10 Things All First-Time Dungeon Masters Need to Know

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  • เผยแพร่เมื่อ 11 ก.ย. 2023
  • These are the ten things all first-time D&D dungeon masters need to know!
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    15 Improv Mistakes Everyone Makes • 15 improv mistakes EVE...
    10 Underrated D&D Worldbuilding Techniques that Work! • 10 Underrated D&D Worl...
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ความคิดเห็น • 154

  • @theDMLair
    @theDMLair  8 หลายเดือนก่อน +6

    Get Into the Fey, Lairs & Legends, and back issues of Lair Magazine on the DM Lair Store! the-dm-lair.myshopify.com/
    Hardcovers are still available, too! Look for the "ultimate bundles" to get the most bang for your buck.

  • @joelzumstein5240
    @joelzumstein5240 8 หลายเดือนก่อน +129

    I can stop buying dice, anytime I want. (Just ordered new dice)

    • @odinulveson9101
      @odinulveson9101 8 หลายเดือนก่อน +6

      You are not alone. I swear if dice were healthy candy... I would be gonzo! A😂

    • @PresidentMystry
      @PresidentMystry 8 หลายเดือนก่อน +6

      I’m not addicted. I can stop whenever I want. I just don’t want to

    • @WilliamSlayer
      @WilliamSlayer 8 หลายเดือนก่อน +3

      Look for your local meetings my friend. DAA can help! (Dice Addicts Anonymous) 😅

    • @AidenGreen-re5tj
      @AidenGreen-re5tj หลายเดือนก่อน

      I only have 2 sets of dice...

    • @golett0331
      @golett0331 หลายเดือนก่อน

      It's like making new characters, I can stop whene... Are those coin shaped dice for a gambling rogue I just thought up?

  • @fhuber7507
    @fhuber7507 8 หลายเดือนก่อน +94

    I'm a "Low prep DM"
    40 years+ of hiding how much I prep.
    Every fantasy adventure book I read. Every movie I watch, Every discussion of the game... is prep. I practice taking 3 bits of inspiration and turning it into a short adventure.
    I just don't write most of this stuff down.

    • @LordDany
      @LordDany 8 หลายเดือนก่อน +5

      Only dmed for About 2 years but i feel you every thing you see is inspiration and prep

    • @jayw3803
      @jayw3803 8 หลายเดือนก่อน +5

      I am NOW- I used to be that guy that drew out all the maps, copied the stats and adjusted monsters and tied in everything with a multi-page plot line...
      Now I write up a two- or three-page outline about two hours before our session. It often appears that the less I plan, the more fun that evening.

    • @marugochan131
      @marugochan131 6 หลายเดือนก่อน

      I know what you mean, mate. Every piece of media, book, video game, even real life stories (especially true crimes and sordid news stories) and a tiny bit of meme are my every day life inspiration when plotting a One shot/an intrigue when I'm DMing.
      Even when I'm a player, I can't help but seeing reference in games to stuff in media/IRL. For instance I just came back from a horror Call of Cthulhu DND one shot tonight. Everything in the story was like a mix of Alien Isolation with the concept behind the Saw movie franchise to me. And I couldn't help but tell the DM about it and he hadn't considered that angle and was quite surprised at the link I made.
      I like that way of working (from several inspirational sources) as a DM because you can work it well into a new game for people to discover. And if you wanna make a parody non serious one shot, that can definitely get very memey.

    • @CatticYT
      @CatticYT 3 หลายเดือนก่อน +1

      Good artists invent, Great artists steal. Same goes for DMing.

  • @mihawk508
    @mihawk508 8 หลายเดือนก่อน +37

    this is really helpful because my friends are having me run a one shot as the dm for my first time next week and im nervous as hell

    • @JeoPumpkin
      @JeoPumpkin 6 หลายเดือนก่อน +3

      How did it go?

    • @sirbiakan1527
      @sirbiakan1527 หลายเดือนก่อน

      buddy same

    • @nephicus339
      @nephicus339 หลายเดือนก่อน +1

      It's been 7 months; how did it go?

  • @Dhyfis
    @Dhyfis 8 หลายเดือนก่อน +21

    My advice is to get buy in from the group for the adventure you want to run right at the start. Dropping them into a tavern and just giving some plot hooks opens yourself up to the party just not being interested in any of them. It also saves you a lot of time on prepping for things that the party just isn't interested in.

  • @Malachi_Marx
    @Malachi_Marx 8 หลายเดือนก่อน +21

    I started by prepping to omuch and my players hated it. This game, I built the world as a sand box. I left multiple quest hooks, but my players ignored them all and went on their own way, so every sessions is by the seat of my pants, BUT the world, countries, major npcs are prebuilt, and my players are begging me to run again.. .which is an AMAZING feeling

    • @sleepinggiant4062
      @sleepinggiant4062 8 หลายเดือนก่อน +1

      How did they hate over prep? It sounds more like they enjoyed your game.

    • @orokusaki1243
      @orokusaki1243 8 หลายเดือนก่อน

      @@sleepinggiant4062 Too much prep can be restrictive. "chapter 1: the players meet at an inn. chapter 2: the players accept the quest from the bartender. and so on.
      "Prep", the term itself, has a very broad application - from worldbuilding, to encounter creation, and others that Luke mentioned in the video. If I prep A, but the players really want B, then it will suck for everyone.

    • @sleepinggiant4062
      @sleepinggiant4062 8 หลายเดือนก่อน

      ​@@orokusaki1243 - If a DM preps A and lets the players do B, that's not being restrictive. It has nothing to do with prep, and is all on how the DM runs the game.

    • @orokusaki1243
      @orokusaki1243 8 หลายเดือนก่อน

      @@sleepinggiant4062 When A is the only prepped option, is when it can be restrictive.
      Agreed, that's the heart of it: how the GM runs and how the Players play - the table dynamic - plays a big part.
      The OP apparently changed their running style, with all that prep kept intact.
      My point was in agreement with what was said in the video, about essentially not prepping beyond the Character's range/reach.
      Apocalypse World has a system to help determine what is important now, what might be important soon, and anything outside the "circle" just doesn't matter so much. Thus my later prepping analogy about bright and dim light.

