Houdini 19 DM | 07.Modelling a Cabinet

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  • เผยแพร่เมื่อ 5 ก.ย. 2024

ความคิดเห็น • 16

  • @ChrisKania
    @ChrisKania 2 ปีที่แล้ว +2

    Awesome tutorial, I love the longer format. The Attribute Noise (pscale) + Scaling by attribute in bevel (next to Distance parameter) would work wonders for the stylised version.

    • @polymarvels
      @polymarvels  2 ปีที่แล้ว

      Then you are one of the rare people. I've been told many times videos are to long, which I agree on, but if you wanna learn something it doesn't happen in 15min. So I am glad there are people understanding this concept. Regarding Beveling. Yes I am aware of it and I use it sometimes. But that technique is a bit advanced and not really for DM tutorials I believe. I will demonstrate that in future tutorials for sure. Goal with these ones was not to scare people away. Also, I could recommend Labs Edge damage for stylized looks. It can do wonders. 🙂

  • @donovanbaine8842
    @donovanbaine8842 2 ปีที่แล้ว +1

    thankx alot

  • @mrGr88n
    @mrGr88n 2 ปีที่แล้ว +1

    another one great tutorial!
    *support edges while making holes noticed =)
    **I do remember that I should register on forum))

    • @polymarvels
      @polymarvels  2 ปีที่แล้ว

      No rush, forums will not escape!

  • @decorjp3d134
    @decorjp3d134 2 ปีที่แล้ว

    Great - merci.

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 ปีที่แล้ว

    5:40 u may want to take a look to the Align Component shelf tool

    • @polymarvels
      @polymarvels  2 ปีที่แล้ว

      I am on it...I hope its what I think it is. :D

    • @polymarvels
      @polymarvels  2 ปีที่แล้ว +1

      Well, its almost perfect for what we need it for and definetly saves few clicks. Thanks for the tip. :D

    • @polymarvels
      @polymarvels  2 ปีที่แล้ว

      Ok, its official, that Align tools is great, thanks a million for the heads up. :) I've been using it here so often capture.dropbox.com/RvTnkJMTSg0j4gLh

  • @6rilllir6
    @6rilllir6 2 ปีที่แล้ว +1

    Hey ! Nice one again.
    Although that's a MASSIVE hinge for the door :) But, hey, it's for a tutorial, no worries.
    Thanks !

    • @polymarvels
      @polymarvels  2 ปีที่แล้ว

      Hehe, maybe door are forged from iron, so you would need big hinges. :D But yea, I think they are a bit big, its incredibly hard to record something meaningful, speak foreign language and try to explaining things...so sometimes some parts of the model might be or look not so good. :D

    • @6rilllir6
      @6rilllir6 2 ปีที่แล้ว

      @@polymarvels As I said, it's perfectly understandable, and doesn't hurt the purpose of the video. Great job !
      I wonder how far you plan to go with this modeling serie ? Will you do every last object in the reference ? Will you shade it and render it ?
      Any hint on what you might do after it ?

    • @polymarvels
      @polymarvels  2 ปีที่แล้ว

      @@6rilllir6 Well, regarding modelling, Ill probably do everything simply to finish the project properly. I think 6 more videos will be enough. Now, I also plan to do few UV Unwrapping tutorials and then maybe shading and rendering too, but only in Karma and Solaris. I think that makes most sense at this point. Would those be interested for you?

    • @6rilllir6
      @6rilllir6 2 ปีที่แล้ว

      @@polymarvels I'm quite familiar with all those fields in Houdini now (been using it as my main tool for 5 years now) and yet I enjoy sharpening my skills watching talented people posting good tutorials. So yes I'd be interested !

    • @polymarvels
      @polymarvels  2 ปีที่แล้ว

      @@6rilllir6 Ok then, why not. Ill see to record those too. And please, dont call me talented, I have zero talent, but incredible work ethic when comes to 3D or more specific modelling. ☺ Anyone can do this if they put time into it, that's the only requirement if you ask me.