01. 5 sample adventures.....great 02. Campaign setting.......great 03. Lore glossary.....sounds promising 04. Bastions......yes please and thank you. 05. I hope its a creating adventure templates. We need all those that can be given. 06. Maps.....i like maps 07. GrayHawk.......tell me more.
Why abandon the Portuguese translation? We are an active community, I personally have been playing for over 20 years and I can't understand, if the printed version is not possible, why not only make it available in the digital version? I hope that the new direction will bring back D&D to Brazil and all other countries that use the Portuguese language
yeah, the game being more accessible helped me to introduce more 3 persons in the D&D and so much more after this, not bc they don't know english but 'cause is so more easy do it in our first lenguage D&D in portuguese expand a lot this community and the game
Sim, se a questão de distribuição física não é lucrativa para eles, porque não traduzir só a digital? O gasto disso vai ser tão grande assim? Eu simplesmente não consigo entender, fora que, provavelmente, essas versões novas venderiam bem mais que as de 2014, visto que o D&D está muito mais popular hoje em dia
Yes. That’s Venger and Warduke. Kelek was another evil wizard in the cartoon. Anyone know who the necromancer-looking woman is? I don’t recognize her. Just love the nod to my childhood!
Surprised there wasn't talk about encounter and rewards building. As a casual DM that's the part that felt most intimidating to me. How to create a balanced encounter with balanced rewards according to the size and level of the party.
Personally, with a party of 4, I always make encounters with a CR of two levels higher than the party. Keeps them having to work together and be strategic during combat Example: ( party is lvl 5, so everything they encounter has a CR of 7).
Super exited for Greyhawk. Started my DM journey at 20 years olds in the world of greyhawk. Ran a 1-20 campaign in it. Now at level 10 of the second campaign in Greyhawk, 6 years later ❤
I think the only person in Wizards of the Coast that I still love, and can still see his passion, is Chris Perkins, My favorite Member of the WotC Team
Bastions - Seems like an opportunity to bring Birthright back...take it Greyhawk!? Greyhawk!? Take my money I love all references to Venger and the gang. Love that the magic items are going to be stated out
@@taycrens8601 Shameless theft from a book that it's own publisher immediately abandoned? The horror. Also, "strongholds" have been in DnD for 40 years.
I seriously hope that you guys improved the Bastion system from the UA ... it needed some serious overhauling. Our group has play tested it and it really needs some improvements and flexibility.
Im glad to see greyhawk coming because im fascinated to play the testing ground world created by the legendary Gary Gygax and try out different genres just gary did such as science fantasy and sword and sorcery
LOL, out of nostalgia a couple months ago I found a rare copy of the greyhawk adventures boxset. I didn't know I was going to buy the new DMG but I guess they leave me no choice.
When I saw the bastions feature, I was worried that the expansion of the DMG was going to be fairly small. I remember reading my dad's DnD books and they talked about Strongholds laid out as high level rewards. Reframing it to player focused developments, it's so nice. I'm actually excited about the book
And they probably won't reply because they didn't. This is the one thing that should be addressed though. I know they cab vary in different world setting but a general price for a rarity item is a terrible way to price things. And it makes it soo much easier if at least a suggested price exsists
As someone who learns best by example, I LOVE the examples you're going to include in the new DM manual! I was on the fence since I just got the 2014 books last year, but now I will definitely et the 2024 books
The problem I feel the "NEW" D&D has is, it runs fast like a computer game. I understand that most people very likely have no issue leveling up their characters quick, then start a new character but when I was playing in the 80's, we truly enjoyed playing a character for years and years. Every character progressed slowly and, in time we became CLOSE to our characters. They took on an internal personality in us rather than just being a character in a game. We not just created them but we played them in soooo many games, soooo many adventures that they became that character in a book where, over the series you got to become close to them. To know them. Yet todays D&D feels like it is not about the Character at all but rather about the adventure and about leveling up fast though the adventure so that you can make another character for that NEXT ADVENTURE. All the focus is on the Adventure and no longer on the character much at all. At least, that is in my opinion.
