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hacktic
เข้าร่วมเมื่อ 21 ม.ค. 2023
Devlogs and tutorials for Unity, Blender and more. Let's make some games!
Which genres are trending on Steam in 2024?
Wishlist Flora Corner now: store.steampowered.com/app/3071970?
Chris' Article: howtomarketagame.com/2024/07/16/what-games-are-selling-q2-2024/
VG Insights' Report on Co-Op Games: vginsights.com/assets/reports/VGI_Rise_of_the_Co-Op_Games.pdf
Buy my games: store.steampowered.com/curator/45077165
itch: hacktic.itch.io/
Discord: discord.gg/zMTrPg8ZFB
Music:
uppbeat.io/t/prigida/moonshine
uppbeat.io/t/pecan-pie/lo-fi-rainbow
Chris' Article: howtomarketagame.com/2024/07/16/what-games-are-selling-q2-2024/
VG Insights' Report on Co-Op Games: vginsights.com/assets/reports/VGI_Rise_of_the_Co-Op_Games.pdf
Buy my games: store.steampowered.com/curator/45077165
itch: hacktic.itch.io/
Discord: discord.gg/zMTrPg8ZFB
Music:
uppbeat.io/t/prigida/moonshine
uppbeat.io/t/pecan-pie/lo-fi-rainbow
มุมมอง: 2 745
วีดีโอ
The ONE decision that determines if your game will SUCCEED or FAIL!
มุมมอง 1.4K3 หลายเดือนก่อน
Buy my games: store.steampowered.com/curator/45077165 itch: hacktic.itch.io/ Discord: discord.gg/zMTrPg8ZFB Music: uppbeat.io/t/prigida/moonshine License code: STVHVO7LTFQF054H uppbeat.io/t/pecan-pie/lo-fi-rainbow License code: BTMY70EFQ3FBCTRH
Custom code mods for Celeste 64 are HERE!
มุมมอง 3K9 หลายเดือนก่อน
Download my map: hacktic.itch.io/celeste-64-custom-level Download the custom gameplay objects mod: github.com/hacktic-dev/Celeste64-GameplayObjectsMod Download Fuji: fujiapi.github.io/ Join the Celeste 64 modding Discord: discord.gg/3CzB2tzEkP Download Celeste 64 mods on GameBanana: gamebanana.com/games/19773 My Links: Download Taking Root Demo: store.steampowered.com/app/2556750? Support me on...
Celeste 64 modding just got EVEN EASIER!
มุมมอง 4.3K9 หลายเดือนก่อน
Fuji Mod Loader: github.com/jasminegamedev/Fuji Celeste 64 Modding Discord: discord.gg/3CzB2tzEkP My Links: Download Taking Root Demo: store.steampowered.com/app/2556750? Support me on Patreon: patreon.com/hacktic itch: hacktic.itch.io/ Discord: discord.gg/zMTrPg8ZFB Music: Next Steps by Lena Raine (Celeste 64 Soundtrack) Thumbnail made with the help of www.textstudio.com Business inquiries: ha...
Making Custom Level Mods for Celeste 64
มุมมอง 3.9K9 หลายเดือนก่อน
Download the mod: hacktic.itch.io/celeste-64-custom-level My Links: Download Taking Root demo: store.steampowered.com/app/2556750? Support me on Patreon: patreon.com/hacktic itch: hacktic.itch.io/ Discord: discord.gg/zMTrPg8ZFB Celeste 64 Modding Discord: discord.gg/3CzB2tzEkP Corrections: - In the video I mentioned TrenchBroom was made for Source engine games. This is incorrect, it was made fo...
These are the BEST PS1 & N64 style 3D platformers you NEED to play
มุมมอง 8K10 หลายเดือนก่อน
In the past few years we've seen a revival of games that seek to emulate not only the gameplay, but also the graphical limitations of those classic fifth generation titles. In this video, we take a look at some of the best retro 3D platformers. Support me on Patreon: patreon.com/hacktic itch: hacktic.itch.io/ Discord: TEMPORARILY REMOVED Games featured in this video: Toree 3D - store.steampower...
