and any chance to make up-res simulation of cloth made with vellum brush, when I make form of cloth as I wand in quite low-res version, and then substitute that low res with high res and pass it to actual vellum solver to simulate final quality?
Yeah! I am able to do it by inserting a file node right after the vellum brush node - on the file node, I set the file mode to "write", and give it a file path with $F in it ... something like C:/TEMP/cache/vellum.$F.bgeo.sc. then if i press play on the timeline and start using the brush it caches out the brush movements for me. If i hit stop on the timeline, then switch the file mode back to "read" it will play back the brush movements
I never understand how vellum brush uses compiled openCL Kernals and gets super interactive while the vellum solver has to run a lot slower compared to that.
So impressed at how fast the cloth sims --- WOW! Thanks for the quick overview of vellum cloth brush.
Thanks! So glad you have been enjoying the videos!!
Have a feeling that this cloth brush is better than the blender’s version!
Thank you this has incredible potential.
and any chance to make up-res simulation of cloth made with vellum brush, when I make form of cloth as I wand in quite low-res version, and then substitute that low res with high res and pass it to actual vellum solver to simulate final quality?
Since ruffle and crease change the actual size of the polygon/triangle, doesn't that affect whatever UV we have coming from up-stream?
Definitely something to be aware of!
Super cool!!!!))))
Is there a way to render an animation of the brush drag...?
Yeah! I am able to do it by inserting a file node right after the vellum brush node - on the file node, I set the file mode to "write", and give it a file path with $F in it ... something like C:/TEMP/cache/vellum.$F.bgeo.sc. then if i press play on the timeline and start using the brush it caches out the brush movements for me. If i hit stop on the timeline, then switch the file mode back to "read" it will play back the brush movements
This actually doesn't require unlocking the vellum brush node- so i modified my previous reply!
@@MarkFancherFX thanks a lot, I truly appreciate it.
I never understand how vellum brush uses compiled openCL Kernals and gets super interactive while the vellum solver has to run a lot slower compared to that.
I think vellum also uses opencl, it just might be a low res enough sim that it feels like it performs pretty fast in a brush scenario.