breeders safe to replace any that die in battle.
the events (raids) continue long after you acquire the wolves and you will still face each of the enemies shown here. So, it's useful to a point and as always, Firesparks vids are to educate, so now you won't waste your time if you think the wolves aren't useful.
@@karnijj1 I just check, I forgot that some of the raid are enemy based event.. so we were both wrong, but you are right, there can be use for them.. Boars, Greydwarfs (and their variants), Draugars, Drakes (this is where you reach the wolfs) and goblins won't attack you after you killed the related boss. Skeleton, blobs, trolls, wolves and surtlings can attack you (typically after you killed their related boss and one of their kin).
Also taming them is not that hard. If you're not adamant about only getting a 2☆ you could tame a regular wolf before all bosses with a stakewall pen, some meat and a little luck/patience. I tamed 2 right after killing the 1st boss. They're super handy to keep a perimeter while I mine copper.
By time you’re in plains suffering raids, you need Lox bodyguards. A Lot of them, because we need some kind of avian pet that eats deathsquitos for dinner…
I had about 25 1* wolfs within my base walls, I went out hunting and when I came back they were all dead. I think a drake attack killed them. Now I'm raising 2* ones and making a covered area but doubt it will help with the drakes.
This would be a good experiment with on a base with your standard defenses plus a viking who fights alongside his pack! Go in there with a two handed weapon and just go nuts staggering fulings. Your wolves will finish them off no problem. I worry about the drakes and bats though. The wolves will get killed for sure. That is until you get magic, then you can give your wolves the protective bubbles. That will nullify the staggering issue. The bubbles also protect against poison.
One warning about wolves: they *WILL* destroy your base too to get to anything that's on the outside of your perimeter, so take that into account when designing your base and you're wanting to keep wolves in there too.
just came across this video but if you use a moat the wolves won't/can't cross it and most raids can't either. just have to watch for ranged attacks if you dont use a palisade
I like the wolves as they are, because they help with fights that would have otherwise had the risk of steep losses. Fights such as with the trolls who would smash structures, not everyone wants a moat. However, a moat filled with wolves sounds rad. Same can be said for players that prefer not only an absence of a moat, but those of us who do not desire walls or other perimeter defensive structures.
I tamed a pair of 1st tier wolves and brought them to a kennel where they are breeding. But the process is slow. It seems to me that whenever I command "follow" they start to breed and during my excursions I get stray cubs. I brought 3 wolves to another base where they bred. But some adults disappear -- now I have 5 adults, but some others just went away. They are useful as bodyguards, but I'm struggling with follow/stay commands, because they tend to enter in the way of my swings taking friendly fire from me. And sometimes they get too close so that I'm always stumbling on them.
I have a major base in the plains defended by 2 star wolves. For the most part they do an excellent job defending. Though I lose a lot of wolves to fuling and lox spawns. The night conflicts get a little intense A herd of lox spawning in a pack of wolves will do a number on the wolf pack. Perhaps it's telling that I have more wolf leather than I'll ever know what to do with. The downsides are lots of howling, and maintaining glitchy breeding pens.
It seems like they would be especially effective with a wall that has one opening to funnel the ranged monsters into closer quarters and help keep the wolves from attacking one solo
I have way too many wolves! I have been grabbing packs of 12-14 out of home moving them to other locations due to lagg..Farming feeding boar/chickens even more tedious.I`m hoping to get attacked to help thin the herd.I dont want to just kill them.
Great video FS! Very entertaining and informational. Was wondering if you could do a skill video as to what levels your skill faster? Is it stamina used? For example does bow skill level faster rapid firing many shots or slow shooting charged attacks? Does block raise faster depending on how much damage is negated or stamina used for the block. Should i be blocking 4 necks or 1 troll to lvl my block faster? You get the idea. Thanks in advance.
2 star Wolves will spawn naturally in the Mountain Biome typically at night. prepare your Wolf Pen ahead of time nearby and get the 2 star to chase you into it. do this twice and you can breed them to create your personal pack for base defense
The tend to stay in the area. But given time, various factors will have them disperse away from where they were. If something spawns for them to attack, that will cause them to shift their location a bit.
I always leave my wolves outside the base because then I don't need to feed them, and when raid comes it automatically works as population control. But I never lose all of them because they wonder pretty far from the base. The farthest I have seen tamed wolves wonder around is about... 300 meters or far far outside the rendering range and even the audio range from the edge of my base, which is always outside the range of raid spawn.
first week of release, i got up to 80 wolves and posted them not only in the base but patrol sections roaming about. Have not had a problem, however, I did get a big 2 star boar factory going to throw some food out here and there.
