Up until Sun-'n'-Moon, I've been mostly for the Water types, with the exception of Snivy, Torchic, and Fennekin. Granted their final evolutions are what I was looking at, too. Also Popplio to Primarina is the epitome of "Careful who you call ugly in middle school."
26:19 Yes the Clauncher line and mega Blastoise do get the ability Mega Launcher which boosts "aura and pulse" moves by 50% (though this does not include focus blast). I always will love the abilities that boost a select type of moves because it may give otherwise underpowered moves a chance to shine.
Thematically, cool. Making yourself open to Dark and Ghost whole removing a resistance to Bug: defensively you open yourself up heavily just to be more effective against Poison and Fighting Types. So you lose so much more defensively on a very Glass Cannon typing of Fire and Psychic already. The two types competatively just do not do anything to really help each other.
"Why is it forgettable its got a unique typing but is not even the first of its typing" I think you should read what you typed. And as said, you skipped either victini or Darm Zen. But also it had basically no comp niche, and mid design that was outclassed by its pre-evos which got the spotlight in multiple ways.
I don't think I've ever used the long necked dinosaur. Even as a kid, I was always thinking that it doesn't seem fun to use. And I guess that's one of the few things that adult me and kid me can agree on.
9:55 You have the mechanics wrong. Doubling your speed with tailwind doubles the final speed stat, not the base speed, so it's equivalent to *more* than doubling the base stat.
I feel like Coil and Regenerator would've been good fits for Sceptile. It's no noodle boy like most Coilmons, but it is a long, lanky lizard so the logic kinda works out; the +Atk helps it function as an unexpected physical/mixed attacker (especially on Mega Scep), the +Def helps its physical fraility, and the +Acc could allow it to run unreliable higher power moves or unreliable status moves (especially if it got Sleep Powder or still had Grass Whistle (less accurate, but it could still Sleep through Substitute, Grass Type powder immunity, or Safety Goggles), and as an aside Grasswhistle needs to become a 'hits the whole field' move instead of single target). If Coil won't work then Hone Claws is perfectly acceptable. Regenerator might be a little OP for a regular HA, but some alternatives could be Hustle (ties in with helping it function as a phys/mixed attacker, great synergy with Coil), Shed Skin, Harvest, Ripen, or Wind Rider, and then it gets Regenerator on Mega Sceptile to take peak advantage of Shed Tail.
Game Freak's design philosophy ties way to hard into power creep, rather than make it so each pokemon gets something unique to it to help make it stand out and have a more defined niche, they have a pre-made list of tools they distribute to the pokemon designs. Every starter, every generation gets it's elemental flavour of ATK up at >33% health. It is the stupidest design choice imaginable bc all the starters try to do something different. The only time you'd want something like this is if you can basically run Danger! Mario from Paper Mario 64/TTYD on a pokemon by either having it be fast enough to set up, take 1 hit that barely doesn't kill and then try sweeping which is risky, or tank hits by being slow and bulky to try making the most of your mon's dwindling health. Both strats suck unless you use trick room to supplement the second strat bc 1 is too risky and 2 just doesn't work on its own for very long. Now how many starters are built to actually make use of these strats? How many of those mons are actually good and aren't neglected in favor of hit hard, hit fast? Then we have hidden abilities which give you a second or third way to play using the pokemon's kit. Which also uses the same ability pool that your primary picks are drawn from so it's just another generic tag added on to it. Unless that generic tag is a good tag, and synergizes with the mon's playstyle. In terms of styles we have: Scout TF2 (hit hard hit fast), Super Heavy Tank (Hit hard and Tank equally as hard) and then the Flashbang (Disruption, speed is irrelevant). These are the only 3 niches around and Pokemon's cookie cutter Rock Paper Scissors typing system, this makes and breaks WHOLE TYPINGS. Some typings consist almost of nothing but 1 category because of having a ton of weaknesses or they get resisted by half the roster. Invalidating certain rolls despite the type being riddled with that roll because, well, how many rock monsters can you name that aren't as slow as erosion? I like pokemon, but jesus christ games like shin megami tensei have ruined the genre for me because every monster having a unique set of resistances and the only gate preventing access to every tool in the game is move slots and the existance of signature moves. I ain't pokemon needs to let us do this, but breaking away from the current system that leads to pokemon being overshadowed and power crept out would be nice. Maybe throw out the current ability system in favor of giving every line-up 1 custom-tailored ability, the choice of a generic second ability that works just fine, then a really good hidden ability that's a side-grade to the default choices. For instance, give a pokemon Vileplume an ability that can passively inflict poison with very low odds on any pokemon thats on the field with it, making contact dramatically raises the odds of getting poisoned, a Tailwind on Vileplume's side lowers the odds of its teammate getting poisoned and raising the enemy's chance, and flying moves from the opponent lowers their chances of getting poisoned.