So, I got the email, followed the link, but on both D&D beyond and Wizards of the Coast I can't actually pre-order. The quantitity and order buttons are grayed out :) The link on this video works though.
Yeah, original AD&D had temples, strong holds and stuff priced out and detailed along with follower groups for when your PC got to 9th level (I think) and higher. Because the original thinking was the player would get their little army together and then do some war gaming that the original idea of D&D was pulled from. I guess these "bastions" are a way to spend player coin reserves other than magic items.
One question on Bastions, what of *Mobile Bastions* say something like a Spelljammer Ship/a personal Demiplane (Similar to Pact of the Djinn)/ 5 room Apartment in a Trunk/Tavern that shifts from world to world at random?
@@matthewsinclair4322 They are the party from the novel of the same name by Jaleigh Johnson, which just released recently. There’s been some speculation that they may be a type of “iconic” or at least recognizable party for D&D going forward. The image shown at that time stamp is of that party.
Treasure Chapter: It is huge in 1st edition. From artifacts, to ego swords, to potions, wands, scrolls, gems, jewels, treasure maps and how to make all these items. Players can literally make all the treasure that they can find and then some. Players can create their own spells. So far, nothing new here. Tracking sheets were introduced in ADnD 1st edition, you can get them free online. They track everything from NPCs, story lines, maps, treasure, xp, time, seasons. 1st ed. also teaches you how to make random encounter charts for dungeons and outdoor settings based on monster appearance frequencies. Their first chapters 1-3 are nothing new. 1st edition is better here too: Who better than Gary Gygax to coach you how to be a dungeon master. He sets the priorities as Campaign First, DM second, and players third. He goes into detail on how this works. Does not sound like a better experience, if anything, it makes me want to re-read the original DMG. This new DMG sounds like a complete waste of money.
I agree with you though I don't mind an updated version of the references. I do have this whole bastions and masteries bit. I felt later editions dropping them or shelving them for later were done for reasons.
I’m worried you guys kept class feature based prerequisites from the bastion UA. clerics and paladins arent the only priest, monks and zealot barbarians deserve to have a sanctum too…
It's definitely not 6e, and debatably 5.5e. Officially, it's still 5e with updated rulings. They always reference it as "the 2014 rules and the 2024 rules", and not "5e and 5.5e". I'm sure the community will either call it 2024 or 5.5e or something like that, but officially its still just 5e.
More 5.5. They said in the PHB video that the new stuff here can still use characters and adventures and stuff from the 2014 books. You don't need to throw those away. It's a revision, not a new edition altogether.
its the same gam, but better balance, rules clarifucation, fixing some fot he stuff people have complained about years and now want to complain that they are fixing it....
Not a fan of pcs getting strongholds automatically at 5. Those should be earned. So those are out at my tables. Will see if I will use the turn mechanic.
Basically, after level 12ish the game starts to treat you as this kind of mythic hero that might have already earned a castle or land or whatever and the bastion system is basically a consolidated area in the DnD books that overseas how you can manage player housing/base management. because before those rules were in a side book if i recall. The new books are basically designed to pull together all the ideas they put into books that came out between 2014 and now, like player bases and class reworks.
The new book is $50 just like it was in 2014. The rules have been updated, streamlined, and reorganized. There's more than just a module and some game world info added. But aside from being wrong about everything, great comment, you should feel proud.
The fact that video starts with mentioning more lore dumb, more adventures, campaign setting and HOW TO DO IT shows that WotC still fundamentally doesn't understand what was wrong with the original one. This book will be overwhelming for newcomers who don't need all of this. They need rules.
@@ayindehorton2803 original GM Guide literally opens with infodumps about HOW TO CREATE YOUR WORLDS when the first thing you want to learn is rules for the game. Really all of it just shoud be in one book with general rules section, character creation section, and GM section with all aditional things goes after. The rules for this game really aren't that complicated but no book even starts with them wich for new players us just confusing
11:30 "Chapter 1 is called The Basics, for folks who haven't DM'd before." 11:46 "We quickly segue out of there to Chapter 2, which is Running the Game, that includes an example of play." The *video* started with the new stuff to excite people. The *book* will begin with how to be a DM.
