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PolyMarvels
Croatia
เข้าร่วมเมื่อ 11 ต.ค. 2021
'PolyMarvels' is a dedicated channel focused on Houdini 'hybrid' modeling with a goal to find better and more efficient workflows. And also, just have fun in the process.
Houdini 20 | Easy way to start modeling with Booleans
Stay a while and listen! 🖖
This tutorial is probably most fun and easiest way to understand how Modeling works in Houdini. 😎
But there is more than just modeling, you will also learn some other things you might want to know.
Scene File: drive.google.com/file/d/1Bk5DLpbIuJtQPC3NM-Ee02MV1UFJpy_Y/view?usp=sharing
Follow me on Twitter: ISeveric
Follow me on Instagram: polymarvels?hl=en
Join us on Discord: discord.gg/GAgh74NRSU
This tutorial is probably most fun and easiest way to understand how Modeling works in Houdini. 😎
But there is more than just modeling, you will also learn some other things you might want to know.
Scene File: drive.google.com/file/d/1Bk5DLpbIuJtQPC3NM-Ee02MV1UFJpy_Y/view?usp=sharing
Follow me on Twitter: ISeveric
Follow me on Instagram: polymarvels?hl=en
Join us on Discord: discord.gg/GAgh74NRSU
มุมมอง: 3 071
วีดีโอ
Houdini 20 | State of Modeling
มุมมอง 5K7 หลายเดือนก่อน
Stay a while and listen! Hey folks, in this video I really just wanted to demonstrate how good modeling can be in Houdini if environment is properly set for a modeler. I also wanted to see if anyone is interested enough in learning more about this way of working in Houdini. If so,, I will continue recording tutorials. Thanks for watching! Scene File: drive.google.com/file/d/1cBG06g23tf01D_67sun...
Houdini 19.5 | Modelling Selection Techniques
มุมมอง 4.3Kปีที่แล้ว
Lest go over some of the most common selection features. Follow me on Twitter: ISeveric Join us on Discord: discord.gg/GAgh74NRSU
Houdini 19.5 | Blitzball | Saving Rendered Images
มุมมอง 4122 ปีที่แล้ว
In this Mini Project we are going to tackle and scratch the surface of modeling, texturing and rendering in Houdini, and on top of that, expect bunch of little tips you probably didn't know about, plus I will announce my next big project tutorial and part of CV. I am actually hoping to get QA position at SideFX. 😎 Follow me on Twitter ISeveric Join me on Discord for some Modelling D...
Houdini 19.5 | Blitzball | Adjusting Materials
มุมมอง 1322 ปีที่แล้ว
In this Mini Project we are going to tackle and scratch the surface of modeling, texturing and rendering in Houdini, and on top of that, expect bunch of little tips you probably didn't know about, plus I will announce my next big project tutorial and part of CV. I am actually hoping to get QA position at SideFX. 😎 Follow me on Twitter ISeveric Join me on Discord for some Modelling D...
Houdini 19.5 | Blitzball | Set, Link and Mix Lights
มุมมอง 1422 ปีที่แล้ว
In this Mini Project we are going to tackle and scratch the surface of modeling, texturing and rendering in Houdini, and on top of that, expect bunch of little tips you probably didn't know about, plus I will announce my next big project tutorial and part of CV. I am actually hoping to get QA position at SideFX. 😎 Follow me on Twitter ISeveric Join me on Discord for some Modelling D...
Houdini 19.5 | Blitzball | Import to Solaris and adding Lights
มุมมอง 2652 ปีที่แล้ว
In this Mini Project we are going to tackle and scratch the surface of modeling, texturing and rendering in Houdini, and on top of that, expect bunch of little tips you probably didn't know about, plus I will announce my next big project tutorial and part of CV. I am actually hoping to get QA position at SideFX. 😎 Follow me on Twitter ISeveric Join me on Discord for some Modelling D...
Houdini 19.5 | Blitzball | Ways to Export Geometry and UV Map
มุมมอง 2.2K2 ปีที่แล้ว
In this Mini Project we are going to tackle and scratch the surface of modeling, texturing and rendering in Houdini, and on top of that, expect bunch of little tips you probably didn't know about, plus I will announce my next big project tutorial and part of CV. I am actually hoping to get QA position at SideFX. 😎 Follow me on Twitter ISeveric Join me on Discord for some Modelling D...
