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Schwalbe1728
เข้าร่วมเมื่อ 17 ส.ค. 2020
Max Payne Review... Retrospective? ...Analysis...? | Mirrors Are More Fun Than The Television
After months of silence (caused by the, pun totally intended, Schwalbe's inner tempest), Schwalbe had finally finished his review of the original Max Payne, also known as Finnish Kojima's (Sam Lake's) first big outing, before gaining infamy for being a notorious HACK (affectionate). Review? A retrospective? An analysis? Honestly, I don't know anymore. All I know's this one unintentionally ended up being a pain in the b*tt (thanks, y o u t u b e), and entire developer populace of Remedy Entertainment owes me a pint, please and thank you.
Links:
- LIST OF REVIEW CANDIDATES:
docs.google.com/spreadsheets/d/1Vo8LGoRqmYhYmpVKlZyXxA4UeoUlIr3GZMik0wn9ol4/edit?usp=sharing
- PATREON PAGE:
www.patreon.com/Schwalbe1728
...so you can support me in more ways than one - seriously, each and every pledge is a motivational kick for me.
- TWITTER:
schwalbe1728
...so you can follow my overall shenanigans
- TWITCH:
www.twitch.tv/schwalbe1728
...if you want to catch my streaming shenanigans
- INSTAGRAM?
schwalbe1728
...that's for posting Wh40k miniatures I painted. Erm. M y e s.
- INNER TEMPEST (my instrumental DSBM/atmospheric project):
innertempest.bandcamp.com/releases
...because I've finally found a way to release some of my bottled emotions.
Time stamps:
0:00 - Intro
0:24 - Game Premise
3:50 - Visuals
8:05 - Audio
12:55 - Slow Boiling Of The Frog Or The Difficulty Levels
18:24 - Gameplay
32:17 - Story & Writing
41:01 - Conclusions
43:48 - Outro
Links:
- LIST OF REVIEW CANDIDATES:
docs.google.com/spreadsheets/d/1Vo8LGoRqmYhYmpVKlZyXxA4UeoUlIr3GZMik0wn9ol4/edit?usp=sharing
- PATREON PAGE:
www.patreon.com/Schwalbe1728
...so you can support me in more ways than one - seriously, each and every pledge is a motivational kick for me.
- TWITTER:
schwalbe1728
...so you can follow my overall shenanigans
- TWITCH:
www.twitch.tv/schwalbe1728
...if you want to catch my streaming shenanigans
- INSTAGRAM?
schwalbe1728
...that's for posting Wh40k miniatures I painted. Erm. M y e s.
- INNER TEMPEST (my instrumental DSBM/atmospheric project):
innertempest.bandcamp.com/releases
...because I've finally found a way to release some of my bottled emotions.
Time stamps:
0:00 - Intro
0:24 - Game Premise
3:50 - Visuals
8:05 - Audio
12:55 - Slow Boiling Of The Frog Or The Difficulty Levels
18:24 - Gameplay
32:17 - Story & Writing
41:01 - Conclusions
43:48 - Outro
มุมมอง: 1 177
วีดีโอ
Schwalbe's Twitch Shenanigans (part 2)
มุมมอง 826 หลายเดือนก่อน
Part 2 (technically part 6...) of the series, where Schwalbe takes some of the clips done by the lovely viewers of his twitch streams and (at least tries) turns them into funny videos. The twitch clips included in this compilation seem to be dating back to the period of summer 2021 till spring? 2022 - so, pretty darn ancient stuff. ...good times though. Links: - LIST OF REVIEW CANDIDATES: docs....
WOTR: I'm not sure if I've seen an NPC *this* sus in an RPG
มุมมอง 5487 หลายเดือนก่อน
I've recently gave Pathfinder: Wrath of the Righteous a shot. I'm still very early in the game - didn't leave the underground yet - so no spoilers please. That said, if she doesn't turn to be some kind of a red herring with how SUSpicious she appears to be - I will be severely disappointed. I'm starting to think Camellia's class (Shaman Spirit-Hunter) is some kind of an IMPOSTOR act, and that w...
