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Foxhole Guide - Trucks, Trailers and Towing
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- A deep dive into towing, trailer types and the heavy duty truck. We will be looking into how to get the raw resource trailer, the large item trailer , the liquid trailer and how to use them. Also on the menu are the Heavy Duty Truck, the Half Tracks with towing capabilities and the towing of Field Guns
*Apologies for the plosives, it seems my pop filter wasn't in front of my microphone correctly for half of the recordings
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0:00 Building a Small Assembly Station with Field Station Upgrade
2:51 Powering the Small Assembly Station
5:18 Building the Base Trailer
7:17 Storing Trailers
8:36 Upgrading the Base Trailer to Carry Large Items or Liquids
12:07 Transporting Raw Resources with the Junkwagon
13:07 Transporting Large Items with the Tumblebox
14:48 Transporting Liquids with the Lamploader
16:02 Producing the Heavy Duty Truck
19:03 Towing Field Guns
22:45 Producing Towing Hlaf Tracks
Personally I can see a use for the materials trailer. Basically set up a small facility dedicated to making one of the material types, fill up one or more trailers with the material and advertise to others that they can come pick up a trailer full of materials (and hopefully return the trailer) instead of having to dance around making extra buildings to make the stuff themselves.
We've had some public petrol facilities, now we might see more public Construction material facilities or other ones to spread out the production of materials instead of having everyone trying to make giant self sustainable facilities.
Tip: Hold space (handbrake) to drive slowly and more controllable.
High gear at low speeds has a similar effect.
love the Ember!
O my, that is a game changer, thank you!
@@FreerkHoltes Great for reversing with a trailer
always love how comprehensive your tutorials are. You pretty much taught me how to play this game :)
Always good to hear it helped people out! Not to mention I figure new things out this way as well :D
Very thorough! Another excellent video even among the rapid changes on devbranch
Now we hope they don't change too much with the towing in the coming year :D
21:20 I believe devs will fix it and change orientation of field guns in following updates
I hope so as well. But still good to know you can do this, so you don't block the garage because your friend didn't come to push the gun out.
I only found out last war that you can hoist them out of the garage for instance :D
Yet more content gated behind facilities.
Oh joy.
I expect public facilities for heavy duty truck/trailer production to be pretty common to be fair
@@FreerkHoltes
Regardless, it's one more grain of sand on the heap. Now add in all the shipbuilding, and you have a lot more on top.
Great that this game is getting updates, but some game mechanics are too complex or time-consuming.
Especially time consuming. All I want to do is play a couple hours every other day, or at least on weekends!
Lmao, then maybe go play Fortnite...more the game for you. This game is meant to have complexity to simulate a war experience with LOGISTICS. Making it too easy and casual means that it devalues the experience.
facililities is basically factorio experiance..
very time consuming. though the trailers and the heavy trucks might proberbly be just abandoned in places meaning can just steal em.
Yeah as a solo player with not too much playtime unfortunately most of the update will not really be for you.
Trailers and heavy truck might be doable, anything bigger than a gunboat is gonna be too time consuming.
people are never happy. yes this is complex but you dont need to do all of this. you can do your solo logi or battle . beauty of this game is the complex mechanic/regiment/depth
9:30 how to prove to everyone, that you did not play eurotruck simulator 😅. thank you for the preview. trailers would definitely be used as a poorman's flatbed to carry more resources at the beginning
trailer costs 10 rmats to make... if you can get 10 rmats, then usually are also able to get 30 for a flatbed lol
@@alukata9763i guess, still worth to try using them for scrapping. for ammo and fuel - definitely not, flatbed with pallet or cistern is definitely better, but raw materials could be better with the trailer (since it just runs quicker and you do not need cranes, which are taking some time to bring)
@@alukata9763and yes. it would be way better if they would require bmats, not rmats to build (like 100 for the truck + 100 for the raw resource trailer)
@@spechulfapticks3108 Crane is not really a factor, you just need to bring it there once.
Flatbed + ress container is 5,3k scrap
hauler/heavy duty + trailer is 2,4k scrap
dump truck is 2,2k scap
about 200 scrap in char inventory (not sure atm what the exact number is).
