As a logi player this is really helpful information for when I play infantry! Love the rocket edit at the end :D Thank you for making this! Great video!
Thanks! I am glad it is helping folks. And it's nice to hear from someone who also makes videos (And knows a lot more ;) that it's a good one! More to come as well!
Would be nice to see this + how/where to aim at various tanks and stuff in like a compilation video. Also big shout-out 11efl I love you guys. Always a morale boost fighting by your side. -[IRON]Busch Hawg
@drcaptainsir3086 but I'm on of our regiments main logi players but maybe one day I'll make a second steam account and buy foxhole on it so I don't have to play the entire war warden and just the first week or maybe lest week (no I wouldn't use any information I got from playing warden that would be highly disgusting)
Ever since the howitzer nerf, Wardens have had a blatant tech advantage. Besides there being literally no way for a builder to counter cutler spam, Warden tanks being more expensive is no longer a weakness, because they don't have to worry about howitzer response fire and can hide behind a tree to block AT garrison fire. While it's true that Colonial tanks can do the same, it was never a problem for Colonials to lose tanks because of the MPF advantage. Now the 'MPF Advantage' feels extremely hollow, because there's a hard limit due to population on how many tanks Colonials can field, and ultimately Colonials end up with actually less tanks on the field at any given time because the drivers are busy running back to get another one, since the MPF tank will die quicker. It's gotten to the point where I don't want to build bunkers anymore, because they are too expensive and too easy to circumvent. It's more economically viable to just build friggin' concrete walls everywhere, which don't have a huge waiting time to unlock like bunker garrisons do, you just build them.
I'm not sure it's as imbalanced as you make it sound. In general the Colonial kit available to them has many things that worry veteran Warden builders, it is just that the "meta" Colonials actually play excludes so many of their great tools and instead of experimenting with less popular forms of tanks or tractics, it is just Ballista spam and whiny reddit posts.
As a logi player this is really helpful information for when I play infantry! Love the rocket edit at the end :D Thank you for making this! Great video!
Thanks! I am glad it is helping folks. And it's nice to hear from someone who also makes videos (And knows a lot more ;) that it's a good one!
More to come as well!
@@drcaptainsir3086 Yes it was super helpful! Thank you!
@@drcaptainsir3086 Thanks for making this, but no thanks for being a cutler-enjoyer ... that is an evil evil thing :D
Would be nice to see this + how/where to aim at various tanks and stuff in like a compilation video. Also big shout-out 11efl I love you guys. Always a morale boost fighting by your side. -[IRON]Busch Hawg
Tanks too, dont aim at the edges or flat surface like top of the turret, the 40mm can fly over
Love the video, love your name and the avatar is cool!
Hey thanks! The name has its moments haha. Glad you liked it and hope it was helpful :)
good thank u i was going to make a tutorial for my recruits that keep firing over the target
Haha. Glad it helps. Too many things on the game that folks don't know until they are shown.
#PUSHWITHCOMMENT
you know I wish we collies could make cuttlers and flasks
You can! Just go warden next war :P
@drcaptainsir3086 but I'm on of our regiments main logi players
but maybe one day I'll make a second steam account and buy foxhole on it so I don't have to play the entire war warden and just the first week or maybe lest week
(no I wouldn't use any information I got from playing warden that would be highly disgusting)
@@Dark-28200just convince your regi to take a warden vacation
😮
never enough of them available
Ever since the howitzer nerf, Wardens have had a blatant tech advantage. Besides there being literally no way for a builder to counter cutler spam, Warden tanks being more expensive is no longer a weakness, because they don't have to worry about howitzer response fire and can hide behind a tree to block AT garrison fire. While it's true that Colonial tanks can do the same, it was never a problem for Colonials to lose tanks because of the MPF advantage. Now the 'MPF Advantage' feels extremely hollow, because there's a hard limit due to population on how many tanks Colonials can field, and ultimately Colonials end up with actually less tanks on the field at any given time because the drivers are busy running back to get another one, since the MPF tank will die quicker.
It's gotten to the point where I don't want to build bunkers anymore, because they are too expensive and too easy to circumvent. It's more economically viable to just build friggin' concrete walls everywhere, which don't have a huge waiting time to unlock like bunker garrisons do, you just build them.
I'm not sure it's as imbalanced as you make it sound. In general the Colonial kit available to them has many things that worry veteran Warden builders, it is just that the "meta" Colonials actually play excludes so many of their great tools and instead of experimenting with less popular forms of tanks or tractics, it is just Ballista spam and whiny reddit posts.