Airfix: Dogfighter Review | You ARE a Toy | Aces High | Cute :3
มุมมอง 6158 หลายเดือนก่อน
Airfix Dogfighter had always been a special game to me - it's one of two games that my father seemed to have a positive response to. Probably because my old man used to be a die hard history modelling enthusiast, so OF COURSE he knew of Airfix as a company. After some fighting I've managed to wrangle the game to not just work on windows 10, but also be possible to capture footage of it; so, how...
Airfix Dogfighter Review (wip) Teaser
มุมมอง 1089 หลายเดือนก่อน
Life is throwing logs under my feet, and depresso doesn't help at all either - which is why this takes so long; I am slowly but surely working on that review though. Oh, yeah, that "(wip)" in "Airfix Dogfighter Review (wip) Teaser" is for work in progress (obviously), because *the audio isn't balanced as of the point of this render*. While the mix works on PC speakers, it absolutely does not on...
The Friendliest Darktide Ogryn Gameplay
มุมมอง 1.2K10 หลายเดือนก่อน
This is peak Ogryn performance. You might not like it - but it is. Because nothing cheers Schwalbe more than throwing a brick at a motherf- I've written off Darktide shortly after launch for several reasons. But there's been enough buzz around it recently due to the recent update and class overhaul, I decided to check it out. Shoutout to @Bricky for enlightening me on the existence of Big Frien...
They Are Billions Review | To Serve Man | John Brunner Approved (citation needed)
มุมมอง 45411 หลายเดือนก่อน
Today, after months of excruciating work, Schwalbe talks about They Are Billions - the colony simulator amidst the oceans of undead, and regales his tale of reconquering the USA under orders of Emperor Quintus Crane. Also, rediscovers dark past, and how the pre-apocalypse humanity has seen all those extreme communities in RimWorld and said "hold my bear". Overpopulation is one hell of a drug. O...
Schwalbe's 300 Subscriber special QnA Thingy
มุมมอง 114ปีที่แล้ว
"I helped Schwalbe 300 subscribers on TH-cam, and all I got was this lousy QnA video" Seriously though, thanks for the help and support. And the questions too. ^^ Links: - LIST OF REVIEW CANDIDATES: docs.google.com/spreadsheets/d/1Vo8LGoRqmYhYmpVKlZyXxA4UeoUlIr3GZMik0wn9ol4/edit?usp=sharing - PATREON PAGE: www.patreon.com/Schwalbe1728 ...so you can support me in more ways than one - seriously, ...
Cape Fear: The Silent Movie
มุมมอง 90ปีที่แล้ว
Yeah, about that review that is coming and just cannot come (I'm probably not rubbing it vigorously enough)... Consider this a bit of a tease.
Chrome Soundtrack: Death Of SPACON
มุมมอง 138ปีที่แล้ว
In my review of Chrome I mentioned, albeit in a passing text, that there are multiple pieces of music that for reason I fail to see were not included with the official soundtrack. One of those pieces accompanies the turning point of the story, after the defense of colony on Terbon on behest of SPACON, when Carrie let's the protagonist know, their employer's main headquarters had been massacred....
Update May 2023 | Channel, Where Videos Schwalbe, Plans and Projects' Status
มุมมอง 134ปีที่แล้ว
It do be like that. And it's infuriating. ATOM RPG: store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/ ATOM: Trudograd: store.steampowered.com/app/1139940/ATOM_RPG_Trudograd/
Chrome Review | Futuristic Bounty Hunting | 2003 Techland be like: "We have Crysis at home"
มุมมอง 1.4Kปีที่แล้ว
Chrome - the game, not the browser - was a first BIG game by Techland, released in 2003. Nowadays forgotten, burried underneath the popularity of google's Internet browser, the game was a not insignificant part of Schwalbe's childhood... Ok, but what on Earth is Jon St. John doing here, and how little was he paid to butcher his performance as a protagonist, the bounty hunting mercenary Bolt Log...
