This is why your PS1 style game looks TERRIBLE | Don't make these mistakes!

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 พ.ย. 2024
  • เกม

ความคิดเห็น • 54

  • @iamsecrets
    @iamsecrets 9 หลายเดือนก่อน +7

    As I started this video I was thinking oh it would be cool if someone made videos like this but showed how to do it on several engines.
    Absolute legend over here

  • @h0f333
    @h0f333 ปีที่แล้ว +10

    What resolution is the texture in this video?

    • @hackticdev
      @hackticdev  ปีที่แล้ว +8

      The textures vary between 32x32 to 128x128

  • @OldAssArchiveChannel45
    @OldAssArchiveChannel45 10 หลายเดือนก่อน +1

    Great that someone made a really good tutorial that did not last 20minutes. Straight to the point without yappin.

  • @tamat
    @tamat ปีที่แล้ว +19

    so you are rendering to a highres buffer and then pixelating later, what a waste of resources

    • @hackticdev
      @hackticdev  ปีที่แล้ว +13

      This is intended to be a beginner friendly method, you can of course do that if you're so inclined

    • @MaxYari
      @MaxYari ปีที่แล้ว +2

      No@@hackticdev , I think you misunderstood, I think he's claming/asking if rendering to high-res and then pixelating is what you are doing here.

    • @MaxYari
      @MaxYari ปีที่แล้ว +6

      In unity it should be possible to either change the resolution scaling or render everything using a lowres camera onto a plane that will be attached to a main camera. Both will avoid an unnecessary overhead of rendering everything fullres before downscaling.
      But honestly though, at the PS1 level of fidelity the fact that you render it at highres before downsampling will not matter on the modern hardware even if you render it at 8k.

    • @hackticdev
      @hackticdev  8 หลายเดือนก่อน +4

      @@MaxYari Exactly, I've talked about this method on this channel before and it will be more performant. But I'm not concerned about performance in this video, rather the ease of use and features that this package provides. If performance is an issue then I would recommend doing the render texture method.

  • @mr.m2675
    @mr.m2675 ปีที่แล้ว +11

    i expected the same advise here like the one from another youtuber:
    dont use the ps1 style as a excuse for low effort model / textures

    • @bebroid420
      @bebroid420 8 หลายเดือนก่อน +3

      So true

    • @hackticdev
      @hackticdev  8 หลายเดือนก่อน +4

      Yes! A cohesive art direction is always the most important thing no matter what art style you are using.

    • @twotamatos
      @twotamatos 4 หลายเดือนก่อน

      Oh 100% I love this style but the trees and fauna as well low poly models look terrible. I am using this shader for my animation series everything will blend so much better making it retro it’s tough to get all your mediums looking correct in 3D I am pixelating all my textures images I am not going for hyper realism. This style really helps my textures all blend together when u pixelate them. This style adds so much to horror though so much of good horror is what ur imagination can’t make up the pixelation and other effects on here do so much for that. If u use Ai for a few props it can help with textures not being seamless, if u make creepy pasta esk photos with pixel art and photoshop it enhances that the list goes on and on for what this style does good. But I could not agree more there r certain things that it does drag down the quality having certain textures without maps, or trees like so but yah it’s subjective I just have a very particular vision that will encorporate early 2000s 3D models, 2D style texture art & this retro render settings I would never opt to do full retro cuz yah some of that stuff like I mentioned low poly models look like digital barf and is really lazy but to each there own obviously

  • @MrCougarjo
    @MrCougarjo 10 หลายเดือนก่อน +3

    The jitter doesn't appear to be working in my scene, any idea why?

    • @AdrianGhastly
      @AdrianGhastly 8 หลายเดือนก่อน +1

      exact same with me too

    • @MitrousisNikos
      @MitrousisNikos 5 หลายเดือนก่อน +1

      @@AdrianGhastly Im a little late but here is the way to fix it:
      Simply turn on "UseCameraCliping" in the surface inputs of your material, its the third checkbox (jiter is the 5th).
      Hope it helps. :)

    • @AdrianGhastly
      @AdrianGhastly 5 หลายเดือนก่อน

      @@MitrousisNikos thanks for this. Hopefully it helps someone else with this problem. I honestly don’t remember what I ended up doing but I think I ended up using a different plugin lol

    • @MitrousisNikos
      @MitrousisNikos 5 หลายเดือนก่อน +1

      @@AdrianGhastly haha I see same goes for me I ended up using a different plugin but it’s a really nice plugin, for some reason all the material that I had with the plugin on them didn’t react to light, so in a horror game they look like a bright glowing object in the middle of the night, not the best look. xD

  • @hauntngu4002
    @hauntngu4002 10 หลายเดือนก่อน +1

    I'm new to coding and game making. Been in construction for years and wanted to write scripts for movies, but thought this would be better since it would cost a lot. I could probably design places to be more believable and to scale, but wondered if it's possible to model everything in just Unity, or better to just do that stuff on other software like Blender? I think that's what others do, but I thought it was just a preference.

    • @hackticdev
      @hackticdev  10 หลายเดือนก่อน +2

      Unity really isn't designed for modelling at all, outside of things like ProBuilder it really doesn't have any modelling capabilities. I would strongly recommend learning blender

  • @domovoi_0
    @domovoi_0 ปีที่แล้ว +2

    Thank you!
    Love and blessings.

  • @whiteburpgd8502
    @whiteburpgd8502 8 หลายเดือนก่อน +1

    my psx shader doesnt work it just goes pink when i apply it on a material

    • @hackticdev
      @hackticdev  8 หลายเดือนก่อน +2

      Are you using URP? Pink materials suggest a problem with the shader.