My favorite pokemon are both Ghost types. Hisuian Typhlosion and Zororark. If we wanted to make Meganium good, I'd say we give it a secondary typing. Why not fairy typing? And instead of having it be a combat focused mon, make it a bulkier support, that can aid allies in double or triple battles? Typhlosion already now has a ghost typing, lets give Meganium fairy typing, and a typing for Feraligatr. (Maybe fighting or dark typing, to balance it out?)
Kip is underrating how fast you have to be to function with scarf and Tailwind nowadays. Pokemon have gotten so fast that anything at or under base 85 is too easy to speed mog unless they get slow enough for Trick Room to work. There’s now a wide range of speed tiers that are absolute dogwater for any situation.
Mega rules is +100 as in Positive 100 points that means you can but more than 100 but you must minus the equivalent amount over 100 I think one mega has +150 but -50
@@BJGvideosthe speed detraction isn't that many points (I think it's only 10) it just crosses a major threshold where before it was barely faster than the majority of major threats and afterwards it's barely slower
To be honest it really hinges on the game and the layout of encounters and battles. Because Meganium in her home game sucks because of the gyms and types, but in a SoulSilver randomizer shes saved my bacon being a tank against the Kyogres and Groudons that kept popping up.
i happen to adore Delphox, especially after playing pokerogue, so inspired by that why wouldnt gamefreak give it torch song? It would make it a viable fire/special sweeper but fragile enough to be absolutely destroyed by the massive amount of priority water physical moves?
Competitive Pokemon is something I really enjoy hearing OTHER people talk about while not being huge on it myself. The actual gameplay that goes into collecting and training your team, not to mention actually playing competitive formats isn't really my thing. But, I soak up info about abilities, strategies and stat layouts like a sponge.
It's such a time sink to play competitive Pokemon legit. If I had a group to play with, maybe I'd pick VGC back up. I have so many other things to do other than VGC and Smogon for what I do that it takes a back seat.
I use Delphox competitively. My Delphox has psychic terrain and psychic seed, an item that I used up as soon and psychic terrain gets activated and raise sp.def by 1 stage Also I gave it expanding force for extra damage
I do wish they'd give Meganium a buff or rework. If it were up to me I'd change it like this Meganium Grass/Fairy type Hp- 80 Atk- 62 Def- 100 SpAtk-108 SpDef- 100 Spd- 75 New Hidden Ability- Triage, with it's new ability it will become faster than most pokemon considering it's priority. Give it pollen puff, Draining Kiss, and a few other support healing moves along with Earth Power for coverage. Now granted this also means the other gen 2 starters need some love as well so it should be fine.