Houdini 19.5 | Blitzball | Assigning Materials p2 and Editing Existing Geometry
มุมมอง 1662 ปีที่แล้ว
In this Mini Project we are going to tackle and scratch the surface of modeling, texturing and rendering in Houdini, and on top of that, expect bunch of little tips you probably didn't know about, plus I will announce my next big project tutorial and part of CV. I am actually hoping to get QA position at SideFX. 😎 Follow me on Twitter ISeveric Join me on Discord for some Modelling D...
Houdini 19.5 | Blitzball | Assigning Materials - p1
มุมมอง 6312 ปีที่แล้ว
In this Mini Project we are going to tackle and scratch the surface of modeling, texturing and rendering in Houdini, and on top of that, expect bunch of little tips you probably didn't know about, plus I will announce my next big project tutorial and part of CV. I am actually hoping to get QA position at SideFX. 😎 Follow me on Twitter ISeveric Join me on Discord for some Modelling D...
Houdini 19.5 | Blitzball | UW Unwrapping
มุมมอง 2062 ปีที่แล้ว
In this Mini Project we are going to tackle and scratch the surface of modeling, texturing and rendering in Houdini, and on top of that, expect bunch of little tips you probably didn't know about, plus I will announce my next big project tutorial and part of CV. I am actually hoping to get QA position at SideFX. 😎 Follow me on Twitter ISeveric Join me on Discord for some Modelling D...
Houdini 19.5 | Blitzball | Setting up Hierarchy
มุมมอง 2192 ปีที่แล้ว
In this Mini Project we are going to tackle and scratch the surface of modeling, texturing and rendering in Houdini, and on top of that, expect bunch of little tips you probably didn't know about, plus I will announce my next big project tutorial and part of CV. I am actually hoping to get QA position at SideFX. 😎 Follow me on Twitter ISeveric Join me on Discord for some Modelling D...
Houdini 19.5 | Blitzball | Modeling Mini Spheres
มุมมอง 2112 ปีที่แล้ว
In this Mini Project we are going to tackle and scratch the surface of modeling, texturing and rendering in Houdini, and on top of that, expect bunch of little tips you probably didn't know about, plus I will announce my next big project tutorial and part of CV. I am actually hoping to get QA position at SideFX. 😎 Follow me on Twitter ISeveric Join me on Discord for some Modelling D...
Houdini 19.5 | Blitzball | Modeling Spikes
มุมมอง 3822 ปีที่แล้ว
Houdini 19.5 | Blitzball | Modeling Spikes
Houdini 19.5 | Blitzball | Modeling a Sphere
มุมมอง 5632 ปีที่แล้ว
Houdini 19.5 | Blitzball | Modeling a Sphere
Houdini 19.5 | Blitzball | Intro and Announcement
มุมมอง 7452 ปีที่แล้ว
Houdini 19.5 | Blitzball | Intro and Announcement
Houdini 19.5 | Epic Speed Modeling | Kitchen
มุมมอง 1.1K2 ปีที่แล้ว
Houdini 19.5 | Epic Speed Modeling | Kitchen
Houdini 19.5 DM | Epic Speed Modeling and Rendering | PM Ring
มุมมอง 9812 ปีที่แล้ว
Houdini 19.5 DM | Epic Speed Modeling and Rendering | PM Ring
Houdini 19.5 | Epic Speed Modeling | Submachine Gun
มุมมอง 4.4K2 ปีที่แล้ว
Houdini 19.5 | Epic Speed Modeling | Submachine Gun
Houdini 19 DM | 13.Conclusion & Next Steps
มุมมอง 9383 ปีที่แล้ว
Houdini 19 DM | 13.Conclusion & Next Steps
Houdini 19 DM | 12.Modelling a Com Device
มุมมอง 9353 ปีที่แล้ว
Houdini 19 DM | 12.Modelling a Com Device
Houdini 19 DM | 10.Modelling a Navigation Device
มุมมอง 6623 ปีที่แล้ว
Houdini 19 DM | 10.Modelling a Navigation Device
Houdini 19 DM | 09.Modelling a Barrel Table
มุมมอง 9723 ปีที่แล้ว
Houdini 19 DM | 09.Modelling a Barrel Table
Houdini 19 DM | 08.Modelling an Engine Controls
มุมมอง 8813 ปีที่แล้ว
Houdini 19 DM | 08.Modelling an Engine Controls
Houdini 19 DM | 06.Modelling a Steering Wheel
มุมมอง 1.5K3 ปีที่แล้ว
Houdini 19 DM | 06.Modelling a Steering Wheel
Houdini 19 DM | 05.Modelling an Engine Panel
มุมมอง 1.2K3 ปีที่แล้ว
Houdini 19 DM | 05.Modelling an Engine Panel
Houdini 19 DM | 04.Modelling a Com. Desk
