Unreal Engine Steering Wheel / Open Door Tutorial

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 82

  • @Seredias.
    @Seredias.  2 ปีที่แล้ว +5

    If you have the Steering Wheel as a bone, follow this Steps:
    1. Instead of "Set Relative Rotation", create a Variable called "Wheel Rotation" and set it to the Axis Value multiplied by 90.
    2. Refer it inside the AB like the Doors.
    3. Use Transform Bone inside the AB and select the Steering Wheel.
    4. Split the Rotation and set the "Rotation Z" to the Wheel Rotation. Done.

    • @billbaios299
      @billbaios299 ปีที่แล้ว +2

      First of all, Thank You! UE5.1.1 has changed a few things. Can you post a couple of pics (eventgraph and animgraph) of what you are recommending here for the Bone Steering Wheel?

    • @billbaios299
      @billbaios299 ปีที่แล้ว

      Got it working...keep up the excellent tutorials.

  • @Leon-zc4ft
    @Leon-zc4ft 3 ปีที่แล้ว +1

    I do not have any words,just you are the best🥰👍🏽😄

  • @Cocheeze
    @Cocheeze 3 ปีที่แล้ว +5

    You can also combine the steering wheel with a Timeline to let it smoothly rotate.

    • @AnnisNaeemOfficial
      @AnnisNaeemOfficial 2 ปีที่แล้ว

      can you please elaborate a tad bit more? this sounds interesting. Thanks!

    • @hariharansenthilkumar4724
      @hariharansenthilkumar4724 2 ปีที่แล้ว

      @@AnnisNaeemOfficial you need to add timeline in the blueprint. Then give some value to smooth the process

  • @ConnorSavage1
    @ConnorSavage1 3 ปีที่แล้ว +1

    Thank you so much!

  • @GussuMussu
    @GussuMussu 2 ปีที่แล้ว +2

    Bro will this work in unreal engine 5 ?

  • @kakerlak8278
    @kakerlak8278 ปีที่แล้ว

    i love you thank you for making this

  • @ParkerHD
    @ParkerHD 3 ปีที่แล้ว

    Hammer Video danke dafür 🔥🙏

  • @wishchessi7109
    @wishchessi7109 2 ปีที่แล้ว

    Could you do a Ue4 car driving shooting with aim tutorial ?

  • @NOTORIOUS4545
    @NOTORIOUS4545 2 ปีที่แล้ว

    thank you thank you thank you thank you

  • @Leon-zc4ft
    @Leon-zc4ft 3 ปีที่แล้ว +1

    please create a tutorial in which to make a button, in which to do so if the car overturns, to put it on wheels

    • @Seredias.
      @Seredias.  3 ปีที่แล้ว

      The Function for this, is to short for a Video, so here we go:
      Go from the Button Press Event to "Set Actor Rotation".
      Be sure to set the Boolean "Teleport Physics" to true.
      Split the new Rotation and get the Rotation with "Get Actor Rotation".
      Split the Actor Rotation as well. Connect the Y and Z from the "Get" to "Set".
      Be sure you leave the X Value from the "Set" to 0. Thats it.

    • @Leon-zc4ft
      @Leon-zc4ft 3 ปีที่แล้ว

      @@Seredias. OMG,thank you so much!

    • @psyco4452
      @psyco4452 3 ปีที่แล้ว

      @@Seredias. nice one, but curious is there a way to upgrade this to a constraint of like dunno 5 sec and im sure it's need a ?isvalid to know when starting the countdown about over dunno 75 degrees on the y axes. (minus and positive ones) (into multiplayer gamemode to make sur the player don't just flip over instantly after an other player flipped it). :) ho and i would like to animate the flip over by making the car 'get a little jump' instead of just teleporting. frankly , i think you can actually make a tutorial for multiple way of doing it xD ( like old game where you respawn almost translucid and invincible after a few moment come back as vulnerable target)

  • @wolfigans8376
    @wolfigans8376 6 หลายเดือนก่อน

    where can i find the first video of this car, is there a playlist?

    • @Seredias.
      @Seredias.  6 หลายเดือนก่อน

      @@wolfigans8376 The Playlist and the Car itself are linked in the Description.

    • @wolfigans8376
      @wolfigans8376 6 หลายเดือนก่อน

      @@Seredias. thanks

  • @santhoshgta
    @santhoshgta 2 ปีที่แล้ว

    How to make camera movement with touch for Android games. Please help me for my dream project .

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว +1

      If you are using the Android Template of the Third Person Character you should already have the Camera Control integrated.

    • @santhoshgta
      @santhoshgta 2 ปีที่แล้ว

      @@Seredias. not that control i am want display touch control for camera like pubg game

  • @yasiramir12
    @yasiramir12 2 ปีที่แล้ว

    Hi can you please make it multiplayer version of enter exit car. thanks

  • @natsattv4470
    @natsattv4470 2 ปีที่แล้ว

    Do you have drivable cars ? I have this car to. I wonder if you ever Bought the SGK V2 also and put them together. Or do you think it hard to do so.