The first chapter is called The Basics. They know. They just decided to start the video with the new stuff, which is inherently more exciting than "We reorganized the book!"
You obviously didn't watch the video before ranting "chapters 1,2 and 3 are super important. And they are at the front of the book because they are important. chapter 1 is called 'the basics'" The first chapter is for new dms who have never run a game before. Chapter 2 is rules and walk through for running the game. Chapter 3 is general rules index (traps, npc building, curses, other topics)
Not mentioning a fix to item price inconsistency is super annoying. I would have actually bought the book if they had actually made pricing magic items not annoying as hell.
1st edition DM guide is 238 pages with very small print size. We have campaign settings, not a big deal that you put it in a DMG (not really the place for that--would be more helpful to have rules in your rulebook). Lore Glossary is also not needed--that could be put in a monster manual or such. Bastion Section: already in ADnD. 1st ed is really based on a war game system, so they have extensive rules on this. Bastions in 2024 you get at level 5 but, you have to wait a bit in 1st edition because it is at name level --level 9 for most classes. But there is no level limit for most human classes, so no real rush to get there. So far, no reason for me to even look at the new book.
Tldr, it's the codename for this project. It's more or less 5.5 edition. They are updating rules, doing rebalancing, adding things that were missing, fixing what's broken and doing a prerelease of new core books that are better organized. Everything has changed, but it's all backwards compatible
Is this supposed to be "special"? Cause all I see is them re-organizing things and taking things from the third party world that we've had access to for nearly a decade or more and re-skinning them as something totally new and unique being offered. Bastions? Strongholds and Followers. On top of that, what is the point of Bastions? Its supposed to be some sort of stronghold for players characters to chill out in between campaigns? Why do we need that? As a long time DM I only hear, "More things for the DM to keep track of in relation to campaign and characters". Personally, I don't think I'll be using the bastions or saying "Take a Bastion turn....". Lets be real, how many DM's truly believe that their players will maintain and track everything they are doing with their bastion? I'm sure some will, but seriously, even my fantastic players struggle to even remember characters or plot lines for more than a few sessions without recaps.... Tracker Sheets? Yup, already have those, usually even free online. Crafting items? Already had some of that, but it sucked. Tons of 3rd party tools for that exist that will likely be better than whatever they put in here. Nostalgia additions from older settings and cartoons from the 80s? Why? To be fair, the reorganization of a lot of spread out info right up front is for sure nice. The lore bits should just be a separate book. Or even a page online. A lot of this seems to me like they're trying to rake in some money. They're either hurting for it after all the crap with Hasbro and the OGL a few years back, or they're struggling to get that VTT they want off the ground and competing with the likes of Roll20 and others that have been around for a long time. Most of this is a Meh sandwich with some ok condiments on the side.
Wotc needs to provide a dmg for people who are playing that don't rely on 3rd party products. So, they are updating it, and I like it - especially the magic items and encounter system update. I don't want to have to buy other books to get what they are providing in this book.
There's a third party version of nearly any feature you can imagine. Despite 3rd party options being a thing most people do appreciate official rules for features not present or poorly executed in the 2014 book
The last time D&D tried something new was 4e, and people threw an absolute tantrum. So we're never going to see that again. Instead it's going to be revisions & clarifications of the rules.
And I thought I was the only one noticing this! I don't know about the rule changes, but the new art direction is so woke I'm thinking Disney's probably bought WotC! At 4:12, is this Madame Venger with lipstick on? lol! God damnit! I used to love that character back in the '80s.
Oh no, the art is more inclusive (which could mean that it is more digestible or allows one to identify with a character if they couldn’t already - buhu this might lead to more players) what am I to do? 😭
Watch the full video covering all the 2024 Core Rulebooks here th-cam.com/video/WPBnLlqV0Z0/w-d-xo.html
Please tell me that the DMG will have a price list for the magic items listed in it…and guidelines on how to sensibly price other magic items.