    • @orokusaki1243
      @orokusaki1243 8 หลายเดือนก่อน

      @@sleepinggiant4062 Minor add: Painting oneself into a corner is a thing, so the GM could be restricting themselves - reducing flexibility. They may feel compelled to keep it as prepped and the Players may notice things not really making sense, as a result.

  • @andrewhalmo656
    @andrewhalmo656 8 หลายเดือนก่อน +31

    “What do they call them? They don’t call them Thieves anymore, they are Rogues now” 😆
    I started with 2nd addition as well and still catch myself calling the class Thieves.

  • @Sci_me7193
    @Sci_me7193 8 หลายเดือนก่อน +8

    I prep my games one to two sessions ahead of time, once I have an idea where they want to go. Just NPC's, 1 or 2 locations, rumors, with a dash of monsters to get in the way. Then I will fit in my overall narrative into the story.

  • @limecola4343
    @limecola4343 7 หลายเดือนก่อน +10

    Thank you for this video! I'm taking the plunger and learning to DM (without ever playing the game) and this is exactly what I needed. Especially when you held up Eberron because it's exactly the setting I decided to use :D

    • @theDMLair
      @theDMLair  7 หลายเดือนก่อน +1

      Sweet, happy to help! Best of luck! :D

  • @RIVERSRPGChannel
    @RIVERSRPGChannel 8 หลายเดือนก่อน +6

    I’ve been DMing 3.5 since it came out but still don’t know all the rules.
    I prep one session ahead that’s all.
    Yes the players will surprise you.

  • @unshackledjester
    @unshackledjester 8 หลายเดือนก่อน +3

    So, you have said this before, and I disagreed then, as I do now. You do not ONLY prep the immediate area. You don't need to build a full world... but you need an OUTLINE of the world(or at least the world that is going to be around the party and might feasibly be interacted with via rumors or lore).
    You can limit what is prepped at what points based entirely on scope. If the game is likely to be only in a single country... then you need to know the surrounding counties, the surrounding countries, and the surrounding governments well enough to adlib history that the players might ask. I can wing the whole damned thing, if need be, but a new GM might not know how to do that and keep it coherent.
    Draw a crude map of the country and surrounding countries, and then just throw some names to the different cardinal direction. You don't need the specifics, but you do need a reference for if questions are asked you don't know. You can keep this handy, and when players ask something that isn't on there... add it. Now you have references for notes that stay accurate.
    That said, this isn't something you need for session 0.0 or 1.0
    ... but you want to have it relatively soon.

  • @Doodle1776
    @Doodle1776 8 หลายเดือนก่อน +5

    I do everything in the theater of the mind with the help of a whiteboard to outline the area map as the PCs see it. It works great, fast, flexible, and cheap too. And Castles & Crusades is our now go-to main game. It is actually rules-light (unlike 5e) and very flexible to play the game style and type that you want without breaking the system because it isn't bloated full of rules.

  • @witchcitywitch
    @witchcitywitch 8 หลายเดือนก่อน +11

    I’m currently prepping a campaign set in Wildemount and it’s my first time DMing in over 8 years so all these new DM videos are super helpful. Thank you for giving specific advice and support!

    • @UConduit
      @UConduit 8 หลายเดือนก่อน +1

      I'm also running my first ever campaign in Wildemount! First time DM with a brand new party of players. Best of luck to your party!

  • @PizzaMineKing
    @PizzaMineKing 8 หลายเดือนก่อน +8

    5:31 there are gamemasterless systems out there that manage to do good games with prep at the game table, such as "microscope" or "Magician: the language learning game". However, in my experience, such improvise everything games only make good obne-shots, rarely good campaigns.

    • @shaokhanwins1037
      @shaokhanwins1037 8 หลายเดือนก่อน +5

      I have a dm exactly like in your experience. They make really fun improv everything one shots. But at some point they didn't have time to prep for the main game due to life stuff, instead of cancelling they thought they could run a fun improv everything session. It was, in fact, not fun.

  • @Mercadian
    @Mercadian 8 หลายเดือนก่อน +2

    I have a reputation among my group for running no-prep games. They've literally told me my improvised sessions are far more fun than my prepped sessions. So I *think* that counts me as a no-prep GM by Luke's reasoning?
    However, I actually do have prep: I have the world setting, the major factions (I don't normally prep NPCs in those factions, not even the head of a cult, for example, but leave that to players [and myself] to find out during play), the limitations in the world (low/corruptive magic; no extraplanar entities/gods [no clerics/warlocks]; etc), and the rule set and house rules for the game. I have a vague outline of how I want to start, and how to tie PCs' backgrounds into the world, and what sort of vibe I want the world to evoke.
    Most of that prep is done before session 0, the PC-specific stuff before session 1. After that, my "prep" is reviewing what went on in the previous sessions and coming up things I think might be cool for players to come across should they continue going the way they are, and also considering what the major factions' responses will be to the PCs' actions.
    I don't know any truly "no-prep" GMs. I know a few "no-adventure-prep" GMs though. I've played in a game with a GM who thought they could wing EVERYTHING (world setting, adventure, factions etc.) and yeah, it WAS truly crap.

  • @zing_zippers
    @zing_zippers 8 หลายเดือนก่อน +2

    I always have a few hooks for players to grab onto at a time, but I wait to flesh them out completely until the players take a bite.
    Always keep the things you improv and the things you prepare a mystery to your players.
    Make sure you can adjust how you planned things when players hit you with the unexpected.

  • @stephaniejenkins7822
    @stephaniejenkins7822 6 หลายเดือนก่อน +2

    I'm a first-time DM and I wish I'd seen this video sooner! I'm making my own world and it's a bit empty at the moment since I'm building it up as the characters go places in my attempt at a sandbox game. Thanks for sharing this wisdom with the internet! 😊

  • @faunberry4108
    @faunberry4108 8 หลายเดือนก่อน +3

    Dice addiction is real, haha, but I love the advice! Hearing some things I already do makes me feel like a better baby dm. Thank you!

