Tradigital
Tradigital
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Another Way to do Line Art in Blender
In this video, I show you a brand new way to do Line Art in Blender using Geometry Nodes! This is a step by step process on how to make your own basic version of my Line Art Modifier!
Links:
Twitter: Tradigital3D
Gumroad: tradigital.gumroad.com/l/yrjflm
Blender Market: blendermarket.com/products/line-art-curve-modifer
มุมมอง: 4 652

วีดีโอ

Blender Line Art Curve Modifier
มุมมอง 10K6 หลายเดือนก่อน
In this video, I'll show you how to use my Line Art Curve Modifier and what each setting does along with examples of how it can be used! Links: Twitter: Tradigital3D Gumroad: tradigital.gumroad.com/l/yrjflm Blender Market: blendermarket.com/products/line-art-curve-modifer
Turning 3D Models into Masterpieces: A Blender Tutorial
มุมมอง 231Kปีที่แล้ว
In this video, I introduce my Blender Live Paint Filter, an incredible tool that can turn your 3D scenes into stunning paintings in Blender. I'll share the story of how I created the filter, and you'll learn about how it works. Don't miss this exciting opportunity to bring your 3D art to the canvas! Links: Twitter: AlanWyatt3D Gumroad: gumroad.com/a/492773203 Blender Market: blender...
How to use the Blender Live Paint Filter
มุมมอง 93Kปีที่แล้ว
In this video, I'll be showing you how to use the Filter that you can purchase on my gumroad and blender market. I'll show you how to incorporate the filter into your own projects, and you'll be able to create stunning paintings with ease. Don't miss out on this opportunity to enhance your Blender skills! Links: Twitter: AlanWyatt3D Gumroad: gumroad.com/a/492773203 Blender Market: b...
3D Illustration Shader 3.0 Tutorial
มุมมอง 47Kปีที่แล้ว
Massive update for the Blender Illustration Shader! It is now a single shader and geometry node tree! It now also works for both Cycles and EEVEE! Blender Illustration Shader Basic: gumroad.com/a/492773203/jVnh Advanced: gumroad.com/a/492773203/NjfQc Subscribe to my Gumroad for release updates! alanwyatt3d.gumroad.com/ If you want to learn Geometry Nodes discord.gg/erindale-xyz-314131871376080906
Blender Illustration Shader - Eevee Live Lighting Tutorial
มุมมอง 114K3 ปีที่แล้ว
This is a tutorial to show how to use my Illustration Shader on Gumroad. If you are interested in using it, check it out here! tradigital.gumroad.com/

ความคิดเห็น

  • @tomcraft514
    @tomcraft514 2 วันที่ผ่านมา

    Can you run this effect in to uniti after all the work in blender?

    • @Tradigital
      @Tradigital 2 วันที่ผ่านมา

      No, this effect is not something you can bake, but I do have another tool specifically for painting normal maps that will be coming soon! That will be exportable to other softwares.

    • @Tradigital
      @Tradigital 2 วันที่ผ่านมา

      No, this effect is not something you can bake, but I do have another tool specifically for painting normal maps that will be coming soon! That will be exportable to other softwares.

  • @MotionByAdam
    @MotionByAdam 16 วันที่ผ่านมา

    This is next level! Love your work mate. I’m curious too if I can re create this in Houdini.

  • @tle90
    @tle90 21 วันที่ผ่านมา

    This is pure wizardry. The fact that you worked all this out is insane to me!

  • @siemensohm
    @siemensohm 24 วันที่ผ่านมา

    Very cool. The music was a bit annoying. On one side because it was too loud and on the other side because it's distracting. Otherwise great contest.

  • @siemensohm
    @siemensohm 24 วันที่ผ่านมา

    Looks amazing. I hope I get it to work.

  • @ULTRRRRRLLLLLGHT
    @ULTRRRRRLLLLLGHT 25 วันที่ผ่านมา

    It's really great, I find it quite taxing on my system though. RTX 3070 32gb Ram. Any suggestions to have this run smoother :)? thanks!

  • @dongyanghan4030
    @dongyanghan4030 28 วันที่ผ่านมา

    GREAT WORK! best line art modifier i have seen,better than the blender default,especially customable

  • @Jacozagu
    @Jacozagu 28 วันที่ผ่านมา

    it's a perfect filter, but it's really slow. My pc with a 3070 crashes everytime. how can I make the filter faster without it causing constant crashes?