I want this too. The suggestion for 2014 sucked
The phb will have that
01. 5 sample adventures.....great
02. Campaign setting.......great
03. Lore glossary.....sounds promising
04. Bastions......yes please and thank you.
05. I hope its a creating adventure templates. We need all those that can be given.
06. Maps.....i like maps
07. GrayHawk.......tell me more.
Why abandon the Portuguese translation? We are an active community, I personally have been playing for over 20 years and I can't understand, if the printed version is not possible, why not only make it available in the digital version? I hope that the new direction will bring back D&D to Brazil and all other countries that use the Portuguese language
That's so messed up. My condolences.
yeah, the game being more accessible helped me to introduce more 3 persons in the D&D and so much more after this, not bc they don't know english but 'cause is so more easy do it in our first lenguage
D&D in portuguese expand a lot this community and the game
Absolutely I hope they change this, not good look for WOTC to isolate such a large community
Lol they talk about diversity, lol sure a kind of diversity.
Sim, se a questão de distribuição física não é lucrativa para eles, porque não traduzir só a digital? O gasto disso vai ser tão grande assim? Eu simplesmente não consigo entender, fora que, provavelmente, essas versões novas venderiam bem mais que as de 2014, visto que o D&D está muito mais popular hoje em dia
Glad to see Greyhawk coming back to DnD.
I still have my original Greyhawk map sets. Love that city.
@@WireHedd Same. The greatest campaign world ever.
@@FrankDrebbin-de3te Agreed. We did over 10 years of ongoing campaigns through Greyhawk starting back in about 82.
I’m so happy they recognized that Greyhawk is hands down the best starting campaign setting for playing the game.
Not giving WOTC a dime for this homogenized slop.
I'd love if the tracking sheets were added to the Campaign section of Dndbeyond.
I'm super excited for the updates to all three books. As a player for 16 years and DM for 11, very happy with everything I've heard so far.
I am pretty sure that the winged sorcerer guy on the cover is Venger, the main bad guy from the dungeons and dragons cartoon.
it is :) The guy with the blue helmet is Kalek (they had action figures in the 80s)
@@TheAsylumchild WARDUKE
Yes. That’s Venger and Warduke. Kelek was another evil wizard in the cartoon. Anyone know who the necromancer-looking woman is? I don’t recognize her. Just love the nod to my childhood!
@@thomassparks1476skylla I think, at least that’s their name in the witchlight campaign
@@skrumbleton3745 Cool! Nice catch!
Surprised there wasn't talk about encounter and rewards building. As a casual DM that's the part that felt most intimidating to me. How to create a balanced encounter with balanced rewards according to the size and level of the party.
Try the Lazy DM books by Sly Flourish.
Personally, with a party of 4, I always make encounters with a CR of two levels higher than the party. Keeps them having to work together and be strategic during combat
Example: ( party is lvl 5, so everything they encounter has a CR of 7).
Perkins: no other edition DMG has presented a setting before...
4e DMG: Ah hem... Fallcrest and Nentir Vale!
They really want to forget 4e don't they?
@@PyrotechNick77 Seems that way.
"We don't talk about 4th Edition".
@@talldarkstrangerpr I do. It's my favorite edition
@@PyrotechNick77 good for you! 👍
Super exited for Greyhawk.
Started my DM journey at 20 years olds in the world of greyhawk. Ran a 1-20 campaign in it. Now at level 10 of the second campaign in Greyhawk, 6 years later ❤
I think the only person in Wizards of the Coast that I still love, and can still see his passion, is Chris Perkins, My favorite Member of the WotC Team
Bastions - Seems like an opportunity to bring Birthright back...take it
Greyhawk!? Greyhawk!? Take my money
I love all references to Venger and the gang. Love that the magic items are going to be stated out
I'm glade to hear that they are doing some stuff in Grayhawk. This was my first setting in D&D and have always preferred it.
