A little tip to find any rare ore you don't have cargo capacity for and want to head back to that location. Accept a delivery mission and go grab the box, take it with you and then leave it at that location so you can find your way back grab the box after your done and keep doing this it helped me a lot.
As a small addition to the video that wasn’t clear, the damage that occurs seems connected to the amount of Quantainium you have in your cargo hold. Trace amounts might not cause much damage at all, small amounts around 5% or less stored might only cause your bags to cargo bags blow off but not completely destroy the ship, but larger quantities will likely cause full destruction. Small amounts of damage do not seem to fully destroy any other ore you may be carrying, which allows you to still sell some product. As far as locations, quantainium can also be found in asteroids, and has been found on many of the other moons around Stanton, but it's hard to be specific on any precise area. Stay Safe!!!
I found that if you don’t extract the ore the timer doesnt start and the ore doesn’t degrade. So if you have 2 rocks or more of Quantanium, fracture them all and then extract the ore.
Good coverage of the new ore and some of the new consumables. Quantainium is definitely not your "long mining run" ore of choice, unless - like you said - you find a reasonable percentage at the end of that run to top off your hold and then head immediately back to sell.
Hey, quick addition to your video: one of my orgmates tested how long he had standing completely still after mining quantanium, turned out to be 24 minutes. Running theory is that high Gs reduce the timer, and you can extend the time you have by reducing max thruster output to lower Gs, still needs more testing though.
The theory might be correct. For me, it seemed every time I went in and out of quantum, coincidentally that is when the timer would go off or maybe go to the next level...not always, so like you said - more testing would be needed. Thanks for the info!! :)
Really? That would be so dumb. Since you and your quantanium are in the same ship, it shouldn’t travel in time faster than you (unless i misunderstood something)
My very first mining run with the prospector was on daymar near the Olisar station I think its called.. got a 100 percent quant rock and took it straight back to sell it and made 108k within 10 minutes. You can easily make it back in time if you mine on daymar
One exploit or trick another youtuber found for those watching. When you dock your ship, immediately go to the ship console and pull out a second ship. Your ore will get "stored" and the stabalization will freeze. Then you can take your time to get to the sell terminal, and do what you want, before finally selling it, and pulling out your mining ship again.
Great comment Eternally! I'd actually call that a workaround more than an exploit. Because you have not way of knowing the countdown and nearness to explosion after leaving your ship, it seems unfair to have a players success based purely upon how long it might take to get to a trade terminal. I think they'll keep working with this, and refineries might change things, but in the short term, it a good solution. To help matters, you don;t have to pull out another ship in 3.9 - there is a "Store" option now on the ship console...hopefully it does the same thing.
Some changes when 3.10 came out. Your ship now gets pushed by crosswinds near the surface. This is where having twin sticks is an asset. That or a well crewed Mole where everyone is dedicated to their work stations. Delivering quantanium to its final destination is a very risky as your ship must tightly thread landing approach corridors and stay in the middle of them. Near the major points it's very easy for your ship to lose power or go haywire as ATC can override your flight controls causing you to crash in a restricted area with exploding cargo. Part of the problem is new flight controls to be familiar with and the other half is flight controle/networking bugs.
At first I was a little frustrated at the crosswinds and trying to steady the ship while continuing to mine, but then started liking the extra challenge, starting landing my ship when if the rock wasn't on the edge of a cliff, if it was a really good one, I'd wait a few minutes for the storm to pass, or just fight through it...basically, figured it was all part of the game and challenge! =) Now as far as the landing approach tunnels...so far, not a fan! It's not the difficulty in navigation that bothers me, it's more that I want to get to my hangar how I want to!
If the time keep going even when landed, they really should put a refinery computer in the main landing terminal (even if just for QT). that way we dont have to run as fast as possible and pray we can make it across the city to offload the volatile cargo.
They did add a "Store" function on the ship terminals, so if you can at least make it hat far you can force-store the ship - that seems to stop the volatility. Hope that helps! :)
@@Oearth i just dont get why we are forced to run the gauntlet to sell things. Why not have that store in the customs area like actual life? But, that does help. Thank you!
I found one rock with Quantainium on Caliope, and easily broke the rock with a Helix and w/o using any consumables...but then I mined a little more before heading to sell, and had to jettison just moments before landing at New Babbage trying to sell. I was on the third (and final?) warning with the alarm going haywire, and decided to see how the jettison mechanic works (and then I learned it's an all-or-nothing jettison [which makes sense]).
Yeah, third is definitely final - 3 strikes your out and all that! :) Cool that you're checking out the new ore; appreciated hearing other people stories!! :D
Interesting, like always ;-) It seems that i would not mine quantainium exclusively, the risk seems too high. But i will still try it some time for fun. Hope they put some more minable of this kind, it's interesting to have to tweek the mining head and use consumable in order to make it easier, more profitable, faster but dangerous. That's a nice add to the mining gameplay loop
Awesome video! I've always said that I wouldn't care if CiG first fleshed out mining, or space trucking, or space combat, or refueling; just as long as they fleshed out a proper game loop to keep players coming back and doing something. So, we have "Mining Citizen"... cool! With that said, it sounds like the unstable Quantanium miners needs a refinery ship nearby to offload to versus flying all the way back to a planet or station. Hmmm... a large mining ship capable of taking on and refining ores and elements while in space. Hold on... I got it! CiG should call this ship... The Orion!
Indeed! I think the refineries could change things a bit for making drop-off more convenient...even if the mighty Orion isn't quite available yet. =) Thanks for checking out the channel and dropping a comment!!
This looks like the kind of situation where if you were trying to mine this stuff in bulk you'd want a cargo ship relay taking it off your hands as soon as you mine it. I don't think that's possible right now, but it seems a sensible way to go about things in future...
Yela surface has so much ore , though i still have yet to find any Quantanium rocks above 2% , with about 500 hours of mining . Yela belt however is amazing for large % Quantanium , regularly finding 15+% rocks at 4000+ for weight . Mining in the Yela belt has it's challenges , mainly being the rocks dont register and you can't scan them , even after shooting them . Though i do find Quantanium at least once every hour or so . Made about 20 million from yela belt with solo mole in about 2 months , 10 hours a week ish . Also yela is so close to Port O , i can get from the belt to Port Olisar and unload in less than 4 min without feeling rushed .
My assumption is that later on they will offer you the ability to upgrade your ore storage to better handle volatile cargo at the cost of capacity, otherwise something that's meant to mine for hours like the Orion would never be able to mine it.
