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ceedot
เข้าร่วมเมื่อ 5 ก.ย. 2016
I make videos on obscure Elder Scrolls facts.
Weird Elder Scrolls Retcons and Inconsistencies
In a world as vast, confusing, and old as The Elder Scrolls, it's pretty much impossible for there to not be some things that don't exactly match up between games. This video takes a look at many of the inconsistencies and retcons that can be found throughout the series.
Timestamps:
0:00 Intro
0:33 Arena
4:21 Daggerfall
15:56 Morrowind
18:11 Oblivion
21:10 Skyrim
28:46 ESO
34:08 Conclusion
Image Credit:
Daggerfall Map Recreation by VMblast on Daggerfall Workshop Forums
All other images provided by UESP and The Elder Scrolls Fandom Wiki
Special shout out to the Lore Inconsistencies page from the UESP, much of this information (as well as several images) was pulled from there. Please support the UESP and its authors and contributors!
en.uesp.net/wiki/General:Lore_Inconsistencies
Music (in order of appearance):
"The Streets of Whiterun" by Jeremy Soule
"The First Seed" by Eric Heberling
"Snowing" by Eric Heberling (arrangement by Ramon Molesworth)
"Oversnow" by Eric Heberling (arrangement by Dan Goodale)
"Swim" by Eric Heberling (arrangement by Ramon Molesworth)
"Blessing of Vivec" by Jeremy Soule
"All's Well" by Jeremy Soule
"Secunda" by Jeremy Soule
"Kyne's Peace" by Jeremy Soule
"The Heart of Nirn" by Brad Derrick, Rik Schaffer and Jeremy Soule
Wind guide you...
Timestamps:
0:00 Intro
0:33 Arena
4:21 Daggerfall
15:56 Morrowind
18:11 Oblivion
21:10 Skyrim
28:46 ESO
34:08 Conclusion
Image Credit:
Daggerfall Map Recreation by VMblast on Daggerfall Workshop Forums
All other images provided by UESP and The Elder Scrolls Fandom Wiki
Special shout out to the Lore Inconsistencies page from the UESP, much of this information (as well as several images) was pulled from there. Please support the UESP and its authors and contributors!
en.uesp.net/wiki/General:Lore_Inconsistencies
Music (in order of appearance):
"The Streets of Whiterun" by Jeremy Soule
"The First Seed" by Eric Heberling
"Snowing" by Eric Heberling (arrangement by Ramon Molesworth)
"Oversnow" by Eric Heberling (arrangement by Dan Goodale)
"Swim" by Eric Heberling (arrangement by Ramon Molesworth)
"Blessing of Vivec" by Jeremy Soule
"All's Well" by Jeremy Soule
"Secunda" by Jeremy Soule
"Kyne's Peace" by Jeremy Soule
"The Heart of Nirn" by Brad Derrick, Rik Schaffer and Jeremy Soule
Wind guide you...
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A quick channel update and a look back on the first year of me uploading videos. Thank you all once again for the support, and I hope I can continue to make videos you all enjoy in the future :)
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I don't really see the inconsistency between oblivion and skyrim for the night mother. The nightmother in oblivion appears as a ghost in her tomb where there is clearly a resting place for her body. You then go back to the statue every week to listen to her. In skyrim its mentioned her tomb was breached and that they managed to take out her body. It's still the same nightmother but just in a different location and I don't see much of a difference between her talking through her corpse as the medium or as a spirit. Regardless she is still talking into the mind of the listener so it shouldn't matter how the listener thinks she's talking to them.
Skyrim and arena are 245 years apart arena was 3E 389 oblvion was the 3rd eras last year 3E 433 A 44 year gap and skyrim starts in 4E 201
There is no retcons in Elder Scrolls, only perspectives and beliefs.
25:08 I'm sorry, that All-WHAAAT?!? 😂😂
Calipers!
Thought I was having a stroke, but no. This dude just randomly speeds up in the middle of a sentence and jumbles half of it together.
I think fhe hulking draugr from Dragonborn are meant to represent the damned undead draugr from Bloodmoon, since they have the brown skin and skeleton necklaces on leather armor, probably pointing at their cannibalistic ways.
Real explanation ? the game developers couldn’t make a game that complex
17:07 I mean that's because morthal isn't real and can't hurt you
It's pronounced Thoom not Thoo oom.
More anti orcimer revisionist history by THE ELVES!!!!
Apparently the design of Cyrodil was massively revamped from its sort of Japanese-Imperialist jungles to generic medieval fantasy as a result of The Lord Of the RIngs films. I wonder if they made Fast travel to cities a default option as a result of the lacking visuals, and having reduced the scope of radiant ai, making the roads all the less interesting to playtesters
In regards to Skyrim, and The Tongues, you could argue that it is represented by the Greybeards, except Master Arngeir. They never speak, save for speaking in Thu'um, and when they do, their speech is followed by rumbling, even though they whisper everything.
The jungles of Cyrodiil were erased across time (as always) by Talos, using CHIM.
Lies!!!!
Could the lizard men be early renditions of the Tsaesci?
Roriksted isn't a problem. The song Ragnar the Red makes mention of an "Old Roriksted" so presumably the one to the west of Whiterun is New Roriksted, but it's been long enough that nobody calls it that. This implies that Old Roriksted was abandoned or destroyed quite a while before Skyrim takes place.