มุมมอง 1.6K3 ปีที่แล้ว
Houdini 19 DM | 04.Modelling a Com. Desk
I've been going over your modeling series and have to say you are simply amazing! Thank you for all the knowledge you provide! One thing is really bothering me tho and I'm curious if you have a solution.. When converting a point selection to either edge or primitive, the selection grows. It behaves just like the grouppromote but without the "include only elements on the boundary" option turned off. Do you know of a way to make the convert selection only include in the boundary? An example of when I would like to use this is by looking at a simple cube from side view, selecting the points for one of the faces on the left or right, and then converting to face select since I need that to use the extrude sop. But whenever I do that, the converted selection is way bigger than just the face built by the four points i selected. It really is super inconvenient..
Unfortunately this is how algorithm works and when converting manually, with shortcut you get what you get. This is simply due to the code and SideFX choice for conversion to behave like that.
PolyMarvels the legend we all need.
Thank you for the tutorial. I was wondering how you deal with shading and texturing this way when the topology is not right? Because when I tried boolean like this, always the surface had broken or distorted surface in rendering. Maybe I'm missing an easy workaround for this?
This happens because normals gets broken. This is easy to fix, just add Normal sop at the end of the node stream and play with the values in the parameter editor. 🙂
@@polymarvels Thank you! That was it then! Until now I would try modeling myself in Houdini then topology was messed up so I ended up purchasing other models. It seems the "By Face Area" normal node settings does it for me
best modelling series for beginners. The radial menu is super fast. This is why I was lagging in Houdini as a C4D professional. I want to change my generalist position to Houdini Simulation artist. This series is a huge push for me.
Glad to hear. Thank you. Have in mind that another factor of getting into Houdini is the fact that you need to rewire your brain to Houdini ways of doing things as it's far different from C4D...and pretty much any other DCC. But as someone who's coming from C4D too, I can say it's definitely possible to switch and it's gonna be your best decision you will make in 2025. 😎
i have a problem with the default scene. I can load via scripts 123.py file my default scene that load my default file on Houdini Startup, but as soon i create a new file houdini load a blank scene with other setting ... how i can tell to load my startup file also when i a create a new scene ? thanks
Unfortunately cannot help you here. Would be good question for SideFX support, they might help you out.
@@polymarvelsI solved by putting the same code inside a 456dotpy file. This one is used for new files and 123 for new houdini session
Thank you
thanks
cool ! but no hotkeys tips is hard for beginner to learn 😭
Check State of Modeling video. ☺️😉
omg i must learn all the hotkeys asap
The hotkeys changed because I can see none and I use a non-commercial edition.
If you are using Houdini 20.5 then yes, SideFX unfortunately changed UI for hotkeys.
@@polymarvels I don't know how to do it now so I just skipped the video to the next one :/
Join our Discord and we gonna show you how to navigate new hotkeys system. It's hard to explain here without images.
@@polymarvels OoO okay thanks
Good tuto but where is the labs edge group to curve😂
It should be there if you have installed Labs tools. ☺️
@@polymarvelsI still dont find the option Even after re installing the SIDEFX LABS
@@polymarvelsmaybe i there another way to do this and then i can follow the tuto
@@MentalitéMadara It should be called Curves from Edges. Its not in Labs anynore.