It's worth noting that this is mostly coming from the perspective of doubles, the standard for official tournaments. Singles are another story that changes so much. Like Hisuian Samurott, it's a terrifying threat since switching is MUCH more prevalent than doubles, and that leads to hazard control being much more important (why Great Tusk and Gholdengo are so high) Ceaseless edge freely sets up spikes alongside heavy damage with what's essentially powered choice band stab knock off
Gen 7 overall is a vibe imo then gen 5 and 6 are the ones i was most invested in. Yes, i am YOUNGER then most here but i also never really had Pokémon or anything like it when i was like 5-13. I had a Wii. racing, and DC. Plus How to train your Dragon which made up a bulk of my heart and still does😅
The stegosaurus would probably be better if say, trying not to make too big a difference here, got either QD AND solar power at the least to be decent. Edit: not decent; unique
I'd be curious to see Kip react to MandJTV's video on worst starters for regions as a companion video
Up until Sun-'n'-Moon, I've been mostly for the Water types, with the exception of Snivy, Torchic, and Fennekin. Granted their final evolutions are what I was looking at, too.
Also Popplio to Primarina is the epitome of "Careful who you call ugly in middle school."
26:19 Yes the Clauncher line and mega Blastoise do get the ability Mega Launcher which boosts "aura and pulse" moves by 50% (though this does not include focus blast). I always will love the abilities that boost a select type of moves because it may give otherwise underpowered moves a chance to shine.
I don't get people who say Delphox is forgettable when it was the second Fire/Psychic ever
They mean mechanically/competitively, it’s just pretty meh in everything, psychic fire is a cool type thou thematically.
Thematically, cool.
Making yourself open to Dark and Ghost whole removing a resistance to Bug: defensively you open yourself up heavily just to be more effective against Poison and Fighting Types. So you lose so much more defensively on a very Glass Cannon typing of Fire and Psychic already. The two types competatively just do not do anything to really help each other.
Sorry to tell you this but- Darmanitan Zen form AND Victini
Beacuse brexan stole the show
"Why is it forgettable its got a unique typing but is not even the first of its typing"
I think you should read what you typed. And as said, you skipped either victini or Darm Zen.
But also it had basically no comp niche, and mid design that was outclassed by its pre-evos which got the spotlight in multiple ways.
I don't think I've ever used the long necked dinosaur. Even as a kid, I was always thinking that it doesn't seem fun to use. And I guess that's one of the few things that adult me and kid me can agree on.
Scrappy gave Intimidate immunity in Gen 8
9:55 You have the mechanics wrong. Doubling your speed with tailwind doubles the final speed stat, not the base speed, so it's equivalent to *more* than doubling the base stat.
I feel like Coil and Regenerator would've been good fits for Sceptile.
It's no noodle boy like most Coilmons, but it is a long, lanky lizard so the logic kinda works out; the +Atk helps it function as an unexpected physical/mixed attacker (especially on Mega Scep), the +Def helps its physical fraility, and the +Acc could allow it to run unreliable higher power moves or unreliable status moves (especially if it got Sleep Powder or still had Grass Whistle (less accurate, but it could still Sleep through Substitute, Grass Type powder immunity, or Safety Goggles), and as an aside Grasswhistle needs to become a 'hits the whole field' move instead of single target). If Coil won't work then Hone Claws is perfectly acceptable.
Regenerator might be a little OP for a regular HA, but some alternatives could be Hustle (ties in with helping it function as a phys/mixed attacker, great synergy with Coil), Shed Skin, Harvest, Ripen, or Wind Rider, and then it gets Regenerator on Mega Sceptile to take peak advantage of Shed Tail.
@@dustinbragg1921 I like these options.
when in doubt, dragon type. does this rule of thumb still apply?
personally though steel types are a favorite because they are metal.
I’m fully aware the Gen 2 starters are terrible but that doesn’t stop me from loving them. All 3 hold a special place in my heart
Nah eruption typhlosion goes really hard
Delphox is my favorite starter!! Delphox love here!! 😂
Game Freak's design philosophy ties way to hard into power creep, rather than make it so each pokemon gets something unique to it to help make it stand out and have a more defined niche, they have a pre-made list of tools they distribute to the pokemon designs.