Ah yes, a section on Strongholds and maybe Followers.
What next? Some region with a king and maybe infantry wars?
came here to say this lmaooooo
this isn't the only shameless theft either
plenty in the new classes as well.
@@taycrens8601 Shameless theft from a book that it's own publisher immediately abandoned? The horror. Also, "strongholds" have been in DnD for 40 years.
I don't get the reference?
@@VinceValentine a very popular 3rd party book called "Strongholds and Followers" by a very popular dnd TH-camr Matt Colville and his company MCDM
I seriously hope that you guys improved the Bastion system from the UA ... it needed some serious overhauling. Our group has play tested it and it really needs some improvements and flexibility.
Im glad to see greyhawk coming because im fascinated to play the testing ground world created by the legendary Gary Gygax and try out different genres just gary did such as science fantasy and sword and sorcery
Love the return to Greyhawk. Grognards gonna groan for sure.
Not me sir. Started in '83 and Very exciting to see Greyhawk back for new players to enjoy/swim around in!
LOL, out of nostalgia a couple months ago I found a rare copy of the greyhawk adventures boxset. I didn't know I was going to buy the new DMG but I guess they leave me no choice.
I’ve actually been wanting to play Greyhawk in 5e and I’m very interested in seeing it in the dmg
When I saw the bastions feature, I was worried that the expansion of the DMG was going to be fairly small. I remember reading my dad's DnD books and they talked about Strongholds laid out as high level rewards. Reframing it to player focused developments, it's so nice. I'm actually excited about the book
I really love what I hear. My dream would be for them to reintroduce hexcrawls too
Is that Venger on the cover, 😂 from the cartoon series?!
I hope advice given on building your own monsters is better in this version, The 5th edition version was confusing
When I get my hands on this the first thing I'm reading is the Greyhawk chapter
I hope they actually give magic items actual individual prices again
And they probably won't reply because they didn't. This is the one thing that should be addressed though. I know they cab vary in different world setting but a general price for a rarity item is a terrible way to price things. And it makes it soo much easier if at least a suggested price exsists
As someone who learns best by example, I LOVE the examples you're going to include in the new DM manual! I was on the fence since I just got the 2014 books last year, but now I will definitely et the 2024 books
The problem I feel the "NEW" D&D has is, it runs fast like a computer game. I understand that most people very likely have no issue leveling up their characters quick, then start a new character but when I was playing in the 80's, we truly enjoyed playing a character for years and years. Every character progressed slowly and, in time we became CLOSE to our characters. They took on an internal personality in us rather than just being a character in a game. We not just created them but we played them in soooo many games, soooo many adventures that they became that character in a book where, over the series you got to become close to them. To know them. Yet todays D&D feels like it is not about the Character at all but rather about the adventure and about leveling up fast though the adventure so that you can make another character for that NEXT ADVENTURE. All the focus is on the Adventure and no longer on the character much at all.
At least, that is in my opinion.
I love that cover. Really cool Venger
So, I got the email, followed the link, but on both D&D beyond and Wizards of the Coast I can't actually pre-order. The quantitity and order buttons are grayed out :) The link on this video works though.
I already pre-ordered. It's working
@@RulesLawyerDnD Like I said, the link here on this video worked, the ones on the emails sent out were not.
@christophercorbin9387 yeah the link worked for me though. That's why I was a little confused.
is there a section about session 0/1 in the book?
Though they didn't talk about it here...I have heard yes
Yeah, original AD&D had temples, strong holds and stuff priced out and detailed along with follower groups for when your PC got to 9th level (I think) and higher. Because the original thinking was the player would get their little army together and then do some war gaming that the original idea of D&D was pulled from. I guess these "bastions" are a way to spend player coin reserves other than magic items.
Chris and Todd just ignoring Venger on the cover.
I grumpy.
The one character who is categorically *not the Dungeon Master*
One question on Bastions, what of *Mobile Bastions* say something like a Spelljammer Ship/a personal Demiplane (Similar to Pact of the Djinn)/ 5 room Apartment in a Trunk/Tavern that shifts from world to world at random?