    • @whiteburpgd8502
      @whiteburpgd8502 7 หลายเดือนก่อน

      @@hackticdev I didnt use URP. Thanks.

  • @funkuevr
    @funkuevr 2 หลายเดือนก่อน

    how do i remove shiny thing

  • @fjohnson-o4t
    @fjohnson-o4t ปีที่แล้ว +2

    Thanks man I was looking for a PSX material shader!

  • @bakendorf_4802
    @bakendorf_4802 5 หลายเดือนก่อน

    Pixelation does nothing to me when I enable it! Did I do something wrong?

  • @VictorGabriel-ht5qp
    @VictorGabriel-ht5qp 2 หลายเดือนก่อน

    I don't think the after at 0:09 looks that good, it looks over saturated and the ground and the house kinda get mixed

    • @hackticdev
      @hackticdev  หลายเดือนก่อน

      You can also adjust the settings to your own taste. It doesn't need to be as saturated for example

  • @theauditor322
    @theauditor322 9 หลายเดือนก่อน

    Quick question, I know how to add transparency since my files are png, but changing to the PSX shader takes away that same transparency, I already tired the (now) 3 different PSX shaders, even the one with supposed transparency, which makes the whole model disappear, none of them work on the transparent part... Am I doing something wrong?

    • @MitrousisNikos
      @MitrousisNikos 5 หลายเดือนก่อน

      Kinda late but, on your material in the Suraface options there is a thing called "Surface Type" change that to transparent, problem solved. :)

  • @veli33yilmaz
    @veli33yilmaz ปีที่แล้ว +2

    Nice guide dude

  • @HenkdeVries-h6g
    @HenkdeVries-h6g 5 หลายเดือนก่อน +11

    The before looks better than the after

    • @hackticdev
      @hackticdev  5 หลายเดือนก่อน +5

      I'm so sorry for you

    • @FunkyFooood
      @FunkyFooood หลายเดือนก่อน

      isn't that the point?

    • @FrankTheTank-tf3ox
      @FrankTheTank-tf3ox หลายเดือนก่อน +1

      @@hackticdev Yeah, he doesnt know what he is talking about

  • @mazdakmoradi5871
    @mazdakmoradi5871 2 หลายเดือนก่อน

    Man you just saved my life. I really mean that. i have been struggling for 2 years to know how to have retro (2000) style game like mafia 1 on Unity Engine .god bless you. can you help me out how to have an old engine like LS3d or any other

  • @CloudlessStudio
    @CloudlessStudio ปีที่แล้ว +4

    This is solid advice.

  • @DTecksVision
    @DTecksVision ปีที่แล้ว +1

    I'm no game designer but this video was very interesting

  • @marcfuchs6938
    @marcfuchs6938 6 หลายเดือนก่อน

    It is insane to think about, how today people need to invest more work to emulate the look of machines, which were doing less work.

    • @hackticdev
      @hackticdev  6 หลายเดือนก่อน +1

      While my computer my be doing more work to look like its doing less, it was certainly still more work on the part of the developer to develop a game back then than it is now. We take for granted how easy tools like Unity make it to develop

    • @marcfuchs6938
      @marcfuchs6938 6 หลายเดือนก่อน +1

      @@hackticdev I was basically talking about the looks of games, not the entire development process. =) Back in the day, you did your "normal" graphics work to achieve the games. Now with less work, we can do so much more graphics wise and we need to invest additional effort and effects, to emulate, what couldn't be done with those old machines. :b

  • @BlenderVoyage
    @BlenderVoyage ปีที่แล้ว +2

    Cheers mate

  • @funpa2516
    @funpa2516 ปีที่แล้ว

    this was very helpful

  • @Bytecell
    @Bytecell 11 หลายเดือนก่อน

    thanks

  • @goblinphreak2132
    @goblinphreak2132 6 หลายเดือนก่อน +4

    now do unreal engine, the only engine worth using....

    • @hackticdev
      @hackticdev  6 หลายเดือนก่อน +7

      No

    • @MadHatProduction017
      @MadHatProduction017 6 หลายเดือนก่อน +3

      Careful, people don't like hearing the truth

    • @goblinphreak2132
      @goblinphreak2132 6 หลายเดือนก่อน

      @@MadHatProduction017 learned that long ago when in my personal life i decided to stop lying altogether. And i realized people really dont like truthful people 🤷 but i dont care. I find being honest is liberating.
      On the engine front, i get why people used unity. They used to have a better deal for monetization and use. But now unreal, make 1 million revenue, then they get 5% after that. That isnt a huge loss. And if you sell on the epic game store, they wont even take the 5% which for some is a huge boon. And you could then email/negotiate buying a license outright. And you have the money to do it. So now you have a permanent license that you can make games and retain all revenue. Its huge. For a solo game developer for example, 1 million dollars? Thats a lot of money. If you happen to sell your game enough times to pull in that kind of money. The feature set, nanite and lumin, and other various aspects. Its just a better engine. And even though people say "you cant do 2d" you can....

  • @DarkMJ
    @DarkMJ ปีที่แล้ว

    Quick question. Why do people want their game to look like a Playstation 1 game?

    • @tldgas3259
      @tldgas3259 ปีที่แล้ว +6

      Some Game devs might be going for a certain aesthetic, especially within the horror genre. As well as in some cases, it makes the game easier to run on lower end consoles/pcs

    • @IAmALiteralDragon
      @IAmALiteralDragon ปีที่แล้ว +19

      "Why do rock bands want their guitars to be distorted?"

    • @Dravianpn02
      @Dravianpn02 11 หลายเดือนก่อน +4

      Have you played any ps1 game? Soul reaver, resi 2, resi 3, SOTN? They will answer your question.