  • @seanhavern2384
    @seanhavern2384 8 หลายเดือนก่อน +2

    Thank you for pointing out that the DM is not a storyteller nor are they an entertainer.
    They are a story maker, like everyone at the table along with the dice and they are there to have fun like everyone else. The worst advice I see repeated is “if the players are having fun then you are having fun as the DM.”
    Finally, I appreciate the acknowledgment that the game doesn’t have to be “fun” 100% of the time. It can be frustrating and that is ok.
    Great video.

  • @cylos_mx8524
    @cylos_mx8524 6 หลายเดือนก่อน

    earned another subscriber ! enjoying your vids of info and advise really appreciate it.

  • @paganmadnessYT
    @paganmadnessYT 8 หลายเดือนก่อน +1

    Don't tell me that I only should buy a low two digit number of dozens of dice!
    They... are... so... beautiful! We... need... them!

  • @a-passing-clepto
    @a-passing-clepto 5 หลายเดือนก่อน

    Thanks for those videos. They're giving me courage for my first game, 'cause I'm suffering from severe brain fog when preparing everything and was thinking it might not be worth it.
    Now I want to continue nonetheless and see how it goes. And whether or not it's good, I just want to spend some quality-time with my friends.

  • @user-ye9rb8mk6s
    @user-ye9rb8mk6s หลายเดือนก่อน

    Hey im a brand new dm and im having my first game in the tal'dorei reborn setting and this video was very informative

  • @seanknox5785
    @seanknox5785 8 หลายเดือนก่อน

    Thanks for this!!!

  • @princesskanuta3495
    @princesskanuta3495 8 หลายเดือนก่อน

    Great video, thank you!!

  • @nahtoyou3
    @nahtoyou3 2 หลายเดือนก่อน

    My group of friends are getting into tabletop RPG games and our GM is really only one because in the last group he was in, the GM left so he stepped up to run it, but he loves being a player too. So to let him be a player sometimes, I want to try being a GM as well, and your videos are helping me figure out how to do that, so thank you!

  • @jacquelinejones7787
    @jacquelinejones7787 8 หลายเดือนก่อน +1

    Re: prepping and not prepping... I usually have a world built and a narrative I hope the players will follow, but I rely on improv a lot to keep the players' goals at the center of it.
    I've had sessions that are 100% improv that are both great and terrible, but I would say on average, my no-prep games are less engaging to the players than the ones I've planned out.
    My strategy is to build key elements and then let the players guide the story and insert them ahead when i know how to guide the players to something that will match thematically with the intended item/npc/etc

  • @rollwithnate
    @rollwithnate 14 วันที่ผ่านมา

    Great video, thanks!

  • @beamteammom5431
    @beamteammom5431 8 หลายเดือนก่อน +1

    I made my own game board from cardboard and printed graph paper and I covered it in clear shelf liner so I can use dry erase markers on it. And I use Lego pieces for enemies and player characters.

  • @morrigankasa570
    @morrigankasa570 8 หลายเดือนก่อน +1

    I unfortunately don't have a group to play with:(
    Nor do I have a computer to try and play online.
    But, I did create 6 different lvl 1 characters in case I found a group!
    Anyhow, last year I was potentially going to be a GM for D&D at my local library. But no one signed up:(
    Finally, yes "FUN IS RELATIVE" so to me what I would find fun I know many others wouldn't. I personally would prefer (if I could find a group) a D&D Game/Campaign that is 60% Lore/Exploration/Roleplay/History & 40% Combat!

  • @jonathanschmitt5762
    @jonathanschmitt5762 8 หลายเดือนก่อน

    I don't really prep a lot because I have several ideas about my next adventure in my mind before I even put it on paper, and once it's on paper it's really deep in my memory because I sat in front of a computer typing everything down for a while.

  • @zacharybigger4144
    @zacharybigger4144 หลายเดือนก่อน

    Actually one of the coolest one-shots i ever watched on youtube was from critical role run by liam. Everything was pencil-drawn maps and cardboard tokens

  • @gaberocca9580
    @gaberocca9580 8 หลายเดือนก่อน +2

    I've managed to run one session at a time out of prep but my players could 100% tell because the story becomes absolutely absurd. Fun but I wouldn't want to run an entire campaign like that.

  • @vukojebinaa
    @vukojebinaa 8 หลายเดือนก่อน +1

    Hi Luke,
    Love your content, and lately I've looked at a lot of your videos as I have started out as a DM.
    So sorry, but I have to ask is this not the same video you put out some time ago. I specifically remember the Grandma Story, the praise of the eberron setting and the old box set as a campaing setting and couple of the tips

    • @annatarsoly941
      @annatarsoly941 8 หลายเดือนก่อน +1

      He repeats himself a lot. There are videos that are about the same topic, and there are stories that he mentions A LOT. Like him getting his first book and getting to know the game.

  • @nephicus339
    @nephicus339 หลายเดือนก่อน

    5:38 - I like to prep modularly; not too much that if my players don't go this direction it's all ruined, but enough that I can drop things I've planned out infront of them regardless of the direction they choose.
    If they need to find an item or meet an NPC, I make that item or npc viable to move around as needed. So I never say, 'Find the Blacksmith in Icewind Dale;' just for my players to go to Baldur's Gate instead.
    Or the macguffin, like a key or letter, that I can drop on any npc or corpse they might come across on the road, on a city street, or have couriered to them. Also, never underestimate magic; it's entirely possible a wizard's tower appears in the middle of the road for the players, only to be gone entirely when they turn around. Magic does weird stuff as much as magic users do weird stuff with magic.
    I run my games based on logic; so what would NPCs around my players be doing at that time, and as time passes..
    9:12 - To be fair; not all rogues are thieves, not all thieves are rogues; but thief is a rogue subclass. 😛
    Also saw a guy got offended being called a thief; said he was a robber. So it's touchy even in the in crowd.
    (for anyone reading this he described it as, 'Thieves sneak around and take s***; I'll kick down your door and put a gun to your head and just take whatever I want; I'm a robber. I rob people.' so... yeah...)