Will the inside covers have DM handy tables?
If I preorder the hardcopies and digital copies on DND Beyond, which version of the hardcover books will I receive?
Greyhawk is back?! Instant purchase. 👍
Anyone get a count of how many times the word 'Bastion' was said?
Please tell me that the lore glossary will have pronunciation guidance. I wasnt sure how adamantine is pronounced until I heard it in this video.
But did WotC pull all the magic items from all the other books into the new DMG? A consolidated magic items reference would be worthy of my money.
1:21 Nice to see the Fallbacks are still up to their hijinks!
Who are the Fallbacks?
@@matthewsinclair4322 They are the party from the novel of the same name by Jaleigh Johnson, which just released recently. There’s been some speculation that they may be a type of “iconic” or at least recognizable party for D&D going forward. The image shown at that time stamp is of that party.
Treasure Chapter: It is huge in 1st edition. From artifacts, to ego swords, to potions, wands, scrolls, gems, jewels, treasure maps and how to make all these items. Players can literally make all the treasure that they can find and then some. Players can create their own spells. So far, nothing new here. Tracking sheets were introduced in ADnD 1st edition, you can get them free online. They track everything from NPCs, story lines, maps, treasure, xp, time, seasons. 1st ed. also teaches you how to make random encounter charts for dungeons and outdoor settings based on monster appearance frequencies.
Their first chapters 1-3 are nothing new. 1st edition is better here too: Who better than Gary Gygax to coach you how to be a dungeon master. He sets the priorities as Campaign First, DM second, and players third. He goes into detail on how this works. Does not sound like a better experience, if anything, it makes me want to re-read the original DMG. This new DMG sounds like a complete waste of money.
I agree with you though I don't mind an updated version of the references.
I do have this whole bastions and masteries bit. I felt later editions dropping them or shelving them for later were done for reasons.
I sure hope it is easier to create encounters with this new edit. It was crazy trying to make simple encounters using the CR.
Is Gritty Realism, or are rest variants, in the new DMG?
Interesting updates about the new DM book. Does this mean the new published adventures will be set in Greyhawk?
We can hope so! 🤞
So hyped for more monsters to play with
Well done. May it foster new DMs !
I hope equipment costs are updated. 84747283 gold for rope when it costs $5 seems a little too much.
I’m worried you guys kept class feature based prerequisites from the bastion UA. clerics and paladins arent the only priest, monks and zealot barbarians deserve to have a sanctum too…
I'm worried that they're just going to butcher or just plain ignore the older lore from the Greyhawk paperback novels (Gord anyone?)
If Bastions are for players, why are they not in the players handbook? I have not finished watching the video yet, but this is confusing me to no end.
Does this guy Umpire Baseball as well .. w/ that blank black cap
Is this a "5.5" Edition revision, or is this 6th Edition?
It's definitely not 6e, and debatably 5.5e. Officially, it's still 5e with updated rulings. They always reference it as "the 2014 rules and the 2024 rules", and not "5e and 5.5e". I'm sure the community will either call it 2024 or 5.5e or something like that, but officially its still just 5e.
One D&D
More 5.5. They said in the PHB video that the new stuff here can still use characters and adventures and stuff from the 2014 books. You don't need to throw those away. It's a revision, not a new edition altogether.
@@malik9497 what does that mean?
@@AndyManX1226 Thank you!!! I missed the phb video. I'll watch that next.
Cover is awesome. Venger never really got his place as a great villain that he is.
Take a shot every time the word "bastion" is mentioned
Why not crafting rules for common equipament instead of only potions and scrolls in the PHB??
So am I correct that this is the previously discussed "new edition but not" that was coming out?
its the same gam, but better balance, rules clarifucation, fixing some fot he stuff people have complained about years and now want to complain that they are fixing it....
@@badmojo0777 Right, I'm just saying that this is the rollout of the thing that was rumored, right?
@@SamuraiFoochs yes but it wasn't rumored. There has been public play testing for the last year 😀no big secret ...