Are these bred or spawned in? I was under the impression that when you breed 2 star wolves, you get the damage but the hp of the cubs are the same as no star
If you are seeing a change in hp it is because of scaling from other players being on. Spawned anything through admin command are no different than natural spawns. These commands are literally in there to test the game. It would make no sense for them to be different. If they were how the heck would the devs test the game to make sure damage and hp were on point.
After you tamed, there will be 2 modes that you can switch whenever you press E on the wolf. 1. Follow you (you should use this if you were taming on mountain and bringing back to your base) 2. Stay: it doesn't completely stay still but stays and patrols in a radius around the position you commanded this
I haven't tamed a wolf yet and wasn't able to see how you gave the commands. Is it a simple toggle on the pet interaction that makes them stay of follow or was there some other control?
I didn't know if the wolves would stray very far even if I told them to stay in a particular area so I never used them for protection. I have a wall with ramparts I can go around and attack enemies with arrows.
FYI, how the wolves' AI work is that when you tell them to stay, they will patrol around the radius of where you told them to stay, so if a wolf sees an enemy they will chase until the max radius of its "stay-point" and then return. It's to prevent them from chasing a deer or w/e for miles and you risk losing them.
I was wondering about that
That’s why I started NOT pressing stay now, so they can roam the plains around my base lol
Skeletons are the wolves favorite treat.
I'm going to build a base with a funnel entrance with a raven throne right at the gate. When a raid happens I shall sit at the throne and calmly say "release the hounds". I shall watch as my glorious fur Armada decimates the foolish rabble that dare to enter my sanctum!!!
Dude thats the viKing spirit
That comment was hilarious and priceless!
PLEASE VIDEO THIS 😎🤣😂
Wolves also after you let them just respawn everywhere will be found alllll over your island that you've put your base on. They will get outside your base walls and then will breed outside as they kill deer/boar and eat the meat, they will drop puppers everywhere... my island literaly has about 120+ wolves all over it... lol.
Pupper island
Yep, every time I go chop wood I find a bunch more tame wolves running around murdering everything they can find. I usually bring back any I can get to and set them up in spots around my base for defense. It's pretty funny though that the game is actually mimicking the ecological destructions humans enact with invasive species pretty well.
Isle of dogs
Same. I started with just a mated pair in front of my main gates and they just started feeding on deer/necks. I don't even have an accurate estimate as to how many I have. They have started crossing the water to another island and are starting to breed there. At this point the exterior of my base is an auto farm for all the basic resources.
The key to wolf defense, is to have the wolves stationed at the perimeter of the base, and then further towards your base. The wolves will kill the creatures the moment they spawn. also make sure to have some wolves that you NEVER pet, because then those wolves will roam around without limits. aaaaand now you have the whole biome secured (maybe even neighboring biomes too).
I know a lot of people are against it, but it would be cool if you could get late-game shackles or something that have runes engraved into them to control some weak enemies like skeletons. Imagine having a handful of archers stationed in towers or along walls around a base.
I've used Wolves as base defense for awhile and it's amazing. Wolves will stay within a range but that range depends on if you clicked on them and told them to 'Stay' or if they are new wolves that grow from Pups in which case their roam distance is about twice as far. Try to build where there is a population of deer or boar that might roam through. If that's not the case you will have to feed them often yourself to keep them healthy and to grow their numbers.
As a safety measure I keep a small pen inside my base walls with a few 2 tar wolves in case I lose all the ones outside.
Nice, yes. I started with a pair and they’ve now taken over half my island. Lol.
New playthru, I haven’t tamed yet. Just found the 1st snowy peak to scout out.
For those of you short on time, the TL;DR is Yes*
*Except wolves won't attack the wolf raid.
*Can't attack the Drakes obviously.
*Can't kill Fulings unless you have a lot of 2-stars or a wolf trench.
I have been using wolves for a while. They are within my base walls with access to the trench and to the outside. In the travel from the third base of the wolf location, we took 4 and they dropped babies along the way. so we have wolves all over to run around without any issues on our main island. Now we easily have 50+ in the vicinity of our main base. Great video!