Your comment is pretty thought provoking. If they follow typical economics, the more expensive things are not only a little harder to find, but also needed in lesser quantities in the world. So ships like a Prospector might be more suited to quickly acquiring and shuttling those to sell, over an Orion that might be better suited for bulk loads of Corundum or Beryl...things that are more plentiful and quicker to fill a very large ship. Even if we could fill the Orion and keep it stable somehow (like the suggestion you made), it could take a very long time to sell it all off when processing facilities will only buy a small handful at time. Great Comment!
@@Oearth I suppose that's entirely possible, arguable logical considering how gems work right now. Gems are not able to be mined by ship but have a larger value put on them because of that, since they aren't able to be extracted in vast quantities. Mining with a Prospector can probably net more UEC per hour but it's based on bulk rather than hunting for few high value items. My guess is that they will do something similar for the Orion, where in space you can mine vast quantities of of low value resources, because you're surrounded by tons of asteroids. Then on the surface of a planet the ores mined have a higher value but you have to fly around a bit to find good stuff. This way a ship like the Orion can produce more UEC per hour than the Prospector but also isn't directly competing with it. If we have a player driven economy and demand, a team with an Orion mining the same stuff as a Prospector will just flood it out of the market with sheer volume. If they aren't mining the same stuff then the products of both can have value but be adjusted for scale. So like the Orion would be out mining vast quantities of resources that are need in vast quantities, like copper, iron, aluminum, etc... and the prospector would be focused on higher value, lower demand resources like gold, diamonds, etc... So maybe you get double or triple the value per SCU you're carrying, but a larger ship produces 4-6 times more SCU (per player for multi-crewed ships), so there's still a reason to upgrade, but without making the original ship useless. The Mole could kinda straddle the gap, being able to surface mine but also having enough through put to make a profit mining bulk stuff. Idk, kind of a rambling paragraph, and all speculation but it could work like this. Like a guy panning for gold can make some decent money off the little gold he finds, but if you want to mine something like coal you do it on a large, industrial, scale and probably make more money doing it.
Oearth 4 days ago The default keybinds for it are: LeftAlt + 1, LeftAlt + 2, and LeftAlt + 3, will activate the consumables in order as they appear associated with the mining head in the mobi-glass from the top down. I think there is also an inner thought action, but I like to keep my focus on the meters and use the keybinds. Great Question!!! :D
OKAY.. OKAY so dig this, we will have to develop and install payload stabilizer subsystems. This will take up just a little capacity in the pods, but will be worth their weight in safety and hazard mitigation. They can be reusable or limited use items, so that they can be part of the regular mining operation overhead. Yeah, I'm making it all up, but yeah I'll pay for em.
The quantanium seems to be very good value.. Sometimes I can spend 20-30 minutes just eeking out gold/titanium and stuff just trying to find that agricium load. A full load of a 20-30 minute run in my Mole nets between 20-60k (yea RNG varies in HUGE amounts..), that small 8% of Quantanium is nearly a full mole load of 10% agricium and loads of other random ores... that's extremely good.. Seems like the new meta is aim for the higher end ores, mining up what you can, and the moment you find quantanium, gobble it up asap and get your ass back to the selling point no matter what % your cargo is at.
I am really excited to see how this game-play expands when refinery and or specially designed transport ships come into the game! I'm going to need to pick up a Prospector and try this out.
Its a fun new thing, however I don't agree on the extremely short amount of time one has from the moment you take in that Quantanium ore (10 min.) its way too short and needs to be doubled to atleast 20 min. before it becomes unstable and blows up. Also what I want to see coming (being a dedicated miner) in the next patches is the ability to manually seperate the inert materials from the valuable ore directly from the ship and be able to jetison the inert materials so to have a 100% ore efficiency on returning to base. (ps. The Prospector has a hatch in the back outside the ship that can be openend and some sort of non-functional MFD panel drops down from it. I wonder if that will be the future control panel from wich to jetison the inert materials.)
Many folks, included myself, have speculated about some sorting capability from that hatch at the back from early concept drawings. I used to think yes, but the more I see how the mining mechanic with scanning is playing out, the more I wonder - inerts might be here to stay as an item to have to work against to minimize...but we'll see. For all we know, the mining veins that they've talked about could be a whole separate kind of mining which might use the hatch - guess we'll find out!
so far I've found quantainium on Calliope, Euterpe, Clio, and the asteroids around Yela in my current survey thus far. The highest % i've found was just shy of 20% and the richest rock I had ever seen.
I would try daymar and yela's surfaces. ive had alot more luck on daymar coming across 14% - 21% rocks. usually deliver them to PO and get around 120-200k per run if i end up finding any nice rocks. you just gotta be picky with what you mine.
Also I found like agrcium with it mostly, and it was several patches with Quantanium, and it was on a moon. It wasn't on any of Micro Techs moons either where I found it.
@@LaPiraguaAsesina I foud it on Yela, i realy love mining there because of olisar and how convenient selling mining stuff there is. I can mine quantinium much longer because i dont need to travel train to sell stuff etc. But be adviced atm its much more dificult to mine because of scanner bug.
Great video thanks, always nice to see practical guides to the game being created. Rather than people just repeating whats being publicized by CIG. Also glad to see you are toning down the frequency of the movie clips. While I'm sure you put a lot of effort into them, for me they do tend to detract from your content.
@@elvisv.3170 but it takes time, getting into the metroloop and walking through the commons. Does that time affect the cargo timer? :/ I've been able to find some quantanium in Yela but getting to Port Olisar is quite fast
@@MikeGolf993 a big yes, it also effect the cargo timer. I find the timers right now a bit to strict, from the moment you collect it there isn't anytime left to break another rock, so make sure all rocks are ready to capture. Once done get going, because landing and still going to commens take time, more than you would think. From the moment the yellow lights goes on, I think you still have 3mins left ish, so if you still need to land ect it's gonna be tough and probably not make it.
@@elvisv.3170 actually I was able to sell it in the commons at NB. With a couple of delays because of trains and not working elevators. Once I even had to suicide because a bugged elevator XD. My guess is once landed timer slows down or something... But not sure
Something that's always bugged me: Whenever CIG shows non-game footage of the Prospector, the mining head often pointed straight at the ground. Do you think that'll be implemented when we're actually landing on & mining large veins (as they've said in the past), or is it just concept art that should be ignored?
I've wondered that myself. For a while I was thinking it was just discarded concept art (like you said) that went to the wayside as they matured the mining and the rocks. But then when Chris talked about mining veins, and exhaustible deposits, it made me wonder. Veins are definitely a V2 progression of mining - we'll just have to see what it brings - I've heard no other hard info or verifiable rumors. Great Comment!!!