@@polymarvels yes thanks you so much I round it but then for the operation right after, you use a node named « thicken » but i dont have it either.. Xd
It needed to be done, Igor did it. ;)
Great vid ! Some cool tricks demonstrated
Thank you @polymarvels! Your toolset and this video is opening an entirely new dimension for me within houdini. I'm relatively new to houdini in general, but I have some prior experience with other DCC's such as Maya and C4D, so this approach to modeling specific assets is a game-changer for sure! Mighty kind of you to release this for free as well.
Hey man, thanks I am glad you find it eye opening. It was the same for me too. As I am also coming from other DCC's it was eye opening for me too. I spend a lot of time polishing the workflow and in the end, I have realized its not much different from other DCC's once you figure out what Houdini can actually do and how. So my advice is just think how you would approach modeling in other DCC's and its gonna help a lot.
I'm really greatful that you made something like that I love modelling in houdini and this tools and menus makes it even faster and enjoyable. I have one question , how did you use construction planes is there any shortcuts assigned or so ?
Thank you and yes, usually I had set shortcut on Tab but I have switched it to ctrl + tab to invoke it.
Thanks for sharing
Hello! Thank you for the tutorials, i am brand new to 3D, well explained tutorials that are also for the latest version are hard to find, so thanks and keep up your great work!!!!!!
Thank you Thomas, glad to hear that. More coming soon. ☺️
Hi. Is there a reason you don't use the Modeler Add On?
Simples answer is I don't need it. More complicated is that I am 3D software QA and I tend not to use any plugins due to testing, so instead in this case I decided to see if there is more than it meets the eye. All in all, I trained myself to use Houdini like any other 3D software so I really do not need it. Would be nice to have all those tools inside for sure. :)
Hm, i tried to use ure Files, but the shelve and radials don`t appear in Houdini
Hey I somehow missed your post. Which Houdini you are using? If properly installed, everything should be there. It will not work with Apprentice license tho.
very nice! coming from a 3ds max and Maya background. I wonder how good is the auto retopology solution provided by Houdini compared to Max and Maya retopo modifier added some time ago. For hard surface and organic modeling respectively. I found this is quite important for a Boolean approach and max retopo solution to complement it seems to be the best out there. I just wonder how far behind is the Houdini version. Maybe you can do some episodes on that!
Regarding Houdini remesher, it's not there yet when it comes to hard surface remeshing. It's much more adjusted for organic stuff. We can only hope SideFX will work on hard surface algorithms. On the other hand, I would suggest Exodise Quadremesher for Houdini as it's super cheap for what it do. If you look at my sword model, it's all quads due to EQR. It's really great addition to Houdini toolset, pretty much must have.
I might record a tutorial about that, thanks for the idea. Is there anything particular you would like me to cover?
@@polymarvels Well I would like to see the default remesher in action. It doesn't output quads really? they seem to have been added guided retopology in the 20.5. Maybe they have improved it a bit further in other areas as well.
Well, it can output quads but it's not really meant for hard surface, SideFX also said that. Ao algorithm cannot handle that that good. But I'll make a test and let you know.
@@Kranos_CG So I gave it a go and unfortunately it just don't work, even with the simple Box object, so either Exodise Remesher, which I would definitely recommend, or simply wait until SideFX do something about it.
Is there a convenient list of modeling hotkeys for Houdini anywhere?
If you are looking that from SideFX side, there is non, that's why I created my own modeling shortcuts and environment. If you are interested, let me know.
@@polymarvels yes please and thank you! Cheers!
Check this video, at least beginning of it and also check description and you will find the link to shortcut page and files. th-cam.com/video/ROcOJfJhKQQ/w-d-xo.html
so Booleans work differently from C4D? I remember modeling using Booleans was really frowned on because of the nasty geometry it leaves behind. terrific tutorial.
In which sense differently? What I can say is, that's differently obvious, is the workflow and how you see your setup/network of nodes. Plus, I would say it's more capable and convenient to use due to automatic selections. Also, you have few checkboxes you can check and you'll get the same nasty geometry like in C4D. I guess it's a standard option to have with Booleans. And yes, I would say it is much faster tool from C4D.
Why does 'ctrl + alt + s' only change the visibility of shelf tools on my houdini and not do boolean?
Shortcuts only work if you have my own environment, if not you need to set your own shortcut for the Booleans.