LOL it never fails, every time I try to move any or take them hunting they drop babies out in the wild.
made an unlimited lox farm near my base and let them roam around, your pretty much safe from all the raids but drakes. its for sure interesting to watch with so many lox roaming and attacking dear, bore, necks, greywarfs and anything that decides to step near your base.
Lox can breed?
@@watchd0ge820 You can also ride them :)
An army of wolves and lox would be awesome.
I'd recommend building a barn/kennel with a roof before the drake raids start to protect your boars and wolves. My friends and I play together on a dedicated server, we have been holding off on killing Bonemass because one of us went out of town. It's given us time to prepare for the drakes with defensive towers and barns to protect our tamed creatures.
Wow. Thanks. I didn't think of this and actually had a drake raid at my first base while I was working there....my wolves and boars will now have roofs over them! Thanks so much! I'm going for Moder tonight! Long prep...
The troll raid absolutely decimates my army of no stars but since I upgraded to 2 star, they are still useless cus I get raided by drakes 😑
Make watcher's towers around your base, being the wolf den below each tower. They will be protected from drakes and they'll get rid of melee threats while you haunt ranged ones
Other people: "Wolf breeding pens". Me: Massive walled base that I just let them run around loose in.
Wolves need a bit of "boarder control building" to be at their best. For starters, imo, you should always have a trench around your main structure. Large enough to prevent a troll or equally larger enemies from hitting your base. This will also prevent your wolf pack from attacking your own structure during raids. Rear your wolves in a pit or a thick stone structure outside of this trench. Once tamed, either build a staircase for them to get out, destroy a portion of your Stone Wall, or you can always raise the ground up until they can just simply walk out. I also recommend in your main trench to either breed two star boars or have one main two star wolf for stragglers that fall over the edge. Nothing can destroy ground, so this is a great thing to remember while building trenches or outer ground walls. Adding in free roaming high level boars is also beneficial. They will take down the stray wolves that come in the horde, as well as skeletons. If you are building a stone castle, and it is high off the ground level, you can always keep one wolf inside to breed again if you loose them all. Archers are by far the worst for wolves. This can be remedied by the free-born bred wolves, or large boar. Obviously drakes and high level goblins are issues as seen above for both tamed creatures. Side note: Lox do not co-exist with Wolves or Boar! Be forewarned. They will be destroyed as Lox just kill everything that comes near them. So make sure to keep trenches separating them from your other tame animals. Also, they are not as smart finding their food again once they've gone aggro. You will constantly have to check to see if they are near a food source or they will remain hungry. If you have a herd of Lox outside your main trench, pretty much everything that attacks will be killed. (Minus Drakes and a few other high level enemies.) Hope this helps!
Ideally you would have a bunch of two star wolves spread out around the place, and you'd be helping them out, so I'd say realistically the goblin raid probably wouldn't be too concerning as long as you were throwing arrows down range at targets.
Tier 2 wolf dies, drops 4 meat, survivors eat it and make 2 new wolves, the defense only grows!
haha yeah right. maby shovel a pit so the range guys wont shoot from outside and when they are in the pit they will be tear down.
Just spent most of last night finding, taming and breeding 2 Star Wolves and I'm terrified this video is about to ruin my day. 😬
Just make sure to breed a few dozen instead of like 10
Keep em safe inside your base perimeter as a last ditch defense.
in raids players can kill armies of them quicker than rely on AI NPCs which can risk damage to your base.
How do you get to tame 10 wolves at once? You terraform a pit in square shape and wait for the "you are hunted event". The wolves will be out to eat you and you will lead them across the narrow bridge you constructed above the pit with a little gap towards another point where you safe. You will then turn around and destroy the first part of the bridge having all wolves falling into the pit.
Now you have a bunch of wolves to feed. Don´t know if it works, I built the pit but never triggered the hunt event, it works in my mind though :-D.
I have been breeding a rather large wolf pack that i stationed all around my base. I have only managed to tame and breed 1 star wolves and no star and the skeletons massacre my wolf packs. Last time that event happened while i was relighting my lighthouse. When i came down most of my 20ish wolves near the event were dead. I always keep some inside so I am in the process of breading them back. But the skeletons are no joke. The surtlings will also take out quite a few mostly from fire damage.
"It's dangerous to go alone.
Take this wolf."
If I understand it correctly, they'll only patrol a certain radius from where the "stay" order was given. So if you spaced them out more when you told them to stay, they might not have the same issues with ranged.
lets set them to "stay"so they will run around. that got me XD. it is like my gfs dog.