People have been locating it pretty much everywhere there are mineable rocks. At the time, those where the only 2 place I could positively confirm. Good Luck!
Roger that! I had found some in the patch a couple days prior, but it was said they were adjusting quantainium distributions on moons, so I was unsure until I could prove it. Thanks for the data!!
Now that there is a perishable and volatile minable in game that dictates a strategy of letting it lie coming back to extract it last before you leave- we need Nav & Mapping v2!!! At least personal beacons that we can set. They could be physicalized crates to add to the gameplay.
Very informative once again! I would like to know how to control the mining head with the curser while sitting still in the prospector though. Been doing mining runs on daymar to PO recently.
For me, I use a simple and cheap joystick, so I independently move the ship with it and the mining laser with the mouse. For mouse and keyboard only, I'm not sure. I sometimes land the ship to stabilize it, but that's not always possible. I might suggest dialing down the speed limiter very low or low as it will go, that way, if the ship does start turn if you point over with the laser, the ship will turn very slowly and controlled and not swing wildly. Let me know if that works better!
I use a relative cheap one called AVS4YOU (Audio Visual Studio for You). It's $60 for a "lifetime" subscription and free updates. Opinions: It has a fairly rich set of features. Interface is intuitive. It has occasionally locked up with certain functions, mainly applying text overlay, but it's not too bad...and recent software update "seems" to of smoothed that out (so they do put out updates now and then). "Lifetime" is a little relative as the app is keyed to your hard drive - if you change the hard drive, you have to re-purchase, BUT, when I complained about it and wrote their support desk, they gave me a 50% off discount code, so at $30 to re-purchase, I could live with it. AVS4YOU also comes with a suite of tools available for audio editing, image conversion, and such.
In other words don't try to sell this in Lorville with the sometimes insane winds that makes landing or even getting trough the hangar opening damn hard.
I probably could sell it there, but much like New Babbage where the approach is atmospherically slow, you have to step on it as soon as you extracted. I do like the extra challenge of the wind effects though; I think we need more things like that which directly challenge skill and gameplay...but I reserve the right to change my mind on that if it kills me a bunch! LOL!
@@Oearth Can be tad bit extreme though, my Freelancer's nose was turned up to 45 degrees over and over, heck even after being below ground, which causes landing issues, so my ship is likely damaged now and impounded, which adds up on cost when trying to save up for a prospector.
There's some logical problems with the way this works... If it's genuinely that unstable and there's no tech to stabilise it, how do the refining stations keep hold of it long enough to process it? I mean, it's interesting in terms of gameplay, but something this unstable would have to be processed onsite in the real world I think. And even then that would only be plausible if it's possible to reprocess it into something more stable until further work can be done with it...
I was at the 2nd stage of the warning.. i quickly parked my ship and went to commons but i had a ghost train i couldnt board. So i had to take the long route by taking the other train and sit it out thinking my ship was a goner(it took atleast 10 minutes).But surprisingy i could sell my quantanium.
It's possible the your ship can be stored as well, which folks have said will save the ore. The "Store" at the kiosks now make that a viable strategy...at least until maybe some other game changes come into place. Maybe your ship got auto-stored - or maybe you made it just in time!! :)
Right now, you need to see them the mined ore at a main port. Those outposts will buy some other goods like processed food, and few other things, but not mined ore.
i would love to mine Quantainium but the closest place to sell it is new babage and it takes forever to get to the console to sell it, if there was some place closer it would be worth it but for now to me its not worth it
Since this video, the quantainium has been found on almost all the moons in Stanton and the Yela asteroid belt. If you are mining around MicroTech, you can now store you ship at the ship terminal to stop the destabilization while to travel to sell, or can sell directly to the commons as shown in this video: th-cam.com/video/fcL92DivD98/w-d-xo.html Good Luck!! :)
I've found Quantanium is buggy. After dumping a load I had the alarm keep going off even though I was avoiding it. At one point I had to dump my cargo 3 times in a row, and the last two times the hold was empty. I ended up relogging later back at port and that seemed to fix it.
Only the Prospector and MOLE can currently mine the rocks like seen in the video. There are also some hand mineables using a portable multi-tool, and finding those is a whole separate story! :) If you rent a ship, you won't be able to put upgraded components on it - not allowable in game. Feel free to ask me anything you want - always glad to help!
Oearth Hank thank you... yes I did few mining trips while doing the investigation missions but the system is quite buggy (the majority of the mined stones were not “stowable” in my backpack and I got stuck in some glitches). I’ll try to make some cash and rent the Prospector. How profitable is to rent, mine and sell with the standard prospector?
It can also be found in asteroids. Discovered that as video assembly was being finished. Great Question!! I included that tid-bit in my pinned comment for others.
The default keybinds for it are: LeftAlt + 1, LeftAlt + 2, and LeftAlt + 3, will activate the consumables in order as they appear in the mobi-glass from the top down. I think there is also an inner thought action, but I like to keep my focus on the meters and use the keybinds. Great Question!!! :D
You get to choose when you want to activate it. By default the consumables are hot-keyed to the 1, 2, and 3 numbers in top-down order as you see the slots on the ship component in the mobiglass. (check those key bindings, that is what it is for me!) Hope that helps!
Unfortunately no, the quantainium is only found in the large rocks mineable by ships, and cannot be mined by hand (FPS). ...and appreciate the kind words LSQ!! :)
You equip them to your mining laser through the ship customizer in the mobi-glass. The slots, from top down you'll see in the mining laser are bound by default to the 1, 2, 3 keys on your keyboard (corresponds to consumables slots from top down) (check your bindings, that is what it is for me). So while mining you can quickly tap a consumable at the appropriate moment. Hope that helps!
To me, I was imaginingthat this was going to be something just for the small guy. You don't have the time to mine large quantities so it's something that wouldn't interest a mole operator... although when load transfer comes you could have someone in say a curry that provides cover but also does quick runs with any found quantatium
Due to this quantaniums instability, nearby refinery ship may be an asset. Quantanium that begins to destabilize has zero value to my experience. My other minerals shoe up for sale but I end up with a lot of quantanium that turns to inert material at the refiner kiosk
Happy Sappy has given the top tier ones for sure. You can also make good profit on Hephestanite, Diamonds, and Titanium. In truth, it's also about what percentage there is in a rock relative to inert materials. For instance, I can make twice as much off Copper that is in a 100% pure extractable chunk (which is fairly common) relative to a 10% quantity of Taranite (which finding in lower quantities is also pretty common). Sometime you get lucky and do get a couple 100% chunks of the top tier ores, but just mentioning that it does require some mental strategy that is well beyond focusing on the top tier ores. I've got several videos on the topic, but you might find this one interesting :th-cam.com/video/FPZHHSd8nuA/w-d-xo.html There are other that further refine rock contents and sizes and mining strats in the overall playlist. Hope all this helps!! =)
Once purchased, they are in your inventory. If you use your mobiglass and open the ship customization, you'll see the laser equipped on your prospector or Mole. If that laser has slot for consumables, you load them in like other ship components. To use them, they are hot-keyed by default to numbers 1, 2, 3 from the top down as seen in the mobi-glass (but double check those keybindings in game). Some laser only have one slot, some have 3, and some have none. Hope that helps!
