the only one sending the message is the villain who took that world ending shot to the chin and is still standing. At that point you just gotta kill yourself, not worth finding out what he does in return.
It's always amusing with many of these giant Final Fantasy summons where it shows up and seemingly destroys half a continent in it's Ultimate Attack...and then the squirrel or w/e you're fighting just goes "oof" and the battle continues.
@@MrMarket1987 It does not refer to the issue of damage. But the whole animation and concept of the summon's attack is gradated and exaggerated, so that in the end it doesn't kill even a "common" enemy.
@@HyneAllester Oh, I 100% get what he means. But it would hold more weight to me if he were actually talking about enemies immune to Shadow. o3o Of course, NONE of the common ones actually prevent full damage, but many can resist it. That said... I'm probably rather used to the series as a whole and seeing the Bahamut and Leviathan types not get OHKOs by endgame. You DO get the impression that Ark really should be hitting at LEAST twice with his critical animation though...
@@MrMarket1987 Are you autistic? No offense meant, but the original comment was a humorous one regarding the animation made to look like the summon's attack is one of almost planet-destroying power, smashing the very earth upon which the enemy stands to ashes, vaporizing the atmosphere, and when the attack ends, it's funny to see said foe still standing there none the worse for such a devastating strike.
For real! Even if they programmed it to always do between 10000 and 10082 or some random number, it wouldn't be much but it would feel amazing! And by that point, you went on several huge long side quests to even be able to call Ark in the first place... having the final summon do about 100 hp more damage than the other hardest hitting attacks (holy, flare, shock, all of which easily do 9999) is not such a big ask
Best summon in the game. Not because of dmg but because of length. If you had regen as one of the tags you had every long summon. It was basically a full heal.
I love FF9 but it was a right mess. The damage numbers appear so briefly you never know who's done who to what. Massively lengthy summons do less damage than Eiko's tennis racket. The Trance system is horribly implemented. For some reason the max HP in the game is incredibly low. Actually, apart from that, it's terrific.
My favorite part about these really long attack animations is the idea that some guy or monster is just standing there in one spot for two minutes letting it all happen and not even bothering to try to flee or attack the party while they're distracted.
And to think, in three months, eighteen YEARS since I first saw this unit of a summon I'll be able to fly around with him as a mount in XIV. Dreams do come true!
What’s funny is that I defeated Osma before fighting Garland or Kuja. What was funny was that haven’t used Ark until the Kuja fight and all Kuja’s response was “hahaha” or “is that the best you could do?”
This move is really useful during the final fights with Kuja and Necron. Not because of the damage, that's just a bonus. The real utility comes with using auto-heal with the move. Auto-heal heals your characters every few seconds. You would often get back up to full health while sitting through this animation. Hopefully the characters weren't already KO'd, otherwise they wouldn't heal.
The most agitating thing about this summon on the PC is despite the fact that size limitations are not a concern, they cut parts of the animation, dumbed some of it down and used lesser quality sounds when they really could've went all in on this.
When you sit down and actually think about it...The strongest deities/summons/primals/eidolons/aeons/espers whatever you call them in the Final Fantasy series...are Eden, Zodiark, Ark, and Bahamut with their Ultimate Attacks: 1) Eden's "Eternal Breath" (FFVIII/FFXIV: Shadowbringers). A massive technologically advanced sentient spaceship descends upon you and warps space and dimensions around itself. It merges with the planet you're on and turns the planet itself into an assisted firing mechanism. It uses its aether/energy/mana along with the planets to fire a Gamma-Ray blast at the target enemy. The Gamma-Ray blast then fires into the center of a nearby galaxy causing a Hypernova. 2) Zodiark's "Final Eclipse" (FFXII). A serpentine seraph dips into an alternate dimension to metamorphize into a high seraph. Zodiark then shifts back into reality, takes the target enemy, and teleports them to a distant part of outer space where he releases his immense energy and causes a Supernova. 3) Ark's "Eternal Darkness" (FFIX). A giant spaceship meteorites down into the earth's atmosphere and then transforms into a giant mecha where it proceeds to mark the target enemy and then carpet bombs the area with a barrage of missiles each with the strength of a nuclear warhead, and then charges a dense particle beam and fires it directly down onto the enemy. The particle beam is so dense and powerful that it literally shoots through the planet and out the other side. This causes a cataclysmic chain reaction on the planet causing the planet to explode. 4) Bahamut Zero's/Bahamut Prime's "Tera Flare" (FFVII/FFT0/FFXIV). A massive dragon flies high into the upper atmosphere and charges a massively dense ball of immense aether/energy/mana and unleashes a breath beam attack onto the earth which has more force and power than a Tsar Bomb (50+ Megatonnes) that causes an extinction-level explosion.