I love your vids man! Every time i got one in my inbox and i watch it after looking i instantly switch to the game so Adictive.. Greetings from Belgium ;)
Me 2, also from belgium
I love my wolves defending my base. Works great. Collect loot in the morning.
does anyone know what happens if you have patroling wolves with you in the swamp, and you enter a crypt? Also probably there's not much sense taking them into mountains, becuase they won't attack wolves at all, right?
The best defense is to make a tunnel with spikes (a hole into your base as mobs love those) and at the end of it 20 bee hives that will murder anything that is not a flying. Goblins however can still destroy spikes.
Do the bees cause damage 😳
Cool, I just assumed they went to a passive state after I take them.
Yet another great video from the best Valheim youtuber so far! keep up the good work this will take you far my friend
I didn't event know that fulligs can raid your base... now I'm scared
A ditch defeats them easy.
I'm at day 36 and none of my bases has been attack yet, started to think base defend isn't important at all really
@@cyrielroelofs Once you finish final boss, goblins will spawn in meadows :D (at night)
@@cyrielroelofs you are still in the very begging of your path in Valheim my fellow Viking.
At my game the wolves had no problem defending against anything, not even the Fuling, but I’m talking about 20+ 2* wolves
This was an awesome video! Just when i think you couldn't possibly come up with something else! Great job!
Wolves vs Horde would run better with you operating as Ranged Fire Support targeting shamen and softening up Berserkers
use the best Bow at hand and your best available Arrows then go to town from a rock or other high place raining death rom above.
2 star wolves on free roam around the base for ages, slowly multiplying on deers and other meaty dudes. Well, I have no idea how many are over there, but I think I have 3 concentrated packs about 30+ wolves each. I must admit I stopped to care about ground raids long ago, since they literally decimate ANYTHING, and yes, goblins included. It looks like 20+ wolves in a pack cross that "critical mass" line when they just stunlock any target and shred it. All I have to do in terms of maintenance is to collect loot once in a while (mostly as a cleanup, really) and throw away some extra meats I got from exploration runs. Luckily i haven't got a single drake raid (his majesty random I guess), and bats are not a big deal either. More an annoyance rather than a threat. TLDR: 2 star wolves, no less than 30 in a pack, with steady supply of meat (Meadows / BF) = totally self sufficient horde of destruction
I don't think you'd need 50-100 to handle the goblins.
2x the wolves (20) would be twice the DPS output... which translates into 1/2 the incoming damage (due to enemies dying quicker). In military tactics this "concentration of firepower" is understood to have effectiveness which is closer to multiplication than simple addition. The movie 300 is based entirely on the idea of denying a large force that advantage. 10 wolves + 10 more after they're all dead does NOT equal the power of 20 wolves all at once. I would guess that around 20-30 wolves would work (with some losses) if they were all spawned from the start.
With shaman's AoE damage i'm pretty sure they would die as fast no matter how many.
@@cc_256 possibly
Hey man, cool video. Was wondering what triggers the events and which ones specifically? I have read which ones can come after killing which bosses, but I have built a base in the meadows with forest and mountain boimes near me. Every event I have had has been drakes and fire guys. I have killed bonemass, but no further. But have killed almost every other monster in other biomes. Would be cool to know if adjacent biomes affect events as well.
i mean moat and wall defends me from invasions. problem i have things spawning inside. i know i can remove all the grass inside and nothing will spawn but that's ugly. im set up between planes and black forest so sometimes goblins spawn inside. i had 5-6 wolfs inside compound and two star goblin with couple friends spawned and annihilated them.
I think you can remove the grass and then add grass back in with the tool and that counts as like a player area and stuff wont spawn, might be worth a shot
You can use the cultivator to replace the natural grass that's removed, haven't tested it myself, but I think it should prevent spawning and keep up the aesthetic of the base.
Build worktables inside your moats, they deny spawns in their radius.
Thank you ill try and report back
Apperantly mobs have set spots where can they spawn. I identified the place and removed grass. Not much like 5x5 area right at the wall. They spawn outside of the wall now. I dont think worktables denay spawn btw. And i will try residing the grass and lets see what happens.
Lox will defend against wolf raid.
I have 12 tamed lox scattered together with 200+ 2 star wolves outside of my huge base. Yes, I have low fps when I'm on that huge base lmao.