In the mobiglass under the ship items, you can see slots to equip the consumables. Some lasers have 1 slot, some have up to 3, and some have no slots. Not that each consumable typically has several uses before needing to be replaced. Thanks for the question!
It's a bit of a mixed set MrHomiebost. Of what I recall (because I sometimes forget) it is: Undersuit Beacon White - Area18 Arms Linx (white?) - GrimHex Legs MaxFlex White - Area18 Helmet CBH White - Loreville Torso MaxFlex White (I think) - PO(?)
I think Euterpe is mean to be pronounce in French xD. We have a lot of words and name like that and it's easy for Us but even myself i don't know how to pronounce it in English haha
Well mined about 5 percent in my prospector.. but!! also after selling it in port olisar.. the server still didnt understand.. i had no more of it in my ship... So on my next flight.. my light started to warn me.. and finaly.. my bags exploded.. even after i pressed the button to throw this stuff out of my ship.. So mining is not only difficult, but also buggy.
The default quantum drive has great range! I've had no problem flying all over and back doing delivery missions with it! :D I'll have to look again here in 3.9+ though...maybe they made some sort of change.
So you were skunked sometimes, huh? Kinda expected to see Pepe LePew make a pop-up appearance. 😁 And you talked a bit about the prospector. The old guy really deserves to make another appearance. Just sayin'.
The degradation time and reactivity doesn't seem worth while or even good game design. It even makes no sense from a game resource unless you couple it with a stabilization mechanic which alters both negative effects.
Yeah...right now it pretty challenging...but like many things I expect some balancing over. Great to hear your thoughts on it!! I always like hearing people's opinions! :)
A little tip to find any rare ore you don't have cargo capacity for and want to head back to that location. Accept a delivery mission and go grab the box, take it with you and then leave it at that location so you can find your way back grab the box after your done and keep doing this it helped me a lot.
Really good tip actually! I wish they add personal waypoints and the ability to save co ordinates
nice, i did this with drugs, no idea why didnt cross this over.
As a small addition to the video that wasn’t clear, the damage that occurs seems connected to the amount of Quantainium you have in your cargo hold. Trace amounts might not cause much damage at all, small amounts around 5% or less stored might only cause your bags to cargo bags blow off but not completely destroy the ship, but larger quantities will likely cause full destruction. Small amounts of damage do not seem to fully destroy any other ore you may be carrying, which allows you to still sell some product. As far as locations, quantainium can also be found in asteroids, and has been found on many of the other moons around Stanton, but it's hard to be specific on any precise area. Stay Safe!!!
Nice video. Just one open question, is there a difference in the stability time between the mole and prospector?
I would suggest going to Cellin for Quantanium. Its still rare, but Cellin's proximity to Olisar is extremely helpful for offloading quickly.
Great intel Nash!!
Found Quantainium on Daymar, which makes selling it on Port Olisar very easy and you can do it without worrying about running out of time.
Not gonna lie, at first glance I thought it was Quarantine Ore and was extremely confused
me too
It is quite the long visual name! LOL I checked it a couple different times to make sure I had it right! XD!!
Exactly this. What the mind can do to you xD
Thank you. This was very helpful for someone like me who does a lot of solo mining.
Glad to hear that! :D
I found that if you don’t extract the ore the timer doesnt start and the ore doesn’t degrade. So if you have 2 rocks or more of Quantanium, fracture them all and then extract the ore.
Good coverage of the new ore and some of the new consumables. Quantainium is definitely not your "long mining run" ore of choice, unless - like you said - you find a reasonable percentage at the end of that run to top off your hold and then head immediately back to sell.
Well said Verpine!
Hey, quick addition to your video: one of my orgmates tested how long he had standing completely still after mining quantanium, turned out to be 24 minutes.
Running theory is that high Gs reduce the timer, and you can extend the time you have by reducing max thruster output to lower Gs, still needs more testing though.
The theory might be correct. For me, it seemed every time I went in and out of quantum, coincidentally that is when the timer would go off or maybe go to the next level...not always, so like you said - more testing would be needed. Thanks for the info!! :)
Really? That would be so dumb. Since you and your quantanium are in the same ship, it shouldn’t travel in time faster than you (unless i misunderstood something)
My very first mining run with the prospector was on daymar near the Olisar station I think its called.. got a 100 percent quant rock and took it straight back to sell it and made 108k within 10 minutes. You can easily make it back in time if you mine on daymar
One exploit or trick another youtuber found for those watching.
When you dock your ship, immediately go to the ship console and pull out a second ship. Your ore will get "stored" and the stabalization will freeze. Then you can take your time to get to the sell terminal, and do what you want, before finally selling it, and pulling out your mining ship again.
Great comment Eternally! I'd actually call that a workaround more than an exploit. Because you have not way of knowing the countdown and nearness to explosion after leaving your ship, it seems unfair to have a players success based purely upon how long it might take to get to a trade terminal. I think they'll keep working with this, and refineries might change things, but in the short term, it a good solution. To help matters, you don;t have to pull out another ship in 3.9 - there is a "Store" option now on the ship console...hopefully it does the same thing.
You pronounced "Calliope" correctly.
You get a subscription and recommendation just because of that.
But seriously, good video, thanks for the info.
Thanks for the support! ...and I'm glad I got at least one of them right! :)
I was gonna say the same thing, I've so many people saying Cal-E-ope and even a Cal-E-o-pay, it's good to hear someone get it right haha.
Truly great content and very well put together! Your channel will for sure grow, wait and see wait and see. Thank you and keep em coming!