Every starter, every generation gets it's elemental flavour of ATK up at >33% health. It is the stupidest design choice imaginable bc all the starters try to do something different. The only time you'd want something like this is if you can basically run Danger! Mario from Paper Mario 64/TTYD on a pokemon by either having it be fast enough to set up, take 1 hit that barely doesn't kill and then try sweeping which is risky, or tank hits by being slow and bulky to try making the most of your mon's dwindling health.
Both strats suck unless you use trick room to supplement the second strat bc 1 is too risky and 2 just doesn't work on its own for very long.
Now how many starters are built to actually make use of these strats? How many of those mons are actually good and aren't neglected in favor of hit hard, hit fast?
Then we have hidden abilities which give you a second or third way to play using the pokemon's kit. Which also uses the same ability pool that your primary picks are drawn from so it's just another generic tag added on to it.
Unless that generic tag is a good tag, and synergizes with the mon's playstyle. In terms of styles we have: Scout TF2 (hit hard hit fast), Super Heavy Tank (Hit hard and Tank equally as hard) and then the Flashbang (Disruption, speed is irrelevant).
These are the only 3 niches around and Pokemon's cookie cutter Rock Paper Scissors typing system, this makes and breaks WHOLE TYPINGS. Some typings consist almost of nothing but 1 category because of having a ton of weaknesses or they get resisted by half the roster. Invalidating certain rolls despite the type being riddled with that roll because, well, how many rock monsters can you name that aren't as slow as erosion?
I like pokemon, but jesus christ games like shin megami tensei have ruined the genre for me because every monster having a unique set of resistances and the only gate preventing access to every tool in the game is move slots and the existance of signature moves. I ain't pokemon needs to let us do this, but breaking away from the current system that leads to pokemon being overshadowed and power crept out would be nice.
Maybe throw out the current ability system in favor of giving every line-up 1 custom-tailored ability, the choice of a generic second ability that works just fine, then a really good hidden ability that's a side-grade to the default choices.
For instance, give a pokemon Vileplume an ability that can passively inflict poison with very low odds on any pokemon thats on the field with it, making contact dramatically raises the odds of getting poisoned, a Tailwind on Vileplume's side lowers the odds of its teammate getting poisoned and raising the enemy's chance, and flying moves from the opponent lowers their chances of getting poisoned.
My favorite pokemon are both Ghost types. Hisuian Typhlosion and Zororark.
If we wanted to make Meganium good, I'd say we give it a secondary typing. Why not fairy typing? And instead of having it be a combat focused mon, make it a bulkier support, that can aid allies in double or triple battles?
Typhlosion already now has a ghost typing, lets give Meganium fairy typing, and a typing for Feraligatr. (Maybe fighting or dark typing, to balance it out?)
Kip is underrating how fast you have to be to function with scarf and Tailwind nowadays. Pokemon have gotten so fast that anything at or under base 85 is too easy to speed mog unless they get slow enough for Trick Room to work. There’s now a wide range of speed tiers that are absolute dogwater for any situation.
I honestly haven't played any VGC or Smogon for SV.
I just haven't been interested like SwSh VGC.
Idk why but all the bad ones are somehow the 'mons you either would never pick for a playthrough, or the casual fan favorite for its generation.
Mega rules is +100 as in Positive 100 points that means you can but more than 100 but you must minus the equivalent amount over 100 I think one mega has +150 but -50
Probably Garchomp where it takes a massive speed hit
There are megas that take away stat to put in another while still following the +100 BST. I think Mega Garchomp and Mega Beedrill are examples of that
@@BJGvideosthe speed detraction isn't that many points (I think it's only 10) it just crosses a major threshold where before it was barely faster than the majority of major threats and afterwards it's barely slower
Damn, and Sceptile was my first
To be honest it really hinges on the game and the layout of encounters and battles. Because Meganium in her home game sucks because of the gyms and types, but in a SoulSilver randomizer shes saved my bacon being a tank against the Kyogres and Groudons that kept popping up.
i happen to adore Delphox, especially after playing pokerogue, so inspired by that why wouldnt gamefreak give it torch song? It would make it a viable fire/special sweeper but fragile enough to be absolutely destroyed by the massive amount of priority water physical moves?