Wolves count either goes up or down, at night, fulings are spawning and raiding my base and at morning deathsquitos are spawning and sniping wolves.
Dead wolves drops meat, so they kept breeding wolves before night. Sometimes I cull them because I get too much FPS drops.
Wolf hitting troll for 133.7 - true hero :D
so a natural earth wall with one opening full of wolves will handle most things at least til we can breed the lox
I think the "confusion" against ranged attackers is a mechanic created so that they can dodge arrows when you are fighting the wolves. I think the AI in the game does serpentine movements to dodge any ranged attacks by the player.
The ai definitely needs some work. Feel like half the times the wolves got hurt was because they werent aggroing properly.
Wolves that are idle have a max engagement range. If you use them for defense they become limited to their chase range.
Just leave em in your base as a basic protection or travel with them to build outposts in safety without distractions.
Use them for boss fights too, as they can be used to idle near a weak boss spawner to farm them for loot.
Yo could you stand on that rock, build a fence around the wolves that "hunting" you, and tame them??
Taming doesn´t work when they have aggro on something.
@@PsyTramper - True, but if you build the fence around them, let the timer for the raid count down, then you leave the area and let them go to stasis, you may have just hacked a quick way to get a free wolf pack hahahahhahaha
1 put about 30 arround my base. they killed all animals and now i have more then 200 arround my base and a large area. dangerous for fps (15 instead 140) xD but the "free" born wolfes have no range limit and hunt every enemy till he´s dead
Bees are also a good base guard. They make noise when attacked and can damage greydwarfs pretty hard.
That's so cool.
Need to move mine now
Try using a ward as a signal. Works really well
i manage to tame em....and i duno where they run off just to attack surrounding enemies. LOL then when wolves increased in numbers...my potato comp started to lag. >.
Yeah, that's a problem. If you feed them to heal them, they reproduce, so you kind of have to put any wolves you feed in solitary confinement.
"i have a feeling this round is going to go bad.......oh no wait, the wolves were no match for them"
Might need to set “stay” on 3 sub-packs in a circle around your center? So 4 of them are a tad closer when ranged enemies appear?
Loving all of the Valheim videos! Keep it up!
Another thing I have noticed with animal AI, and what may be making tames seem to 'vanish'. And this goes for the AI of everything.
The AI will always try and pat all the mobs and enemies back to their spawn location. So say you found a boar or wolf you want to tame, you drag it off back to your taming pen... now watch it. Does it hug a wall, roam back and forth and kinda... act like it wants to run back to where it was? Yes, that is exactly what is happening. Even after tamed, the AI will still attempt to make it return back to its spawn area.
Now the issue comes in that this can cause them to glitch through walls if you say leave the base, and have the area unloaded. Loading back in they can slip though and may appear to have vanished. But if you go back to where you found them, they'll be wandering about.
This does not effect animals that are bred and born in an area, as it seems then it sets the spot it popped into as the spawn and the area it should stay at.
I use to think some of my tames were just up and vanishing and I was getting annoyed by it, until I happend to return to base and notice a boar outside its pen... it then booked it out of there. Following it, it ended back up where it had been found. I than did this for all the other animals I had tamed, and sure enough, all the tames that were still wild tamed that I thought had vanished, is instead roaming where they had been originally.
Good to know that if you use wolves for defense, you need to breed them immediately and just worry about the bread tames.
I guess there really is no place like home
@@Revenant483 This is what I recommend until they fix the ai or so. I was having the issue of my boars and wolves vanish until I caught the one boar glitch through the wall and saw it running off. So it seems best to get them where you want them, tame them, and right off breed them before you head off anywhere.
@@TAiiNE Thanks for the information. This is very helpful! :)
@@Revenant483 Def make sure where you breed them is where you want them to stay put. So if something does happen, say a raid damages their pen and they escape.. they will return back to that area.
I now actually allow my animals to free roam the yard of my base instead of penning them up, they don't go anywhere sense they were all born there and stay in a nice little area of their own.
With this wolf idea. I'm thinking of setting up the mass breeding system he showed in another video thats all confined inside my base, but dumps the animals outside as there born to build up a defense army while keeping the breeders safe to replace any that die in battle.
Next do wolves vs Boss’s
+1
So basically they could work as a base defense until that point when you are able to get them...
the events (raids) continue long after you acquire the wolves and you will still face each of the enemies shown here. So, it's useful to a point and as always, Firesparks vids are to educate, so now you won't waste your time if you think the wolves aren't useful.