Really appreciate the kind words and support Swedish Latino - means a lot!! =)
Some changes when 3.10 came out. Your ship now gets pushed by crosswinds near the surface. This is where having twin sticks is an asset. That or a well crewed Mole where everyone is dedicated to their work stations. Delivering quantanium to its final destination is a very risky as your ship must tightly thread landing approach corridors and stay in the middle of them. Near the major points it's very easy for your ship to lose power or go haywire as ATC can override your flight controls causing you to crash in a restricted area with exploding cargo. Part of the problem is new flight controls to be familiar with and the other half is flight controle/networking bugs.
At first I was a little frustrated at the crosswinds and trying to steady the ship while continuing to mine, but then started liking the extra challenge, starting landing my ship when if the rock wasn't on the edge of a cliff, if it was a really good one, I'd wait a few minutes for the storm to pass, or just fight through it...basically, figured it was all part of the game and challenge! =) Now as far as the landing approach tunnels...so far, not a fan! It's not the difficulty in navigation that bothers me, it's more that I want to get to my hangar how I want to!
If the time keep going even when landed, they really should put a refinery computer in the main landing terminal (even if just for QT). that way we dont have to run as fast as possible and pray we can make it across the city to offload the volatile cargo.
They did add a "Store" function on the ship terminals, so if you can at least make it hat far you can force-store the ship - that seems to stop the volatility. Hope that helps! :)
@@Oearth i just dont get why we are forced to run the gauntlet to sell things. Why not have that store in the customs area like actual life? But, that does help. Thank you!
“This was a mistake. A terrible mistake” bit had me rolling 😂
:D
I found one rock with Quantainium on Caliope, and easily broke the rock with a Helix and w/o using any consumables...but then I mined a little more before heading to sell, and had to jettison just moments before landing at New Babbage trying to sell. I was on the third (and final?) warning with the alarm going haywire, and decided to see how the jettison mechanic works (and then I learned it's an all-or-nothing jettison [which makes sense]).
Yeah, third is definitely final - 3 strikes your out and all that! :) Cool that you're checking out the new ore; appreciated hearing other people stories!! :D
Interesting, like always ;-)
It seems that i would not mine quantainium exclusively, the risk seems too high. But i will still try it some time for fun. Hope they put some more minable of this kind, it's interesting to have to tweek the mining head and use consumable in order to make it easier, more profitable, faster but dangerous. That's a nice add to the mining gameplay loop
Yeah, it's something different and worth playing around with. Appreciate the view and comment Falcon! :)
Awesome video! I've always said that I wouldn't care if CiG first fleshed out mining, or space trucking, or space combat, or refueling; just as long as they fleshed out a proper game loop to keep players coming back and doing something. So, we have "Mining Citizen"... cool!
With that said, it sounds like the unstable Quantanium miners needs a refinery ship nearby to offload to versus flying all the way back to a planet or station. Hmmm... a large mining ship capable of taking on and refining ores and elements while in space. Hold on... I got it!
CiG should call this ship... The Orion!
Indeed! I think the refineries could change things a bit for making drop-off more convenient...even if the mighty Orion isn't quite available yet. =) Thanks for checking out the channel and dropping a comment!!
This looks like the kind of situation where if you were trying to mine this stuff in bulk you'd want a cargo ship relay taking it off your hands as soon as you mine it.
I don't think that's possible right now, but it seems a sensible way to go about things in future...
Nice info thanks. I enjoy mining but haven't tried it in 3.9 because of instability of servers
The affects of the lasers stack. So with the Mole with 2 Helix 2's, Quantanium is very breakable.
Yela surface has so much ore , though i still have yet to find any Quantanium rocks above 2% , with about 500 hours of mining . Yela belt however is amazing for large % Quantanium , regularly finding 15+% rocks at 4000+ for weight . Mining in the Yela belt has it's challenges , mainly being the rocks dont register and you can't scan them , even after shooting them . Though i do find Quantanium at least once every hour or so . Made about 20 million from yela belt with solo mole in about 2 months , 10 hours a week ish . Also yela is so close to Port O , i can get from the belt to Port Olisar and unload in less than 4 min without feeling rushed .
My assumption is that later on they will offer you the ability to upgrade your ore storage to better handle volatile cargo at the cost of capacity, otherwise something that's meant to mine for hours like the Orion would never be able to mine it.
Your comment is pretty thought provoking. If they follow typical economics, the more expensive things are not only a little harder to find, but also needed in lesser quantities in the world. So ships like a Prospector might be more suited to quickly acquiring and shuttling those to sell, over an Orion that might be better suited for bulk loads of Corundum or Beryl...things that are more plentiful and quicker to fill a very large ship. Even if we could fill the Orion and keep it stable somehow (like the suggestion you made), it could take a very long time to sell it all off when processing facilities will only buy a small handful at time. Great Comment!
@@Oearth I suppose that's entirely possible, arguable logical considering how gems work right now. Gems are not able to be mined by ship but have a larger value put on them because of that, since they aren't able to be extracted in vast quantities. Mining with a Prospector can probably net more UEC per hour but it's based on bulk rather than hunting for few high value items. My guess is that they will do something similar for the Orion, where in space you can mine vast quantities of of low value resources, because you're surrounded by tons of asteroids. Then on the surface of a planet the ores mined have a higher value but you have to fly around a bit to find good stuff. This way a ship like the Orion can produce more UEC per hour than the Prospector but also isn't directly competing with it. If we have a player driven economy and demand, a team with an Orion mining the same stuff as a Prospector will just flood it out of the market with sheer volume. If they aren't mining the same stuff then the products of both can have value but be adjusted for scale. So like the Orion would be out mining vast quantities of resources that are need in vast quantities, like copper, iron, aluminum, etc... and the prospector would be focused on higher value, lower demand resources like gold, diamonds, etc... So maybe you get double or triple the value per SCU you're carrying, but a larger ship produces 4-6 times more SCU (per player for multi-crewed ships), so there's still a reason to upgrade, but without making the original ship useless. The Mole could kinda straddle the gap, being able to surface mine but also having enough through put to make a profit mining bulk stuff.
Idk, kind of a rambling paragraph, and all speculation but it could work like this. Like a guy panning for gold can make some decent money off the little gold he finds, but if you want to mine something like coal you do it on a large, industrial, scale and probably make more money doing it.
Exactly Lime! :)
Wait... how do you use consumables?
Oearth
4 days ago
The default keybinds for it are: LeftAlt + 1, LeftAlt + 2, and LeftAlt + 3, will activate the consumables in order as they appear associated with the mining head in the mobi-glass from the top down. I think there is also an inner thought action, but I like to keep my focus on the meters and use the keybinds. Great Question!!! :D
OKAY.. OKAY so dig this, we will have to develop and install payload stabilizer subsystems. This will take up just a little capacity in the pods, but will be worth their weight in safety and hazard mitigation. They can be reusable or limited use items, so that they can be part of the regular mining operation overhead. Yeah, I'm making it all up, but yeah I'll pay for em.