Good riddance, Clear Sky.
มุมมอง 622ปีที่แล้ว
On the 28th of January, Anno Domini 2023, Schwalbe for the first time in his life, had finished S.T.A.L.K.E.R. Clear Sky, with no mods, save for Sky Reclamation Project. The fact that the other mainline S.T.A.L.K.E.R. games didn't require him to install *any* of the Reclamation projects should give you, oh gentle viewer, how painful that playthrough was. This video is a result of editing togeth...
♂ Logan's ♂ every ♂ conversation ♂ with ♂ a ♂ former ♂ associate ♂, or a teaser for the next review.
มุมมอง 939ปีที่แล้ว
Chrome is one of those childhood titles that are... INTERESTING to return to more than a decade later. I mean seriously, it's weird, cause every single ex spec ops seems to try to assert dominance over Logan in each fucking conversation, while Logan just does not give a toss about any of this nonsense, because he isn't an insecure twerp... which makes it more baffling when you consider *who* is...
[Short] ABUSE by Crack Dot Com - never had there been a more apt name for a game...
มุมมอง 234ปีที่แล้ว
[Short] ABUSE by Crack Dot Com - never had there been a more apt name for a game...
Channel Update | Late 2022 | Minor Channel Announcement, Life & Work situation | METAL BAWKSES
มุมมอง 73ปีที่แล้ว
Channel Update | Late 2022 | Minor Channel Announcement, Life & Work situation | METAL BAWKSES
DUSK Review | HUNH | Backwoods Horror, Eldritch Terror
มุมมอง 624ปีที่แล้ว
DUSK Review | HUNH | Backwoods Horror, Eldritch Terror
Inner Tempest - The Letter (Full Album, black metal, 2022)
มุมมอง 171ปีที่แล้ว
Inner Tempest - The Letter (Full Album, black metal, 2022)
Heroes Of Might & Magic 3 Review | Necropolis Apologism | Malina's Favourite
มุมมอง 3.3Kปีที่แล้ว
Heroes Of Might & Magic 3 Review | Necropolis Apologism | Malina's Favourite
FTL: Faster Than Light Review | Giant Alien Spiders Are No Joke
มุมมอง 5072 ปีที่แล้ว
FTL: Faster Than Light Review | Giant Alien Spiders Are No Joke
[Short] Factorio - Spidertron "Oppenheimer's Guilt" Test Run
มุมมอง 2602 ปีที่แล้ว
[Short] Factorio - Spidertron "Oppenheimer's Guilt" Test Run
DoomRL/DRL/Doom The Roguelike Review | Rip And Tear But Turn-Based | Hell Hath No Fury
มุมมอง 1.6K2 ปีที่แล้ว
DoomRL/DRL/Doom The Roguelike Review | Rip And Tear But Turn-Based | Hell Hath No Fury
ELDERBORN (not) Review | Crush Your Enemies | ENOUGH TALK | Ahnoldposting | April's Fools Edition
มุมมอง 2232 ปีที่แล้ว
ELDERBORN (not) Review | Crush Your Enemies | ENOUGH TALK | Ahnoldposting | April's Fools Edition
Factorio Rant | Schwalbe fails at recognizing danger | Not really a review | Send Help
มุมมอง 4162 ปีที่แล้ว
Factorio Rant | Schwalbe fails at recognizing danger | Not really a review | Send Help
Crimsonland Review | The Border Patrol Edition | U.S.A. | Khorne Approved
มุมมอง 3492 ปีที่แล้ว
Crimsonland Review | The Border Patrol Edition | U.S.A. | Khorne Approved
SWAT 4 Review | Stop Resisting Edition | N.W.A. Was Right | All Cats Are Beautiful
มุมมอง 6332 ปีที่แล้ว
SWAT 4 Review | Stop Resisting Edition | N.W.A. Was Right | All Cats Are Beautiful
Happy New Year - have the appetiser for the next review.
