How to make PS1 style models in Blender | Part 1: Textures and UV Mapping | Tutorial

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ความคิดเห็น • 87

  • @hackticdev
    @hackticdev  ปีที่แล้ว +10

    If you'd rather get high quality work immediately, I'm currently taking commissions for 3D modelling in PS1 style you see in my videos, with prices starting from as little as 15$ www.fiverr.com/hacktic

  • @onerimeuse
    @onerimeuse ปีที่แล้ว +136

    This may be the only blender video I've ever seen where the default cube was not only not sacrificed, but it was allowed to be the star of the show. When it gets home, none of the other default cubes will ever believe him.

    • @Ciprian-Amarandei
      @Ciprian-Amarandei 5 หลายเดือนก่อน

      The wrong workflow ever...not deleting the default cube. Monkey see monkey do

  • @tuc31315
    @tuc31315 ปีที่แล้ว +8

    i really like how you go step by step so newcomers to blender can still follow along

  • @1337Fleet
    @1337Fleet 2 ปีที่แล้ว +17

    Love your content man, simple, short and to the point. Most people just gatekeep how they make this sort of stuff. Stoked to see your future content and your channel growth!

  • @alimardan347
    @alimardan347 2 ปีที่แล้ว +10

    Aa let me tell u something this is perfect for people like me who don't have powerful machine to render realistic models
    And coming back to roots its exciting too loved the video
    Keep up the good work

  • @trevortjes
    @trevortjes 2 ปีที่แล้ว +56

    For the texture grabber at 3:15 I use Texture Ripper which is free and included in the free Shoebox program. It lets you trace the texture you want to rip and automatically makes it square and flat, ready to save.

    • @domoxio
      @domoxio ปีที่แล้ว

      if it works ilysm 😘

    • @666indygo
      @666indygo ปีที่แล้ว +2

      where did you download it?

    • @babytiny5807
      @babytiny5807 21 วันที่ผ่านมา

      Legend, this looks great. Thanks for the suggestion

  • @hidings
    @hidings 2 ปีที่แล้ว +4

    Nice tutorial, most blender tutorials expect the viewer to already know a lot about the program, but you explained everything very well and I appreciate that in a tutorial! Hoping to see more tutorials from you!

    • @hackticdev
      @hackticdev  2 ปีที่แล้ว

      Next Blender tutorial is coming soon!

  • @westingtyler1
    @westingtyler1 ปีที่แล้ว +3

    2:50 one cool tip that helps me aligning square shaped textures is how you can set in the UV menu, UV>Snap to Pixels>Corner. then your uvs will align perfectly at the edge of pixels, making it easier to lay out the uvs.

    • @hackticdev
      @hackticdev  ปีที่แล้ว +2

      This is a great tip, I didn't know this myself

  • @Paragorax
    @Paragorax 2 ปีที่แล้ว +5

    praise you! this is just the content i need to complete my work. i know how to model some things, but not too much. these tutorials help quite a bit!

  • @DamanD
    @DamanD 2 ปีที่แล้ว +4

    wow i just found you randomly, and this is exactly what i need!
    quick, but still helpful.
    cant wait to see what you will show us next :)

  • @gamepunk7963
    @gamepunk7963 2 ปีที่แล้ว +60

    alternate title = how to make HL1 style models in blender | Part 1: Textures and UV Mapping | Tutorial

  • @zombie4034
    @zombie4034 ปีที่แล้ว +1

    So underrated, thank you bro really appreciate it

  • @easyfleayt
    @easyfleayt 8 หลายเดือนก่อน

    Thank you so much, every blender video makes me feel so incompetent, but this video explains everything so well

  • @druidkey1449
    @druidkey1449 ปีที่แล้ว +1

    what a banger. also short and on point

  • @M6rtyr._
    @M6rtyr._ 5 หลายเดือนก่อน

    Thank you for this tutorial man, I was really looking forward to making a PS1 style horror game like puppet combo.

  • @vinniciusrosa8284
    @vinniciusrosa8284 หลายเดือนก่อน

    This is fun. Cause this tutorial teaches something that are considered an old technique. For me, this is something common if I forget time has passed so fast. :D This is how I learned how to model in some way but now this is "old". :D

  • @DevLogLogan
    @DevLogLogan 2 ปีที่แล้ว +1

    Really great stuff, looking forward to more videos like this!

  • @thirddimensionaltech4353
    @thirddimensionaltech4353 9 หลายเดือนก่อน

    I wish more people made tutorials like yours.

  • @RanDeligero
    @RanDeligero ปีที่แล้ว

    I just downloaded an emulator to play some ps1 games, and then I got curious as how to create those kinds of graphics and modeling them in Blender. Glad I found your tutorials.
    Looks like someone (me) is going to binge watch and model an environment soon haha I'm glad I saw this video! Thanks!

  • @Astralmess
    @Astralmess ปีที่แล้ว +1

    Such great and concise video. Love your editing style. Well done.