Great comment... Love the descriptions and am glad to now know I have to go and see the one's on this list that I've never had the pleasure of viewing!
Back in 2013 a friend told me how great the fire effects in Diablo 3 were. Well, i showed him a video of Ark so he can witness how "fire effects" really look like. ^.^
It's fairly easy to miss. Only two ways to get it exist: 1. Get two of the three Pumice Pieces available in the game(one stolen from Ark itself, one gotten from one of the final Chocograph chests, one stolen from Ozma), and have Hades defeated to unlock his secret Synthesis shop and fuse them into Pumice, with teaches it. 2. Get the Pumice Ozma drops, but at that point you've beaten the trickiest of the 3 superbosses. Should be noted that you can get a 4th and final Pumice Piece by using the Hammer at Synthesis with Pumice, but you give up either an extra ending easter egg for the play, or getting the Tin Armor (Steiner's best armor and the toughest armor in the game).
All the effects are fucked up or missing. Compare th-cam.com/video/dys7ymUDov8/w-d-xo.html I guess it was too much to ask for S-E to make a competent remake after all.
Which effects? The sound effects are totally redone. The particle effect after the initial barrage, before the head cannon, is completely different (and I'd say better), and the flashing during the head cannon blast sequence is obviously better because it's not just the whole screen blinking.
This attack isn't about defeating your opponent, it's about sending a message
Earth be like does your message needs to make a hole on me... is it THAT important!!!
Ouchie ouch
the only one sending the message is the villain who took that world ending shot to the chin and is still standing. At that point you just gotta kill yourself, not worth finding out what he does in return.
"Your ultimate attack can't kill me? Message understood, now receive my reply."
Message being..... Regen has healed me to full health?
It's always amusing with many of these giant Final Fantasy summons where it shows up and seemingly destroys half a continent in it's Ultimate Attack...and then the squirrel or w/e you're fighting just goes "oof" and the battle continues.
Facts 100% xDDDD
Iron Giants are notoriously tough enemies, often found in final stages. Even 9999 damage would not have finished it off in one hit.
@@MrMarket1987 It does not refer to the issue of damage. But the whole animation and concept of the summon's attack is gradated and exaggerated, so that in the end it doesn't kill even a "common" enemy.
@@HyneAllester Oh, I 100% get what he means. But it would hold more weight to me if he were actually talking about enemies immune to Shadow. o3o
Of course, NONE of the common ones actually prevent full damage, but many can resist it. That said... I'm probably rather used to the series as a whole and seeing the Bahamut and Leviathan types not get OHKOs by endgame. You DO get the impression that Ark really should be hitting at LEAST twice with his critical animation though...
@@MrMarket1987 Are you autistic? No offense meant, but the original comment was a humorous one regarding the animation made to look like the summon's attack is one of almost planet-destroying power, smashing the very earth upon which the enemy stands to ashes, vaporizing the atmosphere, and when the attack ends, it's funny to see said foe still standing there none the worse for such a devastating strike.
This is like the one attack in FF9 that imo could have justified breaking the damage limit.
For real! Even if they programmed it to always do between 10000 and 10082 or some random number, it wouldn't be much but it would feel amazing! And by that point, you went on several huge long side quests to even be able to call Ark in the first place... having the final summon do about 100 hp more damage than the other hardest hitting attacks (holy, flare, shock, all of which easily do 9999) is not such a big ask
Or after each attack ark does would do 9999 dmg
Best summon in the game. Not because of dmg but because of length. If you had regen as one of the tags you had every long summon. It was basically a full heal.
