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blendera
เข้าร่วมเมื่อ 27 เม.ย. 2022
I'm here to share some Blender tutorials, tips & tricks with you!
Blender Tutorial: Hand Rig with Rigify for Beginners
Blender Tutorial: Hand Rig with Rigify for Beginners
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When adding the Constraint on the other legs, some constraint is made between the right leg(the one that got the new constraint after the left leg) and the root of the model. So when i move the right leg it moves the rest of model too instead of just the legs ?
you are a HERO!!!
Thank you kind sir.
What if ur character is feetless
Is it the same method for arms and torso, i've been looking at another model. || One im working on is a different model made by the same creator, but the one i'm looking at was updated with Ik bones while the one i'm working with dosnt have it... been trying to learn how to do it my self..||
You solved my Eyes Character rigging..problem Thank you so much
wow, that was incredible.
thank u very much uwu
so good!
you are the absolute goat. you explained everything SO clearly..
thanks :D
Fullbody when?
Helo im trying to rig eye brows that is in a different mesh, selecting them and then selecting the rig and adding automatic weights.doesnt move them, what can i do to rig the eyebrows? (edit) i just found out that you can in fact select all the meshes that u want to deform with the head, like i did a separate mesh for the eye brows, then selec the rig aand then apply the automatic weighs, when you dod that it gives the mesh the Armature property, if you want it to move with the mesh you have to put the armature property in first then it startsw moving with the rig on pose mode, hope this helps yall!!!
You save me at eyes part. THANK YOU SO MUCH. May god bless you ♥
Sooo cute!! AAAGHHH! (╯°□°)╯︵ ┻━┻
Why no comments? :<<
Woah!!! :Oc That is so cool!
That is fabulous :)
easy, helpful, fast, easy to follow along, this tutorial was perfect thank you.
my keyboard doesnt have a number pad so im confused-
Have you figure it out
Can I download this or is there a how to tutorial?
Bruh my teacher scolded me for this same exact thing as i couldn't do it😭😭 now im getting this video after 2 MONTHS
This works until I rotate the head, then the eyes are unparented from the mesh
any tutorial on how u made this ?
Where you parented the hair I don't understand
This is the first video that got me a working rig when i followed it step by step. I have a very.. unique rig that does not work with other tutorials. Thanks man! liked and subscribed.
Very well explained, thank you!
dont work
It’s not letting me into weight painter😭😭😤
What do you mean "snap to the face" is there some special setting for that?
In blender’s layout mode there is a button thay looks like a magnet in the top of the screen. To the right of that button there is another button with an down arrow ⬇️. Click that and you should see an option which says “face project”. Once you click face project and then hit the magnet you should notice that when you move parts of the rig in edit mode it will “snap” to the surface or “face” of any object you’re cursor is on. There are several options. “Face project” makes opjects snap to any flat surface. “Edge” snaps opjects to any edge. So on so forth. Hopefully i explained well.
Thx a lot, thats exactly what i was looking for right now. I will try to understand this bone roll thing, not obvious for me
0:00
her : uwaa😮
Fingers still bend weirdly, I think it's because I don't know what "Scale" means. I mean I know what scaling is, I just don't understand what's happening in the video. I just select the bones and use "S" then what ?
Mine wont move. It only rotates when I try to move it with g
What does chain lenght mean? Backwards? Forwards? Both direction s?
can i just ask what purpose the pole serves, why do you need a pole on the legs but not the tail?
Knee should follow the pole target so you don't get bending on the wrong side. Tail usually bends in all directions so you don't need a pole.
how to?
She still never goes into generating the rig from the rig skeleton in any of her videos...
God bless your soul. Thank you for showing that you dont need 50 quadrillion strands of hair for the back of the head on a more simple character. This is the ONLY tutorial that demonstrates this that I've come across.
Thanks a lot. The method of using a sphere for the rest of the hair is quite interesting. I was just about to use bezier strands for the whole hair but it may actually be better to save that for parts where it's really needed.
Thank you.
Bro what
Unless I roggle "Connected" on in the parent tail bone, the rig does not generate the handles for me.
notice how he only bends it 2 degrees in the preview. it's because he knows it's fucked and will bend backwards if it's rotated any further.
why can nobody teach you the SIMPLEST and most basic animation requirement for this fucking program and have it work. nobody knows how to do it? am I going fucking CRAZY?
If you are using Blender 4.0, 4.1 or 4.2, the option is now in the box which looks like a sculpting Loop tool next to the two circles icon.
thank u!!!
Thanks
Thanksss muchh!!
i love you