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Adust99
United States
เข้าร่วมเมื่อ 28 เม.ย. 2020
Competitive gaming content from a pretty good melee player.
Melees Next Patch?
#supersmashbrosmelee #smashbros #melee
th-cam.com/video/jMEuXX73l-w/w-d-xo.html&ab_channel=MinuteMelee
Minute Melee Video
• Scripted and Presented by Adust
adust_
• Consider becoming an Adust patreon member to help out the channel
www.patreon.com/adust99/
• Edited by Zantho
bigdogzantho
th-cam.com/video/jMEuXX73l-w/w-d-xo.html&ab_channel=MinuteMelee
Minute Melee Video
• Scripted and Presented by Adust
adust_
• Consider becoming an Adust patreon member to help out the channel
www.patreon.com/adust99/
• Edited by Zantho
bigdogzantho
มุมมอง: 1 173
วีดีโอ
The Best Move In Smash History?
มุมมอง 4.3K4 หลายเดือนก่อน
#supersmashbros #smashbros #melee • Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
The Oldest Player To Win A SuperMajor
มุมมอง 15K5 หลายเดือนก่อน
#supersmashbros #smashbros #melee • Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
How Good Are Grandmaster Melee Players?
มุมมอง 6K6 หลายเดือนก่อน
#supersmashbros #smashbros #melee • Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
Why Melee Is The Hardest Fighting Game
มุมมอง 13K7 หลายเดือนก่อน
• Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
The Most Versatile Move In Melee
มุมมอง 16K7 หลายเดือนก่อน
• Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
How Hungrybox Keeps Winning
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• Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
Melee's Shield Breaker That Can't Hit Shields
มุมมอง 19K10 หลายเดือนก่อน
PATREON: www.patreon.com/Adust99 TY AGAIN FOR LOOKING AT THIS, IT HELPS MORE THAN U KNOW #melee #supersmashbros #supersmashbrosmelee TWITCH: www.twitch.tv/adust99
How One Move Redefines All Melee Match Ups
มุมมอง 75K10 หลายเดือนก่อน
#supersmashbros #melee #smashbros - twitch.tv/adust99
Why Melee Is Alive In 2023
มุมมอง 8Kปีที่แล้ว
#smashultimate #supersmashbros #coney Coney's Vid: th-cam.com/video/ngGfqwIP15g/w-d-xo.html&ab_channel=CONEY
The Greatest Tournament Performance Of All Time
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#smashultimate #melee #supersmashbros follow me here i promise ill stream after finals: www.twitch.tv/adust99
Your Mentality Does NOT Matter
มุมมอง 4.8Kปีที่แล้ว
#supersmashbros #melee #guiltygearstrive Watch me here if you want : www.twitch.tv/adust99
How Pros Combo and Why Mango Is Playing Tetris
มุมมอง 30Kปีที่แล้ว
How Pros Combo and Why Mango Is Playing Tetris
thank you sir, i will use upair more now
Hey what’s the song credit at the start pls?👀
fuck yeah yuzo koshiro
1:34 never realized Falco has a faster initial dash than his actual run speed
Excellent video
ive always been a falcon one trick in ever smash game since 64
yeah i guess, but there's a bunch of moves that completely define the characters and the way you fight them. This move is hardly unique. Don't really like the move, either. Way too braindead of a move.
A tech chasing Sheik can’t be stopped.
this is actually an amazing video that made me figure out how to play falcon oppressively, despite me probably being glued to the ground subconsiously whenevr im a sheik vs a falcon very good video
grabbing ZAIN with the super grab is insane
Please lose weight
I play Link so I punish falcon for being in the air.
Great content
"melee is hard": *Chaingrabs, long hitstun, ledge hogging, zero defensive gameplay*: try being harder than ult firet 😂
Can’t believe I’ve played as Luigi for 10 years now lmao
Fighting game... Bruh
I never realized none was a pioneer of asdi down, thats really cool
Wait till bro finds out about 2024
nice video but at 1:24 you can literally grab ledge and roll to beat that recovery
Quality video. Good stuff
everytime luigi gets a win, a documentary is made to explain how lol
So, should I run with Samus ?
Very cool. I'll sub to any channel that makes melee highlights content.
Have you played Rivals of Aether 2 and if so, what are your thoughts on it?
the title of the video didn't really correspond with the topics in the video. you also used another channels clip to actually explain what Phantom Hits are. This video is a big fat nothing burger
Every great game has some randomness ... do we need phantom hits? ... I think the execution barrier is enough to be fun
fun fact: Adusts stupid ass brother tried to fight my boy at a mexican restaurant and got sat down like a bitch lmao
Phantoms are great in concept, but they weren't implemented right due to the hurtbox priority system you mentioned. I think with the right visual and audio effects, they can give the player that "almost" feeling. It's great for spectators, too. I don't see why people have such a problem with phantoms as a concept. Maybe they just want more of a binary. "I either hit or I didn't, don't tell me I almost did, that makes me feel bad"
It's not the tangent line tho
Fun fact: the real reason for phantom hits occuring in melee is that the game was actually far beyond its years technologically. Melee actually uses a quantum mechanics based hit detection system. Phantom hits always occur on the edges of where hitboxes and hurtboxes occur. This is not by mistake. Hitboxes and hurtboxes are actually in a superposition of both colliding and not colliding here due to the quantum uncertainty principle. So instead of calling them phantom hits, I think we should refer to them as Schrodinger's hits.