What stuns me is how your party just stands feet away from that and survives.
video game logic in a nutshell
the video game logic here is that everytime they do summon the whole party is send into a waiting wormhole or dimension😅
@@jorhan06 and the rest of the planet, and ground zero??
Mate, the guy it hit survived, I'm sure bystanders are fine.
Late lol. Your party usually dissappears during every summon cast in IX
I love the whole summon, but mostly how it semi-envolves to take its direction to earth, looking like a meteorite.
And then Zidane goes "sword" and does 9999 in two seconds 😂
I love FF9 but it was a right mess. The damage numbers appear so briefly you never know who's done who to what. Massively lengthy summons do less damage than Eiko's tennis racket. The Trance system is horribly implemented. For some reason the max HP in the game is incredibly low. Actually, apart from that, it's terrific.
The coolest summon in all of Final Fantasy hands down
My favorite part about these really long attack animations is the idea that some guy or monster is just standing there in one spot for two minutes letting it all happen and not even bothering to try to flee or attack the party while they're distracted.
And to think, in three months, eighteen YEARS since I first saw this unit of a summon I'll be able to fly around with him as a mount in XIV. Dreams do come true!
Right? Going to be my favourite mount along side the Regalia!
Getting Ark as a mount in FFXIV, LET'S GOOOOOOOOO!!!
Capitalism strikes again
But yes I am absolutely buying it
What’s funny is that I defeated Osma before fighting Garland or Kuja. What was funny was that haven’t used Ark until the Kuja fight and all Kuja’s response was “hahaha” or “is that the best you could do?”
Playstation-era Final Fantasy summons were great.
Cruise Chaser: ONLINE
Designation: Blaasty
Targets: Locked
Weapons: Primed
Darkness: Eternal
hotel: trivago
Beat me to it.
So badass when It collides with the atmosphere 💪
One of the coolest summon in FF.
But I think FF7's Knights of the Round is the best.
sadly, squaresoft did not give this summon the Eden treatment by providing break damage limit. Big disappointment.
Who's here after the dawntrail panel
This was the most difficult to get summon but it was so satisfying once you got it
...Not *nearly* enough forward and back going on here.
Is this a row row reference?
@@Skycrusher FF14's Cruise Chaser Battle OST "Exponential Entropy", a love letter from Yoshi-P for FF9 Ark fans out there
Nice, ty for the information.
Incredible usage of PS1 resources.
This is one of my favorite games of all time and I didn't even know this was a thing until now.
This move is really useful during the final fights with Kuja and Necron. Not because of the damage, that's just a bonus. The real utility comes with using auto-heal with the move. Auto-heal heals your characters every few seconds. You would often get back up to full health while sitting through this animation. Hopefully the characters weren't already KO'd, otherwise they wouldn't heal.
The most agitating thing about this summon on the PC is despite the fact that size limitations are not a concern, they cut parts of the animation, dumbed some of it down and used lesser quality sounds when they really could've went all in on this.
When you sit down and actually think about it...The strongest deities/summons/primals/eidolons/aeons/espers whatever you call them in the Final Fantasy series...are Eden, Zodiark, Ark, and Bahamut with their Ultimate Attacks:
1) Eden's "Eternal Breath" (FFVIII/FFXIV: Shadowbringers). A massive technologically advanced sentient spaceship descends upon you and warps space and dimensions around itself. It merges with the planet you're on and turns the planet itself into an assisted firing mechanism. It uses its aether/energy/mana along with the planets to fire a Gamma-Ray blast at the target enemy. The Gamma-Ray blast then fires into the center of a nearby galaxy causing a Hypernova.
2) Zodiark's "Final Eclipse" (FFXII). A serpentine seraph dips into an alternate dimension to metamorphize into a high seraph. Zodiark then shifts back into reality, takes the target enemy, and teleports them to a distant part of outer space where he releases his immense energy and causes a Supernova.