The quantanium seems to be very good value.. Sometimes I can spend 20-30 minutes just eeking out gold/titanium and stuff just trying to find that agricium load. A full load of a 20-30 minute run in my Mole nets between 20-60k (yea RNG varies in HUGE amounts..), that small 8% of Quantanium is nearly a full mole load of 10% agricium and loads of other random ores... that's extremely good..
Seems like the new meta is aim for the higher end ores, mining up what you can, and the moment you find quantanium, gobble it up asap and get your ass back to the selling point no matter what % your cargo is at.
Exploding is the most exciting part of this mining update; I can't say I'm excited over consumables for mining.
Seeing a little piece of my ship explode and fall to the ground was pretty cool...now if I only had that salvage mechanic to pick up the pieces... ;-)
I am really excited to see how this game-play expands when refinery and or specially designed transport ships come into the game! I'm going to need to pick up a Prospector and try this out.
Can you please do a video on the Consumables you talked about? I have no idea what they are or do have heard nothing about them. Please !!!!!!
Its a fun new thing, however I don't agree on the extremely short amount of time one has from the moment you take in that Quantanium ore (10 min.) its way too short and needs to be doubled to atleast 20 min. before it becomes unstable and blows up. Also what I want to see coming (being a dedicated miner) in the next patches is the ability to manually seperate the inert materials from the valuable ore directly from the ship and be able to jetison the inert materials so to have a 100% ore efficiency on returning to base. (ps. The Prospector has a hatch in the back outside the ship that can be openend and some sort of non-functional MFD panel drops down from it. I wonder if that will be the future control panel from wich to jetison the inert materials.)
Many folks, included myself, have speculated about some sorting capability from that hatch at the back from early concept drawings. I used to think yes, but the more I see how the mining mechanic with scanning is playing out, the more I wonder - inerts might be here to stay as an item to have to work against to minimize...but we'll see. For all we know, the mining veins that they've talked about could be a whole separate kind of mining which might use the hatch - guess we'll find out!
so far I've found quantainium on Calliope, Euterpe, Clio, and the asteroids around Yela in my current survey thus far. The highest % i've found was just shy of 20% and the richest rock I had ever seen.
Twenty percent - that good rock right there!!! :D
@@Oearth Just an fyi, i did a 2hr survey of Microtech last night and my org mates and I found Quantainium there as well.
I would try daymar and yela's surfaces. ive had alot more luck on daymar coming across 14% - 21% rocks. usually deliver them to PO and get around 120-200k per run if i end up finding any nice rocks. you just gotta be picky with what you mine.
Great infos, good to see some more gameplay for mining, hope to see the same work for salvage, fuel extraction and so on :)
For sure on salvage! I got a Vulture that's been waiting a long time - at this point it's practically a barn find! :D
Oearth once again a great video with tons of info. As always love love your cutaways. Thanks will have to do some mining of my own now.
Glad you're enjoying!! Appreciate the support. =)
nice video! and yes if you jettison it the other ores stays in the cargo
I like confirmation! =)
Oh, I found some of this the other day, and made like 3k off like a hand full. It's worth a lot
Also I found like agrcium with it mostly, and it was several patches with Quantanium, and it was on a moon. It wasn't on any of Micro Techs moons either where I found it.
3k ? Dude I found a 17 percent quanrainium rock last week I went back and selling it I made 197k
@Oearth go to Lyria for Quantanium ore.
Just found your channel and love the videos. Keep it up
Thanks Denis! Glad you're enjoying the content, and really appreciate your support!! =)
Today i had 8k units rock with 18% quantinium. That made me brought back to base with almost 200k worth of quantinium.
Sweet!
Where did you find It?
@@LaPiraguaAsesina I foud it on Yela, i realy love mining there because of olisar and how convenient selling mining stuff there is. I can mine quantinium much longer because i dont need to travel train to sell stuff etc. But be adviced atm its much more dificult to mine because of scanner bug.
@@SergiulGaming gracias Sergio, cual es ese bug de scanner? ps: if not spanish, tell me and write UK
@@LaPiraguaAsesina Sorry i dont speak spanish :)
Great video thanks, always nice to see practical guides to the game being created. Rather than people just repeating whats being publicized by CIG.
Also glad to see you are toning down the frequency of the movie clips. While I'm sure you put a lot of effort into them, for me they do tend to detract from your content.
Appreciate the feedback, and really glad you're enjoying the channel!
love mining mechanic more and more
Can you imagine the drool-factor of mining when they introduce the exchangeable saddle bags! :D
@@Oearth yea minning will be more and more immersive and i like that,imagine when Orion come out :)
That one dislike is from Captain Kirk because there are no impossible situations lol.
Love it!!! :D
Could you do a tutorial on where to sell it at new babbage and the whole process basically.
you need to go to commons to sell it
@@elvisv.3170 but it takes time, getting into the metroloop and walking through the commons. Does that time affect the cargo timer? :/
I've been able to find some quantanium in Yela but getting to Port Olisar is quite fast
@@MikeGolf993 a big yes, it also effect the cargo timer. I find the timers right now a bit to strict, from the moment you collect it there isn't anytime left to break another rock, so make sure all rocks are ready to capture. Once done get going, because landing and still going to commens take time, more than you would think. From the moment the yellow lights goes on, I think you still have 3mins left ish, so if you still need to land ect it's gonna be tough and probably not make it.
@@elvisv.3170 actually I was able to sell it in the commons at NB. With a couple of delays because of trains and not working elevators. Once I even had to suicide because a bugged elevator XD. My guess is once landed timer slows down or something... But not sure
Something that's always bugged me: Whenever CIG shows non-game footage of the Prospector, the mining head often pointed straight at the ground. Do you think that'll be implemented when we're actually landing on & mining large veins (as they've said in the past), or is it just concept art that should be ignored?
I've wondered that myself. For a while I was thinking it was just discarded concept art (like you said) that went to the wayside as they matured the mining and the rocks. But then when Chris talked about mining veins, and exhaustible deposits, it made me wonder. Veins are definitely a V2 progression of mining - we'll just have to see what it brings - I've heard no other hard info or verifiable rumors. Great Comment!!!
Very cool and interesting. Lots has changed since I last mined. I absolutely love your little video excerpts. Keep up the great work.
Appreciate the support Desmarius!
Can also find it on Microtech and Yela.
People have been locating it pretty much everywhere there are mineable rocks. At the time, those where the only 2 place I could positively confirm. Good Luck!