  • @dragoninthewest1
    @dragoninthewest1 8 หลายเดือนก่อน

    I am a medium prep. First thing, I write a best as I remember summary of last session. Review the campaign notes/ modules. Finally I write campaign note.

  • @Scatterbrained_Watching
    @Scatterbrained_Watching 3 หลายเดือนก่อน

    I have never played dnd, but always wanted to. I’m in a sci-fi student association at my school which has dnd meetings and I’m considering suggesting to dm for a group there (they need more dms since the association is a lot bigger this year than it previously has been). I feel like I would enjoy dming more than I would playing since I adore world building and creatively working behind the scenes, while at the same time liking to be be in control. That being said, I’m not a control freak, and I know for sure that it’s gonna get chaotic and disorderly real fast. But hey, I do thrive in chaos! Especially organised chaos. The only thing intimidating me is the fact that I haven’t actually played the game myself yet, and even though I have followed along some campaigns briefly there is a LOT that I don’t know about it and wasn’t planning to learn from the dms pov. But eh, we’ll see

  • @RiptornRory
    @RiptornRory 3 วันที่ผ่านมา

    I was a player first and really took a liking to the game but SUCKED at my dice rolls. Solution? Be the enemies, where my crappy rolls play out to the benefit of the party versus being the half-orc barbarian that couldn't hit the broad side of a barn. But it's getting into it all and still have yet to complete a full campaign, it's all about the willingness of the DM to learn but know they cannot know everything. I find the best amount of prep is to set up the situation, have the encounters good to go (I do a digital tabletop, so some work is needed for that to be ready when the time comes), and have an overall concept of what could happen loosely mapped out. Stilling giving a ton of room to the players to decide where things go can help a railroad feel not like one while the DM can feel in control no matter what.
    But biggest tip is to use a module for your first full campaign. I made the mistake of trying to homebrew a campaign and why I've had it fail all three times I've tried to run it. But going through actual modules this time I am seeing why my homebrew failed when it didn't have anything really engaging and the environment came off as plain when none of the players really found a desire to investigate why things were the way they were (I thought just having zero dragons of any kind would spark the curiosity, nope).

  • @TheSixthWorld
    @TheSixthWorld 8 หลายเดือนก่อน +4

    I've been DMing Shadowrun regularly for over 20 years. I've only actually played in a handful of games.
    Also as a Shadowrun DM yes I DO need that many dice...

    • @BlackyMox
      @BlackyMox 8 หลายเดือนก่อน +1

      We swapped from Sr5 to DnD 5E. My group just couldn't figure the world of shadowrun out. No matter what i described, no matter what arts and graphics i prevented, they all had difficulty to imagine themselves in this world.
      That's my tip: don't stick to things that just won't work in a specific group

  • @mikevides4494
    @mikevides4494 8 หลายเดือนก่อน +3

    I want to presage this by saying I thoroughly enjoy these moments where our attitudes diverge, because I think at the core, I have a lot of the same feelings you do about TTRPGs!
    So I find it strange that people get so worked up about the term "Storyteller" - as if the implication is that this excludes players from active participation.
    It seems like such a silly thing to get hung up on. As if calling someone the "Game Master" implies that any player at the table is necessarily a thrall or servant of the person running the game. It's the worst kind of literalism - the kind you see in religious dogma.
    Look, the term "Storyteller" arose because back in the 90's, games like Vampire: The Masquerade were shifting away from "the rules must be followed to the letter" to the more cooperative notion that "We're telling a story together."
    We wouldn't have these great collaborative storytelling games today if it wasn't for this shift in tone and mood within the industry.
    Remember, this was a time when the big RPG developers were still pushing very antagonistic attitudes toward player/GM relationships. GMs were cautioned to watch their players carefully to ensure they weren't taking advantage of rules loopholes. They were also cautioned against deviating too far from the rules.
    VtM and its sister games weren't the only ones to take a Story-first approach, but they were some of the most successful games to do so.
    So "Storyteller" didn't come about to solidify GM control over the narrative. It came about to give the GM a different perspective on what their role was. Not a referee, so much as a narrator - but moreso, the kind of active storytelling that encourages audience participation. Asking questions, riffing off of reactions and comments, drawing the audience INTO the story.
    Because the players aren't an audience. They're participants.
    Yeah, I get it, we're all storytellers to some extent. And while I'm a big proponent of carefully vetting the language we use (since it informs the way we think about the games we play), I'm also kind of tired of hearing people's hang-ups about a term that was meant to be transformative - moving away from the GM's Iron Grip approach to game running - as if it were a poster-child for that sort of hostile game design.
    Basically, I get where you're coming from here, but at the same time, I think it's making a mountain out of a molehill, and it's not a molehill worth dying on.
    One more note: I do think there's a misconception about collaborative storytelling games: people like to say all roleplaying games are collaborative storytelling - but that's a term for a specific subgenre of TTRPG that blurs the lines of the GM/Player power dynamic (either by giving more power to the Player or putting less emphasis on the game runner).
    So the truth is, not all TTRPGs are Collaborative Storytelling Games, though all of them do include elements of collaborative storytelling (just like not all martial arts are sports, though all include elements of fitness and athleticism).

    • @annatarsoly941
      @annatarsoly941 8 หลายเดือนก่อน

      Thank you for your Ted Talk:)
      Really, thank you for letting us know your opinion. I only got into TTRPGs last year, so I didn't know most of this "history".

  • @dirtybird1933
    @dirtybird1933 6 หลายเดือนก่อน

    i must ask this, do you have a bind rune for GM along with your Kennaz?