One thing worth adding regarding internal phantoms is that they will only occur if the hitbox phantom hits a higher priority hurtbox specifically on the same frame it would have regular hit a lower priority hurtbox. Thus, internal phantoms are incredibly rare on moves that have an actual startup, multiple hitboxes, and multiple active frames. This is why we generally only ever see internal phantoms happen on moves like shine and rest which have a single hurtbox that is active for only a single frame.
One thing I’d like to say on the point of rng in competitive games, I think that rng is only a valuable mechanic in games that aren’t focused around execution. Rng provides the variability in those games that prevents them from getting stale, or solved like say, checkers. In games where players interact with the game in real time and do things that have great precision requirements, the execution of the players is what provides that variability and prevents the game from getting stale or solved. Therefore I would say that rng in games as focused around execution do not serve a purpose, and in fact only inhibit the core conceit of interacting with the game, that being that superior execution and real time decision making is how you beat an opponent, because they add other unrelated factors that could cause those to not be the way in which the winner of a game was determined.
"Tangential" <3
Maybe not the best footage for crits being random in pokemon...
Who needs Urshifu when we have Tera Dragon + Dragon Cheer + Scope lens \s
Other than the obviously broken priority system on hurtboxes causing Phantom Hits, you can't really remove the ability to just barely miss your opponent. What they do in later Smash games is have a little spark effect when you just barely miss your opponent, and that's never been complained about as a bad mechanic even though it's from the exact same situation. Basically a Phantom Hit (when it works as intended) is just the game telling you that you were THIS close to hitting, but you didn't. If you remove Phantom Hits from the equation, that just means you missed, so I don't see how there could be a problem with it
Phantom's are like a weird third option ideally you hit or you don't
Came to say the exact same
Phantom hits are literally not misses, the hit/hurtboxes are connecting. The game is taking away a hit you would've gotten otherwise
@@Spunney But you *didn't* get the hit. If you think of it as failing to hit, then that's on the player, not the game, for failing to properly connect the move with the opponent. It's not "oh, I phantom hit, I can't believe the game did that to me", it's "oh, I phantom hit, I just barely missed my move". As I said, in later games they don't have a hit at all in the exact same situation, just a little visual effect to show you just barely missed, it's literally called a glancing blow by the game
@@Super_EpicGuy I held this opinion for a long time, so I know where you're coming from, but I see it differently now. I'm fairly certain that there are scenarios where a move that is active for several frames and is moving towards the opponent (or the opponent is moving towards the attack, picture two foxes approaching each other in air and one has a nair out) is capable of phantom hitting the opponent on the first frame it contacts. This removes the potential for the hit to land on that opponent on subsequent frames because the phantom has swallowed the hit, effectively. In a scenario like this, you didn't actually miss - you were going to land the hit eventually but the hitbox and hurtbox just so happened to land tangentially on the first frame of their contact. I admittedly haven't tested this thoroughly, but there would need to be code for specifically looking ahead a frame to see if the move will actually land next frame in order to mitigate this flaw in the design of phantom hits. I doubt such a check exists (how many frames ahead do you look? even if they dont connect next frame they may connect the frame after that or after that one.)
AsumSaus made a vid on this 2 or 3 years ago
first
I mean shieks been doing that for a minute
Rivals mention!!!!
Does that Captain Falcon is the Character for Traditional Fighting Players🤔
Fox down b is the best move in the game since its 1 frame, wins neutral and opens for follow ups, and can gimp most characters at low %. Falcon up air can only kill at high % while requiring more startup than 1 frame.
New favorite melee channel. Great content man!
“Something lame & dumb like Fox” you said it not me haha
Great video reminds me back around the 2000s my cousin always tried challenging falcons Uair and always got denied. He said “it’s too fast” never thought it was the hit box
It is that fast tho
typical midwit analysis. Icies do all this with an even more dominating presence.
i'm a link player and that 'boring neutral, hype combos' theory has gotta be real because people LOVE link despite his neutral being potentially the most flowcharty in the game
People seeing stuff like xintini's clip but also being boxx supporters be like "he got lucky its dk it doesn't count" is hilarious too me
I just stand and fire. ~ Fox
i think 1:33 was bc of the fastfall
or a missed jump, idk
some of the other best moves across every smash game could be. Pikachu Up-air Falcon up air meta knight up air sheik f tilt Mario Up air Sheik Fair Fox Nair Kirby uptilt Yoshi Nair Btw I think Pikachu is the best character across all smash games, if you only were allowed to play one character in every smash game and you wanna win, pikachu is the best option, and if a new smash game is comming out, pikachu will almost always be a safe bet as a first few months main