Great tutorial! But I think it would be even more helpful if you show how one to get from this blockout to proper topology. I think it's what most people struggle with
I could do that to, as part 2, great idea, thank you. ☺️
Vratija se Shime :)
Great intro to Booleans. Thank you!
Really great video as always! Helps a lot to hear the theory about which bits of the mesh to reuse and how to think about it. Much more useful than just following steps. I can really recommend to everyone to install the polymarvels shortcuts and work set up as well, the radial menus are really good!
Thank you Mia, we gonna make that building a reality, I hope. ☺️
Great video like always bro. Gonna dig into this ASAP!
Hope you enjoy it! Feel free to give some feedback so I know what to improve. And thanks a lot for the comment. ☺️
Great video, thanks man, have you looked into the SideFX Lab Boxcutter for Boolean, and if yes, could you share your thoughts on it? 🤔
Thank man. Unfortunately to buggy to be taken seriously.
@@polymarvels Yeah, lab's tools can be buggy as hell, hopefully it will find its way into Houdini very soon!
Great video, as per usual, much appreciated!
Thank you my friend. Your comment is much appreciated as usual! 😎
By the way, new video is out, probably most fun and easiest to understand how Modeling works in Houdini.
Hello again Igor. I have returned to Houdini after about 1 1/2 years to learn actual art and a big push to retire this year.. I would like to take up modeling in Houdini again so your tutorials would really help.
Hey Bob, I am really glad to hear that. I hope this time you stick to it and find a way to enjoy it. If you have any questions please let me know and good luck. ☺️
@@polymarvels I do have a question about Houdini and PC specs. I won't be doing any particle work, what specs do you think would be required for modeling only?
Anything average, decent will do for modeling. I assume it also depends what kind of things you would like to model but the way we do things, which doesn't create huge networks should also make things easier for your PC. Exception can be when working with booleans, which can create huge networks, but then again, freezing or caching networks can help. I would buy good keyboard and mouse. In my case MX Keys and MX Master 3 mouse are unbeatable when it comes to Houdini.
@@polymarvels thank you very much, this is most helpful
i really struggle to make an edge loop of two shape but the same node
Sorry to hear that you are struggling. I wish I can help but I am not sure what is the issue that troubles you...can you try and be more precise?! Making a edge loop should be as easy as it gets with Edge Loop node/SOP/
Thank you for your lessons! You have no idea how much they helped me in studying Houdini!
Thank you for nice comment, it's much appreciated. And I am always glad if I can help.
nice work!
Thank you I've been looking for lessons like this for a long time. Subscribed.
This is a bit outdated workflow but still you can definitely learn something. I will start recording new workflows soon.
@@polymarvels Do you speak Russian?
@@AlexUE5 I wish. :) I speak Croatian as native language.
Just yesterday I knew about the robot vedio in bilibili and now sadly find out you deleted it.🥲
Great work Igor, thank you.
Thanks a lot for your classes, Igor!
Thanks. Nice work! So.. do you only use a mouse? No pen tablet?
Tom, I am using only mouse and keyboard for hard surface modeling. Only time I would use tablet is if I am sculpting. Tablet and pen makes my hand tired very quickly.
Folks, here is the scene file of the original model I have modeled for Peter. Feel free to inspect the file as much as you like: drive.google.com/file/d/1cBG06g23tf01D_67sunIlkshAGq8agNi/view?usp=sharing PS: Feel free to check Solaris as I also have set the scene for rendering. 😎
Thank you so much for putting this tutorial out!!!
You haven't been here for a long time. Have you recorded lessons for sale? . Welcome back
Ill probably avoid that to keep videos free, but Ill probably put scene files to Patreon as cheaper option for everyone.
Great video Igor! 👍
This is such fantastic information. As an arch viz specialist coming to Houdini, really wanting to work IN Houdini, this is welcome and fantastic info, as so much of this DCC is pointing at VFX. Now if I could just find a channel or mentor that is breaking down material and texture workflows appropriate to archviz, I would be extremely greateful {I am willing to pay for learning). I've been hard surface modelling for many years in bim, but when I import say Revit, through FBX, it comes into Houdini a mess. This is a discipline Houdini would excel in, but is currently underserved, and we need to explore/configure workflows and tools. Unfortunately, I am a rank newb on Houdini, but my heart is in it deeply. (Your archviz models and models of spaces are beautiful, by the way). Anyway, THANK YOU for this killer gift to the community. I so appreciate what you are doing, and if you are on Patreon, I would gladly support you!
