Lyra Modular Character Series - Extending Custom Classes - Part One

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  • เผยแพร่เมื่อ 7 มิ.ย. 2023
  • What IS GOOD DEV GODS!
    I made a huge mistake and uploaded the videos out of order. Hopefully this doesn't cause any issues for you down the line but one I know for sure is the renaming of the class. I would recommend skipping that part as it's sure to break things in unreal. That happens in the next video.
    If you have any questions or feedback dont hesitate to leave a comment or hop in my discord
    Discord - / discord
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ความคิดเห็น • 4

  • @user-xz3ew9zb5g
    @user-xz3ew9zb5g 8 หลายเดือนก่อน +1

    Man, I'm following your videos, and I must stop to say: WHAT A GREAT VIDEO!!! you are helping me a lot! thanks for that content!

  • @gridtac2911
    @gridtac2911 8 หลายเดือนก่อน +1

    So with modifying the base Lyra code here are you concerned if updates to Lyra come out in the future? How would that affect you in this scenario where you wanted to apply the update to your current code?

    • @DevGods
      @DevGods  8 หลายเดือนก่อน

      Personally I would only update if there was a bug they fixed. If they added new functionality I would cherry pick it. Some additions to the base code are unavoidable unless you are making a exact clone. You could duplicate classes so that you don’t affect the base code but that’s honestly more clunky and error prone than just writing directly in the class.

    • @gridtac2911
      @gridtac2911 8 หลายเดือนก่อน +1

      @@DevGods cool. I decided to create a git repository with 3 branches, base lyra, lyra extended (this is where I make code mods), and my final game branch that gets pushes from the extended branch. Hopefully that makes it so I can easily merge when needed.