Pokemon has a lot of those moments where you just ask, "Why?"
Remember, Trapinch and Vibrava have a Hidden Ability. Flygon, however, does not.
Delphox has 69 attack let that sink in
Competitive Pokemon is something I really enjoy hearing OTHER people talk about while not being huge on it myself. The actual gameplay that goes into collecting and training your team, not to mention actually playing competitive formats isn't really my thing. But, I soak up info about abilities, strategies and stat layouts like a sponge.
It's such a time sink to play competitive Pokemon legit.
If I had a group to play with, maybe I'd pick VGC back up. I have so many other things to do other than VGC and Smogon for what I do that it takes a back seat.
We need Kip to react to Plagueofgripes Select your Partner!
I use Delphox competitively.
My Delphox has psychic terrain and psychic seed, an item that I used up as soon and psychic terrain gets activated and raise sp.def by 1 stage
Also I gave it expanding force for extra damage
I do wish they'd give Meganium a buff or rework. If it were up to me I'd change it like this
Meganium
Grass/Fairy type
Hp- 80
Atk- 62
Def- 100
SpAtk-108
SpDef- 100
Spd- 75
New Hidden Ability- Triage, with it's new ability it will become faster than most pokemon considering it's priority.
Give it pollen puff, Draining Kiss, and a few other support healing moves along with Earth Power for coverage.
Now granted this also means the other gen 2 starters need some love as well so it should be fine.
Dude they buff like 3 shitty mons every 3 years you think they’ll ever make all these changes lmao
Torterra is the only starter I ever dropped in casual play.
Would fling delphox work? Hit the opponent with an item and steal item in the same move?
Emboar is my favorite of the fire/Fighting starters and i will fight anyone about it
It's worth noting that this is mostly coming from the perspective of doubles, the standard for official tournaments. Singles are another story that changes so much. Like Hisuian Samurott, it's a terrifying threat since switching is MUCH more prevalent than doubles, and that leads to hazard control being much more important (why Great Tusk and Gholdengo are so high) Ceaseless edge freely sets up spikes alongside heavy damage with what's essentially powered choice band stab knock off
Woah its not like wolfey didnt say it all abt vgc thx for the reminder
Gen 7 overall is a vibe imo then gen 5 and 6 are the ones i was most invested in. Yes, i am YOUNGER then most here but i also never really had Pokémon or anything like it when i was like 5-13. I had a Wii. racing, and DC. Plus How to train your Dragon which made up a bulk of my heart and still does😅
Hey Kip, would you consider reaction to ImportedCheese's videos?
His latest one is a tier list of all runescape skills
That seems super cool actually, I might have to look into that!
Now hear me out... What if we buffed Magician to making it so that when it activates the Pokémon also gains +1 Sp. Atk?
I remember i didnt watch the original video for a couple days because I knew the worst was Meganium.
Feraligatr is my favorite starter and it's a shame that it just isn't good and gets no love.
"your seed would get consumed"
another annoying thing about magician is that it doesnt work with gems...
I will ride or die with feraligatr. I'll always name him Iwrin after the GOAT Steve.
Megimum
The stegosaurus would probably be better if say, trying not to make too big a difference here, got either QD AND solar power at the least to be decent.
Edit: not decent; unique
"WolfeyVGC"
Hot take, Delphox is a better design then Braxian.
It is! I don't get why that's the one that gets used in everything
@@BJGvideos For Pokken it makes a bit of sense, the "cloak" would be awkward. Outside of that, yeah, it doesn't make much sense.
Why is this list full of my favorite starters?😢
Emboar, Feraligatr and Torterra don't deserve this.
Maybe if they were good they wouldn’t be here
Chikorota. Bet.
Ive accepted my favorite pokemon sucks in competitive (grant it dose seem somewhat viable in vgc) so ive just used other mons besides ny favorite mon