Wrap geometry on a surface in Blender.

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  • เผยแพร่เมื่อ 10 พ.ย. 2020
  • In this short clip I show you how to wrap a flat mesh detail onto a curved surface.
    This technique can be handy when doing hardsurface modelling when you need to project a mesh detail to a surface.
    MACHIN3tools addon:
    github.com/machin3io/MACHIN3t...
    Not an affiliate link(Hardops):
    blendermarket.com/products/ha...
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ความคิดเห็น • 162

  • @ElaijahModarro
    @ElaijahModarro 2 ปีที่แล้ว +166

    In other words:
    Set your object as a child to a plane (with enough plane geometry for deformation),
    Add "SURFACE DEFORM" mod to your object, set plane as the target, and "BIND IT"
    Add "SHRINKWRAP" mod to the plane, and set it's target object.

    • @R00ZBEH
      @R00ZBEH ปีที่แล้ว

      Thank you 💙

    • @keterbinah3091
      @keterbinah3091 ปีที่แล้ว

      ive copy en pasted yr awsome quick to the point paragraph thankgoo

    • @RealDaveWinter
      @RealDaveWinter ปีที่แล้ว +10

      Thank you. A 6 minute video to cover a 30 second task.

    • @dopetag
      @dopetag ปีที่แล้ว

      I have just used your method for cheese on top of burgers meat. But I had to add Solidify modifier to the cheese plane with negative thickness in order to make it look better.

    • @mubeenrahman_codname
      @mubeenrahman_codname 10 หลายเดือนก่อน +2

      @@RealDaveWinter beginners also need to undesrtand

  • @aveoxus1139
    @aveoxus1139 3 ปีที่แล้ว +64

    This would be perfect for clothing features on a character, buckles pockets and the like. Awesome tutorial thank you!

    • @bobbyzeno8889
      @bobbyzeno8889 ปีที่แล้ว +1

      Bro this is the exact reason why I was looking for this tutorial 😂

  • @BihnDan
    @BihnDan 3 ปีที่แล้ว +6

    I can't tell you how incredibly useful this was. THANKS SOOOO MUCH!

  • @cloudlove1
    @cloudlove1 ปีที่แล้ว +2

    I have been searching for this answer in blender for 2 years. I've watched hundreds of videos and everyone is projecting and that never works.
    My mouth fell open when you parented it to the plane. I've also never seen that loop boxy thingy lol I'll come back to it another day. Your method is so simple. This is perfect for adding logos to anything! Brilliant, absolutely fantastic, SUBBED. 💓 Looking forward to what you do next!

  • @ZachHixsonTutorials
    @ZachHixsonTutorials 3 ปีที่แล้ว +25

    Really cool, and well explained!
    And you know what? You could probably even take it a step further. In your example you had all the loopcuts on the plane distributed evenly, but there might be some objects you want to bend more than others EX: You want the fabric parts of the buckle to bend, but not the metal parts. You could place the loopcuts exactly where you wanted the bends to happen, and the rest would be taken care of automatically

    • @LucidCog
      @LucidCog  3 ปีที่แล้ว +5

      Thanks for the suggestion man, I'll try and incorporate that into my workflow.

    • @Hitsujioyaji
      @Hitsujioyaji 3 ปีที่แล้ว +2

      @Zach
      Did you try this? Very cool idea.

    • @ZachHixsonTutorials
      @ZachHixsonTutorials 3 ปีที่แล้ว +2

      ​@@Hitsujioyaji I did an experiment just now and it seems like it's causing some weird artifacts. In theory it _should_ work, but I'll have to mess with it some more

    • @flowercollector9013
      @flowercollector9013 2 ปีที่แล้ว +1

      @@ZachHixsonTutorials were you able to figure out how to do it without causing weird effects?

    • @ZachHixsonTutorials
      @ZachHixsonTutorials 2 ปีที่แล้ว +3

      @@flowercollector9013 a little bit. Seems like the closer the mesh is to the surface before you shrinkwrap the better the result is, though it doesn't always fix things 100%

  • @Hitsujioyaji
    @Hitsujioyaji 3 ปีที่แล้ว +4

    Elegant solution to wrapping an object to a curved surface!