This is why your PS1 style game looks TERRIBLE | Don't make these mistakes!
มุมมอง 25Kปีที่แล้ว
Support me on Patreon: patreon.com/hacktic itch: hacktic.itch.io/ Discord: discord.gg/zMTrPg8ZFB URP-PSX Shader: github.com/Math-Man/URP-PSX-FORKED Godot PS1 Shader: godotshaders.com/shader/ps1-shader/ 🎵 Music 🎵 Music from Uppbeat: uppbeat.io/t/pecan-pie/lo-fi-rainbow License code: JYRXSAABSWL7MGEH Business inquiries: hackticdev@outlook.com
The secret tips to make a horror game TERRIFYING!
มุมมอง 2Kปีที่แล้ว
Support me on Patreon: patreon.com/hacktic itch: hacktic.itch.io/ Discord: TEMPORARILY REMOVED 🎵 Music 🎵 Music from Uppbeat: uppbeat.io/t/prigida/moonshine License code: TAYQD59RJDD6ZQRP uppbeat.io/t/pecan-pie/lo-fi-rainbow License code: JYRXSAABSWL7MGEH uppbeat.io/t/sensho/glow License code: REQI0OPYGMMPU0IQ uppbeat.io/t/sensho/gratitude License code: K96SK6J7YUYOHAZQ uppbeat.io/t/prigida/cozy...
3 months of INSANE progress on my cozy game | Taking Root Devlog
มุมมอง 977ปีที่แล้ว
DOWNLOAD THE DEMO NOW! store.steampowered.com/app/2556750? Taking Root Discord: discord.gg/b8R86c52Mw My links: Support me on Patreon: patreon.com/hacktic itch: hacktic.itch.io/ Discord: TEMPORARILY REMOVED 🎵 Music 🎵 Music from Uppbeat: uppbeat.io/t/prigida/moonshine License code: TAYQD59RJDD6ZQRP uppbeat.io/t/pecan-pie/lo-fi-rainbow License code: JYRXSAABSWL7MGEH uppbeat.io/t/sensho/glow Licen...
The Rise of Cozy Games
มุมมอง 2.6Kปีที่แล้ว
Wishlist Taking Root now: store.steampowered.com/app/2556750? Support me on Patreon: patreon.com/hacktic It's undeniable, these days, it seems like cozy games are everywhere. But where did they come from, and why now? In this video, we find out. My links: itch: hacktic.itch.io/ Discord: discord.gg/zMTrPg8ZFB 🎵 Music 🎵 Music from Uppbeat: uppbeat.io/t/prigida/moonshine License code: TAYQD59RJDD6...
3 DEVS make a PS1 HORROR game with NO COMMUNICATION | ft. AIA, StailloGaming
มุมมอง 2.3Kปีที่แล้ว
Thank you so much to AIA and StailloGaming for taking part! Subscribe to their channels here: StailloGaming: www.youtube.com/@StailloGaming AIA: www.youtube.com/@AIAdev Play the game: hacktic.itch.io/soul-harvest URP PSX Shader: github.com/Math-Man/URP-PSX-FORKED ✨ My Links ✨ itch: hacktic.itch.io/ Discord: TEMPORARILY REMOVED Patreon: patreon.com/hacktic 🎵 Music 🎵 Music from Uppbeat: uppbeat.i...