มุมมอง 462 ปีที่แล้ว
Happy New Year - have the appetiser for the next review.
A Meeting Place And Time (Woods Of Ypres vocal cover) | 10 years today... R.I.P. David Gold
มุมมอง 1302 ปีที่แล้ว
A Meeting Place And Time (Woods Of Ypres vocal cover) | 10 years today... R.I.P. David Gold
Hey, I finally got around to watching this video! :P It's been ages since I played this, but I remember getting a lot of enjoyment out of it back in the day. :) You didn't mention it in the review, but did you ever try "New York Minute" difficulty level? It's a different kind of challenge; you're on a one minute time limit for each level and each kill adds time to the clock, so you have to kill as fast as possible. :) 2:22 How the heck did he think the bullet time effects would work in a multiplayer game? (I'm so confused!) Anyway, I think I saw that review, back in the day; I remember being incredulous about the complaint that you don't have more characters following you around helping you in the game, which is probably why they added folks who follow you around, shooting alongside you in Max Payne 2. Personally, I feel like it takes away from the theme of Max being alone against the mob, but maybe some people just don't value themes and symbolism as much as I do. :P 6:53 I think it was Yahtzee who said that Max Payne looks like he's trying to pass a kidney stone with dignity. :P 14:01 Oh, huh... I had no idea that's how it worked, despite having played all the way through at each of the four difficulty levels. I did notice that some enemies got more accurate at times, but I thought it was related to my health, not how many times I'd died. 19:53 I'm surprised you didn't mention that in Max Payne 2, they dealt with that by letting Max continue firing while on the ground, not getting up until the weapon is empty. Also, fun fact: Doing the bullet time dive instantly reloads whatever weapon you're holding, so it can often be useful to fire a gun empty, then dive to get some extra bullets out of it. :) My favourite weapon to do that with was the sawed-off shotgun, since you could fire off four shells in quick succession; not much can survive that. :) 39:23 Huh, I wouldn't have made that connection, but it makes sense with all the other Norse mythology going on. :)
@@tormuse2916 I didnt try NYM, no. It's not my cup of tea. Plus, my "thesis" statement kiiind of revolved around Hard Boiled. >anakha's complaints in CDA review Well. I did say had some VALID complaints too. :p All in all, these are a good time capsule - nowadays the thought of inclusions like these is just funny, but thats because someone probably gave it a shot in the meantime and we saw that maybe - some ideas just dont work. >constipation face No, I've read that description *before* 2007, when Yahtz started. Which is another reason I couldnt find the source - I wouldve thought it was a passage from CDA review, but I'm either this fucked by ADHD that it escapes me, or it isnt that... >difficulty changes Mind you, those supposedly death rate related changes only apply to Fugitive. Hard Boiled and DOA have set in stone immutable values. >MP2 shooting from ground I did try to include that in the footage, but couldnt be arsed to get something better than "good enough" footage of it by the time I got around to filling that part. Plus, I find Max Payne 2 way too depressive, especially this year. And I cut the reload part for brevity, honestly. When you have a vid on the desk for literally 5 months you definitely have dropped some parta by this point. >odin connection Oh, it gets funnier, and it was civvie11 pointing that one of all people: The plot kicks off with the murder of Alex Boulder. The events of Ragnarock in norse myth kick off with the murder of *Baldur*. ...then again, even in MP1 had less than subtle moments of norse myth connections, cough cough, Jack Lupino being the fucking allusion to Fenris...
The Komets in the last mission of the Allied Campaign were gnats on crack.. their particle beams did more damage but I learned a tactic, knock them out where they respawn and eventually they stop. Still, both last missions were fun!
idk, bullet time i think def revolutionized gaming. also i dont know if turned out true but back then they said every bullet in every magazine was rendered and why all the spent casing were done so well and loved how all the spent casings and mags stayed around on the floor for longer times than any game.