Starfield is basically Space elder scrolls
You didn't say if immortal blood was changed for Skyrim. Which I never really read too many of the books in the games, but I would assume they have intentionally unreliable narrators. You gotta imagine the in-game writer was in a dangerous situation while researching these vampires, and a lot of his information could've even been pulled from locals who don't exactly know everything, he could also be worried about selling his book and would exaggerate. While books like The Windhelm Letters are between two people that probably didn't intend for their letters to be published or fiction
If I wrote books to be within my game I would certainly put a lot of false information because you could kinda get an idea of the writer's culture and the public's knowledge of the time on certain things when you read false information and then see how it's not true. Which I find to be a very interesting concept. Like I said I don't know anything. But it's something worth noting
That should have been a dlc story but it’s Bethesda so what do you expect. I suppose they will re release this game before releasing something new
"we don't see silent and gagged people in skyrim that cant talk to cause damage and communicate in ruins" bitch did you even PLAY skyrim?!
Technically maiq is a magne g so he shouldnt count any more than a daedric prince, and vivec acheived CHIM so kinda the same idea
I thought it was implied that Maique achieved chim and just chooses to stick around and wonder doing his thing
I mean there’s literally a vampire lord living over the hill
The original Volkihar lore sounds pretty cool. Definitely makes them feel more attuned to the Nordic climate. I think that would’ve really made them feel more distinct in dawnguard.
I tried getting into elder scrolls lore but most of it is just people trying to somehow explain and justify decisions that were obviously made for game design reasons only. It doesn't have much substance
I am a card-carrying Elder Scrolls enjoyer, but sometimes I swear the deeper lore of this franchise was dreamt up by someone having a fever dream
To be fair, villages and settlements can be destroyed and rebuilt, and a good, defensible or farmable location is likely to remain one.
Oblivion and skyrim really toned back on the magic and mysticism that seemed pretty central to the essence of TES in the earlier versions of the lore.
The Morag Tong/Dark Brotherhood inconsistency is actually handled in game as historians not have enough actual sources and being mistaken by the sources that they do have
God I love Skyrim
I'm surprised you didn't include how Skyrim retconned the landscape and hostility of Skyrim and how the only area in the province with viable farmland is falkrrath, which coincidentally has the only way in and out of Skyrim through a narrow corridor, used for imports and exports of goods. Nordic warriors would also cut the tongues off their enemies and tie them like belts, and the tongues could hold speech-like-enchantments. The imperial city was also supposed to take up the entire isle, not just small parts. It was called "the city of a thousand cults" for a reason. Also the city of Sutch
The retcon to dragons made them Wyrms and not Dragons
I assume you mean wyverns but wyverns are still dragons. Dragon only specifically refers to 4 legs + 2 wings in some media like DnD and is otherwise a general term. Wyrms are giant serpents
Tbh, the Dragon Cult and it's ruins is such a cool concept to me that I accept their sudden appearance. Same for the Thu'um retcon
Don’t forget time travels a thing in this universe
On Rorik's stead being included in a book of old towns, check out Cambyrian Chronicles and all his talk about Welsh place names. There was a prolific liar/fraudster in Welsh history (c. 1800s) that just invented evidence for Welsh history. Lots of stuff was like that where he would take place names (modern ones) and then ascribe ancient stuff to them, like a site called the "Irish stones" would then become the site where an Irish invasion (~300-600AD) was crushed by a Welsh king. But then with modern techniques they would realise the stones were actually from the 1600AD or something. Also when it says that a dragon was buried in the mound west of Rorikstead it is possible that this is a reprint/updated version of that book. Honestly with this one I don't know, just spitballing.
Fingers crossed that Bethesda will add more in the way of radient quests that involved translating runes, scrolls, and ancient languages on walls in shrines and dungeons for power spells and artifacts. It would also be cool to make more radient quests where you can make pacts with daera that are not related to actual daedric quest. In a sense dealing with more minor daedra such as a Hunger lord or a scamp king not as summons but more as spell crafters and shops.
Snowhawk mod
In Oblivion when you complete the Dark Brotherhood questline, you are able to send assassins to cities throughout Tamriel. I believe one such location was to send an assassin to Snowhawk in Skyrim, but I could be mistaken. The town in question was not an actual city at the time you could send them.
Arena was the first game before they had a consistent lore built lol like argonians and khajit are humans in that game, a lot of what was established in arena was changed and refined since then. Its like when people watch the original star wars and point out inconsistencies that was created by later star wars shows/movies/comics
what's wrong with audio? Sounds sped-up at times. Is it something on my end?
It does
One important thing to keep in mind is that just because the lore in question comes from a fantasy setting doesn't mean it's all necessarily meant to be true at any given time. Legends and myths and embellishments can exist even in fictional settings, especially if written by foreign sources (e.g. Imperial scribes writing about provincial folklore based on hearsay and interpretation through their own cultural filters), just like in real life.
Hello, the Skyrim was Extremly 3D and the Graphic were Super, Freshenet and Very Real Game 2010 the Specialedition haded 16 Gb Perhaps. This Seems Like through an Emulator. Lg Sven Balzer
200+ years can change a lot you know
Well like dragons could still exist, partnonax lived why couldn’t others?
There needs to be a mod to put it back. {:o:O:}
These short Skyrim videos are usually trash. Like "10 things you don't know about Skyrim. Number one, the developer who made the skull asset has 3 children, one of them is adopted." kind of random stupidity. But this was actually pretty damn cool.