  • @caltini77
    @caltini77 3 ปีที่แล้ว +3

    great tip... if anyone have a problem to follow along with a simple cube, like me, all transformations had to be applied in first place before modifiers plays their role... it works even if the plane not in the middle of the geo...

    • @MichaelOryl-og4so
      @MichaelOryl-og4so ปีที่แล้ว

      OMG OMG OMG. THIS! I couldn't for the life of me figure out what was going on until this comment made me apply everything to both my plane and my cube. Thanks so much.

  • @MawlitiaARTEEST
    @MawlitiaARTEEST 3 ปีที่แล้ว +7

    Phenomenal.
    Thank you so much for this 💪🏾💪🏾

  • @KUBE.archvis
    @KUBE.archvis 2 ปีที่แล้ว +1

    Wow. I would have never thought of this! Very clever. Thanks for the tutorial.

  • @docm7735
    @docm7735 2 ปีที่แล้ว

    The proper definition of good service! Thank you.

  • @mauidudejuno
    @mauidudejuno 3 ปีที่แล้ว +4

    Excellent! Just what I was looking for to complete a project I'm working on. Thank you.

  • @StuSutcliffe60
    @StuSutcliffe60 3 ปีที่แล้ว +2

    Perfect! Just what I was looking for.

  • @allenl9214
    @allenl9214 3 ปีที่แล้ว

    Thank you! Been looking for such a technique

  • @seanc4190
    @seanc4190 26 วันที่ผ่านมา

    This worked perfectly for me in blender 4.0 THANK YOU SO MUCH!

  • @alexmilo
    @alexmilo 3 ปีที่แล้ว +5

    Really cool technique. You should do more tutorials like this.

    • @LucidCog
      @LucidCog  3 ปีที่แล้ว +3

      I plan to. Thanks.

  • @JCoquet
    @JCoquet 2 ปีที่แล้ว

    This is exactly what I was looking for! Thanks a million!!!

  • @piesdescalzos27
    @piesdescalzos27 2 ปีที่แล้ว

    Excellent! Very informative and to the point!

  • @ubertcoolie8694
    @ubertcoolie8694 9 หลายเดือนก่อน

    wow, awsom, it is pointing me in the right direction to get this to work.

  • @vrmldwlg
    @vrmldwlg 2 ปีที่แล้ว

    Thank you, thank you, thank you, infinite thank you...
    I have tried so many options but none seemed to work at all but this one, thank you so much.
    It worked perfectly. ♥

  • @xen6604
    @xen6604 2 ปีที่แล้ว

    Dude, this was amazing.

  • @dash9655
    @dash9655 2 ปีที่แล้ว

    Thanks, this was exactly what I've been struggling with !

  • @dannybouchard4140
    @dannybouchard4140 3 ปีที่แล้ว +1

    Very nice and easy technique. I will refer to this video often. Cheers mate!!

  • @MauricioNunes92
    @MauricioNunes92 หลายเดือนก่อน

    Thanks for the video! Straight to the point and functional!

  • @directive0
    @directive0 2 หลายเดือนก่อน

    Such an awesome tutorial, what a lifesaver!

  • @ten-ub4xd
    @ten-ub4xd 8 หลายเดือนก่อน

    underated feature , thanks

  • @robm509
    @robm509 ปีที่แล้ว

    Very useful tip, thank you for sharing.

  • @pyros.
    @pyros. 2 ปีที่แล้ว +16

    You can actually use lattice the same way. Just remove It's height so It's flat like a plane and you can shrinkwrap it just like a regular object.

  • @JesseCotto
    @JesseCotto ปีที่แล้ว

    Great trick to have under the belt. Thanks!

  • @justinkelly9447
    @justinkelly9447 2 ปีที่แล้ว

    Realy cool info, thanks a lot!

  • @joege0rge
    @joege0rge ปีที่แล้ว

    Been looking for this thank you!

  • @Verttigo1982
    @Verttigo1982 ปีที่แล้ว

    Awesome! Simple and effective.