Creating terrain has NEVER BEEN EASIER! | Instant high quality terrain with Blender Auto-Terrainer
มุมมอง 31Kปีที่แล้ว
Download the add-on here: unicornhunter.gumroad.com/l/AutoTerrainer Check out UnicornHunter's overview video: th-cam.com/video/gyVCGSc4PEI/w-d-xo.html ✨ My Links ✨ Patreon: patreon.com/hacktic Discord: discord.gg/zMTrPg8ZFB itch: hacktic.itch.io/ 🎵 Music 🎵 Music from Uppbeat: uppbeat.io/t/sensho/gratitude License code: K96SK6J7YUYOHAZQ Business inquiries: hackticdev@outlook.com
I made Papers Please in 12 HOURS for Ludum Dare 53
มุมมอง 5Kปีที่แล้ว
Play the game here: hacktic.itch.io/return-to-sender Get the source code: github.com/hacktic-dev/ReturnToSender See the entry on Ludum Dare here: ldjam.com/events/ludum-dare/53/return-to-sender Play other Ludum Dare 53 games: ldjam.com/events/ludum-dare/53/games ✨ My Links ✨ Patreon: patreon.com/hacktic Discord: discord.gg/zMTrPg8ZFB itch: hacktic.itch.io/ 🎵 Music 🎵Music from Uppbeat: uppbeat.i...
Is this the BEST PROGRAM for low poly modelling? | UV Mapping & Texturing with Blockbench | Tutorial
มุมมอง 18Kปีที่แล้ว
Brandon's Blockbench video: th-cam.com/video/GukhptdHlPk/w-d-xo.html My Blender Video on the oil can model: th-cam.com/video/SmdaNGx4CQg/w-d-xo.html ✨ My Links ✨ Discord: discord.gg/zMTrPg8ZFB itch: hacktic.itch.io/ Patreon: patreon.com/hacktic 🎵 Music 🎵 Music from Uppbeat: uppbeat.io/t/sensho/glow License code: REQI0OPYGMMPU0IQ Business inquiries: hackticdev@outlook.com
The making of: 'What if the backrooms were a PS1 horror game?' | Blender & Unity
มุมมอง 6Kปีที่แล้ว
The making of: 'What if the backrooms were a PS1 horror game?' | Blender & Unity
What if the backrooms were a PS1 horror game?
มุมมอง 2.5Kปีที่แล้ว
What if the backrooms were a PS1 horror game?
This is the BEST way to make low poly terrain | Blender Tutorial
มุมมอง 46Kปีที่แล้ว
This is the BEST way to make low poly terrain | Blender Tutorial
How I stay organised as an indie game developer - Introduction to Kanban with Notion
มุมมอง 9Kปีที่แล้ว
How I stay organised as an indie game developer - Introduction to Kanban with Notion
How to make a PS1 style abandoned car in Blender | Modelling Tutorial
มุมมอง 11Kปีที่แล้ว
How to make a PS1 style abandoned car in Blender | Modelling Tutorial
How to add trees to terrain in Unity (the BEST way) | Tutorial
มุมมอง 11Kปีที่แล้ว
How to add trees to terrain in Unity (the BEST way) | Tutorial
How to make a PS1 style mansion in Blender | Modelling Tutorial
มุมมอง 16Kปีที่แล้ว
How to make a PS1 style mansion in Blender | Modelling Tutorial
This is why your favorite 3D Platformers are so fun
มุมมอง 26Kปีที่แล้ว
This is why your favorite 3D Platformers are so fun
How to make low poly terrain in Unity (the easy way) | Tutorial
มุมมอง 23Kปีที่แล้ว
How to make low poly terrain in Unity (the easy way) | Tutorial
How to make PS1 style models in Blender | Part 2: Basic Modelling | Tutorial
มุมมอง 28Kปีที่แล้ว
How to make PS1 style models in Blender | Part 2: Basic Modelling | Tutorial
How to get a retro low res pixelated look in Unity | Tutorial
มุมมอง 35Kปีที่แล้ว
How to get a retro low res pixelated look in Unity | Tutorial
You can customize EVERYTHING in my cozy plant game | Taking Root Devlog #3
มุมมอง 639ปีที่แล้ว
You can customize EVERYTHING in my cozy plant game | Taking Root Devlog #3
How to make PS1 style models in Blender | Part 1: Textures and UV Mapping | Tutorial
มุมมอง 102Kปีที่แล้ว
How to make PS1 style models in Blender | Part 1: Textures and UV Mapping | Tutorial
This feature makes my DREAM GAME the most realistic simulation | Taking Root Devlog #2
มุมมอง 665ปีที่แล้ว
This feature makes my DREAM GAME the most realistic simulation | Taking Root Devlog #2
How to create a PS1 style horror game in Unity | Tutorial
มุมมอง 401Kปีที่แล้ว
How to create a PS1 style horror game in Unity | Tutorial
I spent 100 HOURS working on my DREAM plant game | Taking Root Devlog #1
มุมมอง 3.2Kปีที่แล้ว
I spent 100 HOURS working on my DREAM plant game | Taking Root Devlog #1
I've been really interested in the 5th gen style. Something about the early 3D graphics evokes a sense of wonder and mystery in the world that would be missing in future generations. Cuz you can just make it all look really good now instead of having that sort of dream-like quality and letting your mind fill in the blanks.
