Man, thank you for this so much. Knowing about capturing the silo repeatedly on the left side really helped me finally work my way through this. Even then, super hard.
I think remaster would have been better if they fixed the AI income bug so they get the intended +33% boost and not close to 20k per full dump(or likely to the silo storage limit). But in exchange, they could pathfind around/through sandbags like in RA. Fixing that bug also would mean you can not just "capture and sell repeat" enemy silos(from a nearby makeshift barrack) and steal a lot from their income. Remaster fixed airstrikes so that made it much more difficult as they now pretty much target smartly....... Red Alert had much closer AI"rules" compared to the players and was somewhat smarter than TD's very scripted AI. So Imo the RA campaign was much more polished and much less RNG. And it was also planned with hard in mind while TD was balanced for normal difficulty.
I know im late But When one starts building the second base And of course money is needed He can immediately sell the first construction yard - structure You know what I mean At that point you have two So the first one can go cha chiing 💲💲💲 And its worth quite a bit of money too 😉😉
@@Thalasaur The constant rebuilding thing is actually a feature of the original C&C. There is actually a bug with the AI where one harvester load fills their coffers to max. This is not unique to this mission. It's easy to contrast if you also played Red Alert, which although has it's own weird quirks.
@@THEZOD I forgot that if you put the engineer in the ore factory whilst the ore truck is in there that you can ‘lockdown’ that area so enemy can not build inside. That’s me done with remasters c and c and red alert but ready now to play lost levels dinosaurs etc!
is my game bugged? i didnt get a 2nd MCV like you did even after clearing the entire top portion of the map. i had a full base setup its 30mins in and no 2nd MCV on the eastern part of map
The AI did used airstrikes on me (9:19). For the ion cannon, if you destroy their advanced communications center quick enough or shut down their power, you can avoid it.
Command & Conquer Remastered Collection full guide: steamcommunity.com/sharedfiles/filedetails/?id=2283186851
More walkthroughs: www.reddit.com/r/THEZOD/comments/hh4fcl/guide_list/
Thank you for the help. Without your guide I'd still be yelling at my computer monitor trying to figure out how to finish this mission.
Man, thank you for this so much. Knowing about capturing the silo repeatedly on the left side really helped me finally work my way through this. Even then, super hard.
24:45 Build a Temple of Nod and defend it, even at the cost of your life. But, like, you can also sell it if you're short on cash. -Kane
Fact 🤣
I think remaster would have been better if they fixed the AI income bug so they get the intended +33% boost and not close to 20k per full dump(or likely to the silo storage limit).
But in exchange, they could pathfind around/through sandbags like in RA.
Fixing that bug also would mean you can not just "capture and sell repeat" enemy silos(from a nearby makeshift barrack) and steal a lot from their income.
Remaster fixed airstrikes so that made it much more difficult as they now pretty much target smartly.......
Red Alert had much closer AI"rules" compared to the players and was somewhat smarter than TD's very scripted AI.
So Imo the RA campaign was much more polished and much less RNG.
And it was also planned with hard in mind while TD was balanced for normal difficulty.
I know im late
But
When one starts building the second base
And of course money is needed
He can immediately sell the first construction yard - structure
You know what I mean
At that point you have two
So the first one can go cha chiing 💲💲💲
And its worth quite a bit of money too 😉😉
If there was a train from Saudi Arabia to the Atlantic you could have unlimited factorys
I always choose the White House. But I'm an American with serious issues against the US Cartel wh call themselves "the proper authorities".
13A is a piece of cake and 13C is kind of interesting. This looks like a pain in the ass in the comparison to the other two.
@@Thalasaur The constant rebuilding thing is actually a feature of the original C&C. There is actually a bug with the AI where one harvester load fills their coffers to max. This is not unique to this mission. It's easy to contrast if you also played Red Alert, which although has it's own weird quirks.
Ok I Dont Even Sleep This Night For This Video
Hahaha ! Btw, Kingdom Rush Vengeance will come out on October 8th on steam ! I will make videos about it as soon as it is released.
@@THEZOD WAIT WAAA IMPOSSIBLE LET ME CHECK
Or unlimited lumber farms
yeah i dont like the french either
Hahahahaha, didn't expect that kind of comment XD
I’m finding this one difficult, captured base to the east and they keep building things inside still!
Wait for NOD 13C, it's even worse !
@@THEZOD I forgot that if you put the engineer in the ore factory whilst the ore truck is in there that you can ‘lockdown’ that area so enemy can not build inside. That’s me done with remasters c and c and red alert but ready now to play lost levels dinosaurs etc!
This mission is so hard compared to the other two
is my game bugged? i didnt get a 2nd MCV like you did even after clearing the entire top portion of the map. i had a full base setup its 30mins in and no 2nd MCV on the eastern part of map
It has to be a bug, if the 2nd MCV doesn't spawn, the mission is impossible. It happened to me once I think.
U need send helicoper to island
which is the easiest mission a b or c?
Can't really say it's easy but I would pick 13A.
Why didn't the AI use airstrike and ion cannon?
The AI did used airstrikes on me (9:19). For the ion cannon, if you destroy their advanced communications center quick enough or shut down their power, you can avoid it.
I see nice one!
But still one airstrike is hella lucky don't you think?
@@EazyThaBone By the way, I got bombed multiple times, I just showed you an exemple. No luck involved with this one.
@@THEZOD oh damn didn't notice that. My Bad!
Good run man!
WHYWHYWHYWWHY dont you build advanced power plants!
It's a lot easier to spread your base (reach) and cheaper with standard power plants !