    • @Tradigital
      @Tradigital 27 วันที่ผ่านมา

      Hey so this is actually more heavily CPU bound then GPU since it has to compute the mesh information for every single frame. One thing that can definitely improve things in the most recent 4.2 version of blender is using a bake node at the very end of the node tree in the geometry nodes panel and then baking out the animation sequence before the render. This will definitely ease up the processing, but be aware that if you make any changes, you will need to delete and re-bake the cache.

  • @nosirve9458
    @nosirve9458 29 วันที่ผ่านมา

    how do we animate it?

    • @Tradigital
      @Tradigital 29 วันที่ผ่านมา

      It should update as the scene changes since it is taking all the mesh data live, all you need to do is animate your scene for it to follow.

  • @redantte
    @redantte หลายเดือนก่อน

    Absolutely incredible!! Thank you so much for this video

  • @Cansyrian
    @Cansyrian หลายเดือนก่อน

    Hey Alan, i finally bought it and honestly I love your shader and it's working great. I encountered two issues: First issue is that my objects aren't reacting to the lights in my scene at all. (They only work if there's no light or if i set the light to 100000 Watts..) Second problem is that i cant find the paint stroke nodes in the node tree file :((( Would love if you can help me out on these issues, your work is awesome and i love how it looks already i just need to fix these issue to be able to continue my mini project. ❤

    • @Cansyrian
      @Cansyrian หลายเดือนก่อน

      Im using eevee by the way!

    • @Tradigital
      @Tradigital หลายเดือนก่อน

      Hey, that is definitely strange with the lighting, sometimes for shaders you do need to have very bright lights for things to react properly, but my main guess is that the geometry nodes part is no longer working in updated versions of blender and it is messing with the shader. I plan on updating this hopefully soon in the summer. I have some new ideas I want to implement but it might be awhile till I can get that working properly. As for the stroke node, it is pretty deep inside the node tree of the shader editor, do you plan on altering it?

    • @Cansyrian
      @Cansyrian หลายเดือนก่อน

      @@Tradigital omg you're so fast to answer and I really appreciate that hahah I see, yea that might be the issue but no problem I'll try to mess with it until it works. As for the paint stroke node, I was just trying to append it like you did at 40:15 but I couldn't find it. I did some digging and I found out that it is indeed there but it's under another name, it's under "Blender Illustration Shader" so that was solved hahaha. I'll def look for the new update, I appreciate your hard work and can't wait to see what you come up with!! I wish you a great summer brother. (PS: I'm doing a short simple skull render to dip my toes in the water XD , I'll tag you when i post the video)

    • @Tradigital
      @Tradigital หลายเดือนก่อน

      @Cansyrian oh I forgot I changed the name, glad you found it. I will be revising it for this to all be easier in the coming months hopefully, this is very out of date, especially in Geometry Nodes tree. Definitely keep me up to date and I can try to answer anymore questions you have. Message me on Instagram or Twitter with images and it can normally be easier to answer any concerns.

  • @pianomusicarchive7620
    @pianomusicarchive7620 หลายเดือนก่อน

    is there any way to rendering it fast? I will use it in my animation short video, I am rendering as png sequences, but at some points blender shut down immediately. did you know how can I reduce the rendering torture?

    • @Tradigital
      @Tradigital หลายเดือนก่อน

      This is actually something that can be improved in the current 4.2 version of blender. If you add a Bake node to the very end of the node tree and bake the animation sequence, you can render much quicker and less likely to crash since it has the computation saved as a cache!

    • @pianomusicarchive7620
      @pianomusicarchive7620 หลายเดือนก่อน

      @@Tradigital oh thanks for your quick response! 🙏🏻 I will definitely try that !

  • @edmungbean
    @edmungbean หลายเดือนก่อน

    This is amazing. I think the community has been looking for a solution like this for years

  • @brunoyudi9555
    @brunoyudi9555 หลายเดือนก่อน

    hi, i am VERY interested in this addon for my work, I got just one question, I saw you mentioning that a bake option was to be added, I'd lust like to know if there is any update on that. As a 2d artist that use blender as an assist, i NEED the lines to be rendered in a transparent background without any geometry, is there any timeline for when it will be added or any workaround you could point me at? thanks for your time and great work <3

    • @Tradigital
      @Tradigital หลายเดือนก่อน

      Hey, when I say baking, I am talking more about cache baking that will help speed up animation workflows. What you’re proposing is actually already possible. You will just want to disable your scene collection and enable transparent backgrounds. That should give you what you are looking for!