3) Ark's "Eternal Darkness" (FFIX). A giant spaceship meteorites down into the earth's atmosphere and then transforms into a giant mecha where it proceeds to mark the target enemy and then carpet bombs the area with a barrage of missiles each with the strength of a nuclear warhead, and then charges a dense particle beam and fires it directly down onto the enemy. The particle beam is so dense and powerful that it literally shoots through the planet and out the other side. This causes a cataclysmic chain reaction on the planet causing the planet to explode.
4) Bahamut Zero's/Bahamut Prime's "Tera Flare" (FFVII/FFT0/FFXIV). A massive dragon flies high into the upper atmosphere and charges a massively dense ball of immense aether/energy/mana and unleashes a breath beam attack onto the earth which has more force and power than a Tsar Bomb (50+ Megatonnes) that causes an extinction-level explosion.
Great comment... Love the descriptions and am glad to now know I have to go and see the one's on this list that I've never had the pleasure of viewing!
Somebody needs to put this into the unreal engine and just go ham.
Me: *walks into the interplanetary wmd shop* "Give me the biggest f*cking gun you have."
and then u get handed a simple stone that contains ark XD
holy dang, i didn't realize how many continuity and logical errors there were in that summon
summoning ark is extremely high level gaming and not many people understand this
cant wait to fly around on ark in xiv in a few months
Only took 2 second finish transform~😅
Back in 2013 a friend told me how great the fire effects in Diablo 3 were. Well, i showed him a video of Ark so he can witness how "fire effects" really look like. ^.^
All that effort for less 9660 damage.
"He flew all that way, did all that shit and I've still got to fight the bad guy? I want my MP back"
Played the game fully twice and never knew about the eidolon
It's fairly easy to miss. Only two ways to get it exist:
1. Get two of the three Pumice Pieces available in the game(one stolen from Ark itself, one gotten from one of the final Chocograph chests, one stolen from Ozma), and have Hades defeated to unlock his secret Synthesis shop and fuse them into Pumice, with teaches it.
2. Get the Pumice Ozma drops, but at that point you've beaten the trickiest of the 3 superbosses. Should be noted that you can get a 4th and final Pumice Piece by using the Hammer at Synthesis with Pumice, but you give up either an extra ending easter egg for the play, or getting the Tin Armor (Steiner's best armor and the toughest armor in the game).
Very cooollll
Enemy is like "you dont have to overdo it bro..."
That eidolon you summon, go to restroom to pee and come back to see how much damage it did.
Miss
garnet:dont worry guys ill save the world by using this summon that can destroy the whole world.
you summon carbuncles, I summon weapons of mass destruction, we are not the same
Anyone can do this secuence in Unreal engine 5 ? 🤓🎮
Got some desync in the audio there.
well the port is old, for me is normal
Has there ever been a transforming action figure of this guy in a release? 🤩
Sadly not, for some inexplicable reason.
@@RokuroCarisu Damn... 😭
Image that big attack then it goes 1 damage lol
It's a shame you can't break damage limit on here
I love how excessive it is
And doesn't even do 9999 denying the impression it was restricted due to damage cap
All of that just for 9999? Yeah I'm team Eden now.
FF9 doesn't have damage limit breaks.
...why is ark coming to florida??? (ok the gulf coast)
It's a transformer
Not worth the minimum 25 hr investment.....thanks!
9660
And then Zidane normal attacks for 9999 damage...
Allathat for 9k dmg.
I was expecting It to go over 9999 like eden in ff8. Like this Is useless cause It takes 2 Min to summon and gidan or stainer do the same in 1 second
All the effects are fucked up or missing. Compare th-cam.com/video/dys7ymUDov8/w-d-xo.html
I guess it was too much to ask for S-E to make a competent remake after all.
Which effects? The sound effects are totally redone. The particle effect after the initial barrage, before the head cannon, is completely different (and I'd say better), and the flashing during the head cannon blast sequence is obviously better because it's not just the whole screen blinking.
the effects sound is old and it ´s hard equality the same
Its the opposite of alexander and i kinda love it
i wish this is skipable
Ew, the stars at the beginning are fucked up and it looks like no work has been done to the textures at all :/