i don't really love collectibles tbh, i find myself actively seeking out 3d platformers that don't have a heavy emphasis on collection. maybe it would be more accurate for me to say i like when collectibles are rare and impactful (i.e. you get an upgrade when you find the one big collectible, not when you find 100 small ones)
If you use URP you can just search your assets for "RPAsset" or something like that, open the "Quality" tab, and lower the render scale.
Good tutorial but i have a problem. when i place trees they go into the ground
this kills directional lights
Does the Area Light (All baked lights) work on these shaders? Because for some reason none of them shows anything only spot light. I can see on Baked Lightmaps that they are being saved and shows the correct areas that are being illuminated. But on scene and gameplay its all black.
this video is exactly what i needed. thanks for all the valuable info!
If you want to use textures instead of colors and blur both textures where they meet do this: For textures instead of whole colors you can drag and drop your desired texture into the shader node window and link it instead of the hue saturation value. You can press control + T while having the image texture node selected to create nodes for tiling and adjust it. For blurring both textures you can use a color ramp node instead of the greater than node. If you have some spots that don't have the desired effect try adding the X & Y value of the separate XYZ node with a math add node. Hope this helps someone, had to dig for these answers.
Are any of these on consoles?
All of them except for Psuedoregalia are on Switch too
watching in 0.25 speed and video is still speeding at like 4x going through menus
how do you not have the horizontal bar and stupid ai icon at the bottom?
Thank you so much, I was always intrigued by the idea of putting my passion for and skill in 3D modeling towards something, but I never thought I could try to make a game by myself, since most games are made by game companies or at least a developer team. But seeing a lot of these PSX/PS1-style games that were made for Gamejams or by first-time game developers made me more confident that I could learn the ins and outs of game development if I really wanted to, and put my skills to use. I love horror and the PSX/PS1-style is the most unsettling type of horror game I've seen yet, I love the games by developers like Puppet Combo and 616 Games, and although I don't think I can make such a high-level game like those, I can bring some of my own original horror concepts into reality and make at the very least, a working game I can move around in with an unsettling atmosphere. I don't have a deadline for myself or any goal other than to learn from this experience, so I can learn the other things like creating UI and programming complex features on my own time someday...
una mierda de explicacion la de gimp
At first I thought there is no way I'm switching from Trello to Notion, then my brain almost exploded when you demonstrated nesting boards inside of boards. That is brilliant! Switching now 😅😅
Good video im making a horror game this is so useful
after texturing a model in blender how to I export it with textures to unity?
Just google it
Yes this helped but I have one problem. Whenever I paint the trees they turn up side ways instead of it being vertical. Do you know how to fix this 😅. I might figure out how to fix it but in the mean time please help and thank you
Hey dude, I was having the same problem when importing custom trees made in Blender. I fixed the issue by exporting tree as fbx, and on export checking 'apply transform'. Need to do this because unity and Blender have different up axis. Also, once fbx model is in unity, under 'model' settings, might want to check 'convert units', this reduces scaling issues, from what I've found. Also custom trees need to have a nature shader, and an LOD group for best results, there are videos that cover that stuff though. So many little things to do just to get a tree into unity! anyway best of luck!