  • @berniaz_
    @berniaz_ หลายเดือนก่อน

    after i append i didn't find the menu add collection..like you have on the interface..please help

    • @Tradigital
      @Tradigital หลายเดือนก่อน

      Hey, I changed the input process. It is now treated as an asset that you just drag into your viewport from the asset manager. Just add the downloaded file to your asset location and it should work!

    • @berniaz_
      @berniaz_ หลายเดือนก่อน

      @@Tradigital aah okay, does the rendering takes time like 7 minutes? is that normal?

    • @Tradigital
      @Tradigital หลายเดือนก่อน

      That really depends on the settings you are using and your system. Eevee doesn’t need a lot of samples to make this work, what typically takes time is the computing of each frame. Resolution and system performance is probably going to be the biggest factors to render time.

  • @hectorcastrillon01
    @hectorcastrillon01 หลายเดือนก่อน

    Do you know what functionality is missing is using the camera in orthographic view, I could not configure the scene in that view

    • @Tradigital
      @Tradigital หลายเดือนก่อน

      It currently does not support orthographic. I do plan on implementing a change in the future with it though.

  • @noelmoses6431
    @noelmoses6431 หลายเดือนก่อน

    The Cycles render option is not available anymore what do I do??

    • @Tradigital
      @Tradigital หลายเดือนก่อน

      Hey, I had to remove it temporarily because of people misusing it. I will have an update soon though that will have cycles support.

  • @TuckerGibsonLegendary
    @TuckerGibsonLegendary 2 หลายเดือนก่อน

    How can this be altered to work with an orthographic camera?

  • @kenonerboy
    @kenonerboy 2 หลายเดือนก่อน

    This is a genius approach my guy. Good stuff

  • @SpeDek
    @SpeDek 2 หลายเดือนก่อน

    Great Video. Could you make another video, or just explain here how to flatten this line art into camera space like you did in your line art modifier? I need this feature for the artstyle of my future projects. Thanks!

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      Hey! I actually explain in basics how to do it in this video Turning 3D Models into Masterpieces: A Blender Tutorial th-cam.com/video/6uaJ0L4E390/w-d-xo.html

  • @user-so9jx6kd3m
    @user-so9jx6kd3m 2 หลายเดือนก่อน

    Love your tutorial!!

  • @nhavas
    @nhavas 2 หลายเดือนก่อน

    just looks blurry and crappy on my end. You need to update the tutorial with the new parameters from your file

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      The overall process is identical. As long as you are using geometry and have your collection setup, it should look clear. The only significant change is swapping the detail level out for min and max stroke scale that give you more freedom over the final results. I would need more information on “blurry” to understand what is happening. This could refraction issues or flow issues depending on how you setup and which step you might have missed.

  • @frostierthenyou
    @frostierthenyou 2 หลายเดือนก่อน

    its not really working for me, the file you say should come alongside the downloaded files does not appear, but i still tried out the settings and the append object, turned on all the settings, and instead of an oil like effect it looks more crude and randomized.... how do i fix this?

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      Hey! Sorry to hear that? Could you explain the process you used to import more? I did change it so you can use the asset browser since I had a lot of requests for that. If you add the file to your asset location, you can just drag it into the scene and it should look correct without any settings blown out. Give that a try and get back with me if it is still messed up.

    • @frostierthenyou
      @frostierthenyou 2 หลายเดือนก่อน

      @@Tradigital sorry for responding late, been kinda busy thats all lol, ill try this and see if it works!

    • @frostierthenyou
      @frostierthenyou 2 หลายเดือนก่อน

      @@Tradigital how i imported stuff? i basically followed all the steps in your tutorial, including checking out all the checkboxes and whatnot, for what i imported it was mostly basic models and whatnot, nothing too complex. im a bit new to 3D modelling though

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      So yes, the method has been updated like I said, the old method will import the previous scene which is not necessary. I would try the asset browser like I said above and see if that works

    • @frostierthenyou
      @frostierthenyou 2 หลายเดือนก่อน

      @@Tradigital put it in my asset folder and it does appear once opening the asset browser, at least for me it works more like a shortcut for the asset rather then how you described, still had to apply the same settings, slightly less crude looking this time around! still not quite oil like yet but i feel like ive made some progress!