I think you missed my point slightly; I didn't say it was not revolutionary - what I say is that at the time not everyone would say that, in good part due to the massive delay in release (original plan was to release the game in 1999 I believe, in 2001 a lot of publication would say Remedy was ripping of Matrix - which wasn't true, lol, but that's journalism for ya). And mind you - even the publication I am citing in that gave MP1 a 9+/10 - even if a few issues later (issue 13/2001 - CDAction had this shtick for a while, that for the end of the year they would push an additional issue outside of their usual monthly schedule, as year's summary of sorts) another author in that same magazine named the game as one of the biggest disappointments of 2001: not because it wasn't good or great even, but because hype built around it, in Smuggler's eyes, compaired to what the world got justified placing it amongst things like Duke Nukem Forever being further delayed, the typical polish player's preference for bootlegs over legitimately sourcing their games or almost technophobic approach of that times Polish government towards access to the Internet (back in 2001 even in the capitol city of Poland having Internet access was a luxury, even if technically the access was possible). In much shorter summary, in the eyes of some they were promised ambrosia, straight out of Greek myth, instead they got the finest steak in 200 kilometer radius. I mean. It's fucking amazing. But it's just not what they were told they would get. ^^ I hope outside of that you enjoyed my review? ^^
@@Schwalbe1728 right on, i see that.
This guy is insufferable to listen to. He just loves his own voice and sniffs his own farts.
This video has been non stop in my recommended videos. I can see why, good work!
It was? Oh my, now that's a nice surprise. Glad to hear you enjoyed it! ^^ Although I need some time to deal with stuff on my end, especially all the tasks I'm behind with at work, and more importantly - learning a new video editing tool, since I told adobe to sod off - before I make the next one, so please be patient lol.
@@Schwalbe1728 braver man than I to leave the Adobe hole of creative cloud
@@WonderfulWorldOfSuitI dunno about bravery, for me I was bitching for the longest time how the adobe asks double I was willing to pay for performance of their wankfest of an editor. That each update kept making worse UX-wise. And then they announced they are increasing monthly fee. ... Lol no. Rushed the review out, and sent then to hell, the pricks.
The third slowmo move after BT and shootdodge is the evasive rolls. You get to position yourself again with time slowing a bit, you are 100% immune to bullets (they just fly thru, not immune to explosions tho, that's shootdodge) and the enemies' aim often can't keep up to you rolling. The best way to aim with the pump-action shotgun is actually to position the aim at the most top part of the head or even slightly above it, not the chest or the neck or so. You can also disable BT aid in options and use a bit of BT in the end of shootdodge to land more shots but it requires good timing. And yes, playing on Hard-Boiled difficulty is the best way to experience the game even tho it's not open at a fresh save. If you keep playing well on Fugitive then I believe the game is set to similar difficulty all the time as Hard-Boiled anyway tho, unless that's bugged too. DOA difficulty is also identical to HB only with limited saves.
Interesting, never really tried evasive rolls, or ... even stumbled upon them to be fair. Hmmm... really? Overshooting with pump action shotty? What's the logic? From purely mathematical standpoint I would say aiming at neck would ensure some damage - then again, I just kinda complained about it in the video... Interesting. Usually what I do is shootdodging to end BT, wasnt aware the reverse is possible. From my research it's technically not true - DOA is supposed to push certain aspects further in the difficulty curve, at least numbers wise; whether the difference is tangible enough, well, I cannot attest, and just like every review I made with torturous development cycle, I will probably not touch Max Payne 1 for at least a year. Dont get me wrong - it is fun. But this project had became my personal white whale after 3 months. And it took me 7...