  • @TomkhaDev
    @TomkhaDev 2 ปีที่แล้ว +1

    Great tutorials, clear and straight to the point. Keep em' coming :)

  • @Uselessdodo
    @Uselessdodo 6 หลายเดือนก่อน

    Thank You so much cuz this's better than other videos which speedrun the galaxy

  • @bpdhoplite
    @bpdhoplite ปีที่แล้ว +1

    This is fantastic and exactly what I was looking for
    Earned a sub well done mate

    • @hackticdev
      @hackticdev  ปีที่แล้ว

      Cheers! Glad it helped

  • @valiantshadow89
    @valiantshadow89 2 ปีที่แล้ว

    This is such a great break down. Can’t wait for more parts!

    • @hackticdev
      @hackticdev  2 ปีที่แล้ว +1

      Coming very soon :)

  • @callummcculley2768
    @callummcculley2768 2 ปีที่แล้ว

    I love the vid and completely understand where you are coming from. Only criticism would be with the first box model, the default cube comes with extrantainius properties that will negatively effect the outcome of your exported model. Thus it is always in your best interest and safety to delete the default cube before adding a new one to work with :)

  • @dummyolson
    @dummyolson 2 ปีที่แล้ว +2

    would love to see how you approach ps1/low poly player models

    • @hackticdev
      @hackticdev  2 ปีที่แล้ว +3

      I'll get to that soon enough :)

    • @vksasdgaming9472
      @vksasdgaming9472 ปีที่แล้ว

      Early PS1-games used several meshes wired together to make characters and items. In simple human-shaped character that means arms, legs, torso and head are all separate objects overlapping each other and skeletonized to move. That's my limited info on design.

    • @hackticdev
      @hackticdev  ปีที่แล้ว

      @@vksasdgaming9472 This is 100% correct!

  • @kastkv1380
    @kastkv1380 2 ปีที่แล้ว +1

    Very cool!

  • @ElProductoPirata
    @ElProductoPirata 2 ปีที่แล้ว

    Thats awesome!! Youre great, man.

    • @hackticdev
      @hackticdev  2 ปีที่แล้ว

      Thanks, no you're great :)

  • @jessepitman2994
    @jessepitman2994 ปีที่แล้ว

    This was perfect

  • @BrazzOfficialDemonetizeChannel
    @BrazzOfficialDemonetizeChannel ปีที่แล้ว

    GOLDEN! +1 Sub

  • @ampulex
    @ampulex 2 ปีที่แล้ว

    New video! You doing good man

  • @AdamBarkerThe
    @AdamBarkerThe 8 หลายเดือนก่อน

    Very good tutorial thank u bro

  • @scattereddreams4396
    @scattereddreams4396 2 ปีที่แล้ว

    Thanks for the video, would be nice to see more tutorial for absolute beginners like myself, even just walking sim in unity. Keep doing 👍

    • @hackticdev
      @hackticdev  2 ปีที่แล้ว +1

      Thanks for watching, I'll definitely consider making something like that and I have more tutorials coming soon

  • @tvorimeahrameslovenskehryv1821
    @tvorimeahrameslovenskehryv1821 2 ปีที่แล้ว

    Thank you for video. This I need.

  • @ethanrowlandmusic
    @ethanrowlandmusic 2 ปีที่แล้ว

    really great channel!!

  • @daniellimon4901
    @daniellimon4901 4 หลายเดือนก่อน

    This video inspired me. Im suscribing

  • @冞
    @冞 ปีที่แล้ว

    this is so useful thank u

    • @hackticdev
      @hackticdev  11 หลายเดือนก่อน

      Glad it was helpful!

  • @MelancholicWeirdos
    @MelancholicWeirdos ปีที่แล้ว

    Thank You!

  • @InvisaPotion
    @InvisaPotion 2 ปีที่แล้ว

    Great tutorial 😀, you should try makin a more indepth one about making enviornments in ps1 style for begginers

  • @whohappened
    @whohappened 10 หลายเดือนก่อน

    for lowering the resolution on images, you dont need to up the contrast or anything just change the interpolation (i think the right option is nearest neighbor? i dont remember + ive never used gimp idk)

    • @hackticdev
      @hackticdev  10 หลายเดือนก่อน

      I prefer not to use nearest neighbour because it starts to look very noisy at low resolutions

  • @ThatsOurRobert
    @ThatsOurRobert 2 ปีที่แล้ว

    Crazy useful information! Will we see the part 2 for this as mentioned?

    • @hackticdev
      @hackticdev  2 ปีที่แล้ว +1

      Coming out very soon!

  • @antman674
    @antman674 ปีที่แล้ว +1

    How to make PS1 models: start by extruding a cube. Apply low res texture. Done.

    • @hackticdev
      @hackticdev  ปีที่แล้ว +1

      There's a lot more to it than that. This is just the first part in a tutorial series.