  • @thebeardeddragon9360
    @thebeardeddragon9360 6 หลายเดือนก่อน

    im dming for the first time in a couple days and ive been dong some last minute cramming and i found this guy and i love it so much. i love the game and this guy is so fun the way he explains things

    • @theDMLair
      @theDMLair  6 หลายเดือนก่อน

      Awesome, happy to help! Best of luck with your game! :D

  • @VoodooNoob
    @VoodooNoob 8 หลายเดือนก่อน +4

    My first season is later today so this is right on time. Ty for your advice as always

  • @Privatestock10
    @Privatestock10 8 หลายเดือนก่อน +2

    I keep hearing people say the DM isn't telling a story. I don't think that's always true. If you use a prewritten module, you're telling the module's story. In my campaign I wrote a story outline about what's happening in my game world, and then put the players in the world in a situation that involves the story. Where they go from there determines what part of the story they encounter, if any. The situation they started in gave them a reason to continue pursuing the story, and I added bits to each of their back stories that give them sub plots that also involve the story. So I am telling a story, it's just up to the players to determine how much of my story they interact with. It seems to be working. I think that without a story to tell, the players are just looking for random odd jobs. That's fine if you just want a dungeon hack-n-slash, but it lacks what an epic story brings to the game. If there is a big bad evil guy to defeat at the end of the campaign after defeating his minions for weeks, you're telling a story.

    • @Malachi_Marx
      @Malachi_Marx 8 หลายเดือนก่อน

      But... no one really USES prewritten modules....

    • @Matanlimer
      @Matanlimer 8 หลายเดือนก่อน +3

      Every time luke brings this up i feel like the "actual" message isn't properly communicated. The way i understand him, what he means is "The DM isnt the only storyteller", which is far more accurate - the DM only tells and organizes one part of the story, with the rest being told by the players and the dice, making dnd (on any TTRPG with a DM equivalent) a game of collaborative storytelling, with the players the other storytellers.

    • @Privatestock10
      @Privatestock10 8 หลายเดือนก่อน

      @@Malachi_Marx I don't either, and haven't since AD&D in the 80's. But if no module, then unless you're running a hex crawl or your game is just rumors heard in a tavern for the payers to go after, you're telling a story. I don't understand the whole "there's no story" mentality. Of course there's a story. It's why the PC's are doing what they're doing.

    • @sleepinggiant4062
      @sleepinggiant4062 8 หลายเดือนก่อน +1

      Agreed. The DM makes all the content and the players just say what they try to do. The DM then says what happens. So the DM is certainly a story teller. And that is different than writing a book. Luke's point (I think) is that you don't force the players to follow a set narrative, and let them decide how to handle things.

  • @hatcatmoby8893
    @hatcatmoby8893 9 วันที่ผ่านมา

    This could just be me, but I think D&D and Pathfinder have waaay too much crunch to be able to run without planning. And even "no-prep" games have some level of prep if encounters are involved (which, it's a game, they should be). So if you are looking for that "no prep" experience, I'd recommend a system that makes setting up encounters easy.

  • @thae1532
    @thae1532 6 หลายเดือนก่อน

    The story and events in my game can be all thrown out the window because of what the main concept is which is who do you kill and who do you not. This determines the NPCs you meet, the quests you have, and final boss you fight.

  • @jbs3t
    @jbs3t 5 หลายเดือนก่อน +1

    I have never run a game myself. However, I reently had the thought "I wonder if this would be a good job for Google Bard A.I.? Turns out, yup. you look up any rule you need on the fly and have it explained to you right then and there. a GM's wet dream as far as not having to take 10 minutes out of a game to look up and then consider a deep-cut rule.

  • @e.prybylski5665
    @e.prybylski5665 6 หลายเดือนก่อน

    I think the no-prep thing can depend on the system, too. I can run a pretty decent Monster of the Week session with very little prep. I cannot do that with D&D as effectively because the degree of complexity of the system. Monster of the Week has very little for stat blocks and doesn't use dungeons etc. and is all theater of the mind. Trying to put together a D&D adventure on the fly is much harder since it has a higher threshold of things needed to play effectively. (Presuming you don't theater of the mind D&D -- which I don't.)

  • @darcyw156
    @darcyw156 8 หลายเดือนก่อน +3

    "That's neither here nor now"! I love that. I laughed so hard. Great video Luke. These points have been made in other videos of yours, but they need repeating. We don't have enough DM's out there.

  • @dylanpailing4314
    @dylanpailing4314 4 หลายเดือนก่อน

    I’ve been playing for a month and a half we play every two weeks so I’ve only got to play four times but my friend has been wanting to play his daughters willing to play and my daughter let herself be talked into playing and we’re playing on Saturday. Obviously it’s my first time in a DM and I am doing everything I can to prepare a good game. I chose tomb of the serpent king, because it seemed short and pretty easy. I know this is like a 4 month old video, but wish me luck. Lol

  • @thae1532
    @thae1532 6 หลายเดือนก่อน

    I suggest using just pencil and paper to replace the minis and retain. Just get a bird's eye view map and 4 first person maps.

  • @dukejaywalker5858
    @dukejaywalker5858 8 หลายเดือนก่อน +1

    Number 9 seems to be contentious in the online community... Lots of people say it's a RED FLAG if DMs don't allow all player races and subclasses and spells from every published book. Personally, if players want to use that particular thing, then the have to buy me a copy of the book that it's in. So far, all my players have been content to limit themselves to PHB and Xanathar's, the two books I actually own, instead of buying me new books.

    • @xDynamiteDogx
      @xDynamiteDogx 8 หลายเดือนก่อน +1

      I go by a mostly similar principle, reading through books to find if there are glaring issues with classes, races, etc. that I simply can't permit. Outside of the latest few core books, I've been more than okay with what my players have wanted. I certainly wouldn't ask them to buy me new books though, yo ho diddly dee-ing them is an option to access what they have wanted and I feel as though ensuring that the campaign is balanced is good, but the fun of the players is a bigger concern. The difficulty of the whole campaign is something that should be discussed regardless, as if someone goes outside the realms of 'balanced', and you've been told to make the game challenging, then you get a chance to go a little bit nuts.