I did find some on Calliope.
Roger that! I had found some in the patch a couple days prior, but it was said they were adjusting quantainium distributions on moons, so I was unsure until I could prove it. Thanks for the data!!
Now that there is a perishable and volatile minable in game that dictates a strategy of letting it lie coming back to extract it last before you leave- we need Nav & Mapping v2!!! At least personal beacons that we can set. They could be physicalized crates to add to the gameplay.
For sure!! The personal markers or beacons would be ideal!!
thanks for the guide. keep up the good work
Thanks, will do! :)
Very informative once again! I would like to know how to control the mining head with the curser while sitting still in the prospector though. Been doing mining runs on daymar to PO recently.
For me, I use a simple and cheap joystick, so I independently move the ship with it and the mining laser with the mouse. For mouse and keyboard only, I'm not sure. I sometimes land the ship to stabilize it, but that's not always possible. I might suggest dialing down the speed limiter very low or low as it will go, that way, if the ship does start turn if you point over with the laser, the ship will turn very slowly and controlled and not swing wildly. Let me know if that works better!
The mining head should follow up ur head. So when you turn on free look, you should be able to aim mining head without moving the ship.
Yo, thanks for the time I have to sell, I mined some today and I was really scared of the explosion xD
I would like to see the timer a little bit longer - you've really got to get moving right away!! :D Appreciate the view and comment Robin!
What do you use for your video editing software? Thumbs up!
I use a relative cheap one called AVS4YOU (Audio Visual Studio for You). It's $60 for a "lifetime" subscription and free updates. Opinions: It has a fairly rich set of features. Interface is intuitive. It has occasionally locked up with certain functions, mainly applying text overlay, but it's not too bad...and recent software update "seems" to of smoothed that out (so they do put out updates now and then). "Lifetime" is a little relative as the app is keyed to your hard drive - if you change the hard drive, you have to re-purchase, BUT, when I complained about it and wrote their support desk, they gave me a 50% off discount code, so at $30 to re-purchase, I could live with it. AVS4YOU also comes with a suite of tools available for audio editing, image conversion, and such.
Excellent. Thanks. 🙏
Thanks for the great video :)
Glad you enjoyed Mark!
In other words don't try to sell this in Lorville with the sometimes insane winds that makes landing or even getting trough the hangar opening damn hard.
I probably could sell it there, but much like New Babbage where the approach is atmospherically slow, you have to step on it as soon as you extracted. I do like the extra challenge of the wind effects though; I think we need more things like that which directly challenge skill and gameplay...but I reserve the right to change my mind on that if it kills me a bunch! LOL!
@@Oearth Can be tad bit extreme though, my Freelancer's nose was turned up to 45 degrees over and over, heck even after being below ground, which causes landing issues, so my ship is likely damaged now and impounded, which adds up on cost when trying to save up for a prospector.
There's some logical problems with the way this works...
If it's genuinely that unstable and there's no tech to stabilise it, how do the refining stations keep hold of it long enough to process it?
I mean, it's interesting in terms of gameplay, but something this unstable would have to be processed onsite in the real world I think.
And even then that would only be plausible if it's possible to reprocess it into something more stable until further work can be done with it...
I found it on Yela as well.
I was at the 2nd stage of the warning.. i quickly parked my ship and went to commons but i had a ghost train i couldnt board. So i had to take the long route by taking the other train and sit it out thinking my ship was a goner(it took atleast 10 minutes).But surprisingy i could sell my quantanium.
It's possible the your ship can be stored as well, which folks have said will save the ore. The "Store" at the kiosks now make that a viable strategy...at least until maybe some other game changes come into place. Maybe your ship got auto-stored - or maybe you made it just in time!! :)
@@Oearth my ship was not stored until 5 minutes after i docked and maybe that was within the safezone.. im still not sure about it.
can you not sell it on any of the surface Refinery habs like kudre ore, or does it have to go to a starport?
Right now, you need to see them the mined ore at a main port. Those outposts will buy some other goods like processed food, and few other things, but not mined ore.
Daymar has it too.
Indeed. Since the publication of this video, it has been found on most of the moons in Stanton and the asteroid belt around Yela. :)
I found it about 2 miles up the range from new Babbage star port.
Some of it spawns on Daymar as well
Bro where is that refinery terminal on MicroTech??
Hopefully coming soon!! Looking forward to some interconnected gameplay - mining + trade...that sort of thing!
BTW, Good video Oearth! [salute]
i would love to mine Quantainium but the closest place to sell it is new babage and it takes forever to get to the console to sell it, if there was some place closer it would be worth it but for now to me its not worth it
Since this video, the quantainium has been found on almost all the moons in Stanton and the Yela asteroid belt. If you are mining around MicroTech, you can now store you ship at the ship terminal to stop the destabilization while to travel to sell, or can sell directly to the commons as shown in this video: th-cam.com/video/fcL92DivD98/w-d-xo.html Good Luck!! :)
@@Oearth tried storing it and lost my cargo
Nice vid. Thanks.
Glad you liked enjoyed! :)
I've found Quantanium is buggy.
After dumping a load I had the alarm keep going off even though I was avoiding it. At one point I had to dump my cargo 3 times in a row, and the last two times the hold was empty. I ended up relogging later back at port and that seemed to fix it.
Good video
Appreciated - Thanks!
Which ship can I use to mine? And if I buy upgrade on a rented ship what will happen? I’m new to the game and try to understand what to do....
Only the Prospector and MOLE can currently mine the rocks like seen in the video. There are also some hand mineables using a portable multi-tool, and finding those is a whole separate story! :) If you rent a ship, you won't be able to put upgraded components on it - not allowable in game. Feel free to ask me anything you want - always glad to help!
Oearth Hank thank you... yes I did few mining trips while doing the investigation missions but the system is quite buggy (the majority of the mined stones were not “stowable” in my backpack and I got stuck in some glitches). I’ll try to make some cash and rent the Prospector. How profitable is to rent, mine and sell with the standard prospector?
I don't even know how I could mine, except that I have to own the tool. Mining seems to be a good way to make quick money.
Come to the dark side and mine. ;-) Thanks for watching!!
Thanks for the help!
You're very welcome! :)
The Star Citizen crew calls it You-Tur-Pee (Tur as in turd). Yeah the instability would not be good for Mole as it takes a while to fill it up.
I guess I was pretty close then! =) Thanks for the CIG pronunciation!
Looks like you had a Blast(Pun intended) making this video!! I am looking forward to trying it out. Is quantainium ore only found on planets?