  • @nouzeg123
    @nouzeg123 2 หลายเดือนก่อน

    AMAZING! I'm an intermediate Blender user and getting great results right off the bat! I would suggest changing the thumbnail for this video to something that does more justice to what the modifier can do, showcase some more of the line art deform and shadow infill features 👍

  • @LawrenceAaronLuther
    @LawrenceAaronLuther 2 หลายเดือนก่อน

    this was fantastic. I've been procrastinating figuring this out and that procratination was rewarded with this video's release. many many thanks

  • @JulianKingman
    @JulianKingman 2 หลายเดือนก่อน

    Is it possible to output a depth map of the brush strokes? I have a cool idea, but I need the 3D brush strokes.

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      I suppose you could if you wanted. You would just need to replace the plane instance with an actual geometric brush stroke. Only issue is that the refraction would probably not work properly anymore.

    • @JulianKingman
      @JulianKingman 2 หลายเดือนก่อน

      Are the paint blobs geometry or normals? They look 3D, and a depth map of that is exactly what I’d be looking for.

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      @JulianKingman they are just a bump map, so normals. They’re not actually modifying the topology.

  • @johnt.mickevich2772
    @johnt.mickevich2772 2 หลายเดือนก่อน

    Hello! I'm really interested in this! How's the lag? The regular line art modifier tends to slow my machine to a crawl. :(

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      Depending on the settings you enable, it can be a little better or a lot worse then the grease pencil modifier. Keep in mind this is something you use at the end of a project and you won’t want it enabled while you work on modeling or animation.

  • @Exul3m
    @Exul3m 2 หลายเดือนก่อน

    hello, i love your content, recently i got the modifier but i am having an issue with a massive X shape that appears in the viewport and messes my scene up. i dont know how to fix it. please help.

    • @JesusRuiz-un6uq
      @JesusRuiz-un6uq 2 หลายเดือนก่อน

      i have the same problem :,v

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      What version of Blender are you using?

    • @Exul3m
      @Exul3m 2 หลายเดือนก่อน

      @@Tradigital hi, thank you for answering. I really appreciate you took the time. I am on 4.02

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      Hmm this is definitely strange. It should be working fine. You might need to email me your file to solve the issue. My email is “tradigital3d@gmail.com”

  • @kaykred1668
    @kaykred1668 2 หลายเดือนก่อน

    Pls what do i need to tweak to make the details of my model become more visible in the live paint addon?

    • @kaykred1668
      @kaykred1668 2 หลายเดือนก่อน

      I think you dropped a response here for me. I cannot see it again. I tried but the objects in my scene were not entirely visible was it because my objects didn't have lighting at an angle that cast a shadow as in the case of this tutorial? Also, how do I make use of the painterly borders? Is there a tutorial for that here?

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      @kaykred1668 no idea what happened to my previous response. I can’t quite tell what your issue is. What do you mean the objects are not entirely visible? Are they too abstract because of the filter, or is it a lighting issue like you mentioned? Just a bit confused. Keep in mind, this effect is meant to give an almost impressionistic painterly effect to your scenes. What separates something from the realistic to the impressionistic side of painting is the simplicity of the shapes. If you try to show every single tiny detail you have in your scene, you will lose the painterly effect and it will probably end up just looking pixelated almost. Sorry if that doesn’t make sense but I’ve had to have this conversation with some people before when they assumed details would still show up in the final effect. The point of this filter is almost to eliminate detail and simplify down the scene into brushstrokes.

    • @kaykred1668
      @kaykred1668 2 หลายเดือนก่อน

      @@Tradigital oh. okay. I get it now. how do I make use of the painterly borders? Is there a tutorial for that here?

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      So I don’t have a tutorial on that. It is just a shader effect that you can throw into your scene materials. You will place it at then end of your shader node tree. The settings are similar to the illustration shader. Hope that helps!

  • @kaykred1668
    @kaykred1668 2 หลายเดือนก่อน

    Pls what do i need to tweak to make the details of my model become more visible in the live paint addon?