Flatbed + trailer would have been good for making scrapping better ^^ That would allow 6,1k scrap per trip.
@@alukata9763so, in other words we need to have the trailer + truck to be about as flatbed in capacity to say "yeah, let's use trailers". well, i suppose, we will see if there is profit from having trailers after the launch and see, how many people would actually use them
I commented, liked and subscribed.
very nice thanks bro
Great video!
24:06 Actually I think you said the right upgrade , Battery Line is just the new name for rocket factory post-update
We can see it well at 23:46 for example : the exact same vehicles produced at the rocket factory but the name has been changed to Battery Line
Sounds like might add more artillery variants in the future then...
Yeah I got a bit confused (and tired tbh). So you might well be right that it was the correct name after all. Let's hope it doesn't confuse too many people
I think it was because the name was kinda confused , it said rocket , yet it was used to build half-tracks and other thing , probably the reason they changed it
Man i kind of want to go and build a mule truck and a materials container and then build a hangar for more resource space! and to maximize what i can bring with me per trip i'll put some resources into my backpack! Though it has been a while since i last played but are there uniforms that can give you more space to carry things?
sadly you can't enter a vehicle anymore while being encumbered
I know that but you can still enter a vehicle right before you're encumbered so just fill that inventory up right before its full!@@emiliosanchez7061
Might play and be infantry, sod the building lark, I'm a pawn to force the enemy back!
We're all pawns and somebody is about to toss the whole board
very good tutorial
Thank you!
I'm struggling to see a usage for these trailers.
The only possible application I can think of is when doing a logi run to the front, bring a liquid trailer with diesel or a palet trailer with metal beams etc, in one run.
The basic trailer seems completely useless.
Yeah the base trailer doesn't feel like it gives a lot, might as well just drive a dumptruck.
The liquid container could be helpfull to drive to a mine in the middle of nowehere with a normal truck.
The item trailer I can easily see being used in artillery operations
yeah this looks like to much work ill just stick with the basic truck
Use public facilities to save like half the process
Almost 7k subscribers!!!
That went pretty fast, we're there now :D
@@FreerkHoltes Holy shit, that went really fast!
The question is, has it already been implemented in the game?
We tried to attach field guns, but nothing worked)
SHIFT + E ON THE HOOK UP POINT
I seriously can’t see this trailer being mass produced at a clan facility away from a logistics hub. Even if it’s a public facility, people aren’t going to drive all the way to facility in the middle of nowhere to get a trailer and clans aren’t gonna start delivering them to logi hubs en mass.
If I’m gonna build a Field station for trailers I suppose I’m gonna find a logistics hub with a garage that has buildable space around it and build it right next to the garage, so that solo and public players can conveniently make trailers to hook up to their new trucks.
Still no option to make pipes in factory from rmats?
No those still need pcons.
@@davidty2006 sucks. Pipes from rmats would have been a very good improvemt for logis. An improvement that would save a lot more time for logis than the trailer thing ever will.
Bro, am I going nuts or do you always show the mirrored mouse button whenever you're refering to a mouse button? You say LMB but show RMB, and how is no one else mentioning this in the comments? I feel like I'm missing an inside joke here or something. EXPLAIN YOURSELF AAAAAAAAAAA. (love the tutorials btw, very thorough!)
I just got it. You're highlighting the "clicked" mouse button with black and not orange... Holy shit this confused me to no end. Kind of unusal to have the "blacked out" button be the "highlight" and the brightly-orange-highlighted-button be the thing to disregard. Thats soooo backwards omg. 😅
It was a big thing in the beginning days of the channel. swapped it a couple of times. In the end decided to go for this design and to (hopefully) always at least in the beginning of a video be very clear about which mouse button we're clicking whne it is deisplayed
when u need content and you are out of idea you make uselsss tutorial
You do not have to watch the tutorial. Like it's a choice. If you do not click on it, you do not have to see it. It's actually a pretty simple system
what is simple too it's the comment section,i can just type w/e i want to say and press enter for you to see it, it's so great ;)@@FreerkHoltes