  • @Boipelo
    @Boipelo 11 หลายเดือนก่อน

    Exactly what I needed! Thanks

  • @PowerWildMetal
    @PowerWildMetal ปีที่แล้ว

    I was struggling so hard thanks a lot

  • @ronioclarenzo6137
    @ronioclarenzo6137 ปีที่แล้ว

    Great tutorial! Thanks!

  • @jakemarcus9999
    @jakemarcus9999 3 ปีที่แล้ว

    Nice idea. Thanks mate.

  • @ayushmishra3849
    @ayushmishra3849 3 ปีที่แล้ว

    you are doing a great work
    keep it with blender

  • @gottfriedschmidt581
    @gottfriedschmidt581 3 ปีที่แล้ว +3

    Finaly, been looking for this!

    • @LucidCog
      @LucidCog  3 ปีที่แล้ว

      Glad I could be of help.

  • @ENS
    @ENS 2 ปีที่แล้ว +1

    You incredible human being I hope you have an amazing day, week, month, year, and life. THANK YOUUUUUUUUUUUUUU

  • @JustGeorgiaxD
    @JustGeorgiaxD 2 ปีที่แล้ว

    Thankyou so much, I’ve been looking for a tutorial for so long

  • @jpl9045
    @jpl9045 3 ปีที่แล้ว

    Thank you very much !!! Very efficient and easy to use

    • @LucidCog
      @LucidCog  3 ปีที่แล้ว

      Glad I could help.

  • @HanSolocambo
    @HanSolocambo 2 ปีที่แล้ว

    3 minutes of what is not a solution. For a video that finally starts for those who wondered : at 03:03
    Very useful. Thanks.

  • @muuuuuud
    @muuuuuud 3 ปีที่แล้ว

    Good tutorial, thanks for the knowledge ^^

  • @MonsterJuiced
    @MonsterJuiced ปีที่แล้ว

    saved my actual life thank you!

  • @jakub2jagrik
    @jakub2jagrik ปีที่แล้ว

    excelent. Exaclty what i was looking for. Thank you !

  • @craigwall6071
    @craigwall6071 ปีที่แล้ว

    Super job. Makes total sense. I was searching for an answer and this provided it. I'm subscribing.

  • @keterbinah3091
    @keterbinah3091 ปีที่แล้ว

    so cool . many thanks

  • @TheVehell
    @TheVehell 3 ปีที่แล้ว

    Excellent! Thank you!!

  • @g-kems
    @g-kems 3 ปีที่แล้ว

    Nice idea, thanks

  • @senkamatic8448
    @senkamatic8448 ปีที่แล้ว

    it's just magic!!! Thank you !!!

  • @ortizgab
    @ortizgab 2 ปีที่แล้ว

    Man, Thanx a LOT!!! This really helps!

  • @marcossilveira187
    @marcossilveira187 ปีที่แล้ว

    Perfect! Thank you!!!!

  • @neilboardman6640
    @neilboardman6640 3 ปีที่แล้ว

    this was really useful thanks. I was wondering how to put filigree on amor and things like that

  • @rjwarzone
    @rjwarzone ปีที่แล้ว

    remember to apply scale and rotation

  • @kaseymahoney
    @kaseymahoney 2 ปีที่แล้ว

    thanks for the tips! That really deformed the geometry quite nicely! I don't think I was able to get it to work with curves but could probably do something similar with verts + skin modifier. Anywho! Thanks!

  • @3dmatrix820
    @3dmatrix820 3 ปีที่แล้ว +1

    Wow man, Thanks for the tutorial.
    All this time i had tried modelling while it being curved,lmao.

  • @PowNyTales
    @PowNyTales 2 ปีที่แล้ว

    Hello Enigma Studios!
    Did the shrink wrap change the geometry of your single parts of the model ("chain") after bending the plane? Or your original object was just bent on the connection point?
    Thank you :)

  • @osatoharuna
    @osatoharuna ปีที่แล้ว

    AMAZING

  • @MikeMike-wc8on
    @MikeMike-wc8on 2 ปีที่แล้ว

    Impressed!

  • @user-gq2cq1sr6u
    @user-gq2cq1sr6u ปีที่แล้ว

    Perfect, tank you very much!!!