@@CombatWhale thanks you to
urp dosn t work on unity 6
sir where can i find this model
Could you bake the shader into a texture and export both object and texture in unity so you don’t have to reproduce the shader in unity ?
I'm not familiar with the process but I know it's possible to do this
What's the benefit of this compared to just forcing a lower game resolution?
better UI scaling, especially if you want to run it at 4K or ultrawide 1440p. It might require some more tweaking actually to make it look good at higher resolution monitors
In addition to what Chris said, in my experience when rendering in a low resolution you don't have any control over whether some kind of filtering will be used, with this method you can force it to render without filtering to get the nice pixel look
ı always wanted to make games like this but ı dont even know anything about coding or unity or any of these and ı have no motivation ı always give up so fastly maybe one day ı can
very good video
Good video
Nice tutorial, however, what if i want to extend the terrain later?
This video inspired me. Im suscribing
Can you make tutorial how to make this time of games for beginners? Or if you know this tutorial give a link, because I am looking for and can't find.
Another channel made a really good video on this inspired by mine, its worth a look: th-cam.com/video/HQ3uRKNdPWo/w-d-xo.html
@@hackticdev Thanks
I mean thanks for kind of somewhat explaining this but it would help if you made a legitimate tutorial for us noobs and not really just a summary of things you did to get to this done.
Hi, I made a video that goes into a bit more detail that you might find useful th-cam.com/video/7cw4ubAeADQ/w-d-xo.html
how do i remove shiny thing
Toree and Lunistice are what Sonic on Saturn should've been back then; in my humble opinion.
The only thing I can’t figure out is how to add an extra column like the “up next” column 😅 5:09 please….. I need help….
Please make more, I want this series to be continued.
Man you just saved my life. I really mean that. i have been struggling for 2 years to know how to have retro (2000) style game like mafia 1 on Unity Engine .god bless you. can you help me out how to have an old engine like LS3d or any other
subbed we need more content like this
Thank you so much bro you were the only dude who talked and didnt use a AI voice 😭
I don't think the after at 0:09 looks that good, it looks over saturated and the ground and the house kinda get mixed
You can also adjust the settings to your own taste. It doesn't need to be as saturated for example
fantastic tutorial 🍒
Thank you for this tutorial man, I was really looking forward to making a PS1 style horror game like puppet combo.
Can you please not waste our time with equations? Just explain in simple english please. Algebraic nonsense is not helpful and utterly useless to most people.
You could just skip that part of the video instead of leaving salty comments
I think you are missing the point. Including an equation like that teaches you how to go about solving a similar problem later. If he just tells you to do such and such, you will get stuck again later and need another video. Learning why you are doing the math will allow you to apply that logic in similar situations
You cannot trust anyone that doesn't delete the default cube in Blender. It's just wrong, wrong I tell you !
Your thumbnail is wrong. You dont turn a cube into enything in Blender. You delete it
me clicks subdivide blender: oh no you dont >:) *crash*
No, don’t make the controls bad. Good gameplay literally makes the difference between game being playable and played for a few minutes and never touched again. I have tried to play many PS1 classics which I haven’t played before, it’s very difficult to continue playing, you’re literally fighting with the game controls, and it ain’t fun
I wish I would had found this 48h ago when I spent 24h on making a map that now doesn't work. Great video, thanks!
Not useful
Show the texturing process! Texturing a cube and texturing a mansion are two different things!
3:30 how did you copied the selection and moved it in gimp ?
How do I export materials and textures to Unity?
I'm planning to make a 3D platformer in the near future when I move to Dubai, and I already mostly knew of these tactics and essentials , but the way you described some of them and gave me more info about them opened my eyes to them even more , so thanks for that, I'll be sure to use these elements in my game , and if I ever get famous, I'll remember you and will give you a shout out :>
but using this approach can we still use terrain tools like painting trees and instantiating grass on this custom mesh ?