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      Lower the minimum and maximum stroke scale. This should increase the details of your render.

    • @kaykred1668
      @kaykred1668 2 หลายเดือนก่อน

      @@Tradigital I will try that.

  • @richard29sher
    @richard29sher 2 หลายเดือนก่อน

    Great tutorial... I'm humbled.

  • @3d-eden978
    @3d-eden978 2 หลายเดือนก่อน

    Amazing work.

  • @SteviaCookies
    @SteviaCookies 2 หลายเดือนก่อน

    Thank you so much for the inspiring work you're doing, and even more for your decision to share it online. Besides this video, which is very interesting, when I discovered your work I almost felt like crying: I've been trying to do what you're doing for almost seven years, failing again and again, and to finally have access to these possibilities almost doesn't feel real to me. Of course I had to buy your kit and it never ceases to amaze me... One curiosity what is your technical background? I would like to understand how these huge node trees work, but I don't even know what kind of math I should study ahaha

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      My technical background is actually in fine art with a BFA and MFA but focused a lot on digital 3D. I was never actually taught geometry or shader nodes. It was more just something that I picked up as I continued to learn 3D. A group that drastically helped me was Erindale’s discord. He is a geometry nodes TH-camr. His tutorials and help on projects was huge. Especially when I was first starting. I couldn’t have done this without his help.

  • @shaman4d
    @shaman4d 2 หลายเดือนก่อน

    I dont see actual tutorial, what I see just attempt to sell the material.

  • @Iria17
    @Iria17 3 หลายเดือนก่อน

    Why is so heavy? I'm doing something wrong?

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      It is most likely due to some of the settings you have enabled. Many of the lines that are generated come from the model itself, like the contour and crease lines. Then there are other lines that require very heavy computation to generate where they will appear because they do not already exist. That could be things like cast shadow, shadow infill, and mesh intersection. To get these to work, I have to many times give more information to your model so that I can extract where the lines will be. If you are having performance issues, I would recommend turning those off until you are in the rendering stage. I would also not recommend using the line art at all when working on animations. Disabling it in the outliner should give you your performance back.

    • @Iria17
      @Iria17 2 หลายเดือนก่อน

      ​@@Tradigital I have a model with 5000 triangles and when I put the line have 3 Million. I don't have anything strange activated I think, I'll check it and tell you

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      @iria777 what is the overall scale of your object. I believe this might be a resample by length issue.

    • @Tradigital
      @Tradigital 2 หลายเดือนก่อน

      @@Iria17 sorry, I mean the scale as in how many meters is it in size? The resample happens by length so if your model is oversized then it will generate more geometry then needed.

  • @NathanielJamesProd
    @NathanielJamesProd 3 หลายเดือนก่อน

    Wow, this is incredible. I've never seen someone use geometry nodes to achieve this look!

  • @Elnova_27
    @Elnova_27 3 หลายเดือนก่อน

    ES INCREÍBLE :0

  • @Roreaver
    @Roreaver 3 หลายเดือนก่อน

    that s so crazy ;) intuitive and amazing. But need a computer for NASA to use it :)

  • @MarbleScience
    @MarbleScience 3 หลายเดือนก่อน

    I really love this modifier, but I have a problem with the resolution. Even just a simple cube with a large diameter (e.g. 10m) will results in a line art mesh with millions of vertices. Could you add an option to adapt the resolution of the generated line-art? Or am I missing something?

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      Hey, it should resample it but by screen space instead of world space. That may be a glitch on my part. I’ll look into that!

  • @leobottaro
    @leobottaro 3 หลายเดือนก่อน

    Hi! Custom curves for creating custom brush stroke directions are not working in blender 4.0, I managed to fix it on the geo nodes myself, seems like the mesh to curves node is acting up in that first input group. Please check it and update the gumroad files if you can! Thanks. :)

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      Oh shoot, that might be a mistake on my end. I tend to forget to re-add features back in when I update something. I’ll have that fixed in the next update! Thank you for the info!

  • @ARMADROID1990
    @ARMADROID1990 3 หลายเดือนก่อน

    Is there any way to apply the lineart curve modifier to an already modified curve ? It outlines my modified curve in the viewport however when i render it out, only bits of the outline are visible. Is there any way to fix that ? thank you ! :)

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      It’s hard to know what is happening here. I don’t have any settings that can change what will happen to the line art between viewport and render, but it might be a simulation error. Could you send me the file at “tradigital3d@gmail.com”?