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว

      Yes, this is the drivable Car Content Pack from the Marketplace (Link in the Description). And yes, I think you can combine it with the SGK V2. I don't have it, but by the look on it, it shouldn't be an issue.

  • @Xegethra
    @Xegethra ปีที่แล้ว

    How would you get the steering wheel to move if it's part of the armature and model?

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      I pinned the Answer to this question here in the Comments.

    • @Xegethra
      @Xegethra ปีที่แล้ว

      @@Seredias. I tried that but I can't add the wheel, no option comes up for it. The wheel I have is not a separate mesh I can add to the car.

  • @M0ajod
    @M0ajod 3 ปีที่แล้ว

    amazing!

  • @Itsme-wt2gu
    @Itsme-wt2gu 2 ปีที่แล้ว

    How to rotate bone(stering wheel) from vehicle blueprint and by getting reference to it?

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว

      I would recommend to do that Part as well inside the AB, with this Steps:
      1. Instead of "Set Relative Rotation", create a Variable called "Wheel Rotation" and set it to the Axis Value multiplied by 90.
      2. Refer it inside the AB like the Doors.
      3. Use Transform Bone inside the AB and select the Steering Wheel.
      4. Split the Rotation and set the "Rotation Z" to the "Wheel Rotation". Done.

  • @psyco4452
    @psyco4452 3 ปีที่แล้ว

    mmmm got some issues, a wierd one. followed every steps. looks like the passager (right) door is fine but driver side there no anymation i only tp in the seat driver pose. + for x reasons my character when getting out takes the x,y,z position of the car... all the time so right now im floating on side and walking in the air XD big question : is the entering sequence should be after the suspension animation part ? note that i have an follow cursor view set up + an zoom in , zoom out rollet option. might be the problem when i flip over the character ends up literally upsidedown.

    • @Seredias.
      @Seredias.  3 ปีที่แล้ว +1

      I would control the Character States, because I think this might be the Problem. Since the "Get in and out " Part is working, but the Animation is not, the Animation BP has a Problem with the States.

    • @psyco4452
      @psyco4452 3 ปีที่แล้ว

      i think im dumb and i havent made an instance of InCar with the camera option. might be the issue. so the character for reasons pick up the location rotation of the camera xD

    • @psyco4452
      @psyco4452 3 ปีที่แล้ว

      @@Seredias. alright, need some sleep rn but il'l figure this out later ! :) repaired some part of my suspension system but still can't find a way to fix one of the tip of a bone to a fix location and the other tip to a moving part :/

    • @psyco4452
      @psyco4452 3 ปีที่แล้ว

      @@Seredias. i still have trouble to find out how to make the character leave the car camera positions when leaving the car. i repair the driver door animation. and for the animation question well i figure out how it's work, the aniamtion order doesn't really matter as long as the command is closed theres no troubles. ( aka was wandering is the previous anims could affect the next ones.

  • @hariomarts7750
    @hariomarts7750 3 ปีที่แล้ว +2

    Bro can u please make a tutorial on car deformation like in gta series👍👍

  • @Cocheeze
    @Cocheeze 3 ปีที่แล้ว +1

    Mein Abo ist dir sicher. Falls ich jemals mein Game fertig bekomme, stehst du in den Credits :D

  • @Wade978
    @Wade978 3 ปีที่แล้ว

    How do i attach the character hands to the wheel
    and have them move according to the steering wheel turning?

    • @Seredias.
      @Seredias.  3 ปีที่แล้ว

      I will do an Tutorial about that.

  • @NOTORIOUS4545
    @NOTORIOUS4545 2 ปีที่แล้ว

    Is it possible to animate collision for the door too?

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว

      Actually the door has collision. So what do you mean by that?

    • @NOTORIOUS4545
      @NOTORIOUS4545 2 ปีที่แล้ว

      @@Seredias. I used the same way to lift a wheel on the car, but the wheel will straight go through the ground as if it doesnt move the collision sphere of the wheel

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว

      @@NOTORIOUS4545 A Wheel is totally different, because it is part of the Main Skeleton, so you can't move it. It is also part of the Vehicle Movement Class, which has a own Wheel Class.

    • @NOTORIOUS4545
      @NOTORIOUS4545 2 ปีที่แล้ว

      @@Seredias. Oh alright. This helps me. I managed to attach a collision sphere on the wheel bone. But that blocks the wheel now. Right now looking into how I can only collide into the ground.

    • @NOTORIOUS4545
      @NOTORIOUS4545 2 ปีที่แล้ว

      Would you say that it‘s completely impossible to lift up the tire bone collision during gameplay?