  • @brothertyler
    @brothertyler ปีที่แล้ว

    You did a good job. Thank you. N

  • @juniorbulhoes915
    @juniorbulhoes915 2 ปีที่แล้ว

    Very Thanks, excelente class.

  • @embacherjames
    @embacherjames ปีที่แล้ว

    Thanks!

  • @ping0518
    @ping0518 3 ปีที่แล้ว

    THANK YOU!!!

  • @mkjb8331
    @mkjb8331 3 ปีที่แล้ว +1

    Good! Thank you!

    • @LucidCog
      @LucidCog  3 ปีที่แล้ว

      I'm glad.

  • @sampletext2867
    @sampletext2867 2 ปีที่แล้ว +2

    Another way is select edge path on the surface, duplicate it, convert to curve and fit your object on curve

    • @spycat4601
      @spycat4601 2 ปีที่แล้ว

      So i need to use curve modifier right?

  • @therealKrak
    @therealKrak ปีที่แล้ว

    I get stretching on the ends is that common?

  • @haiduc5320
    @haiduc5320 2 ปีที่แล้ว

    Dangerously based, thanks.

  • @blender1927
    @blender1927 2 ปีที่แล้ว

    Awesome really! 😍😍😍😍

  • @bhargavpatel_
    @bhargavpatel_ ปีที่แล้ว

    thank you

  • @joelmulder
    @joelmulder 7 หลายเดือนก่อน

    I feel like this could've been summarized in 3 lines. Oh wait, someone did that in the comments.

  • @rj_enoz
    @rj_enoz 10 หลายเดือนก่อน

    Amazing~~~

  • @tcheadriano
    @tcheadriano 3 ปีที่แล้ว

    Awesome!!!!

  • @rehan3628
    @rehan3628 10 หลายเดือนก่อน

    Love you Bro....

  • @kabronex9877
    @kabronex9877 2 ปีที่แล้ว

    Perfect for those who want to digitally kitbash warhammer minis

  • @suryasingh6983
    @suryasingh6983 3 ปีที่แล้ว +2

    just a question. Why didn't you shrink wrap the geometry to the sphere directly? Does it make the shrink wrap easier to work with? I am just a beginner of sorts, so asking to understand the fundamentals here. @enigmastudios

    • @LucidCog
      @LucidCog  3 ปีที่แล้ว +5

      Yes that works if you have a geometry without details in the vertical direction- like a flat shape, which you can solidify later, but doing so on a regular geometry flattens the details to plane shapes. You can try it yourself.

    • @Hitsujioyaji
      @Hitsujioyaji 3 ปีที่แล้ว +1

      Exactly. I have been looking for a solution where my object is not a plane.

  • @iBarmalei
    @iBarmalei หลายเดือนก่อน

    thx a lot

  • @raymondstpaul4913
    @raymondstpaul4913 3 ปีที่แล้ว

    I can't figure out where and how to download the machine3tools please help? All I see is some complicated listing which is the right one?

    • @LucidCog
      @LucidCog  3 ปีที่แล้ว +1

      Its not crucial for this demonstration, I was just saying not to confuse anyone but you can go the github link download the code as zip file and install it like any other addon - github.com/machin3io/MACHIN3tools/archive/master.zip

  • @davisburnside9609
    @davisburnside9609 3 ปีที่แล้ว

    Genius!

  • @KeelanJon
    @KeelanJon 2 ปีที่แล้ว

    Guys, Alt + Middle mouse click to recentre your viewport on your required location. You're welcome :)

  • @Indevor
    @Indevor 2 ปีที่แล้ว

    In rhino you can do this in three easy steps. Place your geometry over a surafce and use the command "flowalongsurface" and choose your desired surface even if you have complex geo or pattern. I doubt Blender can 360° wrap a pattern around a sphere or maybe a dome.