  • @icegraphic3801
    @icegraphic3801 3 หลายเดือนก่อน

    Hi! i just bought your filter but i can't find the detail value. My render isn't as crispy as yours and i can't understand why

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      Hey, I removed the detail monitor and focused it more on the scale. If you set the min scale pretty low, you will get the details you are after.

  • @leobottaro
    @leobottaro 3 หลายเดือนก่อน

    Using this to create backgrounds for an large LED panel for my church's Easter play. Love it! Thanks

  • @MotionFriend
    @MotionFriend 3 หลายเดือนก่อน

    I wish you showed some examples of the line art on shots with animated objects, moving camera, and both.

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      Sorry, I don’t claim to be an animator so I leave that to others with far more experience. You can check out a few examples on the tagged section of my Instagram though.

    • @MotionFriend
      @MotionFriend 2 หลายเดือนก่อน

      @@Tradigital doesn’t need to be beautiful animation, just something to prove the technique is applicable to moving objects and changing perspectives

  • @josnono
    @josnono 3 หลายเดือนก่อน

    Goty

  • @svenhoehenberger7269
    @svenhoehenberger7269 3 หลายเดือนก่อน

    Hi sir, firstly wow your a boss im having a lot of respect of you. + when i put your filter my scene only show up with a big blur

    • @svenhoehenberger7269
      @svenhoehenberger7269 3 หลายเดือนก่อน

      have a great day

    • @svenhoehenberger7269
      @svenhoehenberger7269 3 หลายเดือนก่อน

      and is it working on grease pencil too ?

    • @svenhoehenberger7269
      @svenhoehenberger7269 3 หลายเดือนก่อน

      I FIND IT OUT DEPTH WAS ACTIVATED TY SIR UR THE BEST

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      Hey, not sure what is happening with the blur. I would need to see an example to understand better. You can email me at tradigital3d@gmail.com with some images of what you’re encountering. As for grease pencil, no, it is not supported. Eevee currently does not recognize grease pencil through refraction. So you will have to convert it to mesh before it will show through the filter.

  • @0BTY0
    @0BTY0 3 หลายเดือนก่อน

    pls help. When i render out a frame, the effect wont show up

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      Could you explain what you mean by “render out of frame”? If you have a separate camera then you will need to assign it to the modifier for an animation.

    • @0BTY0
      @0BTY0 3 หลายเดือนก่อน

      @@Tradigital Wow, thank you for the quick response. I only have one camera. When I render the view of this camera as an image (simply by pressing F12), I don't see any effect from the filter, only my scene without the Filter.

    • @0BTY0
      @0BTY0 3 หลายเดือนก่อน

      Through the camera, I can see the effect. However, it's not visible in the rendered image.

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      Oh, my bad, I misread your comment. That probably means you have either the object or modifier render off. If you go to the outliner, you should see a render icon next to each object. Make sure that is enabled for the paint filter. Also check the modifier stack as well for the same icon. If it is disabled then it will not render.

    • @0BTY0
      @0BTY0 3 หลายเดือนก่อน

      @@TradigitalOh God, you're right! I remember turning off the modifier... how dumb of me. :D ... but thanks for your quick help. You've earned a subscription! :)

  • @tspcpr
    @tspcpr 3 หลายเดือนก่อน

    Yo! Awesome tutorial, tried applying it to some of my models but it normally crashes (not your fault, my computer has had a lot of troubles recently) but awesome tutorial!!

  • @Teatheard
    @Teatheard 4 หลายเดือนก่อน

    Unfortunately the filter is INCREDIBLY laggy so it’s basically unusable and I have a pretty beefy pc, something needs to be updated here

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      I will look into it. Thank you for letting me know. If you could send your project files to “tradigital3d@gmail.com” then I can hopefully find the issue quicker.

  • @aldogh1705
    @aldogh1705 4 หลายเดือนก่อน

    Does this works on Cycles and for animated objects?

    • @Tradigital
      @Tradigital 3 หลายเดือนก่อน

      You would have to bake every single frames lighting to make cycles work for animation. I would recommend using eevee for this use case. The results will look better anyway.