    • @dukejaywalker5858
      @dukejaywalker5858 8 หลายเดือนก่อน

      @@xDynamiteDogx I'm not so worried about balance. I just hate being caught off-guard by stuff I've never even heard of. i.e. "I cast Tasha's Mind Whip!" ... What the hell is that? Or "My character is an owl-lady!" ... Never heard of owl-people, sorry. If you want to play an owl-person, buy me the book so I can read up on whatever it is they are.

  • @Lionrhod212
    @Lionrhod212 6 หลายเดือนก่อน

    Agreed with being GM first! When the blue box set came out in late 1979, or so,The nobody I knew had ever heard of D&D. Mom got me the box for Christmas and I spent the next several days reading the rules, trying to understand them and then conning my family into creating PCs. The first session was AWFUL. With no real clue of how to play, I laid the entire adventure map out on the kitchen table, and everyone said, "Hey, I wonder what that S on the map means. Lets go check it out. Oops!
    But I was enthralled. So I got better.

  • @rebar3820
    @rebar3820 8 หลายเดือนก่อน +2

    What do you all consider no prep games?
    I have run sessions that I prep pages of notes beforehand, and some that I have an idea of what the party will do but improvise 95% as the players and I go along.After running both types(no prep and prep), I feel my players enjoy my improved style games better than my prepared ones. I feel this could just be a skill a person has or not.
    What do you guys think?

    • @Mercadian
      @Mercadian 8 หลายเดือนก่อน +3

      "No prep" unfortunately has a wide spectrum of meaning. My friends call me "no prep" because I don't write adventures, and I improvise most of what happens during play, but they also don't count the world-building, choosing a rule system, house rules, and PC-backstory tie-ins as prep, even though I absolutely think it *is* prep. The things most players think count as "prep" are things like maps, dungeons, NPCs, pre-written adventures, overarching adventure story with BBEG etc, which are things I almost never do.

    • @annatarsoly941
      @annatarsoly941 8 หลายเดือนก่อน

      For me the stuff I absolutely must prep are the longer-term stuff (what happens in the world, and how the players can and likely will influence it), the adventures and the locations (like the town they are in). So the more detailed stuff, where consistency is much harder to have when improvised. But I usually prep the encounters, maps, NPCs and other stuff as well. (Yes, I'm a quite new, unexperienced, maximalist and often nervous GM.)
      I think you should ask your players about this, what they like, and decide what is the best for you all based on that.

  • @ArtByKarenEHaley
    @ArtByKarenEHaley 8 หลายเดือนก่อน

    That chicken couldn't have laid the egg but he did come from one (thats a rooster)
    I never got to play before GMing
    And the desire to end up with more dice is a real thing I did not expect haha

  • @rawerskittle
    @rawerskittle 2 หลายเดือนก่อน

    I took the plunge and have decided to be a first-time DM, even though I'm new to D&D. Do you have any books or any suggestions for those who are dming for only one or two players?

  • @WinterRose-el6nn
    @WinterRose-el6nn หลายเดือนก่อน

    Bacon is in fact delicious.
    Anyone can answer this btw!
    First, id like to ask if you have any advice for a first time GM who is currently running a homebrew (i have previous world building experience from making video games and books) with only one olayer (my partner). Hes a goblin, which is quite challenging as they are very very weak and normally require a pack to survive. Any tips?

  • @orokusaki1243
    @orokusaki1243 8 หลายเดือนก่อน

    The issue with prep: It can really come down to the individuals on what they want/expect/do.
    Some Players just want to react to the GM in a nearly predetermined story. Others, want to forge the story/world with the GM. With that said - one person's trash is another person's treasure. If I want A, but instead get B, then of course I'll consider it to be inferior and bad and otherwise negatively criticize it. Spectra exist, one must find/forge the best table to GM/play at, for them.
    So, while this advice presented may be suitable for Luke and those who expect what/how Luke preps, it may not encompass the whole gamut of ways to prep. This kind of tunnel vision may cause anxiety for those who don't prep in the same way.
    The seat of the pants prepper person in the example might be rather common, and is more likely just bad at GMing in general. Developing GM skills takes a lot of time and effort, which is essentially "prepping" to be a good GM. Mistakes will be made, from which one will learn to improve, or they will not realize that it was a mistake - causing them to continue in that play-style rut.
    I like to know what the players want to do, their characters' goals. And then, I facilitate, reactive/supportive GMing. I'm the snippet at the bottom of a choose your own adventure book "turn to page 39 if you go left, or 58 if you go right", and then improv based on what they do in relation to the objective and opposition. If they have an objective, I'll put up the barriers and twists (the challenges, the situations). I'm fine with them skipping out on any GM presented plots, because those can just fester in the background and hit/stack-on as a barrier or twist later on. Essentially, emergent gameplay, every action/interaction has consequences (positive or negative or both). Theater of the mind doesn't really need maps. The premise is character-centric/dependent, the "BBEG" is going to be the major obstacle to the characters' success.
    Know the underlying world lore, it gives you options, and those options are power to deliver a great improv'd game.

  • @dilitidarn
    @dilitidarn 2 หลายเดือนก่อน

    I'm DMing for the first time tomorrow and I'm so nervous. I'm good at Making Sht Up On The Spot in general but sometimes I freeze up/my kind goes blank and I'm scared I'll make it awkward for the players 😭 What advice do you have for the moments when you don't know what to do?

  • @zbetter9603
    @zbetter9603 หลายเดือนก่อน

    I am wanting to run a homebrew I've been working on for a month
    Im nervous im not going to be a good dm or will forget stuff

  • @humanname1458
    @humanname1458 หลายเดือนก่อน

    I've ran games over a decade too.
    Little to their knowledge every player made character exists in the same world.. some of my NPCs are just PCs from past campaigns.
    These players mold the world around them and that's how I evolve my worlds lore 😂
    It currently exists where a polytheistic church is the major power across the world...and like...weirdly stops some evil as the evil gods are equally revered soo taboo is gone mostly... But yeah I never would have thought of it 😂

  • @gowest7797
    @gowest7797 6 หลายเดือนก่อน +1

    I only buy the dice I need. I apparently need a lot of fancy dice.

