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Foxhole Guide- Technology and Research

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  • เผยแพร่เมื่อ 17 ส.ค. 2024
  • A look at the Technology Center where technology is researched in Foxhole. How to get Prototype kits and how to get and use copper, aluminium and iron alloy.
    Support me: ko-fi.com/free...
    0:00 Engineering Center and the Tech Tree
    1:10 Research Levels
    2:24 Aluminum, Iron and Copper Alloy (T-MATS)
    3:24 Weapon and Building Research
    4:23 Making Weapon Protoypes
    5:42 Researching Vehicles with Iron Alloy
    7:55 Researching Vehicles with Copper Alloy

ความคิดเห็น • 59

  • @chrislee5268
    @chrislee5268 ปีที่แล้ว +110

    Remember that the #1 rule of tech and research is that your side is always going for the wrong things.

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +19

      THIS. I totally forgot to put that in the video. I am ashamed. :D

  • @hailey9711
    @hailey9711 ปีที่แล้ว +48

    Great video! Want to make a small comment that both factions have a dedicated tech group. Collies = QMs, and Wardens = TMs. The majority of the players tend to hand over tech mats to those QMs/TMs or leave it in the refinery for someone to take it to each of them. They essentially do research (there are some irregularities with tech rates), and distribute of protos. For example, if you've farmed enough materials for 8 tanks, its entirely possible you may not use all those prototypes, so by giving it to a group we can help distribute the kits across the map and into the hands of individuals (and clans that might need 20 of a prototype potentially).
    Final note that this system that most people tend to subscribe to is 100% optional and no QM/TM should ever force or take away your hard-earned materials, in fact many of them encourage you to use said materials if you're going to use it for yourself. However, many people still prefer to hand it to the tech group (its good to know your protokits and tech materials are in good hands, to prevent griefing). If you ever have a question about tech, feel free to ask for a QM (if collie) or TM (if warden) in world chat and you may get a whisper, we are all generally pretty friendly

    • @SVASH-hz5ji
      @SVASH-hz5ji ปีที่แล้ว +12

      QM=Quartermaster
      TM=Tech maid

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +6

      I am very happy with your last paragraph. People who know me know I'm not a big fan of TM, QM or whatever the flavour of the day is. But that paragraph is a very important aside. So thanks for reiterating

    • @olegue3554
      @olegue3554 5 หลายเดือนก่อน

      @@SVASH-hz5jithey missed the potential to be TP Tech Priests, just like the God Emperor intended.

    • @SVASH-hz5ji
      @SVASH-hz5ji 5 หลายเดือนก่อน +1

      @@olegue3554 Just like the God emperor Callahan intended!

    • @olegue3554
      @olegue3554 5 หลายเดือนก่อน

      @@SVASH-hz5ji maybe callahan is the god emperor, after all it is speculated that he is a perpetual. I should learn a bit about foxhole lore

  • @rarog4241
    @rarog4241 ปีที่แล้ว +19

    thanks a lot! Now I actually understand how those things actually work.

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +2

      Always good to hear it was helpfull!

  • @coreyshipe
    @coreyshipe 11 หลายเดือนก่อน +10

    But if you cant submit prototypes to stock pile, what do you do with them once they're made?
    How many Prototypes need to be made before a tech tree is opened?

    • @jeremyfallock4088
      @jeremyfallock4088 9 หลายเดือนก่อน +1

      You can still build it and leave it in the open for someone to use so long as it's unlocked.

  • @marcuscarman1854
    @marcuscarman1854 ปีที่แล้ว +7

    Awesome tutorial as always, been playing this game far too long to not know how this works lol

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +1

      That's my general sentiment when doing these videos as well: I should have known that, how did I never figure that out?

  • @rickmelonman
    @rickmelonman 8 หลายเดือนก่อน +1

    love your videos. you lay it out so it is very simple to understand.

  • @kingdrake6548
    @kingdrake6548 ปีที่แล้ว +2

    Very good tutorial i like that you show the keys you pressed on screen very helpful

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +1

      Always good to hear that is was helpful!

    • @kingdrake6548
      @kingdrake6548 ปีที่แล้ว

      @@FreerkHoltes absolutely I learned so much from watching your tutorial playlist I went from having no clue why to do to having build my own freighter,tanks and shells and transported them to the from all by the end of my first day. All of your tutorials are phenomenal and explains everything perfectly.

  • @GoleMIK33
    @GoleMIK33 ปีที่แล้ว +4

    Спасибо что ты есть, гигачад

  • @SuS-vj6gh
    @SuS-vj6gh ปีที่แล้ว +8

    I have a question. Do we need to make the prototype to increase the tech level? or just simply put the Tmates to the tech tree and it will increase automatically.

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +6

      The prototype is a bonus and is not needed to progress the tech level. SO submitting the t-mats should progress the tech level

    • @SuS-vj6gh
      @SuS-vj6gh ปีที่แล้ว +1

      @@FreerkHoltes Thanks bro

  • @JacobSimonsen
    @JacobSimonsen ปีที่แล้ว +4

    So in order to unlock stuff for everyone you have to make a lot of prototypes of it first?

  • @valfareberbork8088
    @valfareberbork8088 ปีที่แล้ว +1

    maybe i'm missing something, i just spent copper alloy to research a tank. however even after submitting around 10 times i didn't get any prototype kits. bug or me stupid?^^

  • @michaelcaldwell3265
    @michaelcaldwell3265 28 วันที่ผ่านมา

    So does that tech tree go up wverytime you create a crate and when we make enough it's unlocked?