@@karnijj1 I just check, I forgot that some of the raid are enemy based event.. so we were both wrong, but you are right, there can be use for them..
Boars, Greydwarfs (and their variants), Draugars, Drakes (this is where you reach the wolfs) and goblins won't attack you after you killed the related boss.
Skeleton, blobs, trolls, wolves and surtlings can attack you (typically after you killed their related boss and one of their kin).
Also taming them is not that hard. If you're not adamant about only getting a 2☆ you could tame a regular wolf before all bosses with a stakewall pen, some meat and a little luck/patience. I tamed 2 right after killing the 1st boss. They're super handy to keep a perimeter while I mine copper.
Boars saved me tonight from a Drake raid but not one survived tho 😂
Do boars actually attack for us or are they hostile to drakes?
Breed more! My giant boar pen survived, and took minimal losses (1🤣)
By time you’re in plains suffering raids, you need Lox bodyguards. A Lot of them, because we need some kind of avian pet that eats deathsquitos for dinner…
I had about 25 1* wolfs within my base walls, I went out hunting and when I came back they were all dead. I think a drake attack killed them. Now I'm raising 2* ones and making a covered area but doubt it will help with the drakes.
Wolves are great for Surlings and maybe even fulings. but what you really need is Defense 2 star Boars to take out the Skeletons.
This would be a good experiment with on a base with your standard defenses plus a viking who fights alongside his pack! Go in there with a two handed weapon and just go nuts staggering fulings. Your wolves will finish them off no problem. I worry about the drakes and bats though. The wolves will get killed for sure. That is until you get magic, then you can give your wolves the protective bubbles. That will nullify the staggering issue. The bubbles also protect against poison.
I loved this - what a great experiment!
What command did you use to spawn another set of tame 2-star wolves for this test?
spawn Wolf 10 3
tame
How do you survive a fueling attack in the first place without a trench or stone walls and a tower with range?
you dont lol
Finally a video where youre not ratling on like a gatling gun,much better !
One warning about wolves: they *WILL* destroy your base too to get to anything that's on the outside of your perimeter, so take that into account when designing your base and you're wanting to keep wolves in there too.
Or just store them far enough into the base that they won't aggro.
just came across this video but if you use a moat the wolves won't/can't cross it and most raids can't either. just have to watch for ranged attacks if you dont use a palisade
I didnt even know you could tame wolves lol, I am at the stage that I am still running away from them lol
I like the wolves as they are, because they help with fights that would have otherwise had the risk of steep losses. Fights such as with the trolls who would smash structures, not everyone wants a moat. However, a moat filled with wolves sounds rad.
Same can be said for players that prefer not only an absence of a moat, but those of us who do not desire walls or other perimeter defensive structures.
Glad to see youre back bro.
sadly tamed wolves don't attack enemy wolves... which would have been super useful in the mountains. Great at being guard dogs though.
The wolves are pretty good. Anything that flies will destroy them pretty quickly. Especially the death mosquitoes in the plains.
Wow, excellent info! Tyvm for the vid!
I tamed a pair of 1st tier wolves and brought them to a kennel where they are breeding. But the process is slow. It seems to me that whenever I command "follow" they start to breed and during my excursions I get stray cubs. I brought 3 wolves to another base where they bred. But some adults disappear -- now I have 5 adults, but some others just went away. They are useful as bodyguards, but I'm struggling with follow/stay commands, because they tend to enter in the way of my swings taking friendly fire from me. And sometimes they get too close so that I'm always stumbling on them.
That's some funny play-by-play analysis.
I have a major base in the plains defended by 2 star wolves.
For the most part they do an excellent job defending. Though I lose a lot of wolves to fuling and lox spawns. The night conflicts get a little intense
A herd of lox spawning in a pack of wolves will do a number on the wolf pack.
Perhaps it's telling that I have more wolf leather than I'll ever know what to do with.
The downsides are lots of howling, and maintaining glitchy breeding pens.
It seems like they would be especially effective with a wall that has one opening to funnel the ranged monsters into closer quarters and help keep the wolves from attacking one solo
absolutlely awesome! Cheers bruv.
I have way too many wolves! I have been grabbing packs of 12-14 out of home moving them to other locations due to lagg..Farming feeding boar/chickens even more tedious.I`m hoping to get attacked to help thin the herd.I dont want to just kill them.