  • @beverleybee1309
    @beverleybee1309 8 หลายเดือนก่อน

    Number 3 is sooo true. Just when you think you've planned for everything, the paladin steps in front of the monster and gets himself eaten. 😵‍💫

  • @kiffygreene4598
    @kiffygreene4598 4 หลายเดือนก่อน

    Any tips for doing premade campaigns?

  • @zenwolf825
    @zenwolf825 3 หลายเดือนก่อน

    Writing my first adventure with rules, that are extremly easy to play (at least i hope so) for my fiance, i am hoping that i can learn from him, so i can try to run this system with friends. It is less combat orientated and more interaction based. I never had so much fun writing and researching. Never played a game, only whatched people play on youtube and being impressed by the dms. (Please excuse spelling mistakes, english is not my first language)

  • @wereboarder2009
    @wereboarder2009 5 หลายเดือนก่อน

    This makes me feel alot better about never being a PC about to run the mines as a first time GM.

  • @Spidder81
    @Spidder81 8 วันที่ผ่านมา

    I got my campaign as a first time ever DM this weekend, already shitting myself 🤣

  • @astarothrpg
    @astarothrpg 8 หลายเดือนก่อน

    issue with little to no prep is that you have great games, ok games and meh games. And unless your brain is wired very differently than others it's hard.
    I usually go with 5-10 bullet points. below it's hard, above my brain freeze :P

  • @kaizen_unknown
    @kaizen_unknown 8 หลายเดือนก่อน

    I think that the thing about "the dm is not a storyteller" is a little subjective. It largely depends on what the players at your table want. In some cases players want to do whatever they want to do and don't care as much for a riveting story, but on the other hand there are players that really want that cinematic, intreaging, gut churning, or even outright magical storyline. I think you should instead be telling new DMs to communicate with their players to find out what style of DMing they want. Yes it is true that the players are part of the story, but it is up to the players on how much they want to either make that story or experience it.

  • @KT-pv3kl
    @KT-pv3kl หลายเดือนก่อน

    I just realized that I'm a dice goblin and I'm not sure whether I should be upset by it or not ....

  • @Death_Wish
    @Death_Wish 8 หลายเดือนก่อน

    I wish I heard not to have every book earlier. I have every source book (except for spelljamer because that came out after my book hobgoblin phase) and very few (if any) of them actually influence how I play or have taught me anything, but they look cool on a shelf so it’s not a total loss. Further more those books have acted like fences to other ttrpgs. A misconception I had was the 5e was the best of the best (I mean it says it on the book), but many other rpgs are just as good if not better. More rules doesn’t always mean more fun but it often means more balanced. If that sounds like your thing I recommend taking a look at Shadowdark. If you do like many rules (like me) the Dungeon Coach’s rpg (it’s under development now under DC 20 RPG) might be your style. I boxed my self in with only D&D and deeply regret it. Don’t make the same mistake.

  • @15Gxbo
    @15Gxbo หลายเดือนก่อน

    I'm LF to create a campaign with my friends, they wanted me to be their DM this time. Is there any campaign with steampunk theme?

  • @Frederic_S
    @Frederic_S 8 หลายเดือนก่อน

    The hobby is basically free. And everybody can play it. Best hobby in the world.

  • @TiradeBombastic
    @TiradeBombastic 8 หลายเดือนก่อน

    Excuse me, I NEEEEEEED the dice

  • @Malvisk
    @Malvisk 8 หลายเดือนก่อน

    Was this video reposted? I thought I watched this video days ago.

  • @ShayzRPG
    @ShayzRPG 5 หลายเดือนก่อน

    New GMs/DMs, you will feel overwhelmed, but please jump in! And with good PCs and/or friends, your love and skill as a GMDM will flourish!!❤

  • @jackinthebox8177
    @jackinthebox8177 6 หลายเดือนก่อน

    I have one set of dice, they glow in the dark
    I do not know where my one set of dice is
    The number of sets of dice I have will *drastically change* when I get more dice space

  • @Clybielike
    @Clybielike 8 หลายเดือนก่อน +1

    i my experience Nr. 6 doesn't apply to a world of darkness game, especially not vampire the masquerade

  • @billmartovich9009
    @billmartovich9009 8 หลายเดือนก่อน +1

    I run games that "tell a story" but I allow the players to progress through that story. I dislike that 1 piece of advice, because it is like saying that Dragon Quest isn't "good" because you gotta play a story and only Skyrim is "good" because it is sandbox. No, you shouldn't tell players they can't do that because that's not how the Story goes, but there's nothing wrong with running a game that on rails as opposed to completely open world. I've had more open world games fail because players want something they NEED to do as opposed to whatever they feel like. You need a Threat, or a BBEG (Big Bad Evil Guy) and the players want to go have thrilling fetch quests to stop that. I would honestly advise new DMs to run something more on rails that tells a story as opposed to letting their (probably new) players free reign to do whatever. They'll end up just being bored in a tavern or trying to make their own town at level 2. Not good stuff.

    • @zerolv30000
      @zerolv30000 7 หลายเดือนก่อน

      Yeah I agree. I put plot lines that they will hit in the story and have outcomes that happen if they aren't involved with it. They have complete control over what they want to do however a story is playing out based on their decisions and the main conflicts that I create for them.

  • @BelMarduksBizarreBazaar
    @BelMarduksBizarreBazaar 9 วันที่ผ่านมา

    You had my interest, then i saw WoT on your shelf, now you have my undivided attention.

  • @mikeyrambo2742
    @mikeyrambo2742 8 หลายเดือนก่อน +1

    My world only has humans.