@@badmojo0777 I guess rumored is the wrong word but I thought it WAS rumored that they might give it a new name like One D&D or something like that.
@@SamuraiFoochs One D&D was the name for the playtest as well as the release of Maps and other such things.
Not a fan of pcs getting strongholds automatically at 5. Those should be earned. So those are out at my tables. Will see if I will use the turn mechanic.
Alright bastions are pretty sweet
The word bastion starts to grate after a while...lots of good sounding stuff tho.
Just gonna call it the Base or Castle system because same.
I still don’t understand what bastions do or why you need them
Basically, after level 12ish the game starts to treat you as this kind of mythic hero that might have already earned a castle or land or whatever and the bastion system is basically a consolidated area in the DnD books that overseas how you can manage player housing/base management. because before those rules were in a side book if i recall. The new books are basically designed to pull together all the ideas they put into books that came out between 2014 and now, like player bases and class reworks.
"We've included a lore glossary"
Yeah uh.. thought you guys hated lore? Especially Jeremy Crawford?
No Artificer in the DMG?
silence and acquire my currency
Yes, We like thiccc books!
Bastions? We don't need no stinking bastions!
Fix the marketplace
Like the cover art only. That's about it.
yaaay for at last leaving sword coast!!
Please dont ruin Greyhawk!
Sooo, stuff a module in it and some gameworld info, reprint the book for $60 and profit... Can't wait for the ripped pdf's
The new book is $50 just like it was in 2014. The rules have been updated, streamlined, and reorganized. There's more than just a module and some game world info added. But aside from being wrong about everything, great comment, you should feel proud.
More Venger please.
Will we finally get lore on him, beyond 'generic Saturday morning cartoon supervillain?'
I love Venger !
@@hunterw4304 he was my favourite
Sticking to forgotten realms sorry
You guys promote diversity but you need more translations of your books
Who needs woke crap? It has nothing to do with magical worlds
So if you don't play in the Greyhawk setting sounds like you can completely skip this book - fair enough saves me some cash!
it an example setting, it still has the updated rules and lists, you didn't need the DMG for a setting to begin with.
Ohey, tiny otyugh.
Weird.
The fact that video starts with mentioning more lore dumb, more adventures, campaign setting and HOW TO DO IT shows that WotC still fundamentally doesn't understand what was wrong with the original one.
This book will be overwhelming for newcomers who don't need all of this. They need rules.
How so?
@@ayindehorton2803 original GM Guide literally opens with infodumps about HOW TO CREATE YOUR WORLDS when the first thing you want to learn is rules for the game.
Really all of it just shoud be in one book with general rules section, character creation section, and GM section with all aditional things goes after. The rules for this game really aren't that complicated but no book even starts with them wich for new players us just confusing
11:30
"Chapter 1 is called The Basics, for folks who haven't DM'd before."
11:46
"We quickly segue out of there to Chapter 2, which is Running the Game, that includes an example of play."
The *video* started with the new stuff to excite people.
The *book* will begin with how to be a DM.
The first chapter is called The Basics. They know. They just decided to start the video with the new stuff, which is inherently more exciting than "We reorganized the book!"
You obviously didn't watch the video before ranting
"chapters 1,2 and 3 are super important. And they are at the front of the book because they are important. chapter 1 is called 'the basics'"
The first chapter is for new dms who have never run a game before. Chapter 2 is rules and walk through for running the game. Chapter 3 is general rules index (traps, npc building, curses, other topics)
📖♟🗳
Not mentioning a fix to item price inconsistency is super annoying. I would have actually bought the book if they had actually made pricing magic items not annoying as hell.
So d+d for dummies
1st edition DM guide is 238 pages with very small print size. We have campaign settings, not a big deal that you put it in a DMG (not really the place for that--would be more helpful to have rules in your rulebook). Lore Glossary is also not needed--that could be put in a monster manual or such. Bastion Section: already in ADnD. 1st ed is really based on a war game system, so they have extensive rules on this. Bastions in 2024 you get at level 5 but, you have to wait a bit in 1st edition because it is at name level --level 9 for most classes. But there is no level limit for most human classes, so no real rush to get there. So far, no reason for me to even look at the new book.