Great write up by the way. And I do appreciate how polite and dry it is! Curiosity, cause you seem to know your max payne stuff: how would you say my efforts fare compared to other MP1 videos on youtube? ^^
@@Schwalbe1728 Hey, I checked it from the source code and I remembered a bit wrong. In MP1 DOA gets a bit harder than HB, but in MP2 it goes in a way that Detective (same as Fugitive) at it's hardest is equally hard to HB, which is equally hard to DOA but you get limited saves. The difficulty levels in MP1&2 are not the best ones to choose from and they were experimental, but I recommend trying NYM in MP1. It gives a different challenge, the enemies are medium tough but you have to keep going or the time runs out and it's game over. The pump-action shotgun aiming was a rather new discovery, I think if you aim at the top of the head or even above you just get more headshot multipliers rather than safe neck-upper chest are hits. In MP1 the dot is there to give some idea where you aim but the bullets have to physically travel, if you aim a bit above head at an angle you kind of aim behind the enemy's head if you get the picture.. The evasive rolls or side rolls are basically an exploit popular among speedrunners. If you just roll thru a level, the bullets just go thru (it says so in game's code) and you travel a bit faster when rolling sideways, you also don't have to beat every enemy in every level so you can just roll past them lol. Also the micro-managing of BT is pretty unnecessary but if you disable the option which aids you in saving BT (so it stops when you shootdodge) you can use it any time you want. You can land more than 1 pump-action shotgun shot while shootdodging that way. Also your effort on this video was pretty cool, you brought up some less talked points and got me to write a reply :)
@@hevitonttu2251 Ah, you see, that's the difference. I try not to look into the source code. See, I'm a game developer and software engineer... the latter thing is a matter of debate, but that's a long and bittering story, so sod it. What I'm saying is, I've seen enough shit in my 15+ years of coding that I learnt not too look too much, lest I face the same madness I did helping finish Re-Legion. _shudders_ Or, in other words, I'm seeing enough code in my day-to-day life I don't need more of it outside of it, please, and thank you. xD I based my information on trusting the steam community posts; but it's good to have it confirmed by another party willing to dig. It's always the risk that gnaws at the back of my mind when I'm doing my analysis - that because no one is omniscient, I may very well lack crucial info, rendering my musings moot. ...then again, I do my best for those to be at least entertaining. ...still a bad look when I'm calling out others. xD Nah, I figured the shotgun thing being about maximizing the 5 times headshot damage modifier. I was just surprised you would do so by hitting above. But if you say that reticle is targetting a bit behind... hm. Interesting. Although I'm not entirely sure how they did it then. It sounds to me like Remedy coders either put the reticle at the fixed distance from the current viewport, or it's shenanigans resulting from having an infinite depths target reticle that the third person controlled character needs to follow when firing. Hm. I'm... pretty much the opposite of a speedrunner, frankly. xD But alright, that's also good to know. As for the not killing all the enemy, yeah, figured. Although I will say, this kinda makes me look dumb - my point, my feeling, based on having played the game never using the rolling feature was that it requires some degree of skill, and the gameplay (at least in regards to Hard Boiled) is better fine-tuned than a lot of people seem to give it credit for. The way you present evasive rolls to me kinda push it in the direction of complete power trip on paper... would need to play it like this myself, but after months of this video being my white whale, excuse me for not being super enthused for that. xD More than 1 shotgun blast in shootdodge being not possible was a gross exaggeration on my part. It did happen to me few times, even without your hint. It's just - it happened rarely and not exactly reliably the way I play the game, therefore I let myself make it a little easier for me. If I covered everything in exact detail, I would never have finished a video, and even if I did - it would be downright unwatchable. I'm glad my effort is appreciated. And I respect the shit out of the fact you consider having to think on such a write up a positive - it's a nice change. Have a good day - back to the programming trenches for me. (also, I need to actively look up your replies, because YT just does not notify me... blergh)
@@Schwalbe1728 It's pretty hard to get everything correct while making long videos such as these especially if you are feeling perfectionist (I know the feeling lol), you are definitely not supposed to look at the game source code to check the facts however I'm a modder so I had the game files at hand and I made the claim about difficulties so I had to check it :) My big frustration a couple years ago was almost every MP1 video having Max shootdodge really low because of the fps bug but I think people making newer videos caught up to it :) My pump-action shotgun claims are just in my own mind, the weapon is pretty nice especially in Part 1 and even in Part 2 of MP1, you get pretty solid kills even if you aim to the chest as you kind of would expect to do, unless you hit the arms accidentally because that reduces damage. But anyway, the aim dot is projected to the game world so it's not glued to the center of the screen, and every bullet travels physically at certain speed and has a random spread. It doesn't have mechanics such as bullet drop which would not have much uses unless the game was about using a sniper rifle anyway. But I really liked in when the game came out in 2001 that the bullets are physical objects, because then and even now 90% of games are purely laser shooters if you know the term, tho even if it's a laser shooter you can still include a bullet drop and delay if you want to. Okay I do get notifications from your replies tho but yt sometimes has weird features. Anyway, have a nice day and good luck with your work!