THanks Billy, if you would give me some kind of example of what you are referring to, that would be great or be a bit more specific. Then I might be able to do something about it. Importing files is never fun in Houdini, especially if they come from CAD software.
Also, thanks for Patreon suggestion, I might actually do it as I have tons of files to share.
@@polymarvels Hi Igor, I will see if I can get you some useable info tomorrow (Wednesday, PST). Tough work day today, and it turns out Revit (my primary architectural modeler) is not exporting FXB with mat id's or any info (everything comes into Houdini as a single grey clay model, which is fine if the file is small, but what I'm importing into Houdini is a 3500 square foot home for a set of exterior renders, and so the filmbox file directly from Revit comes in with hundreds of nodes/list tree with nothing but grey clay on everything. (It turns out there is no option to preserve mats in a Revit export FXB, with the exception 3ds max can recognize revit assigned mats, but Revit hides these same mats/id's to all other DCC's)!!!! So I wonder if it is counter productive to start a project in Houdini from an FXB with a list tree with hundreds of elements with all the same material, VS. importing one with at least basic mat id's? At a minimum, even if I don't assign textures or mats, I do like to assign unique colors (easy and fast) so mat id's are assigned upon export/import when moving between apps, provided those colors are preserved. But Revit won't even let me do that, so I'm thinking about exporting the clay FBX file to Sketchup, then placing simple colors on the similar elements (like glass, wood doors, etc) so at least we have some way of differentiating poly's/elements (window glass from window frame, for example) so I can get some kind of mat id's into Houdini? So, if you tell me it's ok to import an arch model into H with a single material, along with the simple naming conventions which Houdini assigns, I'll be happy to go from there and I'll start asking questions which pertain to a potential archive workflow.... The alternative would be assigning at least some basic mat id's, and importing that into Houdini, so to begin, perhaps you could advise me on this issue? Also, if this gets heavy, I am not expecting free advise. I know you mentioned lessons in your video, so don't hold back if this is not appropriate, and will negotiate with you. Most, thank you again for being a mentor, and all around kick-ass dude to the community :). I completely appreciate what you are doing here. THANKS! Bill
@@BillyCoopDraws Bill, thank you and no worries. I am not doing this for money anyway, and I am always glad if I can help. So if you could send me a Revit model example that would help me out to help you. I would need to see exactly how the file looks like before telling you any kind of suggestion. But I am sure we could find a good solution that will work for you. I have some ideas. So if you can send me a model from Revit on email that will do and then we can go from there.
@@polymarvels Thank you very much Igor. I will be in touch via the emails. You kindness and participation is beyond appreciated :)
Finally! Great info about modelling Igor! Looking forward for more. - JP
I use a Wacom pen tablet, 3d compact Space mouse and the right side of a split keyboard. All the shortcuts I use are bound on the keyboard
That sounds like an interesting combo, would like to see how that could be setuped to your advantage. I never used 3D Space mouse.
@@polymarvels the mouse lets you move the mesh as you want , without losing focus
Yes, I use it with Maya, 3xs Max Zbrush. Substance Painter
I am really really interested in seeing more of how you work with modeling in Houdini! There are not a lot of good tutorials on how to think and approach modeling in a way that is production (film) ready. I am hoping to work with environment modeling, and struggling to find good resources.
Hi there and thanks for being interested. I am not sure will I be able to help you as primarily I am not environment modeler, for the most part I pretty much enjoy hard surface modeling. Now, if you could be a bit more precise or share with me some kind of example, I might give it a try. Simon Houdini should have few of those you might need.
@@polymarvels ah I should have been more specific sorry ☺️ I am thinking particularly modular buildings, like Soviet apartments or brick temples - there are tutorials on basics of these but I find they often rush the theory or don’t explain why an approach is a good idea. I have checked out Simon Houdini, he is great also!
But no worries either way ☺️
@@miadoesvfx Ahhh, I understand now. That I might actually do. Interestingly enough, I am yet to try modeling a building in Houdini. So its a good challenge.
Glad to see that you are back with a new video! 👽
Thank you! ☺️