  • @ValeGoG
    @ValeGoG 3 ปีที่แล้ว +1

    Очень круто, спасибо :)

  • @sotal6009
    @sotal6009 3 ปีที่แล้ว

    Thanks bro

  • @devarpanchakraborty4787
    @devarpanchakraborty4787 2 ปีที่แล้ว

    thenksss :")

  • @mak8252
    @mak8252 3 ปีที่แล้ว

    Brilliant! this is exactly what I had in mind to make life easier! THANK YOU!
    just wondering... (as I’m literally a newbie)
    if the plane mesh isn’t centred to the intended target-object, will it act like an offset?
    so instead of having the target-object being slightly sunk into the operator-object it could sit on top of the operator-object.

    • @MonsterJuiced
      @MonsterJuiced 3 ปีที่แล้ว +1

      Best way to find out is to try it. You can customise where you want the geometry origin to be by placing the 3D cursor anywhere you like then outside of edit mode selecting your object and going into "Object > Origin > Origin to 3D cursor"

    • @LucidCog
      @LucidCog  3 ปีที่แล้ว +1

      Yes it will offset the mesh and produce some distortions. If you actually want to offset the object you can change the offset value in the shrinkwrap modifier.

    • @mak8252
      @mak8252 3 ปีที่แล้ว

      @@LucidCog aaaah yes of course, that’s even better... the actual offset for the shrink wrap makes perfect sense.
      thanks heaps brother! 😎🤙🏼

    • @mak8252
      @mak8252 3 ปีที่แล้ว

      @@MonsterJuiced awesome, thanks mate ✌🏼

  • @sabothbrainiac5844
    @sabothbrainiac5844 3 ปีที่แล้ว

    Delightful ...

  • @mohittiwari7407
    @mohittiwari7407 2 ปีที่แล้ว

    nice

  • @chumcool
    @chumcool ปีที่แล้ว

    I just realized that I don't have enough life left to learn this program... What an odd and disturbing revelation.

    • @bennie.379
      @bennie.379 9 หลายเดือนก่อน

      hey how are you doing

  • @ZombeeStar
    @ZombeeStar ปีที่แล้ว +1

    how can i get rid of the plane? for 3d printing

    • @LucidCog
      @LucidCog  ปีที่แล้ว

      Just apply the modifier, Unparent and keep transform, delete the plane.

  • @sanketsingh7575
    @sanketsingh7575 ปีที่แล้ว

    i have a cube, t doesnt shrink wrap with my sphere? 4.50?

    • @LucidCog
      @LucidCog  ปีที่แล้ว

      Maybe you don't have enough geometry. Subdivide it a few times.

  • @yesdadbut960
    @yesdadbut960 ปีที่แล้ว

    3:30 video start

  • @benjaminness3610
    @benjaminness3610 5 หลายเดือนก่อน

    works up till the shrinkwrap, then my object doesnt follw along. 😞

  • @PedroGonzalez-oh8sb
    @PedroGonzalez-oh8sb 3 ปีที่แล้ว

    I can not get the shrink wrap to apply properly , my object gets completely deformed, it does not kep the shape after the wrap ( it has 37.000 tris )
    :-(
    I should be doing something wrong if every body gets it well.

    • @LucidCog
      @LucidCog  3 ปีที่แล้ว

      I'm not sure I understand what happened.

  • @Bob-321
    @Bob-321 3 ปีที่แล้ว +2

    Jump to 3:45 to see how to do it.

  • @abedabdelrahman4510
    @abedabdelrahman4510 3 ปีที่แล้ว

    WOW!

  • @SranJosipovic
    @SranJosipovic 3 ปีที่แล้ว +5

    Actual explanation starts at 3:03 for those who are interested

  • @adityaradisty5542
    @adityaradisty5542 2 ปีที่แล้ว

    Smart

  • @aowa9727
    @aowa9727 2 ปีที่แล้ว

    The tutorial starts at 3:02
    If you don't want to fall asleep , play the video with increased speed.

  • @flonkplonk1649
    @flonkplonk1649 ปีที่แล้ว

    very confusing! especially after applying the curve modifier it´s just fast forward... not good

  • @elfootman
    @elfootman 2 ปีที่แล้ว

    Loved it! though this could have been a 15 second video

  • @jamesriley5057
    @jamesriley5057 ปีที่แล้ว

    Another blender video without a cycles render. I must be asking too much.