  • @luanespedito1475
    @luanespedito1475 8 หลายเดือนก่อน

    You can use shoebox to take textures from distorted images

    • @hackticdev
      @hackticdev  8 หลายเดือนก่อน +1

      Thanks for the tip!

    • @luanespedito1475
      @luanespedito1475 8 หลายเดือนก่อน

      @@hackticdev learned from th-cam.com/video/MySfl29JcRg/w-d-xo.html

  • @blunderer-hd7gr
    @blunderer-hd7gr ปีที่แล้ว

    Nice

  • @babytiny5807
    @babytiny5807 20 วันที่ผ่านมา

    How do you approach downsizing rectangular textures? Do you just set one dimension to say 32, 64, 128, etc and let Gimp handle the other one relative to that measurement?
    Also, how do you downsize textures when there's multiple on the same sheet? I downsized them before copying on to the sheet and it seemed to work fine, but unsure if there's a better way or not
    Amazing tutorial btw, I will be referring to your videos frequently, hope you make more soon!

  • @GonzaloDev-ww9un
    @GonzaloDev-ww9un ปีที่แล้ว

    Excelent!!!!!!

  • @michaelclark5237
    @michaelclark5237 2 ปีที่แล้ว +1

    Please sir, I'd like some more.

  • @boots_on_the_grounds_of_war
    @boots_on_the_grounds_of_war ปีที่แล้ว

    I wish I knew what I knew now, back in the early 2000's. I'd have no doubt made my millions making games. It seems I am 24 years too late 🤣 Never the less, I promised myself by the age of 40 I will know how to make a PS1 game. I've got a year left.

  • @Davin.B
    @Davin.B 7 หลายเดือนก่อน

    Thank you for not executing the default cube.

  • @hackticdev
    @hackticdev  2 ปีที่แล้ว +3

    I'd love to see what you all create with this! Come show it off on my discord server: discord.gg/FWb3tJTzzH

  • @Copppopop
    @Copppopop 2 ปีที่แล้ว

    noice

  • @Khoura
    @Khoura 2 ปีที่แล้ว +5

    I seriously think you should create a ps1 game course a-z and sell it.

    • @hackticdev
      @hackticdev  2 ปีที่แล้ว +3

      I've thought about it but I'd rather make this stuff freely available, at least for these overview type videos. Maybe I'll do a more in depth paid course one day

  • @Cedric_9
    @Cedric_9 ปีที่แล้ว

    I know this is likely a silly question, but at 3:58, how did you determine at what size to scale down? I understand that, for a single texture, you want to use 32x32 or 64x64. Something like a grass tile would occupy one 32x32 space in a typical ps1 game grid, correct? As you did with the crate. But here you have a medium-sized object with four distinct faces. Technically you could chose to divide this object into two cubes length-wise each with their own 32x32 texture...how do you approach this? Hope that makes some sense.

  • @trevorvanzandt9816
    @trevorvanzandt9816 8 หลายเดือนก่อน

    When I am UV mapping my textures come out stretched on the sides. I'm not sure what I'm doing wrong. Can anyone help?

  • @Average_Brody
    @Average_Brody ปีที่แล้ว

    The way you aligned the texture makes me feel pain. what I do is turn on grid snapping in the UV editor, select the same corner of every face, scale it to 0 so that every vertice selected is in the same place then move it to a corner, repeating the process for every corner.

  • @kipa_chu
    @kipa_chu 5 หลายเดือนก่อน

    3:30 how did you copied the selection and moved it in gimp ?

  • @ugurcanacikgoz
    @ugurcanacikgoz 8 หลายเดือนก่อน

    Hello, does it need to be baked in the oven? I make the models for godot engine. PS1 Style :)

  • @xaviercampospalma
    @xaviercampospalma 2 ปีที่แล้ว

    is this possible to do in Unity?, i'm learning Unity to make a simple horror game and making the models with the objects that Unity provides, but it's quite difficult an di don´t want to learn another software, is it possible or Blender is a MUST?

    • @hackticdev
      @hackticdev  2 ปีที่แล้ว +1

      Knowing blender is also really useful, I'm also making a tutorial series on ps1 modelling in blended so make sure to check that out

  • @Ciprian-Amarandei
    @Ciprian-Amarandei 5 หลายเดือนก่อน

    Your thumbnail is wrong. You dont turn a cube into enything in Blender. You delete it

  • @Ciprian-Amarandei
    @Ciprian-Amarandei 5 หลายเดือนก่อน

    You cannot trust anyone that doesn't delete the default cube in Blender. It's just wrong, wrong I tell you !

  • @toggle_cat
    @toggle_cat 8 หลายเดือนก่อน

    DELETE THE CUBE

  • @trollgasm
    @trollgasm ปีที่แล้ว

    Would it be advisable to keep 1 object as a reference to size? Like should I copy/paste that crate next to something else I make so I always know if I'm making something too big or small?