Sam Lake you haaaaack I approve of this review
[affectionate]
Its good to see you again Schwalbe!
*screams in overworked confusion*
Glad to see new things from you, despite everything going on.
@@eyeofevilgood8577 thank you.
2:15 lmao CD Action once again bringing another stinker... and from Smugg himself. Who though that arrogant smartas like him would have garbage opinions. Played it again recently (and this time without cheats or unlimited bulet time mod) and frankly had better luck NOT using bulet time- leaving combat with less damage and ammo wasted. Still - loved playing garage level with unlimited bulet time mod after classes...that was decadeS ago. I feel old now.
Why didnt youtube show me your comment until now...? Anyway - I will agree the quality of their takes varied a lot - what is kinda tragic is they always had both better quality of writing/editing and... dunno, more chill? Fun at their job? As compaired to competition at the time. At least in early 2000s. Nevertheless, it is an 8nteresting tine capsule, wouldnt you agree? Y u p . No worries. You aint alone feeling old.
Great video as always!
Thanks, I'm glad it was enjoyed! ^^
The mad lad actually did it.
*screams in amphetamine withdrawal*
These new game releases looking older and older :P
either I'm too sleep deprived to get this one or... dunno. but I didn't get it. x)
@@Schwalbe1728 Recently I'm most often watching modern reviews of old games, especially of the RTS genre :P Funny for me, that there's such a big demand for the modern reviews of old classics, often aiming at modern gamers to try these gems for the first time :D
This was an incredible review!!!
Glad you enjoyed. ^^ You are incredibly lucky, because a new and fresh serving of my reviewing will be premiering on Friday. ...I'd say stay tuned, but my upload schedule rivals that of SovietWomble. -.- ugh.
@@Schwalbe1728 I will for sure! Thank you for the heads up
@@AlexIncarnate911 The premiere page had been set up: th-cam.com/video/xczrDjUeLws/w-d-xo.html
This is amazing, keep up the good work!
Trying to, lol. As evident by how late I was to reply. New videos premieres in 3 hours, btw.
What you expect they are very close to a military outpost
Fuck i have this name ingrained in my brain from childhood, and the cover seems familiar, but i cant for the life of me remember the gameplay of this game. Did I actually play it? Did i saw it in a magazine and drooled about it? No clue.
Yeah, no, I feel you there. I've had some titles like that. It's always bleeding annoying, even worse when the title is one like KULT - argueably mid in too many regards to have particularly succeed/become known...
I just spent actual minutes trying to remember what this game was called. Thanks for the throwback.
You're welcome! And I hope you enjoyed it as well. :)
What is the song used?
Tanc A Lelek for the main action. ...soooomething royalty free from youtube library for the beginning portion - I'd have to check.
I miss the good ol'days back 2010's where when you play SOC you occasionally see someone diving in to campfire and stalkers playing guitar while some stalker barbequing them self in a fire pit... Such a life in zone man.
That's how sidovorich fart
пох что там бахнула где мой консервные банки помеченный ? ! ))
Меченый, я тебя спас и в благородство играть не буду. Выполнишь для меня пару заданий и мы в расчете, зато посмотрим как бошка после амнезии происнится, а по твоей теме постараюсь разузнать. Хрен его знает накой ляд тебе этот стрелок здался, но, я в чужие дела не лезу. Хочешь убить, значит есть за что!
Нахера ты ссобой эту дрянь тягаешь?