Will only give a chance if WotC say sorry in public for all the bizarre things it did in the last years
Somebody knows what "One D&D" means? they will stop changing the rules forever?
Tldr, it's the codename for this project. It's more or less 5.5 edition. They are updating rules, doing rebalancing, adding things that were missing, fixing what's broken and doing a prerelease of new core books that are better organized. Everything has changed, but it's all backwards compatible
its a business -they will never stop. its not like the release new core books every year.
@@JKSSubstandard jsut like the 5e playtesting was called DNDNext :D
Is this supposed to be "special"? Cause all I see is them re-organizing things and taking things from the third party world that we've had access to for nearly a decade or more and re-skinning them as something totally new and unique being offered. Bastions? Strongholds and Followers. On top of that, what is the point of Bastions? Its supposed to be some sort of stronghold for players characters to chill out in between campaigns? Why do we need that? As a long time DM I only hear, "More things for the DM to keep track of in relation to campaign and characters". Personally, I don't think I'll be using the bastions or saying "Take a Bastion turn....". Lets be real, how many DM's truly believe that their players will maintain and track everything they are doing with their bastion? I'm sure some will, but seriously, even my fantastic players struggle to even remember characters or plot lines for more than a few sessions without recaps....
Tracker Sheets? Yup, already have those, usually even free online.
Crafting items? Already had some of that, but it sucked. Tons of 3rd party tools for that exist that will likely be better than whatever they put in here.
Nostalgia additions from older settings and cartoons from the 80s? Why?
To be fair, the reorganization of a lot of spread out info right up front is for sure nice. The lore bits should just be a separate book. Or even a page online.
A lot of this seems to me like they're trying to rake in some money. They're either hurting for it after all the crap with Hasbro and the OGL a few years back, or they're struggling to get that VTT they want off the ground and competing with the likes of Roll20 and others that have been around for a long time.
Most of this is a Meh sandwich with some ok condiments on the side.
Wotc needs to provide a dmg for people who are playing that don't rely on 3rd party products. So, they are updating it, and I like it - especially the magic items and encounter system update. I don't want to have to buy other books to get what they are providing in this book.
There's a third party version of nearly any feature you can imagine. Despite 3rd party options being a thing most people do appreciate official rules for features not present or poorly executed in the 2014 book
Omg they want to make money?
No! That’s so strange. It’s almost like the people making these books need money and this their job!
Everything in this explainer has been introduced by 3rd Party Creators within the last 10 years their is not a single new thing being provided.
The last time D&D tried something new was 4e, and people threw an absolute tantrum. So we're never going to see that again. Instead it's going to be revisions & clarifications of the rules.
@@BluegrassGeekDC 20 is essentially 4e and PF2E and is getting a ton of buzz. Maybe 4e was ahead of its time.
The reach of 3rd party is very small compared with the reach of wizards. The D&D cookbook sold more copies then any rpg kickstarter
Bastions. Sounds like WoW Garrisons. No thanks.
Doesn’t sound like there’s any solo support again…
Let’s be real. Solo RPGs are a niche within a niche.
So they recycled old D&D information.....nothing new here
If it is anything like the new Players Handbook the DMG is also utter woke trash.
And I thought I was the only one noticing this! I don't know about the rule changes, but the new art direction is so woke I'm thinking Disney's probably bought WotC! At 4:12, is this Madame Venger with lipstick on? lol! God damnit! I used to love that character back in the '80s.
Can you give me examples,I really don't want to waste my time checking dnd one
Anyone who uses woke isnt worth a lick of salt, goodbye
@@GazingTrandoshan What kind of facist kind of shitty argument was that? Lmao
Oh no, the art is more inclusive (which could mean that it is more digestible or allows one to identify with a character if they couldn’t already - buhu this might lead to more players) what am I to do? 😭
These two guys are such clowns.