  • @lollerkiller900
    @lollerkiller900 2 ปีที่แล้ว

    Hi, im back xD
    so i wanted to make the Steering Wheel move smoothly, so i tried a Timeline. Which i sadly didn't get to work. is there a way to do this?

  • @cheyennedombrock2443
    @cheyennedombrock2443 3 ปีที่แล้ว

    Hello!!! Thank you for your great tutorial series! They're very easy to follow and you explain why you make certain connections! I'm just having a bit of a problem with the car door opening. The sound effect plays, and the character moves into place seated in the car, but nothing happens with the door itself opening. Do you have any recommendations to what I could be missing?

    • @Seredias.
      @Seredias.  3 ปีที่แล้ว

      Does the Doors of your Car are Bones like here: 4:19 ?

    • @cheyennedombrock2443
      @cheyennedombrock2443 3 ปีที่แล้ว

      @@Seredias. Yes, they are bones like the ones at 4:19

    • @cheyennedombrock2443
      @cheyennedombrock2443 3 ปีที่แล้ว

      The door also rotates manually as it should in the skeletal mesh

    • @Seredias.
      @Seredias.  3 ปีที่แล้ว

      @@cheyennedombrock2443 Does the Variables are setted 13:50 and connected with the Animation BP? I would Debug the Animation BP to see if its triggers.

    • @cheyennedombrock2443
      @cheyennedombrock2443 3 ปีที่แล้ว

      @@Seredias. The variables are matching yours at 13:50, I have altered them to make them valid for my project, but there's no movement . I have also debugged the animation BP as you have recommended, and no faults have come back.

  • @rcsmultimediallc4734
    @rcsmultimediallc4734 2 ปีที่แล้ว

    How did you replace the car with this one?

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว

      In this Case I just use a Content Pack ( Link in Description ). If you want to Import your one: th-cam.com/video/TItjnI4A0io/w-d-xo.html

  • @dominicradosta4781
    @dominicradosta4781 2 ปีที่แล้ว

    How do I control a bone as a steering wheel?

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว

      You mean like that: th-cam.com/video/r_KCsspg-Wc/w-d-xo.html

  • @darkrisengamez
    @darkrisengamez 3 ปีที่แล้ว

    Only Issue I have is: Accessed None Trying to read property ActiveCar, Off of the Branch in the Character BP. Reviewed your Video a couple times to verify but issue still remains.
    Any Info you can offer?

    • @Seredias.
      @Seredias.  3 ปีที่แล้ว

      Oh sry I forgot that part. Just use "? Is Valid" for the Active Car at the begin.

  • @lildeetime745
    @lildeetime745 3 ปีที่แล้ว

    how can i enter a vehicle as a passenger not a driver

    • @Seredias.
      @Seredias.  3 ปีที่แล้ว +1

      Please try this:
      th-cam.com/video/WJ3pPMMcYhM/w-d-xo.html

  • @yadhuvtk
    @yadhuvtk 3 ปีที่แล้ว

    Do you know how to create touch 2D UI Steering Wheel?

    • @sakibrahaman6941
      @sakibrahaman6941 3 ปีที่แล้ว +2

      I know...!!

    • @yadhuvtk
      @yadhuvtk 3 ปีที่แล้ว +1

      @@sakibrahaman6941 can you make tutorial or something??

    • @sakibrahaman6941
      @sakibrahaman6941 3 ปีที่แล้ว +1

      @@yadhuvtk Why not!!
      I will make a tutorial...!!!

    • @yadhuvtk
      @yadhuvtk 3 ปีที่แล้ว +2

      @@sakibrahaman6941 thanks bruhh 💕

    • @sakibrahaman6941
      @sakibrahaman6941 3 ปีที่แล้ว +2

      @@yadhuvtk Watch this -> th-cam.com/video/rir6eudhxIQ/w-d-xo.html..
      It can help you for now!!
      I also followed this video..

  • @bobbysharma569
    @bobbysharma569 2 ปีที่แล้ว +1

    Car modified shop

  • @JDMcarXcar
    @JDMcarXcar 2 ปีที่แล้ว

    Sutorial

  • @proskill8668
    @proskill8668 6 หลายเดือนก่อน +1

    in 5 episodes, one mamshina. And then suddenly, you can’t understand where this car comes from!!! where did he get it from... sit and guess!

    • @Seredias.
      @Seredias.  6 หลายเดือนก่อน +1

      @@proskill8668 When you question is where do you get this Car. I always put the link in the Description.

    • @proskill8668
      @proskill8668 6 หลายเดือนก่อน +1

      @@Seredias. I'm sorry, but you don't even show how you carried it, which breaks all logic

    • @proskill8668
      @proskill8668 6 หลายเดือนก่อน +1

      I’m in despair, I just don’t understand... how from the project, I can endure it like yours.

    • @proskill8668
      @proskill8668 6 หลายเดือนก่อน +1

      Tell me this should be repeated as in the video "UE4 Drivable Cars: Basic Pack Migration Tutorial"