Да ты б еще консерных банок насобирал!
Ну, проветришься заходи!
what more do you expect from a big german guy named DICKSON who paints abs and sweat stains onto his sleeveless shirt and sports such a mad mustache that puts Freddie Mercury and Bennett from Commando to shame
oh and don't get me started on how behind every powerful man in this game there is an even more powerful woman, usually in a skin-tight dominatrix onsie
Ok, to start his surname is DEXON. And I think I did make a visual reference to Bennett in the review of Chrome LOL. As for the women behind the plot... yeaaaah lets not start that topic cause it might get uncomfortable fast HAH
@@Schwalbe1728 i always thought Carrie was in turn meant to look like Uma Turman in Kill Bill... for some reason?
I found this in my recommendations and didn't think much of it before watching. I was not disappointed by any means. Also, you gave me an idea for a future playthrough.
Yeah, much as I hate how the video turned out (quality wise), this was one of the most brilliant cases of emergent gameplay for me that stuck in the memory - and thats an achievement. Enjoy the idea - hope it saves your arse in need like it did mine! ...as for the recommendations, yeah, lets just say I am not good at thumbnails. I hate clickbait on top of that. So I am glad you checked it out and, I take, enjoyed. ^^ Cheers. This means a lot to me, not in the best shape lately. Good luck, stalker.
@@Schwalbe1728 Get well soon, mate. World's not entirely in great shape and people, especially us, are affected by it. Let's all celebrate a better tomorrow.
We all know that there could be Super Emissions going back to back and Sidorovitch's only concern would be if his chicken gets there
one must imagine sidorovich happy
Scammorovich
Highly recommend avoiding anymore WotR content until you finish the game. There's a lot to spoil and imo the plot is very much worth NOT having spoiled
Heard it's good, so I'm very much doing exactly that That said, I've heard Mass Effect 1 or Fallout 3 were good games too. Guess the jury is due. ...or however the phrase goes, I might've been accommodated by friends with a lot of alcohol this evening, GOOD NIGHT SIR.
enjoy yourself it was my game of the year for that year@@Schwalbe1728
Nah she's totally fine, she xan definitely be trusted around sharp implements.
Come Nerevar, come and loo upon the heart
Wow. "I tried ti REVIVE him, but he was ALREADY DEAD, sadly." What a line.
Absolutely not suspicious at all
Sometimes the surprises aren't that something is wrong, but the unhinged *degree* of how wrong things turn out to be.
I genuinely have no idea what is awaiting me with that one. Though I guess it wasn't smart to even make this shitpost, cause now I received signals that I am not exactly incorrect? ...it wasn't encouragement to spill the beans, just me whinging. xd
Loved this game as a kid, incredible how I got Vietnam flashbacks from seeing the laser clips
Y U P .
Was a pleasure to contribute something, keep at it with the reviews they're fun!
You did a banging job too mate - sorry once again for an ASAP kind of notice, it shouldn't have happened like that.
@@Schwalbe1728 No worries man, had fun with it
Oh man I forgot about this game!
Good job!
Cheers! Glad you enjoyed. :)
Mate - this is the most fun review you've made so far, and i'm not saying "ever" only because you keep getting better and better at this. It's nice to end 2023 on such a note. I can only hope 24 is gonna be better for you. Cheers.
God I fucking hope it's better. Fuck 2023.
Santa Schwalbe delivers a great review just in time for the gen alpha kids to wake up and find a game from the year 2000 under their tree.
Ho, ho, yo mum jokes aside, thanks man, glad you enjoyed it!
No chat for me, because haha mobile browser version. Gotta say, the game is actually cute
Omfg i must have this game
For phone?
Congrats for surpassing 300 subs 💪
Well now i know - Ogryns aren't dumb. They're just a bunch of *stoners*
*throws a brick at Kraja for that pun*
@@Schwalbe1728 Chill out there, stoner. We don't practise sharia here yet. god im such a smug shit today lol
Ogryn is good boi
The goodest. : )