    • @FreerkHoltes
      @FreerkHoltes  28 วันที่ผ่านมา

      Everytime you use the alloys to make a prototype kit it will advance the tech a tiny bit yes

  • @olegue3554
    @olegue3554 5 หลายเดือนก่อน

    Do we need to make the prototype vehicle to further research or is just getting the prototype kit enough?
    Very nice video series, I keep getting redirected to it from in-game chat.

    • @FreerkHoltes
      @FreerkHoltes  5 หลายเดือนก่อน +1

      Getting the prototype kit is enough. Making the prototype (vehicle/emplacement/weapon) is a bonus.
      And thank you for the kind words, always nice to see the things you put work into get appreciated!

  • @randomlygeneratedname
    @randomlygeneratedname ปีที่แล้ว +1

    Sorry how exactly does the research work do you just get the entire row every time or do some things get locked if you don't pick them. Also do prototypes have different stats than the normal versions of said weapon/vehicle

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +1

      The left part of a row is where the choice is (if there is a choice). The entire right part will be unlocked as soon as one of the left side options get's researched.
      You will be locked out of the choices you didn't make until you reach the end of the techtree at which point you go through rows of the tree again that still ahve options open.
      Prototypes don't function differently, but will require more bmats to repair and will take more damage

  • @DobromirManchev
    @DobromirManchev ปีที่แล้ว +3

    Are the prototype versions of things worse than the "final" versions ? If so, how?

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +5

      prototype weapons are the same, prototype buildings and vehicles take more damge and I believe also cost more to repair.

    • @loginlover
      @loginlover ปีที่แล้ว +5

      @@FreerkHoltes That's correct. The benefit of having a vehicle above the current tech tier is offset by it being more vulnerable and expensive in combat, additionally the repairs take longer and the armor cannot be repaired at a garage

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +2

      @@loginlover Thanks for the addition!

  • @hunteroncorpses27
    @hunteroncorpses27 9 หลายเดือนก่อน

    Hey yo, very useful guide, your videos help me a lot, but can you explain, I do some reserch, spend some aluminium alloy and get gun prototypes, then I do the same thing with copper and didnt have a prototype for wehicle in my inventory, and just waste copper alloy. Thanks for videos and information, one of the best sources

    • @FreerkHoltes
      @FreerkHoltes  9 หลายเดือนก่อน

      Thanks!
      The change to get a prototype kit is pretty high but there is still RNG involoved. SO whenever you submit tech you might lose the tech and not get a kit, you will still further tech along though

  • @samuelloomis9714
    @samuelloomis9714 7 หลายเดือนก่อน

    As someone doing research before getting the game, what are prototypes used for? What I got is that building them accelerates the research, but do you just get a lesser variant to ship to the front lines?

    • @FreerkHoltes
      @FreerkHoltes  7 หลายเดือนก่อน +1

      The prototype itself does not further research, the submitting of the "tech materials" does.
      The prototype gives you access to a lesser variant before the actual thing is unlocked

  • @osowiec2430
    @osowiec2430 ปีที่แล้ว +2

    Speaking of tech, how many real life days until we unlock the super heavy tank?

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +14

      15 minutes

    • @yosi2142
      @yosi2142 ปีที่แล้ว

      more than a week from now

    • @flakcannonhans6170
      @flakcannonhans6170 ปีที่แล้ว +2

      @@FreerkHoltes Is that just the standard response from Engineers? I once asked how long until we get tanks and they said 15 minutes and it took 3 days.

  • @BrljoMrljo
    @BrljoMrljo ปีที่แล้ว +1

    i am missing only one thing. What do I do with prototypes when I build them?

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว +1

      You use them if you want to. They work just like normal vehicles and weapons although for vehicles there's some limitations in the fact they take more damage and use more materials to be repaired.

    • @Mussen39
      @Mussen39 ปีที่แล้ว

      @@FreerkHoltes How would you store these if you can't submit them to stockpile? I'm currently missing that part. Otherwise great video man!

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว

      @@Mussen39 You can't really store them, other then park them somewhere

    • @Mussen39
      @Mussen39 ปีที่แล้ว

      @@FreerkHoltes Ah, so if you make one then you better make the use of it - I see, thanks!

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว

      @@Mussen39 Yes, more so because they are, at the moment you make them, generally the best tech in town. So you want to press that advantage

  • @arthurzigart4175
    @arthurzigart4175 ปีที่แล้ว

    question: can you farm the resources and someone else use it to make stuff?
    like a gatherer and builder colaboration

  • @Kristianko89
    @Kristianko89 ปีที่แล้ว

    And how can we unlock the car or items

    • @FreerkHoltes
      @FreerkHoltes  ปีที่แล้ว

      Once enough research is done (submitting the materials) the whole row will be unlocked immediatly. A message will show in the top left of your screen saying "The Wardens/Colonials unlocked: - item 1 - item 2 etc."
      After that message the mentioned items are availble for production at the appropriate strutcture (garage, build menu, factory or construction yard)

  • @scarecrow559fresno
    @scarecrow559fresno ปีที่แล้ว

    get me unbanned

  • @killerboywr
    @killerboywr ปีที่แล้ว +1

    Ewww a collie

    • @thatromanfella8377
      @thatromanfella8377 ปีที่แล้ว +7

      Cry about it, collie prode worldwide

    • @marco8414
      @marco8414 ปีที่แล้ว

      @@thatromanfella8377 Collies are nothing but dirty invaders