It can also be found in asteroids. Discovered that as video assembly was being finished. Great Question!! I included that tid-bit in my pinned comment for others.
3:13 that window is easy . i am use to mine half of that window
which key allows you to use the mining consumables?
The default keybinds for it are: LeftAlt + 1, LeftAlt + 2, and LeftAlt + 3, will activate the consumables in order as they appear in the mobi-glass from the top down. I think there is also an inner thought action, but I like to keep my focus on the meters and use the keybinds. Great Question!!! :D
@@Oearth Thanks Oearth for that very usefull reply!
When you put a consumable in your ship layout slot, will it always be used when you mine or must you press a button to activate it?
You get to choose when you want to activate it. By default the consumables are hot-keyed to the 1, 2, and 3 numbers in top-down order as you see the slots on the ship component in the mobiglass. (check those key bindings, that is what it is for me!) Hope that helps!
@@Oearth thanks!
Hey there, great vid, thumbs up :) Quick question, can you mine Quantainium with FPS?
Unfortunately no, the quantainium is only found in the large rocks mineable by ships, and cannot be mined by hand (FPS). ...and appreciate the kind words LSQ!! :)
How do you use the mining consumables?
You equip them to your mining laser through the ship customizer in the mobi-glass. The slots, from top down you'll see in the mining laser are bound by default to the 1, 2, 3 keys on your keyboard (corresponds to consumables slots from top down) (check your bindings, that is what it is for me). So while mining you can quickly tap a consumable at the appropriate moment. Hope that helps!
Thanks for that 👍
Very interesting, thank you
You're very welcome - glad you enjoyed!!
To me, I was imaginingthat this was going to be something just for the small guy. You don't have the time to mine large quantities so it's something that wouldn't interest a mole operator... although when load transfer comes you could have someone in say a curry that provides cover but also does quick runs with any found quantatium
Curry not curry but curry is good
Cutty
The detachable bags will be huge - opens many gameplay possibilities!!
Great Video 👍
Thanks Much Zohar!! :)
Never using the consumables
Helix 1 with my prospector is all i need
You just be more careful ;)
LOL! - yeah...just need to git gud! XD!
Maybe what they should do is give you more time BUT have the ore degrade in value as time passes till it explodes.
Due to this quantaniums instability, nearby refinery ship may be an asset. Quantanium that begins to destabilize has zero value to my experience. My other minerals shoe up for sale but I end up with a lot of quantanium that turns to inert material at the refiner kiosk
The refineries will be really interesting - looking forward to them!
Newbie here, looking to start mining, What are the other valuable ore's to mine too?
Quantainium is highest I'll list next in order of value.
Bexalite
Taranite
Borase
Laranite
Agricium
Happy Sappy has given the top tier ones for sure. You can also make good profit on Hephestanite, Diamonds, and Titanium. In truth, it's also about what percentage there is in a rock relative to inert materials. For instance, I can make twice as much off Copper that is in a 100% pure extractable chunk (which is fairly common) relative to a 10% quantity of Taranite (which finding in lower quantities is also pretty common). Sometime you get lucky and do get a couple 100% chunks of the top tier ores, but just mentioning that it does require some mental strategy that is well beyond focusing on the top tier ores. I've got several videos on the topic, but you might find this one interesting :th-cam.com/video/FPZHHSd8nuA/w-d-xo.html There are other that further refine rock contents and sizes and mining strats in the overall playlist. Hope all this helps!! =)
@@Oearth thanks! How do the consumables work?
Once purchased, they are in your inventory. If you use your mobiglass and open the ship customization, you'll see the laser equipped on your prospector or Mole. If that laser has slot for consumables, you load them in like other ship components. To use them, they are hot-keyed by default to numbers 1, 2, 3 from the top down as seen in the mobi-glass (but double check those keybindings in game). Some laser only have one slot, some have 3, and some have none. Hope that helps!
multiplay mole to that ore if its good or bad...
How do you add consumables to the prospector?
In the mobiglass under the ship items, you can see slots to equip the consumables. Some lasers have 1 slot, some have up to 3, and some have no slots. Not that each consumable typically has several uses before needing to be replaced. Thanks for the question!
@@Oearth thank you! Keep up the great vids
Anyone know where to get the clothes hes wearing? ive been looking but cant find em
It's a bit of a mixed set MrHomiebost. Of what I recall (because I sometimes forget) it is:
Undersuit Beacon White - Area18
Arms Linx (white?) - GrimHex
Legs MaxFlex White - Area18
Helmet CBH White - Loreville
Torso MaxFlex White (I think) - PO(?)
I think Euterpe is mean to be pronounce in French xD. We have a lot of words and name like that and it's easy for Us but even myself i don't know how to pronounce it in English haha
I didn't even think of that! You're probably right. I have someone close to me who is French fluent...I will ask her!
CIG has already lowered the price of quantainium and it’s more and more difficult to find it :(
Well mined about 5 percent in my prospector.. but!! also after selling it in port olisar.. the server still didnt understand.. i had no more of it in my ship...
So on my next flight.. my light started to warn me.. and finaly.. my bags exploded.. even after i pressed the button to throw this stuff out of my ship..
So mining is not only difficult, but also buggy.
how on earth did you get to microtech with the prospector?!? I only have 500 quantum fuel & cant reach that destination!
The default quantum drive has great range! I've had no problem flying all over and back doing delivery missions with it! :D I'll have to look again here in 3.9+ though...maybe they made some sort of change.
Oearth yeah dude my quantum fuel is like..560 ish .. stock! i cant go far at all lol!!! feelsbadman
yela also has quantainium
Curious if that is moon-side, or in the asteroid belt?
@@Oearth i found it on the surface
do you have an org?
I do! Well, I was invited to it, it not "my" Org. :)
U r the fucking best
Always good to hear from one of the OGs of the channel! Stay Well Saulo!! :)
It seems too risky, maybe is the mole better for this?
The timing of instability are the same, but maybe it came handle the explosions better?...don't really know.
So you were skunked sometimes, huh? Kinda expected to see Pepe LePew make a pop-up appearance. 😁
And you talked a bit about the prospector. The old guy really deserves to make another appearance. Just sayin'.
I hereby promise the return of Gus Chiggins!! :D
You sound like Morphologist
Don't you think?
The degradation time and reactivity doesn't seem worth while or even good game design. It even makes no sense from a game resource unless you couple it with a stabilization mechanic which alters both negative effects.
Yeah...right now it pretty challenging...but like many things I expect some balancing over. Great to hear your thoughts on it!! I always like hearing people's opinions! :)