Houdini 20 | Easy way to start modeling with Booleans

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • Stay a while and listen! 🖖
    This tutorial is probably most fun and easiest way to understand how Modeling works in Houdini. 😎
    But there is more than just modeling, you will also learn some other things you might want to know.
    Scene File: drive.google.c...
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ความคิดเห็น • 29

  • @6rilllir6
    @6rilllir6 2 วันที่ผ่านมา

    It needed to be done, Igor did it. ;)

  • @tomasalfani874
    @tomasalfani874 2 หลายเดือนก่อน

    Hello! Thank you for the tutorials, i am brand new to 3D, well explained tutorials that are also for the latest version are hard to find, so thanks and keep up your great work!!!!!!

    • @polymarvels
      @polymarvels  2 หลายเดือนก่อน

      Thank you Thomas, glad to hear that. More coming soon. ☺️

  • @miadoesvfx
    @miadoesvfx 3 หลายเดือนก่อน

    Really great video as always! Helps a lot to hear the theory about which bits of the mesh to reuse and how to think about it. Much more useful than just following steps. I can really recommend to everyone to install the polymarvels shortcuts and work set up as well, the radial menus are really good!

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน

      Thank you Mia, we gonna make that building a reality, I hope. ☺️

  • @thedimensionxyz
    @thedimensionxyz 3 หลายเดือนก่อน

    Great intro to Booleans. Thank you!

  • @Houdini_Bob
    @Houdini_Bob 3 หลายเดือนก่อน +1

    so Booleans work differently from C4D? I remember modeling using Booleans was really frowned on because of the nasty geometry it leaves behind.
    terrific tutorial.

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน +1

      In which sense differently? What I can say is, that's differently obvious, is the workflow and how you see your setup/network of nodes. Plus, I would say it's more capable and convenient to use due to automatic selections. Also, you have few checkboxes you can check and you'll get the same nasty geometry like in C4D. I guess it's a standard option to have with Booleans. And yes, I would say it is much faster tool from C4D.

  • @raincole
    @raincole 3 หลายเดือนก่อน +1

    Great tutorial!
    But I think it would be even more helpful if you show how one to get from this blockout to proper topology. I think it's what most people struggle with

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน +1

      I could do that to, as part 2, great idea, thank you. ☺️

  • @gungeonsynth3842
    @gungeonsynth3842 3 หลายเดือนก่อน

    Great video like always bro. Gonna dig into this ASAP!

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน

      Hope you enjoy it! Feel free to give some feedback so I know what to improve. And thanks a lot for the comment. ☺️

  • @bharat5194
    @bharat5194 2 หลายเดือนก่อน

    Thanks for sharing

  • @Kranos_CG
    @Kranos_CG 3 หลายเดือนก่อน

    very nice! coming from a 3ds max and Maya background. I wonder how good is the auto retopology solution provided by Houdini compared to Max and Maya retopo modifier added some time ago. For hard surface and organic modeling respectively. I found this is quite important for a Boolean approach and max retopo solution to complement it seems to be the best out there. I just wonder how far behind is the Houdini version. Maybe you can do some episodes on that!

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน

      Regarding Houdini remesher, it's not there yet when it comes to hard surface remeshing. It's much more adjusted for organic stuff. We can only hope SideFX will work on hard surface algorithms. On the other hand, I would suggest Exodise Quadremesher for Houdini as it's super cheap for what it do. If you look at my sword model, it's all quads due to EQR. It's really great addition to Houdini toolset, pretty much must have.

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน

      I might record a tutorial about that, thanks for the idea. Is there anything particular you would like me to cover?

    • @Kranos_CG
      @Kranos_CG 3 หลายเดือนก่อน

      @@polymarvels Well I would like to see the default remesher in action. It doesn't output quads really? they seem to have been added guided retopology in the 20.5. Maybe they have improved it a bit further in other areas as well.

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน

      Well, it can output quads but it's not really meant for hard surface, SideFX also said that. Ao algorithm cannot handle that that good. But I'll make a test and let you know.

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน

      @@Kranos_CG So I gave it a go and unfortunately it just don't work, even with the simple Box object, so either Exodise Remesher, which I would definitely recommend, or simply wait until SideFX do something about it.

  • @gcharb2d
    @gcharb2d 3 หลายเดือนก่อน +1

    Great video, thanks man, have you looked into the SideFX Lab Boxcutter for Boolean, and if yes, could you share your thoughts on it? 🤔

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน +1

      Thank man. Unfortunately to buggy to be taken seriously.

    • @gcharb2d
      @gcharb2d 3 หลายเดือนก่อน

      @@polymarvels Yeah, lab's tools can be buggy as hell, hopefully it will find its way into Houdini very soon!

  • @Bbentley81
    @Bbentley81 3 หลายเดือนก่อน +1

    Is there a convenient list of modeling hotkeys for Houdini anywhere?

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน +1

      If you are looking that from SideFX side, there is non, that's why I created my own modeling shortcuts and environment. If you are interested, let me know.

    • @Bbentley81
      @Bbentley81 3 หลายเดือนก่อน

      @@polymarvels yes please and thank you! Cheers!

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน +1

      Check this video, at least beginning of it and also check description and you will find the link to shortcut page and files.
      th-cam.com/video/ROcOJfJhKQQ/w-d-xo.html

  • @nemanjabubalo3216
    @nemanjabubalo3216 3 หลายเดือนก่อน

    Vratija se Shime :)

  • @AlexanderNewmanHall
    @AlexanderNewmanHall 3 หลายเดือนก่อน

    Why does 'ctrl + alt + s' only change the visibility of shelf tools on my houdini and not do boolean?

    • @polymarvels
      @polymarvels  3 หลายเดือนก่อน

      Shortcuts only work if you have my own environment, if not you need to set your own shortcut for the Booleans.