Didnt watch the video yet, and it might be covered. But once drakes start spawning to raid you, say goodbye to every single wolf you have
Great video FS! Very entertaining and informational. Was wondering if you could do a skill video as to what levels your skill faster? Is it stamina used? For example does bow skill level faster rapid firing many shots or slow shooting charged attacks? Does block raise faster depending on how much damage is negated or stamina used for the block. Should i be blocking 4 necks or 1 troll to lvl my block faster? You get the idea. Thanks in advance.
I can’t seem to find any 2 star wolfs (yes I’m hunting the mountains at night) anyone else having same issue?
yes, they are possible, but rare. Lots of 1 stars for me.
@@longstech I found one eventually
@@jaysmith7838 nicee, now you need to find 1 more lol
@@longstech Nar only need 1, then breed it with a normal or a 1 star and another 2 star comes eventually
How do you spawn 2 star wolves? Also, can you spawn deathsquitoes? I heard they can also be tamed.
2 star Wolves will spawn naturally in the Mountain Biome typically at night.
prepare your Wolf Pen ahead of time nearby and get the 2 star to chase you into it.
do this twice and you can breed them to create your personal pack for base defense
Console commands
no animals were harmed in the making of this video.
11:56 "He's very smashy smashy" 🤣🤣😂😂
of course you would be assisting in defense. I think the Fuling fight would have gone better if you got involved.
Taking out the shaman would make the big difference, they seemed to handle the others fine.
They are weak to fire so yeah, shaman is bad news
Awesome stuff! How are these events trigger? Do they have a certain order they spawn? Thank you! Cheers!
Im guessing console commands
Anybody?
wish i could find 2 star wolves. i've found 1 2 star boar.
can i ask something?? does wolves doesnt leave your base even without you and dont have fence?
The tend to stay in the area. But given time, various factors will have them disperse away from where they were.
If something spawns for them to attack, that will cause them to shift their location a bit.
I always leave my wolves outside the base because then I don't need to feed them, and when raid comes it automatically works as population control. But I never lose all of them because they wonder pretty far from the base. The farthest I have seen tamed wolves wonder around is about... 300 meters or far far outside the rendering range and even the audio range from the edge of my base, which is always outside the range of raid spawn.
can u do lox nxt?
Lox aren't currently breedable
But tameable though :D
@@RaZeyLWindBladE yes, so hopefully they'll be breedable in a future update :)
skeleton wave is like - give a bone to the dog.
I only ise wolves for Base defense... Really need a flying type
first week of release, i got up to 80 wolves and posted them not only in the base but patrol sections roaming about. Have not had a problem, however, I did get a big 2 star boar factory going to throw some food out here and there.
This was awesome! Hahaha
Are these bred or spawned in? I was under the impression that when you breed 2 star wolves, you get the damage but the hp of the cubs are the same as no star
He spawned it both damage and hp increase.
If you are seeing a change in hp it is because of scaling from other players being on. Spawned anything through admin command are no different than natural spawns. These commands are literally in there to test the game. It would make no sense for them to be different. If they were how the heck would the devs test the game to make sure damage and hp were on point.
Awesome video. How do you control the wolves? I haven't tried to tame any yet, but some day I will.
After you tamed, there will be 2 modes that you can switch whenever you press E on the wolf.
1. Follow you (you should use this if you were taming on mountain and bringing back to your base)
2. Stay: it doesn't completely stay still but stays and patrols in a radius around the position you commanded this
BRO this is epic thanks !
I haven't tamed a wolf yet and wasn't able to see how you gave the commands.
Is it a simple toggle on the pet interaction that makes them stay of follow or was there some other control?
Press 'e' on them for both stay and follow.
be mindful that they will attack anything and everything they meet while following you, so you may lose sight on them for a moment
try using Lox.... they will take them all.. except Moder
works very well I use wolves and a mote only thing is the dragons beat it
I didn't know if the wolves would stray very far even if I told them to stay in a particular area so I never used them for protection. I have a wall with ramparts I can go around and attack enemies with arrows.
They'll chase deer and greylings and stuff, which will cause some to wander off a ways.
All your wolf survived during the troll attacks. So ya... OP~~
Man I'm so glad me and my dudes bum rushed Swamp and Mountain boss, so I don't get got by Wolves randomly haha
I hope they add some simple base defense mechanisms like arrow turrets
They did )
They stay kinda near where you click stay. That is why they come back to that area and don't venture far.
what UI mod do you use?