Doom8088 IBM MDA 80x25 2 color text mode - " .oxOX░▒▓█"

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 6

  • @softwarerendering
    @softwarerendering วันที่ผ่านมา +3

    I hope Jim Leonard is happy

    • @JimLeonard
      @JimLeonard วันที่ผ่านมา +1

      He is :⁠-⁠) but now I see some of the problem, in that the 0 to 100 range is not always evident. Some gamma adjustment is probably necessary to account for the fact that doom"s graphics are for the most part very dark.
      I feel this is easier to discern what's going on than the previous character set.

    • @DookNookim
      @DookNookim  วันที่ผ่านมา +1

      @@JimLeonard There is a gamma correction option in this game.

  • @nneeerrrd
    @nneeerrrd วันที่ผ่านมา +2

    Not bad.
    I think the best picture could be achieved using combination of previous version of the renderer for walls, and using this charset for dithering only the sprites and decals (like switches, etc.). Try it.

    • @DookNookim
      @DookNookim  วันที่ผ่านมา

      Using separate character sets for sprites and walls is doable. That's what the MDA version of FastDoom is doing.
      Using a different character set for switches, doors and secrets requires some extra work in the WAD preprocessor.

  • @leggomypotato1484
    @leggomypotato1484 7 ชั่วโมงที่ผ่านมา

    now can you add ray tracing to this