  • @ihormelikhov
    @ihormelikhov 8 หลายเดือนก่อน

    Oh, yeah, buying dice is the only drug I've taken so far, and it's very addictive...

  • @sterlinggecko3269
    @sterlinggecko3269 8 หลายเดือนก่อน

    I have so many pounds of dice, nearly filling a banker's box with my dice, and like a hundred d20s in my permanent dice jail due to poor rolling.

  • @Pyr-ki7jr
    @Pyr-ki7jr 6 หลายเดือนก่อน

    i made a homebrew world in like a month

  • @momop1848
    @momop1848 8 หลายเดือนก่อน +1

    Great video! I'm going to DM for the first time hopefully soon. It's a couple's campaign for my husband and me, but I'm still a little nervous and a bit overwhelmed. 😅

  • @orokusaki1243
    @orokusaki1243 8 หลายเดือนก่อน

    "Only need the starting town or very local region." :laughs in star wars hyperspace:
    But seriously, yeah can stick to a single town or city for as long as needed. There's no actual obligation to expand to the edge of the universe in prep/worldbuilding - just spotlight the characters and "dim-light" stuff around them. That is sufficient.

  • @GeraldKatz
    @GeraldKatz 8 หลายเดือนก่อน +1

    Your point about not needing all the fancy stuff is also true for online games. I'm perfectly happy with Roll20. I know Foundry has all the doodads and fancy spell effects, but Roll20 functions well enough for me. I only recently started using dynamic lighting after using their basic fog of war.

    • @turboraton
      @turboraton 8 หลายเดือนก่อน

      At least in PF2E, Foundry does the basics (no modules needed) waaaaay better than anything r20 does. I hope you can give it a try some day!

  • @kilrkitty0818
    @kilrkitty0818 6 หลายเดือนก่อน

    I need a campaign where the players have to fight dice goblins 😂

  • @grandnova438
    @grandnova438 19 วันที่ผ่านมา

    I'm the DM. I decide if its a mistake. Often in hindsight. And quite often. I don't make mistakes. I make happy accidents. ;)

  • @jamesdoyle6914
    @jamesdoyle6914 8 หลายเดือนก่อน +1

    The people who make good games without prepping i would bet just don't count their prep as work. They probably think about D&D shit all the time--at work, grocery shopping, driving, playing games--but its fun for them so it doesn't count as work to them. That and they must ahve practiced their improv skills a lot, which would again, not be labeled "prep time" in their brains.
    Either they're bullshitting and are bad or they prep constantly and just don't realize it's what their doing.

  • @dsplays1
    @dsplays1 8 หลายเดือนก่อน

    I do not buy my die by the pound, I buy them by the kilo, I have a problem, but it’s only a problem if I can’t fix it, but I can, I just decide not to

  • @stevenphilpott4294
    @stevenphilpott4294 3 หลายเดือนก่อน

    You're never alone Luke, as long as you have your imagination... 😂

  • @astarothrpg
    @astarothrpg 8 หลายเดือนก่อน

    Maximum Game Fun is number 0 rule

  • @MenricJJones
    @MenricJJones 8 หลายเดือนก่อน

    Odd and Weird is the new Normal

  • @beansmccoy4921
    @beansmccoy4921 8 หลายเดือนก่อน

    My friends swear that I'm the DM whose no prep games are amazing. I never believe them, but they seem adamant about my improv sessions anyway.

    • @caitlinangelette3751
      @caitlinangelette3751 8 หลายเดือนก่อน

      Two of my favorite sessions (an investigation of meenlocks and a bheur hag situation) were fully improvised because players followed comments as if they were hooks. BUT I did prep for other things in those cases. There’s a difference between “no prep” and “oh shit they’re doing something I didn’t expect lemme build this real fast”

    • @grantgarbour
      @grantgarbour 8 หลายเดือนก่อน

      I prep a very decent amount but always end up improving parts of the sessions. When I tell them weeks later "Oh yeah that entire section/conversation/battle was improv" they are amazed.
      They think my game is 100% prepped when we start the session, but my gf (who is now a player) knows from my rambling that I never go in fully prepared lmao. She makes fun of me for it, but she can't even tell improv from prep

    • @sleepinggiant4062
      @sleepinggiant4062 8 หลายเดือนก่อน

      No one is saying they can't be enjoyed. I would enjoy no-prep games a lot more if they thought combat encounters through. If you don't, combats are pretty pointless (they lack risk and reward).

  • @CaseyWilkesmusic
    @CaseyWilkesmusic 8 หลายเดือนก่อน

    “You can ask your players how their ability works.”
    Hahaha, jokes on you that my players read the rules either?

  • @thibni_
    @thibni_ 8 หลายเดือนก่อน

    That Mid-Video breakdown 🤣
    He needs air and sunlight 🤣
    This was a joke 👆

  • @El_Diablo_Blanco422
    @El_Diablo_Blanco422 8 หลายเดือนก่อน

    I've been reading Reddit posts with players that are most likely video gamers that bitch about GMs making rule calls that in many cases as a 32 year DM I would've made the same calls. It cracks me up that these people have no concept of gaming besides on a screen and definitely not used to human interaction. Actually, it's kind of sad, really.

  • @npc_N8
    @npc_N8 หลายเดือนก่อน

    I'm about to start my very first session as a DM next week. I have told all of my players that I am just the narrator of the story we are writing together. I am not a god, and not a single one of us is in control, this is a cooperative storytelling experience...
    I know most of the rules but I am nothing more than a narrator...

    • @npc_N8
      @npc_N8 หลายเดือนก่อน

      My favorite thing to tell the players as of session zero, is that they can do anything they want to. The only thing they are limited by is being able to imagine that something can happen. It's the dice that determine how well they succeed or how fantastically they fail, and I make sure that they understand that in those failures is when the funniest things will happen in the story... Hopefully if I do my job correctly...

  • @ShadowTaze
    @ShadowTaze 4 หลายเดือนก่อน

    I mean, you don't neeeed more than a couple sets of dice.... It sure is nice, though.